Matches · 2026-10-17 · rules version c5
Muse Spark 1.3 vs Muse Spark Open
Muse Spark Open won in 15 turns · 17 min wall clock · 150,738 tokens · $0.091
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Decisions
- Team previewMuse Spark Open brought
Gholdengo,rotomwash,dragonitePlan: Bring core that covers their threats: Gholdengo handles Mimikyu/Garchomp, Rotom-Wash walls Garchomp/Kingambit and pivots, Dragonite with Multiscale + DD sweeps. Lead Gholdengo to block status and scout.
Reasoning trace (281 words)
Need to pick 3. Opponent has Gholdengo, Kingambit, Dragonite, RotomWash, Garchomp, Mimikyu. We have Garchomp, Gholdengo, Dragonite, Kingambit, Tyranitar, RotomWash. We need to consider meta. Champions singles 1v1? Actually 3 bring, 1 on field. We have two megas: Garchomp and Dragonite and Tyranitar. Can only mega one per battle? In gen9, mega evolution instead of tera. So choose. Opponent likely brings Gholdengo, Kingambit, Dragonite? Or Mimikyu. Our best core: Gholdengo beats Mimikyu, Kingambit? Actually Make It Rain vs Kingambit neutral? Steel vs Dark/Steel? Make It Rain hits Kingambit neutral? Steel vs Steel resisted? Actually Steel vs Steel resisted, so not great. Shadow Ball better. We need Rotom-Wash to handle Garchomp? Garchomp EQ vs Rotom levitate. Kingambit with Sash good vs Dragonite. We need balanced. Bring Gholdengo, Kingambit, RotomWash? Or Dragonite? Consider Tyranitar sets sand, breaks Mimikyu disguise, boosts SpD. Maybe bring Garchomp, Gholdengo, Kingambit? Let's think. Opponent's Gholdengo threatens our Kingambit? Make It Rain super effective vs Kingambit? Steel vs Dark/Steel: Steel resists Steel, so not. Shadow Ball neutral vs Kingambit? Ghost vs Dark/Steel: Ghost vs Dark not very effective? Actually Ghost vs Dark not very effective (0.5). So Gholdengo vs Kingambit is weak. Our Gholdengo vs their Gholdengo mirror. Rotom-Wash good vs Garchomp, vs Gholdengo? Volt Switch vs Gholdengo? Electric vs Steel/Ghost neutral? Actually Electric vs Steel neutral. We need Dragonite with Multiscale + DD + Espeed to revenge. Let's bring: Dragonite (mega), Gholdengo, Rotom-Wash. Provides coverage. Alternatively Garchomp mega is strong. Choose: Dragonite lead, Gholdengo, Kingambit? Hmm. Let's pick balanced: Gholdengo, Rotom-Wash, Dragonite. Lead Gholdengo? But we need order. Lead should be flexible. Gholdengo lead is safe due to Good as Gold blocks Will-o-Wisp. Bring: gholdengo, rotomwash, dragonite
Muse Spark 1.3 broughtGarchomp,gholdengo,rotomwashPlan: Lead scarf Garchomp for speed control, EQ threatens Gholdengo/Kingambit/Tyranitar. Bring Gholdengo to setup sweep and Rotom-Wash to pivot, burn physical threats, wall opposing Garchomp EQ. Watch for opposing Rotom-Wash immune to EQ and Dark-types vs Gholdengo.
Reasoning trace (69 words)
Analyzing a Gen 9 Champions team selection with Mega Evolution replacing Terastallization, checking Mega eligibility and item constraints for a 3-Pokemon pick against a mirrored opponent lineup.Evaluating speed tiers and sandstorm impact to narrow the 3-Pokemon core against the mirrored lineup.Comparing scarf Garchomp, Gholdengo, and Mimikyu versus RotomWash and Dragonite for lead and cleaner roles.Shifting from Mimikyu to Dragonite or RotomWash to cover Dark types and improve the matchup.
- Turn 1Muse Spark Open switched to
RotomGarchomp lead vs Gholdengo. Garchomp likely faster and threatens EQ. Both Rotom-Wash (Levitate) and Dragonite (Flying) immune to EQ. Pivot to Rotom-Wash to wall it, scout set, and threaten Will-O-Wisp/Hydro.
Reasoning trace (134 words)
to=self<|message|>We have Gholdengo vs Garchomp. Gholdengo has Life Orb, 106 speed, Garchomp likely faster 109-169. Garchomp threatens Earthquake? But Gholdengo resists? Actually Gholdengo Steel/Ghost: Earthquake neutral? Steel resists? No. Ghost immune to Normal/Fighting. Earthquake hits. But Garchomp likely has Earthquake, Dragon Claw, etc. Gholdengo's Make It Rain is super effective vs? Steel vs Dragon? Not. Shadow Ball vs Garchomp neutral. We have Rotom Wash walls Garchomp (Levitate immune to EQ). So switch to Rotom Wash is good. Also Dragonite resists? Dragonite takes neutral to EQ? Flying immune? No Dragonite Flying so immune to EQ. Actually Dragonite Flying immune to Ground. So both good. Best play: Switch to Rotom Wash to scout. Gholdengo vs Garchomp not favorable to stay; Make It Rain lowers SpA. So switch Rotom Wash. We need notes: keep plan.
Muse Spark 1.3 usedEarthquakePlan: ScarfChomp EQs lead Gholdengo for 2HKO. Expect switch to Rotom/Dragonite immune. Then pivot to own Rotom/Gholdengo. Save own Gholdengo to setup sweep, Rotom to burn physical threats. Watch Kingambit/Tyranitar.
Reasoning trace (44 words)
Evaluating Garchomp scarf versus Gholdengo matchup and move choice risks including type matchups and potential switches.Confirming Earthquake damage range and weighing the scarf commitment against switching to Rotom-Wash.Calculating Earthquake damage and evaluating Air Balloon or Focus Sash risks before committing the Choice Scarf lock.
