Matches · 2026-10-16 · rules version c5

Qwen3.8 27B vs Mercury Decide

Player 1
Qwen3.8 27B's team
autopilot 0%
Player 2 · winner
Mercury Decide's team
autopilot 0%

Mercury Decide won in 3 turns · 35 s wall clock · 28,681 tokens · $0.011

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Mercury Decide brought Dragapult,garchomp,metagross5,520 tok · 1.8 s · $0.0001

    Lead: 55% BRING: dragapult, 14% BRING: rotomwash, 12% BRING: metagross Pick 2: 36% BRING: garchomp, 22% BRING: metagross, 19% BRING: scizor Pick 3: 37% BRING: metagross, 25% BRING: scizor, 22% BRING: rotomwash

    Qwen3.8 27B brought Garchomp,gengar,alakazam3,158 tok · 5.7 s · $0.0027

    Opponent: Garchomp, Scizor, Metagross, Rotom-Wash, Dragapult, Toxapex. Heavy Steel presence. Plan: Garchomp leads with Earthquake to hit Scizor/Metagross/Rotom-Wash/Toxapex. Gengar (Mega) with Focus Blast for Steel-types and Shadowball for Dragons. Alakazam (Mega) as backup sweeper with Focus Blast + Nasty Plot. Magic Guard protects Alakazam from hazards.

    Reasoning trace (499 words)
    Let me analyze the opponent's team and pick the best 3 Pokémon to bring.
    
    Opponent's team:
    - Garchomp (Dragon/Ground)
    - Scizor (Bug/Steel)
    - Metagross (Steel/Psychic)
    - Rotom-Wash (Electric/Water)
    - Dragapult (Dragon/Ghost)
    - Toxapex (Poison/Water)
    
    This is a very defensive team with a lot of Steel typing. Let me think about what works well against this:
    
    1. **Garchomp** - Earthquake hits Scizor, Metagross, Rotom-Wash, Toxapex hard. Dragon Claw hits their Garchomp and Dragapult. Swords Dance gives it a sweep potential. Life Orb helps. This is a great pick.
    
    2. **Gengar** - Shadowball hits their Garchomp, Dragapult, Toxapex. Sludge Bomb hits Toxapex. Focus Blast hits Scizor and Metagross. Nasty Plot makes it a huge threat. With Mega Gengar, it becomes very fast and hard to deal with. This is excellent.
    
    3. **Alakazam** - Focus Blast hits Scizor and Metagross. Psychic hits Rotom-Wash. Nasty Plot makes it a sweeper. Magic Guard is great. Mega Alakazam is very fast.
    
    4. **Metagross** - Earthquake hits Rotom-Wash, Toxapex. Zen Headbutt hits Rotom-Wash. Bullet Punch is priority. Stealth Rock is great for chip damage. But they have a Metagross too, so it's a mirror.
    
    5. **Skarmory** - Spikes are great for chip damage. Taunt is useful. But it's slow and they have a lot of ways to hit it.
    
    6. **Gliscor** - Earthquake hits a lot. U-turn for momentum. Toxic for Toxapex. Focus Sash for safety.
    
    Best 3 picks:
    
    - **Garchomp**: Earthquake is devastating against their Steel-types (Scizor, Metagross) and Rotom-Wash/Toxapex. Dragon Claw handles their Garchomp and Dragapult. Swords Dance gives it sweep potential. Life Orb boosts damage. This is the clear lead.
    
    - **Gengar**: Mega Gengar with Nasty Plot is a huge threat. Focus Blast handles Scizor and Metagross. Shadowball hits their Garchomp and Dragapult. Very fast after Mega.
    
    - **Alakazam**: Focus Blast is the key move here - it hits both Scizor and Metagross super effectively. Nasty Plot makes it a sweeper. Magic Guard protects from entry hazards. Mega Alakazam is very fast.
    
    Actually, let me reconsider. The opponent has a lot of Steel types (Scizor, Metagross). Earthquake is the best answer to that. Garchomp with Earthquake is perfect.
    
