Matches · 2026-10-14 · rules version c5

MiMo V2.6 Flash vs Laya

Player 1 · winner
MiMo V2.6 Flash's team
autopilot 0%
Player 2
Laya's team
autopilot 0%

MiMo V2.6 Flash won in 7 turns · 2 min wall clock · 51,171 tokens · $0.003

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Decisions

  1. Team preview
    Laya brought Torterra,torkoal,rotom5,313 tok · 0.9 s

    Lead: 85% BRING: torterra, 5% BRING: torkoal, 5% BRING: rotom Pick 2: 50% BRING: torkoal, 18% BRING: rotom, 12% BRING: sinistchamasterpiece Pick 3: 67% BRING: rotom, 12% BRING: sinistchamasterpiece, 12% BRING: scrafty

    MiMo V2.6 Flash brought Garchomp,slowkinggalar,gholdengo2,436 tok · 14.7 s · $0.0002

    Opponent likely sun team (Torkoal Drought, Simisear, Sinistcha). Lead Garchomp for Stealth Rock and Scale Shot pressure. Slowking-Galar walls their fire spam and pivots with Chilly Reception. Scarf Gholdengo cleans with Shadow Ball/Make It Rain and outruns their unboosted threats.

    Reasoning trace (91 words)
    Opponent team: sun team (torkoal drought, simisear, sinistcha, torterra, scrafty, rotom). Garchomp with roughskin/lifeorb works. Palafin hero form needs switch. Slowking-galar resists fire, flamethrower.
    
    Bring: garchomp (stealthrock, scale shot, EQ), slowkinggalar (fire resist), kingambit or gholdengo. Scarf gholdengo handles rotom/sinistcha. I'll bring garchomp, slowkinggalar, gholdengo? Kingambit sucker punch good for sinistcha/rotom. Opponent threats: sun boosted fire. Slowking galar with shuca... hmm shuca vs ground.
    
    I'll go garchomp lead (rocks), kingambit, slowkinggalar. Actually gholdengo scarf outspeeds and hits sinistcha (shadowball), rotom, simisear. Kingambit sucker punch priority good too. Team: garchomp, slowkinggalar, gholdengo.
  2. Turn 1
    Laya used Trailblaze1,863 tok · 0.0 s

    59% MOVE: trailblaze, 14% MOVE: bulldoze, 13% MOVE: growth

    MiMo V2.6 Flash used Scaleshot2,772 tok · 16.3 s · $0.0004

    Torterra lead, likely sun team behind it. Garchomp outspeeds. EQ is resisted (Grass), Scale Shot is neutral STAB with Life Orb and boosts my Speed after hits; defense drop is a concern if it survives. Need Stealth Rock eventually for Torkoal/Sinis... but Torterra threatens a KO with Wood Hammer. Attack now with Scale Shot.

    Reasoning trace (307 words)
    Torterra is Grass/Ground — it likely has Wood Hammer/Leaf Blade, Ice Punch, Earthquake, Stone Edge. Garchomp outspeeds. Scale Shot is super effective (Dragon vs Grass/Ground: 2x). Actually Dragon is neutral vs Grass? Grass resists... no. Dragon vs Grass: not very effective? Grass does not resist Dragon. Actually, Dragon resisted by Steel only. Ground doesn't resist Dragon. So Scale Shot is 2x super effective (Ground weak to Dragon? No — Ground is weak to Water, Grass, Ice. Dragon vs Ground: neutral). Hmm, Torterra: Grass/Ground. Dragon hits both neutrally. So Scale Shot neutral. Ice would be 4x.
    
    Earthquake is not very effective (Grass resists Ground). So Scale Shot is best STAB. But Life Orb + multi-hit, plus defense drop makes Torterra's Earthquake dangerous. Torterra likely slower though.
    
