Matches · 2026-10-15 · rules version c5

Muse Spark Open vs PokéChamp

Player 1 · winner
Muse Spark Open's team
autopilot 0%
Player 2
Muse Spark Open's team

Muse Spark Open won in 16 turns · 11 min wall clock · 61,962 tokens · $0.089

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    PokéChamp brought Garchomp,tyranitar,kingambit
    Muse Spark Open brought Garchomp,gholdengo,rotomwash2,618 tok · 22.0 s · $0.0044

    Mirror match vs same 6. Need core that handles opposing setup sweepers. Gholdengo blocks status and can Nasty Plot + Recover, Rotom-Wash pivots with Levitate vs Ground and burns physical threats, Mega Garchomp provides fast SD pressure. Lead Garchomp to threaten early.

    Reasoning trace (305 words)
     to=self<|message|>We need bring 3. Mirror match. Need plan.
    
    We have mega Garchomp, mega Dragonite, mega Tyranitar. Only one mega per battle.
    
    Opponent same team. Need to choose 3 that synergize.
    
    Consider meta: Gholdengo strong, Kingambit strong, Rotom-Wash defensive.
    
    We need to pick balanced.
    
    Potential bring: Garchomp, Gholdengo, Kingambit? Or Tyranitar to set sand? But sand hurts Dragonite multiscale.
    
    Maybe bring Garchomp (mega), Gholdengo, Rotom-Wash. That gives pivot, special attacker.
    
    Alternatively bring Dragonite, Gholdengo, Kingambit.
    
    We need to decide leader. Lead matters.
    
    Opponent is scripted control bot, exact copy. Might bring similar.
    
    We should bring Tyranitar to set sand and stealth rock? But stealth rock good vs Dragonite.
    
    Garchomp with Swords Dance + EQ + Dragon Claw + Protect. Mega Garchomp is slow? Actually mega Garchomp speed drops? In game, mega Garchomp speed 92 vs 102, so slower. But stats given? Our Garchomp SPE 169 max. Might be fast.
    
    Dragonite with multiscale + roost + DD + ESpeed.
    
    Kingambit with Sash + Swords Dance.
    
    Rotom-Wash with Will-o-wisp.
    
    Gholdengo with Nasty Plot + Recover.
    
    We need to pick 3 that cover each other.
    
    Best core: Garchomp + Gholdengo + Rotom-Wash gives good synergy. Garchomp beats Tyranitar, Kingambit? Gholdengo beats Rotom? Actually Gholdengo immune to Will-o-wisp? Good as Gold blocks status. Rotom walls Garchomp (Levitate).
    
    Alternatively include Kingambit to handle Gholdengo? Kingambit dark moves vs Gholdengo.
    
    Mirror: Gholdengo vs Gholdengo is stalemate? Shadow Ball neutral.
    
    We should bring Gholdengo ourselves, Kingambit, and Garchomp? Let's think.
    
    We have to choose leader first. Lead Garchomp can SD or EQ. But Rotom lead can Will-o-wisp.
    
    Maybe lead Rotom-Wash to scout with Volt Switch.
    
    Lead Tyranitar to set rocks.
    
    Common BSS lead: Garchomp or Rotom.
    
    We will bring: garchomp, gholdengo, rotomwash with Garchomp lead. That is solid.
    
    Alternatively bring dragonite, gholdengo, kingambit.
    
    We need decide. Let's pick balanced: Garchomp, Gholdengo, Rotom-Wash.
  2. Turn 1
    PokéChamp used Dragonclawmega
    Muse Spark Open switched to Rotom2,782 tok · 44.6 s · $0.0046

    Mirror Garchomp lead is speed tie. Mega would likely drop Speed, so avoid mega now. Rotom-Wash with Levitate walls Earthquake and can burn physical attacker, best scout vs SD or Dragon Claw.

    Reasoning trace (349 words)
     to=self<|message|>Mirror Garchomp lead. Both can SD or attack. Need to consider speed tie. Our Garchomp 169 max speed. Opponent range 109-169. Could be tie. Dragon Claw vs Dragon Claw trade? Earthquake hits both but Dragon Claw super effective.
    
    We have Mega available. Mega Garchomp stats? Normally Mega Garchomp slower? In game, Mega Garchomp speed drops to 92 base from 102. But here? Need check. Our stats given are base? It says stats [HP 183, Atk 182, Def 117, SpA 90, SpD 105, Spe 169] That's for regular? Mega would change? But Showdown Champions singles? Might be different. Usually Mega Garchomp gets higher Atk etc but lower Spe. So mega evolving may make us slower, losing speed tie.
    
    We should not mega turn 1 if we want speed. Use Swords Dance? Risky if opponent attacks. Protect to scout? Or switch to Rotom-Wash resists? Rotom Wash levitate immune to EQ, resists Dragon? Actually Dragon neutral. But can Will-o-wisp.
    
    Best play: Swords Dance? If both SD, equal. If opponent attacks with Dragon Claw, we take ~? Let's estimate. Garchomp Atk 182 vs Def 117. Dragon Claw 80 BP. Damage ~? Could be ~ 60-70%? Might be 2HKO.
    
    Alternative: Switch to Gholdengo? Gholdengo resists Dragon Claw? Steel/Ghost resists Dragon? Actually Dragon vs Steel not very effective? Dragon vs Steel? No, Dragon not effective vs Steel. So Gholdengo walls Dragon Claw. And immune to EQ? No, Ghost not immune to Ground, but Steel? Ground vs Steel neutral? Actually Ground vs Steel super effective? Wait Ground vs Steel? No. Let's recall: Ground vs Steel = super effective? No, Steel resists? Actually Ground vs Steel? I think Steel resists? Check: Ground is not very effective vs Bug, Flying. Super effective vs Poison, Rock, Steel, Fire, Electric. So Ground super effective vs Steel. So Gholdengo takes super effective EQ. Not good.
    
    Rotom-Wash levitate immune EQ, neutral to Dragon.
    
    So vs opposing Garchomp, Rotom is good pivot.
    
    We could Protect to see move, or switch to Rotom.
    
    If we switch to Rotom, opponent might SD, then we can Will-o-wisp.
    
    Let's switch to Rotom-Wash to scout safely.
    
    
  3. Turn 2
    PokéChamp used Dragonclaw
    Muse Spark Open used Willowisp2,424 tok · 10.6 s · $0.0024

    Mega Garchomp revealed Dragon Claw and Sand Force, high Attack. Rotom took ~38% so 3HKO with Leftovers. Burning halves its physical damage and cripples sweep. Gholdengo resists Dragon if they stay, Garchomp can revenge. Will-O-Wisp now to neutralize threat before pivoting.

    Reasoning trace (99 words)
     to=self<|message|>We have Rotom vs Mega Garchomp. Mega Garchomp has Sand Force, so not Sand Veil. Stats boosted. Rotom at 67% . Need to willowisp to cripple physical attacker. But Garchomp may have fire? No. Dragon Claw does ~60 damage? Actually did 60? 157-97=60. So 2HKO. We can willowisp. If we burn, attack halved. Protect to scout? But willowisp is priority.
    
