Matches · 2026-10-14 · rules version c5
Solar Pro 4 vs Mercury Decide
Solar Pro 4 won in 5 turns · 3 min wall clock · 47,957 tokens · $0.006
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Decisions
- Team previewMercury Decide brought
Dragapult,garchomp,metagrossLead: 47% BRING: dragapult, 25% BRING: metagross, 12% BRING: scizor Pick 2: 30% BRING: garchomp, 30% BRING: metagross, 23% BRING: rotomwash Pick 3: 53% BRING: metagross, 19% BRING: scizor, 19% BRING: rotomwash
Solar Pro 4 broughtKingambit,garchomp,dragapultBring Kingambit (lead, handles Scizor/Metagross with setup, Supreme Overlord late-game cleaner), Garchomp (Mega, super-effective Earthquake vs Scizor/Metagross, fast), Dragapult (fast special attacker, mirrors their Dragapult, hits Garchomp/Metagross). This covers their physical cores and speed control.
Reasoning trace (2,354 words)
The opponent has a garchomp, scizor, metagross, rotomwash, dragapult, and toxapex. I need to pick 3 of my 6 Pokémon. My team: - kingambit (Dark/Steel) - Life Orb, Supreme Overlord, good physical attacker with Sucker Punch, Kowtow Cleave, Iron Head, Swords Dance - garchomp (Dragon/Ground) - Garchompite (Mega Stone), Rough Skin, Earthquake, Dragon Claw, Swords Dance, Outrage - toxapex (Poison/Water) - Leftovers, Regenerator, Toxic Spikes, Recover, Liquidation, Protect - dragapult (Dragon/Ghost) - Choice Scarf, Infiltrator, Draco Meteor, Shadow Ball, Phantom Force, U-turn - rotomwash (Electric/Water) - Expert Belt, Levitate, Hydro Pump, Thunderbolt, Will-O-Wisp, Volt Switch - mimikyu (Ghost/Fairy) - Focus Sash, Disguise, Play Rough, Swords Dance, Shadow Claw, Phantom Force Opponent's team: - garchomp - can be roughskin or sandveil - scizor - bug/steel, can be swarm, technician, lightmetal - metagross - steel/psychic, clearbody or lightmetal - rotomwash - levitate - dragapult - clearbody, infiltrator, cursedbody - toxapex - merciless, limber, regenerator I need to think about what 3 to bring. The format is gen9championsrotomarenabssregmb - this is a specific format. Let me think about the threats. Opponent has: - Garchomp: strong physical dragon/ground, can be roughskin (hurt on contact) or sandveil. My kingambit is dark/steel, resists dark, but garchomp's earthquake hits kingambit neutrally. Kingambit's moves: suckerpunch, kowtowcleave, ironhead, swordsdance. Kingambit can handle garchomp if it sets up. - Scizor: bug/steel, probably physical attacker. Kingambit resists steel and bug. Kingambit can hit scizor hard. - Metagross: steel/psychic, strong special and physical. Kingambit resists steel but not psychic. Metagross can hit hard with meteor mash or psychics. - Rotom-Wash: electric/water, special attacker. Levitate. My toxapex can handle it with toxic spikes and protect. Rotom-Wash is weak to grass (none of mine) and electric (none of mine). Rotom-Wash hits toxapex neutrally with hydro pump and thunderbolt. - Dragapult: dragon/ghost, very fast (up to 213 speed). Can be choice scarf or just fast. My dragapult mirrors it. Dragapult is weak to ice, dragon, ghost. My dragapult can hit it with draco meteor and shadow ball. - Toxapex: wall, toxic spikes, recover. My garchomp can't do much to it. My kingambit can't break it easily. My dragapult can't hit it super effectively. Let me think about the best 3: Option 1: Kingambit, Garchomp, Dragapult - Kingambit leads, can handle scizor and metagross with setup. Sucker punch is priority. Supreme Overlord boosts damage when allies faint - but in singles, that only matters if I bring 3 and they all faint? Actually Supreme Overlord boosts ATK/DEF/SPD/SPA/SPD by 1 stage each time an ally faints. In singles, that means when my other 2 Pokémon faint, kingambit gets 3 stages of boosts. So kingambit is a late-game cleaner. - Garchomp: can mega evolve with garchompite. Good against rotomwash (earthquake hits it neutrally, but rotomwash is levitate so earthquake is neutral). Garchomp is weak to ice (none), dragon (dragapult), and fairy (mimikyu). But I'm not bringing mimikyu here. - Dragapult: fast special attacker, can hit garchomp and metagross and scizor. Draco meteor is strong but unreliable. Shadow ball hits garchomp neutrally. U-turn allows pivoting. Option 2: Kingambit, Garchomp, Toxapex - Toxapex can set toxic spikes and protect. Good against rotomwash and dragapult? Toxapex is slow, dragapult outspeeds it easily. Rotomwash can hit toxapex with hydro pump. But toxapex can survive and recover. - This team is more defensive but might struggle against dragapult and scizor. Option 3: Kingambit, Dragapult, Rotomwash - Rotomwash can handle toxapex and garchomp? Rotomwash is weak to grass and electric. Garchomp is immune to electric. Rotomwash can hit garchomp with hydro pump (neutral). Rotomwash can hit toxapex with hydro pump (neutral) and thunderbolt (neutral). Rotomwash vs dragapult: dragapult is ghost/dragon, rotomwash's moves are water and electric, both neutral. Dragapult outspeeds rotomwash. - This team has good speed control with rotomwash's voltswitch and dragapult's uturn. Option 4: Kingambit, Garchomp, Mimikyu - Mimikyu has focus sash, so it survives one hit. Play rough hits metagross and garchomp neutrally? Play rough is fairy, hits dragon (garchomp) super effectively, hits steel (metagross, scizor) super effectively, hits dark (kingambit) neutral. But mimikyu is ghost/fairy, so it's immune to normal and fighting, weak to ghost and dark and steel. Scizor is bug/steel, hits mimikyu neutrally with bug moves, but steel moves hit mimikyu super effectively. Metagross is steel/psychic, hits mimikyu super effectively with