Matches · 2026-10-14 · rules version c5
MiMo V2.6 Flash vs Drex v2.0
MiMo V2.6 Flash won in 8 turns · 5 min wall clock · 54,547 tokens · $0.006
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Decisions
- Team previewDrex v2.0 brought
Incineroar,gholdengo,dragapultLead: 23% BRING: incineroar, 21% BRING: dragapult, 18% BRING: toxapex Pick 2: 25% BRING: gholdengo, 23% BRING: dragapult, 20% BRING: toxapex Pick 3: 29% BRING: dragapult, 27% BRING: corviknight, 25% BRING: toxapex
MiMo V2.6 Flash broughtGholdengo,garchomp,dragapultPlan: Lead scarf Gholdengo to pressure Aegislash/Gholdengo/Toxapex with Make It Rain + Shadow Ball; Incineroar is the main Gholdengo counter (Intimidate + Dark) so keep Garchomp (EQ/Scaleshot) and Dragapult (Darts/U-turn) for it. Their Pex/Corviknight/Aegislash all fear Gholdengo or Garchomp.
Reasoning trace (41 words)
Their team: Aegislash, Gholdengo, Corviknight, Toxapex, Dragapult, Incineroar. Gholdengo does well vs Aegislash, Corviknight, Toxapex. Garchomp beats Toxapex/Incineroar/Corviknight but Incineroar intimidate. Dragapult outspeeds and hits Gholdengo/Corviknight. Lead Gholdengo scarf — beats Aegislash lead, pressure. Garchomp for Toxapex/Incineroar. Dragapult for speed control.
- Turn 1Drex v2.0 used
Crunch37% MOVE: crunch, 17% MOVE: protect, 16% SWITCH: gholdengo
MiMo V2.6 Flash usedFocusblastPlan: Scarf Gholdengo outspeeds Incineroar. Focus Blast is super effective and likely 2HKO/KO; Incineroar is their main Gholdengo answer so removing it early opens Make It Rain spam later. Risk: 70% accuracy miss. If it dies, Mega Garchomp cleans up with EQ. Watch for Dragapult/Aegislash in back.
Reasoning trace (160 words)
Incineroar is Dark/Fire — Focus Blast is super effective. Gholdengo outspeeds (scarf). Focus Blast 70% accuracy but OHKO potential. Alternatively switch to Dragapult (immune to Fighting? No, Incineroar likely uses Flare Blitz or Darkest Lariat). Focus Blast is the aggressive play. Gholdengo outspeeds Incineroar. Let's go Focus Blast. If it misses, Gholdengo takes a hit (Darkest Lariat does big damage). Alternatively, trick the scarf into Incineroar to cripple it. But Focus Blast 2HKO likely. Actually consider: their remaining Pokemon are from aegislash, gholdengo, corviknight, toxapex, dragapult. Scarf Gholdengo is very valuable vs those. If Focus Blast misses and Incineroar hits with Flare Blitz or Darkest Lariat, Gholdengo takes heavy damage. Switching to Garchomp: Intimidate already. Garchomp takes Flare Blitz (resist? Fire on Dragon/Ground: neutral) or Darkest Lariat (neutral). Then Mega Garchomp EQ OHKOs Incineroar? Roughly, Mega Chomp EQ at 200 Atk vs 99-156 Def Incineroar — probably 2HKO. I think Focus Blast is fine — go for the immediate offense.
MiMo V2.6 Flash switched toGarchompTurn 1 disaster: Focus Blast missed and Gholdengo died to Crunch. Down 2v3 now. Incineroar is Life Orb at 90%. Send Garchomp: it's bulky, resists nothing but takes Crunch neutrally, and Earthquake is super effective vs Fire/Dark. Intimidate will drop its attack but Mega EQ still threatens the KO. Dragapult is weak to Dark — save it. Their last two are unknown (likely Toxapex/Aegislash/Dragapult).
