Matches · 2026-10-14 · rules version c5
Ornith 1.5 35B vs Drex v2.0
Ornith 1.5 35B won in 8 turns · 11 min wall clock · 84,205 tokens · $0.002
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Decisions
- Team previewDrex v2.0 brought
Incineroar,gholdengo,dragapultLead: 22% BRING: incineroar, 20% BRING: dragapult, 18% BRING: toxapex Pick 2: 26% BRING: gholdengo, 24% BRING: dragapult, 19% BRING: toxapex Pick 3: 29% BRING: dragapult, 26% BRING: toxapex, 25% BRING: corviknight
Ornith 1.5 35B broughtDragapult,annihilape,rotomwashBringing an offensive core: Dragapult (fastest, choicescarf, revenge kills), Annihilape (Fighting breaker vs their Steel/Ghost wall like gholdengo, aegislash, corviknight; Defiant counters incineroar's Intimidate), Rotomwash (levitate immune to Toxic/Scald, Electric 2x vs toxapex, resists Dark). Lead Dragapult to scout and apply pressure.
Reasoning trace (1,225 words)
Let me analyze this situation. I'm at team preview, so I need to choose 3 of my 6 Pokémon to bring. MY TEAM: - gholdengo (Steel/Ghost): 149 Spe, good special attacker - dragapult (Dragon/Ghost): 213 Spe, very fast, choicescarf - annihilape (Fighting/Ghost): 142 Spe, defiant, lifeorb - garganacl (Rock): defensive wall - armarouge (Fire/Psychic): expertbelt - rotomwash (Electric/Water): levitate, willowisp/voltswitch OPPONENT'S TEAM: - aegislash (Steel/Ghost) - gholdengo (Steel/Ghost) - corviknight (Flying/Steel) - toxapex (Poison/Water) - dragapult (Dragon/Ghost) - incineroar (Fire/Dark) This is a mirror-ish matchup with lots of Ghost/Steel. Let me think about what's good. The opponent has a lot of defensive/typical answers. Let me think about threats: - dragapult (213 Spe on mine) is a great fast attacker - annihilape with defiant + ragefist is a strong physical attacker - gholdengo is a special attacker The opponent likely has: - gholdengo (mirror) - dragapult - incineroar (intimidate, fake out, uturn) - aegislash - corviknight - toxapex Let me think about a good team of 3. Dragapult is almost always good - fastest thing, choicescarf, can hit rotomwash with thunderbolt, etc. Annihilape is great against the Ghost/Steel heavy team - it hits gholdengo, aegislash, corviknight hard with Fighting moves. Defiant counters intimidate from incineroar. For the third slot, I need something. Options: - gholdengo (mirror, but can be clunky) - rotomwash (resists dark, immune to poison via levitate, hits fire types) - garganacl (defensive) - armarouge The opponent has incineroar (intimidate) which is a big deal. Annihilape's defiant counters it. Let me think about what the opponent might run. A common "rotomarena" or "regmb" (regional forms mega?) team... Actually the format name is "gen9championsrotomarenabssregmb" - this seems like a mix. Let me focus on a solid core. Dragapult + Annihilape is a strong offensive core. For the third, I want coverage against things that counter them. What counters dragapult and annihilape? - Corviknight resists fighting and is steel/flying - but annihilape's close combat would hurt it... actually corviknight is weak to fighting? No. Corviknight is Flying/Steel. Fighting hits Steel... wait, Fighting is super effective against Steel. So annihilape's close combat 2x against corviknight. Good. - Toxapex - walls physical attackers, will stall. Rotomwash can deal with it (levitate immune to poison, hydropump). - Incineroar - dark, resists fighting, fake out. Annihilape is ghost/fighting, so incineroar's fake out... annihilape is immune to dark moves (ghost). Incineroar's close combat? No, incineroar uses fake out, uturn, flare blitz, knock off. Annihilape is immune to knock off (ghost) and fake out (ghost). But flare blitz is fire. Let me think about the matchup more holistically. Actually, I think a good choice is: - Dragapult (fast, coverage) - Annihilape (FIGHTING coverage against steel/flying, defiant vs intimidate) - Gorgo or Rotomwash Hmm, let me think about what the opponent brings. I can't know, so I should bring a balanced team. Let me consider: the opponent has a lot of defensive Pokémon (toxapex, corviknight, aegislash, gholdengo). To break through, I need power. Annihilape with ragefist + defiant is a monster against teams that use status or intimidate. Close combat hits steel/flying hard. Dragapult with choicescarf is a great revenge killer and pressure applicator. For the third, I could bring gholdengo for a mirror matchup, or rotomwash for utility. Actually, let me think about threats to my team: - Incineroar's intimidate - hurts physical attackers (annihilape, dragapult physical moves). But annihilape's defiant negates. - Toxapex's scald/Toxic - can stall. - Aegislash's shadow ball / knife. I think a good 3 is: Dragapult, Annihilape, Gorgo... no wait, I don't have gorgo. Let me go with: Dragapult, Annihilape, Rotomwash. Rotomwash: - Immune to poison (levitate) - counters toxapex's scald/toxic - Voltswitch for momentum - Will-O-Wisp to further neuter physical attackers - Hydropump for heatran... no heatran here. Hydropump hits incineroar, garganacl. - Resists dark (incineroar's dark moves) Actually rotomwash is great here. It handles toxapex, incineroar (resists dark, immune to poison), and can will-o-wisp. But wait, does the opponent have anything that beats rotomwash badly? Fire moves - armarouge isn't on opponent. Incineroar's flare blitz is fire but rotomwash resists fire? Water resists fire. Yes. So rotomwash is solid. Alternatively, gholdengo for the mirror. But two gholdengos might be redundant. Let me think about the strongest offensive core. Dragapult + Annihilape + one more. Actually, I realize I should think about what beats the opponent's likely answers. Opponent's likely team (3 of 6). Common picks might be: - Dragapult (fast attacker) - Incineroar (support/intimidate) - Toxapex (wall) - Corviknight (wall) - Aegislash - Gholdengo I'll bring an offensive team that can handle these. Dragapult: beats rotomwash... no. Dragapult is dragon/host, hits dragapult mirror, beats incineroar? Dragapult's dracometeor is dragon, incineroar resists? Incineroar is fire/dark, dragon does nothing. Shadowball hits corviknight, incineroar. Thunderbolt hits rotomwash... not on opponent. Annihilape: beats corviknight (fighting 2x), gholdengo (fighting 2x), aegislash (fighting 2x). This is a great breaker. Third: I want something to handle toxapex and incineroar and provide utility. Rotomwash is ideal. So: DRAGAPULT, ANNIHILAPE, ROTOMWASH. Wait, but I should double check - is there a reason to bring gholdengo instead? Gholdengo's makeitrain is a great move. But rotomwash provides more team utility (will-o-wisp, voltswitch, poison immunity). Actually, let me reconsider. The opponent has incineroar which will intimidate. My physical attackers are annihilape (defiant, so fine) and dragapult's physical moves (uturn, physical dracometeor? No, dracometeor is special). Dragapult mostly uses special moves, so intimidate doesn't hurt much. Let me also consider: what if opponent brings a fire type? No fire types on opponent except incineroar. Rotomwash resists incineroar's flare blitz. I'm fairly confident: DRAGAPULT, ANNIHILAPE, ROTOMWASH. Hmm, but let me reconsider the order. Leader first. I want to lead with... probably dragapult for speed control and info, or annihilape. Actually the leader is just the first out. Let me lead with dragapult to apply pressure and scout. Actually, thinking more, maybe I should lead with something that can set up or handle the likely lead. But I don't know the lead. Dragapult is a safe lead - fast, uturn for info. Let me finalize: DRAGAPULT, ANNIHILAPE, ROTOMWASH. Wait, one concern: does the opponent have a way to kill my team easily? - Toxapex can toxic stall. Rotomwash is immune to poison. Annihilape can kill toxapex with close combat? Toxapex def is high (154-224). Close combat might not 2HKO. But ragefist with defiant boosts could. Actually annihilape is physical, toxapex has high def. Hmm. Rotomwash's hydropump could hurt toxapex but it's water resistant? Toxapex is poison/water, water resists water. Not great. - Actually, rotomwash can will-o-wisp toxapex? No, toxapex isn't physical. Rotomwash can toxic it back, or hydropump. Rotomwash's discharge/voltswitch. Toxapex is water/poison, water resists electric? No, electric is effective against water. Wait, Toxapex is Poison/Water. Electric is super effective against Water. So voltswitch/volt toggle 2x against toxapex! That's good. Rotomwash can kill toxapex with electric moves. Great, rotomwash handles toxapex well. So my team: - Dragapult: fast, coverage, revenge kills - Annihilape: fighting breaker against steel/flying ghosts - Rotomwash: poison immunity, electric vs toxapex, will-o-wisp, resists dark This is a solid team. Let me go with it. Actually, let me reconsider whether to include gholdengo over rotomwash. Gholdengo is a great wallbreaker with makeitrain. But rotomwash's utility (poison immunity, will-o-wisp) is more valuable for team support. I'll keep rotomwash. Final: DRAGAPULT, ANNIHILAPE, ROTOMWASH. Let me write the notes.
- Turn 1Drex v2.0 used
Fakeout49% MOVE: fakeout, 14% MOVE: crunch, 13% MOVE: protect
Ornith 1.5 35B usedUturnUturn is 4x super effective vs Incineroar (Bug beats Fire+Dark) and I'm locked by Scarf, so it OHKOs. Switching to Annihilape after gives a Ghost/Fighting breaker immune to their Ghost core (Aegislash/Gholdengo/Dragapult) with super-effective Fighting vs Steel types. Keep momentum.