    Alternative: set up Stealth Rock first — but Torterra threatens KO? Garchomp 183 HP, Torterra EQ does neutral... wait Garchomp is Dragon/Ground, EQ is neutral (Ground vs Dragon neutral, Ground vs Ground... Garchomp is Ground type, so Ground resisted? Ground resists... no, Ground doesn't resist Ground. Actually Ground-type: resists Rock, Poison, Electric. Not Ground. So EQ is neutral on Garchomp). Torterra Atk up to 177, EQ 100 BP neutral — could do ~50-60%. Wood Hammer super effective on Garchomp (Grass vs Dragon/Ground: Ground weak to Grass, Dragon neutral → 2x). That could KO.
    
    Best: Scale Shot — 2-5 hits at 25 BP with Life Orb. 4 hits = 100 BP * 1.3 = 130 effective, neutral. Might not KO Torterra (170-202 HP, decent defense). Plus speed boost.
    
    Alternatively Swords Dance then hit. Risky.
    
    I think Scale Shot is good — it also boosts speed, and if it 2HKOes great. But defense drop after is risky if it survives.
    
    Actually Stealth Rock is valuable for the sun team (Torkoal/Sinis...). But Torterra threatens.
    
    Let me just Scale Shot — offensive pressure and speed boost.
  3. Turn 2
    Laya used Trailblaze2,084 tok · 0.1 s

    47% MOVE: trailblaze, 17% MOVE: growth, 15% MOVE: bulldoze

    MiMo V2.6 Flash used Earthquake3,638 tok · 32.4 s · $0.0006

    Torterra at 8%, I move first. EQ is resisted but easily kills at 8% with Life Orb, and it's 100% accurate — no miss risk while I'm at Def -1. Scale Shot risks a miss and another Def drop. If they switch to Rotom (Levitate), EQ does nothing and I pivot to Slowking-Galar next turn. Sack Torterra expected.

    Reasoning trace (672 words)
    Torterra at 8%, I move first. Scale Shot kills it. But defense -1 already; another Scale Shot gives another -1 def. Alternatively Stealth Rock for the switch-in... but Torterra is still active and will move if I don't KO. It has Trailblaze boosted speed but I'm +1 Spe, I move first.
    
    Best: kill with Scale Shot? Or use a safer move. Earthquake is not very effective but at 8% it should still kill? EQ 100 BP vs 8% HP — Torterra at 8% of ~186 = ~15 HP. EQ resisted (0.5x) with Life Orb: Garchomp Atk 182, EQ does roughly 182*1.3*100/... let's estimate: neutral hit would do ~50-60% to Torterra; resisted ~25-30%. Definitely kills 8%.
    
    But Scale Shot is 90% accuracy, could miss. Earthquake is 100% accuracy and kills at 8%. Use Earthquake — no accuracy risk, no extra def drop. Actually Scale Shot multi-hit could fail partially but still. Earthquake is safest.
    
    But wait — Stealth Rock would be nice for Torkoal/Sinis... but Torterra would attack me. I'm at 71 HP with Def -1; Trailblaze boosted... Torterra's Trailblaze already used, it's Grass STAB 50 BP. At +1 Atk? No, Trailblaze only boosts speed. Torterra Atk 116-177 vs my Def -1. Could hurt but I survive probably. Still, killing it now is best.
    
    Use Earthquake to KO safely.
    
    Actually, could also consider that opponent might switch. If they switch to Rotom (Levitate), EQ misses entirely. If they switch to flying... no flying types. Rotom has Levitate — EQ would do nothing. Scale Shot would hit Rotom neutrally (Dragon vs Electric/Ghost = neutral). Hmm.
    
    If opponent switches, Scale Shot is safer coverage. But Scale Shot has 90% accuracy and lowers my Def further. Torterra at 8% — if they stay in, EQ kills. If they switch to Rotom, EQ does nothing but I'm still alive.
    
    Risk assessment: opponent's Torterra at 8% is dead weight; they might sacrifice it or switch. If they switch to Rotom, I'd want a move that hits. Scale Shot hits everything relevant (not Scrafty... Dragon vs Dark = neutral, yes neutral). Scale Shot is 90% accurate though.
    
    I think Scale Shot is better for coverage in case of switch, but the def drop matters. Actually if they switch to Rotom, Rotom outspeeds? My Spe +1 = 253, Rotom max 157... I still outspeed. 
    
