Matches · 2026-10-15 · rules version c5
Chimps at the Zoo vs Muse Spark Open
Muse Spark Open won in 11 turns · 4 min wall clock · 39,100 tokens · $0.053
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Decisions
- Team previewChimps at the Zoo brought
Kingambit,garchomp,rotomwashMuse Spark Open broughtGholdengo,volcarona,garchompMirror match vs same 6. Need fast offense and Gholdengo to block status. Plan: lead Gholdengo to set up Nasty Plot, Volcarona as Quiver sweeper, Mega Garchomp as fast physical cleaner. Covers each other's checks.
Reasoning trace (313 words)
to=self<|message|>We need to choose 3. Mirror match. Need to think. We have Gholdengo, Kingambit, Dragonite, Rotom-Wash, Volcarona, Garchomp. Opponent same. We need to pick balanced. In mirror, speed matters. Our Volcarona 167 speed, Garchomp 169, Dragonite 145. Those are fast. Kingambit slow but Sash + Swords Dance. Gholdengo 106 speed. Rotom-Wash defensive. We need to anticipate bot? Chimps at the Zoo scripted control bot. Might bring standard? Could be random? We should bring core that covers. Volcarona with Quiver Dance can sweep if Gholdengo removed? Gholdengo resists Bug Buzz? Steel resists. But Fiery Dance hits. Garchomp Mega? Garchompite. Dragonite with Dragoninite. We have two megas: Dragonite and Garchomp. Can only mega one per battle? In this format Mega Evolution instead of Terastallization, presumably one mega per battle. We need to choose which mega to bring. Can't bring both? We can bring both but only one can mega. Might be okay. But we have to pick 3. Let's pick Volcarona, Garchomp, Rotom-Wash? Or Gholdengo? Mirror: Gholdengo blocks status, good. Kingambit vs Gholdengo: Kingambit Dark moves vs Gholdengo. Consider bringing Gholdengo, Volcarona, Garchomp as offensive. Alternatively bring Dragonite for priority ExtremeSpeed. We need to decide lead. Lead should be fast setup or pivot. Rotom-Wash lead with Volt Switch + Will-O-Wisp is safe. Maybe lead Garchomp with Swords Dance + Stone Edge coverage. Let's choose balanced: Garchomp lead, Volcarona, Rotom-Wash. That gives pivot, setup sweeper, mega. But Gholdengo is strong with Nasty Plot + Recover + Life Orb. Maybe better: Gholdengo, Garchomp, Volcarona hyper offense. We need to predict opponent brings similar. Let's bring Gholdengo, Garchomp, Volcarona? Or include Kingambit for Sucker Punch. Kingambit Sash ensures one SD. Hmm. We need to pick 3 that complement. Let's pick Gholdengo lead (to block Will-O-Wisp), with Volcarona and Garchomp in back. That gives two setup sweepers. Lead Gholdengo can Nasty Plot. Let's do BRING: gholdengo, volcarona, garchomp
- Turn 1Chimps at the Zoo switched to
GarchompMuse Spark Open switched toVolcaronaGholdengo walled by Kingambit (both STABs NVE). Need to switch to offensive check. Volcarona resists Steel and threatens with Fire, Garchomp hits with EQ. Volcarona safer vs Iron Head and can Quiver Dance. Keep Gholdengo for later vs Rotom/Dragonite.
