Matches · 2026-10-14 · rules version c5
Bonsai 2 27B vs Drex v2.0
Bonsai 2 27B won in 6 turns · 6 min wall clock · 52,593 tokens · $0.001
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Decisions
- Team previewDrex v2.0 brought
Incineroar,dragapult,gholdengoLead: 23% BRING: incineroar, 21% BRING: dragapult, 18% BRING: toxapex Pick 2: 24% BRING: dragapult, 24% BRING: gholdengo, 18% BRING: toxapex Pick 3: 34% BRING: gholdengo, 25% BRING: corviknight, 22% BRING: aegislash
Bonsai 2 27B broughtGarchomp,hydreigon,krookodileOpponent has two Steel/Ghost types (Aegislash, Gholdengo) needing Dark coverage; Corviknight and Incineroar need Ground; Dragapult is a fast Dragon/Ghost threat. Garchomp leads with Life Orb for raw power, Hydreigon's Choice Scarf + Darkpulse handles both Steel/Ghosts super effectively, Krookodile provides extra Ground coverage and Knockoff. Toxapex wall is the main concern but can be broken through.
Reasoning trace (1,418 words)
Let me analyze the opponent's team and pick the best 3 Pokémon to bring. Opponent's team: - Aegislash (Steel/Ghost) - StanceChange, defensive tank - Gholdengo (Steel/Ghost) - GoodAsGold, special attacker with high SpA - Corviknight (Flying/Steel) - Defensive, can Defog - Toxapex (Poison/Water) - Wall, Regenerator - Dragapult (Dragon/Ghost) - Fast Dragon/Ghost attacker - Incineroar (Fire/Dark) - Intimidate, Fire/Dark My team: - Garchomp (Dragon/Ground) - Life Orb, Sandveil, fast physical attacker - Toxapex (Poison/Water) - Leftovers, Regenerator, wall - Hydreigon (Dark/Dragon) - Choice Scarf, Levitate, special attacker - Corviknight (Flying/Steel) - Metal Coat, Unnerve, defensive - Gardevoir (Psychic/Fairy) - Wise Glasses, Synchronize, special attacker - Krookodile (Ground/Dark) - Black Belt, Intimidate, physical attacker Key considerations: 1. Opponent has two Steel/Ghost types (Aegislash and Gholdengo). Ground moves don't work on them. Dragon moves are super effective against Ghost but not Steel... wait, Dragon is neutral to Steel and super effective to Ghost. So Dragon moves hit both for super effective damage. 2. Dragapult is a major threat - fast Dragon/Ghost. My Hydreigon with Choice Scarf (165 base speed) would be faster than most of their team but might not outspeed Dragapult (145-213 range). Actually, at level 50, Hydreigon's speed is 165*50/100 + 5 = 87.5... wait no. Let me recalculate. Actually in Pokémon Showdown, stats are calculated as: (Base * Level / 50) + 5 for HP, and (Base * Level / 100) + 5 for others at level 50. Wait, let me just use the given stats. My Garchomp: SPE 169 My Hydreigon: SPE 165 My Krookodile: SPE 158 My Toxapex: SPE 55 My Corviknight: SPE 87 My Gardevoir: SPE 145 Opponent's Dragapult: SPE range 145-213. Could be faster than Garchomp (169) if it has high speed investment. Let me think about what to bring: Against their team: - Aegislash (Steel/Ghost): Weak to Ground, Fighting, Dark. My Garchomp's Earthquake would hit super effective. But wait - Steel resists Ground? No! Ground is neutral to Steel. Actually let me check: Ground is super effective against Fire, Ice, Rock, Steel... no wait. Ground is NOT super effective against Steel. Ground is neutral to Steel. Ground is super effective against Fire, Ice, Rock, and... hmm. Actually: Ground is super effective against Fire, Ice, Rock. It's not very effective against Grass, Bug. It's neutral against Steel. Wait, let me reconsider. In Gen 9: - Ground vs Steel: Neutral (Steel resists Ground? No, I don't think so) Actually in the type chart: - Ground is super effective against: Fire, Ice, Rock - Ground is not very effective against: Grass, Bug - Ground vs Steel: Neutral So Earthquake hits Aegislash for neutral damage (Steel/Ghost - Ghost resists Ground? No, Ghost is immune to Normal and Fighting, but Ground is neutral to Ghost). Actually wait - is Ground super effective against Ghost? No. Ground is neutral to Ghost. Hmm, so Earthquake vs Steel/Ghost: Ground is neutral to both Steel and Ghost. So it's neutral damage. What about Dragon moves? Dragon is super effective against Dragon and Water. Neutral against Steel and Ghost. So Dragonclaw would be neutral on Aegislash. What hits Steel/Ghost super effectively? - Dark: Super effective against Ghost, neutral to Steel → 2x total - Fighting: Super effective against... wait, Fighting vs Steel is not very effective (0.5x), and Fighting vs Ghost is immune (0x). So Fighting doesn't work. - Ground: Neutral to both → 1x - Fire: Not very effective against Steel (0.5x), neutral to Ghost → 0.5x - Rock: Super effective against... Rock vs Steel is not very effective (0.5x), neutral to Ghost → 0.5x So Dark moves are the best super effective option for Steel/Ghost types. My Hydreigon has Darkpulse, and Krookodile has Payback/Knockoff. For Gholdengo specifically: It's a special attacker with high SpA (137-203). GoodAsGold means it doesn't take damage from status conditions. It likely runs Thunderbolt, Iron Head, etc. For Dragapult: Fast Dragon/Ghost. Weak to Dark, Ice, Fairy, Bug. My Hydreigon's Darkpulse would hit super effective. Garchomp's Dragonclaw would be neutral (Dragon vs Ghost is neutral, Dragon vs Dragon is super effective... wait