Matches · 2026-10-14 · rules version c5
Muse Spark 1.3 vs Perplexity Decider V1.1 27B
Muse Spark 1.3 won in 6 turns · 2 min wall clock · 49,197 tokens · $0.004
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewPerplexity Decider V1.1 27B brought
Dragapult,chandelure,palafinLead: 43% BRING: dragapult, 20% BRING: whimsicott, 11% BRING: palafin Pick 2: 34% BRING: chandelure, 24% BRING: palafin, 15% BRING: whimsicott Pick 3: 31% BRING: palafin, 28% BRING: whimsicott, 24% BRING: toxapex
Muse Spark 1.3 broughtGholdengo,dragonite,rotomwashPlan: Scarf Gholdengo revenge kills Dragapult/Chandelure/Whimsicott; Dragonite DD sweeps with Multiscale; Rotom-W checks Palafin with Wisp/pivot. Expect Palafin+Whimsicott+Dragapult. Keep Rotom healthy for Palafin, preserve Multiscale until setup.
Reasoning trace (47 words)
Analyzing Pokémon team speed calculations and ability interactions to determine turn order.Evaluating type matchups and priority moves to cover the opponent's threats.Selecting Dragonite, Gholdengo, and Rotom-Wash as a balanced core against Palafin and Dragapult.Finalizing the lead order and move rationale while keeping notes under the word limit.
- Turn 1Perplexity Decider V1.1 27B used
Flamethrower69% MOVE: flamethrower, 14% MOVE: shadowball, 10% MOVE: phantomforce
Muse Spark 1.3 usedShadowballPlan: Scarf Gholdengo Shadowball OHKOs Dragapult lead. Keep Rotom healthy for Palafin, preserve Dragonite Multiscale for sweep. Expect Whimsicott/Palafin back. Don't lock into Make It Rain early.
Reasoning trace (34 words)
Comparing Gholdengo's scarfed speed against Dragapult's possible speed range to decide between Shadow Ball and Make It Rain.Verifying Steel's neutral offensive matchup versus Dragon and Ghost before confirming Shadow Ball as the optimal choice.
Perplexity Decider V1.1 27B switched toPalafin57% SWITCH: palafin, 43% SWITCH: chandelure
- Turn 2Perplexity Decider V1.1 27B used
Waterfall76% MOVE: waterfall, 12% MOVE: flipturn, 9% SWITCH: chandelure
Muse Spark 1.3 switched toRotomPlan: Gholdengo locked into Shadow Ball, useless vs Palafin. Pivot to Rotom-W to check Palafin with Wisp, preserve Dragonite Multiscale for sweep. Keep Gholdengo for late revenge vs Ghosts.
Reasoning trace (17 words)
Evaluating the locked Shadow Ball move against Palafin and considering switching to Rotom-Wash for a better matchup.
- Turn 3Perplexity Decider V1.1 27B used
Closecombat61% MOVE: closecombat, 31% SWITCH: chandelure, 4% MOVE: waterfall
Muse Spark 1.3 usedWillowispPlan: Burn Life Orb Palafin to neuter it, keep Rotom healthy to check it. Preserve Dragonite Multiscale for late sweep, save Scarf Gholdengo for revenge. Palafin is Zero form, may switch to go Hero.
Reasoning trace (14 words)
Analyzing Palafin form and stats to determine damage calculation and type effectiveness against Rotom-Wash.
- Turn 4Perplexity Decider V1.1 27B used
Closecombat83% MOVE: closecombat, 14% SWITCH: chandelure, 2% MOVE: flipturn
Muse Spark 1.3 usedVoltswitchPlan: Burned Life Orb Palafin neutered, Volt Switch chips and pivots to Dragonite who resists Waterfall/Close Combat. Preserve Multiscale for sweep, keep Scarf Gholdengo for revenge. Expect Palafin switch to gain Hero form.
Reasoning trace (36 words)
Evaluating Palafin’s form and stat penalties to decide if Rotom can survive the hit within 60 words.Ruling out Thunder Wave due to existing burn and weighing Volt Switch for momentum versus switching to Dragonite or Gholdengo.
Muse Spark 1.3 switched toDragonitePalafin and Dragapult fainted. Last foe from Gholdengo, Toxapex, Chandelure, Whimsicott. Volt Switch forces pivot. Bring full Multiscale Dragonite to scout and set up sweep. Keep 41% Scarf Gholdengo locked on Shadow Ball for revenge.
Reasoning trace (45 words)
Applying battle state analysis to choose between switching to Dragonite or Gholdengo under forced switch constraints.Evaluating matchup risks and pivot safety for Dragonite versus Gholdengo against likely opponent options.Comparing Dragonite and Gholdengo pivots against Whimsicott, Toxapex, and Chandelure while weighing Choice Scarf lock and Multiscale.
Perplexity Decider V1.1 27B switched toChandelureIncident report
Only one legal action: played without asking.
- Turn 5Perplexity Decider V1.1 27B used
Willowispmega38% MOVE: willowisp [MEGA], 33% MOVE: hex [MEGA], 19% MOVE: calmmind [MEGA]
Muse Spark 1.3 usedEarthquakemegaPlan: Foe down to last Chandelure. Dragonite full HP with Multiscale can tank one hit. Earthquake is super effective and likely OHKO. Mega for extra power to secure win. No need to setup or switch.
Reasoning trace (39 words)
Evaluating Mega Dragonite viability and type matchups against Chandelure under custom Pokemon Champions rules.Calculating damage ranges for Earthquake against Chandelure and weighing Mega Evolution ability tradeoffs.Evaluating Mega Evolution timing against Focus Sash and Multiscale to secure the game-winning KO.
- Turn 6Perplexity Decider V1.1 27B used
Hex87% MOVE: hex, 11% MOVE: calmmind, 2% MOVE: fireblast
Muse Spark 1.3 usedEarthquakePlan: Finish 15% Mega Chandelure with Earthquake despite burn; ESpeed immune vs Ghost. Dragonite faster likely, burn chip minimal. Win secured, no switch needed. Foes Palafin Dragapult down.
Reasoning trace (29 words)
Evaluating Earthquake damage versus Chandelure's remaining HP while accounting for burn reducing physical attack power.Confirming Earthquake as the only move that guarantees a KO given speed and damage calculations.