    Hmm, but Scale Shot at 90% accuracy missing on Torterra means Torterra gets a hit on me. EQ at 100% is guaranteed kill if they stay.
    
    I'll go with Earthquake — guaranteed kill, and if they switch to Rotom I lose one turn but Garchomp still healthy-ish.
    
    Actually wait — could they switch to a flying/levitate? Only Rotom. If they switch to Rotom, EQ does 0. Then Rotom threatens Garchomp (71 HP, Def -1). Rotom could be Willowisp or Shadow Ball. Hmm.
    
    Scale Shot is safer overall for coverage. But 90% accuracy... 10% miss chance. If I miss and stay in, Torterra hits me.
    
    I'll choose Scale Shot for coverage — it hits Rotom, Torkoal, Scrafty, Sinistcha, Simisear all neutrally or better. Actually Dragon vs Simisear (Fire) = neutral. vs Torkoal = neutral. vs Sinistcha (Grass/Ghost) = neutral. vs Scrafty (Dark/Fighting) = neutral. Good coverage.
    
    But the -1 Def each time... I'm already -1. Another makes -2. If I'm staying in to attack, that's risky.
    
    Alternative: switch to Gholdengo? Scarf Gholdengo outspeeds and Shadow Balls Torterra... but Torterra is dead anyway.
    
    I think killing Torterra now with Scale Shot is fine, then deal with whatever comes in. But if they switch to Rotom, I'd be at -2 Def against a Rotom.
    
    Let me just use Earthquake. Guaranteed kill if they stay. If they switch to Rotom, I can then switch out to Slowking (regenerator, walls Rotom's electric/ghost... actually Slowking-Galar is Poison/Psychic, takes neutral from Electric and Ghost). Hmm.
    
    Actually, thinking more: the opponent at 8% Torterra with +1 speed — they might just let it die to get a free switch. Most likely they stay in and sack. EQ guarantees the kill.
    
    I'll go with Earthquake.
    Laya switched to Rotom1,791 tok · 0.0 s

    55% SWITCH: rotom, 45% SWITCH: torkoal

  4. Turn 3
    Laya used Risingvoltage2,083 tok · 0.1 s

    40% MOVE: risingvoltage, 20% MOVE: discharge, 20% MOVE: charge

    MiMo V2.6 Flash switched to Slowking4,567 tok · 32.5 s · $0.0009

    Rotom has Levitate, so EQ is useless; Garchomp at 53 HP with Def -1 can't take a hit. Pivot to Slowking-Galar, my special wall with Regenerator — it absorbs Rotom's Thunderbolt/Shadow Ball and lets me Chilly Reception into Gholdengo later. Watch for Nasty Plot or Will-O-Wisp. Garchomp saved for late-game Stealth Rock or sack. Scarf Gholdengo stays healthy as cleaner.

    Reasoning trace (1,052 words)
    Rotom has Levitate, so Earthquake does nothing. Garchomp at 53 HP, Def -1. Rotom likely Volt Switch or Shadow Ball/Hydro Pump. Switch to Slowking-Galar (poison/psychic, specially bulky, Shuca berry). Slowking-Galar walls Rotom's electric moves? Rotom form unknown — could be Rotom-Wash (Hydro Pump), Rotom-Heat, etc. It's just "rotom" — Electric/Ghost typing means base Rotom? Actually all Rotoms are Electric/Ghost before changing... no, Rotom forms are Electric/Ghost too? Rotom-Wash is Electric/Water. The listing says Electric/Ghost, so it's base Rotom (electric/ghost). Moves could be Thunderbolt, Shadow Ball, Volt Switch, Will-O-Wisp, Nasty Plot, Trick.
    
    Slowking-Galar: Levitate-boosted... it's Poison/Psychic, weak to Ghost (Shadow Ball) and Ground. Hmm, Shadow Ball would hurt Slowking but it's specially bulky (SpD 178). Will-O-Wisp could burn Garchomp.
    