    We have Levitate, so EQ immune. Dragon Claw is threat. Burning reduces.
    
    Should use willowisp. If they switch, also good.
    
    We have Gholdengo and Garchomp in back. Gholdengo resists Dragon.
    
    So willowisp.
    
    Need notes 60 words max.
    
    
  4. Turn 3
    PokéChamp used Dragonclaw
    Muse Spark Open switched to Gholdengo2,652 tok · 19.1 s · $0.0036

    Rotom at 25 HP will die to even burned Dragon Claw (~19% = 30 dmg). Need to preserve pivot. Gholdengo resists Dragon and blocks status, can setup on burned Mega Garchomp. Burn halves its damage and chips each turn.

    Reasoning trace (153 words)
     to=self<|message|>Rotom at 25 HP, burned Garchomp. Need to preserve Rotom? It's low. Garchomp burned does half damage. Rotom can Volt Switch out. But at 25 HP, any attack kills? Dragon Claw burned does ~19% originally 38% halved = 19% ~30 damage, so Rotom at 25 would die. So need Protect or switch.
    
    If we switch to Gholdengo, resists Dragon Claw, immune to burn? Good. Gholdengo can take Dragon Claw even burned? Burn halves attack, so damage low.
    
    If we Protect, we get Leftovers to 34, still die next hit? Burn damage to opponent 6% per turn. Protect stalls burn.
    
    Better switch to Gholdengo now. Gholdengo resists Dragon, can Nasty Plot.
    
    Alternatively switch to Garchomp? Also resists? Garchomp neutral to Dragon, but Rough Skin.
    
    Best is SWITCH to Gholdengo. It can tank.
    
    Also could SWITCH to Garchomp to intimidate? But Gholdengo better.
    
    We have notes: plan to pivot.
    
    So switch to Gholdengo.
    
    
  5. Turn 4
    PokéChamp used Earthquake
    Muse Spark Open used Nastyplot2,889 tok · 16.5 s · $0.0036

    Burned Mega Garchomp crippled, Dragon Claw weak vs Gholdengo. Expect Earthquake but burn halves it. Gholdengo can setup safely. Nasty Plot now to boost sweep, Recover if needed next. Keep Garchomp healthy for late game.

    Reasoning trace (255 words)
     to=self<|message|>We have Gholdengo vs burned Mega Garchomp. Gholdengo at 169/194. Opponent burned, 87%. We can Nasty Plot. Garchomp only revealed Dragon Claw. But Mega Garchomp has Sand Force, likely has Earthquake. Gholdengo is Steel/Ghost, resists Dragon, but Earthquake? Gholdengo is not immune? Actually Steel/Ghost neutral to Ground? Steel resists? No Ground vs Steel neutral? Actually Ground vs Steel super effective? Wait Ground vs Steel = super effective. So Earthquake would hit Gholdengo super effective. But Garchomp is burned, attack halved. However Earthquake from Mega Garchomp burned maybe still strong.
    
    We have options: Nasty Plot, Make It Rain, Shadow Ball, Recover.
    
    We need to consider opponent's likely move: Dragon Claw did ~25 dmg to Gholdengo (194-169=25). That's not very effective. Burned. If they have Earthquake, that would be better vs Gholdengo. Let's estimate: Mega Garchomp Atk maybe 200+, Earthquake 100 BP, super effective 2x, Sand Force not active (no sand). Burn halves. So maybe ~? Could be ~60-80 damage? Still survivable.
    
    We could Nasty Plot to setup. Gholdengo with Life Orb can sweep. Burn chip each turn.
    
    Alternatively switch to Garchomp? Our Garchomp resists? Dragon/Ground vs Dragon Claw neutral, Earthquake neutral? Actually Garchomp resists? No.
    
    Rotom is low.
    
    Best play: Nasty Plot now. Opponent burned, Dragon Claw weak. We can boost. If they Earthquake, we still live and can Recover next.
    
    So Nasty Plot.
    
    We need notes: 60 words max.
    
    Plan: Gholdengo setup on burned Mega Chomp. Burn halves physical, Dragon resist. Expect Earthquake but burned reduces. Nasty Plot now, then sweep. Preserve Garchomp.
    
    
  6. Turn 5
    PokéChamp used Earthquake
    Muse Spark Open switched to Garchomp2,870 tok · 11.7 s · $0.0030

    Gholdengo at 52 HP will die to burned EQ if opp outspeeds (speed tie uncertain). Need to preserve +2 sweeper. Garchomp resists EQ better and can punish with Rough Skin + Dragon Claw. Rotom too low. Switch to Garchomp to absorb hit.

    Reasoning trace (171 words)
     to=self<|message|>We have Gholdengo at 52 HP, +2 SpA, vs burned Mega Garchomp 81%. Gholdengo speed 106 vs opp 100-158. Could be slower. Opponent has Earthquake super effective. At 52 HP, Earthquake will kill even burned? Let's calculate: Garchomp Atk 171-244, burned halves. Earthquake 100 BP, super effective 2x, Sand Force not active (no sand). So effective Atk ~85-122. Vs Gholdengo Def 115. Damage? Might still kill? At 52 HP, likely dies. We need to switch to Garchomp? Garchomp resists? Garchomp takes neutral from Earthquake? Actually Garchomp is Dragon/Ground, Earthquake neutral? Ground vs Ground? Actually Ground vs Dragon/Ground: Ground is neutral? Ground vs Dragon neutral, vs Ground neutral. So better. Also Rough Skin.
    
    But we have Garchomp 100% vs burned Garchomp. We can switch Garchomp in to absorb Earthquake. Rotom at 25 HP dies.
    
    So switch to Garchomp.
    
    We have +2 but low HP, need to preserve Gholdengo. Recover would heal 97 HP to 149, but if we are slower we die before. So switch is safer.
    
    Plan: switch Garchomp.
    
    
  7. Turn 6
    PokéChamp used Dragonclaw
    Muse Spark Open used Dragonclaw2,985 tok · 17.7 s · $0.0030

    Burned Mega Garchomp at 75% is crippled. We outspeed 169 vs max 158, keep speed advantage by not mega evolving. Dragon Claw super effective should chunk/KO, burn chip continues. Preserve Gholdengo +2 for later.

    Reasoning trace (185 words)
     to=self<|message|>We have Garchomp vs burned Mega Garchomp at 75%. We are faster (169 vs max 158). We can kill? Dragon Claw 80 BP. Burn halves attack. Opponent burned, so its attack halved. Our attack full. We can Dragon Claw for super effective. Need to consider Rough Skin? Opponent has Sand Force not Rough Skin. We have Rough Skin. If we attack, we do damage. Opponent at 75% HP ~ maybe 160 HP? Dragon Claw from 182 Atk vs ~130 Def? Should do decent. Could also Swords Dance but risk EQ. Better to attack. Should we Mega Evolve? Our Garchompite: Mega gives Sand Force but no sand. Actually Mega Garchomp stats: Atk higher, Spe lower (92). But we are currently faster; if we mega, we become slower (100-158 range). But opponent already mega and burned. If we mega, we lose speed advantage? Our base 169, mega would be ~? Actually mega Garchomp speed drops. So don't mega now, keep speed. Use Dragon Claw to KO.
    
