Matches · 2026-10-16 · rules version c5
Qwen3.8 Flash vs Perplexity Decider V1.1 27B
Qwen3.8 Flash won in 5 turns · 2 min wall clock · 42,987 tokens · $0.005
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Decisions
- Team previewPerplexity Decider V1.1 27B brought
Dragapult,gholdengo,chandelureLead: 48% BRING: dragapult, 21% BRING: whimsicott, 13% BRING: gholdengo Pick 2: 28% BRING: gholdengo, 24% BRING: chandelure, 22% BRING: palafin Pick 3: 35% BRING: chandelure, 28% BRING: palafin, 19% BRING: whimsicott
Qwen3.8 Flash broughtGarchomp,hydreigon,kingambitPlan: Garchomp leads with Earthquake to handle Gholdengo and pressure. Hydreigon backs up with Darkpulse on Gholdengo, Dracometeor on Dragapult. Kingambit uses Sucker Punch priority to catch Dragapult, Iron Head for Fairies. Watch for Chandelure threatening Garchomp/Hydreigon with Fire. Palafin is dangerous if it switches out (Zero to Hero).
Reasoning trace (421 words)
Let me analyze the opponent's team and my options. Opponent's team: - Gholdengo (Steel/Ghost) - immune to Normal/Fighting, very strong special attacker, can't be hit by priority moves - Palafin (Water) - Zero to Hero ability, becomes very dangerous after switching out - Dragapult (Dragon/Ghost) - extremely fast, mixed attacker - Toxapex (Poison/Water) - defensive wall, Regenerator - Chandelure (Ghost/Fire) - strong special attacker - Whimsicott (Grass/Fairy) - Prankster, can set up Tailwind or use status moves My team options: - Garchomp - fast physical attacker, Dragon/Ground - Hydreigon - strong special attacker, Dark/Dragon, Levitate - Kingambit - Dark/Steel, very strong physically, slow - Rotom-Wash - Electric/Water, Levitate, defensive pivot with Will-O-Wisp - Corviknight - Flying/Steel, defensive pivot - Clefable - Fairy, Calm Mind sweeper, Unaware Key threats to consider: - Dragapult outspeeds almost everything (base 142 speed) - Gholdengo is immune to Fighting (Clefable's Focus Blast) and has Good as Gold (immune to status) - Palafin with Zero to Hero is dangerous if it switches out - Chandelure threatens Garchomp and Hydreigon with Fire/Ghost moves - Whimsicott with Prankster can set up Tailwind or use status Strategy considerations: - I need something to handle Dragapult (it's the biggest speed threat) - I need something to handle Gholdengo (immune to Fighting, resists Dark) - I need something to handle Chandelure Garchomp: Can handle Dragapult with Earthquake (super effective on Steel/Ghost Gholdengo too). Fast enough to outspeed most things except Dragapult. Stone Edge hits Dragapult. Hydreigon: Levitate immune to Ground. Darkpulse hits Gholdengo super effectively. Dracometeor hits Dragapult. Fireblast hits Corviknight/Steel types. Kingambit: Slow but very powerful. Iron Head hits Fairy types. Sucker Punch can hit Dragapult. Kowtow Cleave hits Gholdengo super effectively (Dark hits Ghost). But Gholdengo's Good as Gold makes it immune to status. I think Garchomp, Hydreigon, and Kingambit form a good offensive core: - Garchomp handles Steel types (Earthquake), can use Stone Edge on Dragapult - Hydreigon handles Ghost types (Darkpulse on Gholdengo), can hit Dragapult with Dracometeor - Kingambit handles Fairy types (Iron Head), Sucker Punch for fast threats Actually, let me reconsider. Chandelure threatens Garchomp and Hydreigon heavily with Fire moves. Maybe I should consider: - Garchomp (lead) - fast, can handle Gholdengo with EQ, Stone Edge for Dragapult - Hydreigon - Darkpulse for Gholdengo, Fireblast for Corviknight/Steel, Levitate helps against Ground - Kingambit - Sucker Punch priority for Dragapult, Iron Head for Fairies This trio covers most threats well. Garchomp leads to put pressure immediately. Let me go with Garchomp, Hydreigon, Kingambit as my lead/backup.