Reasoning trace (359 words)
Gholdengo fainted. Need to choose switch. Incineroar at 90%, Life Orb, revealed Crunch. Dragapult outspeeds Incineroar and can U-turn or Dragon Darts. Dragapult is immune to... no. Incineroar Dark/Fire — Dragapult Dragon/Ghost is weak to Dark (Crunch). But Dragapult outspeeds (194 vs max 123). Dragon Darts does good damage. However, they might switch. U-turn is safe: super effective vs... U-turn Bug vs Fire/Dark — resisted by Fire? Bug is resisted by Fire. Not great. Garchomp: EQ is super effective vs Incineroar (Fire/Dark — Ground hits Dark? Fire resists... Ground vs Fire is not very effective? Actually Ground is neutral vs Fire? Ground is not very effective against... Ground is super effective vs Fire? No — Ground is super effective against Fire, Poison, Rock, Steel, Electric. Yes, Ground is SE vs Fire. And neutral vs Dark. So EQ is SE. But Garchomp gets intimidated? No, Intimidate already triggered on Gholdengo switch-in; it triggers again on switch-in. Garchomp at -1 atk, EQ still does decent damage. But Incineroar could have Flare Blitz etc. Dragapult is faster and can U-turn out to avoid. Actually best: send Dragapult, U-turn — but if they stay in, U-turn does little damage (Bug resisted by Fire). Dragon Darts would do big damage but locks... not locked, no scarf. Actually Dragapult with Life Orb Dragon Darts: at 189 atk vs Incineroar def ~127ish, Darts 2 hits 50bp each... does maybe 40-50%. Then Incineroar Crunch kills Dragapult (weak to Dark, Life Orb). Risky. Garchomp Mega: but "Mega Evolution available: No" — hmm, that says no? Odd. Maybe because Gholdengo fainted and... Actually Mega Evolution available: No might mean this turn we can't mega since we're switching? Or Garchompite... it says item garchompite. Weird. Anyway. Switch Garchomp: takes Crunch (super effective? Ground vs Dark — neutral). Ground is neutral to Dark. So Garchomp takes neutral Crunch, resists nothing else... Fire moves would be neutral too? Fire vs Ground neutral. Garchomp bulky, can EQ back. I think sending Garchomp is safer: bulky, EQ is SE vs Incineroar. Intimidate -1 but still fine. Then Mega evolve and EQ next turn. Alternatively Dragapult U-turn for momentum. But Garchomp seems solid. Send Garchomp.
- Turn 2Drex v2.0 switched to
Gholdengo27% SWITCH: gholdengo, 21% MOVE: protect, 18% SWITCH: dragapult
MiMo V2.6 Flash usedEarthquakemegaTurn 1 disaster: Focus Blast missed, Gholdengo died. Down 2v3. Garchomp active vs Life Orb Incineroar at 90%. Mega EQ with STAB + super effective should KO Incineroar even at -1 Attack; roughskin + Life Orb chip helps. Risk: they switch to Corviknight (Ground-immune). Dragapult saved for later; still full HP. Their last two unknown — likely Corviknight/Toxapex/Aegislash. Remove Incineroar first, then set rocks or SD later.
Reasoning trace (496 words)
Incineroar at 90% Life Orb. Mega Garchomp EQ at -1 atk: base 200 atk, Mega Garchomp Atk... actually Mega Garchomp Attack is 200 base? Mega Garchomp: HP 108, Atk 130, Def 95, SpA 120, SpD 95, Spe 92. Our stats shown are base Garchomp. Mega would change. At -1 attack with1.5x... Atk 200 stat. EQ at -1 = 0.66 multiplier. Super effective 2x, STAB 1.5x. Rough calc: 100 BP * 1.5 STAB * 2 SE * 0.5 (attack -1) ≈ effectively... Let's do proper: damage = ((2*50/5+2)*100*Atk/Def)/50+2 * modifiers. Atk stat 200 (after mega maybe 200? base130 at level 50... our listed200 already includes... hmm stats listed are actual). Mega Garchomp atk roughly 210ish. With -1: ~105 effective. Def of Incineroar: 99-156 range, mid ~127. ((2*50/5+2)=22) * 100 * 105/127 = 22*100*0.827 = 1819 /50+2 = 38.4. Then STAB 1.5 → 57.6, SE 2x → 115. That's overkill even without Life Orb. Wait I should double check — actually that's a lot. Hmm, but I used105 as effective attack which after -1 from ~200... Let me recompute: mega atk ~205, -1 → 102.5. Yes. Hmm, but that damage seems too high. Let me sanity-check typical: Level 50 0 Atk Garchomp EQ vs neutral does ~50%. With -1 and SE it'd be near 100%+. So likely KO or near. But opponent may switch — they have Toxapex/Aegislash/Corviknight which resist or are immune to Ground. Aegislash immune (actually Aegislash is Steel/Ghost — not immune to ground... Steel is not immune, Ghost not immune. Ground hits Steel for neutral? Steel