    We have 128 HP, opponent burned EQ will do reduced damage. We can survive.
    
    So MOVE dragonclaw without mega.
    
    
    PokéChamp switched to Kingambit
  8. Turn 7
    PokéChamp used Kowtowcleave
    Muse Spark Open used Earthquake3,333 tok · 16.0 s · $0.0039

    Kingambit in vs our Garchomp. We outspeed (169 vs max 112) but Sucker Punch has priority and could hit first. Earthquake is super effective and our best damage. Don't mega yet to keep speed edge for later. Gholdengo +2 still in back but low.

    Reasoning trace (294 words)
     to=self<|message|>We have Garchomp vs Kingambit. Kingambit threatens with Steel/Dark moves. Garchomp has Earthquake super effective. We outspeed. Should EQ. Don't mega evolve because mega lowers speed to 100-158 range, but we still outspeed? Actually base 169 vs 112 max, mega 158 vs 112 still outspeed, but why not mega? Mega gives Sand Force boost but no sand. And lowers speed but still faster. However mega also lowers? Actually Mega Garchomp stats: Atk higher, SpA higher, but Spe lower. Might still be okay. But we want to keep speed advantage vs potential Dragonite etc. Better not mega yet? Earthquake will do huge damage. Kingambit likely has Sucker Punch priority. If we EQ, we might get hit by Sucker Punch? But we move first, Sucker Punch fails if we don't attack? Actually Sucker Punch only works if target uses attacking move. We are using attacking move, so it would work and has priority. So we would take damage. Could Protect to scout.
    
    But we have Rough Skin to punish contact. Kingambit likely has Iron Head, Kowtow Cleave, Sucker Punch.
    
    We are at 128 HP. Kingambit attack high. Could we survive? Might be risky.
    
    Alternative: Switch to Gholdengo resists? Gholdengo resists Steel, immune to? But Gholdengo at 52 HP low.
    
    Rotom resists? Rotom resists Steel.
    
    Best is Earthquake. If they Sucker Punch, we still EQ first? Actually Sucker Punch priority +1, Earthquake priority 0, so Sucker Punch goes first despite speed. So we would take hit before we attack. Could be dangerous.
    
    Protect to waste Sucker Punch? Could Protect to scout.
    
    But we outspeed normally, if they don't have Sucker Punch, we KO.
    
    We should EQ. Even if Sucker Punch, we survive maybe? 128 HP vs Kingambit attack.
    
    Let's EQ without mega to keep speed.
    
    
  9. Turn 8
    PokéChamp used Suckerpunch
    Muse Spark Open used Protect3,387 tok · 20.1 s · $0.0038

    Kingambit 15% vs our 23 HP Garchomp. We outspeed but Sucker Punch priority would KO us before EQ. Last turn they used Kowtow Cleave not Sucker, but risk remains. Protect beats priority and scouts, then EQ next turn secures KO. Preserve +2 Gholdengo.

    Reasoning trace (265 words)
     to=self<|message|>We have Garchomp 23 HP vs Kingambit 15% HP. We outspeed. Earthquake will KO. But Kingambit may have Sucker Punch priority. If we attack, Sucker Punch would go first and kill us (23 HP). However we used Earthquake last turn and they used Kowtow Cleave, not Sucker Punch. But they could have Sucker Punch. Protect would block priority and also Rough Skin chip? Actually Rough Skin already triggered. Kingambit at 15% will die to Rough Skin if it makes contact? Wait Kowtow Cleave is contact? No, Kowtow Cleave is not contact? Actually Kowtow Cleave is not contact? Let's check: Kowtow Cleave is not contact? In game it's not contact? Might be? But Rough Skin triggered last turn, so it is contact? Actually Kowtow Cleave is not contact in gen9? Wait maybe it is? But log shows Rough Skin damage after Kowtow Cleave, so it is considered contact in this sim? So at 15% after Rough Skin, next contact will kill it? But we need to ensure.
    
    If we Earthquake, we KO. But if they Sucker Punch, we die before. So Protect to scout? But Protect priority +4 beats Sucker Punch. If they Sucker Punch, it fails vs Protect. Then next turn we can EQ.
    
    However we are at 23 HP, any priority kills us. Safer to Protect.
    
    But also we could switch to Gholdengo? Gholdengo resists? Kingambit Dark/Steel, Gholdengo resists? Ghost/Steel resists? But Gholdengo at 52 HP could die to Kowtow Cleave? Let's see.
    
    Best is Protect to waste Sucker Punch PP and see.
    
    We have Mega available but don't need.
    
    So MOVE: protect
  10. Turn 9
    PokéChamp used Suckerpunch
    Muse Spark Open used Earthquake3,839 tok · 41.1 s · $0.0055

    Kingambit 15% vs our 23 HP Garchomp. We outspeed but Sucker Punch priority KOs if we attack. Last turn they Sucker Punched into Protect and failed. Switching beats Sucker Punch (it fails vs switch). Protect again is 50% due to successive use. Best to attack now - they likely expect Protect and will use Kowtow Cleave, which we outspeed and KO with EQ.

    Reasoning trace (510 words)
     to=self<|message|>We have Garchomp 23 HP vs Kingambit 15%. We outspeed but Sucker Punch priority. Last turn they used Sucker Punch and failed because we protected. Now we need to kill. Earthquake will KO, but if they Sucker Punch, they go first and kill us. However Sucker Punch only works if we attack. So we need to predict. We protected last turn, so Protect success chance drops? In gen9 protect successive use chance halves. So protect again is risky (50%?). Better to attack? But if we attack, Sucker Punch kills. Alternative switch to Gholdengo? Gholdengo resists? Kingambit dark steel, Gholdengo steel ghost. Kowtow Cleave is dark, not very effective? Actually Ghost resists? Dark vs Ghost? Dark is not very? Let's see: Gholdengo is Steel/Ghost. Dark vs Steel/Ghost: Dark is neutral vs Steel, super effective vs Ghost? Actually Dark vs Ghost is super effective. So Kowtow would be super effective? Wait Dark vs Ghost = super effective. So not good. Rotom Wash resists? Rotom Wash electric water, Dark vs water neutral. But Rotom low HP 25.
    
    We have 23 HP Garchomp, Kingambit at 15% ~ maybe 26-31 HP. Earthquake will KO. But Sucker Punch threat. We could switch to Gholdengo to absorb Sucker Punch? Sucker Punch fails if target switches? Actually Sucker Punch fails if opponent switches? No, Sucker Punch is priority attack that fails if opponent doesn't attack. Switching is not attacking, so Sucker Punch would fail if we switch. So switching beats Sucker Punch. If they use Kowtow Cleave, switching to Gholdengo: Kowtow vs Gholdengo super effective, might kill Gholdengo (52 HP). Let's calculate: Kingambit Atk high, Supreme Overlord +1 fainted = 10% boost. Kowtow 85 BP vs Gholdengo 52 HP maybe does ~? Could be lethal. Switching to Rotom: Rotom resists? Kowtow vs Rotom neutral, Rotom 25 HP maybe dies to any hit.
    