    Gholdengo is Scarf, immune to... Good as Gold blocks status. Gholdengo resists... Rotom's electric moves are neutral on Gholdengo? Steel/Ghost: Electric neutral, Ghost neutral (steel resists? no, Steel doesn't resist Ghost). Actually Gholdengo takes neutral from both.
    
    Plan: switch to Slowking-Galar to absorb a hit and threaten with Sludge Bomb/FutureSight. Or switch to Gholdengo and fire Shadow Ball — Gholdengo outspeeds if Scarf (149 * 1.5 = 223 vs Rotom max 157). Shadow Ball from Gholdengo would do big damage. But Gholdengo is my cleaner; taking damage risky. Rotom at 100%, Gholdengo Shadow Ball ~50-60%.
    
    Slowking-Galar with Regenerator is my pivot; taking a Thunderbolt is fine. But if Rotom has Shadow Ball, it's super effective on Slowking (Poison/Psychic weak to Ghost). SpD 178 bulk though. Hmm.
    
    Alternatively, keep Garchomp in and set Stealth Rock? Garchomp at 53 HP, Def -1 — Rotom outspeeds? Speed: Garchomp 253 vs Rotom 99-157, I move first. But EQ does nothing to Levitate. Scale Shot does neutral damage (Dragon vs Electric/Ghost: neutral). Could chip. But Garchomp likely dies to Thunderbolt/Shadow Ball.
    
    Best: switch to Slowking-Galar. It's specially bulky, threatens with Sludge Bomb (poison STAB super effective? vs Electric/Ghost — Poison is not very effective on Ghost? Poison vs Ghost: Ghost resists... no. Poison is resisted by Ghost? Type chart: Poison not very effective vs Ghost? Actually Ghost resists Poison? No — Ghost is immune to... Normal, Fighting. Poison vs Ghost: Poison is not very effective against... hmm. Poison moves: not very effective vs Ground, Poison, Rock, Bug, Ghost? Ghost resists Poison? Let me recall: Poison type effectiveness — super effective vs Grass, Fairy; not very effective vs Poison, Ground, Rock, Bug; Ghost... I believe Ghost resists Poison? No. Actually in Gen 1, Poison was not very effective vs Ghost... hmm, Ghost was immune to... Let's check: Ghost moves super effective vs Ghost and Psychic. Poison moves: Ghost resists? The type chart: Ghost resists Poison? I don't think so. Poison is resisted by Ghost? Checking memory: Poison/Bug/Psychic... Bug resists Grass/Poison/Fighting/Ground/Fairy. Ghost resists Poison? Ghost resists: Poison? Hmm — Ghost resists Bug and Poison? No, Ghost resists: Bug, Poison? Actually Ghost's resistances: Bug, Poison? Let me think of Ghost defensive: weak to Ghost and Dark; immune to Normal and Fighting; resists Poison and Bug? I believe Ghost resists Poison and Bug... Hmm, Ghost resists: Poison? In Gen 1, Ghost was not very effective vs Psychic (bug), and Poison... I recall Ghost resists Poison and Bug. Yes — Ghost resists Bug and Poison.
    
    So Sludge Bomb vs Rotom (Electric/Ghost) would be not very effective. Flamethrower neutral. FutureSight neutral.
    
    Slowking can take a hit and fire Flamethrower/Sludge Bomb. Or use Chilly Reception to pivot to Gholdengo.
    
    Actually a good line: switch to Slowking-Galar, then Chilly Reception next turn to bring in Gholdengo safely with Scarf Shadow Ball. Or just attack.
    
    Alternatively switch Gholdengo directly: Scarf Shadow Ball hits Rotom for super effective? Ghost vs Electric/Ghost: Ghost is super effective vs Ghost — yes, Shadow Ball SE. That would do big damage and Gholdengo outspeeds. But if Rotom has Shadow Ball too, it hits Gholdengo neutrally for decent damage. Rotom's SpA up to 161; Shadow Ball 80 BP vs Gholdengo's SpD 113 — maybe 40-50%. Gholdengo at 162 HP.
    