steel moves. Garchomp is dragon/ground, hits mimikyu neutrally with dragon and ground. - Mimikyu can be a good lead with play rough or swords dance. Let me think about the opponent's likely choices. The opponent has garchomp, scizor, metagross, rotomwash, dragapult, toxapex. This looks like a balanced team with: - Physical attackers: garchomp, scizor, metagross - Special attackers: rotomwash, dragapult - Wall: toxapex I need to cover: - Garchomp: my kingambit can fight it, garchomp can mega evolve. My dragapult can hit it with draco meteor and shadow ball. - Scizor: kingambit resists its steel moves, can hit it with dark/steel moves. Scizor probably has bug bite or superpower or bullet punch. Kingambit is good against scizor. - Metagross: kingambit can fight it but metagross has strong psychic moves. Dragapult can hit metagross with draco meteor and shadow ball. Metagross is weak to fighting, ground, fire, ghost. My garchomp's earthquake hits metagross super effectively! That's good. - Rotomwash: toxapex can handle it with toxic spikes. Garchomp's earthquake is neutral. Rotomwash is weak to grass (none). My rotomwash mirrors it. - Dragapult: my dragapult mirrors it. Dragapult is weak to ice, dragon, ghost. My dragapult has draco meteor and shadow ball. - Toxapex: hard to break. Garchomp can't do much. Kingambit can't break it easily. Dragapult can't hit it super effectively. Mimikyu's play rough is neutral. Toxapex is a problem for many teams. I think the best 3 are: Kingambit, Garchomp, Dragapult. This gives me: - A strong physical sweeper/setup artist (kingambit) - A mega evolution attacker that can hit metagross super effectively with earthquake and handle rotomwash (garchomp) - A fast special attacker that can hit garchomp, metagross, and mirror dragapult (dragapult) Toxapex would be good against rotomwash and dragapult but I already have garchomp and dragapult to handle them. And toxapex doesn't help much against scizor or metagross. Rotomwash would be good but I already have garchomp to handle rotomwash (earthquake is neutral but garchomp is faster and can mega evolve). And rotomwash doesn't help against scizor or metagross much. Mimikyu would be good against metagross and garchomp but I already have garchomp and dragapult. And mimikyu is weak to scizor and metagross's steel moves. So I'll go with: Kingambit, Garchomp, Dragapult. Leader: Kingambit. Kingambit is a good lead because it can handle scizor and metagross with setup. Sucker punch gives priority. Supreme Overlord means it gets stronger as the battle goes on. Actually, let me reconsider. The opponent's garchomp could be the lead. If I lead with kingambit, garchomp's earthquake hits kingambit neutrally. Kingambit's suckerpunch can hit garchomp if it tries to attack. But garchomp is faster than kingambit (garchomp speed 109-169, kingambit speed 102). So garchomp might outspeed kingambit. If garchomp is the lead, I might want to lead with something that can handle it. If I lead with garchomp (mega), I can hit their garchomp with earthquake or dragonclaw. But if their garchomp is roughskin, my garchomp takes damage on contact. Earthquake is ground, so it doesn't make contact? Actually, earthquake in gen 9 is a move that doesn't make contact (it's a spread move now? No, in gen 9 earthquake is still a single-target move that doesn't make contact). So roughskin wouldn't trigger. Dragonclaw makes contact, so roughskin would trigger. Outrage makes contact too. If I lead with dragapult, I can hit their garchomp with draco meteor (no contact) or shadow ball (no contact). Dragapult is faster than garchomp (dragapult speed 213, garchomp speed up to 169). So dragapult can outspeed and hit garchomp hard. But if I lead with dragapult and their lead is scizor or metagross, dragapult can hit them too. Draco meteor hits scizor neutrally, shadow ball hits scizor neutrally. Against metagross, draco meteor is neutral, shadow ball is neutral. Dragapult's phantom force hits metagross neutrally (ghost vs steel/psychic is neutral). So dragapult isn't super effective against scizor or metagross. Kingambit against scizor: kingambit is dark/steel, scizor is bug/steel. Kingambit resists steel and bug. Kingambit's moves: suckerpunch (dark, super effective against scizor? No, dark vs bug/steel is neutral. Dark is super effective against ghost, not bug or steel). Kowtow cleave (dark, neutral). Iron head (steel, super effective against scizor? Steel vs bug/steel is neutral. Steel is super effective against ice, rock, fairy. Not bug or steel). So kingambit's moves are all neutral against scizor. But kingambit resists scizor's steel moves and bug moves. So kingambit can trade favorably with scizor. Kingambit against metagross: metagross is steel/psychic. Kingambit resists steel but not psychic. Kingambit's dark moves are neutral against steel/psychic. Steel moves are neutral. So kingambit vs metagross is a neutral matchup, but metagross has strong psychic moves that hit kingambit neutrally. Kingambit can set up with swords dance and then hit metagross hard. I think kingambit is still a good lead because it can handle scizor and metagross with setup, and suckerpunch gives priority against faster opponents. Let me finalize: BRING: kingambit, garchomp, dragapult Actually, I want to reconsider the order. If I bring kingambit first, it leads. If the opponent leads with garchomp, kingambit vs garchomp: garchomp is faster (109-169 vs 102), so garchomp outspeeds kingambit unless kingambit has priority (sucker punch). Kingambit's suckerpunch is priority +1, so it goes before