Matches · 2026-10-14 · rules version c5

Solar Decide Flash vs GLM 5.3 Flash

Player 1
Solar Decide Flash's team
autopilot 0%
Player 2 · winner
GLM 5.3 Flash's team
autopilot 0%

GLM 5.3 Flash won in 10 turns · 27 s wall clock · 58,412 tokens · $0.006

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Decisions

  1. Team preview
    Solar Decide Flash brought Garchomp,rotom,taurospaldeablaze6,458 tok · 3.5 s · $0.0003

    Lead: 52% BRING: garchomp, 28% BRING: rotom, 8% BRING: roserade Pick 2: 46% BRING: rotom, 22% BRING: glimmora, 15% BRING: roserade Pick 3: 53% BRING: taurospaldeablaze, 25% BRING: delphox, 12% BRING: glimmora

    GLM 5.3 Flash brought Garchomp,gholdengo,primarina2,376 tok · 5.0 s · $0.0006

    Opponent has Rotom, Tauros-Paldea-Blaze, Delphox, Glimmora, Garchomp, Roserade. Lead Garchomp with Life Orb to pressure Delphox/Roserade/Glimmora with EQ/Fire Fang. Gholdengo blocks status (Good as Gold) and checks Glimmora/Roserade. Primarina handles Tauros and enemy Garchomp. Watch for Glimmora Toxic Debris on physical hits.

    Reasoning trace (200 words)
    Choose 3. Opponent: Rotom, Tauros-Paldea-Blaze, Delphox, Glimmora, Garchomp, Roserade.
    
    My picks: Garchomp (lead?), Gholdengo, Kingambit? Consider threats: Delphox fire/psychic, Glimmora rock/poison, Roserade grass/poison.
    
    Gholdengo good vs Glimmora? Glimmora toxic debris sets toxic spikes when hit by physical. Gholdengo blocks status with Good as Gold. Primarina good vs Garchomp/Delphox/Tauros? Fairy resists fighting/dark, water. Primarina handles Tauros (fighting/fire weak to water/psychic... water resists fire, fairy resists fighting). Primarina also beats Garchomp (ice-less but moonblast).
    
    Pick: Garchomp lead, Primarina, Gholdengo. Kingambit also strong vs Delphox/Roserade. But 3 only. Gholdengo immune to toxic spikes hazards? Toxic debris sets T-spikes; Gholdengo removes them with Make It Rain? No, Steelbeam... Gholdengo can remove hazards? Make It Rain doesn't remove. Anyway.
    
    Lead Garchomp, back Primarina + Gholdengo. Kingambit left out — but Kingambit is great vs Delphox and Roserade. Hmm. Delphox fire/psychic weak to dark, water, ground, ghost. Garchomp EQ hits Delphox hard. Roserade weak to fire, ice, flying, psychic. Primarina resists Roserade's grass and hits with moonblast (poison resists fairy though). Gholdengo resists Roserade's grass? Steel resists grass, ghost... Sludge Bomb hits Gholdengo? Poison vs steel not very effective... poison vs steel is 0.5x, ghost neutral. Gholdengo good vs Roserade and Glimmora.
    
    Final: garchomp, gholdengo, primarina.
  2. Turn 1
    Solar Decide Flash switched to Rotom2,232 tok · 0.7 s · $0.0001

    43% SWITCH: rotom, 21% SWITCH: taurospaldeablaze, 16% MOVE: stealthrock

    GLM 5.3 Flash used Earthquake2,076 tok · 2.0 s · $0.0003

    Mirror Garchomp lead. My 169 Spe likely outspeeds; EQ does ~50-60% with Life Orb, could KO after Rough Skin chip on their contact move. Scaleshot also SE but weaker. If they SD first, EQ still hurts. Plan: EQ now, keep Gholdengo for Glimmora/Roserade, Primarina for their Garchomp/Tauros. Watch Toxic Debris.

