Matches · 2026-10-14 · rules version c5
DeepSeek V4.1 Flash vs Drex v2.0
DeepSeek V4.1 Flash won in 5 turns · 3 min wall clock · 49,381 tokens · $0.009
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Decisions
- Team previewDrex v2.0 brought
Incineroar,gholdengo,dragapultLead: 22% BRING: incineroar, 21% BRING: dragapult, 17% BRING: toxapex Pick 2: 26% BRING: gholdengo, 23% BRING: dragapult, 19% BRING: toxapex Pick 3: 29% BRING: dragapult, 25% BRING: corviknight, 25% BRING: toxapex
DeepSeek V4.1 Flash broughtAnnihilape,kingambit,garganaclPlan: Lead Annihilape to counter Incineroar (immune to Fake Out, Defiant punishes Intimidate). If they lead Dragapult, switch to Kingambit (resists Ghost/Dragon, Sucker Punch). Garganacl handles Corviknight/Toxapex with Salt Cure + Iron Defense. Save Kingambit for Dragapult/Aegislash. Watch for Toxapex Haze.
Reasoning trace (2,294 words)
We need choose 3. Opponent has Aegislash, Gholdengo, Corviknight, Toxapex, Dragapult, Incineroar. Need bring 3. Our team: Dragonite, Gholdengo, Kingambit, Glimmora, Garganacl, Annihilape. We need plan. Opponent likely brings Dragapult (fast ghost/dragon), Gholdengo, Corviknight or Incineroar. Dragapult outspeeds most. Our Kingambit sucker punch can handle Dragapult. Gholdengo good vs Corviknight? Corviknight walls physical. Garganacl salt cure good vs Corviknight/Toxapex. Annihilape bulk up can handle. We need lead. Glimmora can set hazards but frail. Dragonite multiscale + DD. Kingambit strong. Opponent's Dragapult likely specs or band. Incineroar intimidate. Corviknight defensive. I think bring: Kingambit, Gholdengo, Garganacl? Or Dragonite. Kingambit sucker punch for Dragapult and Gholdengo. Gholdengo for Corviknight? Actually Gholdengo's make it rain hits Corviknight neutral? Steel vs Steel/Flying: Steel is neutral? Steel vs Steel is not very effective? Steel vs Steel: 0.5x. Ghost vs Steel: neutral. So shadow ball neutral. Corviknight can roost. Gholdengo can nasty plot. Garganacl salt cure + iron defense + body press handles Corviknight, Toxapex, Incineroar. But Dragapult can hit it with ghost? Dragapult's ghost moves vs Rock: neutral? Ghost vs Rock: neutral. But Garganacl has high def, low spd. Dragapult special might hurt. Annihilape: bulk up, rage fist. Defiant punishes intimidate. Good vs Incineroar. But Dragapult can outspeed and hit with ghost? Ghost vs Ghost/Fighting: neutral? Actually Ghost vs Ghost: super effective? Ghost is super effective vs Ghost. Annihilape is Fighting/Ghost, so Ghost hits super effective. Dragapult likely has ghost moves. Kingambit is Dark/Steel, immune to ghost? Dark immune to psychic, not ghost. Ghost vs Dark: neutral? Actually Ghost vs Dark: 0.5x? No, Ghost is not very effective against Dark? Wait: Dark is immune to Psychic, Ghost is not very effective against Dark? Let's check: Dark resists Ghost? Yes, Dark resists Ghost (0.5x). So Kingambit takes neutral? Actually Ghost vs Dark: 0.5x. So Kingambit resists Dragapult's ghost moves. Also Steel resists Dragon. So Kingambit is great vs Dragapult. Sucker punch hits first if Dragapult attacks. So Kingambit is key. Lead Kingambit? Opponent might lead Incineroar to intimidate. Kingambit has defiant? No, Kingambit has supreme overlord. Annihilape has defiant. But Kingambit's sucker punch works. I think bring: Kingambit, Gholdengo, Garganacl. Lead Kingambit? Or Gholdengo? Gholdengo can handle Corviknight and Toxapex? Toxapex has high spd, Gholdengo's shadow ball neutral? Ghost vs Poison: neutral? Actually Ghost vs Poison: neutral. Steel vs Poison: neutral? Steel vs Poison: neutral? Wait Steel is not very effective against Poison? No, Steel vs Poison: 1x? Actually Poison resists Fairy, Grass, Fighting, Bug. Steel vs Poison: 1x. So Gholdengo can hit Toxapex with shadow ball, but Toxapex has high spd. Gholdengo can nasty plot. Garganacl is good vs Corviknight and Toxapex with salt cure. But Incineroar can knock off? Incineroar dark moves vs Garganacl: neutral? Dark vs Rock: neutral. But Incineroar has intimidate. Maybe bring Annihilape instead of Garganacl? Annihilape can bulk up and rage fist, and defiant punishes intimidate. But Dragapult can hit it super effectively with ghost. However, if we have Kingambit for Dragapult, Annihilape can handle Incineroar and Corviknight? Corviknight is Flying/Steel, Annihilape's drain punch is Fighting vs Steel: super effective? Fighting vs Steel: 2x. Yes, drain punch hits Corviknight super effective. Rage fist ghost vs Corviknight: neutral? Ghost vs Steel: neutral? Actually Ghost vs Steel: 0.5x? Steel resists Ghost? Yes, Steel resists Ghost. So drain punch is better. Annihilape can bulk up and drain punch Corviknight. But Corviknight can brave bird? Flying vs Fighting: super effective. So risky. Garganacl is safer vs Corviknight with iron defense + body press. Body press uses defense, and Garganacl has 200 def. Corviknight's body press? Corviknight might have body press too. But Garganacl's salt cure chips. I think bring: Kingambit, Gholdengo, Garganacl. Lead Kingambit? Or Gholdengo? If opponent leads Incineroar, Kingambit's sucker punch? Incineroar might use flare blitz? Fire vs Dark/Steel: Fire vs Steel is super effective? Fire vs Steel: 2x. Fire vs Dark: neutral. So Incineroar's flare blitz hits Kingambit super effective. That's bad. So maybe lead Gholdengo? Gholdengo vs Incineroar: Incineroar's dark moves vs Gholdengo: Dark vs Steel/Ghost: Dark vs Steel: neutral? Dark vs Ghost: super effective? Wait Dark vs Ghost: super effective? Actually Dark is super effective against Ghost. Yes, Dark vs Ghost: 2x. So Incineroar's dark moves hit Gholdengo super effective. Also Fire vs Steel: 2x. So Gholdengo is weak to Incineroar. Garganacl vs Incineroar: Incineroar's dark moves vs Rock: neutral. Fire vs Rock: 0.5x? Fire vs Rock: 0.5x. So Garganacl resists fire. Incineroar's fighting moves? It might have close combat? Incineroar often has flare blitz, knock off, close combat? Actually Incineroar common moves: flare blitz, knock off, darkest lariat, close combat, fake out, parting shot. Close combat vs Rock: super effective? Fighting vs Rock: 2x. So Incineroar can hit Garganacl with close combat. But Garganacl has high def, can take it. Maybe lead Garganacl? It can set salt cure and recover. But it's slow. Alternatively, lead Dragonite? Dragonite with multiscale can take a hit, dragon dance. But Incineroar's intimidate lowers attack. Dragonite's earthquake hits Incineroar super effective? Ground vs Fire: 2x. Yes. Dragonite can handle Incineroar. But Dragapult outspeeds and can hit with dragon darts? Dragon vs Dragon: 2x. So risky. I think best lead is Kingambit? But Incineroar is a problem. However, if opponent leads Incineroar, we can switch to Garganacl. But we need to choose lead. Maybe bring: Garganacl, Kingambit, Gholdengo. Lead Garganacl. Garganacl can handle Incineroar, Corviknight, Toxapex. Kingambit handles Dragapult and Gholdengo. Gholdengo handles Corviknight? Actually Gholdengo can handle Toxapex? Not great. But Gholdengo can nasty plot and make it rain. Alternatively, bring Annihilape instead of Gholdengo. Annihilape with defiant punishes Incineroar's intimidate. Annihilape can bulk up and drain punch Corviknight, rage fist. But Dragapult is a threat. Kingambit can handle Dragapult. So Annihilape might be better than Gholdengo because Gholdengo is weak to Incineroar's dark and fire, and also weak to Dragapult's ghost? Dragapult's ghost vs Gholdengo: Ghost vs Steel: 0.5x? Wait Ghost vs Steel: 0.5x. Ghost vs Ghost: 2x? Actually Gholdengo is Steel/Ghost. Ghost vs Steel: 0.5x, Ghost vs Ghost: 2x. So neutral? 