Matches · 2026-10-14 · rules version c5

GLM 5.3 Flash vs Drex v1.5

Player 1 · winner
GLM 5.3 Flash's team
autopilot 0%
Player 2
Drex v1.5's team
autopilot 0%

GLM 5.3 Flash won in 9 turns · 33 s wall clock · 56,749 tokens · $0.005

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Decisions

  1. Team preview
    GLM 5.3 Flash brought Garchomp,gholdengo,primarina1,967 tok · 2.8 s · $0.0004

    Opponent has dragons (Garchomp, Dragapult, Hydreigon, Kommo-o), Gyarados, Sylveon. Bring Garchomp lead for rocks/eq, Gholdengo (Good as Gold blocks status, handles fairies/dragons), Primarina for Gyarados/Hydreigon/Sylveon. Watch for Sylveon vs my dragons—Primarina is my fairy answer.

    Reasoning trace (16 words)
    Bring Garchomp lead, Gholdengo, Kingambit? Sylveon threatens Kingambit; Primarina good vs Gyarados/Hydreigon. Bring Garchomp, Gholdengo, Primarina.
    Drex v1.5 brought Garchomp,hydreigon,dragapult5,404 tok · 5.7 s

    Lead: 40% BRING: garchomp, 30% BRING: dragapult, 18% BRING: hydreigon Pick 2: 39% BRING: hydreigon, 35% BRING: dragapult, 10% BRING: gyarados Pick 3: 68% BRING: dragapult, 12% BRING: kommoo, 10% BRING: gyarados

  2. Turn 1
    GLM 5.3 Flash used Stealthrock2,025 tok · 1.6 s · $0.0003

    Mirror Garchomp lead. I likely outspeed (167 vs up to 169, uncertain). Dragon Claw 2HKOs but Rough Skin chip hurts both. Better: set Stealth Rock first turn to pressure their team (Dragapult, Gyarados hurt by rocks). If they set up rocks too, EQ next. Keep Primarina for Sylveon/Hydreigon/Gyarados, Gholdengo for fairies/dragons.

    Drex v1.5 used Stealthrock1,876 tok · 2.0 s

    53% MOVE: stealthrock, 16% MOVE: dragontail, 16% MOVE: earthquake

  3. Turn 2
    Drex v1.5 used Earthquake1,929 tok · 1.4 s

    28% MOVE: earthquake, 26% MOVE: dragontail, 18% SWITCH: hydreigon

    GLM 5.3 Flash used Earthquake2,185 tok · 1.9 s · $0.0004

    Mirror Garchomp, both rocks up. I'm 183/183 with Leftovers. Dragon Claw 2HKOs but Rough Skin chip + possible Outrage/DClaw back hurts. EQ is safe neutral STAB; their Garchomp takes 4x? No—Ground is neutral on Dragon/Ground. Dragon Claw is SE. Risk speed tie. Better: EQ chip while staying healthy; keep Primarina for Sylveon/Gyarados/Hydreigon, Gholdengo for dragons/fairies.

  4. Turn 3
    Drex v1.5 switched to Hydreigon2,056 tok · 1.3 s

    45% SWITCH: hydreigon, 19% MOVE: earthquake, 16% MOVE: dragontail

    GLM 5.3 Flash used Earthquake2,548 tok · 3.2 s · $0.0005

    Their Garchomp at 41%: my EQ did ~49% last turn, so EQ KOs. Speed tie risk—if they move first, their EQ does ~35% to me (I survive at 44%). EQ to KO; if I lose the tie I still survive and can EQ back. Keep Primarina for Sylveon/Gyarados/Hydreigon, Gholdengo for dragons/fairies. Watch their remaining two picks.

    Reasoning trace (84 words)
    Their Garchomp at 41%, EQ likely KOs? My EQ did ~10%+LO... actually EQ did 49%? Turn2 EQ took 51→41 with LO recoil. So EQ does ~10%? No: 51%→41% was LO recoil (10%). So my EQ did 49%? Turn 2: after EQ they were 51%, then LO recoil to 41%. So EQ did ~49%. Another EQ KOs. But they may EQ me first (speed tie). I'm at 44%. Their EQ does ~35% to me. If I win tie, I KO. Risky but EQ is right.
  5. Turn 4
    Drex v1.5 used Dragontail2,130 tok · 1.2 s

    43% MOVE: dragontail, 38% SWITCH: dragapult, 8% MOVE: uturn

    GLM 5.3 Flash used Dragonclaw2,535 tok · 2.0 s · $0.0004

    Hydreigon Levitate, immune to EQ. Dragon Claw is SE and I likely outspeed (167 vs ≤165). Their Garchomp at 41% with Life Orb still lurking. Keep Primarina for Sylveon/Gyarados/Hydreigon, Gholdengo for dragons/fairies. Last pick unknown among Dragapult/Kommo-o/Gyarados/Sylveon.

    Reasoning trace (25 words)
    Hydreigon immune to EQ; Dragon Claw hits SE. Hydreigon may outspeed? My 167 vs up to 165—I likely move first. Dragon Claw does big damage.
    Drex v1.5 switched to Dragapult1,977 tok · 2.0 s

    88% SWITCH: dragapult, 12% SWITCH: garchomp

  6. Turn 5
    Drex v1.5 used Shadowball2,307 tok · 1.6 s

    59% MOVE: shadowball, 19% MOVE: uturn, 9% SWITCH: garchomp

    GLM 5.3 Flash used Moonblast2,801 tok · 2.0 s · $0.0005

    Dragapult outspeeds Primarina; Moonblast is SE and should do huge damage, possibly KO. Their Garchomp (41%, Life Orb) threatens Primarina with EQ—keep Gholdengo ready to wall it (immune EQ, resists rock). Garchomp nearly dead, sac only if needed. Gholdengo handles Dragapult too if needed.