- Turn 2Muse Spark 1.3 switched to
RotomPlan: ScarfChomp locked into EQ, immune vs Levitate Rotom, must switch. Pivot to own Rotom to wall Hydro/Volt and Volt Switch. Save Gholdengo to Nasty Plot sweep. Burn physical third like Garchomp/Dragonite/Kingambit/Tyranitar.
Reasoning trace (29 words)
Evaluating legal actions under Choice Scarf lock and type immunity, ruling out staying in and comparing switch options.Comparing Rotom-Wash and Gholdengo as switch-ins against Rotom-Wash and planning the pivot.
Muse Spark Open usedWillowispGarchomp walled by Rotom. Want to cripple its Atk with Will-O-Wisp before it can setup or deal damage. If they switch to Gholdengo, Wisp blocked but we learn team; otherwise burn neuters Garchomp for Dragonite sweep later.
Reasoning trace (121 words)
to=self<|message|>We have Rotom vs Garchomp. Garchomp EQ immune. We want to burn it. Will-o-wisp. But Garchomp may switch? Could Volt Switch? But we want to cripple Garchomp. Will-o-wisp is good. However Garchomp might have Fire coverage? Unlikely. Also could be Swords Dance variant. Burning halves attack. We have leftovers. Protect to scout? But willowisp now is good. If they stay, burn. If they switch to Gholdengo, willowisp fails due to Good as Gold? Actually Gholdengo immune to status. So willowisp would fail. But we don't know their switch. Alternative: Hydropump hits Garchomp super effective. Could do damage. But burn is more valuable long term. We should willowisp. Also consider Dragonite switch? No. So MOVE willowisp. Need notes: plan etc.
- Turn 3Muse Spark Open used
VoltswitchRotom mirror, opponent burned (94% + brn). Volt Switch gives chip + pivot to Gholdengo who blocks Wisp/TWave via Good as Gold. Protect also viable for burn+Leftovers stall but momentum better now. Keep Dragonite healthy for late sweep.
Reasoning trace (147 words)
to=self<|message|>We have Rotom vs Rotom, opponent burned. We have leftovers. Need to think. Opponent Rotom burned, we can Volt Switch for momentum. Hydropump not very effective. Protect to scout and get leftovers + burn damage. Volt Switch is good to bring Gholdengo which blocks status? But opponent Rotom likely has Volt Switch too, Will-O-Wisp, Hydro. We are burned? No we are not burned, opponent is burned. Our Rotom is healthy. Best play: Volt Switch to keep momentum, bring Gholdengo? But Gholdengo is immune to status? Good as Gold blocks status. So if they Will-O-Wisp, Gholdengo blocks. But we are Rotom vs Rotom, Volt Switch does damage and switches. Could also Protect to get extra burn+leftovers differential. We want to preserve Rotom. Volt Switch into Gholdengo seems good. Let's do Volt Switch. Also consider Hydropump is NVE. So decision: MOVE: voltswitch Notes need to update plan.
Muse Spark 1.3 switched toGholdengoPlan: ScarfChomp EQ pressure, own Rotom walls/pivots and burns physicals, Gholdengo Nasty Plot sweeps. Mirror Rotom burned us, so block Wisp with Good as Gold Gholdengo and threaten. Watch Kingambit/Tyranitar vs Gholdengo, Rotom immune to EQ.
Reasoning trace (41 words)
Analyzing a Pokemon battle matchup and move effectiveness while clarifying burn and choice lock mechanics.Evaluating type matchups and ability interactions to choose the pivot and status move.Resolving Volt Switch mechanics and comparing Garchomp versus Gholdengo switch options against the mirror matchup.
Muse Spark Open switched toGholdengoForced switch vs opposing Gholdengo 68%. Dragonite is walled by Ghost immunity to ESpeed and risks Shadow Ball; our Gholdengo mirrors with HP advantage and Life Orb pressure. Preserve Rotom for Garchomp matchup.
Reasoning trace (252 words)
to=self<|message|>We are forced to switch? Rotom active but legal actions only switch to gholdengo or dragonite. So we must switch. Opponent Gholdengo at 68% active. Our Rotom vs Gholdengo: Gholdengo threatens with Shadow Ball / Make it Rain. Rotom can't do much? But we are forced to switch. We have Gholdengo 100% vs their Gholdengo 68%. Our Dragonite vs Gholdengo. Which is better? Our Gholdengo has Nasty Plot, Make it Rain, Shadow Ball, Recover. Their Gholdengo unknown. Could be faster. Our Gholdengo speed 106. Their range 93-149. Could be faster. Dragonite has Multiscale, Dragon Dance, ExtremeSpeed, EQ, Roost. Dragonite resists? Ghost? Not. But Dragonite can threaten? Gholdengo resists ExtremeSpeed? Ghost immune to Normal. So Dragonite not great vs Gholdengo. Gholdengo vs Gholdengo is mirror. Shadow Ball is neutral? Steel/Ghost vs Ghost. Shadow Ball super effective vs Ghost. So mirror is Shadow Ball war. We have Life Orb Gholdengo. Could go to Gholdengo to trade. Dragonite would be bad because Gholdengo walls it (immune to ExtremeSpeed, resists? Dragonite's EQ hits Gholdengo? Steel/Ghost: EQ neutral? Ground vs Steel super effective, vs Ghost neutral, so super effective. Actually EQ is good vs Gholdengo. But Dragonite's EQ could hit. But Gholdengo vs Gholdengo: we have 100% vs 68%, we have advantage. Also Rotom is 100% but we must switch out; maybe we want to preserve Rotom? Rotom is good vs Garchomp. Gholdengo can handle Gholdengo. So switch to Gholdengo. Also note Rotom has Levitate, but we are switching out, opponent may predict. Choose SWITCH: gholdengo
- Turn 4Muse Spark Open used
ShadowballOpp Gholdengo at 68% in range for Shadow Ball KO with Life Orb. Speed tie uncertain but we survive one hit at full HP. Press advantage now, keep Rotom healthy for Garchomp EQ immunity later. Dragonite still wincon vs weakened team.