0.5 * 2 = 1x. So Dragapult's ghost moves are neutral on Gholdengo. But Dragapult's fire moves? It might have fire blast? Not common. Dragapult often has dragon darts, phantom force, u-turn, sucker punch? Actually Dragapult common: dragon darts, phantom force, u-turn, sucker punch, fire blast. So Gholdengo can take a hit. But Incineroar is a big threat to Gholdengo. Annihilape is immune to fighting? No, Annihilape is Fighting/Ghost, so immune to normal and fighting? Ghost is immune to normal and fighting. So Incineroar's close combat doesn't affect Annihilape! That's great. Incineroar's dark moves vs Annihilape: Dark vs Ghost: 2x? Wait Dark vs Ghost: 2x. Dark vs Fighting: 0.5x? Actually Dark vs Fighting: 0.5x. So Dark vs Fighting/Ghost: 2x * 0.5x = 1x. So neutral. Fire vs Ghost: neutral? Fire vs Fighting: neutral. So Incineroar's flare blitz is neutral. So Annihilape can handle Incineroar well. Also defiant punishes intimidate. So Annihilape is a great answer to Incineroar. So bring: Annihilape, Kingambit, Garganacl? Or Gholdengo? We need something for Corviknight. Garganacl handles Corviknight. Kingambit handles Dragapult. Annihilape handles Incineroar and Toxapex? Annihilape's drain punch vs Toxapex: Fighting vs Poison: 0.5x? Fighting vs Poison: 0.5x. So not great. Rage fist ghost vs Toxapex: Ghost vs Poison: neutral? Actually Ghost vs Poison: 1x. So rage fist can hit Toxapex. But Toxapex has high defense. Annihilape can bulk up and rage fist. But Toxapex can haze? Toxapex often has haze, recover, scald, toxic. So it can haze away bulk up. That's a problem. Garganacl vs Toxapex: salt cure is super effective? Salt cure is Rock type. Rock vs Poison: 1x? Rock vs Water: 1x? Actually Rock vs Poison: 1x. Rock vs Water: 1x. So neutral. But salt cure does chip damage. Garganacl can iron defense and body press. Body press vs Toxapex: Fighting vs Poison: 0.5x. So not great. But Garganacl can outlast with recover and salt cure. Maybe Gholdengo is better vs Toxapex? Gholdengo's shadow ball vs Toxapex: Ghost vs Poison: 1x. Make it rain: Steel vs Poison: 1x. So neutral. But Gholdengo has nasty plot and can boost. Toxapex can haze? Toxapex often has haze. So Gholdengo might struggle. Actually, Toxapex is a wall. We need a breaker. Kingambit with swords dance can break through? Kingambit's kowtow cleave vs Toxapex: Dark vs Poison: 1x? Dark vs Poison: 1x. Iron head: Steel vs Poison: 1x. So neutral. But Kingambit can swords dance and sucker punch. Toxapex can scald burn? Kingambit is Steel, so immune to poison, but can be burned. Burn halves attack. That's bad. But Kingambit has black glasses, not lum. So burn is a problem. Maybe we should bring Glimmora? Glimmora can set hazards and has earth power vs Toxapex? Ground vs Poison: 2x? Ground vs Poison: 2x. Yes! Earth power is super effective on Toxapex. Also Glimmora can set spikes and stealth rock. But Glimmora is frail. However, it can be a lead to set hazards. Opponent's team has Corviknight which can defog? Corviknight often has defog. So hazards might be removed. But Glimmora's toxic debris sets toxic spikes when hit. That could poison Corviknight? Corviknight is Steel/Flying, immune to poison. So not great. Let's think about opponent's likely team. They have Aegislash, Gholdengo, Corviknight, Toxapex, Dragapult, Incineroar. They will bring 3. Likely they bring Dragapult, Incineroar, Corviknight? Or Gholdengo? Aegislash is also possible. Aegislash is a threat with king's shield and stance change. Our Kingambit can handle Aegislash? Kingambit's dark moves vs Aegislash: Dark vs Ghost: 2x? Dark vs Steel: 0.5x? Aegislash is Steel/Ghost. Dark vs Steel: 0.5x, Dark vs Ghost: 2x. So neutral? 0.5 * 2 = 1x. So neutral. But Kingambit's sucker punch can hit Aegislash. Aegislash's ghost moves vs Kingambit: Ghost vs Dark: 0.5x, Ghost vs Steel: 0.5x? Actually Ghost vs Steel: 0.5x. So 0.25x? Wait Ghost vs Dark: 0.5x, Ghost vs Steel: 0.5x. So 0.25x. So Kingambit walls Aegislash. Good. So Kingambit is great vs Aegislash and Dragapult. Annihilape is great vs Incineroar. Garganacl is great vs Corviknight and Toxapex. So bring: Kingambit, Annihilape, Garganacl. Lead? Which one? If opponent leads Incineroar, Annihilape is good. If they lead Dragapult, Kingambit is good. If they lead Corviknight, Garganacl is good. We need to guess. Common lead for such team might be Incineroar to intimidate and pivot, or Dragapult to hit fast. Or Corviknight to set up? Actually Corviknight might be a lead to defog? Not sure. Maybe lead Kingambit? It's a strong attacker. But if they lead Incineroar, Kingambit takes super effective fire. So risky. Lead Annihilape? It can handle Incineroar and Corviknight? Annihilape vs Corviknight: drain punch is super effective. But Corviknight can brave bird, which is super effective on Annihilape. So risky. Lead Garganacl? It can handle Incineroar (resists fire, neutral to dark, but close combat is super effective). Actually Incineroar's close combat vs Garganacl: Fighting vs Rock: 2x. So Garganacl takes super effective. But Garganacl has high defense, can take it. Also Garganacl can set salt cure and recover. So Garganacl is a safe lead. It can also handle Corviknight and Toxapex. So lead Garganacl. But wait, Garganacl is slow. If opponent leads Dragapult, Dragapult can hit Garganacl with dragon darts? Dragon vs Rock: 1x? Dragon vs Rock: 1x. Ghost vs Rock: 1x. So neutral. But Dragapult is fast, can u-turn out. Garganacl can't do much to Dragapult. So if they lead Dragapult, Garganacl is not ideal. But we can switch to Kingambit. So lead Garganacl, and if they lead Dragapult, switch to Kingambit. That's a plan. Alternatively, lead Kingambit and if they lead Incineroar, switch to Garganacl or Annihilape. But switching gives them free turn. So better to lead something that can handle most leads. Garganacl handles Incineroar, Corviknight, Toxapex. Only Dragapult is a problem. But Dragapult is likely to be brought. So maybe lead Kingambit? Kingambit handles Dragapult, Aegislash, Gholdengo. But loses to Incineroar. So which is more likely lead? Incineroar is a common lead for intimidate and fake out. Dragapult is also common lead. I think Incineroar is more likely lead because it can fake out and pivot. So lead Annihilape? Annihilape is immune to fake out? Fake out is normal, and Annihilape is Ghost, so immune! That's great. Annihilape also has defiant to punish intimidate. So Annihilape is a perfect lead against Incineroar. If they lead Incineroar, Annihilape can bulk up while they fake out (no effect) or switch. If they lead Dragapult, Annihilape is weak to ghost? Dragapult's phantom force is ghost, super effective on Annihilape? Ghost vs Ghost: 2x, Ghost vs Fighting: 1x? Actually Ghost vs Fighting: 1x. So Ghost vs Fighting/Ghost: 2x * 1x = 2x. So Dragapult's ghost moves are super effective on Annihilape. That's bad. So if they lead Dragapult, Annihilape is in trouble. But we can switch to Kingambit. So lead Annihilape? If they lead Dragapult, we switch to Kingambit. That's a good plan. So bring: Annihilape, Kingambit, Garganacl. Lead Annihilape. If opponent leads Incineroar, we bulk up. If they lead Dragapult, we switch to Kingambit. If they lead Corviknight, we can drain punch? Actually Annihilape vs Corviknight: drain punch is super effective, but Corviknight can brave bird. But we can bulk up first? Corviknight might set up iron defense? Not sure. But Annihilape can handle Corviknight with bulk up and drain punch. If they lead Toxapex, Annihilape can bulk up and rage fist? Toxapex can haze. So maybe switch to Garganacl. But we can't cover everything. I think this is a solid plan. Let's finalize. BRING: annihilape, kingambit, garganacl Notes: Plan: Lead Annihilape to counter Incineroar (immune to Fake Out, Defiant punishes Intimidate). If they lead Dragapult, switch to Kingambit (resists Ghost/Dragon, Sucker Punch). Garganacl handles Corviknight/Toxapex with Salt Cure + Iron Defense. Save Kingambit for Dragapult/Aegislash. Watch for Toxapex Haze. Decision: BRING: annihilape, kingambit, garganacl
- Turn 1Drex v2.0 used
Fakeout44% MOVE: fakeout, 17% MOVE: willowisp, 13% MOVE: protect
DeepSeek V4.1 Flash usedDrainpunchAnnihilape at +1 Atk. Drain Punch is super effective on Incineroar and heals. If they switch to a Ghost (Gholdengo/Aegislash), Drain Punch fails; next turn switch to Kingambit. Parting Shot would boost Defiant further. Keep Garganacl for Corviknight/Toxapex. Save Kingambit for Dragapult/Aegislash.