Reasoning trace (248 words)
We have Gholdengo vs Kingambit. Gholdengo has Nasty Plot, Make It Rain, Shadow Ball, Recover. Kingambit is Dark/Steel, resists both STABs. Make It Rain not very effective, Shadow Ball not very effective. So Gholdengo is bad vs Kingambit. Kingambit likely has Sucker Punch? Or Kowtow Cleave, Iron Head, Swords Dance. We should switch. Options Volcarona or Garchomp. Volcarona Bug/Fire: Fire effective vs Kingambit (Steel). Garchomp Ground effective vs Kingambit. Both good. But need consider Kingambit threat. Volcarona with Flame Body could burn. Garchomp with Rough Skin. Which is better? Volcarona is 167 speed, likely outspeeds Kingambit (max 112). Garchomp 169 speed also outspeeds. Both can hit hard. Volcarona has Quiver Dance, Fiery Dance. Garchomp has Swords Dance, Earthquake. Kingambit is Dark/Steel, so Earthquake super effective, Fiery Dance super effective. We need to preserve? Gholdengo is useless vs Kingambit, so switch. Which switch is safer? If Kingambit has Sucker Punch, both are vulnerable? But Volcarona resists? Sucker Punch is Dark, neutral vs Volcarona? Volcarona Bug/Fire takes neutral from Dark. Garchomp also neutral? Dragon/Ground neutral to Dark. If Kingambit uses Iron Head, Volcarona resists? Fire resists Steel? Actually Fire resists Steel? No, Steel not very effective vs Fire? Let's recall: Steel vs Fire is not very effective (0.5). So Volcarona resists Iron Head. Garchomp neutral to Steel? Dragon resists? No. Ground neutral. So Volcarona better defensively vs Kingambit. Also Kingambit may have Swords Dance. We want to threaten it. So switch to Volcarona seems best. We should note plan.
- Turn 2Chimps at the Zoo used
SwordsdancemegaMuse Spark Open switched toGarchompVolcarona 4x weak to Stone Edge vs Garchomp, risky to stay. Garchomp resists Rock and can threaten back. Switch to Garchomp to scout their move, preserve Volcarona for later setup.
Reasoning trace (342 words)
We have Volcarona vs Garchomp. Volcarona speed 167, Garchomp up to 169. Could be faster. Garchomp likely has Stone Edge or Dragon Claw. Volcarona weak to Stone Edge? Bug/Fire resists? Actually Rock is super effective vs Volcarona (Fire/Bug). So Stone Edge is 4x? Fire resists? No Rock vs Fire is neutral? Wait Rock vs Fire = super effective? Actually Fire resists? Let's see: Rock is super effective vs Fire, Bug, Flying. So Volcarona Bug/Fire takes 4x from Rock. So Stone Edge kills. But Garchomp may not have Stone Edge? It does. But opponent may go for Earthquake or Dragon Claw. We have Gholdengo and Garchomp in back. Gholdengo resists Dragon, immune to Earthquake? No Gholdengo Steel/Ghost: Earthquake neutral? Steel resists? Actually Ground vs Steel super effective. So not. Our Garchomp vs their Garchomp: speed tie. Volcarona vs Garchomp is risky. But we can Quiver Dance? If they Stone Edge we die. Better switch to Gholdengo? Gholdengo takes Earthquake? But Gholdengo is Steel/Ghost: Ground? Let's check: Ghost? Ground vs Ghost? No effect? Actually Ground vs Ghost? In Pokemon, Ground doesn't hit Flying, but Ghost is hit. So neutral. But Steel weak to Ground. So 1x? Actually Steel weak to Ground, Ghost neutral => super effective? Wait Steel/Ghost: Ground is super effective vs Steel, neutral vs Ghost => super effective overall. So Earthquake hits Gholdengo super effective. Switch to our Garchomp: Ground immune to Earthquake? Garchomp Dragon/Ground: Earthquake neutral? Actually Ground vs Ground? Not very? Dragon/Ground: Ground vs Dragon neutral, vs Ground neutral? So neutral. But Garchomp resists Rock? No. Best switch is Garchomp to absorb Earthquake, and threaten with Dragon Claw. Alternatively stay and Fiery Dance? Fiery Dance not very effective vs Garchomp (Fire vs Dragon neutral, vs Ground neutral? Actually Fire vs Dragon neutral, vs Ground neutral => neutral? But log says not very effective. So maybe Fire vs Dragon resists? Actually Fire vs Dragon is neutral. Hmm maybe they consider? But log says not very effective on garchomp. So Fire is NVE? Could be bug. We should switch to Garchomp.
- Turn 3Chimps at the Zoo used
StoneedgeMuse Spark Open usedDragonclawmegaOpp Mega Garchomp at +2 threatens sweep. We outspeed (169 vs 100-158) so we can hit first. Dragon Claw is SE and best damage. Mega evolve to boost Atk/Def to secure KO and survive if needed. Switching risks giving free hit.