garchomp's attack. But suckerpunch only hits if the opponent attacks. If garchomp uses earthquake (no contact, no priority), kingambit takes the hit and then suckerpunch hits garchomp. Kingambit's iron head or kowtow cleave would be neutral against garchomp. If the opponent leads with scizor, kingambit vs scizor: scizor speed 76-128, kingambit speed 102. Scizor might be slower or faster depending on investment. Kingambit can suckerpunch if scizor attacks. Kingambit resists scizor's steel and bug moves. If the opponent leads with metagross, kingambit vs metagross: metagross speed 81-134, kingambit speed 102. Metagross might be faster or slower. Kingambit can suckerpunch. Kingambit resists metagross's steel moves but not psychic. If the opponent leads with rotomwash, kingambit vs rotomwash: rotomwash speed 95-151, kingambit speed 102. Rotomwash might be faster. Rotomwash's hydro pump and thunderbolt hit kingambit neutrally (dark/steel vs water/electric: dark is weak to fairy, not water or electric; steel is weak to fire, fighting, ground; not water or electric). So kingambit takes neutral damage from rotomwash. Kingambit's moves are neutral against rotomwash (dark/steel vs electric/water: dark is neutral, steel is neutral against electric and water? Steel is immune to poison, not electric or water. Steel is neutral against electric and water). So kingambit vs rotomwash is a neutral matchup. But rotomwash has expert belt, so its special attacks are boosted. Kingambit has low special defense (107), so it might take significant damage from rotomwash's hydro pump or thunderbolt. If the opponent leads with dragapult, kingambit vs dragapult: dragapult speed 145-213, kingambit speed 102. Dragapult is much faster. Dragapult's draco meteor and shadow ball hit kingambit neutrally (dragon/ghost vs dark/steel: dragon is neutral against dark and steel; ghost is neutral against dark and steel? Ghost is super effective against dark? No, ghost is super effective against dark in gen 2+, but in gen 9, ghost is super effective against dark? Let me check: ghost is super effective against dark and normal. Yes, ghost is super effective against dark. So shadow ball hits kingambit super effectively! And draco meteor is neutral. Phantom force is ghost, so it hits kingambit super effectively too. So dragapult hits kingambit hard with ghost moves. Kingambit's dark moves are neutral against ghost (dark is super effective against ghost? No, dark is super effective against ghost. Yes, dark is super effective against ghost. So kingambit's suckerpunch, kowtow cleave hit dragapult super effectively! But kingambit is slower, so dragapult might kill kingambit before kingambit can attack. If the opponent leads with toxapex, kingambit vs toxapex: toxapex speed 49-95, kingambit speed 102. Kingambit is faster. Toxapex's liquidation hits kingambit neutrally (water vs dark/steel: water is neutral against dark and steel). Kingambit's moves are neutral against toxapex (dark/steel vs poison/water: dark is neutral, steel is neutral against poison and water? Steel is immune to poison, so steel moves are neutral against toxapex? Actually, steel is immune to poison, but that doesn't affect the move's effectiveness. Steel moves are neutral against poison types. So kingambit's iron head is neutral against toxapex). Kingambit can hit toxapex but toxapex has high defense (154-224) and can recover. Kingambit might struggle to break toxapex. So kingambit as lead has some vulnerabilities: dragapult hits it super effectively with ghost moves, rotomwash can hit it with strong special attacks, and toxapex is hard to break. Maybe I should lead with garchomp instead? Garchomp vs opponent's leads: - Garchomp vs garchomp: both have roughskin? If both have roughskin, they hurt each other on contact. Earthquake doesn't make contact, so it's safe. Dragonclaw and outrage make contact. Garchomp speed 109-169, my garchomp speed 169 (max). So my garchomp is likely faster. My garchomp can mega evolve and hit hard with earthquake. - Garchomp vs scizor: scizor is bug/steel, garchomp is dragon/ground. Earthquake is super effective against scizor (ground vs steel/bug: ground is super effective against steel? No, ground is super effective against electric, fire, poison, rock, steel. Yes, ground is super effective against steel! So earthquake hits scizor super effectively!). Dragonclaw is neutral. Garchomp is faster than scizor (169 vs 76-128). So garchomp can hit scizor hard. - Garchomp vs metagross: metagross is steel/psychic. Earthquake is super effective against metagross (ground vs steel: super effective). Dragonclaw is neutral. Garchomp is faster than metagross (169 vs 81-134). So garchomp can hit metagross hard. - Garchomp vs rotomwash: rotomwash is electric/water. Earthquake is neutral (ground vs electric/water: ground is neutral against electric and water? Ground is super effective against electric, but rotomwash is levitate, so it's immune to ground! So earthquake does nothing to rotomwash). Dragonclaw is neutral. Garchomp is faster than rotomwash (169 vs 95-151). But garchomp can't hit rotomwash with earthquake due
- Turn 1Mercury Decide switched to
Metagross49% SWITCH: metagross, 44% MOVE: uturn, 4% SWITCH: garchomp
Solar Pro 4 usedSuckerpunchOpponent's Dragapult is faster (145-213 vs my 102). Suckerpunch has priority +1 so it goes first regardless. It's super effective against Dragapult (Dark vs Ghost). Life Orb gives 1.3x damage. Goal: weaken or KO their Dragapult early before they can attack. If it survives, I'll need to consider switching to Garchomp or setting up.
