Matches · 2026-10-15 · rules version c5

Chimps at the Zoo vs Muse Spark Open

Player 1
Muse Spark Open's team
Player 2 · winner
Muse Spark Open's team
autopilot 0%

Muse Spark Open won in 19 turns · 7 min wall clock · 80,661 tokens · $0.112

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Chimps at the Zoo brought Gholdengo,garchomp,rotomwash
    Muse Spark Open brought Rotomwash,gholdengo,garchomp2,633 tok · 38.1 s · $0.0052

    Mirror match - need pivot, speed control, and mega sweeper. Rotom-Wash scouts/burns physical threats, Scarf Gholdengo revenge kills and pressures, Mega Garchomp is fastest setup sweeper. Balanced core covers most opposing picks.

    Reasoning trace (297 words)
     to=self<|message|>Need to choose 3. Mirror match. Need to think.
    
    We have Garchomp, Rotom-Wash, Gholdengo, Annihilape, Dragonite, Volcarona.
    
    Opponent same.
    
    We need good core. Gholdengo scarf is fast. Garchomp mega? Dragonite mega? Volcarona life orb.
    
    Mirror, Rotom-Wash walls Garchomp, Dragonite? But Rotom weak to Gholdengo.
    
    Annihilape with Bulk Up + Rage Fist + Drain Punch + Lum Berry. Good vs Gholdengo? Ghost vs Ghost.
    
    We need to pick balanced.
    
    Consider bringing Gholdengo scarf to revenge kill Volcarona, Garchomp.
    
    Rotom-Wash provides pivot and Will-o-wisp to cripple physical attackers (Garchomp, Dragonite, Annihilape).
    
    Garchomp mega is strong sweeper with Swords Dance.
    
    Maybe bring Garchomp, Rotom-Wash, Gholdengo as core? But then weak to Annihilape? Annihilape resists Gholdengo? Actually Gholdengo Make It Rain neutral vs Annihilape? Steel vs Fighting neutral. Ghost vs Ghost super effective both ways. Annihilape Drain Punch super effective vs Gholdengo? Fighting vs Steel super effective. So Annihilape beats Gholdengo.
    
    Maybe bring Dragonite to handle Annihilape? Dragonite resists Fighting? Dragon/Flying resists Fighting, immune Ground. Good.
    
    Volcarona Quiver Dance sweeper.
    
    We need to anticipate bot. It's control bot, likely brings balanced.
    
    We should bring Garchomp, Rotom-Wash, Dragonite? Or Gholdengo?
    
    Scarf Gholdengo is valuable speed control. Must bring.
    
    So Gholdengo + Rotom-Wash + Garchomp? Let's do Gholdengo lead? But need order.
    
    Lead should be Rotom-Wash to scout with Volt Switch, burn physical threats.
    
    Second Gholdengo, third Garchomp mega.
    
    Alternatively Dragonite mega could be better than Garchomp? Garchomp has Rough Skin, Dragonite has Multiscale. Both mega.
    
    Which mega to use? Garchompite vs Dragonite. Garchomp mega stats: Atk 182, Spe 169. Dragonite Atk 204, Spe 132. Garchomp faster.
    
    In mirror, speed matters. Garchomp outspeeds Volcarona (167), Dragonite (132), Annihilape (112), Rotom (106). So Garchomp is fastest non-scarf. Good lead.
    
    But Rotom-Wash lead is safer.
    
    Let's bring Rotom-Wash first, Gholdengo second, Garchomp third.
    
    
  2. Turn 1
    Chimps at the Zoo used Trick
    Muse Spark Open used Voltswitch2,277 tok · 4.9 s · $0.0031

    Mirror vs Gholdengo - Will-o-wisp blocked by Good as Gold. Volt Switch keeps momentum and brings in our Scarf Gholdengo which resists Steel/Ghost. Scout their set.

    Reasoning trace (123 words)
    Mirror match. Opponent Gholdengo vs our Rotom-Wash. Gholdengo immune to Will-o-wisp due to Good as Gold. So willowisp useless. Volt Switch is good pivot, does neutral? Electric vs Steel/Ghost neutral. Hydro Pump neutral? Water vs Steel neutral. Best is Volt Switch to keep momentum, bring in Gholdengo or Garchomp. Gholdengo resists? Let's see: Gholdengo vs Gholdengo mirror. Our Gholdengo has Choice Scarf, so faster. Could Trick? But Volt Switch to Gholdengo gives advantage.
    
    Opponent unknown item. Could be Scarf too.
    
    We want to scout. Volt Switch to Gholdengo is safe. Or to Garchomp? Garchomp weak to Make It Rain? Steel super effective vs? No. Dragon/Ground neutral to Steel. Gholdengo resists Steel.
    
    So switch to Gholdengo via Volt Switch.
    
    We should note plan.
    
    
    Muse Spark Open switched to Gholdengo2,699 tok · 10.6 s · $0.0039

    Locked to Volt Switch by Scarf Trick, must switch. Gholdengo resists Steel and can pressure mirror with Shadow Ball, while preserving Mega Garchomp for late sweep. Opponent Gholdengo now Leftovers, low damage.

    Reasoning trace (366 words)
    We are locked into Volt Switch due to Choice Scarf? Actually we have Choice Scarf now, we used Volt Switch turn 1, so we are locked to Volt Switch. But legal actions show only switch options. So we must switch. We have Gholdengo and Garchomp.
    
    Opponent Gholdengo at 70% with Leftovers. Our Rotom is Choice Scarf locked to Volt Switch. Volt Switch is not very effective vs Gholdengo? Actually Electric vs Steel/Ghost? Electric neutral? Steel resists? No. But Gholdengo resists? Electric neutral. But we can pivot.
    
    We should switch to Gholdengo which resists? Gholdengo resists? Actually Gholdengo is Steel/Ghost, Volt Switch is Electric, neutral. But Gholdengo is immune to Trick? No.
    
    Better switch to Garchomp? Garchomp is Ground/Dragon, Electric immune? No, but Rotom has Levitate, Garchomp doesn't. But Volt Switch vs Gholdengo would do little.
    
    We are forced to switch because Choice Scarf locks us. So we need to choose switch target. Gholdengo with Choice Scarf can revenge. Garchomp is mega.
    
    Opponent Gholdengo likely will attack with Make It Rain or Shadow Ball. Rotom-Wash resists Steel? Water resists Steel? Actually Steel vs Water neutral? Let's see: Rotom-Wash Electric/Water resists Steel. So Rotom walls Gholdengo somewhat. But we are locked to Volt Switch, which is not ideal.
    
    Switch to Gholdengo: Our Gholdengo is Choice Scarf, can outspeed and KO with Shadow Ball? Gholdengo vs Gholdengo: Shadow Ball super effective? Ghost vs Ghost super effective, Steel resists? Actually Ghost vs Steel not very effective? Wait Ghost vs Steel neutral? In gen 9, Ghost vs Steel not very effective? No, Steel resists Ghost? Let's check: Ghost is not very effective vs Dark? Actually Ghost vs Dark? Hmm. Ghost vs Steel is neutral? I think Ghost is neutral vs Steel. So Shadow Ball neutral.
    
    But Gholdengo resists Make It Rain (Steel). So switching Gholdengo in is good.
    
    Switch to Garchomp: Garchomp is weak to Dragon? No. Gholdengo's Make It Rain is Steel, not very effective vs Garchomp? Steel vs Dragon neutral? Actually Steel vs Dragon neutral. Earthquake from Garchomp super effective vs Gholdengo (Steel). So Garchomp threatens.
    
    Which is better? We have Mega Garchomp sweeper. Preserve it? Gholdengo is expendable pivot.
    
    We should switch to Gholdengo to keep momentum.
    
    
  3. Turn 2
    Chimps at the Zoo used Shadowball
    Muse Spark Open used Shadowball2,503 tok · 8.8 s · $0.0025

    Scarf Gholdengo now active, outspeeds opposing Leftovers Gholdengo (223 vs max 149). Shadow Ball is super effective and best damage. Keep Garchomp for late sweep, Rotom locked to Volt Switch not ideal now. Pressure mirror.

