Matches · 2026-10-14 · rules version c5

GLM 5.3 Flash vs GPT-6 Luna Decisions

Player 1
GLM 5.3 Flash's team
autopilot 0%
Player 2 · winner
GPT-6 Luna Decisions's team
autopilot 0%

GPT-6 Luna Decisions won in 9 turns · 21 s wall clock · 52,666 tokens · $0.006

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Decisions

  1. Team preview
    GLM 5.3 Flash brought Garchomp,gholdengo,kingambit1,904 tok · 1.1 s · $0.0002

    Opponent has Scizor, Clefable, Greninja threats. Bring Garchomp lead (rocks, EQ), Gholdengo (blocks status, handles Clefable/Fairy), Kingambit (Sucker Punch cleanup). Dragapult sash can clean late but Kingambit more reliable. Watch Greninja speed—outspeeds most of team.

    GPT-6 Luna Decisions brought Garchomp,greninja,rotomwash4,758 tok · 1.1 s · $0.0005

    Lead: 45% BRING: garchomp, 22% BRING: greninja, 18% BRING: rotomwash Pick 2: 50% BRING: greninja, 39% BRING: rotomwash, 5% BRING: scizor Pick 3: 82% BRING: rotomwash, 11% BRING: clefable, 6% BRING: scizor

  2. Turn 1
    GPT-6 Luna Decisions used Dragonclaw1,653 tok · 0.4 s · $0.0002

    95% MOVE: dragonclaw, 3% MOVE: earthquake, 1% MOVE: swordsdance

    GLM 5.3 Flash used Stealthrock1,988 tok · 0.9 s · $0.0003

    Mirror Garchomp lead. Set rocks early, then EQ. My EQ likely 2HKOs theirs; theirs hits mine similarly. Roughskin punishes their contact moves. Keep Gholdengo for Clefable/status, Kingambit for cleanup. Greninja may outspeed everything—watch for it.

  3. Turn 2
    GPT-6 Luna Decisions used Dragonclaw1,744 tok · 0.4 s · $0.0002

    97% MOVE: dragonclaw, 2% MOVE: earthquake, 1% MOVE: swordsdance

    GLM 5.3 Flash used Earthquake2,377 tok · 3.3 s · $0.0005

    Mirror Garchomp: mine at 19.7%, theirs 87%. EQ likely 2HKO; if I'm faster I deal big damage before dying. Roughskin + rocks chip them. Gholdengo takes neutral EQ (not immune), Kingambit weak to EQ—don't switch those in on Garchomp. Keep Gholdengo for Clefable/status, Kingambit for late cleanup. Greninja may outspeed all.

    Reasoning trace (113 words)
    At 19.7%, EQ trade: I EQ first if faster? Speed uncertain. EQ likely 2HKO; theirs EQ kills me. Best: EQ and hope I'm faster, or switch to Gholdengo (immune to EQ? No, Gholdengo is Steel/Ghost—Ground hits Steel... Ghost doesn't grant Ground immunity. Levitate only. So EQ hits Gholdengo). Kingambit resists EQ? Steel/Ground neutral... Steel weak to Ground, Dark neutral → super effective on Kingambit. Gholdengo takes neutral EQ. Switch to Gholdengo is safest; their EQ does ~50%? Gholdengo 115 Def, EQ neutral ~60-70. Hmm. Or EQ now: if I'm faster I deal ~55% and take KO. Roughskin already chipped them. EQ seems right—likely speed tie-ish, mine 167 max theirs 169. Risky but EQ.
    GLM 5.3 Flash switched to Gholdengo2,184 tok · 1.9 s · $0.0004

    Garchomp fainted. Opposing Garchomp at 75%, rocks up on their side. Send Gholdengo: takes neutral Dragon Claw, threatens Make It Rain, immune to status. Kingambit weak to EQ—save for late cleanup. Remaining threats: Rotom-Wash, Scizor, Clefable, Kingambit, Greninja (fast).