    For the second slot, Gengar with Focus Blast can handle the Steel-types, and Shadowball handles the Dragon-types. Mega Gengar is very fast.
    
    For the third slot, Alakazam with Focus Blast also handles Steel-types, and Nasty Plot + Magic Guard makes it a great sweeper.
    
    Alternatively, Metagross with Stealth Rock could be great for setting up hazards, but they have a Metagross too and it's a bit redundant with Garchomp's Earthquake.
    
    I'll go with Garchomp, Gengar, Alakazam. This gives me:
    - Garchomp: Physical attacker, Earthquake for Steel-types, Dragon Claw for Dragons, SD for sweep
    - Gengar: Special attacker, Focus Blast for Steel-types, Shadowball for Dragons/Ghosts, NP for sweep
    - Alakazam: Special attacker, Focus Blast for Steel-types, Psychic for Rotom-Wash, NP for sweep, Magic Guard
    
    This covers all bases well. Garchomp leads since it's the most versatile and can handle the most of their team immediately.
    
  2. Turn 1
    Mercury Decide used Dragonpulse1,921 tok · 0.6 s · $0.0000

    96% MOVE: dragonpulse, 2% SWITCH: garchomp, 1% MOVE: phantomforce

    Qwen3.8 27B used Dragonclaw2,764 tok · 2.8 s · $0.0017

    Garchomp vs Dragapult. Dragon Claw is 2x super effective with Life Orb = massive damage. Speed uncertain (my 169 vs their 145-213). If Dragapult outspeeds, it may hit first but Dragon Claw should still land heavy. Plan: take out Dragapult, then Gengar Mega Focus Blast for Steel-types, Alakazam Mega as backup sweeper.

    Reasoning trace (227 words)
    Let me analyze this battle:
    
    My Garchomp (Dragon/Ground) vs their Dragapult (Dragon/Ghost)
    
    Key considerations:
    - Garchomp has Life Orb, so attacks deal 1.3x damage
    - Dragon Claw is super effective on Dragapult (Dragon vs Dragon/Ghost)
    - Earthquake is not very effective on Dragapult (Ground vs Dragon/Ghost - neutral)
    - Stone Edge is neutral on Dragapult
    - Speed: My Garchomp is 169, Dragapult could be 145-213, so Dragapult might outspeed me
    
    If Dragapult outspeeds me, it could hit me first. Dragapult's likely moves include Dragon Darts, U-turn, Shadow Ball, etc.
    
    Dragon Claw is super effective (2x) on Dragapult. With Life Orb, that's 80 * 2 * 1.3 = 208 base damage. That should be very strong.
    
    Earthquake would be neutral (1x) on Dragapult. 100 * 1 * 1.3 = 130 base damage.
    
    Dragon Claw is the best offensive option here. It's super effective and should deal significant damage.
    
    However, I should also consider that if Dragapult outspeeds me, it might hit me first. Dragon moves are neutral on Garchomp (Dragon vs Dragon/Ground). But even if it hits first, Dragon Claw should still do massive damage.
    
    Actually, let me reconsider. If Dragapult has Infiltrator and uses a move like Dragon Darts or U-turn, it could be problematic. But Dragon Claw is still my best bet for dealing damage.
    
    I'll go with Dragon Claw for the super effective hit.
    
    Qwen3.8 27B switched to Gengar2,897 tok · 3.6 s · $0.0021

    Garchomp KO'd by Dragapult's Dragon Pulse. Dragapult at 90%. Switch to Gengar: Shadowball is super effective on Ghost. Gengar's 178 Spe likely outspeeds Dragapult (145-213 range). Cursed Body may disable a move. Remaining 2 opponents from: Garchomp, Scizor, Metagross, Rotom-Wash, Toxapex. Plan: Gengar Shadowballs Dragapult, then Mega Gengar Focus Blast for Steel-types.