- Turn 1Perplexity Decider V1.1 27B used
Dragonpulse87% MOVE: dragonpulse, 5% MOVE: shadowball, 4% SWITCH: gholdengo
Qwen3.8 Flash usedDragonclawTurn 1: Garchomp vs Dragapult. Speed uncertain (169 vs 145-213). Dragonclaw is super effective (x2) and reliable. Dragapult's Dragon moves are neutral on Garchomp. Plan: chip Dragapult with Dragonclaw, consider Swords Dance if it switches. Hydreigon handles Gholdengo with Darkpulse. Kingambit is my late-game cleaner with priority. Watch for Chandelure threatening Garchomp/Hydreigon.
Reasoning trace (234 words)
Let me analyze this matchup: Garchomp (169 Spe) vs Dragapult (145-213 Spe range) The speed is uncertain - Dragapult could outspeed Garchomp or be outsped. This makes things tricky. Key considerations: - Dragonclaw is super effective on Dragapult (Dragon vs Dragon) - Earthquake is neutral on Dragapult - Dragapult likely has Dragon moves that are neutral on Garchomp (Dragon/Dragon) - If Dragapult is faster, it can attack first - If Garchomp is faster, it can attack first Given the uncertainty about speed, I need to think about what's safest: - Dragonclaw: 80 BP, super effective (x2 = 160 effective). Good damage output. - Earthquake: 100 BP, neutral. Less damage than Dragonclaw here. - Swords Dance: Risky if Dragapult is faster and can OHKO or 2HKO. Since I don't know Dragapult's moves or speed, Dragonclaw seems like the best option - it's super effective and deals good damage regardless of who moves first. If Dragapult is faster and uses a Dragon move, it's neutral on Garchomp, so Garchomp can likely survive a hit and still deal heavy damage with Dragonclaw. Actually, let me reconsider. Dragapult's typical sets include Dragon Darts, Phantom Force, Flamethrower, etc. Dragon Darts is super effective on Garchomp (Dragon vs Dragon). But Garchomp has 115 Def and 185 HP, so it should survive a neutral hit. I'll go with Dragonclaw for the super effective damage. It's the most reliable offensive choice here.
Perplexity Decider V1.1 27B switched toGholdengo66% SWITCH: gholdengo, 34% SWITCH: chandelure
- Turn 2Perplexity Decider V1.1 27B used
Flashcannon47% MOVE: flashcannon, 40% MOVE: shadowball, 11% MOVE: nastyplot
Qwen3.8 Flash switched toHydreigonGarchomp at 24% HP - too fragile to stay in. Switching to Hydreigon: immune to Make It Happen (Psychic vs Dark immunity), resists nothing but takes neutral Ghost. Darkpulse is x2 super effective on Gholdengo. Plan: Hydreigon walls Gholdengo's Psychic and hits back with Darkpulse. Kingambit saved for Whimsicott/late-game cleanup. Watch for Chandelure (Fire threatens Hydreigon) and Toxapex.
Reasoning trace (997 words)
Let me analyze the situation: 1. My Garchomp is at 45/185 HP (24.3%) - very low 2. Opponent's Gholdengo is at full HP (Steel/Ghost type) 3. Gholdengo has Good as Gold ability (immune to status moves) 4. Garchomp outspeeds Gholdengo (169 vs 93-149) Key considerations: - Earthquake is super effective on Gholdengo (Ground hits Steel) - this is my best option to damage it - Garchomp is at 24.3% HP, so it's fragile. If I stay in and use Earthquake, Gholdengo might KO me next turn. - However, Earthquake is super effective (x2) with 100 BP = 200 effective BP. Garchomp has 182 Atk. Let me estimate damage. - Gholdengo's Def is 103-161. With a super effective Earthquake from Garchomp at 182 Atk, this should do significant damage. - But Garchomp is at 45 HP. If Gholdengo attacks back, Garchomp likely dies. Options: 1. Earthquake - super effective, but Garchomp will likely die to Gholdengo's next attack 2. Switch to Hydreigon - Hydreigon has Darkpulse which is super effective on Gholdengo (Ghost is weak to Dark) 3. Switch to Kingambit - Kingambit has Kowtow Cleave (super effective on Ghost) and Iron Head (super effective on Fairy if Whimsicott comes in) Actually, let me think about this more carefully: - Gholdengo is Steel/Ghost - Earthquake (Ground) is super effective on Steel (x2) - Darkpulse (Dark) is super effective on Ghost (x2) - Kowtow Cleave (Dark) is super effective on Ghost (x2) If I use Earthquake with Garchomp, it will do massive damage but