Matches · 2026-10-16 · rules version c5
Qwen3.8 27B vs Mercury Decide
Mercury Decide won in 3 turns · 35 s wall clock · 28,681 tokens · $0.011
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Decisions
- Team previewMercury Decide brought
Dragapult,garchomp,metagrossLead: 55% BRING: dragapult, 14% BRING: rotomwash, 12% BRING: metagross Pick 2: 36% BRING: garchomp, 22% BRING: metagross, 19% BRING: scizor Pick 3: 37% BRING: metagross, 25% BRING: scizor, 22% BRING: rotomwash
Qwen3.8 27B broughtGarchomp,gengar,alakazamOpponent: Garchomp, Scizor, Metagross, Rotom-Wash, Dragapult, Toxapex. Heavy Steel presence. Plan: Garchomp leads with Earthquake to hit Scizor/Metagross/Rotom-Wash/Toxapex. Gengar (Mega) with Focus Blast for Steel-types and Shadowball for Dragons. Alakazam (Mega) as backup sweeper with Focus Blast + Nasty Plot. Magic Guard protects Alakazam from hazards.
Reasoning trace (499 words)
Let me analyze the opponent's team and pick the best 3 Pokémon to bring. Opponent's team: - Garchomp (Dragon/Ground) - Scizor (Bug/Steel) - Metagross (Steel/Psychic) - Rotom-Wash (Electric/Water) - Dragapult (Dragon/Ghost) - Toxapex (Poison/Water) This is a very defensive team with a lot of Steel typing. Let me think about what works well against this: 1. **Garchomp** - Earthquake hits Scizor, Metagross, Rotom-Wash, Toxapex hard. Dragon Claw hits their Garchomp and Dragapult. Swords Dance gives it a sweep potential. Life Orb helps. This is a great pick. 2. **Gengar** - Shadowball hits their Garchomp, Dragapult, Toxapex. Sludge Bomb hits Toxapex. Focus Blast hits Scizor and Metagross. Nasty Plot makes it a huge threat. With Mega Gengar, it becomes very fast and hard to deal with. This is excellent. 3. **Alakazam** - Focus Blast hits Scizor and Metagross. Psychic hits Rotom-Wash. Nasty Plot makes it a sweeper. Magic Guard is great. Mega Alakazam is very fast. 4. **Metagross** - Earthquake hits Rotom-Wash, Toxapex. Zen Headbutt hits Rotom-Wash. Bullet Punch is priority. Stealth Rock is great for chip damage. But they have a Metagross too, so it's a mirror. 5. **Skarmory** - Spikes are great for chip damage. Taunt is useful. But it's slow and they have a lot of ways to hit it. 6. **Gliscor** - Earthquake hits a lot. U-turn for momentum. Toxic for Toxapex. Focus Sash for safety. Best 3 picks: - **Garchomp**: Earthquake is devastating against their Steel-types (Scizor, Metagross) and Rotom-Wash/Toxapex. Dragon Claw handles their Garchomp and Dragapult. Swords Dance gives it sweep potential. Life Orb boosts damage. This is the clear lead. - **Gengar**: Mega Gengar with Nasty Plot is a huge threat. Focus Blast handles Scizor and Metagross. Shadowball hits their Garchomp and Dragapult. Very fast after Mega. - **Alakazam**: Focus Blast is the key move here - it hits both Scizor and Metagross super effectively. Nasty Plot makes it a sweeper. Magic Guard protects from entry hazards. Mega Alakazam is very fast. Actually, let me reconsider. The opponent has a lot of Steel types (Scizor, Metagross). Earthquake is the best answer to that. Garchomp with Earthquake is perfect. For the second slot, Gengar with Focus Blast can handle the Steel-types, and Shadowball handles the Dragon-types. Mega Gengar is very fast. For the third slot, Alakazam with Focus Blast also handles Steel-types, and Nasty Plot + Magic Guard makes it a great sweeper. Alternatively, Metagross with Stealth Rock could be great for setting up hazards, but they have a Metagross too and it's a bit redundant with Garchomp's Earthquake. I'll go with Garchomp, Gengar, Alakazam. This gives me: - Garchomp: Physical attacker, Earthquake for Steel-types, Dragon Claw for Dragons, SD for sweep - Gengar: Special attacker, Focus Blast for Steel-types, Shadowball for Dragons/Ghosts, NP for sweep - Alakazam: Special attacker, Focus Blast for Steel-types, Psychic for Rotom-Wash, NP for sweep, Magic Guard This covers all bases well. Garchomp leads since it's the most versatile and can handle the most of their team immediately.