Reasoning trace (332 words)
to=self<|message|>We have Gholdengo vs Gholdengo 68% HP. We have Life Orb, they unknown. We are 100% HP. Need to consider speed tie. Our Spe 106. Opponent range 93-149. Could be faster. We have Shadow Ball super effective. Make It Rain not very effective. So Shadow Ball is best damage. Nasty Plot could setup but risk being KO'd? Let's estimate damage: Gholdengo SpA 203 vs SpD maybe 111-157. Shadow Ball 80 *1.5 STAB? Actually Ghost vs Steel/Ghost: super effective? Ghost vs Ghost super, vs Steel not. So 2x? Wait Steel/Ghost: Ghost is super effective vs Ghost, neutral vs Steel. So 2x? Actually Ghost vs Ghost 2x, vs Steel 1x => 2x. So 80*1.5*2 =240 effective. Life Orb 1.3 =>312. Could do ~50-70%? Opponent at 68% so likely KO with Shadow Ball if we outspeed or survive. If we are slower, we might take a Shadow Ball first. At 100% we can survive one? Let's see: opponent SpA up to 203, our SpD 111. Similar calc ~ 60-80% damage. We would survive with maybe 20-40% left, then KO back. But if they have Nasty Plot? Unknown. Alternative: switch to Dragonite? Dragonite resists? No, Ghost neutral? Dragonite takes neutral from Shadow Ball, but Dragonite has multiscale? At full HP, multiscale halves damage. Could be safe pivot. But Gholdengo vs Dragonite: Shadow Ball neutral vs Dragonite? Ghost vs Dragon neutral. So less damage. But Dragonite threatened by Make It Rain? Steel vs Dragon neutral? Actually Steel vs Dragon neutral. But Gholdengo likely has Shadow Ball + Make It Rain. Best play: Shadow Ball to try KO. If we are faster we win. If slower we still trade. Nasty Plot risky. Also could switch to Rotom-Wash? Rotom resists Steel, but weak to Ghost? Ghost neutral vs Electric/Water. Rotom has decent SpD 129, could take hit. But we have HP advantage, we should attack. So MOVE shadowball. Need notes: 60 words max. Plan: Keep pressure on low Gholdengo, Shadow Ball for KO, preserve Rotom for Garchomp.
Muse Spark 1.3 switched toGarchompPlan: Save own Gholdengo to NastyPlot sweep, remove mirror Gholdengo with ScarfChomp EQ. Rotom burned can't KO, walls MakeItRain. Expect opp ShadowBall, Chomp survives then outspeeds KOs. Watch Kingambit/Tyranitar/Dragonite third.
Reasoning trace (73 words)
Evaluating speed tie risk and move choice between Shadow Ball and Nasty Plot for Gholdengo mirror matchup.Estimating damage ranges and weighing Nasty Plot versus Shadow Ball versus Recover given the speed tie risk.Calculating damage ranges for Shadow Ball and Make It Rain against the mirror matchup.Comparing Rotom-Wash and Garchomp switch options against Shadow Ball and Make It Rain damage ranges.Evaluating Rotom-Wash pivot versus Garchomp EQ to remove opponent Gholdengo while preserving our sweeper.
- Turn 5Muse Spark Open switched to
RotomGarchomp at 38% threatens EQ super effective vs Gholdengo and outspeeds. Rotom is immune and healthy. Preserve Gholdengo Life Orb sweeper, let Rotom wall EQ and force switch or KO.
Reasoning trace (217 words)
to=self<|message|>We have Gholdengo vs Garchomp 38% HP. Garchomp likely faster. Gholdengo has Life Orb. Shadow Ball vs Garchomp? Garchomp is Dragon/Ground, Ghost neutral? Actually Ghost vs Dragon neutral, vs Ground neutral. So 80 BP. Make It Rain is Steel vs Garchomp? Steel vs Dragon neutral, vs Ground? Steel vs Ground? Not very effective? Actually Steel vs Ground? No. So Shadow Ball better. But Garchomp at 38% will die to Shadow Ball? Let's calc: Gholdengo SpA 203, Life Orb, 80 BP vs Garchomp SpD maybe 94-150. Should KO 38% HP. But Garchomp will attack first with Earthquake. Gholdengo is Steel/Ghost: Earthquake? Ground vs Steel super effective? Ground vs Steel is super effective? Actually Ground vs Steel is super effective? No, Steel resists? Wait: Ground vs Steel? In Pokemon, Ground is super effective against Steel? Let's recall: Steel weaknesses: Fire, Fighting, Ground. Yes Ground super effective vs Steel. So Earthquake will do huge damage to Gholdengo. Gholdengo 90% HP, might die? Let's see: Garchomp Atk 135-200, Earthquake 100 BP super effective 2x. Gholdengo Def 115. Could be OHKO? Possibly. We should switch to Rotom-Wash which is immune to Earthquake. Rotom is 100% HP. That preserves Gholdengo. Rotom can then handle Garchomp. So switch to Rotom. We have notes: preserve Rotom for Garchomp EQ immunity. Yes. Decision: SWITCH rotomwash
Muse Spark 1.3 usedEarthquakePlan: KO Life Orb Gholdengo with Scarf EQ. Opp may switch to Rotom immune/Dragonite immune, but EQ still best; if immune switch, pivot to own Gholdengo blocks Wisp. Preserve Chomp to revenge, save Gholdengo to setup. Burned Rotom walls. Watch Kingambit/Tyranitar third.
Reasoning trace (122 words)
Analyzing Pokemon battle mechanics to determine if Choice Scarf lock resets after switching.Evaluating damage ranges and type matchups to confirm a likely KO before taking a fatal hit.Assessing switch prediction risk and move coverage against Rotom versus guaranteed KO on Gholdengo.Evaluating Stone Edge versus Dragon Claw for pivot flexibility and Choice Scarf lock risk.Assessing the burn risk from Will-O-Wisp and switching to Gholdengo to block it.Evaluating Dragon Claw versus Earthquake against likely switches while weighing burn and immunity risks.Assessing opponent 50/50 behavior and switching likelihood to choose between Dragon Claw and switching out.Evaluating Garchomp's Ground immunity to Volt Switch and prioritizing its survival to counter opponent Gholdengo.Comparing staying to EQ against switching to Rotom to preserve Garchomp and scout the opponent's move.