    Reasoning trace (124 words)
    We are locked to Choice Scarf? Actually we switched in Gholdengo with Choice Scarf. But we haven't moved yet with it, so we can choose any move, then locked.
    
    Opponent Gholdengo has Leftovers, 76% HP. We have Gholdengo vs Gholdengo mirror. Shadow Ball super effective. Make It Rain not very effective. Thunderbolt neutral? Actually Electric vs Steel/Ghost neutral? Steel resists? No. So Thunderbolt neutral.
    
    Best is Shadow Ball. We outspeed? Our speed 149 max. Opponent range 93-149. Could be tie. But we have Scarf, so 1.5x = 223. So we definitely outspeed. Wait we have Choice Scarf, so speed 223. So we outspeed.
    
    So Shadow Ball.
    
    We should not switch.
    
    Plan: Use Shadow Ball to pressure.
    
    Notes need to keep within 60 words.
    
    
    Chimps at the Zoo switched to Garchomp
  4. Turn 3
    Chimps at the Zoo switched to Rotom
    Muse Spark Open switched to Rotom2,669 tok · 5.5 s · $0.0028

    Locked to Shadow Ball but can switch. Garchomp threatens Gholdengo with EQ (super effective vs Steel). Rotom-Wash levitates EQ and can pivot with Volt Switch despite Scarf lock. Preserve Gholdengo, bring Rotom to absorb hit.

    Reasoning trace (177 words)
    We are locked to Shadow Ball due to Choice Scarf. Actually we used Shadow Ball turn 2, so locked. So only move is Shadow Ball. Switching is allowed? In game, Choice Scarf locks but you can switch out. So legal actions include switch.
    
    We have Gholdengo vs Garchomp. Shadow Ball vs Garchomp is neutral? Ghost vs Dragon/Ground neutral. But Garchomp likely has Earthquake super effective vs Gholdengo? Steel/Ghost: Ground neutral? Steel resists? Actually Steel resists? No Ground vs Steel super effective. So Earthquake is super effective. Also Dragon Claw neutral.
    
    We have Rotom-Wash resists? Levitate immune to Earthquake. Garchomp is good switch.
    
    Our Gholdengo is Scarf, speed 149*1.5=223. Opponent Garchomp max 169. So we outspeed. Shadow Ball might do decent but not kill. But switching to Rotom-Wash is better to absorb Earthquake.
    
    We should switch to Rotom-Wash. However Rotom is also Scarf locked to Volt Switch. But switching in still okay, but then locked.
    
    Alternatively switch to Garchomp? Our Garchomp vs theirs: speed tie maybe.
    
    Best is Rotom-Wash to pivot.
    
    We have notes limit 60 words.
    
    
  5. Turn 4
    Chimps at the Zoo used Hydropump
    Muse Spark Open switched to Garchomp3,162 tok · 23.3 s · $0.0055

    Rotom mirror: both can Volt Switch. My Garchomp is Ground-type immune to Electric, so free switch if they Volt Switch. Gholdengo also good vs status. Preserve momentum, bring Garchomp in to threaten with EQ/Dragon Claw later.

    Reasoning trace (427 words)
    We are Rotom-Wash active vs opposing Rotom-Wash. We are Choice Scarf locked to Volt Switch? Wait we switched in Rotom-Wash turn 3, but we are Rotom-Wash active now. Our Rotom has Choice Scarf, but we used Volt Switch turn1, then switched to Gholdengo, then Gholdengo used Shadow Ball, then we switched to Rotom-Wash. So Rotom is still locked to Volt Switch? Actually Choice Scarf lock resets when you switch out? In game, if you switch out, you can choose new move when you come back in. But notes say locked to Volt Switch. However legal actions show all moves available, so maybe lock reset? Actually after switching, you are not locked? In Showdown, Choice lock resets on switch. So we can use any move.
    
    We have Rotom vs Rotom mirror. Volt Switch does little. Hydro Pump not very effective. Will-o-wisp burns. Protect.
    
    Opponent Rotom unknown item. Could be anything.
    
    We have Gholdengo Scarf and Garchomp.
    
    Best play? Volt Switch to pivot to Gholdengo? But Gholdengo is Scarf locked to Shadow Ball? Wait Gholdengo used Shadow Ball turn2, so it's locked to Shadow Ball now. But it switched out turn3, so lock reset as well. So Gholdengo can use any move.
    
    Actually both our mons are Scarf, so switching resets lock, so we can choose.
    
    Rotom vs Rotom: Will-o-wisp could burn, but Rotom is not physical attacker. Volt Switch does damage and pivots. Hydro Pump weak.
    
    We could switch to Gholdengo to block Will-o-wisp? Gholdengo immune to status due to Good as Gold. Also resists Volt Switch.
    
    Or switch to Garchomp? Garchomp immune to Volt Switch? No, Ground doesn't resist Electric? Actually Electric vs Ground is 0? No, Electric vs Ground is not effective? Wait Electric vs Ground is 0? Actually Electric has no effect on Ground. So Garchomp is immune to Volt Switch. And Levitate Rotom immune to Earthquake, but Garchomp can Dragon Claw.
    
    Opponent Rotom likely will Volt Switch or Hydro Pump or Will-o-wisp.
    
    If we stay and use Volt Switch, we will pivot. If opponent also Volt Switches, we both switch.
    
    Better to go to Gholdengo which blocks Volt Switch? Actually Steel resists? No, Electric vs Steel is neutral? Electric vs Steel neutral. But Gholdengo is Steel/Ghost, so Volt Switch is neutral. But Gholdengo is immune to Will-o-wisp? Good as Gold blocks status moves.
    
    Garchomp is immune to Volt Switch (Electric immunity). So switching Garchomp in on predicted Volt Switch is great.
    
    So we should switch to Garchomp to get free switch on Volt Switch.
    
    Let's do that.
    
    Notes need to be <=60 words.
    
    
  6. Turn 5
    Chimps at the Zoo used Hydropump
    Muse Spark Open switched to Rotom3,432 tok · 12.7 s · $0.0052

    Opp Rotom levitates so EQ useless; only Dragon Claw hits. Garchomp at 54% risks Hydro Pump. My Rotom resists Water and can pivot with Volt Switch, Gholdengo blocks status. Preserve Garchomp for late sweep vs their Garchomp. Switch to Rotom now.

    Reasoning trace (459 words)
    We have Garchomp active vs Rotom-Wash. Rotom levitates, so Earthquake does 0. Need Dragon Claw. But Rotom can Hydro Pump. Garchomp at 54% HP. Opponent Rotom unknown item. We have Garchompite. Should we Mega? Mega Garchomp stats: lower speed? Actually Mega Garchomp speed drops to 92? But in this format maybe? However we have 169 speed, opponent Rotom max 151, we outspeed. If we mega, we might lose speed? In game Mega Garchomp speed 92 base vs 102 base, so slower. So don't mega if we want to outspeed. But we need to check: our Garchomp speed 169 is max. Mega evolution will change stats: Atk up, SpA up, Def up, SpD up, Spe down. So we would become slower, maybe still outspeed? Let's see: Mega Garchomp base speed 92 vs Garchomp 102, so drop ~10%. So 169 * 92/102 ≈152. So still maybe outspeed max 151? Barely. But risky.
    
    Better to not mega now, use Dragon Claw. Or switch to Rotom-Wash which resists Hydro Pump? Rotom-Wash resists water? Actually Water vs Water/Electric neutral? Water vs Water not very effective? Hydro Pump vs Rotom-Wash is neutral? Water vs Water/Electric: Water resists Water? No, Water resists Water? Actually Water resists Water? In Pokemon, Water resists Water? No, Water is not very effective vs Water? Wait: Water vs Water is not very effective (0.5). So Rotom resists Hydro Pump. And Gholdengo resists? Gholdengo Steel/Ghost resists? Water vs Steel neutral.
    
    Best is switch to Rotom-Wash to absorb Hydro Pump, or Gholdengo immune to status.
    
    But we have Garchomp active, we can Dragon Claw for decent damage vs Rotom. Rotom is bulky Def 174 max. Dragon Claw 80 BP vs Rotom neutral.
    
    Alternatively Swords Dance? Rotom can Will-O-Wisp? But we have not seen.
    