    Risk: Rotom might have Nasty Plot or Trick. If Rotom Tricks a Choice item onto... Good as Gold blocks Trick? Good as Gold blocks status moves targeting it — yes, Good as Gold makes it immune to status moves (like Trick). So Gholdengo can't be Tricked.
    
    Switching Gholdengo in and firing Shadow Ball seems strong. But Scarf locks me in — if they switch to Scrafty (Dark), Shadow Ball is neutral, Scrafty has high SpD... Scrafty could Intimidate and Crunch. Hmm.
    
    Slowking-Galar route is safer with Regenerator and pivot. Slowking-Galar is specially walling. Rotom's best vs Slowking: Shadow Ball (SE). Shuca berry is for ground moves.
    
    I think switching to Slowking-Galar is safest — it can take any hit and I can Chilly Reception to bring Gholdengo in on a favorable matchup, or attack.
    
    But if Rotom uses Nasty Plot freely on the switch, that's bad. Slowking can't threaten much after. Hmm.
    
    Alternative: Garchomp stays in, uses Scale Shot to chip Rotom (neutral, 2-5 hits, could do 30-50%) — but Garchomp dies to a hit at 53 HP with Def -1. Not worth it; Garchomp could still be useful for Stealth Rock later? At 53 HP it's nearly dead anyway.
    
    I'll switch to Slowking-Galar. It walls special attacks reasonably (except SE Shadow Ball) and I can pivot with Chilly Reception.
    
    Actually consider: if Rotom is a Nasty Plot set, it might set up on the switch. Then Shadow Ball would KO Slowking probably. But Slowking at 172 HP with 178 SpD can take a +2 Shadow Ball? +2 Shadow Ball 80 BP vs Slowking: unboosted maybe 30-40%, +2 doubles to 60-80%. Risky but survivable maybe.
    
    Gholdengo switch: takes any hit better (neutral), outspeeds with Scarf, SE Shadow Ball. Downside: taking damage on my cleaner. But Rotom's Shadow Ball on Gholdengo does maybe 35-45%.
    
    I lean toward switching Gholdengo and firing Shadow Ball — but Scarf locks. If they switch to Scrafty on Shadow Ball, Scrafty takes ~40%, then Intimidate, and Scrafty can't be burned... Gholdengo can't status it (Good as Gold blocks my own... no, that blocks moves targeting Gholdengo). Gholdengo's Trick blocked? Trick is a status move I use — Good as Gold only blocks moves targeting the user. So Gholdengo can Trick.
    
    Hmm. Simpler: switch Slowking-Galar. It's my designated special wall and Regenerator keeps it healthy. Then Chilly Reception pivot.
    
    Decision: SWITCH: slowkinggalar.
  5. Turn 4
    Laya used Risingvoltage2,206 tok · 0.1 s

    33% MOVE: risingvoltage, 26% MOVE: discharge, 20% MOVE: doubleteam

    MiMo V2.6 Flash used Chillyreception3,021 tok · 3.4 s · $0.0003

    Rotom's Rising Voltage did ~23% to Slowking; it likely also has Shadow Ball. Chilly Reception pivots me safely into Gholdengo while keeping momentum — Slowking heals via Regenerator and stays as my special wall for later. Scarf Gholdengo threatens a KO or forces a switch; their last mon is likely Torkoal, Scrafty, Sinistcha, or Simisear. Save Garchomp as a sack.

    Reasoning trace (91 words)
    Rotom used Rising Voltage — Electric special, 70 BP. Slowking took 40/172 ≈ 23%. It's a special wall. Rotom likely has Shadow Ball too. Chilly Reception lets me pivot to Gholdengo safely while setting snow. Gholdengo is Scarf, outspeeds Rotom probably (149 vs Rotom 99-157... actually Rotom could outspeed if it's fast). Scarf Gholdengo at 149 — if Rotom Spe is up to 157, Rotom could outspeed unscarf but Gholdengo is scarfed so effective speed much higher.
    