no, Dragon vs Dragon is super effective). Actually let me reconsider: - Dragon vs Dragon: Super effective (2x) - Dragon vs Ghost: Neutral (1x) So Dragonclaw vs Dragapult (Dragon/Ghost): 2x * 1x = 2x. Good! - Dark vs Dragon: Not very effective (0.5x) - Dark vs Ghost: Super effective (2x) So Darkpulse vs Dragapult: 0.5x * 2x = 1x. Neutral. Hmm, so for Dragapult, Garchomp's Dragonclaw is better (2x). For Aegislash (Steel/Ghost): - Dark: 1x * 2x = 2x (super effective) - Ground: 1x * 1x = 1x (neutral) - Fighting: 0.5x * 0x = 0x (immune) For Gholdengo (Steel/Ghost): - Dark: 1x * 2x = 2x (super effective) - Ground: 1x * 1x = 1x (neutral) So Dark moves are the best answer to both Steel/Ghost types. Hydreigon with Choice Scarf and Darkpulse would be great for this. Now, what about their other threats? - Corviknight (Flying/Steel): Weak to Ground, Fighting. Garchomp's Earthquake hits super effective (Ground vs Flying is 2x, Ground vs Steel is 1x → 2x). Krookodile's Earthquake also works. - Toxapex (Poison/Water): Weak to Grass, Electric. My team doesn't have great coverage for this... Hydreigon's Darkpulse would be neutral. Garchomp's Dragonclaw would be neutral. This is a tough wall. - Incineroar (Fire/Dark): Weak to Water, Ground, Fighting, Bug, Rock. Garchomp's Earthquake hits super effective (Ground vs Fire is 2x, Ground vs Dark is 1x → 2x). Krookodile's Earthquake also works. So my best picks seem to be: 1. Garchomp - Great physical attacker, handles Corviknight, Incineroar, and can hit Dragapult with Dragonclaw (2x). Life Orb boosts damage. Sandveil protects from weather. 2. Hydreigon - Choice Scarf gives it speed advantage. Darkpulse hits both Steel/Ghost types super effective. Levitate avoids Ground moves. Can also use Dracometeor for STAB. 3. Krookodile or Toxapex? Krookodile: Black Belt boosts Knockoff, Intimidate lowers opponent's Attack. Earthquake hits Corviknight and Incineroar super effective. Payback/Knockoff hit Steel/Ghost types (Knockoff is Dark, so 2x on Ghost). But it's slower than Garchomp. Toxapex: Wall with Regenerator. Can Toxic, Recover, Baneful Bunker. Good for stalling. But very slow. I think Garchomp, Hydreigon, and Krookodile would be a strong offensive trio. But Toxapex provides more defensive options. Actually, let me reconsider. The opponent has: - Two Steel/Ghost types (Aegislash, Gholdengo) - need Dark coverage - Corviknight (Flying/Steel) - needs Ground/Fighting - Toxapex (Poison/Water) - hard to deal with - Dragapult (Dragon/Ghost) - fast threat - Incineroar (Fire/Dark) - Intimidate With Garchomp + Hydreigon + Krookodile: - Garchomp handles Corviknight, Incineroar, Dragapult (Dragonclaw 2x) - Hydreigon handles Aegislash, Gholdengo (Darkpulse 2x), and can hit Dragapult with Dracometeor - Krookodile provides additional Ground coverage and Knockoff for item removal But I'm worried about the Toxapex wall. None of my three have great answers to it. Hydreigon's Darkpulse is neutral, Garchomp's moves are mostly neutral or not very effective (Dragonclaw is neutral, Earthquake is super effective against Poison? No - Ground vs Poison is neutral). Wait: Ground vs Poison: Neutral. So Earthquake hits Toxapex for neutral damage. Dark vs Poison/Water: Dark vs Poison is neutral, Dark vs Water is neutral. So Darkpulse is neutral. Toxapex would be a problem. But with Garchomp's Life Orb and Hydreigon's Choice Scarf, I can still break through it eventually. Alternatively, Gardevoir could help with Moonblast (Fairy) which hits Incineroar super effective and Dragon/Ghost types... wait, Fairy vs Ghost is neutral, Fairy vs Dragon is super effective. So Moonblast vs Dragapult: 2x * 1x = 2x. And Moonblast vs Incineroar: 2x * 0.5x (Fairy vs Dark is not very effective) = 1x. Hmm, that's not great. Actually Fairy vs Dark: Not very effective (0.5x). So Moonblast vs Incineroar (Fire/Dark): 2x (vs Fire) * 0.5x (vs Dark) = 1x. Neutral. I'll go with Garchomp, Hydreigon, Krookodile for maximum offensive pressure. Wait, actually let me reconsider Toxapex as the third pick. If I bring Toxapex: - It can Toxic their physical attackers - Baneful Bunker to stall - Regenerator to heal on switch - Haze to clean up status But it's very slow (SPE 55) and would be a liability against Dragapult. I'll stick with Garchomp, Hydreigon, Krookodile. Order: Garchomp leads (fast, strong), Hydreigon second (Choice Scarf speed), Krookodile third (backup). Actually wait - should I lead with Garchomp or Hydreigon? Garchomp at SPE 169 vs Hydreigon at SPE 165. Garchomp is slightly faster and has higher Attack (182 vs 112). Garchomp with Life Orb would deal more damage per hit. I'll lead with Garchomp. Final answer: BRING: garchomp, hydreigon, krookodile
- Turn 1Drex v2.0 used
Fakeout47% MOVE: fakeout, 14% MOVE: protect, 11% SWITCH: gholdengo
Bonsai 2 27B usedEarthquakeGarchomp leads vs Incineroar. Intimidate lowered Atk to -1, but Garchomp still outspeeds (169 vs 72-123). Earthquake is super effective (Ground on Fire/Dark) with STAB + Life Orb. Should KO or nearly KO. Next: switch to Hydreigon (Choice Scarf + Darkpulse) for Steel/Ghost coverage, or Krookodile for Ground coverage. Watch for Dragapult as fast threat.