Reasoning trace (236 words)
We have Garchomp vs Mega Garchomp +2 Atk. We are faster (169 vs max 158). We can Mega evolve. Opponent has +2. We need to decide. Our Garchomp vs their Mega Garchomp. Both Dragon/Ground. Dragon Claw super effective. Earthquake neutral? Ground vs Dragon/Ground? Ground not very effective vs? Actually Ground vs Dragon neutral, vs Ground neutral? Wait Ground vs Dragon? No. So Dragon Claw is best. But opponent at +2 will likely attack. We are faster, we can Dragon Claw. Will we OHKO? Our Atk 182, their Def maybe 121-183. At +0, Dragon Claw 80 BP. Might not OHKO. But we can Mega evolve to increase Atk? Mega Garchomp Atk higher? Let's see: base Garchomp Atk 182, Mega likely higher. So Mega evolve and Dragon Claw. Alternatively switch? Gholdengo resists Dragon? Steel resists Dragon. Ghost? Gholdengo Steel/Ghost resists Dragon? Steel resists Dragon. So Gholdengo could wall Dragon Claw. But opponent may have Earthquake which hits Gholdengo neutral? Steel resists? No Ground vs Steel super effective. So Gholdengo weak to Earthquake. Volcarona resists? Bug/Fire resists? Dragon neutral, Ground neutral? Actually Fire resists? No. Best is to stay and attack with Dragon Claw Mega. We outspeed and can KO or do heavy damage. If we don't KO, they KO us back with +2 Dragon Claw. Could we Swords Dance? No, they'd KO. So attack. We should Mega evolve for extra power and bulk. Choose MOVE: dragonclaw [MEGA]
- Turn 4Chimps at the Zoo used
DragonclawMuse Spark Open usedDragonclawPlan: KO low Garchomp with Dragon Claw (SE, reliable). Keep Volcarona/Gholdengo healthy for last mon (likely Gholdengo/Dragonite/Rotom). Don't SD or switch and give free hit.
Reasoning trace (89 words)
to=self<|message|>We need to decide. Opponent Garchomp at 9% HP, +2 Atk. We are at 65% HP. We outspeed? Speed tie range. But we have Dragon Claw super effective. Should finish. Earthquake also hits? Dragon Claw is SE, Earthquake neutral? Actually Earthquake vs Garchomp: Ground vs Dragon/Ground? Ground not very effective? Dragon resists? No. Ground vs Dragon neutral, vs Ground neutral. So Dragon Claw better. We should use Dragon Claw to KO. Don't switch. We must keep notes under 60 words. Plan: finish Garchomp with Dragon Claw, preserve HP.
Muse Spark Open switched toVolcaronaOpp Garchomp at 9% +2 Atk. Need revenge killer that outspeeds to avoid taking +2 hit. Volcarona 167 Spe outspeeds max 158 Garchomp, Gholdengo 106 risks being outsped and hit by EQ (SE). Volcarona guarantees first KO.
Reasoning trace (619 words)
to=self<|message|>We have fainted Garchomp, need to switch. Opponent Garchomp at 9% +2 Atk. We have Gholdengo and Volcarona. Both can revenge kill. But need consider priority? Garchomp has no priority. Either can KO. But which is better for next mon? Unknown third is one of gholdengo, dragonite, rotomwash, volcarona. We need to choose switch in. Gholdengo resists Dragon Claw? Dragon vs Steel/Ghost: Dragon neutral? Actually Dragon vs Steel not very effective? Wait Dragon vs Steel is neutral? No, Dragon vs Steel is not very effective? Let's recall: Dragon is not very effective against Steel. Yes. So Gholdengo resists Dragon Claw. Also resists Stone Edge? Rock vs Steel not very effective? Rock vs Steel? Actually Rock vs Steel is not very effective? Let's see: Rock vs Steel = 0.5? I think Rock is not very effective vs Steel. So Gholdengo is good. Volcarona is weak to Stone Edge (4x) and Dragon Claw neutral? Dragon vs Bug/Fire neutral. So Gholdengo is safer to revenge kill. Also Gholdengo can handle whatever comes next better? Need to think. Opponent's last mon unknown. Could be Gholdengo, Dragonite, Rotom-Wash, Volcarona. Gholdengo vs Gholdengo mirror: Shadow Ball vs etc. Volcarona vs those: Volcarona good vs Gholdengo? Bug Buzz super effective vs? Actually Bug vs Steel? Not. Fire vs Steel super effective. So Volcarona has Fiery Dance vs Gholdengo. But we need to secure KO on 9% Garchomp. Both can do. Gholdengo's