Matches · 2026-10-15 · rules version c5

Muse Spark Open vs Chimps at the Zoo

Player 1 · winner
Muse Spark Open's team
autopilot 0%
Player 2
Muse Spark Open's team

Muse Spark Open won in 7 turns · 3 min wall clock · 26,000 tokens · $0.036

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Chimps at the Zoo brought Garchomp,tyranitar,dragonite
    Muse Spark Open brought Gholdengo,garchomp,kingambit2,405 tok · 27.6 s · $0.0035

    Mirror match - all sets identical. Need offensive core that covers each other. Gholdengo blocks status and beats Rotom, Garchomp mega sweeps with SD, Kingambit handles opposing Gholdengo and priority. Lead Gholdengo to scout and avoid Wisp.

    Reasoning trace (177 words)
     to=self<|message|>We need bring 3. Mirror match. Need plan.
    
    We have mega garchomp, mega dragonite, mega tyranitar. Only one mega per battle.
    
    We need team that covers. Gholdengo strong. Kingambit strong. Rotom-Wash defensive.
    
    In mirror, Garchomp vs Garchomp speed tie 169 max. Dragonite 145. Gholdengo 106.
    
    We want balanced. Probably bring Garchomp, Gholdengo, Kingambit? Or Dragonite?
    
    Consider meta: Tyranitar sets sand breaks multiscale, stealth rock. But we have no hazard removal. Stealth rock hurts Dragonite.
    
    Maybe bring Garchomp, Gholdengo, Rotom-Wash? But then Kingambit threat.
    
    Best core: Garchomp + Gholdengo + Kingambit gives offensive pressure. Garchomp mega can sweep with SD EQ Dragon Claw. Gholdengo beats Rotom. Kingambit beats Gholdengo with Sucker Punch? Actually Kingambit resists both STABs.
    
    Alternatively bring Dragonite with Multiscale + Roost + DDance + ESpeed.
    
    We need to choose 3 that synergize.
    
    Let's pick Garchomp (mega), Gholdengo, Kingambit. Lead Garchomp? Or Gholdengo?
    
    Lead Garchomp good vs Tyranitar, Kingambit. But vs Rotom-Wash bad (Will-o-wisp). Gholdengo lead blocks Will-o-wisp due Good as Gold.
    
    So lead Gholdengo is safe.
    
    Bring: gholdengo, garchomp, kingambit. Order leader first.
    
    
  2. Turn 1
    Chimps at the Zoo switched to Dragonite
    Muse Spark Open switched to Garchomp2,767 tok · 37.5 s · $0.0050

    Mirror Gholdengo vs Garchomp lead, they outspeed. Garchomp EQ threatens Gholdengo for heavy damage. Kingambit weak to EQ, Garchomp resists best and can threaten back with Dragon Claw/EQ. Switch to scout their move.

    Reasoning trace (391 words)
     to=self<|message|>We have Gholdengo vs Garchomp. Garchomp threatens Earthquake super effective? Gholdengo is Steel/Ghost, Ground neutral? Steel resists? Actually Steel resists? Ground vs Steel neutral? Ghost immune? No. Gholdengo resists? Let's see: Gholdengo Steel/Ghost vs Ground: Steel neutral? Ghost neutral. So Earthquake neutral. But Garchomp likely has Dragon Claw, Earthquake. Gholdengo can hit with Make It Rain super effective? Steel vs Dragon? Not. Shadow Ball vs Garchomp neutral.
    
    We have Life Orb Gholdengo. Opponent Garchomp speed higher (109-169 vs 106). So it moves first.
    
    We could switch to Garchomp? Our Garchomp resists? Dragon/Ground vs Dragon/Ground. Could take Earthquake? But Garchomp weak to Dragon.
    
    Better to stay and Nasty Plot? But Garchomp may Earthquake for big damage. Let's estimate: Garchomp Atk 182 vs Gholdengo Def 115. Earthquake 100 BP. Neutral. Could do ~ 60-70%? With Life Orb we need to check.
    