Garchomp will likely faint to Gholdengo's attack. That's a trade - Garchomp (already low) for Gholdengo (which might survive or faint depending on damage). Let me estimate Earthquake damage: - Garchomp Atk: 182, Level 50 - Gholdengo Def: 103-161 - Super effective x2 - BP 100 - Roughly: (2*50/50+2) * 182/103 * 100 * 2 / 50 + 2 ≈ 2 * 1.77 * 100 * 2 / 50 + 2 ≈ 14.16 + 2 = ~16.16 * HP/50... Actually let me use the standard damage formula: Damage = ((2*Level/50 + 2) * Power * Atk/Def) / 50 + 2 = ((2*50/50 + 2) * 100 * 182/130) / 50 + 2 (using mid Def ~130) = (4 * 100 * 1.4) / 50 + 2 = 560/50 + 2 = 11.2 + 2 = 13.2 Then multiply by type effectiveness (x2) = 26.4 Then multiply by random factor (0.85-1.0) and STAB (1.5) = 26.4 * 1.5 * 0.85 to 26.4 * 1.5 * 1.0 = 33.66 to 39.6 Gholdengo HP: 162-194, so roughly 178 average. Damage: ~34-40 out of 178 HP. That's about 19-22% damage. Not enough to KO. Hmm, so Earthquake won't KO Gholdengo. And Garchomp is at 45 HP. Gholdengo could easily KO Garchomp. Better to switch: - Hydreigon with Darkpulse: SpA 177, super effective on Ghost (x2), BP 80 Damage = ((4) * 80 * 177/130) / 50 + 2 = (4 * 80 * 1.36) / 50 + 2 = 435.2/50 + 2 = 10.7 x2 type = 21.4, x1.5 STAB = 32.1, x1.3 Life Orb = 41.7 That's about 23% of Gholdengo's HP. Not a KO either but better than Earthquake. Wait, actually let me reconsider. Gholdengo's SpD range is 99-157. If it's lower SpD, Hydreigon does more damage. - Kingambit with Kowtow Cleave: Atk 205, super effective on Ghost (x2), BP 85, never misses Damage = ((4) * 85 * 205/130) / 50 + 2 = (4 * 85 * 1.58) / 50 + 2 = 537.2/50 + 2 = 12.7 x2 type = 25.5, x1.5 STAB = 38.2, x1.3 Black Glasses = 49.7 That's about 28% of Gholdengo's HP. Actually, I think switching to Hydreigon is the best move. Darkpulse is super effective, and Hydreigon is at full HP. Hydreigon also outspeeds Gholdengo (165 vs 93-149). But wait - if I switch to Hydreigon, Gholdengo might switch out too. And if Gholdengo uses Make It Happen (its signature move), it ignores abilities and does damage. Hydreigon's Levitate won't protect it from that. Actually, the best play might be to switch to Kingambit. Kingambit resists Gholdengo's Steel moves (Steel is neutral to Dark/Steel... wait no. Steel vs Dark/Steel: Steel is neutral to Dark, and Steel is neutral to Steel. So Steel moves are neutral against Kingambit). Ghost moves are also neutral against Kingambit. Hmm, let me reconsider. Kingambit is Dark/Steel: - Weak to: Fighting (x4), Fire (x2), Ground (x2) - Resists: Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Dark, Fairy - Immune: Poison Gholdengo is Steel/Ghost. Its likely moves: Make It Happen (Psychic-type, ignores abilities), Shadow Ball (Ghost), Giga Drain (Grass), Focus Blast (Fighting). If Gholdengo has Focus Blast, Kingambit takes x4 damage. That's dangerous. If Gholdengo has Make It Happen (Psychic), Kingambit resists it (x0.5). I think switching to Hydreigon is safest. Hydreigon is Dark/Dragon with Levitate: - Weak to: Fighting (x2), Bug (x2), Fairy (x2), Ice (x2), Dragon (x2) - Immune to: Ground (Levitate), Psychic (Dark immunity) - Resists: Dark, Fire, Water, Grass, Poison, Ghost Gholdengo's Make It Happen (Psychic) would be immune to by Hydreigon's Dark typing! Shadow Ball is neutral. Focus Blast is x2. Giga Drain is resisted. Actually wait - Make It Happen is a Psychic move. Hydreigon is Dark/Dragon, so Psychic is immune (Dark immunity to Psychic). Even though Make It Happen "ignores abilities," it doesn't ignore type immunities. So Hydreigon is immune to Make It Happen! This makes Hydreigon a great switch-in against Gholdengo. Let me go with Hydreigon. Plan: Switch to Hydreigon, then use Darkpulse next turn. Hydreigon is immune to Psychic (Make It Happen) and resists Ghost moves... wait no, Ghost is neutral against Dark/Dragon. Let me check: Ghost vs Dark = neutral, Ghost vs Dragon = neutral. So Shadow Ball is neutral. But the key point is Hydreigon is immune to Make It Happen (Psychic type immunity from Dark), which is Gholdengo's main attacking move. This is a great defensive switch. Let me switch to Hydreigon.
