Matches · 2026-10-14 · rules version c5
GPT-6 Luna Decisions vs GLM 5.3 Flash
GPT-6 Luna Decisions won in 10 turns · 36 s wall clock · 60,434 tokens · $0.008
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Decisions
- Team previewGPT-6 Luna Decisions brought
Rotomwash,garchomp,scizorLead: 56% BRING: rotomwash, 21% BRING: garchomp, 13% BRING: greninja Pick 2: 74% BRING: garchomp, 12% BRING: greninja, 9% BRING: scizor Pick 3: 32% BRING: scizor, 26% BRING: clefable, 22% BRING: kingambit
GLM 5.3 Flash broughtGholdengo,garchomp,primarinaOpp: Garchomp, Rotom-W, Scizor, Clefable, Kingambit, Greninja. Lead Gholdengo (blocks status, beats Clefable/Kingambit-ish). Garchomp for EQ/rocks vs Rotom/Scizor. Primarina handles Greninja/Kingambit. Watch Greninja speed (up to 191) — scarf Dragapult left home, rely on Gholdengo 149.
Reasoning trace (13 words)
Pick team: Gholdengo, Garchomp, Primarina? Opponent has Scizor/Kingambit—Gholdengo good. Bring Gholdengo, Garchomp, Primarina.
- Turn 1GPT-6 Luna Decisions used
Hydropump52% MOVE: hydropump, 47% MOVE: voltswitch, 1% SWITCH: garchomp
GLM 5.3 Flash usedNastyplotRotom-W resists Make It Rain hard; Shadowball is neutral. Good as Gold blocks its status moves. Plan: Nasty Plot now (likely Volt Switch/pivot), then Shadowball boosted. Keep Garchomp for Rotom/Scizor EQ, Primarina for Greninja/Kingambit. Watch Greninja speed up to 191.
Reasoning trace (27 words)
Rotom resists Make It Rain (1/4x). Shadowball neutral. Nasty Plot to boost? Rotom may Volt Switch. Nasty Plot is safe-ish (Good as Gold blocks status). Do nastyplot.
- Turn 2GPT-6 Luna Decisions used
Hydropump70% MOVE: hydropump, 28% MOVE: voltswitch, 1% MOVE: willowisp
GLM 5.3 Flash usedShadowballGholdengo +2 with Life Orb, 46% HP. Shadowball neutral vs Rotom; Make It Rain resisted. Recover if low later. Garchomp saved for Rotom/Scizor EQ, Primarina for Greninja/Kingambit. Rotom may Volt Switch out — keep Gholdengo healthy, recover when safe.
Reasoning trace (9 words)
Shadowball boosted with +2 and life orb is best.
GPT-6 Luna Decisions switched toGarchomp91% SWITCH: garchomp, 9% SWITCH: scizor
- Turn 3GPT-6 Luna Decisions used
Earthquake100% MOVE: earthquake, 0% MOVE: swordsdance, 0% MOVE: dragonclaw
GLM 5.3 Flash switched toPrimarinaGholdengo at 36% vs opposing Garchomp: Shadow Ball immune, and it likely outspeeds and KOs with EQ. Switch to Primarina — takes EQ neutrally and threatens Moonblast. Keep Gholdengo healthy for Clefable/Kingambit later; Garchomp for Scizor/remaining threats. Opponent still has 1 unrevealed mon.
Reasoning trace (157 words)
Garchomp immune to Shadow Ball; Make It Rain hits neutrally? Steel vs Dragon/Ground: neutral. Garchomp outspeeds possibly and EQs hard. Gholdengo at 36% — switch to Garchomp? Garchomp vs Garchomp: mine faster likely, EQ. But theirs may have EQ too. Switching to Garchomp risks EQ. Make It Rain boosted +2 with LO does big damage (~neutral 120 BP +2). Garchomp SpD ~94-150, HP 183-215. +2 LO 120 BP: roughly 2HKO likely. But Garchomp may outspeed and OHKO Gholdengo with EQ? EQ vs 36% Gholdengo: definitely KO. Risky. Shadow Ball immune. Recover then get EQ'd? Recover heals to 86%, still EQ KO risk. Better: switch to Garchomp — mirror, mine faster (169 max theirs; mine 169... could tie/slower). Hmm. Switch to Primarina? Garchomp EQ vs Primarina weak-ish, Primarina resists nothing... EQ neutral on Water/Fairy? Ground vs Water neutral, Fairy neutral → neutral. Primarina can Moonblast back hard. Switch Primarina is safe-ish. But then Gholdengo later. I'll switch Primarina.