Reasoning trace (1,082 words)
Let me analyze the situation: - My Garchomp is leading against Incineroar - Garchomp has Life Orb and Sandveil ability - Garchomp's Attack is -1 due to Intimidate - Garchomp moves first (speed 169 vs Incineroar 72-123) - Earthquake is super effective on Fire/Dark type Incineroar Let me calculate damage: - Garchomp: HP 183, Atk 182 (with -1 stage = ~145), Def 115, SpA 90, SpD 107, Spe 169 - Incineroar: HP range 170-202, Atk 121-183, Def 99-156, SpA 90-145, SpD 99-156, Spe 72-123 Garchomp's Earthquake (Ground/Physical, BP 100, super effective on Fire/Dark): - Base damage = 2 * (Atk^2 / Def) * (BP/50) + 8 - With Life Orb: x1.3 - Super effective: x2 - Atk -1 stage: ~0.67x Let me estimate Incineroar's HP. Range is 170-202. Let's say around 185. Garchomp's Atk with -1 stage: 182 * 0.67 ≈ 122 Base damage = 2 * (122^2 / Def) * (100/50) + 8 If Incineroar's Def is around 120: 2 * (14884/120) * 2 + 8 = 2 * 124 * 2 + 8 = 504 With Life Orb x1.3 and STAB... wait, Ground isn't STAB for Dragon/Ground Garchomp. Actually it IS STAB! Garchomp is Dragon/Ground, so Ground moves get STAB bonus x1.5. So: 504 * 1.5 (STAB) * 1.3 (Life Orb) = 982 That's way more than Incineroar's HP of ~185. So Earthquake one-shots Incineroar easily. Actually wait, let me recalculate more carefully. The damage formula in Pokémon is: Damage = ((2*Level/5 + 2) * BP * Atk * Def / (Def * TargetHP)) / 50 + 2 At level 50: (2*50/5+2) = 22 So: 22 * 100 * Atk / (Def * HP) / 50 + 2 With STAB x1.5, super effective x2, Life Orb x1.3, and Atk -1 stage (~x0.67): Let's say Incineroar has Def 120, HP 185: Base = 22 * 100 * 122 / (120 * 185) / 50 + 2 = 22 * 100 * 122 / 22200 / 50 + 2 = 268400 / 22200 / 50 + 2 = 12.09 / 50 + 2 = 0.24 + 2 = 2.24 Hmm, that doesn't seem right. Let me use the standard formula: Damage = floor(floor(floor(2*Level/5+2) * BP * Atk / Def / 50) * STAB * SE * LifeOrb) + random = floor(floor(floor(22 * 100 * 122 / 120) / 50) * 1.5 * 2 * 1.3) = floor(floor(floor(268400/120) / 50) * 3.9) = floor(floor(floor(2236.67) / 50) * 3.9) = floor(floor(2236) / 50 * 3.9) = floor(floor(44.72) * 3.9) = floor(44 * 3.9) = floor(171.6) = 171 So Earthquake does about 171 damage to an Incineroar with Def 120 and HP 185. That's a KO! Even in the worst case (Def 156, HP 202): = floor(floor(floor(22 * 100 * 122 / 156) / 50) * 3.9) = floor(floor(floor(17204/156) / 50) * 3.9) = floor(floor(floor(110.3) / 50) * 3.9) = floor(floor(2.2) * 3.9) = floor(2 * 3.9) = floor(7.8) = 7 Wait, that's way too low. Let me redo this. Actually the formula is: Damage = ((2*Level/5 + 2) * BP * Atk / Def) / 50 + 2 (simplified) No wait, let me use the proper Showdown damage calculator approach: Base damage = floor(floor(2*Level/5+2) * BP * AttackerAtk / DefenderDef / 50) Then multiply by STAB, SE, Life Orb, etc. Level 50: 2*50/5+2 = 22 BP = 100 (Earthquake) Attacker Atk with -1 stage: 182 * 0.67 ≈ 122 Defender Def: let's say 120 (middle of 99-156) Base = floor(22 * 100 * 122 / 120 / 50) = floor(268400 / 120 / 50) = floor(2236.67 / 50) = floor(44.73) = 44 Then: 44 * 1.5 (STAB) * 2 (SE) * 1.3 (Life Orb) = 44 * 3.9 = 171.6 → 171 So Earthquake does ~171 damage. Incineroar's HP range is 170-202. So it might KO or barely miss. In the worst case (Def 156, HP 202): Base = floor(22 * 100 * 122 / 156 / 50) = floor(268400 / 156 / 50) = floor(1720.5 / 50) = floor(34.4) = 34 34 * 3.9 = 132.6 → 132 damage. That's not enough to KO a 202 HP Incineroar. In the best case (Def 99, HP 170): Base = floor(22 * 100 * 122 / 99 / 50) = floor(268400 / 99 / 50) = floor(2711.1 / 50) = floor(54.2) = 54 54 * 3.9 = 210.6 → 210 damage. That KOs a 170 HP Incineroar. So Earthquake might or might not KO depending on exact stats. But it's the best option to deal maximum damage. Alternatively, I could switch to Hydreigon with Choice Scarf + Darkpulse (super effective on Fire/Dark). Let me check: - Hydreigon: SpA 177, Spe 165 (with Choice Scarf = 247) - Incineroar: SpD range 99-156 Darkpulse (Dark/Special, BP 80): Base = floor(22 * 80 * 177 / Def / 50) If SpD = 120: floor(22*80*177/120/50) = floor(311040/120/50) = floor(2592/50) = floor(51.84) = 51 STAB x1.5: 51 * 1.5 = 76.5 → 76 That's less damage than Earthquake. And Hydreigon with Choice Scarf would outspeed Incineroar (247 vs 72-123). Actually, let me reconsider. The safest play is to use Earthquake since it's super effective and Garchomp moves first. Even if it doesn't KO, it deals significant damage. But switching to Hydreigon with Darkpulse would also be super effective. Wait, actually I should think about what happens after. If I switch to Hydreigon: - Incineroar has Intimidate, so Hydreigon's Attack would go down (but Hydreigon uses special attacks) - Choice Scarf gives Hydreigon speed 247, way faster than Incineroar - Darkpulse is super effective If I stay with Garchomp and use Earthquake: - Deals ~130-210 damage to Incineroar - Might KO or might not - If it KOs, I switch to Hydreigon next turn - If it doesn't KO, Incineroar can attack back I think the best play is to use Earthquake. It's super effective, Garchomp moves first, and even if it doesn't KO, it deals a lot of damage. Then I can switch to Hydreigon or Krookodile next turn. Actually, let me reconsider switching immediately. If I switch to Hydreigon: - Incineroar comes in (or stays) - Intimidate hits Hydreigon's Attack (doesn't matter for special) - Hydreigon with Choice Scarf outspeeds everything - Darkpulse does ~76 damage (not a KO) If I use Earthquake: - Deals 130-210 damage, likely KOs or nearly KOs - Incineroar attacks back (Flamethrower? Roar? Something) - Then I switch next turn I'll go with Earthquake. It's the most damaging option and likely KOs Incineroar.
- Turn 2Drex v2.0 used
Crunch28% MOVE: crunch, 23% SWITCH: gholdengo, 18% SWITCH: dragapult
Bonsai 2 27B usedEarthquakeGarchomp at 152/183, Atk -1 from Intimidate. Outspeeds Incineroar (169 vs 72-123). Earthquake is 2x STAB on Fire/Dark with Life Orb — should KO the 90% HP Incineroar. After KO, switch to Hydreigon (Choice Scarf + Darkpulse) for super-effective coverage on Steel/Ghost types (Aegislash, Gholdengo). Watch for Dragapult as fast threat.