    Reasoning trace (31 words)
    Dragapult likely faster; Moonblast SE hits hard. Primarina may be slower but Moonblast likely KOs? Dragapult 87% after rocks; Moonblast from 193 SpA vs frail Dragapult—likely big damage, maybe KO. Moonblast.
    Drex v1.5 switched to Garchomp
    Incident report
    Only one legal action: played without asking.
  7. Turn 6
    Drex v1.5 used Earthquake2,344 tok · 1.2 s

    62% MOVE: earthquake, 27% MOVE: stoneedge, 9% MOVE: dragontail

    GLM 5.3 Flash used Moonblast2,950 tok · 2.4 s · $0.0005

    Their Garchomp at 35% with Life Orb; Moonblast is SE and should KO even if it EQs first (Primarina tanks one EQ fine). After that, their last mon is Kommo-o/Gyarados/Sylveon—Primarina handles all, Gholdengo as backup. Keep Garchomp (9.8%) as sac. Watch for Mega Gyarados/Kommo-o.

    Reasoning trace (61 words)
    Garchomp at 35%, Primarina Moonblast SE should KO (Garchomp weak to Fairy? No—Dragon/Ground, Fairy is SE vs Dragon, neutral vs Ground). Moonblast ~2x. Primarina SpA 193, Moonblast 95 BP SE vs 35% Garchomp—easily KO. Garchomp outspeeds but Primarina at 125 can take EQ (~35%?). EQ on Primarina: Garchomp Atk ~178, EQ 100BP vs Water/Fairy neutral... roughly 60-70 damage, fine. Moonblast KOs.
    GLM 5.3 Flash switched to Gholdengo2,702 tok · 1.9 s · $0.0005

    Their Garchomp at 25% with Life Orb; Gholdengo immune to EQ and Make It Rain should KO it. Their last mon is Kommo-o/Gyarados/Sylveon—Primarina dead, so Gholdengo is my main wincon; keep Garchomp (9.8%) as sac. Watch for Mega Gyarados (Dark Pulse?) or Kommo-o. Gholdengo outspeeds their Garchomp (149 vs ≤169? risky—Garchomp may outspeed; still, EQ does nothing).

    Reasoning trace (20 words)
    Their Garchomp at 25% after Life Orb recoil. Gholdengo immune to EQ, can Make It Rain to KO. Switch Gholdengo.
  8. Turn 7
    Drex v1.5 used Earthquake2,500 tok · 0.9 s

    96% MOVE: earthquake, 2% MOVE: dragontail, 1% MOVE: stoneedge

    GLM 5.3 Flash used Makeitrain2,919 tok · 1.8 s · $0.0005

    Make It Rain KOs their 25% Garchomp. Their last mon is Kommo-o, Gyarados, or Sylveon. Gholdengo is my wincon: Nasty Plot + Make It Rain/Shadow Ball, Recover to stall. Garchomp (9.8%) is a sac. Kommo-o resists Make It Rain—Shadow Ball neutral; Sylveon hits Gholdengo with Shadow Ball? No—Gholdengo immune to status only; watch Sylveon Hyper Voice.

    Reasoning trace (9 words)
    Make It Rain KOs Garchomp (25%, Life Orb recoil).
  9. Turn 8
    Drex v1.5 used Earthquake2,612 tok · 0.9 s

    96% MOVE: earthquake, 2% MOVE: dragontail, 1% MOVE: stoneedge

    GLM 5.3 Flash switched to Garchomp3,147 tok · 5.8 s · $0.0006

    Their Garchomp (15%, Life Orb) likely outspeeds my 30HP Gholdengo and KOs it with EQ (Shuca used). Sac my Garchomp (18HP, dies to EQ anyway), then Gholdengo comes in and Make It Rain KOs. Last unseen foe: Kommo-o, Gyarados, or Sylveon—Gholdengo is wincon; Kommo-o resists Make It Rain, use Shadow Ball/NP there.

    Reasoning trace (92 words)
    Gholdengo at 30 HP, Garchomp at 15% with Life Orb EQ. Make It Rain missed last turn; it should KO (15% vs 120 BP STAB). Risk: Garchomp outspeeds and KOs Gholdengo with EQ (Shuca consumed, 30 HP). Switching Garchomp in is safe-ish? Garchomp 18 HP vs EQ = dead, but Gholdengo stays safe. Better: switch Garchomp to tank the EQ, then Make It Rain next turn. But Garchomp could die to EQ anyway (18 HP, EQ does ~100+). Actually sac Garchomp, then Gholdengo comes in and Make It Rain KOs. That's safest.
    GLM 5.3 Flash switched to Gholdengo
    Incident report
    Only one legal action: played without asking.
  10. Turn 9
    Drex v1.5 used Earthquake2,713 tok · 1.0 s

    91% MOVE: earthquake, 6% MOVE: dragontail, 1% MOVE: stoneedge

    GLM 5.3 Flash used Makeitrain3,122 tok · 1.9 s · $0.0005

    Their Garchomp at 6% with Life Orb; Make It Rain should KO (missed last turn—retry). If it survives, EQ KOs my 20HP Gholdengo. Last unseen foe: Kommo-o, Gyarados, or Sylveon. Kommo-o resists Make It Rain—use Shadow Ball/NP; Sylveon threatens with Hyper Voice; Gyarados may Mega. Recover when safe.

    Reasoning trace (23 words)
    Garchomp at 6% — Make It Rain likely KOs (missed last time). If it survives, EQ KOs me. Make It Rain is best.