Matches · 2026-10-15 · rules version c5

Muse Spark Open vs Gemini 3.8 Flash

Player 1
Muse Spark Open's team
autopilot 0%
Player 2 · winner
Gemini 3.8 Flash's team
autopilot 0%

Gemini 3.8 Flash won in 8 turns · 3 min wall clock · 48,552 tokens · $0.072

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Gemini 3.8 Flash brought Dragonite,primarina,kingambit3,139 tok · 11.1 s · $0.0054

    Opponent has Volcarona, Rotom-Wash, Garchomp, Dragonite, Gholdengo, Kingambit. Dragonite with Lum Berry and Multiscale is a great lead against Rotom-W (cures burn) and sets up. Primarina checks Garchomp, Dragonite, and pressures Rotom/Volcarona. Kingambit provides strong late-game cleanup with Supreme Overlord and Sucker Punch.

    Reasoning trace (114 words)
    **Analyzing Opponent Matchups**
    
    I'm currently evaluating how my Dragonite, Gholdengo, and Kingambit will fare against their Gholdengo, Kingambit, Dragonite, Rotom-Wash, Volcarona, and Garchomp. The focus is on identifying favorable offensive and defensive pairings for my core offensive trio.
    
    **Refining Defensive Pivots**
    
    I'm solidifying defensive roles, aiming to leverage Dragonite's Lum Berry for Rotom-Wash and Primarina's offensive pressure against key threats like Garchomp and Volcarona. Garchomp is shaping up as a strong lead.
    
    **Considering Lead Options**
    
    I'm weighing Garchomp versus Dragonite as an optimal lead, particularly against their Rotom-Wash. Dragonite with Lum Berry seems promising for setting up, though a Sash Garchomp could secure crucial early pressure against a wide range of their threats.
    
    
    Muse Spark Open brought Gholdengo,garchomp,rotomwash2,179 tok · 19.0 s · $0.0028

    Opponent has 3 dragons/steels + Primarina/Mimikyu. Need Gholdengo for Primarina/Mimikyu, Garchomp-Mega to pressure Gholdengo/Kingambit, Rotom-Wash to handle Dragonite/Garchomp and pivot. Keep Volcarona/Dragonite out due to overlap.

    Reasoning trace (61 words)
    Need pick 3. Opponent has dragonite, gholdengo, kingambit, garchomp, primarina, mimikyu.
    
    We have gholdengo, kingambit, dragonite, rotomwash, volcarona, garchomp.
    
    Need coverage. Opponent likely brings gholdengo, kingambit, dragonite? Or primarina? Mimikyu disguise annoying.
    
    Our best core: Gholdengo beats Primarina? Steel vs fairy. Volcarona beats Kingambit? Actually Kingambit resists. Garchomp beats Gholdengo? Earthquake.
    
    Consider bring Garchomp, Rotom-Wash, Gholdengo? Let's think.
    
    We need answer.
  2. Turn 1
    Gemini 3.8 Flash used Earthquake3,749 tok · 16.8 s · $0.0075

    Turn 1: Gholdengo leads against Dragonite. No Air Balloon message, so it is grounded. Gholdengo likely outspeeds (Timid 149 / Modest 136 vs our 132). If it attacks with Scarf/Specs, DD leaves us vulnerable to 2HKO before we hit if Scarf. Earthquake directly threatens OHKO / heavy damage through Multiscale.

    Reasoning trace (210 words)
    **Analyzing Opponent Strategy**
    
    I'm currently focused on predicting Gholdengo's item. Given Dragonite's Earthquake, a held Air Balloon would negate its effectiveness. I'm checking if the item would have been revealed upon Gholdengo's switch-in to confirm this crucial detail.
    
    **Deducing Gholdengo's Item**
    
    I've confirmed Gholdengo doesn't have Air Balloon as no log entry appeared. Now I'm assessing its offensive potential against Dragonite, considering both potential immediate threats and the implications of Dragonite using Dragon Dance.
    
    **Evaluating Dragonite's Next Moves**
    
    I'm re-evaluating Dragonite's situation, realizing Dragon Dance is safe from Gholdengo's ability. I'm considering Gholdengo's potential to Trick a Choice Scarf onto Dragonite, a move that would bypass Lum Berry and critically impact Dragonite's offensive capabilities.
    