  3. Turn 2
    Solar Decide Flash switched to Garchomp2,281 tok · 0.9 s · $0.0001

    34% SWITCH: garchomp, 34% SWITCH: taurospaldeablaze, 16% MOVE: discharge

    GLM 5.3 Flash used Firefang2,290 tok · 2.5 s · $0.0004

    Rotom is Levitate—EQ immune. Fire Fang chips it neutrally; watch for Will-O-Wisp/Volt Switch. Keep Gholdengo as status blocker and Glimmora/Roserade check; Primarina for enemy Garchomp/Tauros. Their Garchomp still unseen; my 169 Spe likely fastest.

    Reasoning trace (36 words)
    Rotom levitate, EQ immune. Fire Fang hits Rotom neutrally? Rotom Electric/Ghost: Fire neutral. Scaleshot neutral. Fire Fang weak-ish. Rotom likely Volt Switch/Thunderbolt. Fire Fang is fine chip; or SD? Rotom could Will-O-Wisp—Garchomp vulnerable. Fire Fang now.
  4. Turn 3
    Solar Decide Flash switched to Rotom2,376 tok · 0.8 s · $0.0001

    60% SWITCH: rotom, 22% SWITCH: taurospaldeablaze, 7% MOVE: gigaimpact

    GLM 5.3 Flash used Earthquake2,408 tok · 1.7 s · $0.0004

    Mirror Garchomp: mine 165/183, theirs 83%. EQ ~50-60% with LO; scaleshot SE but weak per hit and triggers Rough Skin contact. If I outspeed, EQ likely KOs after chip; if not, I take a hit. Primarina is my safest Garchomp answer but switching wastes tempo. Try EQ; if I survive theirs, finish next turn.

  5. Turn 4
    Solar Decide Flash switched to Tauros2,413 tok · 1.3 s · $0.0001

    63% SWITCH: taurospaldeablaze, 30% SWITCH: garchomp, 3% MOVE: voltswitch

    GLM 5.3 Flash used Swordsdance2,411 tok · 2.2 s · $0.0004

    Rotom Levitate blocks EQ; Fire Fang only chips it. Use free turn to Swords Dance—Rotom likely Volt Switches to Garchomp, which I then threaten with +2 EQ (~KO at 83%). Primarina is backup Garchomp answer. Gholdengo saved for Glimmora/Roserade. Watch Will-O-Wisp from Rotom.

    Reasoning trace (25 words)
    Rotom is active, EQ immune. Fire Fang chips Rotom neutrally but weak. Better: SD while Rotom pivots? Rotom likely Volt Switch. SD is good setup.
  6. Turn 5
    Solar Decide Flash switched to Garchomp2,466 tok · 0.9 s · $0.0001

    38% SWITCH: garchomp, 38% SWITCH: rotom, 14% MOVE: gigaimpact

    GLM 5.3 Flash used Earthquake2,633 tok · 2.1 s · $0.0005

    Tauros is Fighting/Fire: +2 EQ likely OHKO even after possible Intimidate. Their Garchomp at 83% is next threat—Primarina is my safe answer. Rotom Levitate blocks EQ. Gholdengo saved for Glimmora/Roserade (not brought—only Tauros/Garchomp/Rotom on their 3). Watch Tauros moves; avoid contact vs Rough Skin mirror.

    Reasoning trace (55 words)
    Tauros Fighting/Fire: EQ super effective, +2 Garchomp likely OHKO. But Intimidate on switch-in already applied? Tauros came in turn 4, my SD happened after — log shows SD used, so Intimidate may have lowered... Actually intimidate triggers on switch-in turn 4; SD was same turn, order unknown. Assume Atk +2 net +1. EQ still strong.
    Solar Decide Flash switched to Tauros2,163 tok · 0.9 s · $0.0001

    68% SWITCH: taurospaldeablaze, 32% SWITCH: rotom

  7. Turn 6
    Solar Decide Flash switched to Rotom2,490 tok · 0.9 s · $0.0001

    61% SWITCH: rotom, 29% MOVE: gigaimpact, 8% MOVE: ragingbull

    GLM 5.3 Flash used Earthquake2,686 tok · 2.2 s · $0.0005

    Their Garchomp fainted; Tauros and Rotom remain. Tauros may have Intimidated me on switch-in, but +2 EQ still likely OHKOs it. Rotom Levitates, so keep Garchomp away from it—Primarina handles Rotom. Gholdengo has no good targets left; Primarina is my main backup. Watch Tauros moves/ability.