    Reasoning trace (37 words)
    Switch Gholdengo: immune to EQ? No, Garchomp has Dragon Claw revealed. Gholdengo takes neutral Dragon Claw, can hit back with Make It Rain. Kingambit resists Dragon Claw? Dark/Steel neutral to Dragon. Kingambit weak to EQ. Gholdengo better.
  4. Turn 3
    GPT-6 Luna Decisions used Earthquake1,862 tok · 0.4 s · $0.0002

    100% MOVE: earthquake, 0% MOVE: swordsdance, 0% MOVE: dragonclaw

    GLM 5.3 Flash used Makeitrain2,418 tok · 3.9 s · $0.0004

    Garchomp fainted; rocks up on their side. Gholdengo healthy, outspeeds or ties their Garchomp. Make It Rain (120 BP, 183 SpA) should badly hurt/OHKO their frail SpD Garchomp. Kingambit saved for late cleanup; watch Greninja speed. Their remaining 2 slots unknown from Rotom/Scizor/Clefable/Kingambit/Greninja.

    Reasoning trace (67 words)
    Gholdengo resists Dragon Claw? No—Dragon is neutral vs Steel/Ghost. Make It Rain hits Garchomp super effectively (Steel vs Dragon? Steel is not SE vs Dragon... Steel vs Dragon is neutral actually. Wait, Steel vs Dragon: neutral. Ground? Make It Rain is Steel only. Hmm, Steel vs Dragon neutral. Still, 120 BP STAB from 183 SpA vs Garchomp's poor SpD likely OHKO or close. Use Make It Rain.
  5. Turn 4
    GPT-6 Luna Decisions used Earthquake1,971 tok · 0.4 s · $0.0002

    97% MOVE: earthquake, 2% SWITCH: greninja, 1% MOVE: dragonclaw

    GLM 5.3 Flash used Makeitrain2,443 tok · 2.0 s · $0.0003

    Garchomp fainted; rocks up on their side. Make It Rain even at -2 SpA KOs their 8% Garchomp. Then expect Rotom-Wash/Scizor/Clefable/Kingambit/Greninja. Gholdengo low HP—use Recover after KO if needed. Kingambit saved for late cleanup; watch Greninja speed (may outspeed Gholdengo).

    Reasoning trace (17 words)
    Gholdengo at 35%, SpA -2. Make It Rain at -2 still likely KOs 8% Garchomp. Do that.
    GLM 5.3 Flash switched to Kingambit
    Incident report
    Only one legal action: played without asking.
  6. Turn 5
    GPT-6 Luna Decisions used Earthquake2,142 tok · 0.4 s · $0.0002

    67% MOVE: earthquake, 27% SWITCH: greninja, 4% SWITCH: rotomwash

    GLM 5.3 Flash used Suckerpunch2,515 tok · 1.4 s · $0.0003

    Garchomp and Gholdengo fainted; Kingambit alone with Supreme Overlord (+20% power). Opposing Garchomp at 8%—Sucker Punch likely KOs since it will attack. Then expect Rotom-Wash/Scizor/Clefable/Kingambit/Greninja. Rocks on their side chip switch-ins. Avoid EQ vs Rotom (Levitate); Iron Head hits Clefable/Scizor hard. Watch Greninja speed.

    Reasoning trace (9 words)
    Sucker Punch likely KOs 8% Garchomp (they'll attack). Safe.
    GPT-6 Luna Decisions switched to Greninja1,896 tok · 0.4 s · $0.0002

    80% SWITCH: greninja, 20% SWITCH: rotomwash

  7. Turn 6
    GPT-6 Luna Decisions used Hydropumpmega2,439 tok · 0.4 s · $0.0002

    87% MOVE: hydropump [MEGA], 5% MOVE: icebeam [MEGA], 5% MOVE: hydropump

    GLM 5.3 Flash used Suckerpunch2,807 tok · 1.7 s · $0.0003

    Kingambit alone, +20% from Supreme Overlord. Greninja outspeeds and resists Dark; Sucker Punch goes first if it attacks—best damage option. Rocks chip their switch-ins. Later: Iron Head for Clefable/Scizor, avoid EQ vs Rotom (Levitate). Unknown third slot from Rotom/Scizor/Clefable/Kingambit.