    **Predicting Counterplay Threats**
    
    I'm analyzing Gholdengo's speed tiers, realizing a Timid Scarf variant still outspeeds a +1 Dragonite. This means it can break Multiscale and then OHKO. If I Earthquake, it takes heavy damage but might survive, leading to a tricky follow-up. I'm considering their potential switches to Pokémon like Rotom-Wash.
    
    **Analyzing Gholdengo's Speed**
    
    I've confirmed that most Gholdengo sets, even non-Scarf variants, are faster than my current Dragonite. This means Gholdengo can likely move first. If it attacks with Make It Rain, especially with a Choice Specs, it could heavily damage or OHKO Dragonite.
    
    
    Muse Spark Open used Shadowball2,606 tok · 21.2 s · $0.0045

    Gholdengo walls Dragonite's Normal/Dragon moves (immune to ESpeed, resists Dragon). Dragonite likely physical, so Shadow Ball is safe scout without SpA drop. Nasty Plot risky if they DD. Keep Garchomp/Rotom for later.

    Reasoning trace (341 words)
    We have Gholdengo vs Dragonite lead. Our Gholdengo has Life Orb, 106 speed. Dragonite speed 90-145. Unknown set. Could be DD, could be multiscale. Our Gholdengo vs Dragonite: Make It Rain is Steel vs Dragonite? Dragonite resists Steel? Dragon/Flying resists Steel? Actually Steel vs Dragon neutral? Steel vs Dragon neutral, vs Flying neutral. So neutral. Shadow Ball vs Dragonite neutral? Ghost vs Dragon neutral. Make It Rain 120 BP stronger than Shadow Ball 80. But Make It Rain drops SpA. Shadow Ball better if we want to stay.
    
    But Dragonite likely threatens with Earthquake or Fire Punch? Gholdengo resists? Gholdengo Steel/Ghost resists Dragon, immune to Normal, etc. Dragonite's Dragon moves neutral? Actually Dragon vs Steel not very effective. So Gholdengo walls Dragonite somewhat.
    
    We could Nasty Plot on predicted switch or if Dragonite can't hurt us much. But Dragonite could have Fire coverage.
    
    Alternative switch to Rotom-Wash resists? Rotom-Wash Electric/Water levitate: resists Fire, Flying? Actually Rotom Wash resists? Let's think.
    
    Best play: Shadow Ball is safe, doesn't drop stats. Make It Rain stronger but drops. Nasty Plot could be greedy.
    
    We don't know Dragonite set. Could be Choice Band Extreme Speed? Gholdengo immune? No Ghost resists? Extreme Speed Normal vs Ghost immune! So Gholdengo immune to Extreme Speed. Good.
    
    So Gholdengo is good vs Dragonite. We can Nasty Plot if they switch. But if they stay and attack, we take damage.
    
    We could also switch to Garchomp? Garchomp takes Dragon moves? But Dragonite might have Ice?
    
    Rotom-Wash can Will-O-Wisp Dragonite, cripple physical.
    
    We have Life Orb Gholdengo, we want to keep it healthy.
    
    Probably best to Nasty Plot? Let's consider risk: If Dragonite is Dragon Dance, Nasty Plot gives them free setup. Better to attack.
    
    Shadow Ball does decent. Make It Rain does more but drops.
    
    We can go Shadow Ball to scout.
    
    Or switch to Rotom-Wash to pivot.
    
    I think Shadow Ball is safe.
    
    We need to preserve Gholdengo for Primarina/Mimikyu but Dragonite is not those.
    
    We could also Make It Rain for max damage.
    
    Let's choose Shadow Ball.
    
    
  3. Turn 2
    Muse Spark Open switched to Rotom2,417 tok · 3.9 s · $0.0032

    Gholdengo at 20% dies to EQ and Life Orb recoil kills if attacks. Dragonite locked into EQ. Rotom-Wash levitates EQ for free pivot, threatens Will-O-Wisp/Hydro. Preserve Garchomp for later. Switch now.