Reasoning trace (576 words)
We need answer. Need decide turn. We have Annihilape +1 Atk due Defiant after Intimidate. Opponent Incineroar. We need choose action. Likely Drain Punch super effective, recover, hits. Incineroar may switch or use Parting Shot? If Parting Shot lowers stats, Defiant boosts. But Drain Punch good. Rage Fist not very effective. Bulk Up maybe setup but Incineroar could Will-O-Wisp? Incineroar likely has Flare Blitz, Knock Off, Parting Shot, Fake Out? We are already in. Drain Punch hits Dark/Fire super effective, heals. Speed uncertain. Incineroar may be slower? Base 60, our 110, likely we outspeed unless scarf? Incineroar speed range 72-123, Annihilape 110. Could be faster if invested. But Drain Punch is safe. If they switch to Gholdengo/Aegislash, Drain Punch maybe not effective? Fighting vs Ghost neutral? Actually Fighting vs Ghost: no effect? Wait Fighting is immune to Ghost? Type chart: Fighting attacks vs Ghost = 0? Yes Normal and Fighting cannot hit Ghost. Gholdengo/Aegislash Ghost/Steel: Fighting is immune? Fighting vs Ghost = 0, so Drain Punch would fail if they switch to Ghost. But Incineroar active. If they switch to Gholdengo, Drain Punch fails, bad. But we don't know. Could use Bulk Up to setup. But Incineroar may Knock Off. Taunt prevents status? Incineroar likely Parting Shot, Will-O-Wisp? Taunt could stop Parting Shot? Parting Shot is status, yes. But if they attack, taunt wasted. Drain Punch is strong and heals. Need consider if Incineroar is Dark/Fire, Drain Punch super effective. With +1 Atk, likely does big damage. Incineroar may be bulky. Let's calculate: Annihilape Atk 183, +1 = 274? Actually stat stage +1 = 1.5x, so ~274. Drain Punch 75 BP, super effective 2x, STAB? Annihilape Fighting, Drain Punch Fighting gets STAB 1.5. So effective 75*2*1.5=225. Incineroar Def ~99-156, HP 170-202. Likely 2HKO. If they stay, we heal. If they switch to Ghost, Drain Punch fails. But they might not expect? They see Annihilape. Incineroar likely will switch out to preserve? Or use Parting Shot to pivot. If they Parting Shot, our Defiant triggers again? Parting Shot lowers Atk and SpA by 1, Defiant raises Atk by 2. So we get +3 total? Actually current +1, Parting Shot -1 Atk -> net 0, then Defiant +2 -> +2? Wait Defiant raises by 2 for each stat lowered. Parting Shot lowers Atk and SpA. Defiant triggers +2 Atk? Actually for each stat lowered, +2. So Atk lowered by 1, SpA lowered by 1, Defiant gives +2 Atk? The ability: Attack is raised by 2 for each of its stats that is lowered by a foe. So if both Atk and SpA lowered, +4 Atk? But SpA not relevant. So net Atk +3? Starting +1, -1 = 0, +4 = +4? Actually Defiant raises Attack by 2 stages for each stat lowered. So if Atk and SpA lowered, +4 Atk. So net +3 from +1? Let's not overcomplicate. Parting Shot would boost us massively. So they may avoid Parting Shot. They might attack with Flare Blitz or Knock Off. Drain Punch heals and damages. I think Drain Punch is best. Need output notes and decision. Notes max 60 words. Include plan. Decision: MOVE: drainpunch. Check legal action format: "MOVE: drainpunch" no mega. Yes. Let's craft notes: Annihilape at +1 Atk. Drain Punch super effective on Incineroar, heals. If they switch to Ghost (Gholdengo/Aegislash), Drain Punch fails; next turn switch to Kingambit. Watch for Parting Shot (boosts Defiant). Keep Garganacl for Corviknight/Toxapex. Save Kingambit for Dragapult/Aegislash. Decision: MOVE: drainpunch.
Drex v2.0 switched toGholdengo60% SWITCH: gholdengo, 40% SWITCH: dragapult
- Turn 2Drex v2.0 used
Shadowball40% MOVE: shadowball, 20% SWITCH: dragapult, 16% MOVE: protect
DeepSeek V4.1 Flash usedRagefistGholdengo immune to Drain Punch; Rage Fist is super effective (Ghost vs Ghost). Annihilape at +1 Atk, Rage Fist ~100 effective power. Gholdengo may outspeed and hit hard, but Annihilape has bulk. Keep Kingambit for Dragapult/Aegislash, Garganacl for Corviknight/Toxapex. If Gholdengo survives, consider switching to Kingambit (resists Ghost/Steel).
Reasoning trace (149 words)
Gholdengo is immune to Drain Punch (Ghost type). Rage Fist is super effective on Gholdengo (Ghost). Annihilape at +1 Atk. Rage Fist BP 50, super effective = 100 effective. Gholdengo likely has high SpA, could be a threat. But Annihilape can hit it with Rage Fist. Actually, Gholdengo is Steel/Ghost. Rage Fist is Ghost type - super effective on Ghost. Good. But Gholdengo might outspeed and hit hard with Shadow Ball or Make It Rain. Annihilape has decent bulk. Let's use Rage Fist. Alternatively switch to Kingambit which resists Ghost/Steel. But Kingambit is weak to... Gholdengo's Make It Rain (Steel) is neutral on Kingambit (Dark/Steel resists Steel? Steel resists Steel, so 0.5x). Shadow Ball is neutral on Kingambit (Dark resists Ghost = 0.5x). Actually Kingambit resists both. But Kingambit's Sucker Punch could work. Annihilape Rage Fist is super effective and we have +1 Atk. Let's go with Rage Fist.
DeepSeek V4.1 Flash switched toKingambitAnnihilape fainted to Gholdengo's Shadow Ball. Switch in Kingambit: Dark/Steel resists Ghost and Steel, and Sucker Punch threatens Gholdengo. Save Garganacl for Corviknight/Toxapex. Remaining opponent mons: Aegislash, Corviknight, Toxapex, Dragapult — one more to come. Watch for Gholdengo's Focus Blast or Make It Rain.