- Turn 4GPT-6 Luna Decisions used
Earthquake45% MOVE: earthquake, 43% SWITCH: scizor, 6% MOVE: stoneedge
GLM 5.3 Flash switched toGarchompOpposing Garchomp outspeeds Primarina and its EQ KOs her (took 127 last turn). Moonblast likely KOs it but I move second. Switch to my Garchomp (takes EQ neutrally, likely outspeeds theirs, threatens EQ/SR). Primarina saved for Greninja/Kingambit. Gholdengo low, keep for Clefable/Kingambit. One more unrevealed mon.
Reasoning trace (110 words)
Primarina at 32%, Garchomp EQ likely KOs? Primarina took 127 damage from EQ (187→60). Another EQ KOs. Moonblast: boosted? No. Moonblast vs Garchomp: 4x weak, likely KO? Primarina SpA 195, Moonblast 95 BP 2x = ~190 BP. Garchomp HP ~183-215, Def ~103-161. Roughly: damage ≈ ((42*190*195/130)/50+2)*1.5 ≈ (120+2)*1.5 ≈ 183. Likely KO. But Garchomp moves first and KOs Primarina. So switch out instead. Switch Garchomp? Garchomp takes EQ neutrally, immune? No, EQ neutral on Garchomp. Switch to Garchomp, then Garchomp threatens EQ. But then Garchomp vs Garchomp: mine outspeeds likely (169 max vs theirs). Better: switch Gholdengo? Gholdengo immune to EQ? No, EQ hits Gholdengo. Garchomp safer. Switch to Garchomp.
- Turn 5GPT-6 Luna Decisions used
Dragonclaw94% MOVE: dragonclaw, 3% MOVE: earthquake, 3% SWITCH: scizor
GLM 5.3 Flash usedScaleshotGarchomp mirror; speed tie uncertain. Scaleshot is SE per tooling and avoids full EQ trade risk; Rough Skin punishes their contact. Keep SR for later. Primarina low (32%) — saved vs Kingambit/Greninja. Gholdengo low, keep for Clefable/Kingambit. One unrevealed mon left (Scizor/Clefable/Kingambit/Greninja).
Reasoning trace (85 words)
Garchomp mirror: mine 169 vs theirs possibly 169. EQ trade risky. Scaleshot super effective, multi-hit, likely big damage even resisted? No—Dragon vs Dragon is neutral... wait scaleshot super effective on garchomp? Legal action says super effective. Dragon vs Dragon is neutral actually; but tool says SE. Trust it. Scaleshot avoids EQ mirror speed tie risk? Their EQ still hits me. Scaleshot deals damage regardless; EQ also. Scaleshot safer vs speed tie? Both offensive. Scaleshot 25×2-5 hits, avg ~62.5 BP... actually stated SE so use scaleshot.
GLM 5.3 Flash switched toPrimarinaGarchomp fainted; must switch. Gholdengo takes SE EQ from their Garchomp at 36% — too risky. Primarina takes EQ neutrally and resists Dragon Claw; she can Moonblast the 4% Garchomp next turn. Keep Gholdengo for Clefable/Kingambit. One unrevealed mon left.
Reasoning trace (54 words)
Gholdengo is not active — my Garchomp fainted, so I must switch. Legal: switch primarina or gholdengo. Switch Gholdengo? Garchomp EQ would hit Gholdengo... Gholdengo is Steel/Ghost, EQ neutral? Ground vs Steel/Ghost: Steel weak to Ground, Ghost neutral → super effective, likely KO at 36%. Primarina takes EQ neutrally, resists Dragon Claw. Switch Primarina.
- Turn 6GPT-6 Luna Decisions switched to
Scizor72% SWITCH: scizor, 17% MOVE: earthquake, 5% MOVE: dragonclaw
GLM 5.3 Flash usedMoonblastMoonblast KOs their 4% Garchomp. Then expect their last mon (Scizor/Clefable/Kingambit/Greninja). Primarina at 32% is frail; keep Gholdengo (36%, +2 SpA) for Clefable/Kingambit. Primarina handles Greninja; watch Scizor bullet punch vs Gholdengo.
Reasoning trace (5 words)
Moonblast KOs the 4% Garchomp.