Reasoning trace (2,225 words)
Let me think about this situation carefully. I'm leading Dragapult with a Choice Scarf. The opponent has Incineroar out. Incineroar is Fire/Dark. Dragapult's moves: - dracometeor (Dragon/Special, BP 130, 90% acc) - lowers SpA by 2 - uturn (Bug/Physical, BP 70) - switches out after - shadowball (Ghost/Special, BP 80) - not very effective on incineroar (Dark resists Ghost) - thunderbolt (Electric/Special, BP 90) - 10% paralyze Incineroar is Fire/Dark. It's weak to Ground, Water, Rock, Flying, and... let me think. Fire/Dark weaknesses: Ground (2x), Water (2x), Rock (2x), Flying (2x). Actually let me reconsider. Fire is weak to Water, Ground, Rock. Dark is weak to Fighting, Bug, Fairy. So Fire/Dark combined weaknesses: - Water: Fire weak, Dark neutral = 2x - Ground: Fire weak, Dark neutral = 2x - Rock: Fire weak, Dark neutral = 2x - Flying: Fire weak, Dark neutral = 2x - Fighting: Dark weak, Fire neutral = 2x - Bug: Dark weak, Fire weak = 4x! Wait, Bug is super effective against both Fire and Dark. So Bug is 4x effective against Incineroar! Uturn is a Bug-type move. So Uturn would do 4x damage to Incineroar. And Uturn switches me out after dealing damage, which is great for momentum. Dragapult's physical attack is only 126, but Uturn is a Bug move that's 4x super effective. Let me calculate. Actually, let me think about what Incineroar would do. Incineroar with Intimidate has lowered my attack by 1. Incineroar is slow (72-123), and my Dragapult at 213 speed with Scarf is way faster. So I move first. If I use Uturn, it's 4x super effective. Incineroar is a bulky Fire type but Uturn would likely 2HKO or even OHKO. And then I switch to Annihilape or Rotomwash. Actually, let me reconsider. The opponent's team has a lot of Steel/Ghost types (Aegislash, Gholdengo) which are immune to Ghost and weak to... let me think. Aegislash: Steel/Ghost. Weak to Fire, Ground, Fighting, Water. Gholdengo: Steel/Ghost. Weak to Fire, Ground, Fighting, Water. Corviknight: Flying/Steel. Weak to Fire, Electric, Rock. Toxapex: Poison/Water. Weak to Ground, Psychic, Ghost. Dragapult: Dragon/Ghost. Weak to Ice, Dragon, Fairy, Ghost, Dark. Incineroar: Fire/Dark. Weak to Ground, Water, Rock, Flying, Fighting, Bug (4x). My team: - Dragapult: Dragon/Ghost. Immune to Normal, Fighting, Poison, Ground (Dragon resists? no). Actually Dragon/Ghost: immune to Normal, Fighting, Poison, Ground. Weak to Ice, Dragon, Fairy, Ghost, Dark. Resists Bug, Water, Electric, Grass. - Annihilape: Fighting/Ghost. Immune to Normal, Ghost, Poison. Weak to Flying, Psychic, Fairy. Resists Bug, Fighting, Dark. Immune to Ghost. - Rotomwash: Electric/Water. Levitate (immune to Ground). Weak to Ground, Rock. Resists Water, Electric, Steel, Fire. Annihilape is a great check to their Steel/Ghost team. It's Fighting/Ghost, so it's immune to Ghost moves (Aegislash, Gholdengo, Dragapult's Ghost moves do nothing). It has Fighting moves which are super effective against Aegislash, Gholdengo, Corviknight, Incineroar. So the plan: Dragapult leads, and I want to either scout or apply pressure. Given that Uturn is 4x super effective against Incineroar, and I have Choice Scarf, I should probably use Uturn to deal massive damage and switch to Annihilape. Wait, but let me reconsider. If I Uturn, Incineroar might use Parting Shot or U-turn or something. But Incineroar is slow, so I hit first. Actually, let me think about whether Uturn OHKOs Incineroar. Dragapult physical attack: 126, -1 from Intimidate. Uturn BP 70. Incineroar defense: 99-156, let's say around 127 average. Level 50. Damage formula: Damage = ((2*50/5+2) * 70 * (126/127) / (127/50) / 50 + 2) * modifier Let me compute: (2*50/5+2) = 22 70 * (126/127) ≈ 69.45 69.45 / (127/50) = 69.45 / 2.54 = 27.34 27.34 / 50 = 0.547 0.547 + 2 = 2.547 Wait that doesn't seem right. Let me redo. Actually the formula is: Damage = ((((2 * Level / 5 + 2) * Power * A / D) / 5) + 2) * STAB * * * modifiers Let me be careful: = ((2*50/5 + 2) * 70 * (126 * 0.5) / 127) / 5 + 2 Wait, -1 attack stage means attack is halved (0.5x). (2*50/5+2) = 22 22 * 70 = 1540 1540 * (126*0.5) = 1540 * 63 = 97020 97020 / 127 = 764 764 / 5 = 152.8 152.8 + 2 = 154.8 Then multiply by effectiveness (4x), STAB (Dragapult is Dragon/Ghost, not Bug, so no STAB), critical (1x), etc. 154.8 * 4 = 619 Hmm, that's way more than Incineroar's HP of ~170-202. Wait, that can't be right. Let me recheck. Oh wait, I think I made an error. Let me redo. Damage = ((2 * Level / 5 + 2) * Power * (Attack / Defense)) / 5 + 2 Level = 50, so 2*50/5+2 = 20+2 = 22 Power = 70 Attack = 126 * 0.5 (due to -1) = 63 Defense = 127 (let's use average) = (22 * 70 * 63 / 127) / 5 + 2 = (22 * 70 * 63) / 127 / 5 + 2 = (97020) / 127 / 5 + 2 = 763.9 / 5 + 2 = 152.8 + 2 = 154.8 Then * 4 (4x effectiveness) = 619. That's impossible, max is HP. Hmm, I must be making an error somewhere. Let me reconsider. Oh, I think the issue is the defense stat. Let me reconsider. Actually the damage calc seems too high. Let me reconsider the formula. Actually, the standard formula: Base damage = ((2 * Level / 5 + 2) * Power * (A / D)) / 5 + 2 where A = attacker's stat (physical or special depending on move), D = defender's defense. For level 50: 2*50/5 + 2 = 22. OK. Hmm, but 154 damage before 4x multiplier... that seems high for a 70 BP move. Let me sanity check with a normal example. Actually, wait. Let me reconsider. The issue is my attack is 63 (after -1) and defense is 127. So the ratio is about 0.5. (22 * 70 * 0.5) / 5 + 2 = (770) / 5 + 2 = 154 + 2 = 156. Yeah. Hmm, but that's before effectiveness. With 4x effectiveness it's 624. That's clearly wrong because HP is only ~180. Oh! I see. The damage can't exceed the target's HP. So if the calculated damage exceeds HP, it's capped at HP = OHKO. So Uturn would definitely OHKO Incineroar. Wait, but that seems too strong. Let me reconsider whether Uturn is really 4x. Bug vs Fire: super effective (2x) Bug vs Dark: super effective (2x) Combined: 4x. Yes. Hmm, but actually, is that right? Let me double check Bug vs Fire. Bug is super effective against Fire? Yes, Bug is super effective against Fire, Grass, Poison. And Bug is super effective against Dark and Psychic. So Bug vs Fire/Dark = 2 * 2 = 4x. Yes. So Uturn would OHKO Incineroar. That's a lot of damage. Even if Incineroar is at max defense (156), let me check: (22 * 70 * 63) / 156 / 5 + 2 = 97020 / 156 / 5 + 2 = 622 / 5 + 2 = 124.4 + 2 = 126.4 * 4 = 505. Still way over HP. So Uturn OHKOs Incineroar regardless. So the plan is clear: Use Uturn to OHKO Incineroar, then switch to Annihilape. Annihilape is immune to Ghost and has Fighting moves that wreck their Steel/Ghost team. Actually wait, but do I even need to switch? If Uturn OHKOs Incineroar, I could keep Dragapult in. But then I'd face whatever they switch in. Let me think. Actually, Uturn gives me momentum. After OHKOs Incineroar, I switch to Annihilape which is a great check to their team. But I could also keep Dragapult to hit with a super effective move against whatever comes in. Hmm, but the opponent will likely switch to a Steel/Ghost type (Aegislash or Gholdengo) after Incineroar dies. Against Aegislash/Gholdengo, my Dragon moves are neutral, Ghost moves do nothing. So Dragapult would struggle. Actually, let me think about what's best. If I Uturn OHKOs Incineroar and switch to Annihilape: - Annihilape is Fighting/Ghost, immune to Ghost, resists Dark, weak to Flying/Psychic/Fairy. - Their next Pokémon is likely Aegislash or Gholdengo (both Steel/Ghost). Annihilape's Fighting moves are super effective against both. Aegislash in Shield form has high defense, but Annihilape with Life Orb and high attack (150) can break it. Close Combat is 120 BP Fighting, super effective. Actually, this is a great matchup. Let me go with Uturn then switch to Annihilape. Wait, but there's a consideration. If I Uturn and switch to Annihilape, and they have a Flying/Psychic/Fairy type... but their team is Aegislash, Gholdengo, Corviknight, Toxapex, Dragapult, Incineroar. Corviknight is Flying/Steel, which is weak to Fire, Electric, Rock. Annihilape's Fighting moves aren't super effective against Corviknight (Fighting vs Flying is neutral, Fighting vs Steel is neutral). Actually Fighting vs Steel is not very effective (0.5x). So Annihilape's Fighting moves would be 0.5x against Corviknight. And Corviknight is Flying so it's not weak to Fighting. Hmm. But Corviknight is slow. If they switch Corviknight in on my Uturn... actually they'd switch after Incineroar dies. Let me think about the sequence. Turn 1: I Uturn OHKOs Incineroar. Then I switch to Annihilape. Opponent switches to their next Pokémon. If opponent switches to Aegislash (likely), Annihilape is great. If they switch to Gholdengo, Annihilape is great. If they switch to Corviknight, Annihilape is neutral-ish. If they switch to Toxapex, Annihilape's Fighting is neutral (Fighting vs Poison/Water is neutral), actually Toxapex resists? No, Fighting vs Poison is neutral, Fighting vs Water is neutral. So neutral. Toxapex is very bulky though. If they switch to Dragapult, Annihilape's Fighting is neutral, Ghost does nothing. Actually, the most likely switch is Aegislash or Gholdengo given the team composition. Annihilape handles both well. But wait, should I even switch? Let me reconsider. If I keep Dragapult after Uturn OHKOs Incineroar, I face their next Pokémon. If it's Aegislash in Shield form, Dragapult's Dracometeor (130 BP, 90% acc) might 2HKO but Aegislash resists Dragon? No, Aegislash is Steel/Ghost, Dragon is neutral. Shield form has high defense though. Hmm. Actually, I think switching to Annihilape is the cleaner play because it gives me a consistent answer to their Steel/Ghost core. Let me go with Uturn then switch to Annihilape. Actually, wait. Let me reconsider. There's a risk with Uturn: if Incineroar somehow survives (it won't, we calculated OHKO), or if I switch into a bad matchup. But the OHKO is guaranteed, so switching to Annihilape is fine. Hmm, but actually, let me reconsider keeping Dragapult. The problem is that after OHKOs Incineroar, if I keep Dragapult, I'm locked into a move (Choice Scarf). If they switch to a Ghost type (Aegislash/Gholdengo/Dragapult), my Ghost moves do nothing and my Dragon moves are neutral. That's bad. So switching to Annihilape is better. But wait, if I Utturn and switch to Annihilape, then on the next turn, Annihilape faces their switch-in. If it's Aegislash, I can use Close Combat (super effective). If Aegislash is in Shield form, Close Combat is 120 BP, super effective, with Life Orb and 150 attack. Let me estimate: Aegislash shield form defense is very high (144-211). Close Combat would be not very effective? No, Fighting vs Steel is not very effective (0.5x). So Close Combat vs Aegislash shield = 120 * 0.5 (STAB) * 2 (super effective) * 0.5 (not very effective vs Steel) = 60 BP effective. Hmm, that's weak against shield form. Wait, Aegislash Shield Form has 2x defense. So Close Combat would do very little. But Aegislash in Shield form can't attack. So I could set up or just stall. Actually, Annihilape could use Earthquake (Ground) which is super effective against Aegislash (Steel). Earthquake vs Shield form... Aegislash shield form has high defense, so Earthquake might not do much either. Hmm, this is getting complicated. Let me step back. The key insight: Uturn OHKOs Incineroar. That's a free kill. Then I switch to Annihilape to face their switch-in. This is a solid plan. Actually, let me reconsider whether to just keep Dragapult and use a strong move. No, switching to Annihilape is better for the long game. Wait, actually, I realize I should reconsider. Let me think about the whole battle. My team: Dragapult (fast, Scarf), Annihilape (Fighting breaker), Rotomwash (water/electric pivot). Their team: Aegislash, Gholdengo, Corviknight, Toxapex, Dragapult, Incineroar. Their team is heavily Steel/Ghost. Annihilape is the ideal breaker. Rotomwash handles Toxapex (Electric 2x) and provides Water coverage. The plan: Use Dragapult's speed to scout and get free kills with Uturn/U-turn momentum, then bring in Annihilape to break their Steel/Ghost walls. So on Turn 1, Uturn OHKOs Incineroar, switch to Annihilape. Actually, let me reconsider one more time. Is there any reason to use Dracometeor instead? Dracometeor is 130 BP but lowers my SpA by 2 and has 90% accuracy. Against Incineroar it's neutral (Dragon vs Fire/Dark is neutral). Uturn is 4x and gives momentum. Uturn is clearly better. So the decision: MOVE: uturn, then SWITCH: annihilape. Wait, but the legal actions list them separately. Let me check. The legal actions are: 1. MOVE: dracometeor 2. MOVE: uturn 3. MOVE: shadowball 4. MOVE: thunderbolt 5. SWITCH: annihilape 6. SWITCH: rotomwash Hmm, but Uturn automatically switches outThinking budget reached. Stop thinking and give your final answer now.
Ornith 1.5 35B switched toAnnihilapeDragapult is locked by Choice Scarf after U-turn, so I must switch. Annihilape is the planned switch-in: Ghost/Fighting immune to their Ghost core, Fighting vs Steel, Defiant turns Intimidate into a +1 Atk boost. Incineroar at 88%, likely will use Parting Shot or Fake Out.
Reasoning trace (59 words)
Dragapult is locked by Choice Scarf and just used U-turn, so I must switch. Annihilape is the planned switch-in - Ghost/Fighting, immune to Ghost moves, resists Dark, Defiant counters Intimidate. Incineroar at 88%. Annihilape comes in, Intimidate lowers its Atk by 1 but Defiant boosts it by 2, net +1 Atk. Good position. Let me switch to Annihilape.
- Turn 2Drex v2.0 switched to
Gholdengo24% SWITCH: gholdengo, 22% MOVE: crunch, 18% MOVE: protect
Ornith 1.5 35B usedEarthquakeAnnihilape (Life Orb, +2 Atk from Defiant) OHKOs Incineroar with either Close Combat or Earthquake (both super effective, ~500+ dmg vs ~200 HP). Earthquake avoids the Def/SpDef drop since I'll switch out after the KO. Incineroar likely had Fake Out + Parting Shot; KOing denies Parting Shot. After KO, expect a Ghost/Steel switch.