Shadow Ball or Make It Rain will KO. Volcarona's Bug Buzz/Fiery Dance will KO. Which preserves better? If we send Gholdengo now, opponent Garchomp might use Earthquake? Earthquake vs Gholdengo? Gholdengo is Steel/Ghost, Earthquake is Ground vs Steel super effective? Ground vs Steel super effective (2x). But Ghost? Ground vs Ghost? Ground vs Ghost? Actually Ground vs Ghost? No effect? Wait Ground vs Flying immune, but vs Ghost? I think Ground hits Ghost? In Pokemon, Ground vs Ghost is neutral? Actually Ground doesn't affect Flying, but hits Ghost. So Earthquake would be super effective vs Gholdengo (Steel weak to Ground). That could be dangerous if they have Earthquake. They haven't revealed Earthquake but they have it likely (Garchomp set includes Earthquake). At +2, Earthquake could KO Gholdengo? Let's calculate: Mega Garchomp Atk 222 base, +2, Earthquake 100 BP vs Gholdengo Def 115. Could be heavy damage. Might KO? Let's estimate: At +2, even resisted Dragon Claw did ~? It did KO our Garchomp (Dragon weak). But vs Gholdengo, Dragon Claw is resisted (0.5). Earthquake is 2x. So Earthquake would be 4x damage compared to Dragon Claw vs Gholdengo. So if they predict Gholdengo, they could Earthquake and KO. Volcarona: Earthquake vs Volcarona? Ground vs Bug/Fire? Ground vs Fire? Not? Actually Ground vs Fire? Neutral? Ground vs Bug? Neutral? So Earthquake neutral vs Volcarona, but Volcarona has lower Def 85. However Volcarona resists? Not. Alternative: Garchomp's Stone Edge vs Volcarona is 4x, vs Gholdengo 0.5. So Stone Edge dangerous to Volcarona. So both have risk: Gholdengo weak to Earthquake, Volcarona weak to Stone Edge. Which move is opponent likely to use? They have revealed Swords Dance, Stone Edge, Dragon Claw. Unknown fourth is Earthquake. At +2, they will try to KO whatever we send. They might use Dragon Claw as safe neutral? But they might predict. We need to consider speed: Volcarona Spe 167, Gholdengo Spe 106. Opponent Garchomp Spe 100-158. So Volcarona outspeeds, Gholdengo may be outsped if opponent is fast (up to 158). Our Gholdengo 106, so opponent could outspeed and KO with Earthquake before we attack. Volcarona 167 outspeeds all possible Garchomp (max 158), so Volcarona guarantees to move first and KO before taking hit. That's crucial. Thus Volcarona is safer to revenge kill because it outspeeds. So switch to Volcarona.
- Turn 5Chimps at the Zoo switched to
KingambitMuse Spark Open usedFierydancePlan: KO 9% +2 Garchomp with Volcarona before it hits. Fiery Dance gives 50% SpA boost useful vs incoming Kingambit (both Fire/Bug SE vs it). Must attack, Quiver Dance would let Garchomp KO us.
Reasoning trace (227 words)
to=self<|message|>We need to KO Garchomp at 9% . Any move will KO. But need consider what to do. Volcarona vs 9% Garchomp. We outspeed. Use Bug Buzz or Fiery Dance. Both KO. But we want to set up? Opponent has Kingambit and unknown third. Kingambit threatens Volcarona? Volcarona bug/fire vs Kingambit dark/steel: Fiery Dance super effective. But Kingambit likely has Sucker Punch? Not sure. But we can Quiver Dance now? If we attack, we KO Garchomp, then opponent brings Kingambit. If we Quiver Dance, we still KO? No Quiver Dance doesn't damage, so Garchomp would attack and KO us? Garchomp at +2 Dragon Claw vs Volcarona? Dragon Claw neutral vs Volcarona (Dragon vs Bug/Fire neutral). +2 Atk 171-244 vs 85 Def. Could KO? Let's calculate: Volcarona 162 HP. Garchomp +2 Dragon Claw 80 BP. Likely does huge damage, maybe KO. So we must attack to KO. Which attack best for next turn vs Kingambit? Bug Buzz vs Kingambit neutral? Bug vs Dark super effective? Bug vs Dark is super effective, vs Steel neutral => super effective. Fire vs Steel super effective, vs Dark neutral => super effective. Both SE. But Fiery Dance has 50% SpA boost. Better to use Fiery Dance to potentially get boost for next matchup. Also Bug Buzz could lower SpD but less useful. So use Fiery Dance. We should note plan.