    We need to preserve Garchomp? At 54% HP, Hydro Pump could do maybe ~30%? Let's estimate. Rotom SpA 112-172. Hydro Pump 110 BP. Garchomp SpD 105. Could be ~40-50% damage. So Garchomp could survive one more.
    
    But Earthquake is useless vs Levitate, so our only attacking move is Dragon Claw.
    
    We could switch to Rotom-Wash (our own) which can take Hydro Pump and Volt Switch out.
    
    Or switch to Gholdengo which is immune to Will-O-Wisp? Actually Good as Gold blocks status.
    
    We have Choice Scarf on both Rotom and Gholdengo, locked? Wait Rotom is Choice Scarf, but we switched out, so lock reset? Actually Choice Scarf lock resets on switch. So Rotom not locked now? It used Volt Switch then switched out, so now free. Gholdengo used Shadow Ball then switched out, so also free? Actually Choice lock persists until switch, but after switch, you can choose new move. So both free.
    
    So we can switch to Rotom-Wash to wall.
    
    Better to switch to Rotom-Wash.
    
    We should note plan.
    
    
  7. Turn 6
    Chimps at the Zoo used Hydropump
    Muse Spark Open used Voltswitch3,057 tok · 7.3 s · $0.0037

    Rotom mirror both likely want Volt Switch. My Garchomp is Ground immune to Electric, so Volt Switch gives free momentum if they click it. I'm Choice Scarf locked to Volt Switch anyway, so pivot to Garchomp to block their Volt Switch and threaten later.

    Reasoning trace (285 words)
    We are locked to Choice Scarf? Actually we have Choice Scarf from Trick. Our Rotom has Choice Scarf, but we used Volt Switch? Wait turn 1 we used Volt Switch, got Scarf. Then we switched to Gholdengo, then Rotom came back. Are we locked? The notes say locked to Shadow Ball but can switch. Actually Gholdengo is locked to Shadow Ball, Rotom is locked to Volt Switch? Let's see: Rotom used Volt Switch turn1, got Scarf, so locked to Volt Switch. But turn 3-5 we switched? Turn 3 we switched Rotom in, turn 4 we switched Garchomp in, turn 5 we switched Rotom in. So Rotom hasn't moved since getting Scarf except Volt Switch. So it should be locked to Volt Switch. But legal actions show all moves available. Maybe Showdown allows? But we have Choice Scarf, should be locked. However legal actions list all. Might be bug but we follow legal.
    
    We are Rotom vs Rotom. We have Volt Switch. Opponent Rotom unknown item. We can Volt Switch to Garchomp immune to Electric? Actually Garchomp is Ground, immune to Volt Switch? No Volt Switch is Electric, Ground immune, so if opponent uses Volt Switch, Garchomp blocks. But we are using Volt Switch, opponent is Electric/Water, resists? Volt Switch is Electric, not very effective vs Rotom? Actually Electric vs Electric/Water: Electric vs Water is super effective, vs Electric is not very effective, so neutral? Wait Electric vs Water = 2x, vs Electric = 0.5x, so neutral.
    
    We want to pivot. Use Volt Switch to go to Gholdengo or Garchomp. Garchomp immune to Electric if opponent Volt Switches. But we are faster maybe? Our Rotom 106 speed, opponent 95-151. Could be faster.
    
    Best is Volt Switch.
    Muse Spark Open switched to Gholdengo3,262 tok · 19.6 s · $0.0059

    Locked to Volt Switch but must switch. Garchomp at 54% risks KO to Hydro Pump (did ~45% last time). Gholdengo at 100% safer pivot, threatens Rotom and blocks status, preserves Garchomp for late game vs their Garchomp.

    Reasoning trace (447 words)
    We are Choice Scarf locked to Volt Switch, but legal actions only show switches. So we must switch. We have Garchomp at 54% and Gholdengo at 100%. Opponent Rotom at 75% used Hydro Pump. We are locked to Volt Switch but cannot use it? Actually legal actions show only switches, meaning Volt Switch is disabled due to Choice lock? Wait we used Volt Switch last turn, but now legal actions only switches. Possibly because we are trapped? No.
    
    We need to switch. Garchomp is Ground immune to Electric, but opponent is using Hydro Pump, not Volt Switch. Gholdengo resists? Gholdengo is Steel/Ghost, neutral to Water? Actually Steel resists? No. But Gholdengo is good.
    
    We have Garchomp low, Gholdengo full. Which to bring? Opponent Rotom likely will Volt Switch or Hydro Pump. Garchomp blocks Volt Switch. Gholdengo blocks Will-O-Wisp? But we need preserve.
    
    We are at 79% Rotom, opponent 75%. If we switch to Garchomp, Hydro Pump does ~? Last time Hydro Pump vs Rotom did 33 damage (157-124=33). Vs Garchomp did 1%? Actually Garchomp took 1 HP? Wait Garchomp 99/183 after Hydro Pump, but we don't know prior HP. Garchomp was full? At turn 4, Garchomp came in vs Hydro Pump and went to 99/183. That suggests Hydro Pump did ~84 damage to Garchomp (if full 183). That's ~45%. So Hydro Pump is strong vs Garchomp (neutral? Dragon/Ground neutral to Water). So switching Garchomp into Hydro Pump is risky, Garchomp at 54% could die to Hydro Pump (maybe 45% damage). Gholdengo would take less? Let's estimate: Rotom Hydro Pump vs Gholdengo? Not known.
    
    Better to switch to Gholdengo which is full HP and resists? Actually Gholdengo resists Water? No, Steel not resist Water. But Gholdengo has higher SpD 111 vs Garchomp 105, similar.
    
    But Garchomp is immune to Volt Switch, which opponent might use. If opponent uses Volt Switch, Garchomp is perfect.
    
    We need to guess opponent move. Opponent is scripted bot. It has Hydro Pump revealed only. Might have Volt Switch too. At turn 6 we used Volt Switch and did 25% to them. They might retaliate with Volt Switch.
    
    We have to choose. Garchomp at 54% risks being KO'd by Hydro Pump. Gholdengo at 100% safer. So switch to Gholdengo.
    
    Also note we are Choice Scarf Rotom, Gholdengo is Choice Scarf? Actually Gholdengo item is Choice Scarf? Wait log: Turn1 Trick gave Rotom Choice Scarf, Gholdengo Leftovers, but then our Gholdengo came in, so which Gholdengo? Our Gholdengo is the one that came in after Volt Switch. Its item is Choice Scarf? The notes say Gholdengo 100% item choicescarf. Yes.
    
    So switching to Gholdengo gives us offensive pressure with Shadow Ball etc.
    
    Choose SWITCH: gholdengo
  8. Turn 7
    Chimps at the Zoo used Willowisp
    Muse Spark Open used Trick3,237 tok · 19.1 s · $0.0057

    Opp Rotom locked only Hydro Pump revealed, holding Leftovers. My Gholdengo fresh with Scarf can Trick to steal Leftovers and lock them into Hydro Pump, gaining sustain and momentum. Thunderbolt is neutral damage but Trick gives long-term advantage.

    Reasoning trace (321 words)
    We have Gholdengo active with Choice Scarf locked? Actually we used Volt Switch then came in Gholdengo, then Shadow Ball? Wait turn 6 we switched to Gholdengo via Volt Switch, but Gholdengo hasn't moved yet? Actually turn 6: Your Rotom used Volt Switch -> Gholdengo came in. Opposing Rotom used Hydro Pump -> Gholdengo at 85. So Gholdengo just came in, not locked yet. But notes say choicescarf. So we can choose any move and then lock.
    
    Opponent Rotom at 80% with Leftovers. Our Gholdengo at 51.8%. We have Thunderbolt super effective vs Rotom Wash? Electric vs Water/Electric: Electric is neutral? Water resists? Actually Electric vs Water is super effective (2x), vs Electric neutral. So 1x? Wait Rotom Wash is Electric/Water, Electric hits Water super effective, but Electric resists Electric. So overall 1x? No, type chart: Electric vs Water = 2x, Electric vs Electric = 0.5x => 1x. So Thunderbolt neutral.
    
    Shadow Ball neutral? Ghost vs Electric/Water neutral.
    