- Turn 6Muse Spark Open used
HydropumpGarchomp at 38% locked into EQ vs Levitate Rotom. Volt Switch useless vs Ground, so Hydro Pump is KO. Opp may switch to Gholdengo 68% but Hydro still pressures. Keep Gholdengo healthy for late game.
Reasoning trace (134 words)
to=self<|message|>We have Rotom vs Garchomp 38%. Garchomp EQ immune. We can Hydro Pump to KO. Volt Switch does no damage to Garchomp (ground immune? Actually Electric vs Ground immune). So Volt Switch no effect. So Hydro Pump is best. Protect could scout but we want KO. Garchomp may switch to Gholdengo which resists Hydro? But Hydro still hits. Will-o-wisp would burn Garchomp but Hydro Pump KO better. We have notes: preserve etc. Now we should Hydro Pump. Check speed: opponent faster, but we are immune to EQ, so they must switch or do other move like Dragon Claw? But revealed only EQ. Could have other moves. Hydro Pump is 80% accuracy but best chance to KO 38% Garchomp. Even if miss, we immune. So decision: MOVE hydropump. Need notes max 60 words.
Muse Spark 1.3 switched toGholdengoPlan: Preserve ScarfChomp EQ for LO Gholdengo. Pivot own Gholdengo blocks Wisp, threatens setup/Recover vs Rotom. Burned Rotom walls later. Expect VoltSwitch. Watch third Kingambit/Tyranitar/Dragonite/Garchomp.
Reasoning trace (51 words)
Analyzing a locked Choice Scarf Garchomp battle state and evaluating switch options against an opposing Rotom-Wash.Assessing type matchups and damage interactions to identify the optimal switch-in.Evaluating switch options and move outcomes to preserve momentum against the predicted pivot.Assessing Gholdengo versus Rotom switch to block status and enable a setup win condition.
- Turn 7Muse Spark 1.3 switched to
RotomPlan: Keep ScarfChomp EQ for LO Gholdengo. Gholdengo at 23% dies to Volt/Hydro if outsped, Recover too risky now. Pivot burned Rotom resists Hydro, takes Volt, preserves Gholdengo to Recover later. Watch third Kingambit/Tyranitar/Dragonite/Garchomp.
Reasoning trace (57 words)
Analyzing battle damage calculations and HP values to determine Gholdengo’s remaining HP after Hydro Pump.Evaluating switch options and speed order to avoid a KO from Hydro Pump.Assessing type matchups and damage rolls to compare Rotom pivot versus Garchomp KO and Gholdengo recovery options.Evaluating Volt Switch immunity and Hydro Pump survivability to choose between Rotom and Garchomp switches.
Muse Spark Open usedHydropumpOpp Gholdengo 23% in KO range; Hydro Pump KOs it and also hits Garchomp 38% if they switch to block Volt Switch (Electric immune). Volt Switch risky vs Ground. Keep Rotom healthy, preserve Gholdengo/Dragonite wincon.
Reasoning trace (300 words)
to=self<|message|>We have Rotom vs Gholdengo 23% HP. Gholdengo immune to Will-O-Wisp due to Good as Gold. So Willowisp useless. Volt Switch will do damage and switch. Hydro Pump will likely KO? Gholdengo 23% HP, Hydro Pump neutral? Gholdengo Steel/Ghost resists? Actually Water vs Steel neutral, vs Ghost neutral. So 110 BP should KO 23% HP. But need consider possible bulk. 23% of ~180 HP = ~41 HP. Hydro Pump from 125 SpA vs 111-157 SpD should do >41. So KO. But opponent Gholdengo may have Shadow Ball etc. Our Rotom is 100% HP, can take hit. Best to KO with Volt Switch or Hydro Pump. Volt Switch also KOs and gives momentum. Hydro Pump has 80% accuracy, Volt Switch 100%. So Volt Switch better. However opponent may switch to Garchomp 38% to absorb Volt Switch? Volt Switch is Electric vs Garchomp Ground immune. So if they switch to Garchomp, Volt Switch does 0 and we don't switch? In Showdown, Volt Switch fails to switch if immune? Actually Volt Switch still? In gen9, if immune, no switch. So risk. Hydro Pump hits Garchomp super effective? Water vs Ground super effective, vs Dragon neutral => 2x? Actually Water vs Ground 2x, vs Dragon 0.5? Wait Dragon resists Water? No, Dragon resists Water? In Pokemon, Water is not very effective vs Dragon. So Water vs Dragon/Ground = neutral (2x *0.5 =1). So Hydro Pump still good vs Garchomp. If opponent stays with Gholdengo 23%, both moves KO, but Volt Switch more accurate. If opponent switches to Garchomp 38%, Hydro Pump will do ~? Could KO 38% Garchomp? Likely yes. Volt Switch would do 0. So Hydro Pump is safer to cover both. Also Protect could scout but not needed. We should use Hydro Pump. Notes need to keep within 60 words.
- Turn 8Muse Spark Open used
VoltswitchOpp Rotom 66% brn low threat; Garchomp 38% and Gholdengo 23% both in KO range. Volt Switch chips neutrally and pivots to Gholdengo to threaten KO, or Dragonite if needed. Preserve Rotom immunity to EQ.