    Reasoning trace (303 words)
    Let me analyze the situation:
    
    1. My Garchomp fainted on turn 1 from Dragapult's Dragon Pulse (super effective, Life Orb)
    2. Dragapult is at 90% HP
    3. I need to switch to either Gengar or Alakazam
    
    Key considerations:
    - Dragapult is Dragon/Ghost. Gengar is Ghost/Poison - Dragon Pulse is neutral on Gengar (Ghost resists Ghost, but Dragon is neutral on Ghost/Poison). Wait, let me think about type matchups:
      - Dragon Pulse on Gengar (Ghost/Poison): Dragon is neutral on Ghost, neutral on Poison. So neutral damage.
      - Dragon Pulse on Alakazam (Psychic): Dragon is neutral on Psychic. So neutral damage.
    
    - Gengar's options against Dragapult:
      - Shadowball (Ghost): Super effective on Ghost. Good.
      - Sludgebomb (Poison): Not very effective on Ghost.
      - Focusblast (Fighting): Not very effective on Ghost.
      - Nasty Plot: Set up.
    
    - Alakazam's options against Dragapult:
      - Psychic (Psychic): Not very effective on Ghost.
      - Focusblast (Fighting): Not very effective on Ghost.
      - Energyball (Grass): Not very effective on Ghost.
      - Nasty Plot: Set up.
    
    So Gengar is clearly the better choice here. Shadowball is super effective on Dragapult's Ghost typing. Gengar also has Cursed Body which could disable a move.
    
    Speed check: Gengar has 178 Spe, Dragapult has 145-213 Spe. So Dragapult might outspeed Gengar. But even if Dragapult goes first, a Dragon Pulse on Gengar would be neutral (not super effective), so Gengar should survive and get a Shadowball off.
    
    Actually wait - Dragon Pulse on Gengar: Dragon is neutral on Ghost, neutral on Poison. So it's neutral. With Life Orb, that's still significant but Gengar should survive.
    
    If Gengar goes first (178 > Dragapult's speed if it's in the 145-177 range), Shadowball at 80 BP super effective with Gengar's 182 SpA should do massive damage to Dragapult's 85-139 SpD.
    
    This is the clear choice: Switch to Gengar.
    
  3. Turn 2
    Mercury Decide used Shadowball2,142 tok · 0.6 s · $0.0000

    70% MOVE: shadowball, 29% MOVE: phantomforce, 0% MOVE: dragonpulse

    Qwen3.8 27B used Shadowballmega3,390 tok · 6.4 s · $0.0011

    Garchomp KO'd turn 1 by Dragapult. Gengar active at 100%, can Mega. Dragapult at 90% with Life Orb. Speed race uncertain (178 vs 145-213). Mega Gengar Shadowball should KO or heavily damage Dragapult. Remaining 2 opponents from: Garchomp, Scizor, Metagross, Rotom-Wash, Toxapex. Plan: Mega Gengar to KO Dragapult, then Focus Blast for Steel-types. Alakazam backup.

    Reasoning trace (349 words)
    Let me analyze the situation:
    
    - Garchomp is fainted (KO'd by Dragapult's Dragon Pulse)
    - Gengar is active at 100% HP, can Mega Evolve
    - Dragapult is at 90% HP with Life Orb
    - Speed: Gengar 178 vs Dragapult 145-213 (could go either way)
    
    Options:
    1. Shadowball - super effective on Dragapult (Ghost), 80 BP, 20% SpD drop
    2. Shadowball [MEGA] - Mega Evolve then Shadowball. Mega Gengar has higher SpA (182 → 182? Let me check... Mega Gengar's SpA is 170 base, but with the stats given, Gengar has SpA 182. Mega Gengar would boost SpA further.)
    
    Wait, looking at the stats: Gengar has SpA 182. Mega Gengar would have even higher SpA. The Mega Evolution would boost its offensive capabilities.
    
    If I Mega Evolve and use Shadowball, I get a super effective hit with boosted SpA. This is likely to KO Dragapult at 90% HP.
    