- Turn 3Perplexity Decider V1.1 27B used
Flashcannon85% MOVE: flashcannon, 11% MOVE: nastyplot, 2% SWITCH: chandelure
Qwen3.8 Flash usedEarthpowerHydreigon vs Gholdengo: Earthpower is x2 SE, 100% accurate, 234 effective BP with Life Orb. Fireblast's burn is useless (Good as Gold blocks status). Darkpulse is weaker. Plan: Earthpower to KO or heavily chip Gholdengo, then assess opponent's last mon. Kingambit saved for Whimsicott/Palafin cleanup. Garchomp too fragile to use.
Reasoning trace (415 words)
Let me analyze the situation: - Hydreigon is active at 72/169 HP (42.6%) with Life Orb - Gholdengo is active at 100% HP with Good as Gold (immune to status moves) - Hydreigon outspeeds Gholdengo (165 vs 93-149) Against Gholdengo: - Darkpulse: Super effective (x2), 80 BP × 1.3 (Life Orb) × 2 = 208 effective BP - Earthpower: Super effective (x2), 90 BP × 1.3 × 2 = 234 effective BP - Fireblast: Super effective (x2), 110 BP × 1.3 × 2 = 286 effective BP, but 85% accuracy - Dracometeor: Not very effective (x0.5), 130 BP × 1.3 × 0.5 = 84.5 effective BP, and lowers SpA Wait, let me reconsider type matchups: - Gholdengo is Steel/Ghost - Dark is super effective on Ghost (x2), neutral on Steel = x2 - Ground is super effective on Steel (x2), neutral on Ghost = x2 - Fire is super effective on Steel (x2), neutral on Ghost = x2 - Dragon is neutral on Steel, neutral on Ghost = x1... wait, no. Dragon is not very effective on Steel (x0.5), neutral on Ghost = x0.5 So Darkpulse, Earthpower, and Fireblast are all x2 super effective. Let me calculate damage more carefully: - Hydreigon SpA: 177 - Gholdengo HP: 162-194, Def: 103-161, SpD: 99-157 With Life Orb (1.3x): - Darkpulse: 80 × 1.3 × 2 = 208 effective BP - Earthpower: 90 × 1.3 × 2 = 234 effective BP - Fireblast: 110 × 1.3 × 2 = 286 effective BP (85% accuracy) Fireblast has the highest damage but 85% accuracy. Earthpower is 100% accurate with 234 effective BP. Darkpulse is 100% accurate with 208 effective BP. I should use Earthpower for reliable super effective damage. It's 100% accurate and hits hard. Fireblast has better power but the 15% miss chance is risky when Hydreigon is already at 42.6% HP and will lose more to Life Orb recoil. Actually, let me think about what happens after this hit. If I KO Gholdengo, the opponent will send in their last Pokémon (one of palafin, toxapex, chandelure, whimsicott). Earthpower is the safest choice - 100% accuracy, super effective, good power. Let me go with that. Wait, actually Fireblast could also be good to burn Gholdengo if it survives, but Good as Gold makes it immune to status moves! So the burn chance from Fireblast is wasted. That makes Earthpower the clear best choice - same type effectiveness, 100% accuracy, and the burn won't work anyway. Let me use Earthpower.
Qwen3.8 Flash switched toKingambitHydreigon fainted. Gholdengo at 12% (will heal to ~18% with Leftovers). Switching Kingambit in: full HP, resists Flash Cannon, Kowtow Cleave (x2 on Ghost) will KO Gholdengo easily. After KO, Kingambit handles Palafin (resists Water), Toxapex (Ironhead x2), Whimsicott (Ironhead x2). Chandelure is the main threat (x4 weak to Fire) — use Sucker Punch if it comes in. Garchomp saved as backup.