    Make It Rain 1/4x due to Steel vs Water? Steel vs Water neutral, but vs Electric? Actually Steel vs Electric 0.5x, so maybe? Listed as 1/4x.
    
    Best is Thunderbolt or Shadow Ball. Thunderbolt 90 BP neutral, Shadow Ball 80 BP. So Thunderbolt slightly better. Also chance to paralyze.
    
    But we could also Trick to swap Choice Scarf for Leftovers, crippling them and healing us. That is strong. Trick would give us Leftovers and give them Scarf locking them into Hydro Pump. That would be great. However Gholdengo Good as Gold immune to status moves, but Trick is status? Does Good as Gold block Trick? In game, Good as Gold blocks status moves targeting it, Trick is status, so it would be blocked. But opponent's Rotom is Levitate, not Good as Gold, so Trick will work on Rotom. Yes.
    
    So Trick is excellent here. Swap Scarf for Leftovers. Then they are locked into Hydro Pump, we get recovery.
    
    Should do Trick.
    
    Need notes.
    
    
  9. Turn 8
    Chimps at the Zoo switched to Garchomp
    Muse Spark Open used Thunderbolt3,245 tok · 10.6 s · $0.0037

    Opp Rotom now Choice Scarf locked into Will-O-Wisp after our Trick, and my Gholdengo is immune via Good as Gold. So it's stuck on useless move. Free turn to attack or setup. Keep Gholdengo in and chip with Thunderbolt (best neutral damage).

    Reasoning trace (245 words)
    We have Gholdengo active with Leftovers vs Rotom with Choice Scarf locked into? It used Will-O-Wisp last turn, but now after Trick, it has Choice Scarf. Wait: Turn 7 we Tricked, giving them Choice Scarf, us Leftovers. They used Will-O-Wisp that turn. So they are now locked into Will-O-Wisp? Actually Trick happens before Will-O-Wisp? Order: Gholdengo used Trick, swapped items, then Rotom used Will-O-Wisp. So Rotom's first move after receiving Scarf is Will-O-Wisp, so it will be locked to Will-O-Wisp. But Gholdengo is immune to status moves due to Good as Gold. So opponent is locked into a useless move! That's huge. So we can set up freely.
    
    We should exploit. Make It Rain or Shadow Ball? Rotom resists Steel, but Shadow Ball neutral. Thunderbolt is super effective? Rotom Wash is Electric/Water, so Electric is neutral? Actually Electric vs Water is super effective? Wait Electric vs Water is 2x, vs Electric is 0.5x, so neutral. Ghost vs Electric/Water neutral. Steel vs Rotom 0.25x.
    
    Best is Thunderbolt or Shadow Ball. Thunderbolt has chance to para. Shadow Ball chance to drop SpD. Both good. But we can also switch to Garchomp to set up Swords Dance? But opponent locked to Will-O-Wisp which does nothing to Gholdengo but would burn Garchomp. However Garchomp would be hit by Will-O-Wisp if we switch. But Gholdengo immune, so staying is better.
    
    We can attack. Thunderbolt is best neutral damage 90 BP vs 80. So use Thunderbolt.
    
    We should note plan.
    
    
  10. Turn 9
    Chimps at the Zoo switched to Rotom
    Muse Spark Open switched to Rotom3,404 tok · 15.0 s · $0.0042

    Opp Garchomp threatens Gholdengo with super-effective Ground. Thunderbolt immune, Make It Rain drops SpA. Best pivot is Rotom-Wash with Levitate to block Earthquake, even though Scarf-locked to Volt Switch it forces momentum.

    Reasoning trace (319 words)
    We have Gholdengo active vs Garchomp. Thunderbolt immune due to Ground. So need other moves. Make it Rain vs Shadow Ball. Garchomp Dragon/Ground. Steel neutral? Make it Rain Steel vs Garchomp? Dragon resists? Actually Steel vs Dragon neutral, vs Ground neutral. Ghost vs Garchomp? Ghost neutral? Dragon/Ground takes neutral from Ghost. So both neutral. Make it Rain 120 BP but drops SpA by 2. Shadow Ball 80 BP with chance to drop SpD. Better to use Shadow Ball to avoid stat drop. Also we have Leftovers.
    
    Opponent Garchomp unknown moves but likely has Earthquake, Dragon Claw, Swords Dance, Protect. Our Gholdengo is 64% HP. Could switch to Rotom-Wash which resists? Rotom Wash levitate immune to Earthquake, resists? Actually Rotom Wash Electric/Water resists? Dragon Claw neutral. Could switch to Garchomp? But Garchomp 54% HP.
    
    We want to keep Gholdengo? Garchomp threatens with Earthquake? But Gholdengo is Steel/Ghost? Actually Gholdengo Steel/Ghost resists Dragon, immune to Fighting? Earthquake is Ground vs Steel neutral? Steel resists? No Ground vs Steel super effective? Wait Ground vs Steel is super effective. So Earthquake would be super effective vs Gholdengo. So Gholdengo weak to Ground. So staying in vs Garchomp is bad.
    
    We should switch to Rotom-Wash which is immune to Ground via Levitate. Or to Garchomp which resists? Garchomp Ground vs Garchomp? Dragon/Ground vs Ground? Not.
    
    Best switch to Rotom-Wash. It has Choice Scarf locked to Volt Switch? Actually Rotom-Wash currently has Choice Scarf from earlier Trick? Wait we tricked Leftovers onto Gholdengo, gave Choice Scarf to opponent Rotom. Our Rotom has Choice Scarf from turn1. Yes our Rotom is Choice Scarf locked to Volt Switch. But switching in is okay, it will be forced to Volt Switch next turn but can pivot.
    
    Alternatively switch to Garchomp? Garchomp has Garchompite but mega not available? It says Mega Evolution available: No. So can't mega.
    
    Rotom-Wash is better pivot vs Garchomp's Earthquake.
    
    So switch to Rotom-Wash.
    
    
  11. Turn 10
    Chimps at the Zoo used Hydropump
    Muse Spark Open used Voltswitch3,227 tok · 6.8 s · $0.0033

    Opp Rotom is Scarf-locked to Will-O-Wisp (useless vs Gholdengo Good as Gold). My Rotom is Scarf-locked to Volt Switch. Volt Switch chips and pivots to Gholdengo for free, keeping opponent stuck. Gholdengo walls them completely.

    Reasoning trace (212 words)
    We are Rotom vs Rotom both scarf? Our Rotom scarf locked to Volt Switch? Actually we used Volt Switch turn 6, then Trick, then we switched. Now active Rotom is scarf locked to Volt Switch? Wait we switched in Rotom turn 9, but what move is it locked to? Our Rotom originally got scarf turn1, used Volt Switch, so locked to Volt Switch. So we can only use Volt Switch effectively; other moves will fail due to choice lock? In Showdown, you can select other moves but they fail. So best is Volt Switch.
    
    We are at 79% vs 80%. Volt Switch will do damage and switch to Gholdengo or Garchomp. Gholdengo immune to Will-O-Wisp, resists Hydro Pump? Actually Hydro Pump neutral vs Gholdengo? Water vs Steel/Ghost neutral. But Gholdengo has Leftovers now. Garchomp resists? No.
    
    Opponent Rotom is scarf locked to Will-O-Wisp (since after Trick it used Will-O-Wisp). So opponent is stuck on Will-O-Wisp which is useless vs Gholdengo (immune) and vs Rotom? Rotom can be burned but burn doesn't affect special attacker much. But opponent will be forced to struggle? Actually choice locked to Will-O-Wisp, if we bring Gholdengo they can't hit.
    
    So we want to Volt Switch into Gholdengo to keep them locked.
    
    We should do Volt Switch.
    
    
    Muse Spark Open switched to Gholdengo3,729 tok · 11.5 s · $0.0075

    Opp Rotom switched out after Trick so its Scarf lock reset; now locked to Hydro Pump after T10. My Rotom is Scarf-locked to Volt Switch so must switch. Gholdengo resists better than Garchomp (who takes SE Water) and has Leftovers recovery to pivot.

    Reasoning trace (561 words)
    We are Rotom-Wash active, Choice Scarf locked to Volt Switch. Legal actions only switch to Gholdengo or Garchomp. Need choose.
    