Reasoning trace (148 words)
The opponent's Dragapult is faster (145-213 vs my 102). I need to be careful. Suckerpunch is priority +1, so it will go first regardless of speed. It's super effective against Dragapult (Dark vs Ghost). This is a great opportunity to hit them hard early. Let me think about the matchup: - My Kingambit (102 speed) vs their Dragapult (145-213 speed) - they're faster - Suckerpunch has priority +1, so it goes first - It's super effective against Dragapult (Dark hits Ghost super effectively) - Kingambit has Life Orb for 1.3x damage - Supreme Overlord gives 10% more power per fainted ally (currently 0 fainted, so no bonus yet) I should use Suckerpunch to try to knock out or severely damage their Dragapult while it's the only one out. If I can weaken it significantly, I can follow up with other moves or switch. Let me go with Suckerpunch.
- Turn 2Mercury Decide used
Meteormashmega55% MOVE: meteormash [MEGA], 10% MOVE: meteormash, 9% MOVE: stealthrock
Solar Pro 4 usedKowtowcleaveOpponent switched to Metagross. Sucker Punch failed last turn because Dragapult didn't attack (it switched out). Now Metagross is active. Sucker Punch requires target to be attacking - risky since Metagross just switched in. Kowtow Cleave is super effective (Dark vs Psychic) and always works. Deal damage to Metagross while it's vulnerable. If Metagross survives, consider Swords Dance or switching to Garchomp next turn. Metagross's moves are still unknown.
Reasoning trace (380 words)
The opponent switched to Metagross. My Sucker Punch failed because Metagross didn't attack (it just came in). Now I have a chance to attack Metagross directly. Metagross is Steel/Psychic. My Kingambit's moves: - Sucker Punch: priority +1, super effective on Metagross (Dark vs Psychic), but it only works if the target is attacking. Since Metagross just switched in, it might not attack this turn, so Sucker Punch could fail again. - Kowtow Cleave: Dark, physical, 85 BP, super effective on Metagross (Dark vs Psychic). No accuracy check, always works. - Iron Head: Steel, physical, 80 BP, not very effective on Metagross (Steel vs Steel). - Swords Dance: setup. Metagross's possible moves are unknown. It could have Meteor Mash, Zen Headbutt, Earthquake, etc. But since it just switched in, it might not attack this turn either, or it might. The key consideration: Sucker Punch requires the target to be attacking. If Metagross doesn't attack, it fails. Kowtow Cleave is super effective and always works. Given that Metagross just switched in, it's risky to try Sucker Punch again since it might fail. Kowtow Cleave is a safe bet to hit Metagross super effectively. Also, I should consider that Metagross might be faster or slower than Kingambit. Kingambit's speed is 102. Metagross's speed range is 81-134. If Metagross is faster, it might attack before I can do anything. But if I use Kowtow Cleave, it will hit regardless of speed (unless Metagross uses a priority move or something). Actually, wait: Sucker Punch has priority +1, so it goes first regardless of speed. But it fails if the target isn't attacking. Since Metagross just switched in, it might not be attacking this turn. So Sucker Punch is risky. Kowtow Cleave is super effective and doesn't have the "must be attacking" requirement. It's the safer choice to damage Metagross. Let me go with Kowtow Cleave. Notes: Opponent switched to Metagross. Sucker Punch failed last turn because Dragapult didn't attack (it switched out). Now Metagross is active. Sucker Punch requires target to be attacking - risky since Metagross just switched in. Kowtow Cleave is super effective (Dark vs Psychic) and always works. Deal damage to Metagross while it's vulnerable. If Metagross survives, consider Swords Dance or switching to Garchomp next turn. Metagross's moves are still unknown.
Mercury Decide switched toGarchomp62% SWITCH: garchomp, 38% SWITCH: dragapult
- Turn 3Mercury Decide used
Earthquake100% MOVE: earthquake, 0% MOVE: swordsdance, 0% SWITCH: dragapult
Solar Pro 4 usedSuckerpunchOpponent's Garchomp just switched in; speed range 109-169 vs my Kingambit's 102, so it likely outspeeds me. Kingambit at 59.4% HP. Sucker Punch has priority +1, so it goes first if Garchomp attacks. If Garchomp switches, it fails but I take no damage. With Life Orb (1.3x) and Supreme Overlord (+10% for 1 fainted ally), Sucker Punch deals ~100 BP equivalent neutral damage to Garchomp. Risk is low: either I weaken Garchomp before it acts, or it switches and I pivot next turn. Metagross fainted, so +10% power boost active.
