Matches · 2026-10-15 · rules version c5

PokéChamp vs Muse Spark Open

Player 1 · winner
Muse Spark Open's team
Player 2
Muse Spark Open's team
autopilot 0%

PokéChamp won in 11 turns · 2 min wall clock · 40,289 tokens · $0.057

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    PokéChamp brought Garchomp,kingambit,gholdengo
    Muse Spark Open brought Gholdengo,garchomp,volcarona2,441 tok · 9.0 s · $0.0039

    Mirror match vs same 6. Need balanced offense: Gholdengo blocks status and sets up, Garchomp-Mega is fastest physical sweeper, Volcarona QD beats Rotom/Wash and Kingambit. Lead Gholdengo to scout.

    Reasoning trace (191 words)
     to=self<|message|>Mirror match. Need to pick 3. Need to consider meta. We have Gholdengo, Kingambit, Dragonite, Rotom-Wash, Volcarona, Garchomp.
    
    In mirror, need to anticipate. Volcarona with Lum berry strong vs Will-o-wisp. Garchomp mega vs Dragonite mega. Gholdengo blocks status.
    
    We need balanced team. Probably bring Gholdengo, Garchomp, Volcarona? Or Dragonite?
    
    Let's think: Opponent is scripted control bot, not LLM, exact copy. Might bring balanced.
    
    We should bring Gholdengo lead? GoodAsGold blocks Will-o-wisp. Nasty Plot sweeper.
    
    Kingambit with Sash good vs faster threats.
    
    Dragonite with Multiscale + DD + Roost + ESpeed strong.
    
    Rotom-Wash defensive pivot.
    
    Volcarona QD sweeper.
    
    Garchomp mega sweeper.
    
    In 3v3, need coverage. Choose Gholdengo, Garchomp, Volcarona maybe? Or include Dragonite for priority.
    
    Let's pick BRING: gholdengo, garchomp, volcarona - gives special, physical, setup.
    
    Alternatively bring Dragonite over Volcarona? Volcarona speed 167 max, Gholdengo 106, Garchomp 169. Good speed tier.
    
    Let's bring Gholdengo lead, Garchomp, Dragonite? Hmm.
    
    We need Rotom to check Garchomp? But Gholdengo resists?
    
    Mirror: Gholdengo weak to Ghost/Dark. Kingambit threatens it. So having Kingambit ourselves helps.
    
    Maybe best is Gholdengo, Kingambit, Garchomp - steel heavy but covers.
    
    Let's decide: Bring Gholdengo, Garchomp, Volcarona. Aggressive setup.
    
    
  2. Turn 1
    PokéChamp used Earthquakemega
    Muse Spark Open switched to Garchomp2,676 tok · 13.0 s · $0.0043

    Gholdengo slower and weak to EQ (Steel/Ghost takes 2x Ground). Can't risk staying vs unknown Garchomp set. Switch to own Garchomp to absorb EQ neutrally and threaten back. Preserve Gholdengo for later.

    Reasoning trace (327 words)
    We have Gholdengo vs Garchomp. Garchomp likely has Earthquake super effective? Gholdengo is Steel/Ghost. Ground? Steel resists? Actually Steel/Ghost: Ground neutral? Ghost immune to? No. Steel resists? Let's see: Gholdengo typing Steel/Ghost. Ground vs Steel super effective, vs Ghost neutral => super effective. So Earthquake hits hard. Also Dragon Claw neutral. Gholdengo slower, will take hit before acting.
    
    We have Volcarona and Garchomp in back. Opponent's Garchomp unknown item. Our Gholdengo has Life Orb, Make It Rain 120 BP Steel. Steel vs Dragon/Ground? Steel vs Dragon neutral, vs Ground neutral. So neutral. Shadow Ball vs Garchomp: Ghost vs Dragon neutral, vs Ground neutral. So both neutral.
    
    But Gholdengo is specially offensive, Garchomp has lower SpD. Could we OHKO? Let's estimate. Gholdengo SpA 203, Life Orb, 120 BP vs Garchomp SpD maybe 94-150. Likely 2HKO? But we are slower and will take Earthquake. Gholdengo Def 115, HP 194. Garchomp Atk 135-200. Earthquake 100 BP super effective (2x). Could be heavy damage, maybe OHKO? Let's calc rough: Atk 182 vs Def 115, 100*2 =200 effective. Could do ~70-90%? Might be risky to stay.
    