- Turn 6Chimps at the Zoo used
KowtowcleaveMuse Spark Open usedFierydanceOpp Kingambit at 15% likely has Sucker Punch priority to punish attack. Volcarona at full 162 HP should survive one Sucker Punch from 139-205 Atk and KO back with SE Fiery Dance (80*1.5*2). Quiver Dance would make Sucker fail but leaves Kingambit alive to hit next turn anyway. Attack now is best; even if we trade, Gholdengo can revenge 15% Kingambit.
Reasoning trace (637 words)
to=self<|message|>We have Volcarona vs Kingambit 15% HP. We outspeed. Need to KO. Fiery Dance is SE, should KO 15% Kingambit. Bug Buzz also SE? Bug vs Dark/Steel: Bug neutral? Actually Bug vs Dark super effective, vs Steel not very effective => neutral. So Fiery Dance best. Also 50% SpA boost. But need consider Sucker Punch? Kingambit often has Sucker Punch priority. If we attack, Sucker Punch would hit first and could KO? Volcarona 162 HP, Def 85. Kingambit Atk 139-205. Sucker Punch 70 BP + STAB. Could be dangerous. However we are at 100% HP. Might survive? Let's estimate. But alternative is Quiver Dance? No. If Kingambit has Sucker Punch, any attacking move triggers it. Switching to Gholdengo would avoid? Gholdengo resists? Ghost/Steel resists Dark? Actually Dark vs Ghost super effective, vs Steel not very effective => neutral. But Gholdengo immune to status? Good as Gold blocks status. But we are faster, but Sucker Punch has priority +1, so it goes first regardless of speed if we attack. Does Kingambit have Sucker Punch? Not revealed. Could be. But we have Lum Berry? Actually Lumberry cures status. If we use Quiver Dance (status), Sucker Punch fails. Then we could survive and then next turn KO? But Kingambit at 15% could use other move like Kowtow Cleave? That would hit after our Quiver Dance (we outspeed). Quiver Dance raises SpD, might help survive Sucker Punch next turn? But we would still need to attack eventually. Alternatively switch to Gholdengo: Gholdengo resists Sucker Punch? Let's see: Gholdengo HP 194, Def 115. Might survive better. And Gholdengo can then KO with Make It Rain? Make It Rain vs Kingambit: Steel vs Dark/Steel: Steel vs Dark neutral, vs Steel not very effective => not very effective. Shadow Ball vs Kingambit: Ghost vs Dark not very effective, vs Steel neutral => not very effective. So Gholdengo not good vs Kingambit. Volcarona is best to KO Kingambit if we can avoid Sucker Punch. We could use Morning Sun? That's status, Sucker Punch fails, heals. But Kingambit at 15% would then maybe use Iron Head? That would be after. Best play: Use Fiery Dance and hope to KO through Sucker Punch? Let's calculate damage: Volcarona SpA 187 vs Kingambit SpD 94-150. Fiery Dance 80 BP *1.5 STAB *2 SE = 240 effective. Should KO 15% easily. Sucker Punch damage: Kingambit Atk maybe 205 max, 70 BP STAB 1.5 =105. Volcarona Def 85, HP 162. Could be ~ 60-80%? Might not KO from full. So we can trade. If we fear Sucker Punch KO, we could use Quiver Dance to boost SpD and then survive better, but then Kingambit stays at 15% and could KO us next turn with Sucker Punch anyway? Actually after Quiver Dance, we still need to attack, Sucker Punch will hit. Switching to Gholdengo might be safer to bait Sucker Punch fail? But Gholdengo switch would take a hit: Kingambit could use Kowtow Cleave (Dark physical 85 BP). Gholdengo takes neutral. Might be okay. But simplest: attack with Fiery Dance. We outspeed normally, but priority beats. Still we will KO after taking Sucker Punch if we survive. We have no info on Kingambit moves. Could also have Thunder Wave? But Gholdengo immune. I think Fiery Dance is correct. Also consider opponent has Garchomp 9% in back, plus unknown third. If we lose Volcarona to Sucker Punch, Gholdengo can revenge Kingambit? Gholdengo vs Kingambit 15% - Shadow Ball maybe does enough? Let's see: Shadow Ball 80 BP vs 15% HP ~ 26-31 HP remaining (if 207 max HP, 15% =31 HP). Shadow Ball from 203 SpA vs 94-150 SpD should do >31. So Gholdengo can clean. So even if Volcarona dies to Sucker Punch, we still win? But we want to preserve. Maybe use Bug Buzz? No. We should Fiery Dance.