Reasoning trace (575 words)
Let me analyze the situation: 1. Hydreigon has fainted. I need to switch in either Garchomp (24.3% HP) or Kingambit (100% HP). 2. Opponent's active Pokémon: Gholdengo at 12% HP with Leftovers (heals ~6% per turn). It has Flash Cannon revealed. 3. My remaining Pokémon: - Garchomp at 24.3% HP - very fragile, but can KO Gholdengo with Earthquake (x2 SE on Steel) - Kingambit at 100% HP - can KO Gholdengo with Kowtow Cleave or Sucker Punch 4. Gholdengo is at 12% HP. If it heals with Leftovers, it goes to ~18%. Let me think about what to do: - Gholdengo is at 12%. With Leftovers it'll heal to about 18% next turn. - Kingambit has Kowtow Cleave (Dark/Physical, 85 BP) - this is x2 SE on Ghost. With Black Glasses (1.3x boost), effective BP = 85 * 1.3 * 2 = 221. This should easily KO Gholdengo even at full HP. - Sucker Punch also works if Gholdengo attacks. - Garchomp with Earthquake (Ground/Physical, 100 BP) - x2 SE on Steel. With no item boost, effective BP = 200. Should KO Gholdengo easily. The question is: which to switch in? Garchomp is at 24.3% HP. If I switch it in, it can KO Gholdengo with Earthquake. But Gholdengo might switch out, and then I'm left with a very damaged Garchomp facing whatever comes in next. Kingambit is at 100% HP. It can KO Gholdengo with Kowtow Cleave. Then Kingambit is still healthy for the remaining opponent Pokémon. The opponent's remaining Pokémon (1 more to come in) are from: palafin, toxapex, chandelure, whimsicott. Kingambit's matchups: - Palafin: Kingambit resists Water, Kowtow Cleave is x2 on Palafin (Water type, no - wait, Kowtow Cleave is Dark type, neutral on Water). Actually Dark is neutral on Water. Ironhead is x2 on Palafin? No, Steel is not super effective on Water. Actually Kingambit vs Palafin: Dark moves are neutral, Steel moves are neutral. Kingambit resists Water. So Kingambit can handle Palafin reasonably. - Toxapex: Kingambit is x2 weak to Poison? No, Steel resists Poison. Wait, Kingambit is Dark/Steel. Poison is neutral on Steel. Toxapex has Poison moves - neutral on Kingambit. Kowtow Cleave is neutral on Toxapex (Dark on Poison/Water). Ironhead is x2 on Toxapex (Steel on Poison). Kingambit handles Toxapex well. - Chandelure: Kingambit is x4 weak to Fire. This is dangerous. But Kingambit can use Sucker Punch (priority) to KO Chandelure before it attacks if Chandelure attacks. Kowtow Cleave is x2 on Ghost. - Whimsicott: Kingambit resists Fairy (Steel resists Fairy). Kowtow Cleave is x2 on Whimsicott (Dark on Grass/Fairy... wait, Dark is not super effective on Fairy. Dark is neutral on Fairy). Actually Dark is not very effective on Fairy. So Kowtow Cleave is x0.5 on Whimsicott. Ironhead is x2 on Whimsicott (Steel on Fairy). Kingambit can handle Whimsicott with Ironhead. So Kingambit is the better switch-in because: 1. It's at full HP 2. It can KO Gholdengo easily 3. It handles most of the remaining threats well (except Chandelure is dangerous) 4. It has priority (Sucker Punch) to handle fast threats I'll switch to Kingambit and use Kowtow Cleave to KO Gholdengo. Wait, actually I need to think about whether Gholdengo might switch out. If Gholdengo switches, Kingambit is still in a good position. If Gholdengo stays and attacks with Flash Cannon, Kingambit resists Steel (x0.5). So Kingambit is safe either way. Decision: Switch to Kingambit, then use Kowtow Cleave to KO Gholdengo.
- Turn 4Perplexity Decider V1.1 27B switched to
Chandelure85% SWITCH: chandelure, 9% MOVE: recover, 4% MOVE: nastyplot
Qwen3.8 Flash usedKowtowcleaveKowtow Cleave will KO Gholdengo at 12% HP (x2 SE + Supreme Overlord 1.2x + Black Glasses 1.2x = massive damage). After KO, remaining opponent is one of: palafin, toxapex, chandelure, whimsicott. Kingambit handles Palafin/Toxapex/Whimsicott well. Chandelure is the danger (x4 weak to Fire) — use Sucker Punch priority if it switches in. Garchomp at 24% saved as backup.