Reasoning trace (1,703 words)
The opponent's Garchomp just came in. It has a possible speed range of 109-169, which means it could outspeed my Kingambit (102) or be slower. My Kingambit is at 104/175 HP (59.4%). Let me think about the situation: - Kingambit has Supreme Overlord (10% more power per fainted ally, up to 5). One ally fainted (Metagross), so +10% power. - Life Orb gives 1.3x damage and loses 1/10 HP after attack. - Kingambit's moves: suckerpunch (priority +1, fails if target not attacking), kowtowcleave (85 BP, super effective vs Psychic but Garchomp is Dragon/Ground), ironhead (80 BP, 20% flinch), swordsdance (setup). Garchomp is Dragon/Ground. My Kingambit is Dark/Steel. - Sucker Punch: Dark vs Dragon = neutral. But it fails if Garchomp doesn't attack. - Kowtow Cleave: Dark vs Dragon = neutral (not super effective). - Iron Head: Steel vs Dragon = neutral, Steel vs Ground = neutral. - Swords Dance: setup. The opponent's Garchomp could have Earthquake, Dragon Claw, Outrage, Sword Dance, etc. It's a physical attacker likely. My Kingambit is slower than Garchomp's possible speed range (109-169 vs 102). So Garchomp will likely move first unless it has a slow move or I use priority. Options: 1. Sucker Punch - priority +1, so it goes first regardless of speed. But it fails if Garchomp doesn't attack. Risky since Garchomp just switched in and might not attack. However, if Garchomp attacks, I get a free hit. Dark is neutral vs Dragon. 2. Kowtow Cleave - guaranteed hit, but neutral damage vs Dragon. At 104 HP, I might not want to take a hit from Garchomp's Earthquake (100 BP, possibly boosted by Choice Scarf or just raw). 3. Iron Head - neutral, 20% flinch chance. 4. Swords Dance - setup, but I'd take a hit first since Garchomp is faster. 5. Switch to Garchomp - my Garchomp has Rough Skin, so if opponent's Garchomp uses Earthquake or other contact moves, it takes recoil. But my Garchomp is slower than opponent's possible speed range too (169 vs 109-169, so it could be equal or slower). Actually my Garchomp has 169 speed, opponent's range is 109-169. So my Garchomp could be faster or equal. But I don't know opponent's exact speed. 6. Switch to Dragapult - fast, but Dragapult is special attacker and opponent's Garchomp is physical. Dragapult has U-turn for momentum. Let me think about what's best. The opponent's Garchomp just switched in. I don't know its moves or exact stats. If I use Sucker Punch and it works, I get a free hit before Garchomp can attack. Dark is neutral vs Dragon. With Supreme Overlord (+10%) and Life Orb (1.3x), the damage would be: 70 * 1.3 * 1.1 = ~100 BP equivalent. That could do decent damage to Garchomp. But if Sucker Punch fails (Garchomp doesn't attack), I waste a turn and then Garchomp attacks me. Actually, Sucker Punch's mechanic: it fails if the target is not attacking. When a Pokémon switches in, it doesn't automatically attack - it needs to use a move. So if Garchomp switches in and I use Sucker Punch, it will fail because Garchomp hasn't attacked yet. Wait, but the opponent's Garchomp is the one who switched in this turn. Let me re-read the battle log. Turn 2 ended with: "Opposing Garchomp came in" - so Garchomp switched in at the end of turn 2. Now it's turn 3, and Garchomp is active. The opponent will choose an action for Garchomp. If they choose to attack with Garchomp, then my Sucker Punch would work (since it has priority +1, it goes first). If they switch out, Sucker Punch fails. But wait - in Pokémon Showdown, when you switch in, the opponent gets to act first if they have priority or are faster. Actually, the turn structure: both players choose actions simultaneously, then they're executed. Priority moves go first. So if I use Sucker Punch (priority +1) and the opponent uses an attack, Sucker Punch goes first. If the opponent switches, Sucker Punch fails. The risk is: if opponent switches out (to Dragapult maybe?), Sucker Punch fails and I lose a turn. But if they attack, I get a free hit. Given that Garchomp just switched in and I don't know its moves, the opponent might want to attack to test me or they might switch. Actually, let me think about this differently. My Kingambit is at 59.4% HP. If I stay in and Garchomp attacks with Earthquake (100 BP), how much damage would I take? Kingambit's Defense is 140. Garchomp's Attack is unknown (135-200). Earthquake is 100 BP, maybe with STAB. If Garchomp has a Choice Scarf or is just base, it could do significant damage. With Rough Skin, if I switch to my Garchomp, opponent's Garchomp would take recoil if it uses Earthquake. I think the best play is to use Sucker Punch. Why? Because: 1. It has priority +1, so it goes first regardless of speed. 2. If Garchomp attacks, I get a free hit before taking damage. 