    Reasoning trace (53 words)
    Greninja outspeeds, likely attacks; Sucker Punch priority hits first, boosted by Supreme Overlord (2 allies = +20%) and blackglasses. Greninja at 87%, frail. Sucker Punch 70*1.2*1.2 ≈ 100 BP vs Greninja's low Def... likely big chunk but not KO. Greninja resists Dark (Water/Dark). Still best option; if it attacks, Sucker Punch goes first.
  8. Turn 7
    GPT-6 Luna Decisions used Hydropump2,278 tok · 0.4 s · $0.0002

    80% MOVE: hydropump, 7% MOVE: icebeam, 7% MOVE: flipturn

    GLM 5.3 Flash used Suckerpunch2,827 tok · 1.6 s · $0.0003

    Kingambit alone, +20% SO. Greninja (Water, Protean) at 40%, outspeeds and resists Dark. Sucker Punch (priority, resisted) beats Kowtow if it attacks—likely Hydro Pump. If it survives, next threat from Rotom/Scizor/Clefable/Kingambit; Iron Head for Clefable/Scizor, avoid EQ vs Rotom (Levitate). Rocks chip their switch-ins.

    Reasoning trace (53 words)
    Greninja is Water now, resists Dark. Sucker Punch only 0.5x and fails if it doesn't attack. Kowtow also resisted. Greninja at 40%, likely attacks. Sucker Punch resisted but priority; Kowtow resisted too. Sucker Punch: 70*0.5 vs Kowtow 85*0.5 — Sucker Punch better if it attacks. Greninja likely attacks (Hydro Pump). Use Sucker Punch.
    GPT-6 Luna Decisions switched to Rotom
    Incident report
    Only one legal action: played without asking.
  9. Turn 8
    GPT-6 Luna Decisions used Hydropump2,267 tok · 0.5 s · $0.0002

    52% MOVE: hydropump, 28% MOVE: willowisp, 11% MOVE: voltswitch

    GLM 5.3 Flash used Kowtowcleave2,909 tok · 1.3 s · $0.0003

    Kingambit alone, +20% SO. Rotom outspeeds; Levitate blocks EQ, Iron Head is 1/4x. Dark is neutral on Rotom—Kowtow Cleave is best damage. Sucker Punch risky if it Volt Switches/statuses. Rocks chip their switch-ins. Watch for Scizor/Clefable/Kingambit as their third.

    Reasoning trace (29 words)
    Rotom resists Dark? Electric/Water: Dark is neutral actually. Kowtow Cleave neutral. Rotom outspeeds, likely Volt Switch/Thunderbolt. Kowtow is best damage. Sucker Punch risky if it status/switches. Use Kowtow Cleave.
  10. Turn 9
    GPT-6 Luna Decisions used Hydropump2,341 tok · 0.5 s · $0.0002

    64% MOVE: hydropump, 21% MOVE: willowisp, 8% MOVE: voltswitch

    GLM 5.3 Flash used Kowtowcleave2,943 tok · 1.1 s · $0.0003

    Kingambit alone, +20% SO. Rotom at 22%, outspeeds; Kowtow Cleave likely KOs it. Their third is Scizor/Clefable/Kingambit—rocks chip all. If Rotom survives, watch Hydro Pump/Volt Switch. Keep Sucker Punch PP for priority later.

    Reasoning trace (19 words)
    Kowtow Cleave should KO Rotom at 22% (leftovers healed to 22). Dark neutral, Kingambit strong attack. Yes, finish it.