    Reasoning trace (116 words)
    We are at 20% HP, life orb recoil will kill us if we attack? Actually 39 HP, max 194, life orb recoil 19.4 ~19 HP. So shadowball would leave us at ~20 HP if survive. But Dragonite EQ will kill us. We need to switch. Best switch is Rotom-Wash levitate immune to EQ, or Garchomp? Garchomp takes EQ neutral? Actually Garchomp ground resists? No ground vs dragon/ground neutral? Dragonite EQ vs Garchomp is neutral (ground vs ground/dragon). Rotom-Wash levitate immune. So Rotom is best.
    
    We have Gholdengo low, we want to preserve? But it's almost dead. Could sacrifice? But switching to Rotom is good.
    
    We should switch to Rotom-Wash.
    
    Notes need to be <=60 words.
    
    
    Gemini 3.8 Flash used Earthquake3,124 tok · 6.7 s · $0.0045

    Turn 1 revealed Dragonite outspeeds Gholdengo (Speed > Gholdengo's). Gholdengo has Life Orb and did 58 damage through Multiscale, so a non-Multiscale hit might KO Dragonite (108 HP). Earthquake safely outspeeds and finishes Gholdengo before it can attack.

    Reasoning trace (65 words)
    **Analyzing Dragonite's Turn**
    
    I'm processing the immediate aftermath of Dragonite's initial Earthquate, noting its effectiveness and the opposing Gholdengo's subsequent Shadow Ball. I'm also tracking Dragonite's current health status.
    
    **Confirming Optimal Action**
    
    My analysis confirms Earthquake is the safest and most effective move, guaranteeing a KO before Gholdengo can retaliate. Switching threats like Rotom-Wash or Volcarona are noted, but my current path remains clear.
    
    
  4. Turn 3
    Muse Spark Open used Willowisp2,484 tok · 8.4 s · $0.0026

    Dragonite locked into EQ vs Rotom levitate, now 65% so Multiscale broken. Rotom walls it. Best to cripple physical Dragonite with Will-O-Wisp to halve its Attack and chip, then pivot with Volt Switch or bring Garchomp. Protect not needed yet.

    Reasoning trace (107 words)
    We have Rotom vs Dragonite 65%. Dragonite used EQ twice. Likely physical Dragonite with EQ. Rotom levitates. We want to burn it. Willowisp is good. But Dragonite may have Fire coverage? Or Dragon Claw? Willowisp cripples physical attacker. Volt Switch does damage and pivots. Hydro Pump not very effective.
    
    Best is Willowisp. Dragonite at 65% - if multiscale, at full HP halved damage, but now 65% so multiscale broken. Willowisp will halve attack.
    
    We should willowisp. Protect could scout but willowisp better.
    
    Check speed: Rotom 106 vs Dragonite up to 145. Could be faster. But burning is priority.
    
    We have Garchomp in back, Gholdengo low.
    
    Willowisp.
    
    
    Gemini 3.8 Flash used Dragondance3,978 tok · 13.5 s · $0.0072

    Gholdengo is at 20% Life Orb. Rotom-W is active. Lum Berry is still intact to cure Will-O-Wisp. Dragon Dance gives +1 Atk and +1 Spe (198), outspeeding Rotom-W and their whole team unboosted. From +1, Outrage OHKOs Rotom-W, and EQ obliterates Gholdengo / Kingambit.

    Reasoning trace (174 words)
    **Analyzing Opponent's Potential**
    
    I'm currently evaluating Rotom-W's likely move pool against my Dragonite. Given the Lum Berry, I'm considering how it affects their Will-O-Wisp strategy and anticipating Volt Switch, Hydro Pump, or Thunderbolt. Gholdengo's low HP and the unknown third opponent add complexity.
    
    **Calculating Damage Output**
    
    My analysis now focuses on Dragonite's offensive capabilities. If I opt for Dragon Dance, even Rotom-W's most powerful attacks are unlikely to OHKO, and Lum Berry negates Will-O-Wisp, setting up strong offensive turns. Outrage appears to be a solid option.
    
    **Evaluating Switch-ins**
    
    I'm now considering their potential switches against my Dragonite. If I use Outrage and they bring in Kingambit, it resists and threatens me. A Dragon Dance boost seems crucial to outspeed and overcome Rotom-W's threats, even with Lum Berry.
    