Reasoning trace (46 words)
Annihilape fainted, must switch. Gholdengo active. Kingambit resists Ghost/Steel, immune to... Kingambit is Dark/Steel, resists Ghost. Sucker Punch hits Gholdengo. But Gholdengo may have Focus Blast or Shadow Ball. Kingambit is good. Garganacl resists? Rock weak to Steel. Gholdengo has Steel moves. Kingambit better. Switch Kingambit.
- Turn 3Drex v2.0 switched to
Dragapult30% SWITCH: dragapult, 28% MOVE: shadowball, 20% MOVE: trick
DeepSeek V4.1 Flash usedSuckerpunchKingambit vs Gholdengo: Sucker Punch is priority, Dark-type, super effective, and likely OHKOs. If Gholdengo uses Nasty Plot, Kingambit survives a +2 Shadow Ball and can Sucker Punch next turn. Save Garganacl for Corviknight/Toxapex. Remaining foes: Aegislash, Corviknight, Toxapex, Dragapult; one more to come.
Reasoning trace (579 words)
We need answer exact form. Need decide turn. We have Kingambit vs Gholdengo. Need consider Sucker Punch. Gholdengo likely attacks with Shadow Ball or Make It Rain. Sucker Punch super effective, priority, but if Gholdengo uses status? Good as Gold immune status, but Gholdengo may Nasty Plot? It can use Shadow Ball. Sucker Punch likely good. But Gholdengo faster, if it attacks, Sucker Punch goes first due priority and hits. Kingambit has Supreme Overlord with one fainted ally = 10% boost? Actually one fainted ally: 10% more power. Blackglasses 1.2. Sucker Punch 70 * 1.5? super effective vs Ghost? Dark vs Ghost super effective 2x. So 70*2*1.2*1.1 = 184.8 BP. Gholdengo HP 162-194, Def 103-161. Likely KOs? Let's estimate: Kingambit Atk 205. Damage formula level 50: ((2*50/5+2)*Atk*BP/Def)/50+2 = (22*205*184.8/Def)/50+2. If Def ~130: 22*205=4510; *184.8=833,448; /130=6411; /50=128 +2 =130. HP ~178. So likely OHKO. If Def 161: 833448/161=5176; /50=103+2=105, not OHKO. But Gholdengo Def min 103 max 161. Likely invested? Gholdengo often Timid/Modest with 0 Def, so Def ~103-120. So Sucker Punch likely OHKO. If not, Kingambit survives Shadow Ball? Kingambit Dark/Steel resists Ghost? Dark resists Ghost, Steel resists Ghost? Actually Steel resists Ghost? In Gen 6+, Steel no longer resists Ghost. Dark resists Ghost. So Shadow Ball neutral? Ghost vs Dark: 0.5? Wait type chart: Ghost is super effective vs Ghost and Psychic; not very effective vs Dark. So Dark resists Ghost. Steel neutral. So Shadow Ball is 0.5x vs Kingambit. So Kingambit takes little. So Sucker Punch is safe. If Gholdengo uses Nasty Plot, Sucker Punch fails. But Gholdengo might not have Nasty Plot? It could. But if it uses Nasty Plot, we fail and then next turn? We could use Kowtow Cleave instead, but Gholdengo faster and may attack. Sucker Punch is best. Also if they switch, Sucker Punch fails? Sucker Punch fails if target is not attacking. If they switch, Sucker Punch fails. But they might switch to Corviknight or Toxapex to tank. However Gholdengo is threatened. They might switch to Corviknight (resists Dark? Steel/Flying resists Dark? Dark vs Steel neutral? Dark vs Flying neutral? Actually Dark vs Steel neutral, Dark vs Flying neutral. So not resist. Toxapex resists Dark? Poison/Water: Dark neutral? Dark vs Poison neutral, vs Water neutral. So no resist. Aegislash Steel/Ghost: Dark super effective? Dark vs Ghost super effective, vs Steel neutral, so 2x. Dragapult Dragon/Ghost: Dark super effective. So no safe switch. So they likely attack or Nasty Plot. Sucker Punch is good. If they Nasty Plot, we lose turn but Kingambit can take +2 Shadow Ball? +2 Shadow Ball from Gholdengo: SpA 137-203, +2 = 274-406. Shadow Ball 80 BP, 0.5x vs Kingambit. Damage: ((22*SpA*80/SpD)/50+2)*0.5. Kingambit SpD 107. If SpA 203, +2 = 406. 22*406=8932; *80=714,560; /107=6678; /50=133+2=135; *0.5=67.5. So ~68 damage. Kingambit HP 207. So survives. Then next turn we can Sucker Punch again? If they attack, we hit. So even if Nasty Plot, we can take one and then Sucker Punch. But if they Nasty Plot then next turn they might attack, we Sucker Punch and KO. So Sucker Punch is fine. Thus decision: MOVE: suckerpunch. Need notes update. Keep concise. Mention Kingambit vs Gholdengo, Sucker Punch priority super effective, likely OHKO. If they Nasty Plot, we survive and can Sucker Punch next. Save Garganacl for Corviknight/Toxapex. Watch for remaining mons: Aegislash, Corviknight, Toxapex, Dragapult. One more to come. Also note Gholdengo has Shadow Ball, Good as Gold. Kingambit has Supreme Overlord +1 fainted ally. Answer exact form.
- Turn 4Drex v2.0 used
Shadowball31% MOVE: shadowball, 23% SWITCH: gholdengo, 22% MOVE: uturn
DeepSeek V4.1 Flash usedKowtowcleaveKingambit vs Dragapult. Use Kowtow Cleave: reliable, super effective, and hits Gholdengo if they switch. Avoid Sucker Punch due to Will-O-Wisp risk. After Dragapult, Gholdengo remains; watch for Focus Blast (4x on Kingambit). Garganacl can wall if needed.