    Better switch to our own Garchomp? Our Garchomp resists? Dragon/Ground vs Earthquake? Ground vs Dragon/Ground? Not very effective? Actually Ground vs Dragon neutral, vs Ground neutral? Wait Ground vs Ground? No. But Garchomp is Dragon/Ground, Earthquake is Ground, hits neutral? Dragon resists? No. So neutral. And Rough Skin punishes contact. But opponent Garchomp likely will use Earthquake or Dragon Claw or Swords Dance or Stone Edge.
    
    Alternatively Volcarona resists? Volcarona Bug/Fire, Ground? Fire resists? No. Bug? Ground vs Bug neutral, vs Fire neutral. So neutral. But Volcarona has lower Def 85, HP 162, would take big damage from Stone Edge or Dragon Claw.
    
    Best switch is to Garchomp to absorb Earthquake? Garchomp has higher HP and Def. Also can threaten with Dragon Claw.
    
    We could also stay and attack, but risk losing Gholdengo early. Gholdengo is valuable vs Rotom Wash etc.
    
    So switch to Garchomp.
    
    
  3. Turn 2
    PokéChamp used Dragonclaw
    Muse Spark Open used Dragonclawmega2,770 tok · 8.8 s · $0.0036

    Low HP but faster. Opp Mega Garchomp EQ did 60% - next KOs. Must hit first. Dragon Claw SE vs EQ neutral, so Dragon Claw best. Mega evolve to boost Atk/Def and secure damage/KO chance. Preserve Gholdengo/Volc for later.

    Reasoning trace (268 words)
    We are at 40% HP, opponent Mega Garchomp. We are faster (169 vs 100-158). We can Mega evolve. Need to decide.
    
    We have Dragon Claw super effective. Earthquake neutral? Actually Ground vs Dragon/Ground? Ground not very effective vs? Dragon/Ground resists? Ground vs Dragon neutral, vs Ground neutral? So Dragon Claw better.
    
    But we are low HP. Opponent EQ will do maybe ~? We took 111 damage from 185 = 60% . So next EQ will KO us if we don't mega? Mega Garchomp has higher defenses? Let's see: Mega Garchomp stats: Atk 171-244, Def 121-183. Our Garchomp base Def 115, Mega Def? Actually Garchompite mega gives more Atk and SpA etc. Might increase bulk? Need check.
    
    We are faster, we can attack. Dragon Claw 80 BP super effective (2x). Earthquake 100 BP neutral. So Dragon Claw does 160 effective vs EQ 100. So Dragon Claw better.
    
    Should we Mega? Mega evolution will increase our stats, likely increase Attack and maybe bulk. So we should Mega and Dragon Claw.
    
    Alternatively switch? Gholdengo resists Dragon but weak to EQ. Volcarona? Bug/Fire neutral to Ground? Actually Fire resists? Ground neutral vs Volcarona? Bug/Fire takes neutral from Ground? Fire resists? No. But Volcarona could take EQ? Let's see.
    
    Better to attack with Mega Dragon Claw. We outspeed and can do big damage. Maybe KO? Let's estimate: Our Atk 182, Mega maybe higher ~ 200+? Opponent HP 183-215. Dragon Claw 80*2=160. Could be ~ 60-80% damage.
    
    We should Mega Dragon Claw.
    
    Also consider Swords Dance? No, we are low HP, will die.
    
    So decision: MOVE: dragonclaw [MEGA]
    
    Need notes: 60 words max.
    
    
    Muse Spark Open switched to Volcarona3,011 tok · 12.4 s · $0.0065

    Opp Garchomp at 18% will be KO'd by any hit. Gholdengo is 2x weak to EQ while Volcarona takes neutral from both EQ/DClaw, so Volcarona is safer revenge killer. Preserve Gholdengo for later setup.

    Reasoning trace (552 words)
    We have fainted Garchomp, need switch. Opponent Garchomp at 18% HP. We have Gholdengo and Volcarona left. Need to decide switch.
    