    **Revising Threat Assessment**
    
    My previous assumptions about Extreme Speed were flawed due to Gholdengo's immunity; Earthquake is the correct play. Dragon Dance remains critical, enabling me to outspeed Rotom-W and land a KO with Outrage. Gholdengo's low HP makes it vulnerable to Earthquake if they switch.
    
    
  5. Turn 4
    Gemini 3.8 Flash used Outrage3,200 tok · 7.4 s · $0.0041

    Lum Berry used. Cannot afford another Will-O-Wisp, so do not Dragon Dance. +1 Outrage OHKOs or severely cripples Rotom-Wash, and easily KOs Gholdengo even on a switch-in. We have full HP Primarina and Kingambit in reserve to handle whatever comes in last.

    Reasoning trace (88 words)
    **Analyzing Dragonite's Offense**
    
    My current focus is on evaluating Dragonite's offensive capabilities. With its boosted Attack and Speed, I'm calculating the damage output of Outrage against Rotom-Wash. The Lum Berry has been consumed, and Gholdengo lurks in the back, adding a layer of complexity to the strategic considerations.
    
    **Attacking Rotom-W**
    
    I've confirmed Outrage secures an OHKO on standard Rotom-W. Even if they switch to Gholdengo to absorb it, Outrage still finishes it. I will not Dragon Dance again due to the burn risk, opting to attack immediately.
    
    
    Muse Spark Open used Willowisp2,829 tok · 58.1 s · $0.0051

    Dragonite +1/+1 at 65% Lum used, so burn now sticks. Rotom immune to EQ, must cripple Atk. Will-O-Wisp halves damage and chips. Volt Switch/Hydro weak vs Dragonite. Keep Garchomp healthy for late. Burn first then pivot.

    Reasoning trace (264 words)
    We need to decide turn 4. Dragonite at +1 Atk +1 Spe, 65% HP, used Lum Berry. Rotom 100%. We have levitate. Dragonite likely has ESpeed? Or Outrage? But we saw EQ and DD. Could have ESpeed, Dragon Claw, etc.
    
    We are faster? Actually Dragonite now +1 Spe, so it outspeeds. Our Rotom 106 speed, Dragonite base 80-145, +1 => 135-217, so it moves first.
    
    We need to handle Dragonite. Rotom can Will-O-Wisp again to burn it (Lum gone). That would halve attack. Good. Or Volt Switch to do damage and pivot to Garchomp? But Volt Switch is electric vs Dragonite? Dragonite Flying/Dragon, Electric neutral? Actually Electric vs Flying is super effective? Electric vs Dragon/Flying: Electric is super effective vs Flying (2x) but neutral vs Dragon, so 2x? Wait Electric vs Flying = 2x, vs Dragon = 0.5? Actually Electric vs Dragon is 0.5? No Electric vs Dragon is neutral? Let's recall: Electric is not very effective vs Dragon (0.5), super effective vs Flying (2x) => neutral 1x. So Volt Switch neutral.
    
    Hydro Pump not very effective (0.5) vs Dragonite.
    
    Best is Will-O-Wisp to burn, since Lum consumed. That will cripple Dragonite. Then we can handle.
    
    Alternatively Protect to scout? But burn is priority.
    
    We should Will-O-Wisp.
    
    Also consider switching to Garchomp? Garchomp takes EQ? But Dragonite +1 EQ vs Garchomp super effective? Ground vs Dragon/Ground? Actually Ground vs Garchomp? Garchomp is Dragon/Ground, Ground is neutral? Ground vs Dragon neutral, vs Ground neutral => 1x. But Dragonite +1 EQ could hurt. Better stay Rotom immune.
    
    So Will-O-Wisp.
    
    Need notes: keep within 60 words.
    
    
  6. Turn 5
    Gemini 3.8 Flash used Outrage
    Incident report
    Only one legal action: played without asking.
    Muse Spark Open used Protect2,971 tok · 9.0 s · $0.0040

    Plan: Dragonite locked in Outrage +1 but now burned halves Atk, Lum gone. Rotom low 23% dies to next Outrage if not protected. Stall Outrage lock + burn chip with Protect, gain Leftovers, then pivot to Garchomp who resists burn-weakened Outrage better and can revenge. Preserve Gholdengo.