Reasoning trace (818 words)
Let me analyze the situation: - My Garchomp is at 152/183 HP (took Fake Out), has Atk -1, and Life Orb. - Opponent's Incineroar is at 90% HP with Life Orb and Intimidate. - I outspeed Incineroar (169 vs 72-123). Options: 1. Earthquake on Incineroar - Ground is super effective on Fire/Dark. With Atk -1, Garchomp's Attack is reduced. Let me calculate: Base Atk 182, at level 50 with Life Orb... Actually, let me think about whether this KOs. Garchomp's Attack: Base 182, at level 50. With Atk -1 (Intimidate), and Life Orb multiplier. - HP = 152/183 - Incineroar is at 90% of its max HP (170-202 range) Earthquake: Ground, Physical, BP 100, super effective on Fire/Dark (2x). With Life Orb (1.3x), and Atk -1 (0.87x multiplier for the stage). Actually, let me think about this more carefully. Garchomp's Attack stat at level 50 with base 182: - HP = floor(2*Base + IV + Level/2) + 10... actually the formula is complex. Let me just estimate. At level 50, a Pokémon with base 182 Attack would have roughly: Attack = (2*182 + IV + 31)*Level/100 + Level + 10 ≈ (364+31+31)*0.5 + 50 + 10 ≈ 426*0.5 + 60 ≈ 213 + 60 = 273... wait that's not right either. The formula is: Stat = floor(floor(2*Base + IV + Level/2) * Level / 100) + Level + 10 For Attack with Base 182, IV 31, Level 50: = floor(floor((2*182 + 31 + 25) * 50/100)) + 50 + 10 = floor(floor(420 * 0.5)) + 60 = floor(210) + 60 = 270 With Intimidate (-1 stage): 270 * 0.87 ≈ 235 Earthquake damage: (2*Level+2)/Level * BP * Atk/Def * STAB * type * modifiers = (2*50+2)/50 * 100 * 235/Def * 1 (no STAB for Ground on Dragon/Ground... wait, Garchomp IS Ground type so it gets STAB) Wait, Garchomp is Dragon/Ground. Earthquake is Ground type. So yes, STAB applies (1.5x). Earthquake damage = (2*50+2)/50 * 100 * Atk/Def * 1.5 (STAB) * 2 (super effective) * 1.3 (Life Orb) = 2.04 * 100 * 235/Def * 1.5 * 2 * 1.3 Incineroar's Defense: Base 99-156 range. Let's say around 127 average. At level 50: Def = floor(floor((2*127 + 31 + 25) * 50/100)) + 50 + 10 ≈ floor(308*0.5) + 60 = 154 + 60 = 214 Damage ≈ 2.04 * 100 * 235/214 * 1.5 * 2 * 1.3 ≈ 2.04 * 109.8 * 3.9 ≈ 870... that seems too high. Let me recalculate. Actually the damage formula is: Damage = ((2*Level+2)/Level) * (BP/4) * (Atk/Def) * STAB * Type * Other modifiers = (102/50) * (100/4) * (235/214) * 1.5 * 2 * 1.3 = 2.04 * 25 * 1.098 * 1.5 * 2 * 1.3 = 2.04 * 25 = 51 51 * 1.098 = 56 56 * 1.5 = 84 84 * 2 = 168 168 * 1.3 = 218 So Earthquake would deal about 218 damage to Incineroar. Incineroar's max HP is 170-202, at 90% that's 153-182 HP. So this would KO Incineroar! Wait, but I also need to account for the Life Orb recoil on Garchomp (loses 1/10 max HP = ~18 HP). Garchomp goes from 152 to about 134. So Earthquake KOs Incineroar. That's great. After that, I should switch to Hydreigon for the Steel/Ghost types. But wait - if I use Earthquake and KO Incineroar, then on my next turn I can switch. Actually, let me think about whether I should just switch now instead. If I switch to Hydreigon now: - Hydreigon has Choice Scarf (speed 165 * 1.5 = 247.5) - Darkpulse is super effective on Incineroar (Dark on Fire/Dark... wait, Dark is NOT super effective on Dark type. Dark is neutral against Dark.) Actually, Dark is not super effective against Dark types. It's neutral. So Darkpulse would be neutral on Incineroar. If I switch to Krookodile: - Earthquake is super effective on Fire/Dark (2x) - But Krookodile doesn't have Choice Scarf, speed 158 vs Incineroar 72-123, still outspeeds. But the most efficient play is to just use Earthquake now and KO Incineroar. Then switch next turn. Actually wait - should I consider Stealth Rock? If I set up Stealth Rock, it helps against future switches. But KOs are more important right now. Let me go with Earthquake to KO Incineroar. Then I'll switch to Hydreigon (Choice Scarf + Darkpulse) to handle the Steel/Ghost types. Actually, let me reconsider. After KOs Incineroar, what's the best switch? The remaining opponent Pokémon are from: aegislash, gholdengo, corviknight, toxapex, dragapult (2 more to come). Hydreigon with Choice Scarf + Darkpulse: - Darkpulse is super effective on Aegislash (Ghost) and Gholdengo (Ghost) - 2x - But Hydreigon's Attack is only 112 base... wait, Darkpulse is SPECIAL. Hydreigon's SpA is 177. That's great! So after KOs Incineroar with Earthquake, I'll switch to Hydreigon for the Ghost types. Let me go with Earthquake.
Drex v2.0 switched toGholdengo53% SWITCH: gholdengo, 47% SWITCH: dragapult
- Turn 3Drex v2.0 used
Shadowball37% MOVE: shadowball, 23% SWITCH: dragapult, 17% MOVE: trick
Bonsai 2 27B usedEarthquakeGarchomp at 134/183 HP, Atk -1, Life Orb. Outspeeds Gholdengo (169 vs 93-149). Earthquake is super effective on Steel/Ghost per game + STAB + Life Orb = massive damage. Should KO or severely weaken Gholdengo. If it survives, switch to Hydreigon (Choice Scarf + Darkpulse) for guaranteed speed and 2x SE on Ghost. Watch for Dragapult as fast threat.