Reasoning trace (241 words)
to=self<|message|>We have Rotom vs Rotom burned 66%. We have Gholdengo 90% and Dragonite 100%. Opponent has Garchomp 38%, Gholdengo 23%, Rotom 66% brn. Our Rotom is 100% with leftovers. Opponent Rotom is burned, so its damage reduced. We can Volt Switch to get momentum. Hydro Pump not very effective. Best is Volt Switch to bring in Gholdengo to finish? But Garchomp threatens EQ. However Rotom is immune. Volt Switch does damage and switches. Even if resisted? Volt Switch vs Rotom-Wash is neutral? Electric vs Electric/Water? Electric vs Water is super effective, vs Electric neutral? Actually Electric vs Water super effective, vs Electric not very effective? Wait Electric vs Water/Electric? Rotom-Wash is Electric/Water, so Electric is neutral? Electric vs Water = 2x, vs Electric = 0.5x => neutral. So Volt Switch neutral. We can Volt Switch to Gholdengo to pressure. Or we could Protect to get leftovers and burn tick. We want to preserve. Volt Switch seems good to bring Gholdengo safely. Opponent may switch to Gholdengo 23% to block Volt Switch? But Gholdengo is Steel/Ghost, Electric neutral? Actually Electric vs Steel neutral, vs Ghost neutral => neutral. But Gholdengo would take Volt Switch and die? 23% HP, Volt Switch 70 BP from 125 SpA vs maybe 111 SpD, could KO. So they might not. Alternatively Hydro Pump does little. Best is Volt Switch. We need notes max 60 words. Plan: Volt Switch to maintain momentum, chip Rotom, bring Gholdengo/Dragonite.
Muse Spark 1.3 usedVoltswitchPlan preserve ScarfChomp EQ for LO Gholdengo, Rotom walls/chips mirror, Gholdengo needs Recover later. Opp Rotom likely Volt to Gholdengo, our Volt hits neutral and pivots, blocks momentum loss. Watch third Kingambit/Tyranitar/Dragonite/Garchomp.
Reasoning trace (67 words)
Evaluating Rotom mirror matchup and item state to choose between Volt Switch, Hydro Pump, Will-O-Wisp, Protect, or switching.Calculating type matchups and speed uncertainty to weigh Protect scouting against Hydro Pump damage or Volt Switch momentum.Evaluating Volt Switch pivot versus direct Garchomp switch against opponent Rotom while accounting for burn damage and immunity interactions.Assessing Protect to block Volt Switch momentum and Will-O-Wisp viability against Good as Gold immunity.
Muse Spark 1.3 switched toGarchompPlan: Volt pivot forces Chomp in. Chomp immune to Volt, threatens EQ vs LO Gholdengo. Gholdengo at 23% dies to any hit, save for later Recover. Opp likely Volt to Gholdengo. Watch third Kingambit/Tyranitar/Dragonite/Garchomp.
Reasoning trace (28 words)
Analyzing Pokémon battle mechanics to determine legal switch actions after Volt Switch and current HP states.Evaluating type matchups and damage ranges to choose a safe switch-in against Rotom.
- Turn 9Muse Spark Open used
HydropumpHydro Pump KOs Garchomp 38% and Gholdengo 23% if they stay, still chips Rotom-Wash on switch. Volt Switch does 0 vs Ground. Rotom immune to EQ so free attack. Keep Gholdengo/Dragonite healthy for endgame.
Reasoning trace (226 words)
to=self<|message|>We have Rotom vs Garchomp 38%. Garchomp EQ immune to Rotom. Volt Switch does 0. So Hydro Pump is only damage. But Garchomp likely faster. If we stay, we take EQ? No immune. So we can Hydro Pump for KO. However opponent may switch to Rotom-Wash to resist Hydro. But Rotom is 66% brn. Hydro vs Rotom is NVE but still damage. Better to switch to Gholdengo to threaten Shadow Ball? Let's see. We are Rotom active 78% vs Garchomp 38%. Garchomp EQ does nothing. So we have free turn. Hydro Pump KOs Garchomp if stays. If they switch to Gholdengo 23%, Hydro KOs. If they switch to Rotom 66% brn, Hydro does ~? NVE but still chip, then burn tick. Alternatively switch to Gholdengo now: Gholdengo can Shadow Ball KO Garchomp? Garchomp 38% Shadow Ball did ~? Earlier Shadow Ball vs Garchomp 38% left? Actually we did Shadow Ball vs Garchomp and left 38% from 100%? Wait turn 4: Gholdengo Shadow Ball vs Garchomp -> 38% . So that was ~62% damage. So Garchomp 38% would be KO by Shadow Ball. But switching gives opponent free move. Best is Hydro Pump. It hits all. Volt Switch useless vs Garchomp. So MOVE hydropump. We need notes 60 words max. Plan: Hydro Pump KOs Garchomp 38% and Gholdengo 23% if stays, pressures Rotom switch. Preserve.
Muse Spark 1.3 switched toRotomPlan: Save ScarfChomp EQ for LO Gholdengo. Pivot burned Rotom walls Hydro/Wisp from enemy Rotom. Keep 23% Gholdengo for later Recover. Expect Hydro or Wisp, maybe Gholdengo switch-in. Watch third Kingambit/Tyranitar/Dragonite/Garchomp.
Reasoning trace (45 words)
Analyzing Garchomp's Choice Scarf lock status and move legality against Rotom-Wash's Levitate immunity to choose an effective action.Comparing Stone Edge, Dragon Claw, and Poison Jab damage and accuracy against Rotom-Wash's typing.Evaluating type matchups and switch options for Garchomp and Rotom-Wash against Hydro Pump and Will-O-Wisp.
- Turn 10Muse Spark Open used
HydropumpOpp has two low mons: Garchomp 38% and Gholdengo 23% both KOable. Hydro Pump hits both if they switch to block Volt Switch (Garchomp immune to Electric). Volt Switch useless vs Garchomp. Hydro Pump also chips Rotom despite NVE. Keep pressure, preserve Gholdengo/Dragonite.