    Opponent Garchomp low, likely will be switched or attack. Both our mons can revenge kill? Gholdengo has Shadow Ball? Not super effective vs Dragon/Ground but neutral. Make It Rain steel vs dragon? Neutral? Steel vs Dragon neutral. Ghost vs Dragon neutral. Volcarona Bug Buzz? Not great vs Dragon. Fiery Dance vs Dragon? Fire vs Dragon neutral? Actually Fire not super effective. But any attack will KO 18% HP.
    
    But we must consider opponent's remaining two unknown. Could be anything. We need to pick best switch to KO and preserve.
    
    Gholdengo is immune to Earthquake due to? Wait Gholdengo Steel/Ghost - Ground? Actually Steel/Ghost: Ground? Let's see: Ghost immune to Normal/Fighting, but Ground hits? Steel resists? No, Gholdengo ability Good as Gold blocks status, but typing: Steel/Ghost takes neutral? Ghost not immune to Ground. Steel? Ground vs Steel super effective? Actually Ground super effective vs Steel. So Gholdengo weak to Ground. But earlier notes said 2x Ground. Yes.
    
    Volcarona Bug/Fire: Ground? Fire resists? No. Bug? Ground vs Bug neutral? Fire vs Ground? Actually Volcarona takes neutral to Earthquake? Bug/Fire: Ground neutral? Let's check: Fire resists? No. So Volcarona also takes neutral? But Volcarona has 4x weakness to Rock, but not Ground.
    
    Which is better to send? Gholdengo has higher SpA 203 and Shadow Ball 80 BP will definitely KO 18% Garchomp. Volcarona also can KO with any move.
    
    But we need to think about next turn: opponent after Garchomp dies will bring something else. If we bring Gholdengo now, opponent might bring Kingambit which resists Ghost/Steel and threatens with Dark. If we bring Volcarona, opponent might bring Rotom-Wash which walls Volcarona.
    
    We have both. Which is more valuable to preserve? Need to evaluate opponent's likely remaining team. They brought Garchomp lead, plus two others from 5. Could be anything.
    
    We need to choose one to revenge kill. Both can. Perhaps Gholdengo is better because it's faster than Volcarona? Actually Volcarona Spe 167 vs Gholdengo 106. Volcarona faster, so better revenge killer generally. Also Volcarona has Flame Body chance.
    
    But Gholdengo has Recover and Nasty Plot, could sweep.
    
    We have to pick one. Let's consider that opponent Garchomp at 18% will likely use Dragon Claw or EQ. Both do neutral to Volcarona, super effective to Gholdengo? Wait Dragon Claw vs Gholdengo? Dragon vs Ghost? Dragon vs Steel? Dragon neutral vs both? Actually Dragon vs Steel not very effective? In Gen9, Steel resists Dragon? No, Steel no longer resists Dragon? Wait Dragon vs Steel is neutral now? Actually since Gen6, Steel doesn't resist Dragon? Let me recall: Dragon is not very effective vs Steel? No, Fairy resists Dragon, Steel used to resist? Check: Dragon type chart: super effective vs Dragon, not very effective vs Steel, Fairy. Yes Dragon is not very effective vs Steel. So Dragon Claw vs Gholdengo (Steel/Ghost) is not very effective (0.5x). Earthquake is super effective (2x) vs Gholdengo. So opponent if they predict Gholdengo switch, they'd use EQ.
    
    Against Volcarona, Dragon Claw is neutral? Dragon vs Bug/Fire neutral. EQ neutral.
    
    So Volcarona is safer switch-in defensively (takes neutral from both), Gholdengo risks 2x EQ.
    
    Thus switch Volcarona is safer to guarantee KO without risking big damage.
    
    So choose Volcarona.
    
    
  4. Turn 3
    PokéChamp used Stoneedge
    Muse Spark Open used Bugbuzz2,494 tok · 1.5 s · $0.0037

    Opp Garchomp at 18% will die to any neutral hit. Volcarona outspeeds (167 vs max 158). Bug Buzz 90 BP neutral > Fiery Dance 80 BP NVE vs Dragon/Ground, so Bug Buzz secures KO. Keep Gholdengo healthy for endgame.

