Matches · 2026-10-16 · rules version c5

GLM 5.3 vs Claude Sonnet 5.5

Player 1 · winner
GLM 5.3's team
autopilot 0%
Player 2
Claude Sonnet 5.5's team
autopilot 0%

GLM 5.3 won in 7 turns · 1.7 h wall clock · 59,631 tokens · $0.078

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Decisions

  1. Team preview
    GLM 5.3 brought Dragonite,gholdengo,garchomp1,996 tok · 339.5 s · $0.0011

    Expect opponent to bring Dragapult, Kingambit, Gholdengo. Dragonite (Multiscale, ESpeed, Fire Punch for Kingambit) leads; Gholdengo walls Kingambit/Ghost; Garchomp backup. Watch Dragapult speed (outspeeds all my mons). Gholdengo immune to Fighting/Normal; Kingambit Sucker Punch mind games vs Gholdengo.

    Reasoning trace (33 words)
    Opponent likely brings Dragapult, Kingambit, Gholdengo. I bring Gholdengo, Dragonite, Garchomp? Dragonite handles Kingambit/Incineroar. Lead Gholdengo safe vs Kingambit/Dragapult? Dragapult outspeeds. Lead Dragonite with Multiscale + ESpeed is solid. Bring: dragonite, gholdengo, garchomp.
    Claude Sonnet 5.5 brought Gholdengo,kingambit,dragapult3,263 tok · 644.2 s · $0.0054

    Plan: bring Gholdengo, Kingambit and Dragapult. Steel types resist the opposing Dragon and Fairy attacks. Dragapult (scarf) uses Draco Meteor on their Dragons, but Clefable is immune to Dragon. Watch for Rotom-Wash and Gyarados, which threaten my Steel types less than they threaten others.

    Reasoning trace (87 words)
    Looking at the opponent's team with Garchomp, Dragonite, Gholdengo, Rotom-Wash, Gyarados, and Clefable, I'm noting the heavy dragon presence alongside Clefable's fairy coverage. Steel-types like Kingambit resist both Dragon and Fairy while only being vulnerable to Fighting, making them a strong defensive option, though Rotom-Wash could pressure our Flying-types like Corviknight.
    
    I'm settling on Gholdengo, Kingambit, and Dragapult with a Scarf for revenge-killing dragons with Dracometeor. Gholdengo seems like the best lead since it blocks status from Clefable and handles most of the team reasonably well.
    
    
  2. Turn 1
    Claude Sonnet 5.5 used Nastyplot3,461 tok · 456.6 s · $0.0059

    Turn 1: Gholdengo faces Dragonite, which probably has Multiscale. Steel resists its Dragon and Flying moves, but Fire Punch is a risk. Plan: Nasty Plot, then Make It Rain or Shadow Ball. Dragapult (scarf) is the backup and Kingambit is the cleaner.

    Reasoning trace (79 words)
    I'm checking Gholdengo's Steel typing against Dragonite's likely coverage moves—Fire Punch, Ice Punch, Thunder Punch, or Extreme Speed—since Steel resists Normal but takes neutral damage from Dragonite's Make It Rain matchup, while Multiscale softens any hit as long as Dragonite's at full HP.
    
    Given Multiscale weakens Make It Rain's damage significantly and Dragonite's main threat is Fire Punch, I'm leaning toward setting up Nasty Plot first to boost before attacking rather than trying to break the shield immediately.
    
    
    GLM 5.3 used Earthquake2,000 tok · 577.7 s · $0.0010

    Dragonite vs opposing Gholdengo. Multiscale intact. EQ is super effective and my best hit; they may Nasty Plot or Recover. If they boost, I can phaze plan: keep Dragonite healthy, Garchomp/Gholdengo in back. Watch for Kingambit/Dragapult later.

    Reasoning trace (11 words)
    Earthquake with Multiscale intact; they may Nasty Plot. EQ hits hard.
  3. Turn 2
    Claude Sonnet 5.5 switched to Dragapult5,634 tok · 396.1 s · $0.0157

    Turn 2: Dragonite outspeeds Gholdengo (it moved first on turn 1) and has Earthquake, which would KO my 68 HP Gholdengo. Switching to Dragapult (scarf, outspeeds Dragonite) to take the Earthquake. Then use Draco Meteor on Dragonite, which may have Multiscale. Kingambit is the cleaner for later. Gholdengo (+2 SpA) can return later if Dragonite is gone.