    Let me think about damage:
    - Shadowball is 80 BP, super effective (2x) on Ghost
    - Gengar's SpA is 182, Mega Gengar would have higher SpA
    - Dragapult's SpD range is 85-139
    
    With Mega Gengar's boosted SpA (likely around 200+), Shadowball should deal significant damage to a 90% HP Dragapult.
    
    Actually, let me reconsider. If I don't Mega, I still have 182 SpA. Shadowball at 80 BP, super effective:
    - Base damage: (50 * 182/139 * 80/150) * 2 * random ≈ roughly 80-100 damage
    - Dragapult has 163-195 HP, at 90% that's about 147-175 HP
    
    With Mega Gengar, SpA would be higher (Mega Gengar has 170 base SpA vs 130 base, so the stat would be significantly higher). This would likely KO.
    
    I think the best play is Shadowball [MEGA] to maximize damage and likely KO Dragapult. Even if it doesn't KO, Mega Gengar is a much stronger attacker for the rest of the battle.
    
    Alternatively, I could just use Shadowball without Mega to save the Mega for later, but since Dragapult is the biggest threat (it already KO'd my Garchomp), I want to remove it ASAP.
    
    Let me go with Shadowball [MEGA] to maximize the chance of KOing Dragapult.
    
    Qwen3.8 27B switched to Alakazam
    Incident report
    Only one legal action: played without asking.
  4. Turn 3
    Mercury Decide used Shadowball2,280 tok · 0.6 s · $0.0000

    86% MOVE: shadowball, 9% MOVE: phantomforce, 3% MOVE: uturn

    Qwen3.8 27B used Nastyplot4,609 tok · 16.6 s · $0.0027

    Alakazam active at 100%, can Mega. Dragapult at 80% with Life Orb. Focus Blast has no effect on Dragapult (Ghost). Psychic is neutral but won't KO at 80%. Best plan: Nasty Plot now (survive Dragapult's Dragon Pulse), then Mega + Psychic next turn for guaranteed KO. If they switch, +2 SpA Alakazam still threatens their Steel-types with Focus Blast and Rotom-Wash with Psychic.

    Reasoning trace (896 words)
    Let me analyze the situation:
    
    - Alakazam is active at 100% HP, can Mega Evolve (has Alakazite)
    - Dragapult is at 80% HP with Life Orb
    - Speed: Alakazam 189 vs Dragapult 145-213 (uncertain who goes first)
    
    Options:
    1. Psychic - 90 BP, 100% acc, neutral on Dragapult (Dragon/Ghost). Psychic is neutral on both Dragon and Ghost.
    2. Focus Blast - 120 BP, 70% acc, no effect on Dragapult (Fighting is not very effective on Ghost, and neutral on Dragon... wait, let me check. Fighting vs Ghost = 0x (no effect). Fighting vs Dragon = 1x. So Fighting vs Dragon/Ghost = 0x. The game says "no effect on dragapult" which confirms this.)
    3. Energy Ball - 90 BP, 100% acc, not very effective on Dragapult (Grass vs Dragon = 0.5x, Grass vs Ghost = 1x, so 0.5x total)
    4. Nasty Plot - raises SpA by 2
    
    So my only effective moves are Psychic (neutral) and Energy Ball (not very effective). Focus Blast has no effect.
    
    If I use Psychic: 90 BP, neutral. Alakazam's SpA is 187 (or 222 after Mega). Dragapult's SpD is 85-139. At 80% HP (130-156 HP).
    
    Let me calculate: If Alakazam Megas (SpA 222), Psychic at 90 BP vs Dragapult with SpD around 110 (mid-range):
    Damage = ((2*50/5+2)*90*222/110)/50+2 = (11*90*222/110)/50+2 = (11*181.6)/50+2 = 1998/50+2 = 39.96+2 = 42
    
    Wait, let me use the standard damage formula more carefully:
    Damage = ((2*Level/5+2) * Power * (Atk/Def)) / 50 + 2
    
    Level 50: (2*50/5+2) = 22
    Power: 90
    Atk (SpA): 222 (Mega Alakazam)
    Def (SpD): Let's say 110 (mid-range for Dragapult)
    
    Damage = (22 * 90 * 222/110) / 50 + 2 = (22 * 90 * 2.018) / 50 + 2 = (3996) / 50 + 2 = 79.9 + 2 = 82
    
    Dragapult at 80% HP: if max HP is 179 (mid-range), 80% = 143 HP. So 82 damage would bring it to about 61 HP, not a KO.
    