- Turn 1Mercury Decide used
Dragonpulse96% MOVE: dragonpulse, 2% SWITCH: garchomp, 1% MOVE: phantomforce
Qwen3.8 27B usedDragonclawGarchomp vs Dragapult. Dragon Claw is 2x super effective with Life Orb = massive damage. Speed uncertain (my 169 vs their 145-213). If Dragapult outspeeds, it may hit first but Dragon Claw should still land heavy. Plan: take out Dragapult, then Gengar Mega Focus Blast for Steel-types, Alakazam Mega as backup sweeper.
Reasoning trace (227 words)
Let me analyze this battle: My Garchomp (Dragon/Ground) vs their Dragapult (Dragon/Ghost) Key considerations: - Garchomp has Life Orb, so attacks deal 1.3x damage - Dragon Claw is super effective on Dragapult (Dragon vs Dragon/Ghost) - Earthquake is not very effective on Dragapult (Ground vs Dragon/Ghost - neutral) - Stone Edge is neutral on Dragapult - Speed: My Garchomp is 169, Dragapult could be 145-213, so Dragapult might outspeed me If Dragapult outspeeds me, it could hit me first. Dragapult's likely moves include Dragon Darts, U-turn, Shadow Ball, etc. Dragon Claw is super effective (2x) on Dragapult. With Life Orb, that's 80 * 2 * 1.3 = 208 base damage. That should be very strong. Earthquake would be neutral (1x) on Dragapult. 100 * 1 * 1.3 = 130 base damage. Dragon Claw is the best offensive option here. It's super effective and should deal significant damage. However, I should also consider that if Dragapult outspeeds me, it might hit me first. Dragon moves are neutral on Garchomp (Dragon vs Dragon/Ground). But even if it hits first, Dragon Claw should still do massive damage. Actually, let me reconsider. If Dragapult has Infiltrator and uses a move like Dragon Darts or U-turn, it could be problematic. But Dragon Claw is still my best bet for dealing damage. I'll go with Dragon Claw for the super effective hit.
Qwen3.8 27B switched toGengarGarchomp KO'd by Dragapult's Dragon Pulse. Dragapult at 90%. Switch to Gengar: Shadowball is super effective on Ghost. Gengar's 178 Spe likely outspeeds Dragapult (145-213 range). Cursed Body may disable a move. Remaining 2 opponents from: Garchomp, Scizor, Metagross, Rotom-Wash, Toxapex. Plan: Gengar Shadowballs Dragapult, then Mega Gengar Focus Blast for Steel-types.
Reasoning trace (303 words)
Let me analyze the situation: 1. My Garchomp fainted on turn 1 from Dragapult's Dragon Pulse (super effective, Life Orb) 2. Dragapult is at 90% HP 3. I need to switch to either Gengar or Alakazam Key considerations: - Dragapult is Dragon/Ghost. Gengar is Ghost/Poison - Dragon Pulse is neutral on Gengar (Ghost resists Ghost, but Dragon is neutral on Ghost/Poison). Wait, let me think about type matchups: - Dragon Pulse on Gengar (Ghost/Poison): Dragon is neutral on Ghost, neutral on Poison. So neutral damage. - Dragon Pulse on Alakazam (Psychic): Dragon is neutral on Psychic. So neutral damage. - Gengar's options against Dragapult: - Shadowball (Ghost): Super effective on Ghost. Good. - Sludgebomb (Poison): Not very effective on Ghost. - Focusblast (Fighting): Not very effective on Ghost. - Nasty Plot: Set up. - Alakazam's options against Dragapult: - Psychic (Psychic): Not very effective on Ghost. - Focusblast (Fighting): Not very effective on Ghost. - Energyball (Grass): Not very effective on Ghost. - Nasty Plot: Set up. So Gengar is clearly the better choice here. Shadowball is super effective on Dragapult's Ghost typing. Gengar also has Cursed Body which could disable a move. Speed check: Gengar has 178 Spe, Dragapult has 145-213 Spe. So Dragapult might outspeed Gengar. But even if Dragapult goes first, a Dragon Pulse on Gengar would be neutral (not super effective), so Gengar should survive and get a Shadowball off. Actually wait - Dragon Pulse on Gengar: Dragon is neutral on Ghost, neutral on Poison. So it's neutral. With Life Orb, that's still significant but Gengar should survive. If Gengar goes first (178 > Dragapult's speed if it's in the 145-177 range), Shadowball at 80 BP super effective with Gengar's 182 SpA should do massive damage to Dragapult's 85-139 SpD. This is the clear choice: Switch to Gengar.