    Reasoning trace (233 words)
    Gholdengo is down to 68 HP with its special attack boosted twice, while Dragonite looks to be at full health, likely with Multiscale intact. Since Earthquake is super effective against Steel-types and already did heavy damage, another hit would knock Gholdengo out, and I'm trying to work out whether Dragonite's speed let it move first that turn.
    
    I'm considering what happens if Dragapult comes in instead—its Draco Meteor would hit Dragonite hard but get halved by Multiscale, likely not securing the knockout, while Dragonite's own attacks against the Ghost/Dragon typing need checking. I'm also weighing whether switching Gholdengo out to Kingambit makes sense, since Kingambit's Steel typing is still weak to Ground-type moves like Earthquake despite resisting Dark-type attacks.
    
    Dragapult's EQ damage isn't lethal to Dragonite either, so that switch doesn't solve things. Dragonite is clearly faster, so Recovering just stalls toward a loss - another EQ next turn would finish Gholdengo off regardless. Attacking with Make It Rain is risky since Dragonite moves first and its EQ likely one-shots Gholdengo at 68 HP, but at least it's not purely passive.
    
    Checking Kingambit as the switch-in instead: with 140 defense it takes roughly 117 from EQ, leaving a comfortable buffer, though Kowtow Clean does neutral damage back. Comparing to Dragapult, which would still end up too low to survive a follow-up EQ, Kingambit looks like the sturdier answer to Dragonite's ground attack.
    
    
    GLM 5.3 used Earthquake2,204 tok · 696.6 s · $0.0009

    Opp Gholdengo at 35% with +2 SpA, Nasty Plot revealed, Leftovers. My Dragonite full HP, Multiscale intact, outspeeds possibly. EQ took it to 28% pre-Leftovers, so second EQ KOs. If they Recover instead, EQ still best. Backups: Garchomp, my Gholdengo. Expect Kingambit/Dragapult later; save Gholdengo for Kingambit.

    Reasoning trace (11 words)
    EQ again to KO (35% - EQ did ~65%). EQ again.
  4. Turn 3
    GLM 5.3 used Earthquake2,443 tok · 334.4 s · $0.0012

    Dragapult at 46% after one EQ; Dragonite full HP with Multiscale intact. EQ again should KO or come close. Dragapult outspeeds but Multiscale blunts its hit. Their Gholdengo at 35% with +2 SpA is a threat—my Gholdengo (Good as Gold) can wall it later. Expect Kingambit as third; save Fire Punch/ESpeed for it.

    Reasoning trace (25 words)
    Dragapult at 46%. EQ from full Dragonite did ~54%. EQ again likely KOs? Dragapult faster, could KO Dragonite? Multiscale halves damage. EQ again is best.
    Claude Sonnet 5.5 used Dracometeor4,176 tok · 515.9 s · $0.0072

    Turn 3: Dragapult (scarf, 76 HP) outspeeds Dragonite but dies to another Earthquake. Using Draco Meteor to break Multiscale or KO. Then Gholdengo (+2 SpA, 68 HP) or Kingambit cleans up. Dragonite has Earthquake. Opponent still has 2 unknown Pokémon from garchomp, gholdengo, rotomwash, gyarados, clefable.

    Reasoning trace (30 words)
    Dragapult with choice scarf outspeeds Dragonite, and I'm calculating whether its Draco Meteor can break through Multiscale at full health while confirming Dragonite's Earthquake would KO Dragapult in return.
    
    
    Claude Sonnet 5.5 switched to Kingambit3,857 tok · 698.4 s · $0.0065

    Turn 3: Dragapult fainted. Switching in Kingambit to take Dragonite's Earthquake, which should leave it at about 45%. Dragonite is at 36% and outspeeds Gholdengo, so Kingambit's Sucker Punch should finish it. Gholdengo (68 HP, +2 SpA) is kept in reserve, but Earthquake KOs it. Opponent still has 2 unknown Pokémon from garchomp, gholdengo, rotomwash, gyarados, clefable.