    Alternatively switch to Kingambit resists Dragon, immune to? Kingambit Dark/Steel resists Dragon, takes neutral Ground? Actually Steel resists Dragon, Dark neutral. Ground neutral? Steel? Ground vs Steel super effective? Ground super effective vs Steel. So Earthquake hits Kingambit super effective. Not good.
    
    Switch to Garchomp: Ground vs Dragon/Ground? Earthquake not very effective vs Dragon? Actually Ground vs Dragon neutral, vs Ground neutral. So resist? No. But Garchomp has Rough Skin.
    
    Maybe best to Make It Rain? Or Shadow Ball? Gholdengo vs Garchomp: Shadow Ball 80 BP, Make It Rain 120 BP. Make It Rain stronger but drops SpA. Shadow Ball chance SpD drop.
    
    We could also switch to Garchomp to intimidate? But opponent Garchomp may Swords Dance.
    
    We need to predict bot. Scripted control bot. Might just attack.
    
    We have Gholdengo with Recover. Could Nasty Plot then sweep? But Garchomp outspeeds and can 2HKO.
    
    Maybe switch to Garchomp is safest: Garchomp can take hit and threaten Dragon Claw.
    
    Alternatively stay and attack: Make It Rain does decent.
    
    Consider type: Steel vs Dragon/Ground: Steel neutral vs Dragon, super effective vs? No. Ghost vs Dragon/Ground: Ghost neutral.
    
    So both neutral.
    
    Make It Rain 120 BP > Shadow Ball 80. So Make It Rain better damage.
    
    But we have Life Orb recoil.
    
    If we stay, we risk taking Earthquake. If we switch to Garchomp, we take Earthquake but Garchomp has higher HP and Def 117.
    
    Kingambit takes super effective Earthquake, bad.
    
    So switch to Garchomp seems best to absorb Earthquake.
    
    Let's switch to Garchomp.
  3. Turn 2
    Chimps at the Zoo used Dragondancemega
    Muse Spark Open used Dragonclaw2,680 tok · 12.3 s · $0.0029

    Plan: Keep Garchomp speed advantage vs Dragonite - don't mega yet (mega lowers Spe). Dragon Claw is SE and hits through Multiscale for 2HKO, EQ useless vs Flying. Gholdengo in back beats Rotom/Tyranitar, Kingambit handles Gholdengo. Pressure Dragonite now.

    Reasoning trace (170 words)
     to=self<|message|>We have Garchomp vs Dragonite. We are faster (169 vs max 145). Dragonite likely has multiscale. We have Dragon Claw super effective. Should we mega? Mega Garchomp stats? Probably lower speed? In this format Mega Evolution instead of Terastallization. Mega Garchomp has lower speed (92 base vs 102). So mega would make us slower maybe? But we have 169 speed now, mega might drop. Need check. Garchomp mega speed stat? At level 50, mega Garchomp speed maybe lower. So don't mega if we want to outspeed Dragonite. Keep speed advantage.
    
    We should Dragon Claw. Earthquake does nothing to Dragonite (flying). So Dragon Claw is best. Could also Swords Dance but Dragonite threatens with Ice? Dragonite likely has Ice Beam or Dragon moves. But we outspeed and can 2HKO through multiscale? Let's calculate: Dragon Claw 80 BP vs Dragonite. Our Atk 182. Might do ~40-50% through multiscale halved. So 2HKO.
    
    We should not mega now. Use Dragon Claw.
    
    Also consider Protect to scout? But better attack.
    
    Notes need plan.
    
    
  4. Turn 3
    Chimps at the Zoo used Extremespeed
    Muse Spark Open used Dragonclaw2,925 tok · 16.5 s · $0.0035

    Plan: Dragonite at 63% after Multiscale broken, +1/+1. Must KO before it sweeps. Mega Garchomp loses Speed so stay base to keep 169 Spe chance to outspeed. Dragon Claw SE for KO, EQ useless vs Flying. Gholdengo/Kingambit in back cover other threats.