Reasoning trace (2,189 words)
Let me analyze this situation carefully. My active Pokémon: Annihilape (Fighting/Ghost), holding Life Orb, ability Defiant. Opponent's active: Incineroar at 88% HP. Annihilape's moves: - Ragefist (Ghost, 50 BP, +50 BP per hit by foe, max 6 hits) - but Ghost is not very effective on Incineroar (Fire/Dark, Ghost does nothing to Dark actually - Ghost moves don't affect Dark types). Wait, Ghost is immune to Dark, and Dark is immune to Ghost. So Ragefist would have NO effect on Incineroar! Ghost moves don't affect Dark types. So Ragefist does nothing. - Close Combat (Fighting, 120 BP, super effective on Incineroar) - but lowers Def and SpDef by 1. - Earthquake (Ground, 100 BP, super effective on Incineroar) - hits adjacent Pokémon (but singles, so no adjacent). - Rockslide (Rock, 75 BP, 90% acc, super effective on Incineroar) - 30% flinch. Incineroar is at 88%. It used Fake Out last turn. It's a Fire/Dark type. Close Combat is super effective (2x) on Incineroar. With Life Orb and +1 Attack (from Defiant countering Intimidate), Annihilape has 150 * 2 = 300 effective attack. Close Combat 120 BP super effective should do massive damage. Let me estimate: Incineroar at 88%. A Close Combat from Annihilape... let me think about whether it OHKOs. Annihilape Attack: 150 base, +1 stage = 150 * 1.5 = 225 actual. Wait, +1 attack stage is 1.5x multiplier. So 150 * 1.5 = 225. Actually let me reconsider. Defiant raises Attack by 2 stages when a stat is lowered. Incineroar used Intimidate (lowers my attack by 1), so Defiant triggers raising attack by 2 stages. So +2 attack = 2x multiplier. Effective attack = 150 * 2 = 300. Close Combat: 120 BP, Fighting, super effective (2x). Damage formula: ((2*5/5+2) * 300 * 120 / (100 * 100)) * 1.3 (LO) * 2 (SE) * 0.88 (already damaged)... Wait, let me just compute base damage: (2*5/5 + 2) = 4 4 * 300 * 120 / (100 * 100) = 4 * 300 * 120 / 10000 = 144000/10000 = 14.4 Then * random (0.85-1.0) * 1.3 (LO) * 2 (SE) = 14.4 * 1.3 * 2 = 37.44, times random 0.85-1.0 = 31.8 to 37.4. Incineroar max HP is around 170-202. At 88%, it has lost about 12% = ~20-24 HP. So it's at ~150-178 HP. Close Combat does ~32-37 damage. That's not an OHKO. Incineroar is at 88%, so it has ~150-178 HP remaining. Close Combat would bring it to maybe 30-40% HP. Hmm, but Close Combat lowers my Def and SpDef by 1. That's a downside. Actually, let me reconsider. The question is what's the best play here. Incineroar is likely to use Parting Shot (lowers my attack, boosts its teammates) or Darkest Lariat or U-turn or Fake Out again (but can't, already used). Actually, Incineroar's typical moveset: Fake Out, Parting Shot, U-turn, Darkest Lariat, Flare Blitz, Knock Off, etc. Given it's at 88%, and I have Annihilape which is super strong against it... Close Combat is super effective and would do a lot. But it lowers my defenses. Earthquake is also super effective (Ground vs Fire/Dark - Ground is neutral to Dark, super effective to Fire). So Earthquake is 2x. Earthquake doesn't lower my stats. But it's a Ground move - Incineroar doesn't have any immunity. Wait, but I should think about what Incineroar will do. If it uses Parting Shot, it'll switch to a teammate. If I use Close Combat or Earthquake, I might KO or heavily damage it, then it switches anyway. Actually, the key consideration: Incineroar at 88%. If I use Close Combat (120 BP SE), it'll do ~32-37 damage, bringing it to ~30-40%. Then Incineroar can use Parting Shot to switch to a healthy teammate, or Darkest Lariat to KO me. Hmm, let me reconsider the damage. Actually maybe I'm underestimating. Let me recompute more carefully. Annihilape: base Atk 150, level 50. Attack stat = ((2 * 150 * 50 / 100) + 5) = (150 + 5) = 155. With +2 (Defiant) = 155 * 2 = 310. Damage = ((2 * 5 / 5 + 2) * Power * A / D) * 100 / 50 ... Actually the standard formula: Base damage = ((2 * Level / 5 + 2) * BasePower * Attack / Defense) / 50 = ((2*50/5 + 2) * 120 * 310 / 100) / 50 = ((20 + 2) * 120 * 310 / 100) / 50 = (22 * 120 * 310 / 100) / 50 = (22 * 120 * 3.1) / 50 = (22 * 372) / 50 = 8184 / 50 = 163.68 Then multiply by: - STAB? No, Annihilape is Fighting/Ghost, Close Combat is Fighting, so STAB applies! 1.3x - Life Orb: 1.3x - Super effective: 2x - Random 0.85-1.0 - Critical hit: 1.5x (1/24 chance) So = 163.68 * 1.3 (STAB) * 1.3 (LO) * 2 (SE) * 0.85-1.0 = 163.68 * 1.3 = 212.78 * 1.3 = 276.6 * 2 = 553.3 * 0.85-1.0 = 470 to 553. Wait, that's way more than Incineroar's max HP (~200). So Close Combat is a massive OHKO! I made an error earlier. Let me recheck. Oh I forgot STAB. Annihilape is Fighting type, Close Combat is Fighting, so STAB applies. So Close Combat is definitely an OHKO on Incineroar at 88%. Even without the +2, it would OHKO. Actually wait, let me reconsider. Even at +0: 163.68 * 1.3 * 1.3 * 2 = 553.3 * 0.85-1.0... no wait. 163.68 * 1.3 (STAB) = 212.78 * 1.3 (LO) = 276.6 * 2 (SE) = 553.3 That's the max (100% random). Min at 85% = 470. Incineroar max HP ~200. So yes, OHKO easily. So Close Combat OHKOs Incineroar. But it lowers my Def and SpDef by 1. Alternatively, Earthquake: Base damage = ((2*50/5+2) * 100 * 310 / 100) / 50 = (22 * 100 * 3.1) / 50 = (22 * 310) / 50 = 6820 / 50 = 136.4 * random 0.85-1.0 = 116 to 136 No STAB (Earthquake is Ground, Annihilape is Fighting/Ghost). Super effective (Ground vs Fire) = 2x = 232 to 272. OHKO too. So both Close Combat and Earthquake OHKO Incineroar. Earthquake doesn't lower my stats, so Earthquake is better in that regard. But Earthquake is a Ground move - is there any concern? Incineroar is on the ground, no issue. Hmm, but wait. If I OHKO Incineroar, then I have to switch (since it faints, I switch to another Pokémon). Actually no - if the foe faints, I get to switch. So I'd switch to a healthy Pokémon. Actually, let me reconsider. The issue is: if I OHKO Incineroar, the opponent switches to their next Pokémon. What would that be? Given the opponent's team: Aegislash, Gholdengo, Corviknight, Toxapex, Dragapult, Incineroar. They brought Incineroar + 2 more. If I KO Incineroar, they bring in one of: Aegislash, Gholdengo, Corviknight, Toxapex, Dragapult. My Annihilape is strong vs Steel types (Fighting). But Gholdengo is Steel/Ghost - Fighting does nothing to Ghost! So Annihilape can't hit Gholdengo with Fighting moves. And Aegislash is Steel/Ghost too - Fighting does nothing. Corviknight is Steel/Flying - Fighting is super effective. Toxapex is Poison/Water - Fighting is neutral. Dragapult is Dragon/Ghost - Fighting does nothing. So after KOing Incineroar, if they bring in a Ghost type (Aegislash, Gholdengo, Dragapult), my Annihilape (Fighting/Ghost) is immune to their Ghost moves but... hmm. Actually, let me think about the bigger picture. This is turn 2. I've already used U-turn from Dragapult (locked into Choice Scarf). I switched to Annihilape. The plan was: Annihilape breaks their Steel/Ghost wall. But I need to be careful. Let me reconsider whether to OHKO Incineroar or not. Option A: Earthquake OHKO Incineroar. Then switch to Rotomwash or back to Dragapult. Option B: Close Combat OHKO Incineroar (but lowers my def/spdef). Then switch. Actually, both OHKO. Earthquake is cleaner (no stat drop). But wait - is there a reason NOT to KO Incineroar? Incineroar with Parting Shot could be a problem. If Incineroar uses Parting Shot, it lowers my attack and switches to a teammate. But I'm attacking, so Incineroar won't get to use Parting Shot unless I don't attack. Hmm, actually if I attack with Earthquake and it OHKOs, Incineroar can't do anything. Let me think about what's optimal. Actually, I realize I should think about whether Incineroar might be holding something or have a specific role. Incineroar is often a lead with Intimidate + Parting Shot + Fake Out + U-turn/Darkest Lariat. If I KO Incineroar now, I lose the opportunity to... hmm, actually KOing it is fine. Let me think about the switch after KO. If I KO Incineroar with Earthquake, I should switch to a healthy Pokémon. What's the best switch-in? - Rotomwash: Levitate immune to Ground/Toxic/Scald, resists Dark, good special wall. Good vs Toxapex (Electric 2x). - Dragapult: Choice Scarf, fast, but locked into Earthquake... no wait, I'd be switching out. Actually, if I use Earthquake and it OHKOs Incineroar, the game auto-switches me to another Pokémon. I should pick the best one. But actually, I need to decide the move now, and the switch happens automatically after the KO. Wait, no. Let me re-read the legal actions. Legal actions: ragefist, closecombat, earthquake, rockslide, SWITCH dragapult, SWITCH rotomwash. So I can either attack or switch. If I attack with Earthquake and OHKO Incineroar, then I'll be forced to switch (since foe fainted). The switch target would be... I think in Showdown, when the foe faints, you get to choose your switch. But the legal actions listed are for THIS turn. After the KO, there'd be a new turn with switch options. Hmm, actually, let me reconsider. The way this works: I choose Earthquake. Incineroar takes damage and faints. Then I get a switch. But the switch options aren't shown yet because they depend on the KO happening. Actually, I think the cleanest approach: Use Earthquake to KO Incineroar. Then switch to Rotomwash (to handle whatever Ghost/Steel they bring, and it's a solid wall). Wait, but actually, let me reconsider. Is Earthquake the best move, or should I use Close Combat? Both OHKO. Earthquake doesn't lower my stats. But Earthquake is Ground type. If they bring in a Pokémon that's Ground-immune... but Incineroar is KO'd, so I'm switching anyway. Actually, the concern with Earthquake: it's a Ground move. If somehow Incineroar had a Ground immunity (it doesn't), or if there were adjacent Pokémon (singles, so no). So Earthquake is fine. But actually, wait. Let me reconsider Close Combat vs Earthquake more carefully. Close Combat: Fighting, 120 BP, SE (2x), STAB (1.3x), LO (1.3x). Lowers Def/SpDef by 1. Earthquake: Ground, 100 BP, SE (2x), no STAB, LO (1.3x). No stat drop. Close Combat damage: 163.68 * 1.3 * 1.3 * 2 = 553 (with +2 atk) Earthquake damage: 136.4 * 1.3 * 2 = 354 (with +2 atk) Both far exceed Incineroar's ~200 HP. Both OHKO. Earthquake is cleaner (no stat drop). But the stat drop from Close Combat isn't a huge deal since I'm going to switch out after the KO anyway. Hmm, but actually, if I'm switching out after the KO, then the stat drop doesn't matter for Annihilape. So either works. But wait, is there a scenario where I DON'T switch out? If Incineroar doesn't faint... but both OHKO. So I'll switch out. Actually, let me reconsider. Maybe I should NOT OHKO Incineroar, to keep it on the field and apply pressure? No, that doesn't make sense. KOing is good. Wait, actually, there's a subtle point. If I KO Incineroar, the opponent switches to a fresh Pokémon. If I DON'T KO (e.g., use a weaker move), Incineroar stays and can use Parting Shot to bring in a teammate with boosted stats. So KOing is better. OK here's my concern though: after KOing Incineroar, what do I switch to? Let me think about the opponent's likely next Pokémon. They have Aegislash, Gholdengo, Corviknight, Toxapex, Dragapult remaining (2 of these). If I switch to Rotomwash: - vs Aegislash: Rotomwash resists Steel, can Will-O-Wisp it. Aegislash in Shield Forme is very special bulky. Hmm. - vs Gholdengo: Gholdengo is Steel/Ghost, immune to Poison/Normal/Fighting/Electric. Rotomwash's Electric moves do nothing to Gholdengo. Will-O-Wisp doesn't hit Ghost. Hydropump... Gholdengo resists Water? Gholdengo is Steel/Ghost, Water is neutral to Steel, neutral to Ghost. So Hydropump would hit. But Gholdengo is very special bulky. Rotomwash has high SpD. - vs Corviknight: Rotomwash resists Steel/Flying moves, can burn it with Will-O-Wisp. - vs Toxapex: Electric 2x! Voltswitch/Discharge KO or heavily damage. - vs Dragapult: Electric moves hit, but Dragapult is fast. If I switch to Dragapult (but it's Choice Scarf locked into... wait, no, I'd be switching to Dragapult which is still locked into U-turn from turn 1). Actually, Dragapult used U-turn last turn, so it's locked into U-turn. If I switch to Dragapult, it'll use U-turn again. That's not great. Actually, wait. Let me reconsider. Maybe I should switch to Rotomwash NOW instead of attacking? No, that wouldThinking budget reached. Stop thinking and give your final answer now.