    Reasoning trace (67 words)
    We have Volcarona vs 18% Garchomp. We outspeed. Need to KO. Fiery Dance is NVE (0.5x) 80 BP =40 effective. Bug Buzz 90 neutral. So Bug Buzz better to KO. Also Fiery Dance not very effective.
    
    We should kill Garchomp. Bug Buzz will KO 18% HP. Fiery Dance might not due to NVE.
    
    So use Bug Buzz.
    
    Preserve Gholdengo.
    
    Notes need to keep within 60 words.
    
    
    PokéChamp switched to Gholdengo
  5. Turn 4
    PokéChamp used Shadowball
    Muse Spark Open used Quiverdance2,877 tok · 7.0 s · $0.0042

    Opp Gholdengo is Steel/Ghost: Fire super effective, Bug 1/4 resisted. Volcarona outspeeds (167 vs max 149) and resists Make It Rain. Opp set is Nasty Plot/Make It Rain/Shadow Ball/Recover so no SE vs Volc. Quiver Dance now boosts SpA/SpD/Spe to sweep, Fiery Dance next for SE damage.

    Reasoning trace (226 words)
    We have Volcarona vs Gholdengo. Gholdengo resists Bug 1/4, neutral to Fire? Actually Gholdengo Steel/Ghost: Fire is super effective (Steel weak to Fire). So Fiery Dance is super effective. Volcarona faster. We can Quiver Dance to setup. Gholdengo likely has Shadow Ball, Make It Rain. Volcarona can take? Volcarona SpD 125, HP 162. Gholdengo SpA up to 203. Shadow Ball 80 BP. Could be strong. But we have Lum Berry? Actually Lumberry. We could Quiver Dance to boost SpD.
    
    Opponent Gholdengo unknown set but same as ours: Nasty Plot, Make It Rain, Shadow Ball, Recover. So it has no super effective vs Volcarona? Make It Rain Steel vs Fire/Bug: Steel vs Fire resists? Actually Steel vs Fire is not very effective. Shadow Ball Ghost vs Bug/Fire neutral? Ghost vs Bug? Ghost neutral. So Volcarona resists Steel.
    
    Best play: Quiver Dance. We outspeed, we can boost. Fiery Dance also does damage but Quiver Dance gives us sweep potential. Gholdengo is immune to status moves due to Good as Gold, but Quiver Dance is self-target so fine.
    
    If we Quiver Dance, we boost SpA SpD Spe. Then next turn we can Fiery Dance for super effective.
    
    Should we switch to Gholdengo? Our Gholdengo vs theirs: mirror. Could be okay but Volcarona has advantage with Fire super effective.
    
    So Quiver Dance is good.
    
    We need to preserve notes.
    
    
  6. Turn 5
    PokéChamp used Shadowball
    Muse Spark Open used Fierydance2,843 tok · 6.2 s · $0.0035

    Volc +1 SpA/SpD/Spe vs Gholdengo 90%. Fiery Dance SE + STAB should 2HKO/OHKO with boost. Shadow Ball now does less due to +1 SpD, we survive. Keep pressure, don't switch. Fiery Dance for KO and possible +1.

    Reasoning trace (90 words)
    We have Volcarona +1 vs Gholdengo 90%. Fiery Dance super effective, 80 BP + STAB? Actually Volcarona Fire STAB, so 80*1.5=120 effective, plus +1 SpA. Should do big damage. Gholdengo likely will attack with Shadow Ball. We are at 92 HP, +1 SpD. Shadow Ball did ~70 damage before? Actually 162-92=70. Now with +1 SpD, damage reduced ~ 1.5x? So maybe ~46. So we survive. We can Fiery Dance to KO. Also chance to boost.
    
    We should attack. Fiery Dance is best.
    
    Notes need to keep within 60 words.
    
    
    PokéChamp switched to Kingambit
  7. Turn 6
    PokéChamp used Suckerpunch
    Muse Spark Open used Quiverdance3,246 tok · 7.7 s · $0.0040

    Volc +2 vs Kingambit with Supreme Overlord (2 fainted = +20% power). Kingambit likely has Sucker Punch priority which would KO Volc at 56% before Fiery Dance. Sucker Punch fails vs status, so Quiver Dance dodges it and boosts to +3, making next Fiery Dance guaranteed KO.