    Chilly Reception is the standard play: switch to Gholdengo with initiative. Let's do that.
    MiMo V2.6 Flash switched to Gholdengo2,886 tok · 3.8 s · $0.0002

    Chilly Reception resolved; now picking my incoming Pokémon. Gholdengo is the clear choice: Scarf Shadow Ball threatens to KO Rotom, and it's at full HP. Garchomp at 29% with Def -1 is only useful as a late sack. Their last mon is likely Scrafty, Sinistcha, Simisear, or Torkoal — Gholdengo's Focus Blast/Make It Rain handles most. Slowking stays healthy via Regenerator for later.

    Reasoning trace (59 words)
    Chilly Reception brings in Gholdengo automatically — but wait, legal actions only show switches. So Chilly Reception already resolved? Actually turn 4 shows Slowking used Chilly Reception, weather Snowcape set. So now I must choose which Pokémon comes in: Gholdengo or Garchomp.
    
    Gholdengo is the choice — Scarf, threatens Rotom with Shadow Ball. Garchomp at 29% is a sack.
  6. Turn 5
    Laya used Risingvoltage2,337 tok · 0.1 s

    41% MOVE: risingvoltage, 19% MOVE: doubleteam, 18% MOVE: discharge

    MiMo V2.6 Flash used Shadowball3,078 tok · 2.5 s · $0.0002

    Shadow Ball is super effective on Rotom and Gholdengo is Scarfed, so it should OHKO or 2HKO. If Rotom is faster and outspeeds Scarf (unlikely, needs 157 Spe), it can't OHKO Gholdengo from full. Their last mon is likely Scrafty/Sinis tcha/Simisear/Torkoal — after Rotom falls, Make It Rain or Focus Blast cleans up. Keep Slowking healthy as backup.

    Reasoning trace (50 words)
    Shadow Ball is super effective on Rotom (Ghost). Scarf Gholdengo - speed uncertain. If Rotom is faster, it could Shadow Ball me or Thunderbolt. But Shadow Ball is the best play. Trick could give it Choice Scarf lock... but risky.
    
    Shadow Ball, 2HKO guaranteed, OHKO chance if SpDef drop. Go.
    Laya switched to Torkoal
    Incident report
    Only one legal action: played without asking.
  7. Turn 6
    Laya used Flamethrower2,378 tok · 0.1 s

    37% MOVE: flamethrower, 26% MOVE: firespin, 19% MOVE: fissure

    MiMo V2.6 Flash used Shadowball3,185 tok · 4.5 s · $0.0003

    Torkoal is their last mon. Gholdengo is Scarfed and outspeeds it easily; Shadow Ball spams for a 2HKO on the specially frail Torkoal. Torkoal can't realistically OHKO Gholdengo from full. No need to risk Slowking or Garchomp — just click Shadow Ball until Torkoal drops. Matchup is essentially won.

    Reasoning trace (95 words)
    Torkoal is last. Gholdengo is Scarfed, moves first. Shadow Ball vs Torkoal: Torkoal has high SpD? SpD range 81-134, HP 145-177. Shadow Ball 80 BP from 185 SpA... Torkoal is specially frail-ish. Should 2HKO easily. But wait — legal actions only show shadowball, switch. Make It Rain not legal? Odd — maybe because Scarf locked? No, Scarf allows choosing any move each turn. The legal list only has shadowball — perhaps Make It Rain is somehow restricted... Anyway, only shadowball available.
    
    Torkoal can't threaten Gholdengo much (Fire move, maybe Eruption/Solar Beam). Just use Shadow Ball.
  8. Turn 7
    Laya used Flamethrower2,442 tok · 0.1 s

    38% MOVE: flamethrower, 22% MOVE: fissure, 20% MOVE: flamecharge

    MiMo V2.6 Flash used Shadowball3,091 tok · 3.3 s · $0.0002

    Torkoal is their last mon at 45%. Gholdengo is Scarfed and outspeeds it easily; Shadow Ball should finish it or come very close. Torkoal can't OHKO Gholdengo from 54 HP reliably with one hit — even so, Slowking and Garchomp are healthy backups. Just spam Shadow Ball to close the match.

    Reasoning trace (14 words)
    Torkoal at 45%, Shadow Ball should finish or near it. Just click Shadow Ball.