- Turn 3Drex v2.0 used
Shadowball31% MOVE: shadowball, 19% MOVE: recover, 14% SWITCH: dragapult
Ornith 1.5 35B usedEarthquakeAnnihilape at +2 Atk, Life Orb, facing Gholdengo at 27%. Earthquake (super effective) OHKOs easily (~320 dmg vs ~48 HP). Then Incineroar returns at 88% and dies to Close Combat (also super effective, OHKOs). Clean sweep: Earthquake now, then Close Combat next turn. Their 3rd is from aegislash/corviknight/toxapex/dragapult.
Reasoning trace (1,004 words)
Gholdengo at 27% HP. My Annihilape has +2 Atk, Life Orb, Earthquake is super effective. Let me calculate if Earthquake OHKOs. Gholdengo at 27% HP. My Earthquake is BP 100, +2 Atk, Life Orb 1.3x. Against Gholdengo (Steel/Ghost, takes super effective from Ground). Damage formula: (2*50/5+2) * Atk * 100 / SpD / 50 + 2) ... let me just estimate. Annihilape Atk with +2: base 150, let's say ~350 at +2. Earthquake BP 100, super effective (2x), Life Orb 1.3x. Rough damage: (2*50/5+2) = 22. 22 * 350 * 100 / (150*50) ... wait let me use proper formula. Damage = ((2*L/5+2) * Power * A/D / 50 + 2) * STAB * other * random = ((2*50/5+2) * 100 * Atk / SpD / 50 + 2) * ... Hmm, for physical: Atk vs Def. Gholdengo Def range 103-161. Let's use ~130. Annihilape Atk +2: base 150. With +2 (from +0), multiplier 2.5x. Stat ~ (150*2 + 31 + 31) ... at level 50, neutral EVs: Atk stat ≈ (150*2 + 51)/... let me just say around 350-380 at +2. Damage = ((2*50/5+2) * 100 * 360 / 130 / 50 + 2) * 2 (SE) * 1.3 (LO) * 0.85-1.0 = (22 * 100 * 360 / 130 / 50 + 2) * 2.6 = (22 * 36000 / 6500 + 2) * 2.6 = (792000/6500 + 2) * 2.6 = (121.8 + 2) * 2.6 = 123.8 * 2.6 = 321 Gholdengo max HP ~180 (27% = ~48 HP remaining). 321 damage >> 48. Definitely OHKOs. Wait, but Gholdengo healed to 27% from Leftovers. So it's at 27% = ~48 HP. Earthquake will definitely OHKOs. So I should just Earthquake it. But wait, there's a concern: if Gholdengo survives (it won't), or if it's a trap. Actually Earthquake OHKOs easily. But should I switch instead? The opponent's Gholdengo is at 27%. If I Earthquake, I KO it. Then they bring in something. Actually, let me think about the strategy. I have Annihilape at 90% HP, +2 Atk, Life Orb. I just KO'd Incineroar's... no wait, I haven't KO'd Incineroar yet. Let me re-read. Turn 1: Dragapult U-turned into Annihilape. Incineroar at 88%. Turn 2: Gholdengo came in, Annihilape Earthquaked it to 21%, then it healed to 27% via Leftovers. So currently Incineroar is at 88% and Gholdengo is at 27%. Annihilape is facing Gholdengo. If I Earthquake now, I KO Gholdengo (27% HP). Then Incineroar comes back at 88%. Annihilape would face Incineroar at 88%. Annihilape OHKOs Incineroar with Close Combat or Earthquake. But wait, if I Earthquake and KO Gholdengo, then Incineroar comes in at 88%. I'd want to KO it too. But I'm locked... no, I'm not locked to a move. Annihilape isn't Choice-locked. Actually, the issue: if I Earthquake Gholdengo and it dies, Incineroar comes in. I could then use Close Combat on Incineroar (super effective, OHKOs). But then I'm facing their 3rd Pokémon. Alternatively, should I switch to Rotomwash? Rotomwash resists... Incineroar is Fire/Dark. Rotomwash is Electric/Water, resists Fire, Water. Voltswitch would hit their potential Dragon types. Hmm, but Gholdengo is at 27% and will die to Earthquake. Let me just KO it. Actually, let me reconsider. The opponent's team: they brought 3 of 6. Seen: Gholdengo, Incineroar. One more to come from: aegislash, corviknight, toxapex, dragapult. Wait, that's 4 options but they brought 1 more (since 2 seen = Incineroar and Gholdengo, and they brought 3 total). So 1 more Pokémon from {aegislash, corviknight, toxapex, dragapult}. Wait, team preview showed 6: aegislash, gholdengo, corviknight, toxapex, dragapult, incineroar. They brought 3. Seen so far: Incineroar (led), Gholdengo. So 1 more from {aegislash, corviknight, toxapex, dragapult}. So the opponent has Incineroar, Gholdengo, and one of {aegislash, corviknight, toxapex, dragapult}. My plan: KO Gholdengo with Earthquake, then face Incineroar. KO Incineroar with Close Combat. Then face their 3rd. But wait, if I Earthquake Gholdengo, it dies, Incineroar comes in at 88%. Then I use Close Combat on Incineroar. Close Combat is super effective (Fighting vs Dark). OHKOs. Then their 3rd comes in. Actually, this is a clean sweep. Let me Earthquake now. But there's a subtlety: Gholdengo might survive? No, 27% HP, Earthquake OHKOs easily. Should I worry about Gholdengo's move? It could hit back but it'll die. Gholdengo's moves unknown. It could use something, but it dies to Earthquake regardless. Actually, one consideration: if Gholdengo uses a move that could... no, it dies. Earthquake it is. Wait, but Earthquake hits adjacent Pokémon. In singles, there's only one adjacent foe. So it just hits Gholdengo. Let me also consider: should I switch to Rotomwash to preserve Annihilape? No, Annihilape is in great position. KO Gholdengo, then Incineroar. Actually, let me reconsider the whole thing. If I Earthquake Gholdengo and it dies, Incineroar comes in at 88%. I then use Close Combat. But Incineroar might use Parting Shot or Fake Out or Darkest Lariat. If Incineroar uses Darkest Lariat, it ignores stat changes, so my +2 Atk is negated but still hits hard. Close Combat OHKOs regardless. Actually, wait. Let me reconsider whether to Earthquake or switch. Option A: Earthquake Gholdengo (KO), then face Incineroar, Close Combat KO. Clean. Option B: Switch to Rotomwash now. Rotomwash faces Gholdengo. But Gholdengo is immune to status (GoodasGold) and resists... Rotomwash's Voltswitch would do little to Gholdengo (Steel resists Electric). Not great. Option A is clearly better. Earthquake. Let me finalize: MOVE: earthquake. Actually, wait. Let me reconsider. After Earthquake KO Gholdengo, Incineroar comes in. I'm not Choice-locked, so I can use Close Combat. But Close Combat lowers my Def/SpD by 1. That's fine since I'll KO Incineroar. But actually, is there a risk Incineroar survives Close Combat? Incineroar at 88% HP (~177 HP). My Annihilape +2 Atk, Life Orb, Close Combat BP 120, super effective (2x). Damage ~ (22 * 120 * 360/130/50 + 2) * 2 * 1.3 ≈ (22*120*360/6500 + 2)*2.6 ≈ (146 + 2)*2.6 ≈ 384. Way more than 177. OHKOs. Great. Earthquake now. Decision: MOVE: earthquakeDrex v2.0 switched toDragapult51% SWITCH: dragapult, 49% SWITCH: incineroar
- Turn 4Drex v2.0 used
Shadowball53% MOVE: shadowball, 15% MOVE: dragonclaw, 13% MOVE: uturn
Ornith 1.5 35B usedRagefistAnnihilape (+2 Atk, Life Orb) is a great check to Dragapult: immune to its Ghost moves, neutral to Dragon. Ragefist is super effective and boosts BP each hit — far better than neutral Earthquake. Dragapult's Dracometeor only does ~64 to Annihilape. KO Dragapult with Ragefist, then switch back to Incineroar (88%) for Close Combat.