    Reasoning trace (260 words)
    Volcarona +2 SpA vs Kingambit. Kingambit Dark/Steel, Fire super effective. We are at 92 HP, Kingambit likely has Sucker Punch priority? But we outspeed. Kingambit threatens with maybe Sucker Punch, Iron Head. Volcarona is Bug/Fire, Steel resists? Actually Kingambit Steel/Dark. Fiery Dance SE. Should kill? At +2 SpA, 80 BP SE should do huge. But Kingambit may have Sucker Punch to pick us. However we have Fiery Dance not status. Sucker Punch only if we attack, it will hit. But we are faster, we attack first, Sucker Punch would go after? Actually Sucker Punch priority +1, so it goes before our move if we attack. So we would be hit by Sucker Punch before we move? Priority beats speed. So we risk dying to Sucker Punch.
    
    Alternative: Switch to Gholdengo which resists? Gholdengo Steel/Ghost resists Dark? Ghost resists? Dark vs Ghost super effective? Actually Dark super effective vs Ghost. Steel resists Dark. So neutral. But Gholdengo immune to? Good as Gold blocks status.
    
    But Volcarona at 56% might die to Sucker Punch + Supreme Overlord boost (2 allies fainted = +20% power). Need calc.
    
    Maybe Morning Sun heal? But Sucker Punch would still hit if we use status? Sucker Punch fails if target uses status move. So Quiver Dance or Morning Sun would cause Sucker Punch to fail. So we could Quiver Dance to waste Sucker Punch, get +1 more.
    
    Best play: Quiver Dance to dodge Sucker Punch, boost further, then next turn Fiery Dance.
    
    If opponent doesn't have Sucker Punch, Quiver Dance still good.
    
    So choose Quiver Dance.
    
    
  8. Turn 7
    PokéChamp used Suckerpunch
    Muse Spark Open used Quiverdance3,656 tok · 12.5 s · $0.0053

    Volc +3 vs Kingambit with Sucker Punch priority. Fiery Dance would trigger Sucker Punch which may KO at 56% HP. Quiver Dance is status so Sucker Punch fails, giving free boost to +4 and keeping Volc safe. Then next turn we can attack or heal.

    Reasoning trace (476 words)
    We have Volc +3 SpA, +2 SpD, +2 Spe vs Kingambit. Fiery Dance super effective, should KO. Kingambit has Sucker Punch priority but we outspeed, Fiery Dance is not priority so Sucker Punch would hit if we attack. But we are at 56% HP, Sucker Punch might KO? Let's see. Kingambit Atk high, Supreme Overlord +20% power. Sucker Punch 70 BP. Volc Def 85 low. Could be KO. However previous turn Sucker Punch failed because we used Quiver Dance (status). So to dodge Sucker Punch we could use Quiver Dance again? But we want to KO. Alternative: Switch to Gholdengo which resists Sucker Punch? Gholdengo Steel/Ghost resists Dark? Ghost resists? Dark vs Ghost neutral? Actually Dark vs Ghost super effective? Dark hits Ghost super effective. Steel resists Dark. So neutral. But Gholdengo immune to? No.
    
    Better to use Fiery Dance? But Sucker Punch will hit first due priority. Could we survive? Volc 92 HP, Def 85. Kingambit Atk maybe 139-205. With Life? Unknown item. Could be KO. Safer to use Quiver Dance again to make Sucker Punch fail, then next turn Fiery Dance? But Kingambit might use other move like Iron Head? We haven't seen.
    
    We have Gholdengo to pivot. Gholdengo resists Sucker Punch? Let's calculate: Dark vs Steel/Ghost: Dark is not very effective vs Steel, super effective vs Ghost => neutral. So takes neutral. Gholdengo Def 115, HP 194, can tank.
    