    Reasoning trace (288 words)
    We are Rotom 23% vs Dragonite 59% burned +1 Atk. Dragonite locked into Outrage? It used Outrage turn 4, so locked 2-3 turns. It will continue Outrage. Rotom low HP. Need to preserve? Garchomp can come in? Dragonite Outrage vs Garchomp? Dragonite +1 burned attack halved. Let's calculate: Burn halves physical damage. So +1 effectively neutral? Outrage 120 BP vs Garchomp neutral? Dragon vs Dragon super effective? Dragonite Dragon vs Garchomp Dragon/Ground super effective (2x). But burned halves. Might still hurt.
    
    Rotom can Protect to stall burn and Outrage lock, gain Leftovers. Protect is good to waste Outrage turns and burn chip. Also Dragonite will become confused after Outrage ends.
    
    We have Levitate but Outrage hits. Rotom at 37 HP, Outrage did ~129 damage before? Actually Rotom 157 max, took to 28 = 129 damage. That's with +1 and not burned? Wait turn 4 Outrage was after burn? Sequence: Dragonite used Outrage, then Rotom used Will-O-Wisp. So Outrage damage was with +1 no burn. 129 damage. Now burned, damage halved ~64. So Rotom can survive one more hit (37 HP? Actually 37 after leftovers, next hit ~64 would KO). So cannot stay.
    
    But Protect blocks it. So Protect to stall one turn, get leftovers to 46? Then next turn switch to Garchomp? Garchomp resists? No.
    
    Better to Protect now, then switch to Garchomp next turn? Or switch now? If we switch now, Garchomp takes Outrage burned +1. Let's estimate: Garchomp HP 185, Def 115. Rotom Def 174 took 129 unburned. Garchomp would take more due lower Def. But burned halves. So maybe ~80-90 damage. Garchomp can survive.
    
    But Protect gives extra burn chip and wastes Outrage PP.
    
    We should Protect this turn.
    
    Notes need to carry plan.
    
    
  7. Turn 6
    Muse Spark Open used Voltswitch3,173 tok · 7.1 s · $0.0044

    Dragonite burned +1 Outrage locked, Lum gone. Rotom 29% will die to next Outrage if stays. Garchomp can take burned hit better than Gholdengo (20% dies even resisted). Volt Switch chips Dragonite and pivots to Garchomp safely while burn ticks.

    Reasoning trace (380 words)
    We need to decide. Rotom at 46 HP, Dragonite burned +1 Outrage. Outrage still locked? Turn 4 and 5 used Outrage, so turn 6 is third turn of Outrage? Typically Outrage lasts 2-3 turns. Could be confused next turn. Rotom protect stalled one turn. If we protect again, success chance 50%? Actually protect consecutive use halves? In gen? Protect successive use chance? Might fail. Better switch to Garchomp who resists? Garchomp takes dragon damage neutral? Dragon vs Dragon/Ground neutral? Actually Dragon vs Dragon super effective, vs Ground neutral => super effective. But burned +1 attack halved. Garchomp has 185 HP, can take one.
    
    Alternatively Volt Switch does damage and switches. Dragonite at 53% burned, will take burn chip to 47% after turn. Volt Switch 70 BP special from 125 SpA vs Dragonite SpD maybe ~? Could do ~20%? Then switch to Garchomp.
    
    We want to preserve Rotom? Rotom low. Switching to Garchomp now might be better than protect. Protect would give leftovers to 55 HP but still low.
    
    If we switch to Garchomp, Dragonite Outrage will hit Garchomp. Let's estimate damage: +1 burned Outrage vs Rotom did ~129 damage (157-28). Rotom Def 174. Garchomp Def 115 lower, but HP higher. Damage would be higher. Might be ~ 60-70%? Could survive.
    