Reasoning trace (311 words)
to=self<|message|>We need to decide. Opp Rotom 63% brn, Garchomp 38%, Gholdengo 23%. Our Rotom 84%. We have Gholdengo 90% life orb, Dragonite full. Opp Rotom active. We can Hydro Pump does not very effective but still chip. Volt Switch does decent. But we want to KO low HP mons. If opp stays Rotom, Hydro Pump does ~? Not very effective. Volt Switch better vs Rotom (neutral? Electric vs Electric/Water? Electric vs Water is super effective, vs Electric neutral? Actually Electric vs Water super effective, vs Electric not very? Wait Electric vs Water = 2x, vs Electric = 0.5x, so net neutral. So Volt Switch neutral 70 BP vs Hydro Pump 110 *0.5 =55 effective. So Volt Switch better vs Rotom. But if they switch to Garchomp, Volt Switch does 0 (immune). Hydro Pump would KO Garchomp (38% HP, 4x weak to water? Actually Garchomp Dragon/Ground, Water neutral? Dragon resists water? Dragon resists water, Ground neutral, so 0.5x. But still 110*0.5=55 BP maybe enough to KO 38%? Probably yes. Hydro Pump vs Gholdengo 23% would KO as well (neutral). So Hydro Pump covers both low HP switch-ins. Volt Switch fails vs Garchomp. Thus Hydro Pump is better to threaten KO on their low mons. Also we can switch to Gholdengo to threaten Shadow Ball? But Rotom vs Rotom, we could also switch to Dragonite? Dragonite resists Electric? Dragon/Flying neutral to Electric? Actually Flying weak to Electric, Dragon resists? So neutral. Not great. Best is Hydro Pump to try to KO Garchomp/Gholdengo if they switch, and chip Rotom otherwise. Protect could scout but not needed. We should Hydro Pump. Also consider switching to Gholdengo: Gholdengo resists Volt Switch? Steel resists? Actually Steel? Electric vs Steel neutral, vs Ghost neutral. So not resist. But Gholdengo immune to status. Could be okay. But Hydro Pump seems best. We need notes 60 words max.
Muse Spark 1.3 usedVoltswitchPlan: Save ScarfChomp EQ for LO Gholdengo 90%. Burned Rotom pivots vs enemy Rotom Hydro. Volt Switch to Chomp blocks Volt, takes Hydro neutral. Keep 23% Gholdengo for later Recover. Watch third Kingambit/Tyranitar/Dragonite/Garchomp.
Reasoning trace (45 words)
Analyzing a Pokémon battle matchup with HP and item states, evaluating type interactions and opponent team possibilities to choose a move.Recalculating type matchups and speed tiers to compare Volt Switch damage against Hydro Pump.Evaluating Volt Switch pivot to Garchomp versus Hydro Pump and Will-O-Wisp risks.
Muse Spark 1.3 switched toGarchompPlan: Volt Switch forces switch, bring Scarf Chomp blocks Volt, survives Hydro. Keep 23% Gholdengo for later. Enemy Rotom 56% Leftovers, LO Gholdengo 90% still threat. Watch third Kingambit/Tyranitar/Dragonite/Garchomp.
Reasoning trace (27 words)
Analyzing battle logs to explain why only switching is legal despite available moves and PP.Identifying the forced switch after Volt Switch and weighing the two switch-in options.
- Turn 11Muse Spark Open used
HydropumpHydro Pump KOs Garchomp 38% and Gholdengo 23% if they stay/switch, also threatens Rotom 40% brn. Volt Switch useless vs Ground. Rotom immune to EQ so safe to attack. Preserve Gholdengo/Dragonite.
Reasoning trace (101 words)
to=self<|message|>We have Rotom vs Garchomp 38%. Garchomp EQ immune to Rotom, but Rotom can Hydro Pump for KO. Garchomp likely will attack. Rotom at 62% can survive? Garchomp EQ does 0. So Garchomp must have other move like Dragon Claw etc. But we haven't seen. Hydro Pump will KO Garchomp (38%). If they switch to Gholdengo 23% also KO, Rotom 40% also KO? Hydro Pump NVE but 40% maybe KO? 110 BP NVE =55 effective, vs Rotom bulk maybe not KO but close. Best is Hydro Pump. We need notes 60 words max. Plan: Hydro Pump KOs both low mons.
Muse Spark 1.3 switched toRotomPlan: Keep Scarf Chomp healthy for LO Gholdengo EQ KO. Don't lock Chomp vs Levitate Rotom. Pivot burned Rotom walls Hydro/Wisp, Volt later. Save 23% Gholdengo. Expect Hydro or switch to Gholdengo/third.
Reasoning trace (67 words)
Analyzing Pokémon battle state and formatting the turn decision in the required notes and decision structure.Evaluating move legality and type matchups against the active opponent while accounting for the choice item lock.Assessing type interactions and burn risk to choose between attacking or switching out.Evaluating switch versus stay options against predicted opponent moves and status damage.Assessing Rotom switch to absorb Hydro and preserve Garchomp for the Gholdengo matchup.
- Turn 12Muse Spark Open used
HydropumpOpp Rotom 14% brn dies to any hit; Hydro Pump also KOs Garchomp 38% and Gholdengo 23% on switch while Volt Switch is immune vs Garchomp. Rotom immune to EQ so safe to attack. Preserve others.