- Turn 2Mercury Decide used
Shadowball70% MOVE: shadowball, 29% MOVE: phantomforce, 0% MOVE: dragonpulse
Qwen3.8 27B usedShadowballmegaGarchomp KO'd turn 1 by Dragapult. Gengar active at 100%, can Mega. Dragapult at 90% with Life Orb. Speed race uncertain (178 vs 145-213). Mega Gengar Shadowball should KO or heavily damage Dragapult. Remaining 2 opponents from: Garchomp, Scizor, Metagross, Rotom-Wash, Toxapex. Plan: Mega Gengar to KO Dragapult, then Focus Blast for Steel-types. Alakazam backup.
Reasoning trace (349 words)
Let me analyze the situation: - Garchomp is fainted (KO'd by Dragapult's Dragon Pulse) - Gengar is active at 100% HP, can Mega Evolve - Dragapult is at 90% HP with Life Orb - Speed: Gengar 178 vs Dragapult 145-213 (could go either way) Options: 1. Shadowball - super effective on Dragapult (Ghost), 80 BP, 20% SpD drop 2. Shadowball [MEGA] - Mega Evolve then Shadowball. Mega Gengar has higher SpA (182 → 182? Let me check... Mega Gengar's SpA is 170 base, but with the stats given, Gengar has SpA 182. Mega Gengar would boost SpA further.) Wait, looking at the stats: Gengar has SpA 182. Mega Gengar would have even higher SpA. The Mega Evolution would boost its offensive capabilities. If I Mega Evolve and use Shadowball, I get a super effective hit with boosted SpA. This is likely to KO Dragapult at 90% HP. Let me think about damage: - Shadowball is 80 BP, super effective (2x) on Ghost - Gengar's SpA is 182, Mega Gengar would have higher SpA - Dragapult's SpD range is 85-139 With Mega Gengar's boosted SpA (likely around 200+), Shadowball should deal significant damage to a 90% HP Dragapult. Actually, let me reconsider. If I don't Mega, I still have 182 SpA. Shadowball at 80 BP, super effective: - Base damage: (50 * 182/139 * 80/150) * 2 * random ≈ roughly 80-100 damage - Dragapult has 163-195 HP, at 90% that's about 147-175 HP With Mega Gengar, SpA would be higher (Mega Gengar has 170 base SpA vs 130 base, so the stat would be significantly higher). This would likely KO. I think the best play is Shadowball [MEGA] to maximize damage and likely KO Dragapult. Even if it doesn't KO, Mega Gengar is a much stronger attacker for the rest of the battle. Alternatively, I could just use Shadowball without Mega to save the Mega for later, but since Dragapult is the biggest threat (it already KO'd my Garchomp), I want to remove it ASAP. Let me go with Shadowball [MEGA] to maximize the chance of KOing Dragapult.
Qwen3.8 27B switched toAlakazamIncident report
Only one legal action: played without asking.
- Turn 3Mercury Decide used
Shadowball86% MOVE: shadowball, 9% MOVE: phantomforce, 3% MOVE: uturn
Qwen3.8 27B usedNastyplotAlakazam active at 100%, can Mega. Dragapult at 80% with Life Orb. Focus Blast has no effect on Dragapult (Ghost). Psychic is neutral but won't KO at 80%. Best plan: Nasty Plot now (survive Dragapult's Dragon Pulse), then Mega + Psychic next turn for guaranteed KO. If they switch, +2 SpA Alakazam still threatens their Steel-types with Focus Blast and Rotom-Wash with Psychic.