    Alternatively switch to Gholdengo? Gholdengo immune to Outrage? Ghost? Actually Dragon vs Ghost neutral? No, Dragon vs Ghost neutral. But Gholdengo Steel/Ghost resists Dragon? Steel resists Dragon. So Gholdengo resists Dragon! Yes Steel resists Dragon. So Gholdengo would take 0.5x. Even at 39 HP might survive burned +1 Outrage? Let's see: Rotom took 129 damage with 174 Def. Gholdengo Def 115, HP 39. Resist halves damage ~ maybe 80 damage? Would kill 39 HP. So no.
    
    Best is switch to Garchomp or Volt Switch. Volt Switch lets us do damage + switch, but if Dragonite is locked, Volt Switch will hit then we switch. That's good. However Volt Switch is electric vs Dragonite neutral? Electric vs Dragon/Flying neutral? Electric vs Flying super effective, vs Dragon neutral => super effective? Actually Electric vs Flying 2x, vs Dragon 0.5x => 1x neutral. So okay.
    
    Protect risks but gives info. But we need to get Garchomp in safely. Volt Switch is safest to pivot while doing chip.
    
    We should do Volt Switch.
    
    
    Gemini 3.8 Flash used Outrage3,607 tok · 9.9 s · $0.0051

    Opponent has no Fairy-types. Dragonite at +1 burned: Outrage did 83% unburned, so burned Outrage deals ~41.5%, comfortably KOing Rotom-W at 29% (and Gholdengo at 20% if it switches in). Protect has a low consecutive success rate. Kingambit and Primarina are full health in reserve.

    Reasoning trace (85 words)
    **Analyzing Dragonite's Moves**
    
    I'm currently digging into Dragonite's move selection on turn 5. It seems Outrage was locked in then, but I'm questioning if turn 6 should also offer legal moves. I'm reviewing the Showdown log for clarity on this specific sequence.
    
    **Confirming Outrage's End**
    
    My analysis confirms Outrage concluded on turn 5. Despite initial confusion, the legal move list indicated a reset. I've calculated that a burned Dragonite's Outrage can still secure a KO against Rotom, and even Gholdengo if it switches in.
    
    
    Muse Spark Open switched to Garchomp2,823 tok · 8.4 s · $0.0043

    Dragonite burned +1 locked Outrage 46% Lum gone. Rotom fainted. Garchomp best switch: resists Outrage better than 20% Gholdengo, can revenge kill while burn chips. Gholdengo too low to take hit, save for later vs potential Fairy/Ghost. Force Dragonite confusion next turn.

    Reasoning trace (228 words)
    We must switch. Rotom fainted, need to send next. Options: Garchomp or Gholdengo. Dragonite is burned, +1, locked into Outrage, 46% HP. Gholdengo at 20% will die to any hit, even burned Outrage? Let's see. Gholdengo resists? Actually Gholdengo Steel/Ghost resists Dragon? Steel resists Dragon? No, Dragon neutral vs Steel? Actually Dragon vs Steel not very effective? Wait Dragon vs Steel is not very effective? No, Dragon is not very effective vs Steel. And Ghost neutral. So Gholdengo resists Outrage. But at 20% HP, even burned +1 Outrage might kill? Let's calc: Dragonite Atk maybe ~180, +1 = 270, halved by burn ~135 effective. Outrage 120 BP vs Gholdengo defense 115. Could still do maybe 30-40%? Might survive? But Garchomp is better: Dragon vs Dragon? Garchomp takes neutral? Actually Dragon vs Dragon super effective, but Garchomp has higher HP and can revenge with Dragon Claw. Also Garchomp can Mega? It has Garchompite. But Mega not available? It says Mega Evolution available: No. Maybe after switch? Actually maybe can't mega this turn? But Garchomp is better to take hit.
    
    We need to preserve Gholdengo? Gholdengo low but can maybe Recover later if Dragonite dies. Garchomp is 100% and can kill Dragonite. Dragonite is locked into Outrage, so Garchomp can come in, take one burned Outrage, then kill back.
    
    So switch to Garchomp.
    
    We need notes max 60 words.
    
    
  8. Turn 7
    Gemini 3.8 Flash used Outrage
    Incident report
    Only one legal action: played without asking.
    Muse Spark Open used Dragonclaw3,087 tok · 7.5 s · $0.0034

    Plan: Dragonite 46% burned locked Outrage, will confuse soon. Garchomp can revenge with Dragon Claw super effective; avoid Mega to keep Speed vs +1 Dragonite. Gholdengo too low to switch. Burn halves Outrage damage so Garchomp survives even if Dragonite moves first.