Reasoning trace (2,050 words)
Let me analyze this situation carefully. Current state: - My Annihilape (Life Orb, +2 Atk from Defiant) is active - Facing opponent's Dragapult (100% HP) - Opponent also has Incineroar at 88% Key facts: - Annihilape is Ghost/Fighting type. Dragapult is Dragon/Ghost. - Earthquake is super effective on Dragapult (Ground vs Dragon/Ghost - Ground is super effective against Dragon? No wait. Dragon/Ghost. Ground is super effective against... let me think. Ground moves are super effective against Steel, Poison, Rock, Electric, Fire, Bug. Not against Dragon or Ghost. Wait, but the battle log showed Earthquake was super effective on Gholdengo (Steel/Ghost) - yes because Steel is weak to Ground. And on Dragapult? Wait, the notes say "Earthquake (super effective) OHKOs easily" against Gholdengo. But now facing Dragapult (Dragon/Ghost). Is Earthquake super effective against Dragapult? Dragapult is Dragon/Ghost. Ground is not super effective against Dragon or Ghost. So Earthquake would be neutral (1x) against Dragapult. Wait, but the opponent's Dragapult has possible abilities: clearbody, infiltrator, cursedbody. Hmm, let me reconsider. The legal actions note: - ragefist: "super effective on dragapult" - Ghost is super effective against Ghost. Yes, Dragapult is Ghost type, so Ghost moves are super effective. - closecombat: "no effect on dragapult" - Fighting is NOT effective against Ghost (immune). Correct, Fighting can't hit Ghost types. - earthquake: Ground - neutral against Dragon/Ghost - rockslide: Rock - neutral So the best move against Dragapult is Ragefist (super effective, Ghost, and it boosts +50 BP per hit, and +2 Atk from Defiant means Ragefist hits hard). Wait, but Ragefist is a physical Ghost move. Annihilape's Attack is +2. Ragefist base power 50, +50 per hit it lands. Against Dragapult, Ghost is super effective. Actually, let me reconsider the matchup. Annihilape vs Dragapult: - Dragapult is Dragon/Ghost - Annihilape is Ghost/Fighting - Dragapult's Ghost moves won't hit Annihilape (Annihilape is Fighting, immune to Ghost? No. Fighting is immune to Ghost. Yes! Fighting-type Pokémon are immune to Ghost-type moves). So Dragapult can't damage Annihilape with Ghost moves. - Dragapult's Dragon moves would hit Annihilape (Fighting takes neutral from Dragon? Dragon is neutral against Fighting). Actually Dragon is not very effective... no. Dragon vs Fighting: neutral. So Annihilape is a great switch-in to Dragapult. It's immune to Ghost moves, and can hit back hard. Now, what move to use? Ragefist is super effective and boosts. Let me calculate. Annihilape: 149/185 HP, +2 Atk, Life Orb Ragefist: base 50, Ghost, physical. +50 BP per hit. Against Dragapult (Ghost type), super effective. Dragapult: Dragon/Ghost, Def 85-139. Let's say Def ~139 (max) or lower. Damage from Ragefist: Let's estimate. At +2 Atk with Life Orb, and Ragefist hitting for say 50 BP (first hit) super effective... Actually, the key question: can Annihilape OHKO Dragapult with Ragefist? Dragapult HP 163-195. Let's say ~195 max. Ragefist at 50 BP, +2 Atk, Life Orb, super effective: Damage ≈ (some formula). Let me estimate roughly. Annihilape Atk stat: 150 base, +2 stages. Level 50. Atk with +2 and Life Orb... Let me just estimate. A +2 Life Orb Ragefist (50 BP) super effective against Dragapult... Actually, let me think about whether Ragefist can KO. If it lands 1 hit at 50 BP: Damage = ((2*50/5 + 2) * power * A/D) / 100 + 2 = ((20 + 2) * 50 * 250 / 139) / 100 + 2 ... Hmm, let me be more careful. Annihilape Atk at +2: base 150. Stat = ((2 * base * level / 5 + 5) * (stat + 3*statstage)) / (stat + 3*statstage)... Actually the formula: Atk stat = floor(((2 * 150 * 50 / 5) + 5) * (2 + 2*2) / 2) ... no. Let me use the simpler approach. Base Atk 150, level 50. Raw stat before boosts = (2*150*50/5 + 5) = 3000/5... wait 2*150*50 = 15000, /5 = 3000, +5 = 3005. Hmm that's not right either. The stat formula: floor(((2 * Base + IV + EV/4) * Level / 100) + 5) for HP, and +5 then +nature for others... Actually: Stat = floor(((2 * Base + IV + EV/4) * Level / 100) + 5) + 5 (for non-HP) For a neutral nature, +2 Atk stage multiplies by 2.5 (since +2 = 2.5x multiplier). Base 150 Atk, level 50, assume 31 IV, 252 EV: = ((2*150 + 31 + 63) * 50 / 100) + 5 + 5 = ((300 + 94) * 0.5) + 10 = (394 * 0.5) + 10 = 197 + 10 = 207 With +2 (2.5x): 207 * 2.5 = 517.5 ≈ 517 Life Orb adds 1.3x damage multiplier. Damage formula: Damage = floor(((2 * Level / 5 + 2) * Power * (Atk / Def) * Strength) / 100) + 2 Where Strength includes STAB, super effective, Life Orb, etc. Level 50: 2*50/5 + 2 = 20 + 2 = 22 Power = 50 (Ragefist first hit) Atk = 517 Def = Dragapult Def, say 139 (max) or lower. Let's use 139. STAB = 1.3 (Ghost move on Ghost-type user? Annihilape is Ghost type, Ragefist is Ghost, so STAB 1.3) Super effective = 2 Life Orb = 1.3 Strength = 1.3 * 2 * 1.3 = 3.38 Damage = floor((22 * 50 * (517/139) * 3.38) / 100) + 2 517/139 = 3.72 = floor((22 * 50 * 3.72 * 3.38) / 100) + 2 = floor((22 * 50 * 12.57) / 100) + 2 = floor(13827 / 100) + 2 = floor(138.27) + 2 = 138 + 2 = 140 Hmm, that's against max Def Dragapult. If Dragapult has lower Def (85), damage would be higher. Against Def 85: 517/85 = 6.08 = floor((22 * 50 * 6.08 * 3.38)/100) + 2 = floor((22*50*20.55)/100) + 2 = floor(22605/100) + 2 = 226 + 2 = 228 Dragapult HP ~195 max. So a single Ragefist hit (50 BP) does 140-228 damage. That's not a guaranteed OHKO against max Def (195 HP, 140 dmg = 72%). But Ragefist hits multiple times (up to 6 hits, +50 BP each). If it hits 2+ times, it's a KO. Actually, the issue is that Dragapult might OHKO Annihilape first? No wait, Annihilape is Fighting type, immune to Ghost. Dragapult's Dragon moves are neutral. Let me check if Dragapult can 2HKO or OHKO Annihilape. Dragapult SpA 108-167. Dragon moves are Dragon type, neutral against Fighting. Actually, Dragapult's most likely moves: Dracometeor, Dragon Pulse, Shadow Ball, Thunderbolt, U-turn, etc. If Dragapult uses Dracometeor (130 BP Dragon): Damage to Annihilape (Fighting, Def 100, 149 HP): = floor((22 * 130 * (167/100) * 1.3) / 100) + 2 [STAB 1.3, neutral] 167/100 = 1.67 = floor((22 * 130 * 1.67 * 1.3)/100) + 2 = floor((22*130*2.17)/100) + 2 = floor(6207/100) + 2 = 62 + 2 = 64 That's low. Even Dracometeor only does ~64 damage to Annihilape (neutral, no STAB issue). Actually Dracometeor lowers the user's SpA by 2, so it's not ideal for Dragapult. Hmm, but Dragapult might have Thunderbolt (super effective? No, Fighting isn't weak to Electric). Neutral. Anyway, the point is Annihilape is a very safe switch-in to Dragapult. It's immune to Ghost and Dragapult's special attacks won't do much. Now the decision: Ragefist vs Earthquake. Ragefist: super effective, boosts BP. But single hit might not KO (140-228 vs 195 HP). However, Ragefist hits multiple times, so over 2 hits it's a KO. Earthquake: neutral (1x) against Dragon/Ghost. Power 100. Damage = floor((22 * 100 * (517/139) * 1.3)/100) + 2 [STAB 1.3, neutral] Wait, Earthquake is Ground, Annihilape is Ghost/Fighting, no STAB. = floor((22 * 100 * 3.72 * 1.0)/100) + 2 = floor(8184/100) + 2 = 81 + 2 = 83 (vs Def 139) vs Def 85: = floor((22 * 100 * 6.08)/100) + 2 = floor(13376/100) + 2 = 133 + 2 = 135 So Earthquake does 83-135, worse than Ragefist's single hit, and not super effective. Ragefist is clearly better. And it's super effective. Plus it boosts. But wait - there's a consideration. The opponent's Dragapult. What's its ability? If it has Cursedbody, it might disable a move. But that's 30% chance. Also, should I consider that the opponent might switch? If the opponent switches Dragapult out, Ragefist's boost carries but... actually Ragefist resets on switch-out. Let me think about the bigger picture. My notes said "Clean sweep: Earthquake now, then Close Combat next turn." But that was against Gholdengo and Incineroar. Now the opponent switched to Dragapult, not Incineroar. Wait, let me re-read. Turn 3: Annihilape KO'd Gholdengo, then "Opposing Dragapult came in." So the opponent brought Dragapult. Now on Turn 4, I face Dragapult. My previous plan assumed the opponent's 3rd would be Incineroar (88%). But actually the opponent already had Incineroar at 88% on the field? No wait. Let me re-trace: - Turn 1: I led Dragapult, opponent led Incineroar. I U-turned to Annihilape. - Turn 2: Opponent switched Incineroar out for Gholdengo. I used Earthquake (super effective, Gholdengo to 21%), then Gholdengo healed to 27% via Leftovers. - Turn 3: I used Earthquake again, KO'd Gholdengo. Opponent brought Dragapult. So now: - Opponent's Incineroar is... wait, was Incineroar still on the field? No. On Turn 2, opponent switched Incineroar out for Gholdengo. So Incineroar is fainted? No, it switched out. But then it says "Opposing Incineroar is at 88%" on Turn 1. Hmm, wait. Let me re-read the battle log. Turn 1: - Opposing Incineroar used Fake Out - Your Dragapult was immune - Your Dragapult used U-turn - Opposing Incineroar is at 88% - Your Annihilape came in So Incineroar faked out Dragapult (Dragapult immune to Fake Out due to... wait, Dragapult is Dragon/Ghost, Fake Out is Normal, so immune to Normal? No. Ghost is immune to Normal and Fighting. Yes, Dragapult is immune to Fake Out). Then Dragapult U-turned to Annihilape. Turn 2: - Opposing Gholdengo came in (switched Incineroar out for Gholdengo) - Your Annihilape used Earthquake - It was super effective - Opposing Gholdengo is at 21% - Annihilape Life Orb recoil - Opposing Gholdengo healed to 27% [from Leftovers] Wait, Gholdengo went to 21% then healed to 27%? That's weird. Oh, maybe the 21% was after Earthquake, then Leftovers healed it to 27%? That doesn't make sense numerically (healing from 21% to 27% is possible with Leftovers). Actually maybe the log is showing end-of-turn states. Anyway. Turn 3: - Your Annihilape used Earthquake - Super effective - Gholdengo fainted - Annihilape at 149/185 - Opposing Dragapult came in So the opponent's team: Incineroar (88%, still in the party? or on field?). Wait, on Turn 2, opponent switched Incineroar OUT for Gholdengo. So Incineroar is in the back. Then Gholdengo fainted. Now opponent brings Dragapult. So Incineroar is still at 88% in the back, and Dragapult is now active. So the opponent has: Incineroar (88%, in back) and Dragapult (100%, active). That's 2 Pokémon. The opponent brought 3 total. The 3rd is one of: Aegislash, Corviknight, Toxapex (since Gholdengo, Dragapult, Incineroar have been seen). Wait, the team preview showed 6: Aegislash, Gholdengo, Corviknight, Toxapex, Dragapult, Incineroar. The opponent brought 3. Seen so far: Gholdengo (fainted), Dragapult (active), Incineroar (88%, in back). So the 3rd brought is one of Aegislash, Corviknight, Toxapex. OK so my plan: Annihilape is sweeping. It's immune to Dragapult's Ghost moves, can take Dragon moves easily. I want to KO Dragapult, then come back to Incineroar (88%) and KO it with Close Combat. Now, the decision: Ragefist vs Earthquake vs switch. Ragefist is super effective and boosts. Let me reconsider whether it can KO Dragapult. Actually, let me reconsider Dragapult's Def. Dragapult Def range 85-139. If it's a defensive set... but Dragapult is usually a special attacker. Physical Def would be low-ish. Let's assume physical Def ~100-139. Ragefist first hit (50 BP): 140-228 damage (my estimate). Dragapult HP 163-195. If Dragapult has 195 HP and 139 Def: 140 dmg = 72%. Not KO. If Dragapult has 163 HP and 85 Def: 228 dmg = OHKO. So it depends. But Ragefist hits multiple times. Even if first hit doesn't KO, second hit (100 BP) will. But there's a risk: Dragapult might OHKO Annihilape? No, Annihilape is immune to Ghost and takes neutral from Dragon. Dragapult's special attacks do ~6Thinking budget reached. Stop thinking and give your final answer now.
Drex v2.0 switched toIncineroarIncident report
Only one legal action: played without asking.
Ornith 1.5 35B switched toRotomOpponent's full team was Incineroar + Gholdengo + Dragapult (all seen; GH/Drag fainted). Now 2v1: only Incineroar (88%) left, no more switches. My Dragapult (scarf, fast) and Rotomwash (resists Flare Blitz/Close Combat) are both fresh. Rotomwash is safest: resists Incineroar's STAB, can Willowisp or Hydropump.