Chimps at the Zoo switched toGarchomp - Turn 7Chimps at the Zoo used
EarthquakeMuse Spark Open usedFierydanceOpp Garchomp at 9% will be KO'd by any attack; Volcarona outspeeds (167 vs max 158). Fiery Dance gives 50% SpA boost to pressure last unknown mon, better than Bug Buzz. Don't setup now - must secure KO before +2 Garchomp hits.
Reasoning trace (278 words)
to=self<|message|>We need to decide action. Volcarona vs 9% Garchomp-Mega. We outspeed. Any move KOs. But need consider third pokemon unknown. We have Gholdengo full. Volcarona full. Opponent has 9% Garchomp plus one unknown. We should KO Garchomp. Fiery Dance is SE? Actually Fire not very effective on Garchomp? Wait Garchomp Dragon/Ground, Fire neutral? But log says not very effective? Actually in legal actions says not very effective on garchompmega. Hmm Fire vs Dragon/Ground is neutral? Maybe? But system says not very effective. Could be bug but we follow. Bug Buzz is neutral? Bug vs Dragon/Ground neutral. Fiery Dance 80, Bug Buzz 90. Both KO 9% HP. Which better for next matchup? If we use Fiery Dance we have 50% chance SpA boost. Bug Buzz has 10% SpD drop. Fiery Dance better for setup. Also Quiver Dance could be used to boost before next mon, but we need to KO Garchomp first; if we Quiver Dance, Garchomp will attack. At +2 Atk, Dragon Claw vs Volcarona? Dragon vs Bug/Fire neutral? Might do big damage. Volcarona 162 HP, Def 85. +2 Atk 171-244 Garchomp Dragon Claw 80 BP super effective? Wait Dragon vs Volcarona? Bug/Fire resists? Actually Dragon neutral vs Bug/Fire. So not super effective. But still +2 could do ~? Let's calculate: 222 Atk vs 85 Def. Could be ~70-80%? Might survive but risky. Better just KO. So use Bug Buzz or Fiery Dance. Fiery Dance gives chance to boost for next mon. Even though NVE, still 80*0.5 =40 effective vs BugBuzz 90. But 9% HP any will KO. So choose Fiery Dance for boost chance. We should not switch. Thus MOVE fierydance. Need notes: plan etc.
Chimps at the Zoo switched toRotom - Turn 8Chimps at the Zoo used
WillowispMuse Spark Open usedQuiverdancePlan: Rotom-Wash resists Fire so Bug Buzz is best attack. Volcarona outspeeds (167 vs 95-151) and Lum protects from status. Setup Quiver Dance now to boost SpA/SpD/Spe before attacking; we are full HP and can afford it, Gholdengo in back covers if needed.