    But Volc at +3 SpA, Fiery Dance will likely OHKO Kingambit even with its bulk. If we Quiver Dance, Sucker Punch fails, we get +4. Then next turn we can Fiery Dance and Sucker Punch will hit but Kingambit may be dead before? Actually Sucker Punch priority will go before Fiery Dance, so even at +4, if we attack, Sucker Punch hits first. So we need to avoid Sucker Punch by not attacking? But we need to attack to KO.
    
    Alternative: Switch to Gholdengo to absorb Sucker Punch, then Volc later? But Gholdengo can also handle Kingambit with Make It Rain? Make It Rain vs Kingambit neutral? Steel vs Dark/Steel neutral.
    
    Maybe best is to continue Quiver Dance to waste Sucker Punch PP? But opponent could switch to other move.
    
    We could use Morning Sun to heal? But Sucker Punch fails vs status, so Morning Sun also status, would dodge Sucker Punch and heal.
    
    We are at 56% HP, if we Fiery Dance and survive Sucker Punch, we win. Can we survive? Let's estimate damage: Kingambit Atk 205 max, Sucker Punch 70 BP + STAB 1.5 =105, + Supreme Overlord 20% =126 effective. Volc Def 85. Damage approx ( (2*50/5+2)*126*205/85 /50 ) ~ ... Rough ~ 80-100 damage. Could be KO at 92 HP. Risky.
    
    Safer to use Quiver Dance again, get to +4, then next turn maybe they use non-priority move, we can KO.
    
    We should use Quiver Dance again to dodge.
    
    
  9. Turn 8
    PokéChamp used Suckerpunch
    Muse Spark Open switched to Gholdengo3,495 tok · 18.1 s · $0.0044

    Volc +4/+3/+3 at 56% vs Kingambit with Sucker Punch priority. Attacking triggers Sucker Punch which may KO. Status dodges it. Switching also dodges it (Sucker fails vs non-attack). Gholdengo resists Dark and is full HP, best to absorb/pivot. Preserve Volc sweep.

    Reasoning trace (338 words)
    We are +4 SpA, +3 SpD, +3 Spe. Volc at 56% HP. Kingambit has Sucker Punch priority. If we attack, Sucker Punch will hit first (priority) and likely KO? Let's see. Kingambit Supreme Overlord with 2 fainted = +20% power. Sucker Punch 70 BP *1.5 STAB? Dark/Steel vs Volc? Volc Bug/Fire resists Dark? Bug resists Dark? Actually Dark vs Bug? Not. Fire resists? No. So neutral. But Kingambit high Atk 139-205. Volc Def 85. At 56% HP 92/162. Could be KO. But we have been dodging with Quiver Dance. Now we are +4, we could KO with Fiery Dance. But Sucker Punch would go first and maybe KO. Safer to continue Quiver Dance? But we are already +4, we could also Morning Sun to heal? However Sucker Punch fails vs status, so Quiver Dance safe. But we need to eventually attack. Alternative: switch to Gholdengo which resists Sucker Punch (Ghost immune? Actually Sucker Punch is Dark, Ghost resists? No, Ghost not resist Dark. But Steel/Ghost resists? Steel resists Dark? Yes Steel resists Dark. And Ghost immune to? No. But Gholdengo is Steel/Ghost, resists Dark, immune to? Good. Could switch.
    
    But we can also just keep boosting until we can survive Sucker Punch? At +3 SpD not help vs physical. So need heal.
    
    Best is to switch to Gholdengo to absorb Sucker Punch, since Gholdengo resists and is full HP. Then Volc can come back later.
    
    Opponent Kingambit likely has Sucker Punch only revealed, but may have other moves like Iron Head, Kowtow Cleave.
    
    If we switch, Sucker Punch will fail? Actually Sucker Punch fails if target switches? No, Sucker Punch fails if opponent doesn't use attacking move. Switching is not attacking, so Sucker Punch would fail if we switch? In game, Sucker Punch fails if opponent switches? Let's recall: Sucker Punch fails if target didn't select damaging move. Switching is not damaging, so it fails. So switching is safe too.
    
    So we can switch to Gholdengo safely.
    
    Notes need to keep plan.
    
    We should switch to Gholdengo.
    