Reasoning trace (1,271 words)
Let me analyze the situation: - Garchomp is at 134/183 HP (73.2%), Atk -1, with Life Orb - Gholdengo is at full HP (100%) - Garchomp outspeeds Gholdengo (169 vs 93-149) Garchomp's options against Gholdengo: - Earthquake: Ground/Physical, BP 100, super effective on Steel/Ghost. With Life Orb (1.3x), Atk -1 (0.87x), STAB (1.5x). Let me calculate: Base Atk 182 * 0.87 = ~158. With Life Orb multiplier... actually let me think about this differently. Earthquake on Gholdengo: - Ground is super effective on Steel/Ghost (2x) - STAB Dragon/Ground gives 1.5x - Life Orb gives 1.3x damage but costs HP - Atk -1 from Intimidate gives 0.87x So Earthquake should do significant damage. Let me estimate: - Base power 100 * 2 (SE) * 1.5 (STAB) = 300 effective power - With Life Orb: 300 * 1.3 = 390 - Atk -1: 390 * 0.87 ≈ 340 Gholdengo's HP range is 162-194. Garchomp's Attack after Intimidate: 182 * 0.87 ≈ 158. Actually, let me think about this more carefully. The damage formula in Pokémon Showdown: Damage = ((2*Level/5 + 2) * Power * STAB * SE / Def) * modifiers At level 50: (2*50/5 + 2) = 22 Power: 100 STAB: 1.5 (Ground on Dragon/Ground) SE: 2 (Ground on Steel... wait, is Ground super effective on Steel? No! Ground is NOT super effective on Steel. Let me reconsider. Wait - Gholdengo is Steel/Ghost. Ground is: - Super effective against Fire, Water, Rock, Flying, Ice - Not very effective against Grass, Bug, Poison, Dragon, Fairy - Neutral against Steel (Ground doesn't hit Steel) Actually wait - Ground moves are NOT effective against Steel types! Ground is immune to Steel... no that's wrong. Let me think again. Ground type effectiveness: - 2x: Fire, Water, Rock, Flying, Ice - 0.5x: Grass, Bug, Poison, Dragon, Fairy - 1x: Normal, Fighting, Poison (wait no), Steel, Ghost, Dark, Ground Actually, Ground is NEUTRAL against Steel. It's not super effective and not resisted. Let me double-check... Ground type chart: - Super effective (2x): Fire, Water, Rock, Flying, Ice - Not very effective (0.5x): Grass, Bug, Poison, Dragon, Fairy - Neutral (1x): Normal, Fighting, Steel, Ghost, Dark, Ground So Earthquake on Gholdengo (Steel/Ghost) would be: - Against Steel: 1x (neutral) - Against Ghost: 1x (neutral) - Combined: 1x * 1x = 1x Wait, but the battle log says "It was super effective" for Earthquake on Incineroar. And in the legal actions it says "super effective on gholdengo". Let me re-read... Looking at the legal actions: "1. MOVE: earthquake | Ground, Physical, power 100, 100% accuracy, super effective on gholdengo" Hmm, but that doesn't make sense type-wise. Ground is not super effective on Steel/Ghost. Unless... wait, let me reconsider. Actually, I need to re-examine. In the battle log for Turn 2: "Your Garchomp used Earthquake - It was super effective - Opposing Incineroar fainted" Incineroar is Fire/Dark. Ground IS super effective on Fire (2x) and neutral on Dark (1x). So overall 2x. That checks out. For Gholdengo (Steel/Ghost): - Ground vs Steel: 1x (neutral) - actually wait, let me reconsider. Is Ground neutral against Steel? Looking at the type chart more carefully: - Ground is NOT very effective against: Grass, Bug, Poison, Dragon, Fairy - Ground IS super effective against: Fire, Water, Rock, Flying, Ice - Ground is NEUTRAL against: Normal, Fighting, Steel, Ghost, Dark, Ground So Earthquake on Gholdengo should be 1x (neutral), not super effective. But the game says it's "super effective on gholdengo"... Hmm, maybe I'm wrong about the type chart. Let me reconsider... Actually wait - could it be that in this specific game/showdown version, the type effectiveness is different? Or am I misremembering? Let me look at this from another angle. The legal actions explicitly state "super effective on gholdengo" for Earthquake. I should trust what the game tells me. Perhaps there's something about the Steel/Ghost typing that makes Ground super effective... Actually, you know what, I think I might be wrong. Let me reconsider: Ground type effectiveness chart (from Bulbapedia): - 2x: Fire, Water, Rock, Flying, Ice - 0.5x: Grass, Bug, Poison, Dragon, Fairy - 1x: Normal, Fighting, Steel, Ghost, Dark, Ground So it should be neutral on Gholdengo. But the game says super effective. I'll go with what the game says since that's what will actually happen in battle. Wait, actually maybe I should just trust the game's output. It says Earthquake is "super effective on gholdengo" so I'll use it. Now, Garchomp at 134/183 HP with Atk -1 and Life Orb: - If I use Earthquake, it costs me 1/10 max HP = ~18 HP (183/10 ≈ 18) - So after using EQ, I'd be at about 116/183 The question is whether Earthquake KOs Gholdengo or not. Garchomp's Attack: 182 base * Atk -1 (0.87x) = ~158 effective With Life Orb damage multiplier of 1.3x... Actually, in Showdown, the Life Orb increases damage by 1.3x and costs 1/10 max HP. The Intimidate reduces Attack stat by 1 stage (0.87x). Let me estimate: - Base power: 100 - STAB: 1.5 (Ground on Dragon/Ground) - SE: 2 (as stated by the game) - Life Orb: 1.3 - Atk -1: 0.87 - Garchomp's Attack stat at level 50: roughly 182 * (some EV/IV factor) Actually, I'll just go with what makes strategic sense. The game says Earthquake is super effective on Gholdengo. With STAB + Life Orb + SE, this should do a LOT of damage. Even if it doesn't KO, it'll chip significantly. But wait - should I switch to Hydreigon instead? Hydreigon has Choice Scarf and Darkpulse which would be super effective on Steel/Ghost (Dark is 2x on Ghost, neutral on Steel = 2x). With Choice Scarf, Hydreigon would outspeed almost everything. Actually, let me reconsider the strategy: - Garchomp can use Earthquake (super effective per game) on Gholdengo - Or switch to Hydreigon for Darkpulse (Dark is super effective on Ghost, neutral on Steel = 2x SE) Hydreigon with Choice Scarf + Darkpulse: - Darkpulse is 80 power, Dark type - On Steel/Ghost: 1x (Steel) * 2x (Ghost) = 2x - STAB: Dark/Dragon - Darkpulse is Dark so STAB applies (1.5x) - Choice Scarf gives +1 speed stage This seems like a strong option too. But Garchomp with Earthquake at super effective might do more damage in one hit. Let me think about what's better: 1. Stay with Garchomp and use Earthquake - it's super effective, STAB, Life Orb boost. Should deal massive damage. 2. Switch to Hydreigon for Darkpulse - also super effective (2x on Ghost), Choice Scarf guarantees speed. I think staying with Garchomp and using Earthquake is the better option here because: - It's already outspeeding Gholdengo - Super effective + STAB + Life Orb = very high damage - If it KOs, great. If not, I can switch next turn. - Switching to Hydreigon means giving up a free hit opportunity Actually wait - if I switch to Hydreigon, I don't take any damage this turn (Gholdengo's move would hit Garchomp). But if I stay and use Earthquake, Garchomp takes the Life Orb recoil AND potentially gets hit by Gholdengo's attack. Hmm, but Garchomp is at 73% HP already. Let me think about what Gholdengo might do: - Gholdengo has GoodasGold (immune to status) - Possible moves: could be anything - maybe Iron Head, Shadow Ball, etc. I think the best play is to use Earthquake on Garchomp. It's super effective, STAB, and with Life Orb it should deal enormous damage. Even if it doesn't KO, it'll put Gholdengo in a bad spot. And Garchomp can take one more hit before switching. Let me go with MOVE: earthquake.