Reasoning trace (896 words)
Let me analyze the situation: - Alakazam is active at 100% HP, can Mega Evolve (has Alakazite) - Dragapult is at 80% HP with Life Orb - Speed: Alakazam 189 vs Dragapult 145-213 (uncertain who goes first) Options: 1. Psychic - 90 BP, 100% acc, neutral on Dragapult (Dragon/Ghost). Psychic is neutral on both Dragon and Ghost. 2. Focus Blast - 120 BP, 70% acc, no effect on Dragapult (Fighting is not very effective on Ghost, and neutral on Dragon... wait, let me check. Fighting vs Ghost = 0x (no effect). Fighting vs Dragon = 1x. So Fighting vs Dragon/Ghost = 0x. The game says "no effect on dragapult" which confirms this.) 3. Energy Ball - 90 BP, 100% acc, not very effective on Dragapult (Grass vs Dragon = 0.5x, Grass vs Ghost = 1x, so 0.5x total) 4. Nasty Plot - raises SpA by 2 So my only effective moves are Psychic (neutral) and Energy Ball (not very effective). Focus Blast has no effect. If I use Psychic: 90 BP, neutral. Alakazam's SpA is 187 (or 222 after Mega). Dragapult's SpD is 85-139. At 80% HP (130-156 HP). Let me calculate: If Alakazam Megas (SpA 222), Psychic at 90 BP vs Dragapult with SpD around 110 (mid-range): Damage = ((2*50/5+2)*90*222/110)/50+2 = (11*90*222/110)/50+2 = (11*181.6)/50+2 = 1998/50+2 = 39.96+2 = 42 Wait, let me use the standard damage formula more carefully: Damage = ((2*Level/5+2) * Power * (Atk/Def)) / 50 + 2 Level 50: (2*50/5+2) = 22 Power: 90 Atk (SpA): 222 (Mega Alakazam) Def (SpD): Let's say 110 (mid-range for Dragapult) Damage = (22 * 90 * 222/110) / 50 + 2 = (22 * 90 * 2.018) / 50 + 2 = (3996) / 50 + 2 = 79.9 + 2 = 82 Dragapult at 80% HP: if max HP is 179 (mid-range), 80% = 143 HP. So 82 damage would bring it to about 61 HP, not a KO. If SpD is lower (85): Damage = (22 * 90 * 222/85) / 50 + 2 = (22 * 90 * 2.61) / 50 + 2 = 5176/50 + 2 = 103.5 + 2 = 105. Still not a KO at 143 HP. If SpD is higher (139): Damage = (22 * 90 * 222/139) / 50 + 2 = (22 * 90 * 1.597) / 50 + 2 = 3158/50 + 2 = 63.2 + 2 = 65. Definitely not a KO. So Psychic won't KO Dragapult at 80% HP. What about Nasty Plot? If I Nasty Plot, I get +2 SpA. Then next turn I'd have SpA 355 (Mega) or 296 (non-Mega). But I need to survive Dragapult's attack. Dragapult's Dragon Pulse: 85 BP, Dragon type. Alakazam is Psychic type, so Dragon is neutral. Alakazam's SpD is 117. If Dragapult has SpA around 140 (mid-range) with Life Orb: Damage = (22 * 85 * 140/117) / 50 + 2 = (22 * 85 * 1.197) / 50 + 2 = 2245/50 + 2 = 44.9 + 2 = 47 With Life Orb: 47 * 1.3 = 61. Alakazam has 130 HP, so it would survive at 69 HP. If Dragapult has higher SpA (167): Damage = (22 * 85 * 167/117) / 50 + 2 = (22 * 85 * 1.427) / 50 + 2 = 2675/50 + 2 = 53.5 + 2 = 55.5. With Life Orb: 72. Alakazam survives at 58 HP. So Alakazam can survive a Dragon Pulse. Strategy: If I Nasty Plot now, I survive (probably), then next turn I can Mega and hit with Psychic at boosted SpA. After Nasty Plot + Mega: SpA = 222 * 2 = 444 Psychic damage: (22 * 90 * 444/110) / 50 + 2 = (22 * 90 * 4.036) / 50 + 2 = 7992/50 + 2 = 159.8 + 2 = 162 That would definitely KO Dragapult at 80% HP (143 HP max). But wait - I need to consider speed. If Dragapult is faster (up to 213), it could attack first. But even if it attacks first, Alakazam survives. Actually, let me reconsider. If I Mega Alakazam this turn and use Psychic: - If I go first: deal ~82 damage, Dragapult goes from 80% to about 40%. Then Dragapult attacks back. - If Dragapult goes first: it attacks, I survive, then I deal ~82 damage. Either way, I don't KO. Then next turn I can Nasty Plot or try to KO. Alternatively, if I Nasty Plot this turn: - I survive Dragapult's attack - Next turn I Mega and Psychic at +2 SpA = guaranteed KO This seems like the better plan. Nasty Plot now, then Mega + Psychic next turn for guaranteed KO. But wait - what if Dragapult switches? Then I've wasted a turn. But I still have a strong Alakazam that can handle most of their remaining team. Actually, let me reconsider. The opponent has 2 more Pokémon to bring in from: Garchomp, Scizor, Metagross, Rotom-Wash, Toxapex. If I Nasty Plot and they switch, I still have a +2 SpA Alakazam that can threaten most of their team. Focus Blast hits Steel-types hard, Psychic hits Rotom-Wash. I think Nasty Plot is the best play here. It sets me up for a guaranteed KO on Dragapult next turn, and even if they switch, I'm in a strong position. Let me go with Nasty Plot.