    
  10. Turn 9
    PokéChamp used Kowtowcleave
    Muse Spark Open used Nastyplot3,472 tok · 13.1 s · $0.0043

    Gholdengo vs Kingambit with Sucker Punch. Both our attacks are NVE, so need boosts. Sucker Punch fails vs status, so Nasty Plot gives free +2 and dodges priority. Volc is +4 and can sweep later, preserve it. Boost Gholdengo first.

    Reasoning trace (320 words)
    We have Gholdengo vs Kingambit. Kingambit has Sucker Punch. Gholdengo immune to status? Good as gold immune to status moves. But our moves: Nasty Plot is status, Make it Rain, Shadow Ball, Recover. Kingambit Sucker Punch fails if we use status move (Nasty Plot, Recover). So we can exploit.
    
    We are at 100% HP. Kingambit likely has Sucker Punch, maybe also other moves like Iron Head, Kowtow Cleave etc. But we haven't seen. We need to handle.
    
    Gholdengo vs Kingambit: Steel/Ghost vs Dark/Steel. Make it Rain not very effective, Shadow Ball not very effective (Dark resists Ghost? Actually Dark resists Ghost? No, Ghost not very effective vs Dark). So both resisted. Nasty Plot boosts.
    
    But Kingambit Sucker Punch is Dark physical, Gholdengo resists? Ghost resists? Actually Ghost? Dark vs Ghost? Dark is super effective vs Ghost. Steel resists Dark. So neutral? Dark vs Steel/Ghost: Dark is not very effective vs Steel? Wait Dark vs Steel is not very effective? Actually Dark is not very effective vs Fighting, Dark, Fairy. Steel resists? No. Let's recall: Dark vs Steel is not very effective? In gen? No, Dark vs Steel is neutral. Dark vs Ghost is super effective. So overall neutral? Ghost weak to Dark, Steel neutral. So neutral damage.
    
    We can use Nasty Plot to dodge Sucker Punch and boost. Then we can attack. But our attacks are resisted. Maybe better to switch to Volcarona? Volcarona at 56% with +4 SpA etc. But Kingambit Sucker Punch would hit Volcarona hard? Volcarona Bug/Fire resists Dark? Bug resists Dark? Actually Dark vs Bug? Not. Fire neutral. So neutral.
    
    But we have Gholdengo full HP, we can try to stall Sucker Punch PP? Sucker Punch has 8 PP? Actually 5 PP. Could waste.
    
    Best move: Nasty Plot to boost and make Sucker fail. Then next turn we can maybe Recover or attack.
    
    We have Life Orb, so attacks cost HP.
    
    We should Nasty Plot.
    
    
    Muse Spark Open switched to Volcarona
    Incident report
    Only one legal action: played without asking.
  11. Turn 10
    PokéChamp used Suckerpunch
    Muse Spark Open used Morningsun3,598 tok · 7.4 s · $0.0045

    Volc +3 vs Kingambit Sucker Punch. Attacking triggers priority which may KO at 56% due to low Def. Status dodges Sucker. Morning Sun heals 50% and dodges Sucker, bringing Volc to full to survive next Sucker and then KO with Fiery Dance. Better than another QD now.

    Reasoning trace (359 words)
    Volc 56% vs Kingambit. Kingambit has Sucker Punch priority. We are faster but Sucker will go first if we attack. Need to handle.
    
    We are at +4 SpA? Let's track: Turn4 +1, Turn6 +1 => +2, Turn7 +1 => +3? Wait notes say +4. Let's recount: Turn4 QD +1, Turn6 QD +1 =>2, Turn7 QD +1 =>3. So +3 SpA. Actually notes say +4 but maybe miscount. Let's assume +3. Still strong.
    
    Fiery Dance is super effective vs Kingambit (Dark/Steel). Bug Buzz also? Bug vs Dark neutral? Bug vs Steel not effective? Actually Bug vs Dark super? No Bug vs Dark super effective? Bug is super effective vs Dark, Psychic, Grass. So Bug Buzz also super effective vs Kingambit? Dark/Steel: Bug vs Dark 2x, vs Steel 0.5x => neutral. So Fiery Dance better (Fire vs Steel 2x, vs Dark neutral => 2x). So Fiery Dance does 2x.
    