Reasoning trace (259 words)
to=self<|message|>We have Volcarona vs Rotom-Wash. Rotom-Wash resists Fire, neutral to Bug. Volcarona has Quiver Dance. Rotom likely has Thunderbolt/Hydro Pump etc. We are at full HP, Rotom full. We have Gholdengo in back. Volcarona speed 167 vs Rotom max 151, we outspeed. Best move vs Rotom is Bug Buzz (neutral) vs Fiery Dance NVE. So Bug Buzz does more. Quiver Dance could be good to setup. Rotom-Wash likely bulky, with Will-O-Wisp? But we have Lum Berry. Could Quiver Dance now? If Rotom has Thunderbolt, it will do decent damage. Let's estimate: Rotom SpA 112-172. Volcarona SpD 125. Thunderbolt 90 BP. Could be ~ 40-60%? Might be okay to Quiver to boost SpD. We have Gholdengo which resists both Electric/Water? Gholdengo Steel/Ghost resists? Actually Gholdengo resists Electric? No. But Gholdengo is immune to status due to Good as Gold. We should consider switching to Gholdengo? Gholdengo vs Rotom: Rotom's Hydro Pump super effective vs? No, Gholdengo Steel/Ghost neutral to Water/Electric. But Gholdengo can hit with Make It Rain / Shadow Ball. Volcarona Bug Buzz vs Rotom: 90 BP neutral. Fiery Dance 80 *0.5 =40 effective. So Bug Buzz better. Should we Quiver Dance? Rotom likely will Volt Switch or Thunderbolt. If we Quiver, we boost SpD and SpA, then Bug Buzz next turn stronger. Could be good. We are at 100% HP, we can afford to setup. Lum Berry protects from Will-O-Wisp/Thunder Wave. So Quiver Dance seems good. Alternatively switch to Gholdengo to preserve Volcarona? But Volcarona is good vs Rotom if we boost. We should Quiver Dance.
- Turn 9Chimps at the Zoo used
ProtectMuse Spark Open usedBugbuzzRotom resists Fire, so Bug Buzz is best damage. At +1 SpA we outspeed and threaten 2HKO. Rotom's Will-O-Wisp fails vs Fire-type, so no status threat. Keep boosting later if needed, but attack now to pressure.
Reasoning trace (201 words)
to=self<|message|>We have Volcarona +1 vs Rotom-Wash. Need to decide. Rotom resists Fire, neutral to Bug. Bug Buzz best. But we are +1 already. Could Quiver again? Rotom likely has Thunderbolt/Hydro Pump etc. We have SpD +1. Could continue boosting. But we should attack. Bug Buzz does good damage. Let's see: Volcarona SpA 187 base, +1 = 1.5x. Rotom SpD 114-174. Bug Buzz 90 BP. Should do decent. Rotom's Will-O-Wisp failed due to Lum Berry? Actually notes say immune - but Volcarona has Lum Berry, but log says immune - maybe Good as Gold? No Volcarona has Flame Body. Wait why immune? Lum Berry cures after? But log says immune. Maybe Volcarona's Lum Berry? Actually Will-O-Wisp should burn but Lum cures? But log says immune - maybe bug. Anyway Lum consumed? It says lumberry still? It shows lumberry still present, so not consumed. So maybe Volcarona is Fire type immune to burn? Yes Fire types can't be burned. Right. So Rotom can't burn us. It may have Thunderbolt, Hydro Pump, Volt Switch. We are at +1. We could Quiver again to outscale. But attacking now is good. Bug Buzz is best. We have Gholdengo in back. We should Bug Buzz.
- Turn 10Chimps at the Zoo used
VoltswitchMuse Spark Open usedBugbuzzPlan: Volcarona at +1 outspeeds Rotom-Wash and Bug Buzz is neutral best damage vs resisted Fire. Rotom protected last turn so second Protect is risky for them. Keep attacking with Bug Buzz to break Rotom, Gholdengo in back if needed.
Reasoning trace (69 words)
to=self<|message|>We have Volcarona +1 vs Rotom-Wash. Rotom used Protect last turn. Now we need to act. Bug Buzz is best. But Rotom may protect again? Protect fails if used consecutively? In gen9, protect success rate halves. So second protect 50% chance. But we should attack. Quiver Dance could be good but we want damage. Bug Buzz. We have notes: need to keep plan. We should Bug Buzz.
- Turn 11Chimps at the Zoo used
VoltswitchMuse Spark Open usedBugbuzzPlan: Volcarona +1 Bug Buzz did 81% to Rotom last turn, now Rotom at 24% so guaranteed KO. We outspeed 250 vs max 151. Finish Rotom with Bug Buzz, keep Gholdengo healthy for cleanup.
Reasoning trace (53 words)
to=self<|message|>We have Volcarona +1 vs Rotom 24% HP. Bug Buzz will KO? Last Bug Buzz did ~81% damage? Actually from 100% to 19% = 81% damage. Now Rotom at 24% after leftovers. So Bug Buzz will KO. We outspeed. So just Bug Buzz. Need notes 60 words max. We should finish Rotom.