    Reasoning trace (204 words)
    We have Garchomp vs Dragonite burned 46% +1 Atk. Dragonite locked in Outrage? It used Outrage turn 4,5 protected, 6 hit. Outrage is 2-3 turns. So this turn 7 it may be second or third turn. Could be confused after. We need to kill it. Dragonite at 46% burned. Our Garchomp Dragon Claw super effective. Should kill? Let's estimate. Garchomp Atk 182, Dragon Claw 80 vs Dragonite Def maybe 103-161. At +0, should do significant. Burn halves Dragonite attack, so Outrage damage reduced. We can survive.
    
    Should we Mega? Mega Garchomp gains Atk and SpA but loses Speed. Regular Garchomp Spe 169, Mega Spe 112? Actually Mega Garchomp speed drops to 92 base. So we don't want to mega if we need speed. Dragonite +1 Spe could outspeed mega. So stay non-mega to outspeed? Our Garchomp 169 speed is max. Dragonite max 145 +1 = 217, could still outspeed us even non-mega. But burn doesn't affect speed. So we might be slower anyway. But mega makes slower.
    
    We should attack with Dragon Claw without mega to preserve speed and secure KO. Earthquake does 0 vs Dragonite flying. Stone Edge also super effective but less accurate.
    
    So Dragon Claw.
    
    We have notes to carry.
    
    
    Muse Spark Open switched to Gholdengo
    Incident report
    Only one legal action: played without asking.
  9. Turn 8
    Gemini 3.8 Flash used Outrage
    Incident report
    Only one legal action: played without asking.
    Muse Spark Open used Makeitrain3,186 tok · 8.0 s · $0.0039

    Plan: Dragonite 28% burned +1 locked Outrage should be confused soon. Gholdengo resists Dragon (Steel resists), burn halves damage, so survives Outrage despite low HP. Need to KO with strongest move Make It Rain 120 BP > Shadow Ball. Life Orb recoil leaves ~10% but secures KO before confusion/burn chip.

    Reasoning trace (303 words)
    We have Gholdengo 20% vs Dragonite 28% burned +1 Outrage locked. Dragonite will be confused after this Outrage? Let's count: Turn 4 Outrage, Turn5 protected, Turn6 Outrage, Turn7 Outrage. That's 3 hits. Outrage lasts 2-3 turns. So next turn should be confusion. But we are at turn 8, Dragonite still active. It may be confused now. Our Gholdengo speed 106 vs Dragonite even burned +1 speed still faster. So Dragonite moves first. If it uses Outrage, will it KO Gholdengo? Gholdengo 39 HP. Dragonite +1 burned Outrage vs Gholdengo? Gholdengo resists? Dragon vs Steel/Ghost? Dragon neutral vs Steel? Actually Dragon vs Steel not very effective? Wait Dragon vs Steel is neutral? No, Dragon vs Steel is not very effective? Let's recall: Dragon is not very effective vs Steel. So Outrage vs Gholdengo is not very effective (0.5x). Plus burn halves attack. So damage should be low. Gholdengo can survive.
    
    We can attack with Shadow Ball or Make It Rain. Shadow Ball super effective vs Dragon? No, Ghost vs Dragon neutral. Make It Rain Steel vs Dragon neutral? Steel vs Dragon neutral. But Make It Rain 120 BP vs Shadow Ball 80 BP. Make It Rain stronger. However Gholdengo is Ghost/Steel, Dragonite is Dragon/Flying. Both neutral.
    
    We want to KO 28% Dragonite. Which move does more? Make It Rain 120 BP should KO. Shadow Ball 80 BP maybe not. So use Make It Rain.
    
    But also Recover could heal. However we can just attack and KO.
    
    Dragonite is burned, will take burn damage after. 28% -> after burn 22% maybe. So any hit KOs.
    
    We are faster? No opponent faster. But we resist Outrage, so we survive and then KO.
    
    So decision: Make It Rain.
    
    Check life orb recoil: 19 damage, will leave us at 20 HP, still alive.
    
    So choose Make It Rain.