    Best is to use Earthquake and hope they don't Sucker? But they just used Sucker last turn when we protected. They might expect protect again and use Kowtow. If they use Kowtow, we outspeed and KO with EQ. If they use Sucker, we die.
    
    We can use Protect again but 50% fail. If protect fails, we die to Kowtow or Sucker? Actually if protect fails, we still attack? No protect fails means we do nothing and get hit. So risky.
    
    Alternative: Switch to Gholdengo, if they Sucker, it fails, we get free switch. If they Kowtow, Gholdengo takes super effective but maybe survives? Gholdengo 52/194, Def 115. Kingambit Atk maybe 205 max. Kowtow 85 *1.1 =93.5. vs Gholdengo. Could be ~60-80 damage, might KO. But we have +2 SpA Gholdengo, could then revenge kill.
    
    Maybe best is Earthquake now because opponent may think we will protect again and they will use Kowtow to punish protect. So EQ wins.
    
    We need to decide. Let's go Earthquake.
    
    We should not mega evolve because we lose speed? But Kingambit slower anyway. Mega Garchomp speed drops to 100-158, still faster than Kingambit max 112, so still outspeed. But mega reduces speed but still faster. However no need.
    
    Choose Earthquake.
    Muse Spark Open switched to Rotom3,807 tok · 44.2 s · $0.0060

    Kingambit 3% will die to any hit but we must survive switch-in. Sucker Punch fails vs switch, Kowtow Cleave hits. Both our mons die to Kowtow if it lands, but Rotom takes neutral vs Gholdengo takes SE Dark, so Rotom has slightly better survival vs low roll. Need to bait Sucker Punch.

    Reasoning trace (614 words)
     to=self<|message|>We have Garchomp fainted, need to switch. Kingambit at 3% HP, any attack will kill it but we have to switch in. Both Rotom and Gholdengo are low. Kingambit has Sucker Punch priority, Kowtow Cleave. If we switch in Rotom 25 HP, Kingambit could Sucker Punch? Sucker Punch fails vs switch? Actually Sucker Punch only works if target uses attacking move. Switching is not attacking, so Sucker fails. But Kowtow Cleave would hit. Rotom at 25 HP might die to Kowtow? Let's see: Kingambit Atk high, Kowtow 85 BP dark vs Rotom neutral? Rotom Wash Electric/Water, Dark neutral. Rotom Def 174, HP 25. Kingambit at 3% but still strong. Could KO Rotom. Gholdengo resists Dark? Gholdengo Steel/Ghost: Dark? Ghost resists? Actually Dark vs Ghost super effective? Dark super effective vs Ghost. Steel resists Dark? Steel resists? Dark vs Steel neutral? Let's check: Dark vs Steel? Not very? Actually Dark vs Steel not very? Wait type chart: Dark vs Steel? I think Dark is not very effective vs Fighting, Dark, Fairy. Steel neutral. So Dark vs Ghost super effective, vs Steel neutral => super effective overall? Ghost/Steel: Dark hits Ghost SE, Steel neutral => SE. So Gholdengo takes SE from Dark. But Gholdengo has 52 HP, maybe survive? Rotom maybe better? But Gholdengo has +2 SpA, can revenge kill next turn with Shadow Ball? Kingambit at 3% will die to Rough Skin if it attacks? Actually Rough Skin triggers on contact. Kowtow Cleave is contact? I think Kowtow Cleave is contact? Might be. Sucker Punch is contact. So any contact move will kill Kingambit via Rough Skin recoil? Wait Rough Skin is our ability? Our Garchomp had Rough Skin, but it fainted. Our remaining mons: Gholdengo Good as Gold, Rotom Levitate. No Rough Skin now. So Kingambit won't die to recoil now.
    
    We need to pick switch that survives. Kingambit at 3% HP, if it uses Sucker Punch vs our switch, it fails, so we survive that turn. If it uses Kowtow Cleave, it will hit. Which is more likely? Opponent bot? Might use Sucker Punch expecting attack. But we are switching, so Sucker fails. So we want opponent to use Sucker Punch. Which switch baits Sucker? Both. But we need to consider next turn we can KO with any priority? We have no priority. But Kingambit at 3% will die to any hit. So we just need to survive the switch-in turn.
    
    Which mon survives Kowtow Cleave better? Let's estimate damage. Kingambit Atk maybe 205 max, Supreme Overlord +10% per fainted ally (1 fainted = 10%). Kowtow 85 BP. Vs Rotom Def 174: damage maybe ~ 60-80? Rotom 25 HP likely dies. Vs Gholdengo Def 115, HP 52, takes SE damage: maybe ~ 80-100? Also dies. Hmm both die to Kowtow?
    
    But if opponent uses Sucker Punch, we survive. So 50/50.
    
    Maybe Gholdengo with +2 can threaten next mon, better to preserve? Rotom is lower HP but has Will-O-Wisp? Not relevant.
    
    We have to choose one. Which has better chance to survive Kowtow? Let's calc roughly: Damage = (Atk * BP / Def). Kingambit Atk 205, BP 85, STAB? Dark STAB 1.5 => 127.5 effective. Supreme Overlord 1.1 => 140. Rotom Def 174: ratio 205/174=1.17 *140 ~164 base. Level 50 formula ~ (22*BP*Atk/Def/50) ~ ... Rough estimate 70-80 damage. Rotom 25 HP dies.
    
    Gholdengo Def 115: 205/115=1.78 *140=249 base => ~100+ damage, also dies, plus SE 2x => 200 damage, definitely dies.
    
    So both die to Kowtow. But maybe Kingambit Atk lower? Could be 139 min. Then damage lower. Rotom might survive low roll? Gholdengo SE still dies.
    
    So Rotom slightly better to survive Kowtow due to not SE.
    
    Thus switch Rotom.
    
    
  11. Turn 10
    PokéChamp used Suckerpunch
    Muse Spark Open used Protect4,075 tok · 58.7 s · $0.0066

    Kingambit 3% dies to any hit but Sucker Punch priority KOs our 25 HP Rotom before we attack. Protect blocks both Sucker (fails vs non-attack) and Kowtow, guaranteeing survival this turn and Leftovers heal, while switching risks dying to Kowtow. Protect first to waste priority.

    Reasoning trace (729 words)
     to=self<|message|>We have Rotom 25 HP vs Kingambit 3% HP. Kingambit has Sucker Punch priority. If we attack, Sucker Punch will hit first and KO us (Rotom 25 HP dies to any dark move). Need to avoid Sucker Punch. Protect blocks it? Actually Sucker Punch fails if target not attacking. But we used Protect last turn? No Garchomp used Protect. Now Rotom active. If we Protect, Sucker Punch fails. Then next turn we can attack? But Kingambit at 3% will die to any hit, but we need to survive.
    
