Matches · 2026-10-14 · rules version c5

Perplexity Decider V1.1 27B vs GLM 5.3 Flash

Player 1
Perplexity Decider V1.1 27B's team
autopilot 0%
Player 2 · winner
GLM 5.3 Flash's team
autopilot 0%

GLM 5.3 Flash won in 4 turns · 28 s wall clock · 32,039 tokens · $0.004

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Perplexity Decider V1.1 27B brought Dragapult,chandelure,palafin5,613 tok · 1.5 s · $0.0001

    Lead: 35% BRING: dragapult, 31% BRING: whimsicott, 12% BRING: palafin Pick 2: 29% BRING: chandelure, 24% BRING: palafin, 19% BRING: gholdengo Pick 3: 39% BRING: palafin, 26% BRING: whimsicott, 19% BRING: toxapex

    GLM 5.3 Flash brought Garchomp,gholdengo,primarina2,495 tok · 5.9 s · $0.0006

    Opponent has Gholdengo, Palafin, Dragapult, Toxapex, Chandelure, Whimsicott. Plan: lead Garchomp—EQ hits their Gholdengo/Chandelure hard. Gholdengo (Good as Gold) blocks status and handles Toxapex/Whimsicott with Make It Rain/Shadow Ball. Primarina resists Chandelure's fire and checks Palafin with Moonblast. Watch their Dragapult speed—likely outspeeds most of mine.

    Reasoning trace (250 words)
    Choose 3. Opponent: Gholdengo, Palafin, Dragapult, Toxapex, Chandelure, Whimsicott. My team: Garchomp, Dragapult, Kingambit, Gholdengo, Primarina, Arcanine.
    
    Good core: Gholdengo (blocks status, handles Toxapex? Toxapex resists... Gholdengo Make It Rain hits Toxapex neutrally? Steel vs Poison/Water: steel resisted by water? No, steel is neutral vs water, resisted vs poison — so resisted overall? Steel vs Poison = 0.5, vs Water = 0.5 → 0.25 total. Bad. Shadowball neutral. Hmm.
    
    Kingambit strong vs Gholdengo, Chandelure (Sucker Punch), Whimsicott. Weak to Chandelure fire? Kingambit resists fire? Steel weak to fire, dark neutral → 0.5x? Fire vs Steel 2x, vs Dark 1x → 2x total. Actually Dark/Steel: fire 2x. Chandelure threatens Kingambit.
    
    Primarina handles Chandelure? Water/Fairy resists fire. Good vs Chandelure, Palafin? Palafin water vs water fine.
    
    Garchomp: earthquake hits Gholdengo? Gholdengo levitates? No, Good as Gold only blocks status; Gholdengo is grounded, Earthquake hits. Garchomp EQ hits Chandelure, Gholdengo hard. Fire Fang for Whimsicott? Whimsicott resists? Grass resists ground? No, ground neutral vs grass? Ground vs Grass = 0.5. EQ weak vs Whimsicott (also fairy... grass/fairy: ground 0.5). Fire Fang hits Whimsicott 2x? Fire vs Grass 2x, vs Fairy 0.5 → neutral.
    
    Bring: Garchomp lead, Gholdengo, Primarina? Or Kingambit for Gholdengo. Opponent Gholdengo blocks status; my Kingambit Kowtow hits it. Chandelure threatens Kingambit though.
    
    I'll bring Garchomp, Gholdengo, Primarina. Gholdengo handles Toxapex? Not great. Primarina handles Chandelure and Palafin (Moonblast vs Palafin). Garchomp EQ for Gholdengo/Chandelure.
    
    Alternatively Kingambit over Primarina for Gholdengo counter. But Chandelure counters Kingambit. Primarina seems solid. Lead Garchomp.
  2. Turn 1
    Perplexity Decider V1.1 27B used Dragonpulse1,962 tok · 0.5 s · $0.0000

    88% MOVE: dragonpulse, 5% MOVE: shadowball, 4% MOVE: phantomforce

    GLM 5.3 Flash used Scaleshot2,121 tok · 3.0 s · $0.0004

    Lead Garchomp vs Dragapult. Scaleshot is SE and multi-hit—likely KO or big damage. Dragapult may outspeed and hit first; Garchomp is frail-ish but Life Orb scaleshot should threaten it. Keep Gholdengo for their Gholdengo/Toxapex/Whimsicott; Primarina for Chandelure/Palafin. Watch for Dragapult's speed tier and moves.