Reasoning trace (2,113 words)
Let me analyze the situation. Both my Annihilape and the opponent's Dragapult have fainted. Now I need to switch. My remaining: Dragapult (100%, Choice Scarf) and Rotomwash (100%, Lumberry). Opponent's remaining: Incineroar (88%). So it's now a 2v1 situation in my favor. I have two full-HP Pokémon, opponent has one Incineroar at 88%. Incineroar is Fire/Dark, with Intimidate. It had Fake Out revealed. It likely has Parting Shot, U-turn, Flare Blitz, Close Combat, etc. Let me think about what's best. I have Dragapult (fast, Choice Scarf) and Rotomwash. Dragapult is Ghost/Dragon. Incineroar is Dark, so immune to Ghost. Dragapult's Dracometeor is super effective (Dragon vs Fire... wait, Fire isn't weak to Dragon. Dragon vs Fire is neutral). Actually Dragon moves vs Fire are neutral. Dracometeor is 130 BP but drops SpA by 2. Thunderbolt would be super effective against Fire? No, Fire isn't weak to Electric. Wait, actually Fire resists Electric. Hmm. Actually let me reconsider. Incineroar Fire/Dark: - Weak to: Ground, Water, Flying, Fairy (Dark), Psychic (Dark)... wait let me get this right. - Fire type weaknesses: Ground, Rock, Water - Dark type weaknesses: Fairy, Fighting, Bug - Combined Fire/Dark: - Water: super effective (Fire weak) - Ground: super effective (Fire weak) - Rock: super effective (Fire weak) - Fairy: super effective (Dark weak) - Bug: super effective (Dark weak) - Fighting: super effective (Dark weak) - Electric: Fire resists, so neutral... actually Fire resists Electric, so Electric is not very effective - Dragon: neutral - Ghost: Dark immune to Ghost - Dark moves: Dragapult immune So Dragapult's moves: - Dracometeor: Dragon, neutral, 130 BP but -2 SpA - U-turn: Bug, super effective, 70 BP - Shadowball: Ghost, immune (Dark) - Thunderbolt: Electric, Fire resists, not very effective So U-turn is super effective against Incineroar. But it's only 70 BP. Rotomwash: - Voltswitch: Electric, Fire resists, not very effective - Willowisp: Fire, would burn Incineroar (physical attacker) - good! - Hydropump: Water, super effective, 110 BP - Discharge: Electric, Fire resists Rotomwash's Hydropump is super effective against Incineroar. And Rotomwash resists Fire (Water type resists Fire) and is immune to... no. Rotomwash is Electric/Water. Incineroar's Flare Blitz is Fire, which Rotomwash resists. Incineroar's Close Combat is Fighting, which Rotomwash resists (Water resists Fighting). So Rotomwash is a great check to Incineroar. Actually, Rotomwash resists Fire, Fighting, Electric, Steel, Water. Incineroar's main moves are Flare Blitz (Fire, resisted), Close Combat (Fighting, resisted), U-turn/Parting Shot (Bug/Dark, Dark is immune to... no, Rotomwash is Electric/Water, Dark moves are not very effective against Electric? Actually Dark is neutral vs Electric. Hmm, Dark vs Water is neutral, Dark vs Electric is neutral. So Dark moves do neutral damage to Rotomwash). Wait, Rotomwash is Electric/Water. - vs Fire (Flare Blitz): Water resists Fire → 0.5x - vs Fighting (Close Combat): Water resists Fighting → 0.5x - vs Dark (Crunch): Dark vs Electric = neutral, Dark vs Water = neutral → 1x - vs Bug (U-turn/Parting Shot): Electric resists Bug → 0.5x So Rotomwash takes very little from Incineroar's attacks. And Hydropump is super effective. But Rotomwash has Lumberry (for sleep), and its Hydropump PP is only 8. Now, the decision: I have a 2v1. I want to preserve both my Pokémon and chip Incineroar. Option 1: Switch to Rotomwash. Rotomwash resists Incineroar's attacks. I can Willowisp it (burning its physical attacker) or Hydropump. But if Incineroar uses Parting Shot or U-turn, it could switch and I'd be 1v1. Actually, the key concern: Incineroar might use Parting Shot or U-turn to switch out, forcing me to deal with a new Pokémon. If I lead Rotomwash, and Incineroar Parting Shots, I'd face their last Pokémon (Aegislash, Corviknight, or Toxapex). Hmm, but I still have Dragapult which is fast. Let me think about speed. Dragapult has 213 speed with scarf... wait, Dragapult's base speed is 211, with scarf it's even faster. Actually the stat shown is 213 which might already include... no, 213 is the base-ish. With Choice Scarf it'd be higher. Actually the stat 213 is the actual speed stat. With a scarf it would be 213 * 1.5 = ~320. Wait, but the team preview showed Dragapult speed range 145-213, so 213 is the max without scarf. With scarf it's higher. Actually wait, my Dragapult has 213 speed. That's the stat. With Choice Scarf (1.5x), it'd be ~319. That's very fast. Incineroar has 72-123 speed, so max 123. Very slow. So my Dragapult outspeeds everything. Let me think about the cleanest approach. I have 2v1. If I switch to Rotomwash: - Incineroar at 88%. Rotomwash resists its moves. - I could Willowisp to burn it (denying its physical attacks), then switch to Dragapult to finish. - Or Hydropump. Hydropump 110 BP super effective. Rotomwash SpA 125. vs Incineroar... Let me estimate. Incineroar Def 99-156. Rotomwash SpA 125. Hydropump vs 88% Incineroar. Might not OHKO. Probably chips it to ~30-40%. - Then switch to Dragapult for the finish. Actually, the safest play: I want to not lose momentum. Let me think about what Incineroar could do. Incineroar's likely moveset: Flare Blitz, Close Combat, Parting Shot, U-turn, Crunch, Fire Punch. With Fake Out revealed. If I bring in Rotomwash: - If Incineroar attacks, Rotomwash resists, takes little damage. - If Incineroar uses Parting Shot/U-turn, it switches. Then I face their last Pokémon. But I still have Dragapult. Hmm, actually the concern with bringing Rotomwash is if Incineroar uses Parting Shot, I lose my 2v1 advantage temporarily. Alternatively, bring in Dragapult: - Dragapult outspeeds. U-turn is super effective (Bug vs Dark). But Dracometeor drops SpA. - Actually, I could Dracometeor it. Dracometeor is Dragon, neutral vs Fire. 130 BP. Dragapult SpA 152. vs Incineroar Def 99-156. Let me estimate: 130 BP * (152/99 or 152/156)... with Life Orb... wait Dragapult has Choice Scarf, not Life Orb. So no Life Orb bonus. - Dracometeor vs Incineroar: neutral. Damage ≈ ((2*50/10+10) * 130 * (152/99 to 152/156)) / 50 ... let me just estimate. At level 50, damage formula: ((2*50/10+10) * BP * (Atk/Def)) / 50 + 2. With SpA 152 vs Def say 127 (mid): (20+10) * 130 * (152/127) / 50 + 2 = 30 * 130 * 1.197 / 50 + 2 = 4668/50 + 2 = 93 + 2 = 95. Plus scarf doesn't affect SpA. So ~95 damage. Incineroar at 88% has ~178 HP (88% of ~202). So Dracometeor does ~95, bringing it to ~45%. But drops SpA by 2. - Then switch out with U-turn (super effective) to Rotomwash. Hmm, this is getting complicated. Let me think about the simplest winning approach. Actually, the cleanest: I have a 2v1 with two fresh Pokémon. The opponent has one Pokémon at 88%. I should just grind it down. The issue is Incineroar's Parting Shot / U-turn could force switches. But even if it does, I have Dragapult which is fast and can handle most things. Let me consider: which of my Pokémon is safer to bring in? Rotomwash: Resists Flare Blitz (Fire) and Close Combat (Fighting). Very safe. Can Willowisp to burn Incineroar, neutralizing its physical threat. Then I have Dragapult free to sweep. Dragapult: Fast, can U-turn for momentum, but Dracometeor drops SpA and it's neutral. I think Rotomwash is the safer and better play. It resists Incineroar's STAB moves, and I can Willowisp to burn it. Then switch to Dragapult. But wait — if I Willowisp Incineroar, and then switch to Dragapult, Dragapult faces whatever Incineroar switched to (if it Parting Shots). Actually if I Willowisp, Incineroar stays in (burn doesn't force switch). Then I switch to Dragapult. Now Dragapult vs Incineroar (burned). Dragapult U-turns out (super effective) to Rotomwash, or Dracometeor. Hmm, actually let me reconsider. The simplest: bring Rotomwash, Willowisp Incineroar. Incineroar is now burned (physical attacker neutralized). Then next turn, switch to Dragapult and Dracometeor/U-turn to finish. Actually, even simpler — I could just bring Rotomwash and use Voltswitch to pivot, but that wastes the resist advantage. Let me think about whether to Willowisp or Hydropump. If I Hydropump Incineroar now (88%): Rotomwash SpA 125, Hydropump 110 BP, super effective. Damage ≈ ((20+10) * 110 * (125/127)) / 50 + 2 ≈ 30 * 110 * 0.984 / 50 + 2 ≈ 3247/50 + 2 ≈ 65 + 2 = 67. So ~67 damage. Incineroar at 88% ≈ 178 HP, so drops to ~50%. Not a KO. Then I'd switch to Dragapult. Dragapult Dracometeor (neutral, 130 BP, but -2 SpA): with -2 SpA, SpA 152 → ~61. Damage ≈ (30 * 130 * (61/127)) / 50 + 2 ≈ 30 * 130 * 0.48 / 50 + 2 ≈ 1872/50 + 2 ≈ 37 + 2 = 39. So ~39. That brings Incineroar to ~20%. Not enough. Hmm, that's not great. Let me reconsider. Actually, maybe I should just bring Dragapult and grind with U-turn, or bring Rotomwash and Willowisp. Wait, let me reconsider the whole thing. I have 2v1. The opponent's Incineroar is at 88%. My goal is to win. The most reliable: Rotomwash resists Incineroar and can burn it with Willowisp. Once burned, Incineroar can't do much. Then I have Dragapult to finish. But actually, if Incineroar has Parting Shot, when I bring Rotomwash, it might Parting Shot to its last Pokémon. Let me think about what that would be. Actually, you know what, let me reconsider. The opponent's team: Aegislash, Gholdengo (fainted), Corviknight, Toxapex, Dragapult (fainted), Incineroar. So the opponent brought Incineroar, Gholdengo, and Dragapult (all three seen). Wait, the notes say "Opponent side hazards / conditions: Opponent brought 3 of the 6 it showed at team preview: all have been seen." Wait, "all have been seen" — but only Incineroar, Gholdengo (fainted), Dragapult (fainted) have appeared. So the opponent brought Incineroar, Gholdengo, and Dragapult! That means the opponent's remaining Pokémon is just Incineroar. Wait, let me re-read. "The opponent brought 3 of the 6 it showed at team preview: all have been seen." Hmm, "all have been seen" — this means all 3 of the opponent's brought Pokémon have been seen. The ones seen: Incineroar (active), Gholdengo (fainted), Dragapult (fainted). So the opponent's entire team was Incineroar, Gholdengo, Dragapult. All three accounted for. Gholdengo and Dragapult fainted. So only Incineroar remains. So it's now 2v1, and the opponent has ONLY Incineroar left. No more switches from the opponent. So I just need to Incineroar. It's a 2v1 with two fresh Pokémon vs one at 88%. Given that, the cleanest win: I have Dragapult (fast, scarf) and Rotomwash (resists Incineroar). Since the opponent can't switch anymore, I just need to KO Incineroar. I have two Pokémon to work with. Best approach: Bring Rotomwash (resists Incineroar's moves, safe). Willowisp to burn it (neutralizes physical threat, though it doesn't matter much since I just need to KO it). Then switch to Dragapult and Dracometeor. Or: Bring Dragapult, Dracometeor (neutral, -2 SpA), then U-turn to Rotomwash, Hydropump. Hmm. Let me think about which gives the cleanest finish. Actually, since I have 2 fresh Pokémon and Incineroar is at 88%, let me calculate if I can 2HKO it. Dragapult Dracometeor: ~95 damage (calculated above, neutral, no -2). Wait, Dracometeor drops SpA by 2 AFTER use. So first Dracometeor does full ~95. Second one (with -2) does ~39. Incineroar at 88%: HP ≈ 0.88 * 202 ≈ 178 (if 202 max) or 0.88 * 170 ≈ 150 (if 170). Let's say ~165 average. Dragapult Dracometeor 1: ~95. Incineroar → ~70 HP. Then switch to Rotomwash. Rotomwash Hydropump: ~67 damage (calculated). Incineroar → ~3 HP. KO! Wait, that works! Dracometeor then Hydropump KOs Incineroar. But wait, Dracometeor drops SpA by 2, but that's Dragapult's SpA, not relevant for Rotomwash's Hydropump. So: - Dragapult Dracometeor: ~95 dmg → Incineroar at ~70 HP (from ~165) - Switch to Rotomwash - Rotomwash Hydropump: ~67 dmg → Incineroar KO'd (70 - 67 = 3, barely) Hmm, that's cutting it close. Let me recalculate more carefully. Actually, let me reconsider Incineroar's HP. Incineroar base HP 115. At level 50 with EVs... the range is 170-202. At 88%, if 202 HP → 178 HP. If 170 HP → 150 HP. Dragapult Dracometeor damage: Let me be more careful. Damage = ((2*L/10 + 10) * BP * (Atk/Def) / 50 + 2) * Slot where L = 50, BP = 130, Atk = Dragapult SpA = 152, Def = Incineroar Def. Incineroar Def range 99-156. Let's use 127 (mid). = ((2*50/10 + 10) * 130 * (152/127) / 50 + 2) = ((10 + 10) * 130 * 1.197 / 50 + 2) = (30 * 130 * 1.197 / 50 + 2) Thinking budget reached. Stop thinking and give your final answer now.
- Turn 5Drex v2.0 used
Willowisp40% MOVE: willowisp, 27% MOVE: crunch, 26% MOVE: protect
Ornith 1.5 35B switched toDragapult2v1: only Incineroar (88%) remains—Gholdengo and Dragapult fainted. KO it to win. Hydropump is super effective but only 80% accurate. Dragapult's Shadowball is 100% accurate, STAB, super effective on Dark, and OHKOs. Dragapult outspeeds Incineroar, so switching in guarantees the KO before Incineroar can strike.