    If we Volt Switch, that's an attacking move, so Sucker Punch will succeed and KO us before Volt Switch? Sucker Punch priority +1 vs Volt Switch 0, so Sucker kills.
    
    If we Protect, Sucker fails, we survive, get Leftovers to 34 HP. Then next turn we can Hydro Pump? But again Sucker would hit.
    
    Alternative: Switch to Gholdengo. Switching is not an attacking move, so Sucker Punch fails. So switching to Gholdengo will cause Sucker to fail, and if they use Kowtow Cleave, Gholdengo takes super effective dark? Gholdengo is Steel/Ghost, Dark is neutral? Actually Ghost resists? Dark vs Ghost is super effective? Dark is super effective vs Ghost, neutral vs Steel, so super effective. So Gholdengo would take big damage but maybe survive? 52 HP, Kingambit attack high, Kowtow 85 BP super effective likely KO.
    
    But Rotom vs Kowtow: Rotom is Electric/Water, Dark neutral, so takes less. However Rotom at 25 HP dies to Kowtow anyway? Let's estimate: Kingambit Atk ~170, Kowtow 85, vs Rotom Def 174, neutral: damage maybe ~ 40-50? Could KO 25 HP. So both die to Kowtow.
    
    We need to think: Kingambit at 3% HP will die to Rough Skin if it uses contact move? Kowtow Cleave is not contact? Actually Kowtow is not contact? Sucker Punch is contact? Need check. But Rough Skin triggers on contact. Kingambit at 3% after Rough Skin from Garchomp. If it uses Sucker Punch (contact), it would take Rough Skin damage and faint itself. Wait Sucker Punch is contact? Yes. So if Kingambit uses Sucker Punch against Garchomp, it took Rough Skin and went to 3%. So any contact move will kill it via Rough Skin recoil. But Kowtow Cleave is not contact (I think it's non-contact). So Kingambit would prefer Kowtow to avoid Rough Skin suicide.
    
    But now vs Rotom, Rotom has no Rough Skin. So contact doesn't matter.
    
    We need to bait Sucker Punch with a non-attacking move. Both Protect and Switch cause Sucker to fail. Which is better? If we Protect, we stay alive, heal a bit, but still need to kill Kingambit. Next turn we still face Sucker threat. If we switch to Gholdengo, Sucker fails, and if they used Kowtow, Gholdengo might die but then Rotom comes back? Actually we have only Rotom and Gholdengo left. If Gholdengo dies, we lose? No we still have Rotom? Wait switching means Rotom leaves, Gholdengo enters. If Gholdengo dies to Kowtow, then Rotom comes back in next turn vs Kingambit still 3% but Kingambit would have taken no recoil. Then Rotom could maybe kill?
    
    But maybe better to Protect to waste Sucker PP and then attack when they don't use Sucker? However opponent is bot, may predict.
    
    We have Volt Switch which is attack but also switch. Still triggers Sucker.
    
    We need to force Kingambit to use Kowtow, which we can survive? But 25 HP likely dies to Kowtow. Let's calc approximate: Kingambit Atk 139-205, Supreme Overlord +10% (1 faint). So effective Atk ~153-225. Vs Rotom Def 174, HP 25. Damage calc: (42*85*Atk/Def)/50 ~? Approx 30-45 damage, so KO.
    
    So Rotom dies to either move if it hits. So we cannot stay in and attack directly.
    
    Switching to Gholdengo: Gholdengo Def 115, HP 52. Damage from Kowtow super effective (1.5x? Actually Dark vs Ghost 2x, vs Steel 1x => 2x). So damage double. So maybe 60-80 damage, KO.
    
    So both die if Kowtow hits.
    
    But if we switch, Sucker fails, so if opponent chooses Sucker, we survive switch. If opponent chooses Kowtow, we die. So 50/50.
    
    If we Protect, Sucker fails, Kowtow is blocked by Protect (Protect blocks both). So Protect guarantees survival this turn regardless of opponent move. That's better!
    
    So Protect is safe this turn. Then next turn we are still in same situation but we have gained Leftovers.
    
    Thus best is Protect now.
    
    
  12. Turn 11
    PokéChamp used Kowtowcleave
    Muse Spark Open used Protect4,604 tok · 121.7 s · $0.0087

    Kingambit 3% dies to any hit but Sucker Punch priority KOs Rotom before attack. Sucker fails vs status/Protect/switch, Kowtow KOs Rotom (34HP) and likely Gholdengo SE. Protect blocks both; successive use ~50% but still best odds vs guaranteed KO if we attack into Sucker or eat Kowtow. Need Protect to survive and get Leftovers.

    Reasoning trace (986 words)
     to=self<|message|>We have Rotom 34 HP vs Kingambit 3% HP. Kingambit has Sucker Punch priority. We need to kill it. Any attack will kill but Sucker Punch will go first if we attack. However Sucker Punch only works if we use attacking move. So we can use Will-O-Wisp (status) to make Sucker fail, then next turn? But Will-O-Wisp will burn but not kill. Kingambit at 3% will die to Rough Skin? Actually Rough Skin triggers on contact. Sucker Punch is not contact? Kowtow Cleave is? Let's see: Kowtow Cleave is not contact? Actually Kowtow Cleave is not contact? In game, Kowtow Cleave is not contact. Sucker Punch is contact. So if they use Sucker Punch vs our status, it fails, no damage. If they use Kowtow Cleave, it will hit and KO us (34 HP). But we can use Volt Switch or Hydro Pump - those are attacks, so Sucker will succeed and KO us before we hit. So we need to avoid being KO'd by Sucker.
    
    Options: Protect blocks both. But we just used Protect last turn, successive Protect has reduced success? In Showdown, Protect success rate halves each consecutive use. So second Protect is 50% chance. Risky.
    
    Switch to Gholdengo: Gholdengo 52 HP. If we switch, Sucker Punch fails (since switch not attack), Kowtow Cleave hits. Kowtow Cleave vs Gholdengo is super effective (Dark vs Ghost). Could KO? Gholdengo 52 HP, Kingambit attack boosted by Supreme Overlord (1 fainted = +10%). Kowtow 85 BP super effective. Might KO. But Rotom also dies to Kowtow? Rotom neutral. Which is better?
    
    Will-O-Wisp is status, so Sucker fails. If opponent uses Kowtow, we take hit. Rotom 34 HP vs Kowtow? Let's estimate damage: Kingambit Atk 139-205. At 3% HP, but still. Kowtow 85 BP vs Rotom Def 174. Could be ~ 40-60 damage? Might KO Rotom (34 HP). So Will-O-Wisp also risky.
    
    Volt Switch is attack, triggers Sucker, we die before dealing damage, but Volt Switch would kill if we survived? No because Sucker goes first and KOs.
    