    Reasoning trace (230 words)
     to=self<|message|>We have Garchomp vs Dragonite at +1 Atk +1 Spe, 63% HP. We did Dragon Claw super effective. Need to consider speed. Our Garchomp 169 Spe. Opponent Dragonite after DD: base 80? Mega Dragonite? Actually Dragonite mega? Stats shown 108-167 before boost? After +1 spe, range 162-250. So could outspeed us if invested. If they outspeed, they may KO? What moves does Dragonite have? Unknown. Likely Outrage/Dragon Claw, EQ, Fire Punch, Extreme Speed? Need to protect? But we have Rough Skin.
    
    We should not mega because mega lowers speed (Mega Garchomp slower). Keep speed advantage. So use Dragon Claw again to KO? At 63% after multiscale broken, next Dragon Claw should KO. But if they outspeed and KO us? Let's see damage: +1 Dragonite attack vs Garchomp. Could be strong. Might want to protect to scout? But if we protect, they get another DD? Actually they used DD turn 2. If we protect, they might attack and we waste.
    
    Better to attack. Dragon Claw will KO if we move first. If they move first, we might die. But protect doesn't help much.
    
    We could switch to Gholdengo? Resists Dragon? Gholdengo resists Dragon? Steel/Ghost resists Dragon? Actually Steel resists Dragon. So Gholdengo could take Dragon hit. But Dragonite might have EQ.
    
    Kingambit also resists Dragon.
    
    But best is to keep pressure: Dragon Claw.
    
    We should not mega.
    
    So MOVE: dragonclaw
    Chimps at the Zoo switched to Tyranitar
  5. Turn 4
    Chimps at the Zoo switched to Garchomp
    Muse Spark Open used Earthquakemega2,945 tok · 7.5 s · $0.0030

    Plan: Tyranitar active, EQ is SE and we outspeed (169 vs max 124). Mega boosts Atk to secure KO vs bulky Tyranitar, still faster after mega. Sand immune for Garchomp. Keep Gholdengo/Kingambit healthy for enemy Garchomp.

    Reasoning trace (132 words)
     to=self<|message|>We have Garchomp vs Tyranitar. Tyranitar sandstream. Garchomp at 55% HP. Earthquake super effective. Should KO? Tyranitar bulky but EQ 100 BP from 182 Atk vs maybe 117-178 Def. Likely 2HKO? But we are faster. Could earthquake. Don't mega because mega lowers speed? Actually Mega Garchomp speed drops to 112? But we have 169 base, mega would be slower but still faster than Tyranitar (max 124). However mega boosts Atk and SpA. Might want to mega now for power. But we have sandstorm chip. Garchomp will take sand damage? Garchomp is Ground so immune? Actually Rock/Ground/Steel immune to sand. So Garchomp immune. Good.
    
    Tyranitar likely will attack with Rock move or Crunch or Ice? Earthquake best.
    
    We should earthquake, maybe mega to increase damage. Let's do earthquake [MEGA] to secure KO.
  6. Turn 5
    Chimps at the Zoo used Dragonclaw
    Muse Spark Open used Earthquake2,988 tok · 22.7 s · $0.0043

    Plan: Opp Garchomp at 17% KO range. Use Earthquake (non-contact avoids Rough Skin) to secure KO and keep HP for Tyranitar. EQ also SE vs Tyranitar if they switch. Keep Gholdengo/Kingambit healthy.

    Reasoning trace (196 words)
     to=self<|message|>We have Garchomp at 17% active. We are at 102/183. Sandstorm active. Opponent Garchomp at 17% - we can KO with Dragon Claw or Earthquake. But need consider priority? Opponent Garchomp unknown moves but likely has Extreme Speed? Actually Dragonite had Extreme Speed. Garchomp typical moves? But we have protect option. However we are faster? Our speed 158 vs opponent range 109-169. Could be faster or slower. If they have priority move? Garchomp doesn't learn Extreme Speed. So no priority.
    