    Reasoning trace (13 words)
    Scaleshot hits Dragapult hard (SE, 2-5 hits). EQ can't touch Dragapult. Use scaleshot.
    Perplexity Decider V1.1 27B switched to Palafin1,780 tok · 0.5 s · $0.0000

    81% SWITCH: palafin, 19% SWITCH: chandelure

  3. Turn 2
    Perplexity Decider V1.1 27B used Waterfall2,098 tok · 0.5 s · $0.0000

    45% MOVE: waterfall, 31% MOVE: closecombat, 17% MOVE: aquajet

    GLM 5.3 Flash used Earthquake2,895 tok · 7.2 s · $0.0007

    Garchomp nearly dead (27 HP) but +1 Spe, outspeeds Palafin. Palafin Zero form is weak; opponent will likely switch to trigger Hero Form. EQ hits whatever comes in (SE on Gholdengo/Toxapex). Risk: Jet Punch priority could KO Garchomp if Palafin stays. After this, Garchomp is sac material; keep Gholdengo for their Gholdengo/Toxapex, Primarina for Chandelure/Palafin-Hero.

    Reasoning trace (315 words)
    Palafin Zero form just came in. It will likely switch out to transform to Hero form. Garchomp at 27 HP is very frail. Palafin Zero is weak; EQ could KO? Zero form Palafin is weak physically. EQ from 182 Atk Life Orb vs ~190 HP Palafin Zero (low Def) — likely big damage, maybe KO. But Palafin will likely switch to activate Hero form. If it stays, EQ KOs probably. If it switches, we get free hit on incoming mon.
    
    Garchomp at 27 HP is nearly dead. Better to switch out to preserve? But Garchomp at 27 can still EQ. Palafin Zero form: Atk 81-134 base... actually Palafin Zero has terrible stats. Palafin likely switches. If we EQ and it switches, we hit the switch-in (Ground hits Gholdengo SE, Toxapex, Chandelure immune? Chandelure is Ghost/Fire — Ground neutral. Whimsicott takes neutral... actually Grass resists Ground? No, Grass is not resistant to Ground. Ground hits Whimsicott neutral, Toxapex SE, Gholdengo SE).
    
    Risk: Palafin stays and attacks? Zero form Palafin is weak. Wave Hit? It might use Jet Punch priority. Garchomp at 27 HP could die to Jet Punch priority. Jet Punch BP 40 priority +1, from Zero form Atk ~100ish, not boosted — maybe ~40-60 damage? Garchomp has 27 HP, could die. Hmm.
    
    Alternatively switch to Primarina to scout. But Garchomp with +1 Spe and SD could be useful... at 27 HP it's nearly dead anyway. Actually keeping Garchomp in risks death to Jet Punch. But EQ likely forces or KOs.
    
    Palafin Zero form stats: it's weak; opponent will almost certainly switch to transform. EQ hits switch-in. If switch-in is Gholdengo, EQ does big damage. If Toxapex, EQ 2HKO maybe.
    
    I'll EQ. If Palafin stays, EQ likely KOs Zero form (Def 82-136, HP 175-207; EQ from 182 Atk LO: ~2x level... roughly 150-200 damage, likely KO).
    
    Notes: record Palafin will transform on switch; Garchomp nearly dead.
    Perplexity Decider V1.1 27B switched to Chandelure
    Incident report
    Only one legal action: played without asking.
    GLM 5.3 Flash switched to Gholdengo2,497 tok · 3.6 s · $0.0005

    Trade: my Garchomp took out Dragapult and Palafin (both fainted). I have Gholdengo + Primarina left; opponent has 1 unrevealed from Gholdengo/Toxapex/Chandelure/Whimsicott. Gholdengo is the safer pivot: Good as Gold blocks status, Make It Rain hits Toxapex/Gholdengo, Shadow Ball hits Chandelure/Whimsicott. Primarina saved for Chandelure/Palafin-like threats. Watch their Gholdengo speed (up to 149, ties mine).