    Opponent Rotom 40% HP, Choice Scarf locked? Wait we tricked? Let's see: Turn 7 we tricked opponent Rotom got Choice Scarf, we got Leftovers. So opponent Rotom is Scarf locked to Will-O-Wisp? Actually turn 7 opponent used Will-O-Wisp after trick. So yes locked to Will-O-Wisp. But turn 10 opponent used Hydro Pump! Wait contradiction. Let's review:
    
    Turn 6 opposing Rotom used Hydro Pump.
    Turn 7 we Tricked, opponent Rotom got Choice Scarf, used Will-O-Wisp.
    So should be locked to Will-O-Wisp. But Turn 10 opponent used Hydro Pump again. How?
    
    Possibly opponent switched? Turn 8 opponent Garchomp came in, Turn 9 opponent Rotom-Wash came in - maybe it's a different Rotom? No only one Rotom. Could be that Trick failed? But log says it activated.
    
    Wait maybe opponent's Rotom on turn 10 is not the same as tricked one? But there is only one Rotom. Hmm maybe the bot switched items? Or the notes are wrong.
    
    Actually look: Turn 9 both sides switched to Rotom-Wash. So opponent Rotom that came in Turn 9 could be the same one that was tricked, but then it used Hydro Pump Turn 10, meaning it's not locked to Will-O-Wisp. So perhaps Choice Scarf lock resets on switch? In Pokemon, if you switch out, you can choose new move even with Choice item. Yes! So when opponent switched out Turn 8 to Garchomp, then back in Turn 9, its lock reset. So now it can choose Hydro Pump and is now locked to Hydro Pump (since Turn 10 it used Hydro Pump). So opponent Rotom now locked to Hydro Pump.
    
    Our Rotom is locked to Volt Switch. We must switch. Options: Gholdengo or Garchomp.
    
    Volt Switch vs Rotom: Electric vs Water/Electric - not very effective? Actually Electric vs Water is super effective, but Rotom-Wash is Electric/Water so neutral? Wait Electric vs Water = 2x, vs Electric = 0.5x => neutral. So Volt Switch will do some damage. Opponent at 40% HP, Volt Switch might KO? But we are forced to switch anyway; we cannot attack this turn because legal actions only switch. So we need to choose switch target.
    
    If we switch to Gholdengo (64% + Leftovers), it resists Hydro Pump? Gholdengo Steel/Ghost: Hydro Pump neutral? Steel resists? No. But Gholdengo has decent SpD. At 105 HP, can take Hydro Pump. Also Gholdengo immune to Will-O-Wisp but opponent now locked to Hydro Pump.
    
    If switch to Garchomp (54%), Hydro Pump not very effective? Actually Hydro Pump vs Garchomp Dragon/Ground: Water vs Ground 2x, vs Dragon 1x => 2x super effective? Wait Water vs Ground is super effective, vs Dragon neutral => 2x. So Garchomp takes double. But Garchomp at 99 HP, might survive? However Rotom's Hydro Pump did 30 damage to our Rotom (not very effective) and earlier did ~? To Garchomp? Turn 4 Hydro Pump to Garchomp did 84 damage? Actually Garchomp went to 99/183 from full, so 84 damage. That's big.
    
    Better to go Gholdengo which resists better? Let's calculate: Gholdengo SpD 111, HP 105. Rotom SpA up to 172. Hydro Pump BP 110. Might do ~60-80. Gholdengo can survive.
    
    Garchomp would take more.
    
    Also Gholdengo has Leftovers recovery.
    
    So switch to Gholdengo is safer.
    
    Also notes say keep Gholdengo walls them.
    
    Choose SWITCH: gholdengo
  12. Turn 11
    Chimps at the Zoo switched to Garchomp
    Muse Spark Open used Shadowball3,261 tok · 5.1 s · $0.0031

    Opp Rotom at 40% locked to Hydro Pump via Scarf. Gholdengo resists pivot and can KO with Shadow Ball (best neutral damage; Thunderbolt resisted, Make It Rain 1/4x). Don't Trick and take Scarf. Keep pressure, Leftovers recovery helps.

    Reasoning trace (148 words)
    We have Gholdengo vs Rotom 40% HP. Rotom is Choice Scarf locked to Hydro Pump (from turn 10). Gholdengo resists? Actually Hydro Pump vs Gholdengo: Water vs Steel/Ghost = neutral? Steel resists? No. So neutral. But we have Leftovers. We can attack. Shadow Ball is neutral? Ghost vs Electric/Water = neutral. Thunderbolt vs Rotom-Wash is not very effective (Electric vs Electric/Water). Make It Rain is 1/4x. So best is Shadow Ball 80 BP neutral. Thunderbolt 90 but resisted ~45 effective. So Shadow Ball best.
    
    We could also Trick to give Leftovers and take Scarf, but we already have Leftovers, opponent has Scarf. Trick would swap again, giving us Scarf (bad). So don't.
    
    We should Shadow Ball to KO. Rotom at 40% ~ maybe 50-60 HP. Shadow Ball from 185 SpA should do >40%.
    
    Also consider switching? No.
    
    So move shadowball.
    
    Notes need to keep within 60 words.
    
    
  13. Turn 12
    Chimps at the Zoo used Swordsdance
    Muse Spark Open switched to Rotom3,281 tok · 22.3 s · $0.0041

    Plan: Opp Garchomp at 49% threatens Gholdengo with EQ. Rotom-Wash Levitate walls EQ and is Scarf-locked to Volt Switch for momentum. Garchomp also resists but Rotom is safer pivot. Keep Gholdengo healthy with Leftovers.

    Reasoning trace (123 words)
     to=self<|message|>We have Gholdengo vs Garchomp 49%. Gholdengo has Shadow Ball. Garchomp likely has Earthquake super effective. Need to pivot to Rotom-Wash Levitate immune. But Garchomp could Dragon Claw? Rotom resists? Rotom neutral to Dragon. Garchomp 54% vs Rotom 59% scarf locked to Volt Switch. Best is switch to Rotom to block EQ. Or Garchomp? Garchomp takes neutral? Actually Garchomp vs Garchomp earthquake neutral? Dragon/Ground vs Ground = neutral? Ground vs Ground? Actually Ground vs Dragon/Ground: Ground not very effective? Wait Ground vs Dragon neutral, vs Ground? No. So Garchomp resists? Let's see: Ground vs Dragon/Ground: Ground hits Dragon neutral, Ground neutral? Actually Ground vs Ground? Not. So neutral. But Rotom levitate immune better.
    
    So switch to Rotom.
    
    We have notes: keep.
    
    
  14. Turn 13
    Chimps at the Zoo used Protect
    Muse Spark Open used Willowisp3,518 tok · 14.4 s · $0.0049

    Opp Garchomp +2 Atk at 49% threatens sweep. Rotom levitates EQ so safe vs EQ, but Dragon Claw still dangerous. Burning halves its Atk and cripples sweep. Volt Switch does 0 vs Ground, Hydro Pump is weak option. Will-O-Wisp best to neutralize threat.

    Reasoning trace (253 words)
     to=self<|message|>We are Rotom-Wash active vs +2 Garchomp at 49%. Our Rotom is Scarf locked to Volt Switch? Actually we have Choice Scarf but we used Volt Switch last turn? Wait turn 12 we switched Rotom in, turn 13 now. Our Rotom's item is Choice Scarf, but we haven't used a move this stint? Actually we switched in turn 12, so we are not locked yet? But notes say Scarf-locked to Volt Switch. However legal actions show we can choose any move, but Scarf lock means only first move executed. Since we just switched in, we can choose any move and then lock. But Volt Switch has no effect on Garchomp (Ground immune to Electric). So Volt Switch fails.
    
    We need to handle +2 Garchomp. Rotom levitates EQ, but Garchomp likely has Dragon Claw. Rotom takes neutral? Dragon vs Electric/Water neutral. At +2 could be big. Gholdengo is immune to EQ? No, Gholdengo is Steel/Ghost, takes neutral to EQ? Actually Steel resists? No. But Gholdengo is not immune. Garchomp resists? Garchomp vs Garchomp EQ neutral.
    