3. If Garchomp switches, I lose a turn but I can then switch to my Garchomp or Dragapult. Actually, wait. If Sucker Punch fails, I still take damage from Garchomp's attack (if they attack). So if opponent attacks, Sucker Punch works and I hit them first. If opponent switches, Sucker Punch fails and I don't take damage (since they switched). So Sucker Punch is actually safe in both cases - either I get a free hit, or they switch and I'm safe. But there's a third option: opponent could use a status move or setup move. In that case, Sucker Punch would fail (since they're not attacking), and then their move happens. But that's less likely for a freshly switched-in Garchomp. I think Sucker Punch is a good gamble. If it works, I weaken Garchomp before it can attack. If it fails, I can react next turn. Alternatively, I could switch to my Garchomp. My Garchomp has Rough Skin, so if opponent's Garchomp uses Earthquake, it takes recoil. My Garchomp also has Garchompite for Mega Evolution. But I can't Mega Evolve right now (Mega Evolution available: No). Wait, why is Mega Evolution not available? Maybe because I haven't chosen to Mega Evolve yet, or there's a restriction. Let me check - "Mega Evolution available: No" - this might mean I can't Mega Evolve this turn, or it's a game rule. In Pokémon Showdown, Mega Evolution is available once per battle per Pokémon. Maybe I already used it? No, I haven't Mega Evolved yet. Perhaps the opponent's Mega Evolution somehow affects this? No, that doesn't make sense. Actually, looking at the format: "Mega Evolution instead of Terastallization" - this is a specific format. Maybe Mega Evolution is only available under certain conditions, or maybe I need to choose to Mega Evolve as an action. Let me check the legal actions - there's no Mega Evolution option listed. So maybe I can only Mega Evolve when I use a move? Or maybe it's not available this turn for some reason. Wait, the opponent Mega Evolved their Metagross last turn. So Mega Evolution is possible in this battle. But for me, it says "Mega Evolution available: No". This might be a UI thing - maybe I need to select a move and then Mega Evolve is an option? Or maybe my Garchompite isn't ready? Actually, I think in Pokémon Showdown, Mega Evolution is typically done by using a move and then selecting Mega Evolve, or it's automatic when you use a move with a Mega Stone. But here it says "Mega Evolution available: No", which might mean I can't Mega Evolve this turn. Perhaps it's because I'm not using a move that triggers it, or there's a turn delay. Let me not worry about Mega Evolution for now and focus on the current turn. I think the best play is Sucker Punch. It's a priority move that can catch Garchomp off guard. If Garchomp attacks, I hit first. If Garchomp switches, I'm safe and can pivot next turn. Actually, let me reconsider. The opponent's Garchomp has a speed range of 109-169. My Kingambit has 102 speed. So Garchomp is likely faster. If I don't use priority, Garchomp will attack first and I'll take damage. My Kingambit is at 59.4% HP, so taking a hit from Earthquake could be dangerous. Sucker Punch gives me a chance to strike first. Even if it's neutral damage (Dark vs Dragon), with Life Orb and Supreme Overlord, it's 70 * 1.3 * 1.1 = 100.1 BP equivalent. That's decent. If Sucker Punch fails (Garchomp switches), I can then switch to my Garchomp or Dragapult next turn. I'll go with Sucker Punch. Wait, but there's another consideration. If I use Sucker Punch and it works, I damage Garchomp. Then Garchomp attacks me with whatever it has. If it's Earthquake, I take damage but Rough Skin isn't relevant (I'm Kingambit, not Garchomp). If it's Dragon Claw or Outrage, similar. Actually, I should also consider switching to my Garchomp. My Garchomp has Rough Skin, so if opponent's Garchomp uses a contact move like Earthquake, it takes 1/8 HP recoil. My Garchomp also has Earthquake for STAB. But my Garchomp is slower than opponent's possible speed range (169 vs 109-169, so it could be slower or equal). If opponent's Garchomp is faster, it attacks first and I take damage before I can attack. Hmm, but if I switch to my Garchomp, I don't know what opponent's Garchomp will do. It might attack or switch. I think staying in with Kingambit and using Sucker Punch is the best play. It's aggressive and gives me a chance to weaken Garchomp before it can act. Let me finalize: Sucker Punch. Actually, one more thought. The opponent's Garchomp just switched in. In Pokémon Showdown, when a Pokémon switches in, the opponent's action is chosen simultaneously. So the opponent might choose to attack with Garchomp, or switch out. If they attack, Sucker Punch works. If they switch, Sucker Punch fails but I'm safe. Given that Garchomp is a strong physical attacker and I'm at 59.4% HP, I want to weaken it if possible. Sucker Punch is the best way to do that safely. Decision: MOVE: suckerpunch
Solar Pro 4 switched toDragapultKingambit fainted to opponent's Garchomp Earthquake. Opponent's Garchomp at 43% HP with Rough Skin. My Garchomp has Garchompite (Mega available), Dragapult has Choice Scarf. Dragapult is much faster (213 base + Choice Scarf) and can hit hard with Dracometeor. Switching to Dragapult to pressure the weakened Garchomp while preserving Garchomp for later matchups (Scizor, Toxapex, Rotom-W). Opponent's Garchomp speed range 109-169 vs Dragapult's effective ~320, so guaranteed outspeed.