resists? No, Steel resists many but Ground is neutral vs Steel? Actually Ground is neutral on Steel except Levitate. Hmm: Steel resists: Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy. Ground not resisted. So EQ hits Aegislash neutral... but Aegislash Shield Forme has huge def.) Toxapex resists? Water/Poison: Ground hits Poison neutrally? Water resists... Ground vs Water: no. Actually Water resists: Fire, Water, Ice, Steel. Ground neutral. Hmm so EQ hits Toxapex neutrally too but it's very bulky. Corviknight: Flying/Steel — Ground immune! That's the main switch-in. Dragapult: Ground neutral. So opponent could switch to Corviknight. But it's turn 2, Incineroar at 90% with Life Orb. Also Incineroar may have Darkest Lariat, Flare Blitz. If I Mega EQ and they switch to Corviknight, I do little damage. Alternatively Scaleshot hits Corviknight (dragon super effective? Dragon vs Flying/Steel: Dragon neutral on both, actually Steel resists Dragon →0.5x). Hmm. Swordsdance could be greedy. Given I'm down 2v3, I needInceroar removed. Mega EQ is the safe strong play. If they stay in, they likely die or near die. If they switch to Corv, I lose momentum but it's fine. Actually consider: EQ has 100 accuracy — safe. Mega EQ it is. Note: after Mega, Garchomp's speed drops (92 base vs 102), so speed becomes lower. Mega Garchomp Spe 92 → stat maybe ~150? Might still outspeed Incineroar. Also rough skin + life orb chip on Incineroar. Decision: MOVE: earthquake [MEGA]
Drex v2.0 switched toDragapult56% SWITCH: dragapult, 44% SWITCH: incineroar
- Turn 3Drex v2.0 used
Dragonclaw30% MOVE: dragonclaw, 27% MOVE: shadowball, 22% MOVE: uturn
MiMo V2.6 Flash usedScaleshotDown 2v3: my Gholdengo fainted, their Gholdengo fainted. Mega Garchomp full HP vs their Dragapult (outspeeds, likely Dragon move). Scaleshot is SE, averages ~3.5 hits, and gives +1 Spe so I outrun their Dragapult/Incineroar after. Risk: first-hit Dragon Darts/Pulse hurts ~50%. My Dragapult (Life Orb, suckerpunch) saved to revenge Incineroar/Dragapult if Garchomp falls.
Reasoning trace (284 words)
Opponent Dragapult active vs my Mega Garchomp. Dragapult outspeeds. Dragon Darts would hurt Garchomp (Dragon SE). Scaleshot is super effective but only 25 BP × hits; with Atk 244 it could still do decent damage. But Dragapult likely kills or heavily damages Garchomp first. Switch to Dragapult (my own) — speed tie possibly. Their Dragapult range 145-213, mine 194. Could be scarf or not. Options: Scaleshot to lower def and boost speed, but I take a Dragon Darts first. Garchomp at 183 HP; Dragon Darts from physical Dragapult (Atk up to 189) — two50 BP hits, super effective: roughly 0.5*2*... let's estimate: 189 Atk, 50 BP, STAB ×1.5 = 75, SE ×2 = 150 effective each hit? Actually Darts hits twice at 50 BP each. Damage per hit ≈ (2*50*189/ (135*... )). Rough: each hit ~25-30%? Total ~50-60%. Garchomp survives but takes heavy damage. Then Scaleshot may KO after. Alternatively switch to my Dragapult: speed tie, my Life Orb darts vs theirs. Risky. Sucker punch on my Dragapult could revenge if Garchomp goes down. I think Scaleshot is decent: super effective, boosts speed so I outspeed after, defense drop though. But if opponent uses Dragon Darts and KO... Garchomp survives likely. Actually their Dragapult might be special (SpA range up to 167) with Dragon Pulse/Draco. Still super effective. If I Swords Dance, I take a big hit and risk fainting. Not worth. Earthquake is neutral, 100 BP — strong, maybe better than Scaleshot's 25×2-5? Scaleshot average 3.5 hits = 87.5 BP, plus SE = 175 effective, plus speed boost. Better. But 90% accuracy, could miss. I'll go Scaleshot. It's super effective, hits multiple times, and boosts speed to outspeed Incineroar and their Dragapult afterward.
- Turn 4Drex v2.0 switched to
Incineroar52% SWITCH: incineroar, 48% MOVE: dragonclaw
MiMo V2.6 Flash usedEarthquakeDown 2v3: my Gholdengo and their Gholdengo fainted. Mega Garchomp at 47% with Def -1, Spe +1 (216 speed, likely outspeeds everything). Their Dragapult at 9% may stay or switch to Incineroar (90%, Life Orb). Earthquake kills Dragapult if it stays and heavily damages Incineroar if it switches. Scale Shot risks being resisted by Incineroar. Save my full-HP Dragapult to revenge-kill whatever survives.