    Best is Will-O-Wisp to burn +2 Garchomp, halving attack. Protect to scout? But we have Levitate so EQ does nothing. If they EQ, we are safe. If they Dragon Claw, we take damage. Burning is best.
    
    We can also switch to Gholdengo? Gholdengo resists Dragon? Ghost resists? Actually Dragon vs Ghost neutral. But Gholdengo has Leftovers.
    
    Rotom Will-O-Wisp can cripple. Let's do Will-O-Wisp.
    
    If we switch to Garchomp, we take EQ? Garchomp not immune.
    
    So MOVE willowisp.
    
    
  15. Turn 14
    Chimps at the Zoo used Dragonclaw
    Muse Spark Open used Willowisp4,161 tok · 49.6 s · $0.0066

    Opp Garchomp +2 protected last turn so Protect likely fails now. Rotom levitates EQ, locked to Will-O-Wisp by Scarf, burning is only way to halve +2 threat before Dragon Claw. Switching risks free setup.

    Reasoning trace (656 words)
     to=self<|message|>We are locked to choicescarf? Rotom has choicescarf, but we used Will-O-Wisp last turn? Wait turn 13 we used Will-O-Wisp but opponent protected. But we are choice scarf locked to first move executed? Actually Rotom got scarf turn1 via trick. Then we used Volt Switch turn6, then trick turn7 gave away scarf? Let's see: Turn7 Gholdengo trick took Rotom's scarf, gave leftovers. So Rotom lost scarf. Then turn9 we switched Rotom in, but which Rotom? Our Rotom is the one that had scarf originally? Wait we tricked opponent Rotom turn7, got its scarf onto Gholdengo. So our Gholdengo has scarf? No turn7: Your Gholdengo used Trick, Opposing Rotom's item: Choice Scarf, Your Gholdengo's item: Leftovers. So Gholdengo gave leftovers, got scarf. So Gholdengo now has scarf. But notes say Rotom has choicescarf. Let's check current: Rotomwash active 94/157 item choicescarf. So Rotom regained scarf? How? Turn10 we switched Gholdengo in, healed to 115. Turn11 Garchomp came in. Turn12 Rotom came in. So Gholdengo with scarf switched out, Rotom came in. But Rotom's item listed as choicescarf. Maybe after turn7, Gholdengo had scarf, but then turn8-9 switches: Turn9 Opposing Rotom came in, Your Rotom came in. So our Rotom that came in is the one with scarf? Wait our Rotom originally had scarf from turn1. Then we switched to Gholdengo turn1, Gholdengo had leftovers. Turn3 Rotom came in - which Rotom? The same Rotom with scarf? Actually our Rotom with scarf was switched out turn1 for Gholdengo. So Gholdengo has leftovers. Rotom in box has scarf. Turn3 we bring Rotom (scarf) back. Turn4 Garchomp in, Rotom out. Turn5 Rotom in again (scarf). Turn6 Volt Switch, Gholdengo in. So Gholdengo still leftovers. Turn7 Gholdengo tricks opponent Rotom, gets scarf, gives leftovers. So now Gholdengo has scarf, opponent Rotom has leftovers. Our Rotom in box still has scarf? No our Rotom never lost scarf; it still has scarf. So we have two scarf? No opponent Rotom had leftovers originally, we gave it leftovers? Wait opponent Rotom's item before trick was leftovers (healed turn6). So after trick, opponent Rotom gets leftovers? Actually Gholdengo gave leftovers to opponent Rotom, but opponent Rotom already had leftovers, so it would get leftovers again? But log says Opposing Rotom's item: Choice Scarf [from] move: Trick, Your Gholdengo's item: Leftovers. That suggests opponent Rotom had Choice Scarf before trick, but we saw it healed with leftovers turn6. Contradiction. Maybe there are two Rotoms? Opponent has Rotom with leftovers, but after trick it got scarf? Wait turn6 opponent Rotom healed to 80% from leftovers, so it had leftovers. Turn7 trick says opponent Rotom's item: Choice Scarf. So it had scarf? Inconsistent. Maybe log error but current state says opponent Rotom 40% item choicescarf, our Rotom choicescarf, our Gholdengo leftovers. So Gholdengo has leftovers now, meaning it lost scarf somewhere. Turn8 Garchomp came in, Gholdengo used Thunderbolt, healed to 105 from leftovers, so Gholdengo had leftovers then. So it must have lost scarf between turn7 and 8. How? Maybe turn8 switch? No.
    
    Simplify: Current legal actions: willowisp, switch gholdengo, switch garchomp. We are choice scarf locked? But legal actions include willowisp, so we are not locked? Actually choicescarf says can only select first move it executes. But we used Will-O-Wisp turn13, so first move after getting scarf was Will-O-Wisp, so we are locked to Will-O-Wisp. That matches legal actions: only willowisp is available as move. So we are locked to willowisp.
    
    We need to decide: keep trying to burn +2 Garchomp. It protected last turn, so this turn protect fails? In singles, protect successive use chance halves. So likely will succeed burning now. Switching to Gholdengo risks EQ? Garchomp +2 EQ vs Gholdengo? Gholdengo is Steel/Ghost, neutral to ground? Actually Steel resists? No. But Gholdengo can take? Better to stay and burn.
    
    We have levitate, so EQ does 0. Dragon Claw is threat. But burning halves attack, so we want to burn.
    
    So use willowisp.
    
    
    Muse Spark Open switched to Gholdengo4,189 tok · 69.0 s · $0.0069

    Opp Garchomp +2 at 49% with Dragon Claw revealed. Gholdengo resists Dragon (Steel resists Dragon) so takes 0.5x from Dragon Claw, while my Garchomp takes 2x super effective. Gholdengo can KO back with Shadow Ball and has Leftovers recovery. Garchomp switch risks OHKO.

    Reasoning trace (711 words)
     to=self<|message|>We have Garchomp +2 vs our team. Rotom fainted. We have Gholdengo 76% and Garchomp 54%. Opponent Garchomp at 49% +2. We need to decide switch.
    
    Opponent Garchomp likely has Earthquake and Dragon Claw. Our Gholdengo is Ghost immune to? No. Garchomp's Dragon Claw vs Gholdengo? Gholdengo resists? Steel/Ghost: Dragon neutral? Actually Dragon vs Steel not very effective? Dragon vs Steel? No. Ghost resists? No. So Dragon Claw neutral vs Gholdengo. But Gholdengo has high SpA, can Shadow Ball kill 49% Garchomp? Probably yes. Gholdengo speed 149 vs Garchomp speed up to 169. Our Gholdengo 149, opponent Garchomp could be faster. But Garchomp +2 attack, if it outspeeds, it could KO Gholdengo with Earthquake? Earthquake vs Gholdengo? Gholdengo Steel/Ghost: Ground? Steel resists? Actually Ground vs Steel super effective? No, Steel resists? Wait Ground vs Steel? No. Let's recall: Steel resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Not Ground. So Earthquake neutral vs Gholdengo. But Gholdengo levitate? No, Good as Gold. So Earthquake hits.
    
    Our Garchomp vs opponent Garchomp: Dragon Claw vs Dragon super effective. Both Garchomp. Our Garchomp 54% HP 99/183. Opponent +2 Dragon Claw will do huge damage, likely OHKO. But we have Rough Skin.
    
    Alternative: Gholdengo maybe better because can survive? Let's estimate damage: +2 Garchomp Atk 182? Actually opponent Atk up to 200. +2 means 2x. Dragon Claw 80 BP super effective vs Garchomp (2x). So 160 effective. Earthquake 100 vs Gholdengo neutral.
    
    Which is better? Gholdengo has 125 HP, maybe can survive one hit? Garchomp 54% HP maybe can survive? Need to check.
    
    We have Leftovers on Gholdengo. Also Gholdengo can KO back with Shadow Ball? Shadow Ball vs Garchomp: Ghost vs Dragon/Ground? Ghost neutral? Actually Ghost vs Dragon neutral. But Shadow Ball 80 BP, with 185 SpA vs Garchomp SpD ~105. At 49% HP, likely KO.
    
    But speed is key. If opponent Garchomp outspeeds Gholdengo, we die before attacking. If we send Garchomp, we have same speed tier 169 vs opponent up to 169. Could be speed tie. But our Garchomp has 169 Spe max. Opponent range 109-169. Could be slower. But we don't know.
    