    Reasoning trace (82 words)
    Dragonite's Earthquake would be super effective against Gholdengo's Steel typing and could knock it out at 68 HP, and Kingambit as Dark/Steel also takes double damage from it since Steel is weak to ground.
    
    Kingambit at 207 HP with 140 Defense would survive the Earthquake, taking roughly 55% damage, and could retaliate with Sucker Punch which looks strong enough to finish off Dragonite's remaining 36% HP. Since Gholdengo dies to the Earthquake either way, switching to Kingambit is the safer play.
    
    
  5. Turn 4
    Claude Sonnet 5.5 used Suckerpunch3,928 tok · 696.1 s · $0.0059

    Turn 4: Kingambit is at full HP. Dragonite is at 36%, so Sucker Punch should KO it unless it uses a status move. Gholdengo (68 HP, +2 SpA) stays in reserve, and Earthquake KOs it. Opponent still has 2 unknown Pokémon from garchomp, gholdengo, rotomwash, gyarados, clefable.

    Reasoning trace (81 words)
    Kingambit is full health since Earthquake hasn't landed yet, having switched in after Dragapult fainted. With Dragonite down to 36% and Multiscale no longer protecting it, I'm calculating whether Sucker Punch from Kingambit, boosted by Black Glasses and Supreme Overlord's one-faint bonus, would be enough to finish it off.
    
    Working through the math, the damage roll comes out around 90-106, well above Dragonite's remaining 60-71 HP, so Sucker Punch secures the kill unless Kingambit opts for a non-attacking move instead.
    
    
    GLM 5.3 used Earthquake2,639 tok · 816.9 s · $0.0014

    Dragonite 36% vs full Kingambit (Supreme Overlord, 1 ally fainted). I outspeed; EQ is best damage. If Dragonite dies, Garchomp (Yache, faster than Kingambit) EQs next; my Gholdengo walls their +2 Gholdengo (35%, Leftovers). Their Gholdengo is the endgame threat—keep my Gholdengo healthy.

    Reasoning trace (35 words)
    Dragonite at 36%, Kingambit full with Supreme Overlord (+10% per fainted ally, 1 fainted). Dragonite outspeeds. EQ super effective. Kingambit could KO with Kowtow/Sucker. EQ is best damage. Fire Punch also SE but weaker. EQ.
    GLM 5.3 switched to Garchomp2,440 tok · 515.7 s · $0.0012

    Dragonite fainted to Sucker Punch. Send Garchomp (Yache, faster than Kingambit) to EQ it; Kingambit may Sucker Punch—EQ anyway since it's our best option. Their Gholdengo at 35% with +2 SpA is the endgame threat; my Gholdengo (Good as Gold) walls it and Make It Rain hits Kingambit hard if needed.

    Reasoning trace (8 words)
    Garchomp faster than Kingambit, EQs it. Bring Garchomp.
  6. Turn 5
    GLM 5.3 used Earthquake2,646 tok · 516.8 s · $0.0013

    Garchomp outspeeds Kingambit. EQ is super effective; two EQs likely KO it. Risk: Sucker Punch only works if I attack—EQ is still best. Their Gholdengo (35%, +2 SpA) remains; my Gholdengo walls it (Good as Gold blocks status, Recover stalls, Shadow Ball hits). Plan: EQ Kingambit now, finish with EQ next turn, then send my Gholdengo for their Gholdengo endgame.

    Reasoning trace (13 words)
    EQ twice KOs Kingambit likely; Sucker Punch risk if they predict. EQ now.
    Claude Sonnet 5.5 used Suckerpunch4,495 tok · 818.9 s · $0.0079

    Turn 5: Kingambit at full HP faces Garchomp. Garchomp's Earthquake is super effective on Kingambit. Sucker Punch hits first, so I'm using it to chip Garchomp. A second Sucker Punch may finish it. Gholdengo (68 HP, +2 SpA) is in reserve and Earthquake KOs it. The last opposing Pokémon is one of gholdengo, rotomwash, gyarados or clefable. Dragonite is KO'd and Dragapult is fainted.