Reasoning trace (430 words)
to=self<|message|>We have Rotom 14% brn vs our Rotom 68%. Opponent low. Hydro Pump would KO Rotom? It's NVE but 14% maybe KO. But Volt Switch also KO? Volt Switch is neutral? Actually Rotom Wash Electric vs Rotom Wash: Electric vs Water/Electric = neutral? Electric vs Water super effective but vs Electric resist? So neutral. Hydro Pump NVE. So Volt Switch better damage. But Hydro Pump also KOs Garchomp/Gholdengo if they switch. However Volt Switch also KOs Rotom 14% and if they switch to Garchomp it's immune, so Volt Switch fails. So Hydro Pump is safer to cover Garchomp switch. Opponent likely will switch to Garchomp to block Volt Switch? But we can just Hydro Pump to KO Rotom and also hit Garchomp if they switch. Hydro Pump 3 PP left, 80% acc. Volt Switch 100% acc. Rotom 14% brn will die to burn next turn? Actually burn damage 6.25% per turn. So 14% -> 7.75% after burn. So even if we Protect, it dies. But we want to secure KO. Best is Hydro Pump? If we miss, Rotom lives. Volt Switch is guaranteed KO (neutral, 70 BP vs low HP). But if they switch to Garchomp, Volt Switch does 0 and we waste turn, they get free EQ? But we are immune. Actually Volt Switch vs Garchomp immune, so no damage, no switch. Hydro Pump vs Garchomp is super effective? Water vs Ground super effective, vs Dragon neutral? Actually Hydro Pump vs Garchomp Dragon/Ground: Water vs Dragon not very effective? Wait Water vs Dragon is not very effective? No, Water vs Dragon is neutral? Let's recall: Water vs Dragon = neutral? Actually Dragon resists Water? In gen? Water vs Dragon is neutral? Check: Dragon resists Fire, Water, Grass, Electric. Yes Dragon resists Water, so Water vs Dragon/Ground: Water vs Dragon = 0.5, vs Ground =2 => neutral. So Hydro Pump neutral vs Garchomp. But Hydro Pump still does damage to Garchomp 38% likely KO. So Hydro Pump covers both. Protect could stall burn kill? Opponent 14% brn will die to burn after 2 turns? Actually 14% -6% =8% after this turn end. So not dead yet. Need 3 turns. So Protect not KO. We should use Volt Switch? Let's see: If opponent stays, Volt Switch KOs. If they switch to Garchomp, Volt Switch does 0, but we stay in, they EQ immune. So we lose momentum but not HP. Hydro Pump if they stay, also KOs (even NVE, 110 BP vs 14% should KO). So both KO if stay. Hydro Pump better vs Garchomp switch. Thus Hydro Pump.
Muse Spark 1.3 usedHydropumpPlan: Burned Rotom is dying, use it to chip enemy Rotom for Scarf Chomp revenge. Volt brings incoming into Hydro KO, so stay and Hydro for free switch next turn. Enemy Rotom 68% Leftovers, LO Gholdengo 90% still threat. Speed tie - we were faster T8 slower T10.
Reasoning trace (98 words)
Evaluating a damage calculation and type immunity interaction to choose a switch or move for turn 12.Assessing speed uncertainty and type matchups to pick between Volt Switch and a direct switch.Comparing sacrifice versus Volt Switch outcomes against Hydro Pump damage and burn chip.Evaluating Protect versus direct switch options given speed uncertainty and KO thresholds.Assessing speed-tie risk and burn damage to weigh Protect against Volt Switch for a safe pivot.Evaluating Volt Switch versus Protect and Will-O-Wisp against burn, residual damage, and forced switch outcomes.Balancing chip damage against free-switch risk to avoid exposing the incoming Pokemon to a lethal hit.
Muse Spark 1.3 switched toGarchompPlan: Send Scarf Chomp, immune to Volt Switch, survives Hydro, chips Rotom with Dragon/Stone. Save 23% Gholdengo for late. Still must KO LO Gholdengo 90% with EQ. Watch unknown third Kingambit/Tyranitar/Dragonite/Garchomp.
Reasoning trace (28 words)
Evaluating Gholdengo vs Garchomp matchup against Rotom-Wash considering HP, item, move locks, and type effectiveness.Reconciling unexpected Hydro Pump damage on Gholdengo by rechecking Steel and Ghost type resistances.
- Turn 13Muse Spark Open used
HydropumpGarchomp 38% and Gholdengo 23% both die to Hydro Pump. Volt Switch useless vs Ground. Rotom immune to EQ so safe to attack. Preserve Gholdengo/Dragonite for cleanup.
Reasoning trace (60 words)
to=self<|message|>We have Rotom vs Garchomp 38% HP. Hydro Pump will KO Garchomp (Water vs Ground/Dragon, neutral? Actually Water vs Garchomp is neutral? Dragon/Ground: Water is 1x). 110 BP should KO 38% HP. Volt Switch immune. So Hydro Pump is best. Also Gholdengo 23% also KO. So Hydro Pump. We need notes max 60 words. We should keep plan.
Muse Spark 1.3 usedDragonclawPlan: Scarf Chomp immune to Volt, must chip Leftovers Rotom 51% with Dragon. Save 23% Gholdengo for late. Still must EQ LO Gholdengo 90%. Unknown third Kingambit/Tyranitar/Dragonite/Garchomp looms. Expect Hydro or Gholdengo switch-in.
Reasoning trace (48 words)
Analyzing Garchomp's Choice Scarf lock and move effectiveness against Rotom-Wash to choose the optimal action.Evaluating move-type matchups and the risk of being locked into a resisted move against a potential switch.Assessing damage ranges and accuracy tradeoffs for Garchomp’s moves against Rotom while accounting for immunity and poison chip.
Muse Spark 1.3 switched toGholdengoIncident report
Only one legal action: played without asking.
- Turn 14Muse Spark Open used
VoltswitchOpp Gholdengo 23% dies to any attack; Volt Switch 100% acc better than Hydro Pump 80%. Rotom 21% likely dies if opp faster, but then Gholdengo/Dragonite clean up. Switching wastes KO chance.