Reasoning trace (2,138 words)
We need answer. Need decide turn 4. We are Kingambit vs Dragapult. Opponent switched Dragapult in on turn 3, our Sucker Punch failed because Dragapult switched? Wait log: Turn 3: Opposing Dragapult came in; Your Kingambit used Sucker Punch; failed. Actually if opponent switched, Sucker Punch fails because target not attacking? Yes. Now turn 4, active Dragapult. We need choose move. Kingambit slower. Dragapult likely has Ghost/Dragon moves, maybe U-turn, Will-O-Wisp, etc. Sucker Punch priority +1, but if Dragapult uses status or switches, fails. Kowtow Cleave is reliable Dark STAB, super effective, no accuracy check. Iron Head maybe. Swords Dance risky. We need consider Dragapult can outspeed and likely KO? Kingambit HP 207, Def 140, SpD 107. Dragapult may be physical or special. If special Shadow Ball, Kingambit resists Ghost? Dark/Steel: Ghost is neutral? Dark resists Ghost? Dark resists Ghost and Dark. Steel resists many. Ghost vs Dark: Dark resists Ghost? Yes Dark is immune to Psychic, resists Ghost and Dark. So Ghost neutral? Actually Dark resists Ghost (0.5). Steel neutral to Ghost? Steel doesn't resist Ghost. So overall 0.5. Dragon vs Steel: Steel resists Dragon? Steel resists Dragon? Yes Steel resists Dragon (0.5). So Dragapult's STABs are resisted. But Dragapult may have Fire Blast, Flamethrower, etc. Kingambit weak to Fire? Steel weak to Fire, Dark neutral, so 2x. Dragapult often has Fire Blast? In Gen 9, Dragapult sets: Dragon Darts, Phantom Force, U-turn, Will-O-Wisp, or special Shadow Ball, Draco Meteor, Fire Blast, U-turn. Could be physical with Dragon Darts, Phantom Force, Sucker Punch? We need decide. Our Kingambit has Supreme Overlord with 1 fainted ally (Annihilape), so 10% boost. Blackglasses 1.2x Dark. Kowtow Cleave base 85 * 1.5 STAB * 1.2 item * 1.1 ability = 168.3 effective, super effective vs Dragapult 2x = 336.6. Dragapult HP 163-195, Def 85-139. Likely OHKO. Sucker Punch also 70 * 1.5 *1.2*1.1*2 = 277.2, also likely OHKO but fails if not attacking. Kowtow Cleave is safe and will OHKO if Dragapult stays. But if Dragapult uses U-turn, it will switch out and we hit it? Kowtow Cleave hits before switch? U-turn: user switches after damage. So if Dragapult uses U-turn, we take U-turn damage then it switches, but our Kowtow Cleave hits it? Turn order: Dragapult faster, uses U-turn, deals damage, then switches. Then our Kingambit's Kowtow Cleave targets the incoming Pokémon? Actually in Pokémon, if target switches out due to U-turn, the move that was targeted at it? The turn order: Dragapult uses U-turn, hits Kingambit, then switches out. Then Kingambit's move executes. Since original target is gone, Kingambit's move will target the replacement? In singles, if the target switches out before your move, your move will target the new Pokémon. So Kowtow Cleave would hit whatever comes in, not Dragapult. That could be bad if it's Corviknight or Toxapex. Sucker Punch would fail if Dragapult uses U-turn? Sucker Punch fails if target is not attacking? U-turn is an attacking move, so Sucker Punch would go first? Wait Sucker Punch priority +1. Dragapult's U-turn has priority 0. So Sucker Punch would go first, hit Dragapult before it can U-turn. That would KO Dragapult before it switches. So Sucker Punch is actually good if Dragapult attacks. But if Dragapult uses Will-O-Wisp or status, Sucker Punch fails. If Dragapult uses U-turn, Sucker Punch hits first and KOs. If Dragapult uses Dragon Darts or Shadow Ball, Sucker Punch hits first and KOs. So Sucker Punch is high risk high reward. Kowtow Cleave is safe but if Dragapult U-turns, we hit the incoming. But if Dragapult stays and attacks, Kowtow Cleave will hit after Dragapult's attack. We might survive? Let's check damage. Dragapult special Shadow Ball vs Kingambit: 80 BP, resisted 0.5, STAB 1.5? Ghost STAB 1.5, so 80*1.5*0.5 = 60 effective. Against SpD 107, HP 207. Likely does maybe 30-40%. Physical Dragon Darts: 50 BP each hit, Dragon STAB 1.5, resisted by Steel 0.5? Dragon vs Steel: Steel resists Dragon, so 0.5. 50*1.5*0.5 = 37.5 per hit, two hits = 75. Against Def 140, HP 207, maybe 25-35%. Fire Blast: 110 BP, Fire vs Steel 2x, no STAB, so 220 effective. That could do heavy damage, maybe 70-90%. If Dragapult has Fire Blast, it could KO? Kingambit SpD 107, HP 207. Fire Blast from Dragapult SpA 108-167. Let's estimate: level 50, SpA 167, Fire Blast 110 BP, 2x, no STAB. Damage = (((2*50/5+2)*110*167/107)/50)+2 = ((22*110*167/107)/50)+2 = (22*110*1.56)/50 = (3775)/50 = 75.5 +2 = 77.5. Modifier 2x = 155. HP 207, so ~75%. Not OHKO. But if it's Specs or Life Orb, could. But likely not. If we use Sucker Punch, we go first and likely OHKO Dragapult. If Dragapult uses Will-O-Wisp, Sucker Punch fails, we get burned, then next turn we are crippled. But Dragapult might not have Will-O-Wisp. Common Dragapult sets: Choice Specs, Choice Band, or HDB with Will-O-Wisp. In this meta, Dragapult often runs U-turn, Dragon Darts, Phantom Force, Will-O-Wisp. Or special with Shadow Ball, Draco Meteor, Fire Blast, U-turn. The fact it switched in on Kingambit suggests it might be a check? Actually Dragapult is faster but Kingambit's Sucker Punch threatens it. They might have switched Dragapult in to force Sucker Punch fail? Wait turn 3: Opposing Dragapult came in. Our Kingambit used Sucker Punch and failed. That means Dragapult switched in, so Sucker Punch failed because target not attacking. Now turn 4, they might expect us to use Sucker Punch again. They could use Will-O-Wisp to make Sucker Punch fail and burn us. Or they could switch out to a resist. But they just brought Dragapult in, so likely they want to attack or status. If they use Will-O-Wisp, Sucker Punch fails. If they use U-turn, Sucker Punch hits. If they use Shadow Ball, Sucker Punch hits. What is more likely? Dragapult's role: it's fast, can revenge kill. Kingambit is slower but has Sucker Punch. Dragapult might have Will-O-Wisp to cripple Kingambit. But if they use Will-O-Wisp, we can use Kowtow Cleave and hit it hard. Kowtow Cleave is safe. If they use Will-O-Wisp, we take burn but deal big damage. If they use U-turn, Kowtow Cleave hits the incoming. But if they use U-turn, they might switch to Corviknight or Toxapex, which resist Dark? Corviknight is Steel/Flying, Dark is neutral? Dark vs Steel: neutral? Dark is not very effective against Steel? Actually Dark vs Steel: 0.5? Dark is not very effective against Steel? In Gen 6+, Dark is neutral against Steel? Wait type chart: Dark is super effective against Ghost and Psychic. It is not very effective against Fighting, Dark, Fairy. Steel resists Dark? No, Steel does not resist Dark. Steel resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Dark is neutral against Steel. So Corviknight takes neutral from Dark. Toxapex is Water/Poison, Dark is neutral? Dark vs Poison: neutral. So Kowtow Cleave would hit them for neutral. But if they switch to Gholdengo, Dark is super effective? Gholdengo is Steel/Ghost, Dark is super effective against Ghost, so 2x. So Kowtow Cleave would hit Gholdengo hard. But Gholdengo is already at 100% and is a threat. Actually Gholdengo is still alive. Opponent has 3: Dragapult, Gholdengo, and one more? Wait team preview had 6, but they brought 3. The log says: "The opponent brought 3 of the 6 it showed at team preview: all have been seen." So opponent's team is Incineroar (fainted), Gholdengo, Dragapult. That's it. So remaining: Gholdengo and Dragapult. Incineroar fainted. So