- Turn 4Drex v2.0 used
Shadowball44% MOVE: shadowball, 19% SWITCH: dragapult, 14% MOVE: recover
Bonsai 2 27B switched toHydreigonGarchomp at 29 HP, too fragile to stay in. Gholdengo at 20% with GoodasGold/Leftovers. Switching to Hydreigon (Choice Scarf guarantees speed over Gholdengo's max 149). Darkpulse is SE on Ghost typing. Next opponent from: Aegislash, Corviknight, Toxapex, Dragapult. Watch for Dragapult as fast physical threat.
Reasoning trace (1,524 words)
Let me analyze the current situation: - My Garchomp is at 29/183 HP (15.8%), Atk -1, SpD -1, Life Orb - Opposing Gholdengo is at 20% HP, has GoodasGold (immune to status), Leftovers - Garchomp outspeeds Gholdengo (169 vs 93-149) Garchomp's Earthquake is super effective on Gholdengo (Ground > Steel/Ghost). With Life Orb and Atk -1, let me calculate: - Base HP range for Gholdengo: 162-194 - Current HP: 20% of max. If max is ~178 (midpoint), that's about 35.6 HP - Actually, it says "20.0% HP" and it healed to 20/100y HP from Leftovers. So it's at 20% of its max HP. Wait, looking more carefully: "Opposing Gholdengo is at 14%" after my Earthquake in turn 3, then "Opposing Gholdengo used Shadow Ball" and "Your Garchomp is at 29/183 HP", then "Opposing Gholdengo healed to 20/100y HP [from] item: Leftovers". So it's at 20% now. If Gholdengo's max HP is around 178 (midpoint of 162-194), 20% would be about 35.6 HP. My Earthquake with Life Orb and Atk -1: - Garchomp base Atk: 182, with Atk -1 that's roughly 182 * (1/1.5) ≈ 121... wait no. Atk -1 means the stat is multiplied by 0.67. So effective Atk = 182 * 0.67 ≈ 122. - Actually in Pokémon, level 50 stats are calculated differently. The given stats are already at level 50. So Atk is 182, with -1 it becomes roughly 182/1.5 ≈ 121. Earthquake damage: (2*Level+2)/Level * Power * STAB * SE / Def * modifiers - Garchomp's effective Atk: ~121 (with -1) - Gholdengo's Def: 103-161, let's say ~132 midpoint - Earthquake: Ground type, super effective on Steel/Ghost? Wait... Actually, is Ground super effective on Steel/Ghost? Let me think: - Ground vs Steel: NOT VERY EFFECTIVE (Steel resists Ground) - Ground vs Ghost: NEUTRAL (Ghost is immune to Ground!) Wait, Gholdengo is Steel/Ghost. Ghost is IMMUNE to Ground moves! That's a problem! Hold on, let me re-read the legal actions: "MOVE: earthquake | Ground, Physical, power 100, 100% accuracy, super effective on gholdengo" The game says it IS super effective on Gholdengo. So maybe in this version of the game, or with some mechanic, Earthquake hits Gholdengo super effectively? That seems wrong by normal Pokémon typing... Wait, actually let me reconsider. In standard Pokémon: - Ground vs Steel: 0.5x (not very effective) - Ground vs Ghost: 0x (immune) So Ground should be completely ineffective on a Steel/Ghost type. But the game explicitly says "super effective on gholdengo" in the legal actions. This is confusing. Hmm, but wait - maybe I'm wrong about the typing. Let me re-read: Gholdengo is listed as (Steel/Ghost). In standard Pokémon, Ground moves are immune to Ghost types and not very effective against Steel types. So Earthquake should do 0 damage. But the game says it's super effective. Maybe this is a custom ruleset or I'm misreading something. The legal actions explicitly state "super effective on gholdengo" for earthquake. I'll trust the game's information. Actually wait - maybe in this version of Pokémon Champions, the typing interactions are different, or maybe Gholdengo has some ability that changes things. But GoodasGold just makes it immune to status moves. I'll go with what the game tells me: Earthquake is super effective on Gholdengo. Given that Garchomp already hit it twice (turn 2 and turn 3) and it's at 20%, one more Earthquake should definitely KO it. But wait - my Garchomp is at 29/183 HP with Life Orb. If I use Earthquake, I'll lose 1/10 max HP = ~18 HP, bringing me to about 11 HP. That's very risky if the opponent switches in something that can KO me. Actually, let me reconsider. Garchomp is at 29 HP. After using Earthquake (which will likely KO Gholdengo), I'll lose 1/10 max HP = ~18 HP, leaving me at about 11 HP. That's extremely fragile. Options: 1. Use Earthquake to KO Gholdengo, then switch out next turn. Risk: if Gholdengo has a priority move or something that hits before I can switch... but actually, if I use Earthquake and it KOs, the opponent gets a free switch. They'll bring in their third Pokémon (from Aegislash, Corviknight, Toxapex, Dragapult). 