    But we have Rough Skin possibility. If we use contact move Dragon Claw we take 1/8 max HP = ~22-23 damage. Earthquake is non-contact, avoids Rough Skin. So Earthquake better.
    
    Also need to consider Tyranitar in back at 100%. Earthquake hits both? In singles, earthquake just hits opponent active. So fine.
    
    We should use Earthquake to KO Garchomp without Rough Skin damage. Keep health for Tyranitar.
    
    If opponent switches to Tyranitar, Earthquake still hits and is super effective vs Tyranitar (4x? Rock/Dark, Ground vs Rock super effective, vs Dark neutral => 2x). Actually Ground vs Rock 2x, vs Dark 1x => 2x. Good.
    
    So MOVE earthquake.
    
    Check notes: need to keep within 60 words.
    
    
    Muse Spark Open switched to Gholdengo3,124 tok · 39.3 s · $0.0054

    Plan: Opp Garchomp 17% must be KO'd. Gholdengo resists Dragon Claw and KOs with special non-contact moves avoiding Rough Skin chip, while Kingambit would take Rough Skin on contact. Gholdengo also has SE Make It Rain vs Tyranitar in back and Recover. Preserve Kingambit for later.

    Reasoning trace (371 words)
     to=self<|message|>We have Garchomp fainted, need to send out. Opponent Garchomp at 17% active. We have Gholdengo and Kingambit. Need to choose switch.
    
    Opponent Garchomp at 17% - any priority? Dragon Claw only revealed. But Garchomp could have EQ, etc. Gholdengo is immune? No. Gholdengo resists? Steel/Ghost vs Dragon/Ground. Gholdengo takes neutral from Dragon Claw? Ghost resists? Actually Dragon vs Steel neutral? Dragon vs Steel not very effective? Wait Dragon vs Steel is not very effective? No, Dragon vs Steel is neutral? Actually Steel resists Dragon. Yes Dragon is not very effective vs Steel. So Gholdengo resists Dragon Claw. Good.
    
    Kingambit also resists Dragon (Steel). Also Dark/Steel resists Dragon.
    
    But need to consider Tyranitar in back at 100%. Gholdengo with Make It Rain is super effective vs Tyranitar? Steel vs Rock is super effective, vs Dark neutral? Actually Steel vs Rock super effective, vs Dark neutral, so super effective. Also Shadow Ball vs Tyranitar? Ghost vs Dark not very effective? Actually Ghost vs Dark not very effective. So Make It Rain good.
    
    Kingambit vs Tyranitar: Fighting? No. Iron Head super effective vs Rock, Kowtow vs Tyranitar? Dark vs Rock? Not.
    
    We need to KO Garchomp 17%. Both can. But which is better vs Tyranitar follow up? Gholdengo faster than Tyranitar (106 vs max 124, but Tyranitar could be faster? Our Gholdengo Spe 106, Tyranitar up to 124, so could be outsped). Kingambit Spe 70 vs Tyranitar up to 124, also slower.
    
    But Gholdengo has Recover, Nasty Plot. Kingambit has Sucker Punch priority.
    
    Opponent Garchomp at 17% will likely attack. If we send Gholdengo, we resist Dragon Claw, can KO with Shadow Ball or Make It Rain. If we send Kingambit, also resist, can KO with Iron Head or Kowtow.
    
    Which is better to preserve? Need to think sandstorm damage: Gholdengo takes sandstorm? Steel/Ghost? Steel immune? Actually Steel types are immune to sandstorm damage. Kingambit Steel also immune. So both immune.
    