only two left. So if Dragapult switches out, it must be to Gholdengo. So Kowtow Cleave would hit Gholdengo, which is super effective and likely OHKO? Gholdengo HP 162-194, Def 103-161. Kowtow Cleave vs Gholdengo: Dark 2x, STAB, etc. Likely OHKO. So even if Dragapult U-turns, we hit Gholdengo and KO it. That's great. If Dragapult uses Will-O-Wisp, we hit Dragapult with Kowtow Cleave and likely OHKO. If Dragapult attacks, we take some damage but then hit it. So Kowtow Cleave seems very safe and strong. Sucker Punch is risky if they use Will-O-Wisp. But if they use Will-O-Wisp, Sucker Punch fails and we get burned, then next turn we are slower and burned, but we could still Kowtow Cleave? Burn halves physical attack. Kingambit's attack is 205, halved to 102. Still might do decent damage. But better to avoid burn. What about Swords Dance? If we predict they switch or use Will-O-Wisp, we could Swords Dance. But if they attack, we take damage. Swords Dance could set up for sweep. But we are at 100% HP. If they use Will-O-Wisp, we get burned, which ruins Swords Dance. So Swords Dance is risky. Iron Head: Steel move, not super effective on Dragapult (Steel vs Dragon: 0.5? Actually Steel is super effective against Fairy, Ice, Rock. Against Dragon: Steel is not very effective? Wait type chart: Steel is not very effective against Fire, Water, Electric, Steel. It is super effective against Ice, Rock, Fairy. Against Dragon: neutral? Actually Dragon resists Steel? No, Dragon does not resist Steel. Steel is neutral against Dragon. But Dragapult is Dragon/Ghost. Ghost is immune to Normal, Fighting. Steel vs Ghost: neutral? Steel is not very effective against Ghost? No, Steel is neutral against Ghost. So Iron Head is neutral. Not great. So Kowtow Cleave is best. It's reliable, no accuracy check, super effective on Dragapult, and if they switch to Gholdengo, also super effective. It doesn't fail like Sucker Punch. The only downside is if Dragapult is faster and uses a move that KOs us. But we calculated Fire Blast doesn't OHKO. What about Draco Meteor? Draco Meteor: 130 BP, Dragon STAB 1.5, resisted by Steel 0.5, so 97.5 effective. SpA 167. Damage: ((22*130*167/107)/50)+2 = (22*130*1.56)/50 = (4461)/50 = 89.2 +2 = 91.2. Modifier 0.5 = 45.6. Not much. Shadow Ball: 80*1.5*0.5=60. Damage ~ (22*80*167/107)/50 = (22*80*1.56)/50 = 2745/50=54.9+2=56.9 *0.5=28.5. So special moves don't do much. Physical: Dragon Darts: 50*1.5*0.5=37.5 per hit. Atk 189. Damage per hit: ((22*50*189/140)/50)+2 = (22*50*1.35)/50 = 1485/50=29.7+2=31.7 *0.5=15.8 per hit, two hits = 31.6. Phantom Force: 90 BP, Ghost STAB 1.5, resisted by Dark 0.5? Ghost vs Dark: Dark resists Ghost, so 0.5. 90*1.5*0.5=67.5. Damage: ((22*90*189/140)/50)+2 = (22*90*1.35)/50 = 2673/50=53.5+2=55.5 *0.5=27.7. U-turn: 70 BP, Bug vs Dark/Steel: Bug is not very effective against Steel? Bug vs Steel: 0.5. Bug vs Dark: 2x? Bug is super effective against Dark? Yes, Bug is super effective against Dark, Psychic, Grass. So Bug vs Dark/Steel: 2x * 0.5 = 1x neutral. So U-turn does neutral. 70 BP, Atk 189. Damage: ((22*70*189/140)/50)+2 = (22*70*1.35)/50 = 2079/50=41.6+2=43.6. So U-turn does ~44 damage. Not huge. So Kingambit can easily survive any hit from Dragapult. Therefore Kowtow Cleave is safe and will likely OHKO Dragapult or Gholdengo if switched. Thus decision: MOVE: kowtowcleave. Need notes: update plan. We have Kingambit vs Dragapult. Use Kowtow Cleave, reliable, super effective, hits Gholdengo if they switch. Sucker Punch risky if Will-O-Wisp. After this, if Dragapult faints, Gholdengo remains. Kingambit can handle Gholdengo? Gholdengo is Steel/Ghost, Kingambit's Dark moves are super effective. But Gholdengo might have Focus Blast? Gholdengo often has Shadow Ball, Make It Rain, Nasty Plot, Focus Blast, Thunderbolt, etc. Kingambit resists Shadow Ball, but Focus Blast is Fighting, super effective against Kingambit (Dark/Steel: Fighting 4x? Dark weak to Fighting, Steel weak to Fighting? Actually Steel is weak to Fighting? Yes, Steel is weak to Fighting. Dark is weak to Fighting. So Fighting is 4x against Kingambit! That's huge. Gholdengo might have Focus Blast. If it does, it could OHKO Kingambit. So we need to be careful. But we have Garganacl in back. Garganacl is Rock, resists? Fighting vs Rock: super effective? Fighting is super effective against Rock. So Garganacl is weak to Fighting too. But Garganacl has Purifying Salt, which prevents status, and high defense. Gholdengo's Focus Blast is special, so Garganacl's SpD 112 is decent. But Garganacl is Rock, weak to Fighting? Actually Fighting vs Rock: 2x. So Focus Blast would be super effective on Garganacl as well. But Garganacl has high HP and SpD, might survive. Alternatively, we could switch to Garganacl to take a hit? But Kingambit is our best bet against Gholdengo because Dark is super effective. However, if Gholdengo has Focus Blast, it threatens Kingambit. But we don't know its moves. It used Shadow Ball on Annihilape. It might not have Focus Blast. Common Gholdengo sets: Nasty Plot, Shadow Ball, Make It Rain, Focus Blast / Thunderbolt / Psyshock. So Focus Blast is possible. If we KO Dragapult, then Gholdengo comes in. We can then decide. For now, Kowtow Cleave. Let's write notes concise. Mention: Kingambit vs Dragapult. Use Kowtow Cleave: reliable, super effective, hits Gholdengo if they switch. Avoid Sucker Punch due to Will-O-Wisp risk. After Dragapult, Gholdengo remains; watch for Focus Blast (4x on Kingambit). Garganacl can wall if needed. Decision: MOVE: kowtowcleave Check legal actions: 3. MOVE: kowtowcleave. Yes. Format exactly.
Drex v2.0 switched toGholdengoIncident report
Only one legal action: played without asking.
- Turn 5Drex v2.0 used
Shadowball35% MOVE: shadowball, 27% MOVE: trick, 21% MOVE: recover
DeepSeek V4.1 Flash usedSuckerpunchKingambit vs Gholdengo: Sucker Punch is priority and super effective, but Gholdengo likely has Focus Blast (4x on Kingambit). If it attacks, Sucker Punch hits first for ~120, then Focus Blast KOs. Garganacl can't beat Focus Blast Gholdengo. Best gamble: Sucker Punch to damage before dying, hoping no Focus Blast or it misses. If Gholdengo Nasty Plots, we fail but can reassess.
Reasoning trace (2,834 words)
We need answer. Need decide turn 5. Kingambit vs Gholdengo. We have Kingambit 171/207, +? Supreme Overlord activated with 1 fainted ally? Annihilape fainted, so 10% boost. Blackglasses. Gholdengo likely faster. Need choose move. Sucker Punch priority: if Gholdengo attacks, we hit first with Dark STAB super effective, likely KO? Let's calculate. Kingambit Atk 205. Sucker Punch BP 70, Dark, STAB 1.5, Blackglasses 1.2, Supreme Overlord 1.1 = 70*1.5*1.2*1.1=138.6. Gholdengo Def possible 103-161. Damage roughly (2*50/5+2)=22? Actually level 50 formula: ((2*50/5+2)*Atk*BP/Def)/50 +2 = (22*205*138.6/Def)/50+2. For Def 120: 22*205=4510*138.6=625,? 4510*138.6=625,? 