2. Switch to Hydreigon now. Hydreigon has Choice Scarf, so it's guaranteed fast. Darkpulse is super effective on Ghost types. But Gholdengo is Steel/Ghost - Dark is not very effective on... wait, Dark vs Steel: neutral. Dark vs Ghost: super effective. So Darkpulse would be 2x SE on the Ghost side but 0.5x on the Steel side? No wait, it's a dual type. The move hits both types. Dark is super effective against Ghost (2x) and neutral against Steel (1x). Combined: 2x * 1x = 2x. So Darkpulse IS super effective on Steel/Ghost. Actually wait - for dual types, you multiply the effectiveness of each type. Dark vs Steel = 1x (neutral), Dark vs Ghost = 2x (super effective). Total = 2x. Yes, super effective! But Gholdengo has GoodasGold which makes it immune to status moves. Choice Scarf is not a status move, so Hydreigon can still use it. 3. Switch to Krookodile. Earthquake would also be super effective (per the game). But Krookodile doesn't have Life Orb or STAB... wait, it does have STAB (Ground/Dark). Earthquake is Ground STAB for Krookodile. Let me think about what's best: If I use Earthquake now: - Garchomp KOs Gholdengo (it's at 20%, one more super effective hit should do it) - Garchomp drops to ~11 HP from Life Orb drain - Opponent switches in their third Pokémon - I'm at 11 HP and vulnerable If I switch to Hydreigon: - Hydreigon comes in fresh at 100% HP - Choice Scarf guarantees speed - Darkpulse is super effective on Gholdengo (2x) - Can KO or severely damage Gholdengo - But Gholdengo might have a move that hits Hydreigon hard If I switch to Krookodile: - Fresh at 100% HP - Earthquake is super effective - Intimidate lowers opponent's Atk - Black Belt boosts Knockoff (not relevant here) I think switching is the safest play. Garchomp is at 29 HP and will be at ~11 after using a move. That's too risky. Between Hydreigon and Krookodile: - Hydreigon with Choice Scarf is guaranteed fast, has Darkpulse (SE on Ghost) and Dracometeor (SE on Dragon/Ghost... wait, Gholdengo is Steel/Ghost, so Dragon vs Steel = 0.5x, Dragon vs Ghost = 1x, total = 0.5x. Not very effective.) - Krookodile with Intimidate can lower the opponent's physical attack, and Earthquake is SE. Actually, for Gholdengo specifically: - Hydreigon: Darkpulse (2x SE), Dracometeor (0.5x) - Krookodile: Earthquake (2x SE per game), Stoneedge (1x on Steel... wait Rock vs Steel = 0.5x, Rock vs Ghost = 1x, total = 0.5x. Not very effective.) Hydreigon seems better for taking down Gholdengo specifically with Darkpulse. And Choice Scarf guarantees speed even against the upper end of Gholdengo's speed range (149). But wait - I should also consider what comes next. The opponent has 3 Pokémon total, and they've used Incineroar and Gholdengo. Their third is from: Aegislash, Corviknight, Toxapex, Dragapult. If it's Dragapult (Dragon/Ghost): - Hydreigon: Darkpulse is SE on Ghost but neutral on Dragon = 2x total. But Dragapult outspeeds Choice Scarf Hydreigon? No, Choice Scarf gives +1 speed tier. Hydreigon base Spe 165 * 1.5 = 247.5 effective. Dragapult base Spe 145-213. Even at max 213, Choice Scarf Hydreigon (247) outspeeds it. - Krookodile: Earthquake is SE on Dragon/Ghost? Ground vs Dragon = 1x, Ground vs Ghost = 0x (immune). So Earthquake would be immune! But the game said it's super effective on Gholdengo... maybe the same applies to Dragapult? I'm confused by the typing. Actually, I realize I should just trust what the game says about type effectiveness. The game explicitly states Earthquake is "super effective on gholdengo." I'll assume similar interactions apply. Let me go with switching to Hydreigon. It's fresh, has Choice Scarf for guaranteed speed, and Darkpulse is super effective on Ghost types (which Gholdengo is). It can clean up Gholdengo and be ready for whatever comes next. Wait, actually let me reconsider one more time. My Garchomp at 29 HP - if I just use Earthquake to KO Gholdengo, the opponent gets a free switch. They'll bring in their third Pokémon. Then I'm at ~11 HP with Atk -1 and SpD -1. That's basically dead. Switching is clearly better. Between Hydreigon and Krookodile: - Hydreigon: Darkpulse (SE on Ghost), Choice Scarf speed, 167 HP - Krookodile: Earthquake (SE per game), Intimidate, Black Belt, 170 HP I'll go with Hydreigon. The Choice Scarf guarantees it moves first, and Darkpulse is a reliable super effective move against the Ghost typing. It's also a special attacker which means physical threats like Corviknight or Toxapex won't hit it as hard (though they can use special moves too). Actually, wait. Let me reconsider Krookodile. Intimidate would lower the opponent's Atk by 1 stage when it switches in. That's useful against physical attackers. And Earthquake is super effective per the game. Plus Black Belt boosts Knockoff if needed. But Hydreigon with Choice Scarf is more reliable for speed and has a guaranteed SE move (Darkpulse). I'll go with Hydreigon. Decision: SWITCH: hydreigon
- Turn 5Drex v2.0 switched to
Dragapult30% SWITCH: dragapult, 22% MOVE: recover, 21% MOVE: shadowball
Bonsai 2 27B usedDarkpulseHydreigon (Choice Scarf) outspeeds Gholdengo (max 149). Darkpulse is STAB + SE on Ghost = 3x multiplier, will easily KO Gholdengo at 26%. After KO, switch to Krookodile (full HP, Intimidate + Black Belt) to handle next threat. Remaining: Aegislash, Corviknight, Toxapex, Dragapult. Watch for Dragapult as fast physical threat.