    We need to think: Kingambit at 3% HP, will die to Rough Skin if it uses contact move? Sucker Punch is contact, so if it uses Sucker Punch, it takes Rough Skin damage (1/16 max HP = ~12 HP). 3% of ~190 HP = ~5-6 HP. Rough Skin 12 damage would kill it even if Sucker fails? Wait Rough Skin triggers when opponent makes contact with holder. If Kingambit uses Sucker Punch (contact) on Rotom (Rough Skin? No Rotom has Levitate, not Rough Skin. Garchomp has Rough Skin. Rotom does not. So no.
    
    Gholdengo also not Rough Skin.
    
    So Kingambit won't die to recoil.
    
    We need to kill Kingambit. Best is to use status move to make Sucker fail, but still risk Kowtow. However opponent AI: Kingambit has Sucker Punch and Kowtow. At low HP, what will it do? It used Sucker Punch last turn when we protected. It might again use Sucker Punch expecting attack. If we use Will-O-Wisp, Sucker fails, we survive that turn, and burn doesn't kill but we survive. Then next turn we can attack and Sucker will still be threat.
    
    Alternative: Switch to Gholdengo might bait Sucker fail, then Gholdengo can survive Kowtow? Let's calc: Gholdengo Def 115, HP 52. Kingambit Atk maybe ~170. Kowtow 85 *1.5 STAB? Actually Dark STAB 1.5 => 127.5 effective. vs Gholdengo: super effective 2x? Dark vs Ghost super effective, vs Steel neutral => 2x. So 255 effective. Damage = (Atk/Def)*... Could be high, maybe 80-100 damage, KO Gholdengo.
    
    Rotom vs Kowtow neutral: Dark vs Electric/Water neutral. So damage lower. Rotom Def 174 higher. So Rotom takes less. So staying with Rotom is better to survive Kowtow.
    
    But Rotom 34 HP might still die to Kowtow. Let's estimate: Level 50 damage formula: Damage = ((2*50/5+2)*BP*Atk/Def)/50 +2. Approx = (22*BP*Atk/Def)/50. BP 85*1.5=127.5. Atk 170 / Def 174 ~0.977. So 22*127.5*0.977/50 ≈ 54.8 +2 =56. So ~56 damage. Rotom 34 HP dies.
    
    So Kowtow KOs Rotom regardless.
    
    Thus if opponent uses Kowtow, we die whether we stay or switch? But Gholdengo might also die.
    
    What about Protect? Protect blocks Kowtow. But second Protect 50% success. If it succeeds, we survive and get Leftovers to 43 HP. And Kingambit doesn't die. Next turn we can attack? But still Sucker threat.
    
    Maybe best is to attack and hope opponent uses Kowtow not Sucker? If opponent uses Kowtow, our attack goes second (since Kowtow not priority, Rotom speed 106 vs Kingambit up to 112, could be slower). If we are slower, Kowtow goes first and KOs before we attack. If we are faster, we attack first and KO Kingambit before Kowtow. Speed tie uncertain. Rotom 106 vs Kingambit 63-112. Could be faster or slower. Risky.
    
    If opponent uses Sucker Punch and we use Volt Switch/Hydro Pump, Sucker goes first (priority +1) and KOs us before we KO them. So attacking is bad if they use Sucker.
    
    We need to make Sucker fail. So use Will-O-Wisp or Protect. Will-O-Wisp makes Sucker fail, but still dies to Kowtow. Protect makes both fail (if succeeds).
    
    So Protect is best to block both, even with 50% chance. Alternative is Will-O-Wisp also blocks Sucker but not Kowtow.
    
    Thus Protect is strictly better than Will-O-Wisp because it blocks both.
    
    Switching also: Sucker fails vs switch, but Kowtow hits. So Protect better.
    
    So we should use Protect despite reduced odds? Maybe we can also consider that after Protect, Leftovers heal, but Kingambit still 3%.
    
    Another option: Volt Switch is attack, but if opponent uses Kowtow and we are faster, we win. Probability maybe 50% speed.
    
    But Protect gives 50% to survive regardless of opponent move (if Protect succeeds). If Protect fails, we die to whichever move they use (both KO). So 50% survival.
    
    Will-O-Wisp gives survival only if they use Sucker (maybe 50% chance they use Sucker). So overall survival <50%.
    
    So Protect is best.
    
    We have to choose Protect.
    
    
    Muse Spark Open switched to Gholdengo
    Incident report
    Only one legal action: played without asking.
  13. Turn 12
    PokéChamp used Suckerpunch
    Muse Spark Open used Recover3,960 tok · 68.7 s · $0.0077

    Kingambit 3% dies to any hit but Sucker Punch priority KOs 52HP Gholdengo if we attack (SE Dark). Sucker fails vs status. Recover dodges Sucker and heals to survive possible Kowtow Cleave (also SE). Attacking now loses to Sucker.

    Reasoning trace (558 words)
     to=self<|message|>We have Gholdengo 52 HP vs Kingambit 3% HP. Kingambit has Sucker Punch priority. If we attack, Sucker Punch will hit first and KO? Gholdengo 52 HP, Kingambit attack? Kowtow Cleave vs Gholdengo? But Sucker Punch is priority. Need to consider.
    
    We have +2 SpA from earlier Nasty Plot. Gholdengo at 52/194. Kingambit 3% ~ maybe 5-6 HP. Any attack kills. But Sucker Punch will trigger if we use attacking move. Sucker Punch is Dark physical, super effective vs Gholdengo (Ghost). Will it KO? Gholdengo 52 HP, Kingambit attack maybe high. Likely KO.
    
    If we use status move (Nasty Plot or Recover), Sucker Punch fails. So we can use Recover or Nasty Plot to bait Sucker Punch fail, then next turn we can attack? But Kingambit could use Kowtow Cleave instead. Kowtow Cleave is Dark physical 85 BP, also super effective vs Gholdengo. Will that KO 52 HP? Possibly. Let's estimate: Kingambit Atk 139-205, Supreme Overlord +10% (1 fainted). So maybe ~150-200 Atk. Gholdengo Def 115. 85 BP super effective (x2? Dark vs Steel/Ghost: Dark vs Steel neutral, vs Ghost super effective => 2x). So effective 170 BP. Could do ~ 80-120 damage? Might KO 52 HP.
    
    But we have to choose. If we use Recover, we heal 97 HP to 149 HP, but if opponent uses Kowtow Cleave, we might survive? Let's calculate roughly: If Kowtow does ~100 damage, Recover would still leave us at ~? Actually damage happens before heal? Turn order: If we use Recover (status, no priority), Kingambit Kowtow goes first if faster? Speed tie 106 vs 63-112. Could be either. If Kingambit faster, it hits before we heal, could KO 52 HP. If we are faster, we heal first to 149 then take hit and survive.
    
    Alternative: Use attacking move, Sucker Punch will KO us if it does >52. But if opponent predicts we will use status, they may use Kowtow Cleave. So it's a mind game.
    