4510*100=451000, *38.6=174,? total 625,? /120=5210 /50=104 +2=106. Gholdengo HP ~162-194. Not OHKO. Wait Sucker Punch power 70, not 85. Kowtow Cleave 85: 85*1.5*1.2*1.1=168.3. Damage ~ (22*205*168.3/120)/50+2 = 22*205=4510*168.3=759,? /120=6325 /50=126+2=128. Still not OHKO maybe 2HKO. But Gholdengo may use Shadow Ball: Ghost special vs Kingambit Dark/Steel: Ghost not very effective? Dark resists Ghost? Dark is immune? Ghost vs Dark: Dark resists Ghost? Actually Ghost is not very effective against Dark? Type chart: Ghost vs Dark = 0.5? Yes Dark resists Ghost. Steel resists Ghost? Steel resists Ghost? In Gen 6+, Steel no longer resists Ghost? Wait Steel resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Ghost is neutral vs Steel? Actually Ghost vs Steel: Steel resists Ghost? Let's recall: Ghost offensive: 0.5 vs Dark, 0.5 vs Steel? In Gen 6, Steel resists Ghost and Dark? Yes Steel resists Ghost and Dark. So Ghost vs Kingambit Dark/Steel: 0.5 * 0.5? Actually Dark resists Ghost, Steel resists Ghost, so 0.25x. So Shadow Ball did not very effective earlier. Gholdengo's Shadow Ball won't do much. But Gholdengo may have Focus Blast (Fighting) 4x on Kingambit? Fighting vs Dark 2x, vs Steel 2x = 4x. That would KO. Gholdengo likely has Make It Rain, Shadow Ball, Focus Blast, Nasty Plot? We need be careful. If we Sucker Punch, if Gholdengo uses Nasty Plot (status), Sucker Punch fails. If it uses Shadow Ball, we hit first and do ~100 damage, then it does little. If it uses Focus Blast, Sucker Punch hits first, maybe not KO, then Focus Blast KOs us. But maybe Sucker Punch + Blackglasses + Supreme Overlord can KO? Let's compute max damage. Gholdengo min Def 103. Damage = (22*205*138.6/103)/50+2. 4510*138.6=625,? 4510*138.6 = 4510*138 + 4510*0.6 = 622,380 + 2,706 = 625,086. /103 = 6068. /50 = 121.36 +2 = 123.36. Max HP 194. Not KO. Kowtow max: 4510*168.3=758,? 4510*168=757,680; +1353=759,033. /103=7369. /50=147.4+2=149.4. Still not KO. So cannot OHKO. But Gholdengo might not have Focus Blast? It likely does. We need switch? Garganacl can wall Gholdengo? Gholdengo Steel/Ghost, Garganacl Rock. Gholdengo's Make It Rain Steel vs Rock: Steel is super effective vs Rock? Steel vs Rock = 2x. Shadow Ball Ghost vs Rock neutral? Ghost vs Rock neutral. Focus Blast Fighting vs Rock 2x. So Garganacl not great. But Garganacl has Purifying Salt: immune to status, resists Ghost? Purifying Salt halves Ghost damage? Actually Purifying Salt: immune to status, takes half damage from Ghost. So Shadow Ball 0.5. But Steel moves 2x. Gholdengo likely Make It Rain. Garganacl can Recover, Salt Cure. But Gholdengo has Good as Gold immune to Salt Cure? Salt Cure is status? Salt Cure is damaging move? It's Rock/Physical, not status, so works. But Gholdengo Steel resists Rock? Rock vs Steel: not very effective? Rock vs Steel = 0.5. So Salt Cure weak. Maybe best to use Sucker Punch? If Gholdengo attacks, we get damage. If it uses Nasty Plot, we fail and it gets +2. Then next turn we might be in trouble. But we can switch to Garganacl? Let's think. We have Kingambit with Sucker Punch. Gholdengo is faster. If we use Kowtow Cleave, we go second. Gholdengo can use Focus Blast and KO us before we move. If we use Sucker Punch, we go first if it attacks. If it uses Nasty Plot, we fail. But if it uses Nasty Plot, we can then maybe switch or attack next turn. But if it uses Focus Blast, Sucker Punch hits first, does ~120, then Focus Blast KOs us. We lose Kingambit but Gholdengo is at ~50-70 HP. Then Garganacl comes in. Can Garganacl beat Gholdengo? Gholdengo at ~50% HP. Garganacl has Body Press? Body Press uses Def. Garganacl Def 200. Body Press Fighting vs Steel: 2x? Fighting vs Steel = 2x. So Body Press would be super effective. But Gholdengo is Ghost/Steel, Fighting vs Ghost = 0? Wait Fighting vs Ghost = 0 (immune). So Body Press does nothing to Gholdengo! Because Gholdengo is Ghost type. So Garganacl cannot hit Gholdengo with Body Press. Salt Cure Rock vs Steel 0.5, vs Ghost neutral? Rock vs Ghost neutral. So Salt Cure does 0.5. Garganacl might stall with Recover, but Gholdengo's Make It Rain is Steel vs Rock 2x, and Focus Blast 2x. Garganacl might lose. So we need Kingambit to handle Gholdengo. Maybe we should use Swords Dance? If Gholdengo uses Nasty Plot, we both boost. But Gholdengo is faster, so it will attack next turn. If we Swords Dance, we get +2 Atk. Then next turn Sucker Punch would do much more. But if Gholdengo uses Focus Blast this turn, we die. So risky. What is opponent likely to do? They have Gholdengo vs Kingambit. They know Kingambit has Sucker Punch. They might predict Sucker Punch and use Nasty Plot to avoid it. Or they might just attack with Focus Blast if they have it. We don't know if they have Focus Blast. They revealed Shadow Ball only. Gholdengo common moves: Make It Rain, Shadow Ball, Focus Blast, Nasty Plot, Thunderbolt, Trick. They might have Focus Blast. If they have it, they can KO Kingambit. But they might not. If they don't, Kingambit can beat Gholdengo with Sucker Punch/Kowtow. We need to decide. Given we have Supreme Overlord and Blackglasses, Sucker Punch is our best move. If they attack, we do big damage. If they Nasty Plot, we fail but we can then maybe switch to Garganacl? But if they Nasty Plot, next turn they are +2 and faster. We could Sucker Punch again? If they attack, we hit first. But +2 Shadow Ball vs Kingambit: Shadow Ball is 0.25x, so even +2 does little. +2 Make It Rain? Steel vs Kingambit: Steel vs Dark? Steel vs Dark = 1x? Steel vs Steel = 0.5? Actually Steel vs Dark: Steel is not very effective? Type chart: Steel vs Dark = 1x? Wait Steel attacks: super effective vs Ice, Rock, Fairy; not very effective vs Fire, Water, Electric, Steel. Dark is neutral. So Make It Rain Steel vs Kingambit: Steel vs Dark neutral, vs Steel 0.5? Kingambit is Dark/Steel, so Steel vs Steel = 0.5, so overall 0.5. So Make It Rain is not very effective. Focus Blast is the only threat. So if they don't have Focus Blast, Kingambit walls Gholdengo. If they do, they can KO. What if we switch to Garganacl? Garganacl takes Make It Rain 2x, Focus Blast 2x, Shadow Ball 0.5. Not great. But Garganacl has Recover and high Def/SpD. Gholdengo SpA 137-203. Make It Rain BP 120? Actually Make It Rain is Steel Special, BP 120, lowers SpA. Against Garganacl: Rock takes 2x. Damage calc: Gholdengo SpA ~180, Garganacl SpD 112, HP 207. Make It Rain: (22*180*120/112)/50+2 = 22*180=3960*120=475200/112=4242/50=84.8+2=86.8. 2x = 173.6. Garganacl survives with ~33 HP. Then Recover. But Gholdengo can keep attacking. Garganacl can Recover, but Gholdengo might Nasty Plot. Actually Garganacl can't do much back. Salt Cure does 0.5x, maybe 20 damage. Gholdengo can Recover? No. But Gholdengo can just keep attacking. Garganacl might stall with Recover, but Gholdengo's Make It Rain lowers SpA, so damage decreases. Garganacl could win 1v1? Let's see: Garganacl uses Recover, Gholdengo uses Make It Rain. Turn 1: Garganacl switches in, takes Make It Rain ~174, left 33. Turn 2: Garganacl Recover to 207, Gholdengo Make It Rain (now -1 SpA) ~116, left 91. Turn 3: Recover to 207, Gholdengo Make It Rain (-2) ~58, left 149. Turn 4: Recover to 207, Gholdengo Make It Rain (-3) ~29, left 178. Then Gholdengo's SpA is very low. Garganacl can then Salt Cure and slowly kill. But Gholdengo might switch? Opponent has only Gholdengo left? Wait opponent brought 3: Incineroar, Dragapult, Gholdengo. Both Incineroar and Dragapult fainted. So Gholdengo is last. So it's 1v1. Garganacl can stall out Gholdengo if it doesn't have Focus Blast? Focus Blast is Fighting, 2x on Rock. But Focus Blast has 70% accuracy and 8 PP. Gholdengo might have it. If it has Focus Blast, it can hit Garganacl for 2x. Damage: SpA 180, BP 120, Garganacl SpD 112. (22*180*120/112)/50+2 = same 86.8 *2 = 173.6. So Focus Blast does similar to Make It Rain. But Focus Blast doesn't lower SpA. So Gholdengo can keep using Focus Blast. Garganacl can Recover, but if Focus Blast hits, it does ~174, Garganacl recovers 103? Recover heals 50% of max HP = 103.5. So net loss ~70 per