    We need to consider opponent also has Rotom-Wash 40% in back. Rotom levitates, resists? Rotom vs Garchomp: Rotom levitate immune to EQ, resists Dragon? No.
    
    Maybe best is Garchomp because Dragon Claw super effective vs opposing Garchomp, and we have priority? No priority.
    
    Both options risky. Which has better bulk? Gholdengo Def 115, HP 125/164. Garchomp Def 117, HP 99/183. Similar.
    
    But Gholdengo is immune to Will-O-Wisp? No.
    
    Consider Rough Skin chip: If opponent uses contact move Dragon Claw, Rough Skin deals 1/8 max HP. Opponent at 49% ~ ~100 HP, Rough Skin ~ 25 damage could help.
    
    Also Garchomp resists? Dragon vs Dragon super effective both ways.
    
    Maybe Gholdengo better because Shadow Ball is super effective vs Gholdengo but not vs Garchomp. Wait Shadow Ball vs Garchomp is neutral, but Dragon Claw vs Garchomp is super effective. So our Garchomp's Dragon Claw will do double damage vs opponent Garchomp, likely guaranteed KO even without high SpA. While Gholdengo's Shadow Ball may not KO.
    
    Thus Garchomp is better offensively to secure KO if we move first.
    
    But defensively, Gholdengo resists Dragon? Actually Dragon vs Steel is not very effective? Let's check: Dragon type vs Steel: In Gen 6+, Fairy? Wait chart: Dragon is resisted by Steel? Yes Dragon vs Steel is not very effective (0.5x). So Dragon Claw vs Gholdengo (Steel/Ghost) is not very effective! Because Steel resists Dragon. So Gholdengo takes half damage from Dragon Claw! That's huge. So Gholdengo walls Dragon Claw.
    
    Earthquake vs Gholdengo is neutral, but opponent may not have EQ? Actually Garchomp always has EQ, but they haven't revealed it. Could be EQ.
    
    But if opponent is locked to Dragon Claw? No, they have Protect, Swords Dance, Dragon Claw, likely Earthquake as 4th.
    
    If they use Dragon Claw, Gholdengo resists. If they use Earthquake, Gholdengo takes neutral but Garchomp would be immune? Wait our Garchomp is Ground/Dragon, Earthquake neutral? Actually Earthquake vs Garchomp: Ground vs Dragon/Ground? Ground vs Dragon neutral, vs Ground neutral. So neutral.
    
    But Gholdengo resisting Dragon Claw is key. So Gholdengo is much tankier vs Dragon Claw.
    
    Thus switch to Gholdengo is safer.
    
    We should choose Gholdengo.
    
    
  16. Turn 15
    Chimps at the Zoo used Earthquake
    Muse Spark Open used Makeitrain4,128 tok · 14.2 s · $0.0061

    Opp Garchomp +2 at 49% threatens. Gholdengo resists Dragon Claw (Steel) but weak to EQ (Steel weak to Ground). My Garchomp weak to Dragon Claw (2x). Opp likely to repeat Dragon Claw after KOing Rotom. Staying with Gholdengo resists that and can KO with strong Steel move. Make It Rain 120 BP best to secure KO vs Shadow Ball 80.

    Reasoning trace (549 words)
    We have Gholdengo vs +2 Garchomp at 49%. Gholdengo resists Dragon Claw (Steel resists Dragon). So Shadow Ball should KO? Garchomp 49% HP, Shadow Ball super effective? Wait Garchomp Dragon/Ground, Ghost not super effective. Actually Shadow Ball neutral vs Garchomp. But Garchomp has low SpD. Our Gholdengo SpA 185. Should do decent. Make It Rain 120 BP Steel vs Garchomp neutral? Steel vs Dragon neutral, vs Ground neutral. So 120 BP vs 80 BP. Make It Rain stronger but lowers SpA. Shadow Ball 80. Which does more? Make It Rain 120 >80. But Garchomp maybe will use Earthquake? Gholdengo is Steel/Ghost, Earthquake? Ground vs Steel not very effective? Actually Ground vs Steel super effective? Wait Ground vs Steel = 2x? No, Ground vs Steel is neutral? Let's recall: Steel resists many but Ground? In Pokemon, Ground is super effective vs Steel? Actually Steel is weak to Ground? Yes Steel weak to Ground, Fighting, Fire. So Earthquake super effective vs Gholdengo. But Garchomp may have Earthquake. At +2, Earthquake could KO Gholdengo even with resistance? Gholdengo 76% HP 125/164. +2 Earthquake from Garchomp Atk 182? Could be huge. But we have Levitate? No Gholdengo doesn't levitate. So Earthquake threat.
    
    But opponent's Garchomp moves revealed: Swords Dance, Protect, Dragon Claw. No Earthquake revealed yet, but likely has Earthquake. However we have Garchomp in back with 54% HP, resists? Garchomp resists? Dragon vs Dragon super effective, Ground vs Ground? Actually Garchomp takes neutral from Earthquake? Dragon/Ground resists? Ground vs Ground? No.
    
    Better to stay with Gholdengo and attack. Shadow Ball vs Make It Rain. Make It Rain does more damage, likely KO 49% Garchomp. Let's calculate approximate: Gholdengo SpA 185 vs Garchomp SpD ~105. 120 BP should do >49%. Shadow Ball 80 BP might also do ~40-50%. Safer to use Make It Rain for KO.
    
    But note Gholdengo is faster? Speed 149 vs Garchomp up to 169, could be outsped. If we get outsped and they EQ, we die. Switching to Garchomp? Our Garchomp takes Dragon Claw super effective (2x) but also EQ neutral? Actually Garchomp Ground vs Garchomp? Earthquake neutral? Dragon/Ground vs Ground: Ground not very effective vs Dragon? No.
    
    If opponent uses Dragon Claw, switching to Garchomp would be bad (super effective). Staying with Gholdengo resists Dragon Claw. So staying is better vs Dragon Claw. Vs Earthquake, Gholdengo weak, Garchomp resists? Wait Garchomp resists Earthquake? Ground vs Dragon/Ground: Ground vs Dragon neutral, vs Ground? Actually Ground vs Ground? Not. So Earthquake neutral vs Garchomp, but super effective vs Gholdengo. So if they have EQ, switching to Garchomp reduces damage.
    
    We need to guess opponent move. They are +2, they used Dragon Claw last turn to KO Rotom. They might continue Dragon Claw. They have Protect, Swords Dance, Dragon Claw. Fourth likely Earthquake. At +2, Earthquake vs Gholdengo would be super effective and KO. Would AI go for that? Possibly.
    
    We have to decide. Gholdengo at 76% might survive +2 Dragon Claw (resisted) but not +2 EQ (super effective). Garchomp at 54% might survive +2 Dragon Claw? Dragon Claw 80 BP super effective 160 vs Garchomp, +2 Atk huge, likely OHKO. So switching to Garchomp vs Dragon Claw is suicide.
    
    Thus stay and attack. Choose Make It Rain for max damage to secure KO before they EQ.
    
    We need notes.
    
    
    Muse Spark Open switched to Garchomp
    Incident report
    Only one legal action: played without asking.
  17. Turn 16
    Chimps at the Zoo switched to Rotom
    Muse Spark Open used Dragonclaw4,214 tok · 15.1 s · $0.0058

    Opp Garchomp +2 at 49% vs my 54% Garchomp. Dragon Claw OHKOs me if they go first due to 2x weakness and +2. My speed 169 max ties their max, so 50/50 to outspeed. Protect only delays but doesn't change outcome; need to try to KO first with Dragon Claw. Don't Mega - Mega Garchomp is slower and guarantees going second.

    Reasoning trace (522 words)
    We have Garchomp vs Garchomp +2 at 49%. We are at 54% 99/183. Opponent +2 attack. We need to decide. We have roughskin. Opponent has dragon claw and earthquake. We are Dragon/Ground. Dragon claw super effective on us. Earthquake neutral? Actually Dragon/Ground resists? No. Garchomp vs Garchomp: Dragon super effective, Ground neutral? Ground vs Dragon/Ground: Ground hits? Dragon/Ground is weak to Dragon, Ice, Fairy. Ground neutral.
    