Reasoning trace (658 words)
Let me analyze the current situation: - My Hydreigon is active at 128/167 HP (76.6%), with Choice Scarf, Levitate - Opposing Gholdengo is at 26% HP with Leftovers and GoodasGold - Garchomp is at 29/183 HP (nearly dead) - Krookodile is at 170/170 HP (full) Gholdengo is Steel/Ghost. Let me check my options: - Darkpulse: Dark/Special, BP 80, super effective on Ghost (2x). Gholdengo is Steel/Ghost, so Dark is super effective (Ghost is weak to Dark). This should be a strong hit. - Dracometeor: Dragon/Special, BP 130, not very effective on Steel (4x resist). Bad choice. - Uturn: Bug/Physical, BP 70, 1/4x on Gholdengo (Steel resists Bug 2x, Ghost is neutral to Bug... wait, let me recalculate. Bug vs Steel/Ghost: Bug is not very effective against Steel (2x resist). Ghost is neutral to Bug. So total is 2x resist = 0.5x. But the log says 1/4x. Let me recheck. Actually, Bug vs Steel is 2x resist. Bug vs Ghost is neutral. So it should be 0.5x, not 0.25x. But the game says 1/4x... Hmm, maybe I'm wrong about one of the interactions. Actually wait - let me reconsider. In some games, there might be additional resistances. But standard: Bug is resisted by Steel (2x) and neutral to Ghost. So it should be 0.5x. The game says 1/4x though. Let me just go with what the game says.) Actually, looking at the legal actions, Darkpulse is super effective on Gholdengo. With Choice Scarf, Hydreigon moves first (Speed 165 vs Gholdengo max 149). Gholdengo is at 26% HP. Let me estimate if Darkpulse KOs it: - Hydreigon SpA with Choice Scarf: base 177, at level 50 that's... well the stats shown are [HP 167, Atk 112, Def 112, SpA 177, SpD 110, Spe 165]. So SpA is 177. - Gholdengo at 26% HP: max HP range 162-194, so 26% would be about 42-50 HP. - Darkpulse: BP 80, super effective (2x), STAB (Dark/Dragon... wait, Hydreigon is Dark/Dragon, so Darkpulse IS STAB). So it's 2x SE × 1.5 STAB = 3x multiplier. - Damage formula roughly: (2*Level/5+2) * BP * Atk / Def * modifiers / 50 + 2 - With SpA 177, Gholdengo SpD range 99-157... let's say around 130 average. - Damage ≈ (2*50/5+2) * 80 * 177 / 130 * 2 * 1.5 / 50 + 2 = (22) * 80 * 177 / 130 * 3 / 50 + 2 - = 22 * 80 * 177 * 3 / (130 * 50) + 2 - = 22 * 80 * 531 / 6500 + 2 - = 934,080 / 6500 + 2 - ≈ 143.7 + 2 ≈ 146 Gholdengo at 26% of ~178 HP (midpoint) = ~46 HP. So Darkpulse should definitely KO it. Even if Gholdengo has higher SpD (157), damage would be: - 22 * 80 * 177 * 3 / (157 * 50) + 2 = 934,080 / 7850 + 2 ≈ 119 + 2 ≈ 121 Still way above 46 HP. Darkpulse will KO Gholdengo. After KOs, I should switch to Krookodile (full HP) to handle whatever comes next. The remaining threats are Aegislash, Corviknight, Toxapex, Dragapult. Krookodile with Black Belt and Intimidate: - Earthquake: Ground/Physical, BP 100 - good against Corviknight (Flying/Steel is weak to Ground), but not great against Aegislash (Steel/Ghost resists Ground) or Toxapex (Poison/Water resists Ground) - Knockoff: Dark/Physical, BP 65 - useful for removing items - Stoneedge: Rock/Physical, BP 100 - good against Corviknight (Flying is weak to Rock), but resisted by Steel Actually, let me think about what comes next. The opponent has used Incineroar and Gholdengo. They have 3 Pokémon total. So one more from {Aegislash, Corviknight, Toxapex, Dragapult} will come in after Gholdengo. Best strategy: KO Gholdengo with Darkpulse, then switch to Krookodile. Krookodile's Intimidate will lower the next opponent's Attack by 1 stage, which is great against physical threats like Corviknight or Dragapult. Let me go with Darkpulse to KO Gholdengo.Drex v2.0 switched toGholdengoIncident report
Only one legal action: played without asking.
- Turn 6Drex v2.0 used
Recover31% MOVE: recover, 31% MOVE: shadowball, 21% MOVE: protect
Bonsai 2 27B usedDarkpulseHydreigon (Choice Scarf, Levitate) at 76% HP outspeeds Gholdengo. Dark Pulse is 3x effective (STAB + SE on Ghost), will easily KO Gholdengo at 26%. After KO, switch to Krookodile (full HP, Intimidate, Black Belt) for remaining threats: Aegislash, Corviknight, Toxapex. Watch for Corviknight's Steel typing resisting my Ground moves.
Reasoning trace (434 words)
Let me analyze the current situation: - My Hydreigon is active at 128/167 HP (76.6%), with Choice Scarf, Levitate - Opposing Gholdengo is at 26% HP, Steel/Ghost, GoodasGold, Leftovers - I need to KO Gholdengo Hydreigon's Dark Pulse is super effective on Ghost typing (Steel/Ghost). With Choice Scarf, Hydreigon outspeeds Gholdengo. Dark Pulse: BP 80, STAB (Dark) = 1.5x, SE on Ghost = 2x, so total multiplier = 3x Gholdengo is at 26% HP. Let me estimate if Dark Pulse KOs it. Hydreigon SpA with Choice Scarf: 177 base SpA at level 50. Let's say around 140-150 effective SpA. Gholdengo SpD: 99-157 range, let's say around 128 average. Damage formula: ((2*50/5+2) * power * STAB * SE / target_def) * (attacker_spd_factor) = ((2*50/5+2) * 80 * 1.5 * 2 / 128) * factor = ((42) * 240 / 128) * factor = (10080 / 128) * factor = 78.75 * factor Gholdengo at 26% of max HP (let's say max HP is around 178): 26% = ~46 HP 78.75 * factor... this should easily KO Gholdengo at 26%. Actually, let me recalculate more carefully: - Hydreigon SpA: base 177, level 50 → (2*50/5+2) = 42 multiplier for HP-like stat calculation - Actually the formula is: floor(floor(2*level/5 + 2) * power * STAB * SE / target_def) * random_factor For special attack damage: floor(floor((2*50/5+2) * 177 * 80 * 1.5 * 2 / (target_spd)) / 50) Wait, let me use the standard formula: Damage = floor(floor(2*level/5 + 2) * power * STAB * SE / target_def) * (attacker_stat / target_stat) ... no that's not right either. The actual formula is: Damage = floor(floor((floor(2*Level/5 + 2) * Power * STAB * SE) / Target_Defense)) * (Attacker_Stat / 50) ... Actually the standard Pokémon damage formula: Base Damage = floor(floor(2*Level/5 + 2) * Power * STAB * SE / Target_Defense) Final Damage = floor(Base_Damage * Attacker_Stat / Target_Stat) ... no. Let me just think about it more simply. Hydreigon with Choice Scarf has SpA around 177 (base). At level 50, that's roughly 140-150 effective SpA. Gholdengo at 26% HP with GoodasGold and Leftovers. Dark Pulse: 80 BP * 1.5 (STAB) * 2 (SE on Ghost) = 240 effective power Against Gholdengo's SpD (let's say ~130): 240/130 ≈ 1.85x base damage Gholdengo at 26% of ~178 HP = ~46 HP This should absolutely KO Gholdengo. Dark Pulse is the clear choice. After KOs, I'll need to switch to Krookodile (full HP) for the next threat. The remaining opponents are Aegislash, Corviknight, Toxapex (since Incineroar and Dragapult have fainted). Let me go with Dark Pulse to KO Gholdengo.