    If SpD is lower (85): Damage = (22 * 90 * 222/85) / 50 + 2 = (22 * 90 * 2.61) / 50 + 2 = 5176/50 + 2 = 103.5 + 2 = 105. Still not a KO at 143 HP.
    
    If SpD is higher (139): Damage = (22 * 90 * 222/139) / 50 + 2 = (22 * 90 * 1.597) / 50 + 2 = 3158/50 + 2 = 63.2 + 2 = 65. Definitely not a KO.
    
    So Psychic won't KO Dragapult at 80% HP.
    
    What about Nasty Plot? If I Nasty Plot, I get +2 SpA. Then next turn I'd have SpA 355 (Mega) or 296 (non-Mega). But I need to survive Dragapult's attack.
    
    Dragapult's Dragon Pulse: 85 BP, Dragon type. Alakazam is Psychic type, so Dragon is neutral. Alakazam's SpD is 117.
    
    If Dragapult has SpA around 140 (mid-range) with Life Orb:
    Damage = (22 * 85 * 140/117) / 50 + 2 = (22 * 85 * 1.197) / 50 + 2 = 2245/50 + 2 = 44.9 + 2 = 47
    
    With Life Orb: 47 * 1.3 = 61. Alakazam has 130 HP, so it would survive at 69 HP.
    
    If Dragapult has higher SpA (167): Damage = (22 * 85 * 167/117) / 50 + 2 = (22 * 85 * 1.427) / 50 + 2 = 2675/50 + 2 = 53.5 + 2 = 55.5. With Life Orb: 72. Alakazam survives at 58 HP.
    
    So Alakazam can survive a Dragon Pulse.
    
    Strategy: If I Nasty Plot now, I survive (probably), then next turn I can Mega and hit with Psychic at boosted SpA.
    
    After Nasty Plot + Mega: SpA = 222 * 2 = 444
    Psychic damage: (22 * 90 * 444/110) / 50 + 2 = (22 * 90 * 4.036) / 50 + 2 = 7992/50 + 2 = 159.8 + 2 = 162
    
    That would definitely KO Dragapult at 80% HP (143 HP max).
    
    But wait - I need to consider speed. If Dragapult is faster (up to 213), it could attack first. But even if it attacks first, Alakazam survives.
    
    Actually, let me reconsider. If I Mega Alakazam this turn and use Psychic:
    - If I go first: deal ~82 damage, Dragapult goes from 80% to about 40%. Then Dragapult attacks back.
    - If Dragapult goes first: it attacks, I survive, then I deal ~82 damage.
    
    Either way, I don't KO. Then next turn I can Nasty Plot or try to KO.
    
    Alternatively, if I Nasty Plot this turn:
    - I survive Dragapult's attack
    - Next turn I Mega and Psychic at +2 SpA = guaranteed KO
    
    This seems like the better plan. Nasty Plot now, then Mega + Psychic next turn for guaranteed KO.
    
    But wait - what if Dragapult switches? Then I've wasted a turn. But I still have a strong Alakazam that can handle most of their remaining team.
    
    Actually, let me reconsider. The opponent has 2 more Pokémon to bring in from: Garchomp, Scizor, Metagross, Rotom-Wash, Toxapex.
    
    If I Nasty Plot and they switch, I still have a +2 SpA Alakazam that can threaten most of their team. Focus Blast hits Steel-types hard, Psychic hits Rotom-Wash.
    
    I think Nasty Plot is the best play here. It sets me up for a guaranteed KO on Dragapult next turn, and even if they switch, I'm in a strong position.
    
    Let me go with Nasty Plot.