Reasoning trace (452 words)
to=self<|message|>We have Rotom 33 HP vs Gholdengo 23% . Need to decide. Rotom low, Gholdengo likely faster? Our Rotom 106 speed. Opp Gholdengo range 93-149. Could be faster. Hydro Pump would KO if hits (23% low). But we have 1 PP left. Volt Switch also KO? 70 BP vs 110. Hydro Pump better. But we could also switch to Gholdengo to preserve? Rotom will die to Shadow Ball? Gholdengo resists? Actually Gholdengo is Steel/Ghost. Rotom's Hydro Pump vs Gholdengo? Earlier Hydro Pump did ~45% to Gholdengo (68% to 23%). So Hydro Pump KOs. Volt Switch also did 32% (100 to 68). So both KO. But Hydro Pump 80% acc vs Volt Switch 100%. So Volt Switch safer. However Volt Switch switches out after damage. If we KO, we don't switch? In Showdown, if target faints, you don't switch? Actually Volt Switch still? No, you don't switch if KO? I think you stay. But either is fine. We have Protect to scout? But Rotom at 21% will die to any attack. Better to switch to Gholdengo? Gholdengo at 90% can take hit and KO with Shadow Ball. But Rotom can just attack and KO. Why switch? If we attack and miss, we lose Rotom. If we switch, we preserve Rotom? But Rotom is low anyway. Best is Volt Switch for 100% accuracy KO. If Gholdengo faster and KOs Rotom first, we lose Rotom but then Gholdengo comes in free. If we switch now, we guarantee Gholdengo takes hit? Let's see: If opp Gholdengo is faster and uses Shadow Ball, Rotom dies before moving. So switching to Gholdengo would be better to preserve momentum? Actually if we switch to Gholdengo, opp Gholdengo's attack will hit Gholdengo (resists?). Gholdengo resists? Ghost vs Ghost? Shadow Ball neutral vs Steel/Ghost? Ghost vs Ghost super effective, Steel resists? Actually Ghost vs Ghost super effective, but Steel? Ghost vs Steel not very? Wait Ghost vs Steel neutral? In gen? Ghost is neutral vs Steel. So Ghost vs Gholdengo (Steel/Ghost) = Ghost super effective vs Ghost, neutral vs Steel => super effective. So Gholdengo takes super effective. Dragonite resists? Dragonite takes neutral? Ghost vs Dragon neutral. But Rotom is going to die anyway if opp faster. So maybe Protect to get Leftovers? Rotom 33 HP, Leftovers heal 9, to 42. Still dies to Shadow Ball? Gholdengo Shadow Ball maybe does ~? Our Rotom SpD 129. Opp SpA up to 203. Could KO. Alternative: Switch to Dragonite? Dragonite Multiscale intact, can tank. But simplest: Volt Switch 100% KO if we move first. If we are slower, we die but opponent still at 23% and our next mon cleans. So attacking is fine. We should use Volt Switch for accuracy.
Muse Spark 1.3 usedShadowballPlan: Only Gholdengo left, must KO 21% Rotom now. Opp Rotom seemed slower than my 106 Rotom, so my 149 should outspeed. Shadowball KOs, Make It Rain quarter resisted. Then face LO Gholdengo 90% plus unknown third.
Reasoning trace (65 words)
Analyzing Pokémon damage and type matchups to determine Gholdengo's optimal move against Rotomwash.Recalculating type effectiveness and damage to confirm Gholdengo cannot survive another Hydro Pump.Comparing Shadow Ball and Make It Rain damage against Rotom-Wash while weighing speed and KO thresholds.Using the prior Volt Switch order to infer opponent Rotom is slower than 106 speed.Reconciling inconsistent turn-order logs to resolve the speed-tie ambiguity between two Rotom.
Muse Spark Open switched toDragoniteOpp Gholdengo 23% active, any hit KOs. Dragonite 145 Spe likely outspeeds and has ExtremeSpeed priority guaranteeing KO even if slower, plus Multiscale to tank Shadow Ball. Gholdengo also KOs but risks speed tie and Life Orb recoil. Dragonite is safest.
Reasoning trace (154 words)
to=self<|message|>We need to choose switch. Opponent Gholdengo at 23% active. We have Gholdengo 90% and Dragonite 100%. Both can KO. Need to consider speed. Opponent Gholdengo speed range 93-149. Our Gholdengo speed 106, Dragonite 145. Dragonite faster likely outspeeds. Gholdengo might be slower? But we want to preserve? Both are fine. Gholdengo has Shadow Ball, Make It Rain. Dragonite has ExtremeSpeed priority. Safer is Dragonite with ExtremeSpeed guarantees kill even if slower. Also Dragonite has Multiscale intact, can tank Shadow Ball. Gholdengo is weak to Ghost? Gholdengo resists? Steel/Ghost resists? Actually Gholdengo Steel/Ghost resists Ghost? Ghost vs Steel/Ghost: Ghost neutral? Let's see: Ghost vs Steel not very effective, vs Ghost super effective => neutral. So Shadow Ball neutral. Dragonite takes neutral? Dragon/Flying neutral to Ghost. But Dragonite has higher bulk with Multiscale. Best is Dragonite with ExtremeSpeed priority ensures kill. So switch Dragonite. Also Gholdengo has Life Orb recoil. So choose SWITCH: dragonite
- Turn 15Muse Spark Open used
EarthquakemegaOpp Gholdengo 23% dies to any hit; Earthquake super effective guarantees KO. ExtremeSpeed fails vs Ghost. Mega evolve for extra power and bulk to close game.
Reasoning trace (61 words)
We have Dragonite vs Gholdengo 23% HP. Need to KO. ExtremeSpeed is Normal, no effect on Ghost. So can't use that. Earthquake is super effective. Should use Earthquake. Mega or not? Dragonite can mega evolve. Probably mega gives more power. Use earthquake [MEGA] to secure KO. Also need notes. We must keep within 60 words notes. Plan: finish Gholdengo with EQ.
Muse Spark 1.3 usedShadowballPlan: Only 23% Gholdengo left vs full Dragonite + 90% LO Gholdengo. Must Shadowball first to break Multiscale without dropping SpA and to KO Gholdengo switch-in, then Make It Rain Dragonite. Likely lose but this is best line.
Reasoning trace (55 words)
Analyzing Pokémon type matchups and speed to assess damage and survival odds for Gholdengo versus Dragonite.Evaluating damage tradeoffs and Multiscale interaction against Dragonite's coverage moves at 38 HP.Assessing Earthquake and Fire coverage damage versus Recover to determine if Gholdengo can survive Dragonite.Evaluating Shadow Ball versus Make It Rain for breaking Multiscale and preserving damage output.