    We need to consider opponent is scripted control bot, not language model. Might have deterministic logic. Kingambit at 3% will die to Rough Skin if it uses contact move? Sucker Punch and Kowtow Cleave are contact? Kowtow Cleave is not contact? Actually Kowtow Cleave is not contact? In game, Kowtow Cleave is not contact? Let's check: Kowtow Cleave is not contact? I think it's not contact (it's a slash from distance). Sucker Punch is contact. Rough Skin triggers on contact. Kingambit is at 3% and took Rough Skin damage earlier from Sucker Punch vs Garchomp. If it uses Sucker Punch again vs Gholdengo, does Rough Skin trigger? Gholdengo ability is Good as Gold, not Rough Skin. So no.
    
    But Kingambit at 3% will die to Life Orb recoil? No.
    
    We need to pick move that beats Sucker Punch: status move makes Sucker fail. So Nasty Plot or Recover both make Sucker fail. Which is better? Recover heals, Nasty Plot boosts but we already +2. Recover seems better to survive Kowtow.
    
    However if opponent uses Kowtow Cleave, both status moves still get hit. But Recover at least heals.
    
    If we use Shadow Ball or Make It Rain, Sucker Punch will hit first and likely KO. So attacking is risky.
    
    Thus best is Recover (or Nasty Plot) to dodge Sucker. Between Recover and Nasty Plot, Recover gives HP to survive next Kowtow.
    
    We should use Recover.
    
    
  14. Turn 13
    PokéChamp used Suckerpunch
    Muse Spark Open used Recover4,536 tok · 68.1 s · $0.0100

    Kingambit 3% but Sucker priority KOs if we attack (2x SE). Sucker fails vs status. Need Recover to dodge Sucker and heal to full so next turn we can tank Sucker and KO. Nasty Plot leaves us at 149 and risks KO to Kowtow/Sucker.

    Reasoning trace (925 words)
     to=self<|message|>We have Gholdengo 149/194 vs Kingambit 3% HP. Kingambit has Sucker Punch priority. If we attack, Sucker Punch will hit first and KO? Gholdengo is Steel/Ghost, Dark is super effective. Sucker Punch BP 70 + Supreme Overlord boost (1 fainted ally = 10% boost) + STAB. Gholdengo 149 HP, but Sucker Punch could do significant. However Kingambit at 3% dies to Rough Skin? No Gholdengo doesn't have Rough Skin. But any hit kills Kingambit. Need to avoid Sucker Punch.
    
    Sucker Punch fails if opponent uses status move. So using Nasty Plot or Recover will cause Sucker to fail. Then we can attack next turn? But Kingambit could use Kowtow Cleave instead. Kowtow Cleave is also super effective vs Gholdengo (Dark vs Ghost/Steel: Dark is neutral vs Steel? Actually Dark vs Steel is not very effective? Wait Dark vs Steel is not very effective? No, Dark vs Steel is resisted? Let's check: Dark is not very effective vs Fighting, Dark, Fairy. Steel resists? No. So Dark vs Steel is neutral? Actually Steel resists? Let's recall: Steel resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Not Dark. So Dark vs Steel/Ghost: Dark vs Ghost is super effective (2x), vs Steel neutral => 2x super effective. So both Dark moves are 2x.
    
    We are at 149 HP. How much does Kowtow do? Kingambit Atk 139-205, Supreme Overlord +10%, Kowtow 85 BP. Gholdengo Def 115. Could be maybe 60-80%? Need estimate. At 149 HP we might survive one Kowtow.
    
    But we can use Recover to heal and dodge Sucker. If opponent predicts Recover, they will use Kowtow Cleave, which will hit. But we still heal.
    
    Alternative: Use Shadow Ball or Make It Rain - they are attacks, so Sucker will succeed and hit first. That could KO us? Let's see: Gholdengo 149 HP, Kingambit Sucker Punch at 3% HP still does full damage. Could it KO from 149? Possibly. Let's approximate: Kingambit max Atk 205, +10% = 225 effective. Gholdengo Def 115, HP 194 max. Sucker 70 BP. Calc: ( (2*50/5+2)*70*225/115 /50 +2)*1.5 STAB *2 SE *1.1? Actually Supreme already. Approx: (22*70*1.95/50)=60 +2=62 *1.5=93 *2=186. That's over 149. So could KO. Even average maybe ~140. So attacking risks death.
    
    So we must use status move to make Sucker fail. Both Nasty Plot and Recover are status. Which is better? Recover heals to full, ensuring survival vs Kowtow. Nasty Plot boosts but doesn't heal, leaving us at 149, still maybe survive Kowtow but risky. Recover is safer.
    
    If we use Recover, Sucker fails, we heal to full (194). If opponent uses Kowtow, we take damage but heal? Actually Recover heals 50% = 97 HP, so from 149 to 194 (capped). If they Kowtow, we still heal then take damage? Order: speed? Kingambit may be slower (63-112 vs 106). If we are faster, Recover goes first, then Kowtow hits. If slower, Kowtow hits then Recover. Either way net.
    
    We want to guarantee kill next turn. After Recover, we will be at maybe ~? If they Kowtow, we might be at ~100-120 HP after. Then next turn we can attack? But then Sucker could KO. So we need to again use status to dodge Sucker? Actually we need to kill Kingambit without triggering Sucker. How to kill Kingambit without triggering Sucker? Sucker only works if we use attacking move. So we cannot attack directly while Kingambit is alive with Sucker. We need to force it to use Kowtow or make Sucker fail.
    
    But Kingambit at 3% will die to any indirect damage? No Rough Skin not on Gholdengo. Life Orb recoil? If we use Make It Rain, we lose 10% HP after attack (19 HP). But Kingambit dies to the attack before recoil? Actually attack hits, Kingambit faints, we take Life Orb recoil after. That's okay even if Sucker hits first? Wait turn order: Sucker has priority +1, so Sucker goes before our attack regardless of speed. So if we attack, Sucker goes first, could KO us before our attack lands. So we cannot attack while Sucker is threat.
    
    Therefore we must use status until Kingambit is forced to not use Sucker? But opponent AI will keep using Sucker if we attack. So we need to use status to make Sucker fail, but that doesn't damage Kingambit. How to damage Kingambit then? We need to predict opponent will use Kowtow Cleave instead of Sucker. If we use status, opponent's best move is Kowtow (since Sucker fails). So they will use Kowtow. That will damage us but not kill Kingambit. Kingambit stays at 3%.
    
    We need a way to kill Kingambit without being hit by Sucker. Options: Use status move that also damages? No. So we must tank a Sucker? Or we can try to outspeed and KO before Sucker? No priority beats speed.
    
    Wait maybe Sucker Punch fails if opponent is at low HP and we use Recover, they will use Kowtow, we survive, next turn we can use Recover again? Still not killing.
    
    We need to eventually attack and hope Sucker doesn't KO. Can we survive Sucker from 194 HP? Let's see max damage ~186 as estimated, so from full HP we survive. From 149 we might die. So Recover to full then attack next turn and tank Sucker, then our attack will KO Kingambit (if we survive). That seems plan.
    
    So this turn Recover to get to full, next turn attack and hope to survive Sucker.
    
    Alternatively Nasty Plot then attack would be stronger but still need to survive Sucker.
    
    So Recover is best now.
    