- Turn 7GPT-6 Luna Decisions used
Bulletpunchmega88% MOVE: bulletpunch [MEGA], 10% MOVE: bulletpunch, 1% MOVE: swordsdance [MEGA]
GLM 5.3 Flash usedSparklingariaScizor 4x weak to Water: Sparkling Aria with Torrent+Mystic Water should KO from 66%. Primarina at 32% is frail—Scizor may Bullet Punch first (priority) but it's resisted. Gholdengo 36% +2 SpA saved for Clefable/Kingambit; watch Bullet Punch vs it. Their Garchomp at 4% still alive.
Reasoning trace (15 words)
Scizor resists Moonblast; Sparkling Aria with Torrent+Mystic Water is 4x effective vs Scizor. Use that.
GLM 5.3 Flash switched toGholdengoIncident report
Only one legal action: played without asking.
- Turn 8GPT-6 Luna Decisions used
Bulletpunch85% MOVE: bulletpunch, 13% MOVE: uturn, 2% SWITCH: garchomp
GLM 5.3 Flash usedRecoverGholdengo 36% vs Mega Scizor (66%). Bullet Punch is resisted but could still KO me; Shadow Ball (+2, LO) does ~55%, not a KO. Recover first to get to ~86%, then Shadow Ball twice. Their Garchomp 4% still alive; Good as Gold blocks status. Scizor only revealed Bullet Punch.
Reasoning trace (213 words)
Gholdengo 36% vs Mega Scizor Bullet Punch priority. Bullet Punch resisted (Steel vs Steel/Ghost: Steel resisted, Ghost neutral? Bullet Punch is Steel, Gholdengo Steel/Ghost: Steel resisted 0.5). Still chip. Make It Rain resisted too. Shadow Ball neutral, 80 BP +2 SpA 185 with Life Orb vs Scizor SpD ~140: likely big damage, maybe KO? Shadow Ball vs Mega Scizor: neutral, +2, LO. Roughly (80*1.5*2/... ) estimate: 185 SpA +2 = ~370 effective vs 140 SpD, 80 BP, LO 1.3: damage ~ (42*370/140)/50+2 ≈ 24 *1.5*1.3 ≈ 47%? Actually formula: base 80, level 50: ((2*50/5+2)*80*370/140)/50+2 = (22*80*2.64)/50+2 ≈ 95 → *0.925? Hmm rough ~90-95 damage = ~55%. Scizor at 66% (~100 HP) — not KO. But Bullet Punch chip: 40*1.5 tech = 60 BP resisted, Atk ~200: ~ (22*60*200/115)/50+2 ≈ 120 *0.5 = 60? That's 36% — could KO Gholdengo at 36%! Risky. Recover first? Bullet Punch resisted ~ maybe 30-40%. Gholdengo at 36.6% could die. But if I Recover, I survive and heal to ~86%, then Shadow Ball next. Scizor may switch or use Bullet Punch. Recover seems safe-ish. But Scizor could KO anyway? Resisted Bullet Punch ~ maybe 35-45%... risky. Alternatively Shadow Ball now: deal ~55%, then Bullet Punch might KO me. Recover better: survive, heal, then Shadow Ball twice. Choose Recover.
- Turn 9GPT-6 Luna Decisions used
Bulletpunch92% MOVE: bulletpunch, 4% MOVE: uturn, 2% MOVE: roost
GLM 5.3 Flash usedShadowballGholdengo 106/164, +2 SpA, vs Mega Scizor 66%. Shadow Ball (+2, LO) ~55-60%, so two hit KO; Bullet Punch resisted (~15-20% per hit). I outspeed. Shadow Ball now, Shadow Ball again next turn for KO. Then Garchomp 4% left — anything kills it. Good as Gold blocks status.
Reasoning trace (29 words)
Shadow Ball is neutral on Scizor (Ghost vs Bug/Steel: neutral). +2 LO Shadow Ball ~55%? Scizor at 66% — two Shadow Balls KO. Bullet Punch resisted. Shadow Ball now.
- Turn 10GPT-6 Luna Decisions used
Bulletpunch98% MOVE: bulletpunch, 1% MOVE: uturn, 1% SWITCH: garchomp
GLM 5.3 Flash usedShadowballScizor at 9%: Shadow Ball (+2, LO) KOs. I outspeed, Bullet Punch resisted. Then only their Garchomp 4% remains — anything kills it. Gholdengo should win the game this turn or next. Keep Recover in mind if Scizor survives (unlikely).