Reasoning trace (2,091 words)
Let me analyze this situation carefully. Current state: - My Rotom-Wash (100% HP, Atk -1 from Intimidate) vs Opponent's Incineroar (88% HP) - I have Dragapult (100% HP, Choice Scarf) in the back - Only Incineroar left on opponent's side (2v1) Incineroar's revealed moves: only Fake Out. But it likely has other moves too. Given it used Fake Out on turn 1, and my notes suggest it might have Parting Shot. Incineroar is at 88% HP. My Rotom-Wash resists Fire (Flare Blitz) and Fighting (Close Combat). Rotom-Wash is Water/Electric, so Incineroar's Fire and Dark moves... Water/Electric resists Steel but not Fire/Dark. Wait, let me reconsider. Rotom-Wash is Electric/Water type. Against Incineroar (Fire/Dark): - Flare Blitz (Fire): Water resists Fire, so Rotom-Wash resists it - Close Combat (Fighting): Neutral - Dark Pulse/Dark moves: Neutral (Rotom-Wash doesn't resist Dark) - Parting Shot: lowers Atk and Def My Rotom-Wash moves: - Voltswitch (70 BP, Electric) - switches out after damaging - Willowisp (status, burns) - Hydropump (110 BP, Water, 80% accuracy) - super effective - Discharge (80 BP, Electric, 100%) Incineroar is at 88%. A Hydropump would be super effective. Let me think about whether it OHKOs or 2HKOs. Incineroar HP is around 170-202. At 88%, that's about 150-178 HP remaining. Rotom-Wash SpA is 125. Hydropump 110 BP STAB Water move. Against Fire type (super effective 2x). Let me estimate: Water STAB + super effective. Roughly, Rotom-Wash Hydropump vs Incineroar... This should do significant damage. Let me estimate around 60-70% damage, so it would 2HOs at best, maybe OHKOs if lucky. Actually, let me be more careful. Rotom-Wash SpA 125, level 50. Hydropump 110 BP. Damage = ((2*50/3+2) * 110 * 125/99) / 50 ... let me just estimate. Base formula: ((2*LEVEL/3 + 2) * POWER * SPA/DEF) / 50 * STAB * SE * RANDOM = (2*50/3 + 2) = (33.33 + 2) = 35.33 * 110 = 3886.7 * 125/99 = 4908 / 50 = 98 * STAB 1.5 = 147 * SE 2 = 294 * random 0.85-1.0 → ~250-294 Incineroar DEF is 99-156. Using 156 (max): 294/156... wait I need to redo. Actually the formula divides by DEF. Let me redo: Damage = ((2*50/3+2) * 110 * (125) / (99... no DEF)) Let me use standard formula: Damage = floor( ((2*L/3 + 2) * P * A/D ) / 50 ) * other modifiers where L=50, P=110, A=SpA=125, D=Def Incineroar Def range 99-156. Let's say around 120-130 typical. (2*50/3+2) = 35.33 35.33 * 110 = 3886.7 * 125 = 485833 / 120 (DEF) = 4048 / 50 = 80.97 → 80 * STAB 1.5 = 121 * SE 2 = 242 * random 0.85-1.0 → 206-242 Incineroar HP ~185 (mid). At 88%, remaining ~163. So Hydropump does ~206-242 damage, which is more than 163. So it OHKOs! Great. Wait, but that's with DEF 120. If DEF is 156: 485833/156 = 3114/50 = 62.3 → 62 * 1.5 = 93 * 2 = 186 * random → 158-186 Still OHKOs 163. So Hydropump OHKOs Incineroar regardless. Actually wait, let me reconsider Incineroar's HP. HP 170-202. At 88%... if HP is 202, 88% = 178. If HP is 170, 88% = 150. With DEF 156 and HP 178: 186 damage > 178, still OHKOs but barely. With random 0.85: 158 < 178, might not OHKOs. Hmm, so there's some risk. But generally Hydropump is likely to OHKOs or nearly. Now the strategic decision: - I have a 2v1 advantage. Rotom-Wash and Dragapult are both fresh. - Incineroar is the only threat left. - If I KO Incineroar, I win (assuming Dragapult can handle nothing else... wait, all 3 opponent Pokémon are accounted for. Gholdengo and Dragapult fainted. So only Incineroar is left). Wait, the opponent brought 3: Incineroar, Gholdengo, Dragapult. Gholdengo and Dragapult fainted. So only Incineroar remains. If I KO Incineroar, I win the battle! So the goal is to KO Incineroar. Options: 1. Hydropump - super effective, likely OHKOs (80% accuracy though) 2. Voltswitch - Electric, neutral, switches out after. Doesn't KO. 3. Willowisp - burns it, but doesn't KO. Then I'd switch to Dragapult. 4. Discharge - Electric, neutral. The cleanest way to win is to KO Incineroar. Hydropump is super effective and likely OHKOs. But it's 80% accuracy. Alternatively, I could switch to Dragapult and use Dracometeor or another move. But Dragapult's moves: Dracometeor (Dragon, not very effective? No, Incineroar is Fire/Dark, Dragon is neutral), Thunderbolt (Electric, super effective on... no, Incineroar isn't Water). Wait, is there a super effective move against Incineroar? Incineroar is Fire/Dark. - Water is super effective on Fire. So Hydropump is super effective. - Fighting is super effective on Dark. Annihilape has that but it's fainted. - Ground is super effective on Fire. - Ghost is super effective on Dark. - Bug is super effective on... no. So my super effective options vs Incineroar: - Hydropump (Water) - super effective on Fire - Dragapult's moves: Dracometeor (Dragon, neutral), U-turn (Bug, neutral), Shadowball (Ghost, super effective on Dark!), Thunderbolt (Electric, neutral) Shadowball is super effective on Incineroar (Dark type)! Dragapult has Shadowball. But wait, if I switch to Dragapult, Incineroar gets a free hit (unless it uses Parting Shot). Incineroar is slower than Dragapult (151 vs 72-123), so Dragapult moves first. Hmm, but if I switch to Dragapult, I lose the momentum. Let me think. Actually, the simplest winning line: Rotom-Wash uses Hydropump. If it OHKOs, I win. If it misses (20% chance), then Incineroar is still alive and I need a backup. But if Hydropump misses, then on the next turn Incineroar attacks Rotom-Wash. Rotom-Wash resists Flare Blitz (Fire). But if Incineroar uses Close Combat (Fighting, neutral on Rotom-Wash)... Rotom-Wash Def is 127, so it can take it probably. Or Parting Shot. Actually, let me reconsider. The safest play to guarantee a win: Option A: Hydropump now. ~80% chance to OHKOs and win immediately. If it misses, I'm in trouble but Rotom-Wash can survive a hit. Option B: Switch to Dragapult, use Shadowball (super effective). But then Incineroar hits Rotom-Wash first... no wait, if I switch to Dragapult, Dragapult moves first (it's faster). Shadowball vs Incineroar: Dragapult SpA 152, Shadowball 80 BP. Shadowball damage: (35.33 * 80 * 152/DEF)/50 * 1.5 (STAB) * 2 (SE on Dark) DEF ~120: 35.33*80 = 2826 * 152 = 429733/120 = 3581/50 = 71.6 → 71 * 1.5 = 107 * 2 = 214 * random → 182-214 Still OHKOs 163-178. Hmm, but Shadowball is not STAB... wait, Dragapult is Ghost type, so Shadowball IS STAB. Yes, 1.5x STAB. So Dragapult's Shadowball also OHKOs Incineroar. And it's 100% accuracy. But here's the thing: if I switch to Dragapult, does Incineroar get to attack? No! When you switch, your new Pokémon moves first (unless priority). So Dragapult would use Shadowball and KO Incineroar before it can attack. 100% accuracy OHKO. Wait, but is that right? Let me reconsider. When you switch in, the incoming Pokémon's speed determines turn order. Dragapult is 100% faster than Incineroar, so Dragapult moves first. Shadowball OHKOs. Win. Actually, both Hydropump and switching to Dragapult for Shadowball would win. But which is safer? Hydropump: 80% accuracy, direct KO, Rotom-Wash stays in. Switch to Dragapult + Shadowball: 100% accuracy, KO, but I "waste" a switch (though I have nothing better to put in, since Incineroar is the last one). Hmm, actually switching to Dragapult and KOing is 100% reliable. But is there any risk? If Incineroar has a move that... no, Dragapult moves first and OHKOs. Wait, but actually, could Incineroar use Parting Shot or something on switch? No, when you switch in, the opponent's active Pokémon doesn't get to move before your new Pokémon if your new Pokémon is faster. Turn order: faster Pokémon moves first. Dragapult (213) >> Incineroar (max 123). So Dragapult moves first. So switching to Dragapult and using Shadowball is a guaranteed win. But wait, is there any reason to prefer Hydropump? If Hydropump hits (80%), Rotom-Wash stays in and I have both Rotom-Wash and Dragapult for... nothing, since Incineroar is the last. So it doesn't matter. Actually, the cleanest and safest is to just KO Incineroar. Both work. Let me think about which is more reliable. Hydropump: 80% to OHKOs. If it misses, then next turn Incineroar attacks. Rotom-Wash at 100% vs Incineroar's moves. If Incineroar uses Close Combat (neutral, 120 BP): Rotom-Wash Def 127, Atk -1 (doesn't matter for special defense). Close Combat is physical, so Rotom-Wash's Def matters. Rotom-Wash Def 127. Incineroar Atk 121-183, with Intimidate already applied (my Rotom already took the -1). Wait, Incineroar's Intimidate already hit Rotom-Wash when it switched in on turn 4. So Incineroar's Atk is at... it was Incineroar that has Intimidate, so Incineroar's own Atk isn't lowered. My Rotom's Atk is -1. Close Combat 120 BP physical vs Rotom-Wash Def 127: Damage = (35.33 * 120 * 183/127)/50 ... = 35.33*120 = 4240 * 183 = 775872/127 = 6109/50 = 122 → 122 * random 0.85-1 = 104-122 Rotom-Wash HP 127. So Close Combat could 2HOs or even OHKOs if critical/lucky. Hmm, risky. If Incineroar uses Flare Blitz (Fire, 120 BP): Rotom-Wash resists Fire (Water type). Damage halved. Safe. If Incineroar uses Dark Pulse (Dark, 80 BP special): Rotom-Wash SpD 159. Very safe. If Incineroar uses Parting Shot: lowers my Atk and Def, then switches. But there's no one to switch to (I have Dragapult). Actually Parting Shot would force... no, Parting Shot just lowers stats, doesn't force switch. Wait, Parting Shot doesn't force a switch. It just lowers Atk and Def by one stage each. Then the user switches. But I can't switch (well, I could switch to Dragapult). Hmm, this is getting complicated. Let me just go with the safe KO. Actually, the safest guaranteed win is switching to Dragapult and using Shadowball (100% accuracy, OHKOs). This avoids any risk of Hydropump missing. But wait — is there a subtlety? If I switch to Dragapult, and Dragapult uses Shadowball, KOing Incineroar, then the battle is over (I win). Yes. Alternatively, Hydropump now: 80% to win immediately, 20% risk. Given that both achieve the win, and switching to Dragapult is 100% reliable, I'll go with switching to Dragapult and using Shadowball. Hmm, but actually, let me reconsider. Is there any downside to switching to Dragapult? One consideration: if I use Hydropump and it OHKOs, I win with Rotom-Wash still healthy. If I switch to Dragapult and Shadowball OHKOs, I win with Dragapult. Either way I win. But there's a subtle point: what if Hydropump misses? Then I've used my turn and Rotom-Wash is still there. Next turn Incineroar attacks. This is the risk. What if I switch to Dragapult and... no, Dragapult moves first and OHKOs. No risk. Actually, wait. Let me reconsider whether switching to Dragapult is even necessary. The opponent has no more Pokémon. If I KO Incineroar, I win. So the question is just: how do I most reliably KO Incineroar? Hydropump: 80% accuracy, super effective, likely OHKOs. Switch to Dragapult + Shadowball: 100% accuracy, super effective, OHKOs. The switch+Shadowball is more reliable. But it feels slightly odd to switch when I could just hit. However, reliability matters. Actually, let me reconsider. Is there any scenario where switching to Dragapult is bad? If Incineroar somehow has a faster... no, Dragapult is always faster. Hmm, but actually, one thing: if I switch to Dragapult, and the opponent has no Pokémon to switch to (Incineroar is last), then after Dragapult KOs Incineroar, the battle ends. So switching is fine. Wait, but actually, could I just use Voltswitch or Discharge to chip and then... no, I want to KO now to win. Let me go with the most reliable KO. Actually, let me reconsider Hydropump vs switching. The thing is, if I use Hydropump and it misses (20%), then I'm at the mercy of Incineroar. If Incineroar uses Close Combat, Rotom-Wash might die or take heavy damage. Then Dragapult comes in. Dragapult vs Incineroar: Shadowball super effective, KO. Or Dracometeor. So even if Hydropump misses, I probably still win via Dragapult. But to be safe and guarantee the win in one move, switching to Dragapult for Shadowball is 100% reliable. Hmm, but actually, there's a subtle issue with switching. When I switch to Dragapult, is there any chance Incineroar does something? No, because turn order is by speed, and Dragapult is faster. Dragapult moves first. OK here's my decision. Both are fine. Let me think about which theThinking budget reached. Stop thinking and give your final answer now.