    Reasoning trace (36 words)
    +2 EQ likely OHKOs Tauros even after Intimidate? Intimidate already triggered on switch-in turn 5? Tauros came in at end of turn 5, so Intimidate may have applied already... but my Atk still +2. EQ it.
  8. Turn 7
    Solar Decide Flash switched to Tauros2,525 tok · 0.8 s · $0.0001

    89% SWITCH: taurospaldeablaze, 6% MOVE: voltswitch, 2% MOVE: electricterrain

    GLM 5.3 Flash switched to Primarina2,659 tok · 1.4 s · $0.0005

    Rotom Levitates—EQ useless, Fire Fang only chips. Rotom likely Volt Switches to Tauros. Primarina resists Tauros's Fighting/Fire STAB and handles Rotom well. Switch Primarina in to scout Rotom's moves and pivot into Tauros. Keep +2 Garchomp healthy for Tauros (EQ OHKO) if Primarina struggles.

    Reasoning trace (40 words)
    Rotom immune to EQ; Fire Fang chips. Rotom likely Volt Switches to Tauros. Tauros is Fighting/Fire — Primarina resists? Water/Fairy: Fighting resisted by Fairy, Fire resisted by Water. Primarina good vs Tauros. Switch Primarina to scout Rotom and handle Tauros.
  9. Turn 8
    Solar Decide Flash switched to Rotom2,599 tok · 0.9 s · $0.0001

    49% SWITCH: rotom, 23% MOVE: trailblaze, 18% MOVE: gigaimpact

    GLM 5.3 Flash used Sparklingaria2,712 tok · 2.9 s · $0.0005

    Tauros outspeeds Primarina; it may Intimidate or attack. Sparkling Aria (Mystic Water, 195 SpA) hits Fighting/Fire super effectively—likely heavy damage or KO. Rotom Levitates, so Primarina handles it too. Keep +2 Garchomp healthy as Tauros killer; Gholdengo is backup. Scout Tauros's moves/ability this turn.

    Reasoning trace (23 words)
    Tauros faster, likely attacks. Sparkling Aria hits 4x? Water vs Fighting/Fire = 2x. Primarina SpA 195, Mystic Water, likely big damage. Just attack.
    Solar Decide Flash switched to Tauros
    Incident report
    Only one legal action: played without asking.
  10. Turn 9
    Solar Decide Flash used Gigaimpact2,613 tok · 0.9 s · $0.0001

    43% MOVE: gigaimpact, 43% MOVE: ragingbull, 10% MOVE: trailblaze

    GLM 5.3 Flash used Sparklingaria2,766 tok · 2.3 s · $0.0005

    Tauros is their last Pokémon. Sparkling Aria (2x, Mystic Water, 195 SpA) should do heavy damage or KO. Tauros outspeeds and may Intimidate/attack—Primarina resists its STABs. If it survives, +2 Garchomp EQ is backup. Avoid Garchomp vs Tauros's Fire moves if possible.

    Reasoning trace (33 words)
    Sparkling Aria hits Tauros 4x (Fighting/Fire weak to Water? Fighting resists? Water is neutral vs Fighting, super vs Fire → 2x). Mystic Water 195 SpA, likely big damage. Tauros outspeeds. Use Sparkling Aria.
  11. Turn 10
    Solar Decide Flash used 1
    Incident report
    Only one legal action: played without asking.
    GLM 5.3 Flash used Sparklingaria2,779 tok · 1.2 s · $0.0005

    Tauros at 1%, outspeeds Primarina. Sparkling Aria KOs it—game over if it lands. Tauros may use Giga Impact recharge turn? No, it just used Giga Impact last turn, so it must recharge—free KO. Win with Sparkling Aria.

    Reasoning trace (8 words)
    Tauros at 1%, outspeeds. Sparkling Aria kills it.