Reasoning trace (1,183 words)
The opponent's Garchomp is at 43% HP. My Kingambit has fainted. I need to switch to either Garchomp or Dragapult. Let me think about the situation: - Opponent's Garchomp is at 43% HP, has Rough Skin ability, and used Earthquake (super effective against Kingambit) - My Garchomp has Garchompite (can Mega Evolve), moves: Earthquake, Dragonclaw, Swords Dance, Outrage - My Dragapult has Choice Scarf, moves: Dracometeor, Shadowball, Phantom Force, U-turn The opponent's Garchomp has Rough Skin, so if I switch to my Garchomp and it uses a contact move, it'll take damage. But my Garchomp's Earthquake is also a contact move... wait, no - Rough Skin damages the attacker when they make contact. So if my Garchomp uses Earthquake on the opponent's Garchomp, my Garchomp would take 1/8 damage from Rough Skin. Actually, let me reconsider. The opponent's Garchomp is at 43% HP. My Garchomp with Garchompite Mega Evolution would have boosted stats. But I need to consider: 1. Switch to Garchomp: I can Mega Evolve and use Earthquake or Dragonclaw. But Rough Skin means I take damage on contact moves. Earthquake vs Garchomp is neutral (Ground vs Ground/Ground... wait, Garchomp is Dragon/Ground, Earthquake is Ground-type, so it's neutral against Dragon/Ground). Actually Earthquake is super effective against Garchomp? No - Garchomp is Dragon/Ground, Earthquake hits Ground types neutrally (same type), and Dragon neutrally. So it's neutral damage. Wait, actually Earthquake is Ground-type. Garchomp is Dragon/Ground. Ground moves against Ground types are neutral (not super effective, not resisted). So Earthquake would do neutral damage to the opponent's Garchomp. My Garchomp at level 50 with Garchompite Mega Evolution: stats boost. But the key question is whether I can KO the opponent's Garchomp at 43% HP. 2. Switch to Dragapult: Choice Scarf Dragapult is very fast (213 speed base, with Choice Scarf +50% = effectively faster). Dragapult can use Dracometeor (130 BP special Dragon move) or Shadowball (80 BP special Ghost move, super effective against Garchomp? No, Ghost vs Dragon is neutral... wait, Ghost is neutral against Dragon. Actually Ghost moves are neutral against Dragon). Phantom Force is physical Ghost, also neutral. U-turn is physical Bug, neutral. Dracometeor vs Garchomp: Dragon vs Dragon/Ground = neutral (Dragon hits Dragon neutrally, Ground neutrally). So neutral damage. Actually, let me think about what's best. The opponent's Garchomp is at 43%. My Dragapult with Choice Scarf is extremely fast and can likely outspeed. Dracometeor at 130 BP special should do significant damage. But wait - I should also consider that the opponent's Garchomp might have more moves. It only showed Earthquake so far, but it could have others. Let me think about the matchup: - My Garchomp (Mega) vs opponent's Garchomp: Both are Garchomps. Mega Garchomp has higher stats. But Rough Skin hurts my Garchomp if it uses contact moves. Earthquake is a contact move. So my Garchomp would take 1/8 HP damage from Rough Skin when using Earthquake. Also, if opponent's Garchomp uses Earthquake back, my Garchomp takes super effective damage (Ground vs Ground/Ground... wait, Ground is neutral against Ground, not super effective. Actually Ground vs Ground is neutral. But Garchomp is Dragon/Ground, so Ground moves are neutral against it. Hmm, but Earthquake was super effective against my Kingambit (Dark/Steel) because Ground is super effective against Steel.) Wait, let me recalculate. The opponent's Garchomp used Earthquake against my Kingambit and it was super effective. Kingambit is Dark/Steel. Ground is super effective against Steel, so yes, super effective. Now if I switch to my Garchomp (Dragon/Ground), Earthquake from opponent's Garchomp would be neutral (Ground vs Dragon/Ground = neutral, since Ground doesn't affect Dragon and Ground vs Ground is neutral). So my Garchomp would take neutral damage from opponent's Earthquake. And if I use Earthquake back, I'd take 1/8 from Rough Skin. My Garchomp with Garchompite: Base stats become Atk 212, Def 145, SpA 145, SpD 156, Spe 169 (roughly). At level 50, this is very powerful. The opponent's Garchomp is at 43% HP. Let me estimate: if it has 183 HP (minimum), 43% = ~79 HP. If it has 215 HP (maximum), 43% = ~92 HP. My Mega Garchomp's Earthquake at level 50: roughly 100 BP * 1.3 (if Life Orb... wait, Garchomp has Garchompite, not Life Orb). Garchompite doesn't boost damage. So Earthquake is just 100 BP. Against a Garchomp with minimum HP (79 HP at 43%), my Earthquake might not KO. Against maximum HP (92 HP), definitely not. So switching to Garchomp might not KO the opponent's Garchomp, and I'd be trading or taking damage from Rough Skin. Dragapult with Choice Scarf: Speed is 213 * 1.5 (Choice Scarf) = effectively 319.5, which is way faster than opponent's Garchomp (max 169). So Dragapult will definitely outspeed. Dracometeor (130 BP special) vs Garchomp: neutral damage. At 100% HP, Dragapult's Dracometeor might do around 80-100 damage depending on stats. Against 43% HP Garchomp, it could potentially KO if the Garchomp has low HP. Actually, let me think more carefully. Dragapult's SpA is 152 at level 50. With Choice Scarf, it's very fast. Dracometeor is 130 BP. The opponent's Garchomp has SpD 94-150. If opponent's Garchomp has minimum SpD (94), Dracometeor would do more damage. If maximum (150), less. I think switching to Dragapult is the safer play. It's faster, can hit hard with Dracometeor, and if it doesn't KO, I can U-turn to bring back Kingambit (but Kingambit is fainted, so no). Actually Kingambit is fainted, so I can't U-turn back to it. Wait, Kingambit fainted. So my remaining Pokémon are Garchomp and Dragapult. The opponent has Garchomp active and Dragapult and Metagross (fainted) on the bench. If I switch to Dragapult and use Dracometeor, I might KO the opponent's Garchomp. If not, the opponent's Garchomp will use Earthquake on my Dragapult (Ground is neutral against Dragon/Ghost... wait, Ground vs Dragon is neutral, Ground vs Ghost is neutral. So neutral damage). But Dragapult has 165 HP at level 50 (minimum), so it can take a hit. Actually, I realize I should also consider: does the opponent's Garchomp have only Earthquake, or does it have other moves? It only revealed Earthquake so far. It might have Dragonclaw, Outrage, Swords Dance, etc. Given the uncertainty, I think switching to Dragapult is the best play. It's faster, can deal significant damage with Dracometeor, and keeps my Garchomp fresh for later. Let me go with switching to Dragapult. Actually wait - let me reconsider. The opponent's Garchomp is at 43%. If I switch to my Garchomp and Mega Evolve, I can use Earthquake. Even if it doesn't KO, I weaken it significantly. And my Garchomp can handle itself against the opponent's Garchomp (they're the same species, but mine is Mega). But the Rough Skin damage is a concern. Every time my Garchomp uses a contact move, it takes 1/8 HP. Earthquake is a contact move. So if we trade Earthquakes, my Garchomp takes 1/8 from Rough Skin + neutral damage from opponent's Earthquake, while opponent's Garchomp takes neutral damage from my Earthquake. Hmm, this is getting complicated. Let me just go with Dragapult for the speed advantage and special attacking power. Decision: SWITCH: dragapult
- Turn 4Mercury Decide switched to
Dragapult65% SWITCH: dragapult, 27% MOVE: dragonclaw, 3% MOVE: earthquake
Solar Pro 4 usedDracometeorOpponent's Garchomp at 43% HP, only Earthquake revealed. My Dragapult with Choice Scarf outspeeds guaranteed. Dracometeor is super effective (Dragon vs Dragon) at 130 BP — should secure the KO. Free removal puts me ahead. After this, expect Scizor, Rotom-W, or Toxapex. My Garchomp (Mega) handles Scizor and Toxapex well; Rotom-W is the tricky one. Dragapult's Dracometeor also hits Rotom-W super effectively if needed.