Reasoning trace (266 words)
Let me analyze the situation: - Kingambit is at full HP (207/207) - Gholdengo is at 12% HP with Leftovers healing it to ~18% next turn - Kingambit has Supreme Overlord active (2 fainted allies = 20% more power) - Kowtow Cleave is super effective on Gholdengo (Dark vs Ghost) - Gholdengo is faster (93-149 vs Kingambit's 70) The key question: Can I KO Gholdengo this turn? Gholdengo at 12% HP. With Leftovers, it heals 1/16 of max HP at end of turn. So if I don't KO it, it heals to about 12% + 6.25% = ~18%. Kowtow Cleave: 85 BP, super effective (x2), Supreme Overlord boost (2 fainted = 1.2x), Black Glasses (1.2x). Total multiplier: 85 * 2 * 1.2 * 1.2 = 244.8 effective BP. Gholdengo's max HP is 162-194. At 12%, that's about 19-23 HP remaining. Kingambit's Attack is 205. With all those boosts, Kowtow Cleave should absolutely KO Gholdengo. Even if Gholdengo moves first with Flash Cannon, Kingambit is at full HP and resists Steel (Dark/Steel resists Steel). So Kingambit can take a hit and still KO. The answer is clearly Kowtow Cleave to finish off Gholdengo. After Gholdengo is KO'd, I'll need to deal with the remaining opponent Pokémon: one of palafin, toxapex, chandelure, whimsicott. Plan going forward: - Kingambit handles Whimsicott (Ironhead x2), Toxapex (Ironhead x2), Palafin (resists Water, Kowtow Cleave) - Chandelure is dangerous (x4 weak to Fire) - need Sucker Punch if it comes in - Garchomp at 24% is still useful as a backup or to handle certain threats I'll use Kowtow Cleave to KO Gholdengo.
Perplexity Decider V1.1 27B switched toGholdengoIncident report
Only one legal action: played without asking.
- Turn 5Perplexity Decider V1.1 27B used
Recover59% MOVE: recover, 28% MOVE: nastyplot, 8% MOVE: flashcannon
Qwen3.8 Flash usedKowtowcleaveOpponent brought Dragapult, Gholdengo, Chandelure - all fainted or about to be. Gholdengo at 12% with only Flash Cannon revealed. Kingambit at full HP with Supreme Overlord (1.2x) + Black Glasses (1.2x) + x2 SE Kowtow Cleave = guaranteed OHKO. This wins the game.
Reasoning trace (294 words)
Let me analyze the current situation: - My Kingambit is at full HP (207/207) with Supreme Overlord (2 fainted allies = 1.2x power boost) and Black Glasses (1.2x Dark power). - Opponent's Gholdengo is at 12% HP with Leftovers (will heal to ~18% next turn). - Gholdengo's only revealed move is Flash Cannon (Steel/Special). - Kingambit resists Flash Cannon (Steel vs Dark/Steel = 0.5x). - Kowtow Cleave is x2 super effective on Gholdengo (Dark vs Ghost). The damage calculation for Kowtow Cleave: - Base power: 85 - x2 SE = 170 effective - Black Glasses: 1.2x - Supreme Overlord: 1.2x (2 fainted allies) - Atk 205 vs Def ~103-161 This should easily KO Gholdengo at 12% HP. Even if Gholdengo heals with Leftovers first (to ~18%), Kowtow Cleave should still OHKO. After Gholdengo faints, the opponent's remaining Pokémon are: Palafin, Toxapex, Whimsicott (Dragapult, Chandelure, Gholdengo are all down - wait, they brought 3 of 6). The opponent brought 3 Pokémon total. We've seen: Dragapult (fainted), Gholdengo (active), Chandelure (fainted). So those are the 3 they brought! Wait, let me re-read: "The opponent brought 3 of the 6 it showed at team preview: all have been seen." So the opponent's team was: Dragapult, Gholdengo, Chandelure. All three have been seen. Dragapult and Chandelure are fainted. Gholdengo is at 12%. So if I KO Gholdengo now, I win the game! Kowtow Cleave is the obvious choice - it's guaranteed to hit (no accuracy check), super effective, and with all the boosts it will absolutely KO Gholdengo at 12% HP. Let me confirm: Kingambit's Kowtow Cleave with Supreme Overlord (1.2x) and Black Glasses (1.2x) on a x2 SE target at 12% HP... yes, this is a guaranteed OHKO. I'll use Kowtow Cleave to finish the game.