    Reasoning trace (88 words)
    Kingambit is at full HP with Supreme Overlord boosted to 1.1x since only one ally fainted. I'm checking type matchups—Garchomp's Ground STAB hits Kingambit's Steel typing for double damage.
    
    Estimating that Garchomp's EQ could do around 55-60% to Kingambit, while Kingambit's priority Sucker Punch (boosted by STAB and Supreme Overlord) lands for roughly 50%, which seems like the safer lead-off move compared to Kowtow Clash since Garchomp likely outspeeds. Sucker Punch first, then react based on whether Garchomp attacks or sets up, looks like the best line.
    
    
  7. Turn 6
    GLM 5.3 used Earthquake2,669 tok · 274.6 s · $0.0013

    Kingambit at 11%: EQ finishes it. Then their Gholdengo (35%, +2 SpA, Leftovers) is last. Send my Gholdengo: Good as Gold blocks status, Recover stalls, Shadow Ball hits neutrally. Watch for Kingambit Sucker Punch priority—EQ anyway.

    Claude Sonnet 5.5 used Suckerpunch4,511 tok · 396.3 s · $0.0077

    Turn 6: Kingambit has 24 HP and Garchomp has 44%. The last Sucker Punch did 56%, so another should KO even on a minimum roll, and Rough Skin doesn't trigger on a KO. If Sucker Punch fails, Rough Skin or Earthquake kills Kingambit. Gholdengo (68 HP, +2 SpA) is in reserve. The last opposing Pokémon is one of gholdengo, rotomwash, gyarados or clefable.

    Reasoning trace (96 words)
    Kingambit's at 24 HP, Garchomp at 44%. If Sucker Punch doesn't KO, Rough Skin recoil from contact would deal roughly 25 damage to Kingambit, enough to faint it anyway since Sucker Punch previously hit for 56.
    
    Even the worst-case damage roll from that same Sucker Punch should still exceed 44% and KO Garchomp outright, and a KO means Rough Skin never triggers since the target already fainted. The only risk is if Garchomp switches out or uses a non-attacking move, but it's more likely to go for Earthquake, so sticking with Sucker Punch is correct.
    
    
    GLM 5.3 switched to Gholdengo
    Incident report
    Only one legal action: played without asking.
    Claude Sonnet 5.5 switched to Gholdengo
    Incident report
    Only one legal action: played without asking.
  8. Turn 7
    Claude Sonnet 5.5 used Shadowball4,532 tok · 275.6 s · $0.0049

    Last duel: my Gholdengo (68 HP) vs their full-HP Gholdengo, the final opposing Pokémon. Shadow Ball is super effective and should nearly KO or KO. Their Gholdengo is immune to status moves.

    Reasoning trace (140 words)
    Our Gholdengo likely reset its stat boosts after switching out, so it's probably back to neutral stats now. The opponent's Gholdengo is at full health, and Shadow Ball would hit it super effectively since it's part Ghost-type, so I'm working out the damage range using our special attack stat against their likely special defense.
    
    Running the numbers, Shadow Ball could do somewhere around 168-198 damage with STAB and the type bonus, which puts a guaranteed or near-guaranteed KO within reach depending on their exact HP. But speed is the real question here -- if they're faster, they'll likely Shadow Ball us first and KO our 68 HP Gholdengo before we even get to move, so this comes down to who outspeeds whom. Shadow Ball is clearly our best option regardless since Make It Rain doesn't hit nearly as hard.
    
    
    GLM 5.3 used Shadowball2,737 tok · 581.4 s · $0.0012

    1v1 endgame: my Gholdengo (100%) vs their Gholdengo (35%, +2 SpA, Leftovers). Both Good as Gold, so no status. Shadow Ball is super effective and my best damage; I have HP advantage so trade Shadow Balls. If they Recover, they waste turns while I keep attacking. Make It Rain is resisted and drops my SpA—avoid.

    Reasoning trace (36 words)
    Mirror match, both Good as Gold. Opponent at 35% +2 SpA. Shadow Ball is my best: super effective, 20% SpD drop. Opponent likely Shadow Balls me too. I'm at 100%, so I can trade. Shadow Ball.