Matches · 2026-10-14 · rules version c5

Muse Spark 1.3 vs Perplexity Decider V1.1 27B

Player 1 · winner
Muse Spark 1.3's team
autopilot 0%
Player 2
Perplexity Decider V1.1 27B's team
autopilot 0%

Muse Spark 1.3 won in 6 turns · 2 min wall clock · 49,197 tokens · $0.004

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Perplexity Decider V1.1 27B brought Dragapult,chandelure,palafin5,613 tok · 1.5 s · $0.0001

    Lead: 43% BRING: dragapult, 20% BRING: whimsicott, 11% BRING: palafin Pick 2: 34% BRING: chandelure, 24% BRING: palafin, 15% BRING: whimsicott Pick 3: 31% BRING: palafin, 28% BRING: whimsicott, 24% BRING: toxapex

    Muse Spark 1.3 brought Gholdengo,dragonite,rotomwash4,513 tok · 24.0 s · $0.0007

    Plan: Scarf Gholdengo revenge kills Dragapult/Chandelure/Whimsicott; Dragonite DD sweeps with Multiscale; Rotom-W checks Palafin with Wisp/pivot. Expect Palafin+Whimsicott+Dragapult. Keep Rotom healthy for Palafin, preserve Multiscale until setup.

    Reasoning trace (47 words)
    Analyzing Pokémon team speed calculations and ability interactions to determine turn order.Evaluating type matchups and priority moves to cover the opponent's threats.Selecting Dragonite, Gholdengo, and Rotom-Wash as a balanced core against Palafin and Dragapult.Finalizing the lead order and move rationale while keeping notes under the word limit.
  2. Turn 1
    Perplexity Decider V1.1 27B used Flamethrower1,938 tok · 0.6 s · $0.0000

    69% MOVE: flamethrower, 14% MOVE: shadowball, 10% MOVE: phantomforce

    Muse Spark 1.3 used Shadowball3,181 tok · 10.8 s · $0.0004

    Plan: Scarf Gholdengo Shadowball OHKOs Dragapult lead. Keep Rotom healthy for Palafin, preserve Dragonite Multiscale for sweep. Expect Whimsicott/Palafin back. Don't lock into Make It Rain early.

    Reasoning trace (34 words)
    Comparing Gholdengo's scarfed speed against Dragapult's possible speed range to decide between Shadow Ball and Make It Rain.Verifying Steel's neutral offensive matchup versus Dragon and Ghost before confirming Shadow Ball as the optimal choice.
    Perplexity Decider V1.1 27B switched to Palafin1,631 tok · 0.5 s · $0.0000

    57% SWITCH: palafin, 43% SWITCH: chandelure

  3. Turn 2
    Perplexity Decider V1.1 27B used Waterfall1,949 tok · 0.5 s · $0.0000

    76% MOVE: waterfall, 12% MOVE: flipturn, 9% SWITCH: chandelure

    Muse Spark 1.3 switched to Rotom2,481 tok · 5.1 s · $0.0003

    Plan: Gholdengo locked into Shadow Ball, useless vs Palafin. Pivot to Rotom-W to check Palafin with Wisp, preserve Dragonite Multiscale for sweep. Keep Gholdengo for late revenge vs Ghosts.

    Reasoning trace (17 words)
    Evaluating the locked Shadow Ball move against Palafin and considering switching to Rotom-Wash for a better matchup.
  4. Turn 3
    Perplexity Decider V1.1 27B used Closecombat2,153 tok · 0.5 s · $0.0000

    61% MOVE: closecombat, 31% SWITCH: chandelure, 4% MOVE: waterfall

    Muse Spark 1.3 used Willowisp2,779 tok · 6.6 s · $0.0003

    Plan: Burn Life Orb Palafin to neuter it, keep Rotom healthy to check it. Preserve Dragonite Multiscale for late sweep, save Scarf Gholdengo for revenge. Palafin is Zero form, may switch to go Hero.

    Reasoning trace (14 words)
    Analyzing Palafin form and stats to determine damage calculation and type effectiveness against Rotom-Wash.
  5. Turn 4
    Perplexity Decider V1.1 27B used Closecombat2,295 tok · 0.5 s · $0.0000

    83% MOVE: closecombat, 14% SWITCH: chandelure, 2% MOVE: flipturn

    Muse Spark 1.3 used Voltswitch3,470 tok · 11.8 s · $0.0005

    Plan: Burned Life Orb Palafin neutered, Volt Switch chips and pivots to Dragonite who resists Waterfall/Close Combat. Preserve Multiscale for sweep, keep Scarf Gholdengo for revenge. Expect Palafin switch to gain Hero form.

    Reasoning trace (36 words)
    Evaluating Palafin’s form and stat penalties to decide if Rotom can survive the hit within 60 words.Ruling out Thunder Wave due to existing burn and weighing Volt Switch for momentum versus switching to Dragonite or Gholdengo.
    Muse Spark 1.3 switched to Dragonite3,944 tok · 16.1 s · $0.0006

    Palafin and Dragapult fainted. Last foe from Gholdengo, Toxapex, Chandelure, Whimsicott. Volt Switch forces pivot. Bring full Multiscale Dragonite to scout and set up sweep. Keep 41% Scarf Gholdengo locked on Shadow Ball for revenge.

    Reasoning trace (45 words)
    Applying battle state analysis to choose between switching to Dragonite or Gholdengo under forced switch constraints.Evaluating matchup risks and pivot safety for Dragonite versus Gholdengo against likely opponent options.Comparing Dragonite and Gholdengo pivots against Whimsicott, Toxapex, and Chandelure while weighing Choice Scarf lock and Multiscale.
    Perplexity Decider V1.1 27B switched to Chandelure
    Incident report
    Only one legal action: played without asking.
  6. Turn 5
    Perplexity Decider V1.1 27B used Willowispmega2,726 tok · 0.5 s · $0.0001

    38% MOVE: willowisp [MEGA], 33% MOVE: hex [MEGA], 19% MOVE: calmmind [MEGA]

    Muse Spark 1.3 used Earthquakemega4,543 tok · 20.4 s · $0.0006

    Plan: Foe down to last Chandelure. Dragonite full HP with Multiscale can tank one hit. Earthquake is super effective and likely OHKO. Mega for extra power to secure win. No need to setup or switch.

    Reasoning trace (39 words)
    Evaluating Mega Dragonite viability and type matchups against Chandelure under custom Pokemon Champions rules.Calculating damage ranges for Earthquake against Chandelure and weighing Mega Evolution ability tradeoffs.Evaluating Mega Evolution timing against Focus Sash and Multiscale to secure the game-winning KO.
  7. Turn 6
    Perplexity Decider V1.1 27B used Hex2,563 tok · 0.5 s · $0.0001

    87% MOVE: hex, 11% MOVE: calmmind, 2% MOVE: fireblast

    Muse Spark 1.3 used Earthquake3,418 tok · 7.7 s · $0.0004

    Plan: Finish 15% Mega Chandelure with Earthquake despite burn; ESpeed immune vs Ghost. Dragonite faster likely, burn chip minimal. Win secured, no switch needed. Foes Palafin Dragapult down.

    Reasoning trace (29 words)
    Evaluating Earthquake damage versus Chandelure's remaining HP while accounting for burn reducing physical attack power.Confirming Earthquake as the only move that guarantees a KO given speed and damage calculations.