    But Sucker Punch will hit if we attack. At 56% HP, Sucker Punch from Supreme Overlord boosted Kingambit may KO? Kingambit Atk high. We have +3 SpD? Actually QD boosts SpD, not Def. Sucker is physical, so not helped. So we are vulnerable.
    
    We can use Quiver Dance (status) to dodge Sucker Punch again, get to +4. Or Morning Sun to heal.
    
    We are at 92/162 = 56%. If we QD, Sucker fails, we get +4. Next turn we still face same dilemma. We need to eventually attack. Could we heal to survive Sucker?
    
    Morning Sun heals 50% normally = 81 HP => to 173 capped 162. So full heal. And it's status, so Sucker fails. That's great: heal to full, dodge Sucker.
    
    Then next turn we can attack? But Sucker will then hit. Need to see if at full HP we survive Sucker + maybe Kowtow? Let's estimate: Kingambit Sucker 70 BP + STAB + Supreme Overlord (2 fainted = +20%?). Could be ~ 84 BP effective. Our Volc Def 85 low. Might still do ~60-70%? At full HP we might survive one Sucker and KO back with Fiery Dance.
    
    Alternatively we could keep boosting to +6 then heal.
    
    Best now: Morning Sun to heal and dodge Sucker, preserve sweep.
    
    
  12. Turn 11
    PokéChamp used Kowtowcleave
    Muse Spark Open used Quiverdance3,710 tok · 11.0 s · $0.0048

    Volc +4 SpA at 100% vs Kingambit. Sucker Punch only hits if we attack, fails vs status. QD dodges it and boosts to +5 guaranteeing OHKO with Fiery Dance next turn while staying healthy to survive the eventual Sucker. Attacking now risks taking Sucker at +4 without extra buffer.

    Reasoning trace (371 words)
    We are Volcarona 100% vs Kingambit 100%. Volc is +3 SpA? Actually we had +4? Let's track: Turn4 QD +1, Turn6 QD +1 => +2, Turn7 QD +1 => +3. Plus Fiery Dance boost +1 on turn5 => total +4 SpA? Wait notes say +3? But we have +4? Let's see: Turn5 Fiery Dance gave spa+1, so after turn5 spa = +2 (QD1 + FD1). Turn6 QD => +3, Turn7 QD => +4. So +4 SpA, +3 SpD, +3 Spe. At full HP.
    
    Kingambit has Sucker Punch priority. If we attack, Sucker Punch will hit. At full HP, can we survive? Volcarona Def 85 low, Kingambit Atk high. But we are at 100% now. Previous Sucker Punch failed because we used status. We haven't seen damage. Could be risky.
    
    But we are faster, if we use Quiver Dance, Sucker fails, we get to +5. Then next turn we can attack? But Sucker will then hit. However at +5 SpA, Fiery Dance will likely OHKO Kingambit (4x? Actually Fire vs Dark/Steel: Fire super effective vs Steel, neutral vs Dark => 2x). With +4 already maybe OHKO? Let's estimate: Volc SpA 187 +4 = ~ 3x? Actually +4 is 3x multiplier? In pokemon, +4 = 3x? +2 =2x, +4=3x. So 187*3=561 effective. Kingambit SpD maybe 94-150. Fire 80*2=160 base. Should OHKO.
    
    But Sucker Punch could KO us before we attack. Need to know if we survive Sucker. Volc HP 162, Def 85. Kingambit Atk up to 205 + Supreme Overlord boost (2 fainted => +20% power). Sucker 70 BP *1.5 STAB =105 *1.2=126. Against Volc's low Def, could be ~ 60-80%? Might survive at full HP.
    
    Alternative: Use Morning Sun again? No need.
    
    Best is to use Quiver Dance again to further boost and dodge Sucker, then next turn attack. But we could also attack now and risk Sucker. Safer to QD.
    
    Actually we are at 100% HP, we can afford to take one Sucker. If we QD now, Sucker fails, we go to +5. Next turn we attack and will take Sucker but likely survive and KO. If we attack now, we take Sucker immediately. Both lead to taking one Sucker eventually. QD gives more safety margin to OHKO.
    
    So QD.