turn. Garganacl would eventually die. But Focus Blast has 70% accuracy, so it might miss. Also Garganacl can use Iron Defense to boost Def, but Focus Blast is special, so Iron Defense doesn't help. Body Press is useless. So Garganacl loses to Focus Blast Gholdengo. Thus Kingambit is our best bet. We need to decide between Sucker Punch and Kowtow Cleave. Sucker Punch has priority, so if Gholdengo attacks, we hit first. If Gholdengo uses Nasty Plot, Sucker Punch fails. Kowtow Cleave always hits, but we go second. If Gholdengo uses Focus Blast, we die before moving. So Sucker Punch is better because it gives us a chance to damage before dying. If Gholdengo uses Nasty Plot, we fail, but then we can switch to Garganacl? But if we switch, Gholdengo gets a free Nasty Plot? Actually if we Sucker Punch and it uses Nasty Plot, Sucker Punch fails, Gholdengo gets +2. Then next turn we can Sucker Punch again. If it attacks, we hit first. But +2 Focus Blast will KO us anyway. So if it Nasty Plots, we are in trouble. But maybe we can switch to Garganacl after it Nasty Plots? If we switch, Gholdengo gets another free turn? Actually turn order: we use Sucker Punch, it uses Nasty Plot. Turn ends. Next turn we can switch to Garganacl. Gholdengo will attack Garganacl with +2. That might be bad. But Garganacl can take one +2 Focus Blast? +2 SpA 180 -> 360. Damage: (22*360*120/112)/50+2 = 22*360=7920*120=950400/112=8485/50=169.7+2=171.7 *2 = 343. Garganacl HP 207, so it dies. So switching to Garganacl after Nasty Plot is bad. What if we use Swords Dance? If Gholdengo uses Nasty Plot, we both boost. Then next turn we Sucker Punch. Our +2 Atk makes Sucker Punch do double damage. Let's calc +2 Sucker Punch: Atk 205*2=410. Damage = (22*410*138.6/Def)/50+2. For Def 120: 22*410=9020*138.6=1,250,? /120=10416 /50=208+2=210. That OHKOs Gholdengo (max HP 194). So if we Swords Dance and they Nasty Plot, we win next turn with Sucker Punch. If they attack with Focus Blast, we die. So it's a gamble on whether they have Focus Blast and whether they use it. If they don't have Focus Blast, they can't KO us, so we can Swords Dance safely. But if they do, they might just use it. What is more likely? Gholdengo's common set in this meta? It often runs Make It Rain, Shadow Ball, Focus Blast, Nasty Plot. But sometimes it runs Thunderbolt or Trick. We don't know. The opponent might not have Focus Blast. They revealed Shadow Ball. They might have Make It Rain, Shadow Ball, Nasty Plot, and something else. If they had Focus Blast, they might have used it on Annihilape? Annihilape is Fighting/Ghost. Focus Blast vs Annihilape: Fighting vs Ghost = 0? Actually Fighting vs Ghost = 0, so Focus Blast would do nothing to Annihilape. So they wouldn't use it. They used Shadow Ball on Annihilape, which was super effective. So they might have Focus Blast but didn't use it because it's immune. So we can't infer. Given the risk, what's the best play? We have Kingambit at 82% HP. If we Sucker Punch and they attack, we do ~120 damage. Then they might KO us with Focus Blast. Then we lose Kingambit, and Garganacl is left vs Gholdengo at ~50% HP. Garganacl might still win if Gholdengo doesn't have Focus Blast? But if it has Focus Blast, it will use it on Garganacl. So we lose. If we Swords Dance and they Nasty Plot, we win. If they attack with Focus Blast, we lose. If they attack with Shadow Ball or Make It Rain, we survive and then next turn we can Sucker Punch and likely KO. So Swords Dance is good if they don't have Focus Blast or don't use it. Sucker Punch is good if they attack with anything, but if they Nasty Plot, we fail and then we are in a worse position. Actually if they Nasty Plot and we Sucker Punch, we fail, they get +2. Next turn we can Sucker Punch again. If they attack, we hit first with Sucker Punch (no boost) for ~120. They then attack with +2. If it's Shadow Ball, it does little. If it's Make It Rain, it does 0.5x. If it's Focus Blast, it KOs. So if they Nasty Plot, we are in trouble only if they have Focus Blast. If they don't, we can just Sucker Punch them to death. So Sucker Punch seems safer because it doesn't give them a free turn if they attack. But if they Nasty Plot, we lose a turn. However, if they Nasty Plot, they are not attacking, so we can then switch to Garganacl? But as calculated, +2 Focus Blast kills Garganacl. But if they don't have Focus Blast, Garganacl can wall. So it depends on Focus Blast. What is the probability they have Focus Blast? Gholdengo's standard sets often include Focus Blast to hit Steel types like Kingambit. Actually Kingambit is Dark/Steel, so Focus Blast is 4x. It's a common coverage move. So it's quite likely they have it. If they have it, they will probably use it on Kingambit. So if we Swords Dance, we die. If we Sucker Punch, we hit first, do ~120, then they Focus Blast and we die. Then Garganacl comes in. Gholdengo is at ~50% HP. Can Garganacl beat a 50% Gholdengo with Focus Blast? Gholdengo will use Focus Blast on Garganacl. Garganacl takes ~174. Garganacl can Recover. But Gholdengo is at 50% HP, so it might not survive many Salt Cures? Salt Cure does 0.5x, maybe 20 damage. Gholdengo can just keep using Focus Blast. Garganacl will eventually die because Focus Blast does more than Recover heals. Let's simulate: Gholdengo at 50% HP (say 90 HP). Garganacl switches in, takes Focus Blast? Actually when Kingambit faints, we send Garganacl. Gholdengo is at ~50% HP. Turn: Garganacl comes in. Gholdengo uses Focus Blast. Garganacl takes ~174, left 33. Garganacl uses Recover? No, it just switched in, so it can't move. Next turn: Garganacl uses Recover to 207. Gholdengo uses Focus Blast, does ~174, left 33. Garganacl uses Recover to 207. Gholdengo uses Focus Blast, does ~174, left 33. This repeats. Garganacl never gets to attack because it must Recover every turn. If it doesn't Recover, it dies. So it's a stalemate? Actually Gholdengo has limited PP. Focus Blast has 8 PP. After 8 uses, it runs out. Garganacl can stall it out. But Gholdengo might have other moves. It has Shadow Ball, Make It Rain. Make It Rain does 2x on Garganacl, similar damage. Shadow Ball does 0.5x. So Gholdengo can alternate. But eventually PP runs out. Garganacl has Recover 8 PP. Gholdengo has Focus Blast 8 PP, Make It Rain 8 PP, Shadow Ball 8 PP. Total 24 attacking moves. Garganacl has 8 Recover. It can't stall 24 turns. It will run out of Recover. But Garganacl can also use Salt Cure to damage Gholdengo. If Garganacl uses Salt Cure, it takes damage that turn. Let's see: Garganacl at 207. Gholdengo at 90. Turn: Garganacl uses Salt Cure, does ~20, Gholdengo at 70. Gholdengo uses Focus Blast, does 174, Garganacl at 33. Next turn: Garganacl uses Recover to 207, Gholdengo uses Focus Blast, Garganacl at 33. So Garganacl can't make progress. It needs to Recover every other turn. If it uses Salt Cure, it loses HP. So it's a losing battle for Garganacl if Gholdengo has Focus Blast. So we must not let Kingambit die if Gholdengo has Focus Blast. But we can't know. Maybe we should switch to Garganacl now? If we switch, Gholdengo gets a free turn. It might Nasty Plot or attack. If it Nasty Plots, we are in trouble. If it attacks, Garganacl takes damage. But Garganacl can Recover. However, if we switch, we lose Kingambit's Sucker Punch threat. But Kingambit is our only hope to KO Gholdengo. If we switch, Gholdengo might just Nasty Plot to +6 and then sweep. So switching seems bad. What about using Iron Head? It's not very effective