    
  15. Turn 14
    PokéChamp used Kowtowcleave
    Muse Spark Open used Shadowball3,601 tok · 25.0 s · $0.0037

    Plan: At full HP we can survive one Sucker Punch (neutral vs Gholdengo) and KO 3% Kingambit. Sucker only hits if we attack, but we now have HP to tank it. Shadow Ball KOs without SpA drop unlike Make It Rain. Recover would just waste turn.

    Reasoning trace (270 words)
     to=self<|message|>We are at 194 HP full. Kingambit 3% dies to any hit. But Sucker Punch priority KOs if we attack. However we are at full HP, can we survive Sucker? Gholdengo 194 HP, Kingambit attack? Supreme Overlord +1 fainted ally = 10% boost. Sucker 70 BP dark vs ghost/steel? Actually Dark vs Ghost super effective? Ghost resists? Wait Dark vs Ghost is super effective? No Ghost resists? Let's see: Dark vs Ghost is super effective? Actually Ghost is weak to Dark. And Steel resists Dark? Steel resists? Dark vs Steel not very effective? So neutral? Let's calculate: Dark vs Ghost = super effective (2x), vs Steel = not very effective (0.5x) => neutral 1x. So Sucker neutral. Can we tank? Our Def 115, HP 194. Kingambit Atk up to 205. Sucker 70 *1.1 =77. Might do ~? Could be ~60-80 damage. So we can survive one Sucker at full HP. But we have Life Orb recoil if we attack.
    
    If we use Shadow Ball, we will take Sucker first (priority), then our attack, then Life Orb recoil. If Sucker doesn't KO, we win. If we use Recover, we dodge Sucker (fails) and heal but not KO.
    
    We are at full HP, so Recover wastes. Best is to attack and tank Sucker. Shadow Ball vs Make It Rain both kill 3% HP. Make It Rain is Steel vs Dark/Steel: Steel vs Dark neutral, vs Steel not very effective => 0.5x, so Shadow Ball better (neutral). Also Make It Rain lowers SpA.
    
    So we should attack with Shadow Ball. We will survive Sucker at full HP.
    
    Notes need to reflect.
    
    
    PokéChamp switched to Tyranitar
  16. Turn 15
    PokéChamp used Crunch
    Muse Spark Open used Nastyplot3,821 tok · 21.7 s · $0.0044

    Tyranitar likely has Dark STAB neutral vs Gholdengo. Make It Rain is SE but sand boosts its SpD so +0 may not KO and leaves us -2. Better Nasty Plot to +2 to guarantee KO next turn. We have 175 HP to tank one hit, sand doesn't hurt us (Steel).

    Reasoning trace (344 words)
     to=self<|message|>We have Gholdengo vs Tyranitar. Tyranitar likely has Crunch/Knock Off dark moves super effective vs Gholdengo. Also Rock. Sandstorm boosts SpD. We are at 175/194. Tyranitar unknown moves. We need to decide.
    
    We have Life Orb. Make It Rain is super effective 120 BP steel vs Rock/Dark. Should do huge damage. Shadow Ball not very effective.
    
    But Tyranitar may be bulky. We have +0 SpA 203. Make It Rain vs Tyranitar: 120 *1.5 =180 effective. Should KO? Let's estimate. Tyranitar SpD 108-167, HP 175-207. With sand SpD x1.5. So effective SpD high. Might not OHKO.
    
    But we could Nasty Plot then attack. However Tyranitar may KO us with Dark move. Gholdengo resists? Ghost/Steel vs Dark: Dark is neutral? Actually Ghost resists? No, Dark vs Ghost super effective, vs Steel not very effective => neutral. So Sucker Punch neutral? Wait Kingambit Sucker was neutral? Actually earlier note said neutral vs Gholdengo. So Tyranitar Crunch neutral.
    
    We have 175 HP. Can we survive one Crunch? Tyranitar Atk 138-204. Crunch 80 BP. Neutral. Might do ~ 60-80? Could survive.
    
    If we Nasty Plot, we boost to +2, then Make It Rain will definitely KO next turn, but we risk taking two hits.
    
    Alternatively immediate Make It Rain does damage and lowers SpA by 2, making us weaker.
    
    Recover heals but sand damage? Gholdengo not immune to sand? Steel? Actually Steel immune to sand? In gen? Sandstorm damages non Rock/Ground/Steel. Gholdengo is Steel/Ghost so immune.
    
    We need to consider speed: 106 vs 72-124. Could be slower.
    
    Best play: Nasty Plot to secure KO? Or Make It Rain now?
    
    If we Make It Rain now and fail to KO, we are at -2 and Tyranitar can finish us. If we Nasty Plot, we go to +2, then next turn Make It Rain at +2 will KO even through sand SpD boost.
    
    But if Tyranitar has Fire move? Unlikely.
    
    We have Recover to stall.
    
    We should Nasty Plot now to boost, tank a hit, then KO.
    
    Check HP: 175/194. If Tyranitar does ~50% we survive.
    
    Let's choose Nasty Plot.
  17. Turn 16
    PokéChamp used Crunch
    Muse Spark Open used Makeitrain3,779 tok · 23.8 s · $0.0039

    At 7 HP any hit KOs us, Recover can't save vs -1 Def Crunch. Tyranitar is last mon, +2 Make It Rain SE is only win condition even with LO recoil. Sand SpD boost but +2 LO should KO.

    Reasoning trace (282 words)
     to=self<|message|>We are at 7 HP, +2 SpA, -1 Def. Tyranitar at 100%. Sandstorm active. We have Life Orb. Make It Rain is SE vs Tyranitar (Rock). At +2, 120 BP *1.3 LO * SE should KO? Tyranitar SpD boosted by sand 1.5x. But +2 should still do huge. Shadow Ball NVE. Recover heals to ~104 HP (50% of 194 =97). But Tyranitar will Crunch again and we are -1 Def, 7 HP, any attack kills us. Recover would heal but we are faster? Speed tie uncertain. If we Recover, we go to ~104, then Crunch will hit, maybe we survive? Let's see: Crunch did 168 damage (175->7). That's ~86% max HP. With -1 Def, next Crunch does even more. So Recover to 104, then Crunch will do ~ >104? 168 *1.5? Actually -1 Def increases damage 1.5x. So 168*1.5=252 >194 so KO. So Recover doesn't save.
    
    Make It Rain is only chance to KO before dying. But we are at 7 HP, Life Orb recoil will kill us after attack (19 damage). But if we KO Tyranitar, we win? Wait opponent has no remaining Pokemon? They brought 3, we have seen all 3, two fainted, Tyranitar is last. If we KO it, we win even if we die to Life Orb? In singles, if both faint? Need check: Life Orb recoil happens after attack, if both faint, attacker wins? Actually in Pokemon, if attacker KOs opponent and then faints to Life Orb, attacker still wins because opponent fainted first? Might be simultaneous but I think attacker wins. Even if not, it's draw? But alternative is we die anyway.
    
    So go for Make It Rain.
    
    We have +2, need to attack.