- Turn 6Drex v2.0 used
Crunch47% MOVE: crunch, 46% MOVE: protect, 6% MOVE: willowisp
Ornith 1.5 35B usedShadowball2v1: only Incineroar (88%) left—Gholdengo and Dragapult fainted. My Dragapult is burned but Shadowball is special (burn irrelevant), STAB, super effective on Dark, 100% accurate, and I outspeed massively (213 vs max 123). This OHKOs and wins the battle. No need for Dracometeor's accuracy drop or SpA penalty.
Reasoning trace (550 words)
Let me analyze this situation. I'm up 2v1 with Dragapult (burned, Choice Scarf) vs Incineroar at 88%. Dragapult has Dracometeor (130 BP, 90% acc, lowers SpA by 2), U-turn, Shadowball (super effective on Dark, 100% acc), Thunderbolt. Incineroar is Fire/Dark. Shadowball is super effective (Ghost is super effective on Dark) and 100% accurate. Dragapult outspeeds Incineroar massively (213 vs max 123). So Shadowball will OHKOs Incineroar before it can strike. Wait, let me check. Incineroar at 88%. Shadowball is 80 BP STAB (Ghost), super effective on Dark. That's a guaranteed KO. Actually, Dracometeor is also super effective (Dragon is super effective on... nothing on Incineroar since it's Fire/Dark, Dragon is neutral). So Dracometeor is neutral. Shadowball is super effective. The safest play is Shadowball - 100% accurate, super effective, OHKOs. This wins the battle. I'm burned though. Burn lowers physical attack, but Shadowball is special, so burn doesn't affect it. Good. Let me just go Shadowball to win. That's the cleanest. Actually, let me double check the damage. Shadowball 80 BP, STAB (Dragapult is Ghost), super effective (2x) on Dark. Dragapult SpA 152. Incineroar SpD 99-156. Let's say SpD ~127 (mid). Damage = ((2*50/5+10) * 80 * 152/127) / 50 + 2 = ((20+10) * 80 * 1.197) / 50 + 2 = (30 * 80 * 1.197) / 50 + 2 = (2872) / 50 + 2 = 57.4 + 2 = ~59 dmg Hmm, that doesn't seem like an OHKO. Wait, Incineroar is at 88%. Let me compute its max HP. Incineroar HP 170-202. Let's say ~185. 88% = ~163 HP remaining. So 59 damage wouldn't even KO. Wait, that can't be right. Let me reconsider. Actually the opponent's Incineroar is at 88% from the start (it came in at 88% after Fake Out... no wait). Let me re-read. Turn 1: Incineroar used Fake Out, Dragapult immune, Dragapult U-turns to Annihilape. Incineroar at 88%. So Incineroar took some damage? No, Fake Out doesn't damage. Hmm, actually Incineroar came in at 88%? That's odd. Maybe it was burned or had damage before. Actually wait, looking back: "Opposing Incineroar is at 88%" after Turn 1. So it entered at 88% already, or took damage. Anyway it's at 88% now. Let me recompute Shadowball damage more carefully. Actually, let me reconsider Incineroar's SpD. Incineroar has SpD 99-156 range. But that's the possible range. The actual could be lower. Hmm, but my notes from Turn 5 said "Dragapult's Shadowball is 100% accurate, STAB, super effective on Dark, and OHKOs." So I already determined Shadowball OHKOs. Let me trust that. Actually, let me recompute. The opponent Incineroar might have low SpD. Let me use the lower end. Actually, the key point is my own notes say Shadowball OHKOs. And it's super effective + STAB + 100% acc + I outspeed. This is the winning move. But wait, Dracometeor is 130 BP. Even though neutral, with the power it might KO. But it lowers SpA by 2 and is 90% accurate. Shadowball is safer. Let me just go Shadowball. It wins the battle. Actually, let me reconsider whether I even need to worry. I'm up 2v1, only Incineroar left. I just need to KO it. Shadowball is the cleanest: 100% acc, super effective, STAB, outspeeds. Decision: MOVE: shadowball Let me write the notes.
Ornith 1.5 35B switched toRotomIncident report
Only one legal action: played without asking.
- Turn 7Drex v2.0 used
Protect42% MOVE: protect, 36% MOVE: crunch, 23% MOVE: willowisp
Ornith 1.5 35B usedHydropump2v1, only Incineroar (62%) left. My only active Pokémon is Rotom-Wash (Dragapult and Annihilape both fainted), so I cannot switch—must win with Rotom-Wash. Hydropump STAB super-effective OHKOs from 62% even vs max Def (calc ~67-74% dmg vs ~38% remaining). Only 80% accuracy, but it's the only KO move. Voltswitch/Discharge don't KO, Will-O-Wisp leaves it alive.
Reasoning trace (564 words)
The situation: 2v1, only Incineroar (62%) left. I have Rotom-Wash active. I need to KO Incineroar to win. Hydropump is super effective, 110 BP, 80% accuracy. At 62% HP, will it OHKOs? Let me think. Incineroar is Fire/Dark. Rotom-Wash SpA 125. Hydropump STAB. Incineroar Def 99-156. Super effective (2x). Actually, let me estimate. Rotom-Wash Hydropump on Incineroar. Incineroar at 62%. A 110 BP STAB super effective hit should KO from full, and definitely from 62%. The only risk is the 20% miss. Voltswitch would also likely KO or at least damage, then I switch to Dragapult (but Dragapult is fainted, so I'd switch to... wait, my team is Dragapult fainted, Annihilape fainted, Rotom-Wash active. So switching out means bringing in a fainted Pokémon? No. Wait, my team: Dragapult FAINTED, Annihilape FAINTED, Rotom-Wash active. So I only have Rotom-Wash left! There's no one to switch to. So voltswitch just damages and stays in. Actually wait, that means I can't switch. So voltswitch is just a damaging move that keeps me in. So the question is: how to win. I need to KO Incineroar. Hydropump 80% accuracy is the best bet. Let me verify it OHKOs. Incineroar 62% HP. Hydropump 110 BP STAB, super effective. Rotom-Wash SpA 125, no item boost mentioned (Lumberry). Incineroar Def maybe 156 (max) or lower. Damage formula: (2*50/5+10) = 30. * (SpA * MovePower / Def) / 50 ... let me just estimate. Roughly, a 110 BP STAB SE hit from a 125 SpA attacker vs a 156 Def target. Base damage ≈ 30 * (125*110/156)/50 * 1.5 (SE) * random(0.85-1.0) = 30 * (13750/156)/50 * 1.5 * ~0.925 = 30 * 88.1/50 * 1.5 * 0.925 = 30 * 1.763 * 1.5 * 0.925 = 73.6 Hmm, that's about 73% of Incineroar's full HP. Incineroar is at 62%, so 73% > 62%, KO. Even against max def it KOs. Against lower def even more. Actually let me reconsider. Incineroar max HP 202. 62% = ~125 HP remaining. 73% of 202 = ~147 damage. That's more than 125. KO. Even at worst case (random 0.85, max def 156): 30 * 88.1/50 * 1.5 * 0.85 = 67.2% of 202 = 135. Still KOs 62%. So Hydropump KOs. 80% accuracy. That's the winning move. Voltswitch: 70 BP STAB SE. Would it KO? 30 * (125*70/156)/50 * 1.5 = 30 * 56/50 * 1.5 = 50.4% of 202 = ~102. That's less than 125 remaining. So Voltswitch does NOT KO from 62%. It would leave Incineroar alive. And then I can't switch anyway (no Pokémon). So Voltswitch is bad. So Hydropump is the move. It KOs 80% of the time. Willowisp would burn Incineroar but not KO. Then Incineroar is still alive and I have no one to switch to. Bad. Discharge 80 BP, not very... wait, Incineroar is Fire/Dark. Electric is not very effective? Fire/Dark takes... Electric vs Fire: neutral. Electric vs Dark: neutral. So discharge is neutral, 80 BP. Won't KO. So Hydropump is clearly the winning move. 80% accuracy KO. Let me double check the switch situation. My team: Dragapult FAINTED, Annihilape FAINTED, Rotom-Wash active. Yes, only Rotom-Wash. So I must win with Rotom-Wash. Hydropump it is. Actually, wait. Could I switch to a fainted Pokémon? No, that's illegal. So I stay with Rotom-Wash. Hydropump is the move. Let me confirm it KOs. Yes, as calculated. Decision: MOVE: hydropump
- Turn 8Drex v2.0 used
Crunch42% MOVE: crunch, 33% MOVE: protect, 24% MOVE: willowisp
Ornith 1.5 35B usedHydropump2v1, only Incineroar (62%) remains. My only active Pokémon is Rotom-Wash; both others fainted, so I cannot switch. Hydropump is the ONLY KO move and only way to win—80% accuracy, but any other move leaves Incineroar alive to KO me. It used Protect last turn; it may Protect again, but Hydropump is still strictly the only winning play.
Reasoning trace (600 words)
The situation: 2v1, only Incineroar (62%) left. My only active Pokémon is Rotom-Wash. I cannot switch. I need to win with Rotom-Wash. Hydropump STAB super-effective OHKOs from 62% even vs max Def. Only 80% accuracy, but it's the only KO move. Voltswitch/Discharge don't KO, Will-O-Wisp leaves it alive. Wait, but last turn Incineroar used Protect. This turn it might use Protect again. If it uses Protect, Hydropump would be blocked. But Incineroar can't Protect twice in a row (Protect's success rate halves each consecutive use, and after a few uses it's guaranteed to fail). Actually, let me think about whether Incineroar would keep Protecting. Actually, the key question: should I use Hydropump? It's the only KO move. If Incineroar Protects, I lose. But if I don't KO it, Incineroar will likely KO me with Crunch (super effective on Rotom-Wash... wait, Crunch is Dark, Rotom-Wash is Water/Electric, Dark is not very effective? Actually Rotom-Wash resists Dark? Let me think. Rotom-Wash is Water/Electric. Dark moves... Water/Dark? No. Rotom-Wash takes damage from Dark? Water type is neutral to Dark, Electric is neutral to Dark. So Crunch is neutral on Rotom-Wash. But Incineroar's Crunch with Life Orb... Rotom-Wash has 127 HP and high Def (127). Let me estimate. Actually, the point is: I need to KO Incineroar. Hydropump is the only KO move. Even at 80% accuracy, it's the only way to win. If I use anything else, Incineroar survives and I lose (since I can't switch, and my other two are fainted). Wait, but if I use Voltswitch, I switch out to... nothing, both are fainted. So Voltswitch would just... actually if I use Voltswitch and no one is left to switch to, it just stays in. Actually in Showdown, if you use Voltswitch/U-turn and have no Pokémon to switch to, you stay in. So Voltswitch doesn't KO, Incineroar survives, then Incineroar KOs me next turn. So Hydropump is the only winning move. Use Hydropump. But wait, there's the Protect consideration. Last turn Incineroar used Protect. If it Protects again, my Hydropump is blocked. But I have no better option. Even if there's a risk of Protect, Hydropump is still the only move that can win. If I don't attack with Hydropump, I definitely lose. Actually, let me reconsider. Is there any scenario where Incineroar would keep Protecting? Protect fails on the 4th consecutive use. Incineroar used Protect on turn 7. If it Protects again on turn 8, that's the 2nd consecutive. It would still succeed (3rd consecutive would be the one that's likely to fail). So there's a real risk. But regardless, Hydropump is the only KO move and the only way to win. Use it. Actually, let me reconsider whether there's a smarter play. The opponent's Incineroar has Protect, Will-O-Wisp, Crunch, Fake Out. It's at 62%. If I use Hydropump and it hits, I win. If it's blocked by Protect, I lose next turn (Incineroar KOs me with Crunch). Is there any alternative? No. All other moves don't KO. So Hydropump is the only winning move. Let me just use Hydropump. Actually, wait. Let me reconsider the Protect risk more carefully. If Incineroar Protects again this turn, and I use Hydropump, it's blocked. Then next turn Incineroar attacks and KOs me. So I lose. But if I use Hydropump and it's NOT protected, I win. So Hydropump gives me a chance to win. Any other move gives me zero chance. So Hydropump is strictly better. Use Hydropump. The notes should carry forward: 2v1, only Incineroar left, Hydropump is the only KO move, use it despite 80% accuracy and possible Protect.