Reasoning trace (268 words)
The opponent's Garchomp is at 43% HP and has only revealed Earthquake so far. My Dragapult is at full health and with Choice Scarf, it will outspeed the opponent's Garchomp (213 base + 1.5x = effective ~320 vs 109-169). Dracometeor is super effective against Garchomp (Dragon vs Dragon) and has 130 BP. This should be enough to KO the weakened Garchomp. Let me think about the options: 1. Dracometeor - super effective, 130 BP, should KO. But it lowers Sp. Atk by 1, which doesn't matter much since Dragapult is on Choice Scarf and can only use one move anyway. 2. Shadowball - 80 BP, not very effective against Garchomp (Ghost vs Dragon is neutral... wait, Ghost is neutral against Dragon). Actually Ghost moves are neutral against Dragon. So this would do moderate damage but probably not KO. 3. Phantomforce - 90 BP, physical, neutral against Garchomp. Disappears turn 1, hits turn 2. This is risky because Garchomp could attack first and potentially KO Dragapult, or switch out. 4. U-turn - 70 BP, allows switching. Could be useful to bring in Garchomp for the Scizor/Toxapex/Rotom-W matchups, but we'd be giving up a free KO. 5. Switch to Garchomp - brings in my Garchomp. But Garchomp would be slower than the opponent's Garchomp (169 vs 109-169, so could be slower or equal). And Garchomp would take a hit from Earthquake first. The best play is clearly Dracometeor to KO the weakened Garchomp. This is a free KO and puts me in a great position. After this, I'll face Scizor, Rotom-W, or Toxapex. Let me write the notes and decision.
Mercury Decide switched toGarchompIncident report
Only one legal action: played without asking.
- Turn 5Mercury Decide used
Dragonclaw85% MOVE: dragonclaw, 7% MOVE: stoneedge, 4% MOVE: earthquake
Solar Pro 4 usedDracometeorOpponent's Garchomp at 43% HP, only Earthquake known. My Dragapult with Choice Scarf outspeeds guaranteed (effective ~320 vs max 169). Draco Meteor is super effective (Dragon vs Dragon) and should secure the KO. Dragapult already at -2 SpA, another Draco Meteor drops to -3, but securing the KO puts me ahead 2v3. After this, remaining threats are Scizor, Rotom-W, Toxapex. Garchomp (Mega) handles Scizor/Toxapex; Rotom-W is the tricky neutral matchup.
Reasoning trace (325 words)
The opponent's Garchomp is at 43% HP and has only Earthquake revealed. My Dragapult has Choice Scarf and outspeeds it guaranteed (213 base + 1.5x = ~320 effective speed vs Garchomp's max 169). Draco Meteor is super effective against Dragon and should secure the KO. However, Dragapult's SpA is already at -2 from the previous Draco Meteor. Another Draco Meteor would lower it to -3, which is a significant downside. But since this is likely the last hit needed to KO the Garchomp, and Dragapult has Choice Scarf locking it in, I should just fire off the Draco Meteor to finish the job. After this, I'll have Garchomp (Mega) and Dragapult (Choice Scarf, -3 SpA) left. The opponent has Scizor, Rotom-W, and Toxapex remaining. Garchomp handles Scizor and Toxapex well. Rotom-W is the tricky one - it's immune to Ground (Electric/Water type), so Garchomp's Earthquake won't work. Dragapult's Draco Meteor would be super effective against Rotom-W but with -3 SpA it might not be enough. Let me just KO the Garchomp now with Draco Meteor. The -2 SpA is already there, and another -1 to -3 is acceptable to secure the KO and get ahead on Pokémon count. Actually, wait - I should consider switching to Garchomp instead. If I switch to Garchomp, I can Mega Evolve and set up Swords Dance, then handle whatever comes in. But the opponent's Garchomp is at 43% and will likely be KO'd by my Dragapult's Draco Meteor. If I switch out, the opponent might switch to something else (Scizor, Rotom-W, or Toxapex) and I lose the free KO. Given that Dragapult with Choice Scarf is guaranteed to outspeed and Draco Meteor is super effective, I should just take the KO. The -3 SpA on Dragapult is a concern for later, but having 2 Pokémon left vs opponent's 3 is still okay if I can pick off their team. Let me go with Draco Meteor to finish the Garchomp.