    We need to consider Rough Skin: If we use contact move, we take 1/8 max HP. Gholdengo's moves are special non-contact, safe. Kingambit's moves are contact (Kowtow, Sucker, Iron Head) would trigger Rough Skin. So Gholdengo is safer to KO low Garchomp without taking Rough Skin chip.
    
    Thus switch Gholdengo.
    
    
  7. Turn 6
    Chimps at the Zoo used Swordsdance
    Muse Spark Open used Shadowball3,053 tok · 16.7 s · $0.0033

    Plan: Opp Garchomp 17% will fall to any attack; Gholdengo resists Dragon Claw (Steel resists Dragon) so we survive even moving second. Use Shadow Ball (non-contact avoids Rough Skin) to KO while preserving SpA for SE Make It Rain vs Tyranitar next. Keep Kingambit healthy.

    Reasoning trace (201 words)
     to=self<|message|>We have Gholdengo vs 17% Garchomp. Need to KO. Gholdengo faster? Actually opponent Garchomp speed 109-169, we 106, so they outspeed. But we can survive? Garchomp Dragon Claw vs Gholdengo: Dragon vs Steel/Ghost? Dragon not very effective vs Steel. So resist. So we can take hit. Use Make It Rain or Shadow Ball to KO. Make It Rain 120 BP steel vs Dragon/Ground? Steel not very effective vs Steel? Wait Garchomp Dragon/Ground, Steel neutral? Steel vs Dragon neutral, vs Ground neutral. So neutral. Shadow Ball vs Dragon/Ground neutral (Ghost vs Dragon neutral, vs Ground neutral). Both KO 17%. Which better? Make It Rain lowers SpA by 2, not ideal vs Tyranitar next? Tyranitar Rock/Dark, Steel super effective vs Rock. So Make It Rain SE vs Tyranitar. But after -2 SpA, maybe not KO. Shadow Ball neutral vs Tyranitar (Ghost vs Dark not very effective? Ghost vs Dark? Actually Ghost vs Dark? Ghost not very effective vs Dark). So Shadow Ball bad vs Tyranitar. So we want to preserve SpA for Tyranitar. So use Shadow Ball to KO Garchomp, keep SpA intact for Make It Rain vs Tyranitar.
    
    Also need consider Rough Skin? Shadow Ball non-contact, avoids.
    
    So Shadow Ball.
    
    
    Chimps at the Zoo switched to Tyranitar
  8. Turn 7
    Chimps at the Zoo used Stealthrock
    Muse Spark Open used Makeitrain3,113 tok · 7.1 s · $0.0049

    Plan: Tyranitar is weak to Steel, Make It Rain with Life Orb + 203 SpA should OHKO even bulky sets (120 BP x2 SE x1.3 LO). Gholdengo is Steel-type so immune to sand chip, only LO recoil. Preserve Kingambit as backup if Tyranitar survives and KOs. No need to setup.

    Reasoning trace (152 words)
     to=self<|message|>We have Gholdengo vs Tyranitar. Tyranitar Rock/Dark. Make It Rain is super effective (Steel vs Rock). Should KO? Gholdengo SpA 203, Life Orb. Tyranitar SpD 108-167. Make It Rain 120 BP *1.3 LO *1.5 SE? Actually Steel vs Rock is super effective (2x). So 120*2=240 effective. Should do huge damage. Even bulky Tyranitar likely OHKO.
    
    But we have sandstorm chip. Gholdengo 175/194. Life Orb recoil 19. Sandstorm damage? Gholdengo is Steel/Ghost, Steel immune to sand? Actually Steel types immune to sandstorm damage. So no sand damage.
    
    We should use Make It Rain. Even if Tyranitar faster and uses something like Crunch/EQ, Gholdengo has 90% HP, should survive one hit? Tyranitar Atk up to 204. Could be dangerous. But we have Kingambit in back with Sash. If we die, Kingambit can revenge.
    
    Alternative is Nasty Plot then Make It Rain? But risk.
    
    Best is Make It Rain now.
    
    We need notes.