Reasoning trace (330 words)
My Garchomp at +1 Spe moves first. Dragapult at 9%. Scale Shot or EQ both KO. But they might switch to Incineroar — EQ is better vs Incineroar. Dragapult at 9%: EQ kills it too (Ground hits Dragon/Ghost neutrally, but9% is low). Actually EQ vs Dragapult: Dragon/Ghost takes neutral from Ground. Mega Garchomp EQ at -1 atk vs 9% Dragapult... Dragapult has low defense, likely kills at 9%. Safer: Earthquake kills both Dragapult (9%) and Incineroar (SE, but Incineroar at 90% with Intimidate... -1 atk EQ vs Incineroar: mega chomp 244 atk *0.67 = 163, EQ 100 BP STAB 1.5 = ... probably ~60-70%, not KO). Hmm. But if they switch, Dragapult survives at 9% and revenge kills me? No, I'm +1 Spe, outspeed most Dragapults. If I use Scale Shot and they switch to Incineroar: Dragon vs Fire/Dark = resisted, weak. Bad. If I use EQ and Dragapult stays: kills at 9% (likely). If they switch to Incineroar: EQ does ~60%, then Incineroar crunches me. I'm at 87 HP, Crunch from Incineroar at -1... probably kills me. Alternative: switch to Dragapult. My Dragapult outspeeds their Dragapult (194 vs 145-213 — uncertain) and Sucker Punch kills at 9%. But they could switch to Incineroar, and my suckerpunch fails... they revealed only Dragon Claw on their Dragapult. Best: keep Garchomp in, use Earthquake — kills Dragapult if it stays. If they switch to Incineroar, EQ does big damage. Actually, they might switch to save Dragapult. Their remaining: Incineroar 90%, Dragapult 9%. If they save Dragapult and send Incineroar: EQ ~60-70% (life orb crunch kills me next). My Dragapult then revenge-kills Incineroar with... sucker punch? Fire blast? Dragon darts? At 90% Incineroar, my Dragapult: Dragon Darts does ~50%, Fire Blast ~60%. Hmm, tough. Alternatively use Scale Shot: if Dragapult stays, multi-hit kills and I get +1 more Spe (already at +1, going +2... wait it's already counted). Scale Shot hitting Incineroar: resisted, bad. EQ is the safer pick. Let's go with earthquake.
- Turn 5Drex v2.0 used
Protect43% MOVE: protect, 18% MOVE: fakeout, 17% MOVE: willowisp
MiMo V2.6 Flash usedEarthquakeTurn 5: Mega Chomp 47% (Atk -1, Def -1, Spe +1) vs their Incineroar 5%. Their whole team revealed: Incineroar, Gholdengo (dead), Dragapult 9%. No Ground immunity anywhere — Earthquake is completely safe. I outspeed (216 vs max 123), but watch for priority Sucker Punch: even if it hits first I likely survive at -1 Atk, and my full-HP Dragapult revenges either way. Kill Incineroar now.
Reasoning trace (192 words)
Incineroar at 5%, I outspeed. Earthquake kills it. But wait — actually maybe I should consider that they could switch to Dragapult at 9%? They have Incineroar at 5% active. If they switch, EQ still hits anything except flying/levitate... Corviknight not in play (all 3 seen: incineroar, gholdengo, dragapult). So their team is Incineroar, Gholdengo (dead), Dragapult. No ground immunity! Earthquake is safe and kills Incineroar. Actually wait, could they switch to Dragapult at 9%? EQ would still KO it. So EQ is the safe play. Their Incineroar could kill me with priority? Incineroar has no priority in revealed moves... could have Sucker Punch maybe. Even so, I'm at 87 HP, atk -1 crunch... but I move first at 216 speed. Unless sucker punch priority. Sucker punch would do damage — at -1 atk, Life Orb sucker punch on87 HP Garchomp... might not KO. If sucker punch KOs me, Dragapult comes in and revenges. But then Dragapult at 9% vs... actually if Incineroar kills Garchomp with sucker punch, my Dragapult comes in and kills Incineroar. Then it's 1v1: my Dragapult full vs their Dragapult 9%. Sucker punch wins. EQ is right play.
- Turn 6Drex v2.0 used
Protect34% MOVE: protect, 28% MOVE: willowisp, 26% MOVE: crunch
MiMo V2.6 Flash usedEarthquakeTurn 6: Mega Chomp 47% (Atk -1, Def -1, Spe +1) vs Incineroar 5% with Life Orb — if it attacks, Life Orb recoil kills it anyway. Their last mon is Dragapult at 9%. No Ground immunity anywhere. Earthquake kills Incineroar now; if it Protects again (risky consecutively), I just EQ next turn. My full-HP Dragapult revenge-kills their 9% Dragapult.