    Reasoning trace (66 words)
    Garchomp fainted, Palafin fainted. Opponent has 1 more to bring from gholdengo, toxapex, chandelure, whimsicott. I have Gholdengo and Primarina left. Opponent will send in their last Pokémon. Which to switch in? Gholdengo is immune to toxic/status, good vs Toxapex/Whimsicott. Primarina good vs Chandelure. Unknown which comes in. Gholdengo is safer generally—Make It Rain hits Toxapex, Gholdengo; Shadow Ball hits Chandelure/Whimsicott. Gholdengo blocks status. Switch Gholdengo.
  4. Turn 3
    Perplexity Decider V1.1 27B used Fireblastmega2,438 tok · 0.9 s · $0.0000

    82% MOVE: fireblast [MEGA], 13% MOVE: hex [MEGA], 3% MOVE: calmmind [MEGA]

    GLM 5.3 Flash used Shadowball3,064 tok · 5.9 s · $0.0006

    Opponent's last Pokémon is Chandelure (all 3 of their picks seen). I have Gholdengo + Primarina vs their Chandelure. Gholdengo outspeeds (149 vs max 145). Shadow Ball is SE; Make It Rain resisted. Try to KO now; if it survives, Primarina can clean it up (resists Fire, Moonblast SE). Good as Gold blocks any status attempts.

    Reasoning trace (236 words)
    Chandelure is Ghost/Fire. Shadow Ball is SE (Ghost hits Ghost). Gholdengo outspeeds (149 vs max 145). Shadow Ball likely does big damage. Make It Rain is resisted. Shadow Ball is the play. Chandelure could Shadow Ball back but Gholdengo has Good as Gold... no, that's status only. Chandelure's SpA is high; Shadow Ball could hurt Gholdengo. But Gholdengo SpD 111, HP 164. Shadow Ball from Chandelure (SE, 2x? Ghost vs Steel/Ghost: Ghost is neutral vs Steel, SE vs Ghost → 2x). Could do significant damage. But my Shadow Ball first, outspeeding, likely KOs or heavily damages. Chandelure max SpA 216, Shadow Ball 80 BP, 2x vs 164 HP/111 SpD — roughly 60-70%? My Shadow Ball: 185 SpA, 80 BP, 2x vs ~150 HP/~127 SpD — similar. Risky but I outspeed. Alternatively switch Primarina who resists fire and is immune... Primarina resists Fire but Chandelure's Shadow Ball hits neutrally; Primarina SpD 138. Shadow Ball 2x on Gholdengo is scary. But trading damage favors me since I'm at full and they have only Chandelure + one more (they brought 3: Dragapult, Palafin, Chandelure — all seen! So Chandelure is their last Pokémon). Wait: "The opponent brought 3 of the 6 it showed at team preview: all have been seen." So opponent has only Chandelure left! I have Gholdengo + Primarina. Shadow Ball to try to KO; if not, they hit me, then finish. Actually just Shadow Ball now.
    GLM 5.3 Flash switched to Primarina
    Incident report
    Only one legal action: played without asking.
  5. Turn 4
    Perplexity Decider V1.1 27B used Willowisp2,380 tok · 0.5 s · $0.0000

    58% MOVE: willowisp, 23% MOVE: hex, 11% MOVE: fireblast

    GLM 5.3 Flash used Sparklingaria2,696 tok · 1.8 s · $0.0004

    Chandelure at 1% — any attack KOs it. Sparkling Aria is SE and guaranteed KO; Moonblast is resisted. I win the match this turn. Primarina is full HP with Mystic Water. Nothing else to plan — just finish it.

    Reasoning trace (24 words)
    Chandelure at 1% HP. Sparkling Aria is SE and will KO. Moonblast is resisted but still likely KOs at 1%. Sparkling Aria is safest.