    We are faster maybe? Our speed 169 max. Opponent range 109-169. Could be tie. If we attack with Dragon Claw, we do damage. At 49% maybe we KO? Let's estimate. Our Atk 182. Opponent Def maybe ~117. Dragon Claw 80 BP super effective 160. Could do ~ 50%? Might KO. But opponent +2 will KO us with Dragon Claw if they move first.
    
    We could Protect to scout? But we have no recovery. Protect could waste turn, opponent may Swords Dance? Already +2. Could Protect then see speed.
    
    Best is to Mega Evolve? Mega Garchomp stats? In this format, Mega Garchomp gets higher Atk and lower Speed? Actually Mega Garchomp speed drops to 92? But here maybe? Need check. Usually Mega Garchomp speed 92 vs 102 base. So mega evolving would make us slower, bad.
    
    We should use Protect to see if we outspeed? But if we Protect, opponent may attack and we survive next turn? At +2 Dragon Claw will do huge damage. Let's calc: +2 Atk ~ 2x. Dragon Claw 80*1.5 STAB? Wait Garchomp STAB Dragon = 1.5 => 120 effective, super effective 2x => 240. At +2, damage huge. Our HP 99, Def 117. Likely OHKO.
    
    If we Protect, we block one hit, then next turn we can attack. But opponent could also Protect? They have Protect.
    
    Alternative: we can try to outspeed and KO with Dragon Claw. If we are faster, we win. If we are slower, we lose anyway. Protect gives us chance to see speed? Actually Protect doesn't reveal speed if both attack? But if opponent attacks into Protect, we see they moved.
    
    We have Roughskin: contact moves cause 1/8 max HP loss. Dragon Claw is contact, so if opponent hits us, they take ~12.5% max HP ~ 22-26 damage. At 49% (~90 HP), that plus our Dragon Claw might KO.
    
    We are at 54% vs 49%. Roughskin could help.
    
    We need to decide: Dragon Claw vs Protect. Since opponent +2, they likely KO us if they move first. Protect could stall? But we have only one Protect, then next turn we still face same.
    
    Maybe best to go for Dragon Claw and hope to outspeed. Our speed is max 169, opponent could be max too, tie 50%. Protect doesn't improve odds.
    
    But we could Mega Evolve to increase bulk? Mega Garchomp has higher Def? Actually Mega Garchomp Def 115 vs 95 base, SpD etc. Might survive +2 Dragon Claw? Let's see: Mega Garchomp stats: HP same, Atk 170, Def 115, SpA 120, SpD 95, Spe 92. So Def increase from 95 to 115, could help survive. But speed drops drastically, so we would definitely go second. So not good.
    
    We should not mega.
    
    We need to choose Dragon Claw.
  18. Turn 17
    Chimps at the Zoo used Protect
    Muse Spark Open used Dragonclaw3,981 tok · 10.3 s · $0.0046

    Opp Rotom 8% active locked Scarf, Garchomp +2 49% in back. My Garchomp 54% must KO Rotom with Dragon Claw (EQ immune via Levitate). Keep base form for speed tie vs +2 Garchomp next turn; Mega would lower Spe and guarantee loss.

    Reasoning trace (345 words)
    We have Garchomp vs Rotom 8% active, but opponent has Garchomp 49% +2 in back. Our Garchomp 54% 99 HP. Rotom is Choice Scarf locked into Hydro Pump? Actually revealed moves hydropump, willowisp. Last used Hydro Pump? At turn 16 we used Dragon Claw, opponent switched in Rotom. So Rotom is locked? It used Hydro Pump previously, but after switch, choice scarf lock resets? Actually Trick gave Rotom Choice Scarf, it used Hydro Pump at turn 10, then switched out, so lock maybe reset. But now it's active again, hasn't moved this stint. Could be locked to Hydro Pump still? But we need to consider.
    
    We need to beat Rotom 8% and then Garchomp +2 49%. Our Garchomp has Earthquake super effective vs Rotom? Wait Rotom Wash Electric/Water, Levitate makes immune to Ground, so Earthquake does 0. Actually Earthquake is super effective? The description says super effective on rotomwash but that's wrong due to Levitate. So Earthquake will fail vs Rotom.
    
    Dragon Claw vs Rotom 8% will KO. But opponent Garchomp in back will then come in and we are in Dragon Claw vs Dragon Claw. We are at 54% HP, opponent +2. If we Dragon Claw now, we KO Rotom, opponent brings Garchomp +2, we will be faster? Our speed 169 max, opponent Garchomp max 169, tie. But we have chance.
    
    If we Swords Dance now, Rotom will attack. Rotom's Hydro Pump vs Garchomp? Garchomp is Dragon/Ground, Hydro Pump is Water, not very effective? Actually Water vs Ground is super effective? Ground weak to Water. Dragon resists Water? Dragon resists Water? Yes Dragon resists Water. So neutral? Let's see: Garchomp Dragon/Ground: Water is 2x vs Ground, 0.5x vs Dragon => 1x neutral. So Hydro Pump will do decent damage. At 99 HP, Hydro Pump could KO? Rotom SpA 112-172, our SpD 105. 110 BP. Might do ~ 60-80%? Could survive.
    
    But better to KO Rotom now with Dragon Claw, then try to handle Garchomp.
    
    We should not Mega because Mega Garchomp slower (Spe drops). Keep speed tie.
    
    So MOVE: dragonclaw
    
    We need notes.
    
    
  19. Turn 18
    Chimps at the Zoo used Protect
    Muse Spark Open used Dragonclaw3,531 tok · 2.7 s · $0.0026

    Opp Rotom 8% active Scarf-locked, Garchomp +2 49% behind. My Garchomp 54% must KO Rotom with Dragon Claw (EQ immune Levitate). Stay base to keep 169 Spe tie vs +2 Garchomp next turn; Mega lowers Spe.

    Reasoning trace (30 words)
    We have Garchomp 54% vs Rotom 8% active, Garchomp +2 49% in back. Need to KO Rotom. Earthquake immune due levitate, so must use Dragon Claw. Don't mega because speed.
    Chimps at the Zoo switched to Garchomp
  20. Turn 19
    Chimps at the Zoo used Swordsdancemega
    Muse Spark Open used Dragonclaw3,861 tok · 17.4 s · $0.0056

    1v1 Garchomp vs +2 Garchomp 49%. Must outspeed and KO with Dragon Claw (2x vs 1x EQ). Keep base 169 Spe for tie; Mega drops Spe and guarantees loss. Rough Skin chip helps if they hit first.

    Reasoning trace (231 words)
     to=self<|message|>We are in 1v1 Garchomp vs Garchomp. Opp is +2 Atk, 49% HP. We are 54% HP, base 169 speed. Opp speed unknown 109-169. We have Rough Skin. Dragon Claw is super effective. At +2, Dragon Claw will likely OHKO us. We need to outspeed and KO. Dragon Claw power 80, STAB? Dragon Claw is Dragon type, Garchomp is Dragon/Ground, so STAB 1.5x. At base attack 182 vs defense maybe ~117. Let's estimate damage. Opp at 49% HP ~ ~90-105 HP remaining. Our Dragon Claw should do maybe ~50-70%? Might KO? But we are at +0. Could we Swords Dance? No, they'd KO us.
    
    We must attack. Dragon Claw is best. Earthquake also hits but Dragon Claw super effective (2x). So Dragon Claw does double vs EQ neutral? Actually EQ is neutral vs Garchomp? Ground vs Dragon/Ground: Ground vs Dragon neutral, vs Ground neutral, so 1x. Dragon Claw 2x, so Dragon Claw stronger.
    
    We should not Mega because Mega Garchomp speed drops to 92? Actually Mega Garchomp speed 92 base vs 102 base, so slower. So stay base.
    
    Also Protect could scout? But opp at +2 will just attack and KO. Protect would waste turn but maybe they Protect? No.
    
    We need Dragon Claw.
    
    We have Rough Skin: if they make contact with Dragon Claw, they take 1/8 max HP ~ 22-26 damage. That could help.
    
    So decision: MOVE: dragonclaw