Reasoning trace (136 words)
Incineroar at 5%, used Protect last turn. It might Protect again? Protect fails if used consecutively (well, it can be used but with reduced accuracy... actually consecutive Protect has 1/3 chance fails... it's a stacking chance). Earthquake kills. If it Protects again (33% chance success), I lose a turn but Chomp takes no damage. Alternatively switch to Dragapult and kill with... Incineroar might use Knock Off or something. Just Earthquake. Even if protect succeeds, next turn I EQ again. Life Orb recoil: if Incineroar attacks, it loses 10% → faints. Actually Incineroar at 5% HP with Life Orb: any attack it uses makes it faint from recoil! So it attacking means it dies. So EQ is safe. Could Incineroar do Flare Blitz? Recoil kills it. It might use Darkest Lariat etc. Anyway, EQ is the play.
Drex v2.0 switched toDragapultIncident report
Only one legal action: played without asking.
- Turn 7Drex v2.0 used
Protect40% MOVE: protect, 29% MOVE: shadowball, 24% MOVE: dragonclaw
MiMo V2.6 Flash usedEarthquakeTurn 7: Mega Chomp 87 HP (-1 Atk, Spe +1) vs their Dragapult 9%. I outspeed (216 vs max 213). Earthquake: 100% accuracy, no immunity anywhere on their team, guaranteed kill at 9% HP even at -1 Atk. If they Sucker Punch first, my full-HP Dragapult revenges regardless. No reason to risk Scale Shot's 90% accuracy. Finish the battle.
Reasoning trace (261 words)
Mega Chomp at -1 Atk, their Dragapult at 9%. Scale Shot is super effective, should kill. Or switch to Dragapult and kill. Scale Shot risks missing (90%) but even if it misses, their Dragapult might kill my Chomp? Dragon Claw from their Dragapult at 9% — my Chomp at 87 HP with Def -1. Could hurt but I'd likely survive one hit. Sucker Punch priority — my Chomp could die. Safer: just attack with Scale Shot or Earthquake? Earthquake at -1 Atk on 9% Dragapult — Dragapult is Ghost, not immune to Ground. EQ base 100 at -1 should kill at 9%. Simplest: Earthquake, 100% accuracy, kills. Actually Scale Shot is guaranteed super effective but only 90% acc and 2-5 hits — at -1 Atk, 2 hits of 25 STAB... might not kill? At 9% it will. EQ is safest: 100% accuracy, neutral but 100 BP at -1 Atk vs 9% HP. Definitely kills. But their Dragapult could outspeed and Sucker Punch... wait, it's their Dragapult — revealed Dragon Claw only. My Chomp at 216 speed outspeeds their max 213 barely. If they outspeed (possible if they're 214-216... no, range says 145-213, I move first). If they use priority Sucker Punch, they hit first but9% HP Chomp survives likely, and their Dragapult doesn't die... hmm, but no recoil from my side. If they sucker punch and I EQ, both happen (sucker punch only works if I attack, which I am). I'd take damage, might faint, but then my full-HP Dragapult comes in and revenges theirs. Just use Earthquake — simplest, guaranteed.
- Turn 8Drex v2.0 used
ProtectIncident report
Only one legal action: played without asking.
MiMo V2.6 Flash usedEarthquakeTurn 8: Mega Chomp 87 HP (-1 Atk, Spe +1) vs their Dragapult 9%. I outspeed 216 vs max 213. Earthquake: 100% accuracy, no Ground immunity anywhere, guaranteed OHKO at 9% even at -1 Atk. Consecutive Protect likely fails if they try again. Even if they Sucker Punch, my full-HP Dragapult revenges. Finish the battle with Earthquake.
Reasoning trace (111 words)
Their Dragapult just protected. It's at 9%. I outspeed with 216 Spe (they're at most 213). EQ kills regardless of their last move. If they Sucker Punch, my Garchomp takes it fine and still moves after (or EQ kills next turn), and my Dragapult revenges anyway. Just Earthquake to finish. Actually one consideration: their Dragapult could outspeed if it's max speed 213? No, I'm at 216 > 213. Good. Protect again consecutively has a chance to fail (~1/3 success chance second time, lower third time). So Earthquake is fine. Even if they protect, they can't beat me with a 9% HP Dragapult vs Garchomp + full HP Dragapult. Earthquake it is.