Matches · 2026-10-14 · rules version c5
MiMo V2.6 Flash vs GPT-6 Luna
GPT-6 Luna won in 5 turns · 2 min wall clock · 38,934 tokens · $0.006
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Decisions
- Team previewGPT-6 Luna brought
Palafin,kingambit,dragoniteBring Palafin to pivot out with Flip Turn and activate Hero form, Kingambit to pressure Gholdengo and Dragapult, and Dragonite as a Multiscale setup sweeper. Save Kingambit for late-game priority; watch for Corviknight and Volcarona.
Reasoning trace (158 words)
**Choosing Pokémon members** I need to pick three Pokémon for my team from choices like Gholdengo, Garchomp, Dragapult, Slowking-G, Corviknight, and Volcarona. Glimmora could work, but I worry Gholdengo blocks its hazards. Still, Glimmora can threaten Gholdengo with Earth Power, especially since it’s super effective against Steel. I’m considering Dragonite for setup and priority, and Palafin's water moves are good against Garchomp and Volcarona. I’ll likely go with Palafin, Kingambit, and Dragonite to round out my team.**Planning my Pokémon lead** The opponent has Corviknight, which can wall my Kingambit, but it can still use Kowtow to hit. I’m considering Palafin, since it addresses Steel-types and Volcarona. Dragonite's Earthquake is good against Gholdengo and Corviknight, but maybe I should consider Incineroar for intimidation against physical threats like Dragapult and Garchomp. I’m thinking leading with Palafin could be effective to pivot and transform, followed by Kingambit and Dragonite. I want a solid lead to counter both Garchomp and Volcarona strategically.
MiMo V2.6 Flash broughtGholdengo,garchomp,dragapultPlan: Lead scarf gholdengo to pressure glimmora/glimmora leads and force progress; mega garchomp breaks kingambit/dragonite; lifeorb dragapult cleans. Opponent's big threats: palafin (jet punch), kingambit (sucker punch, likely supreme overlord), multiscale dragonite, glimmora hazards. Watch for incineroar intimidate pivots. Keep garchomp healthy for late game.
Reasoning trace (168 words)
The opponent team: dragonite, kingambit, palafin, gholdengo, incineroar, glimmora. We bring 3. Scarf gholdengo outspeeds and hits many. Garchomp mega good. Dragapult fast. Threats: palafin hits hard (jet punch priority), kingambit sucker punch, dragonite multiscale. I'd bring gholdengo, garchomp, dragapult — offensive core. But slowkinggalar handles palafin/incineroar... Corviknight walls dragonite/kingambit? Actually body press corviknight with iron defense is strong vs kingambit and dragonite (if no earthquake... dragonite may have earthquake). Lead: gholdengo scarf is a good lead vs glimmora (immune to toxic spikes? good as gold immune to status moves) — good as gold blocks glimmora's... actually glimmora's toxic debris is on physical hit. Gholdengo blocks spike setting? No, good as gold blocks status moves targeting... it blocks only status moves targeting it (like thunder wave). Spikes are field moves, not blocked. I'll lead gholdengo to force progress. Bring: gholdengo, garchomp, dragapult. Alternatively corviknight for dragonite/kingambit checks. But offensive pressure seems fine. Kingambit's sucker punch and supreme overlord threaten dragapult. Dragonite dragon darts. I'll go gholdengo, garchomp, dragapult.
- Turn 1GPT-6 Luna used
FlipturnPlan: Use Palafin’s Flip Turn to activate Hero form and pivot to Kingambit, which threatens Gholdengo with Dark moves. Preserve Dragonite’s Multiscale for a setup opportunity; watch for Garchomp and Dragapult.
Reasoning trace (78 words)
**Analyzing move strategy** I need to decide to use Flip Turn to activate my hero and pivot, especially since my opponent, Gholdengo, might attack. Palafin is quicker, and using Flip Turn will do neutral damage as a Water-type move before switching to Kingambit. I’m also considering if the automatic switch is valid, given Gholdengo's weakness to Dark attacks. While Wave Crash is an option, I want to activate my hero. I’ll confirm my choice with the detailed plan.
MiMo V2.6 Flash usedShadowballPlan: Scarf Gholdengo pressures; Shadowball is safe if Palafin hard-swaps to activate Hero Form (likely Incineroar or Glimmora in). Save Trick for a setup sweeper later. Keep Garchomp healthy for Kingambit/Dragonite; Dragapult cleans with Life Orb. Makeitrain is resisted on Palafin and drops my SpA, so avoid it.
Reasoning trace (200 words)
Palafin in zero form — it needs to switch out to become hero. Likely it'll hard swap out. Gholdengo scarf: if I trick, I lose scarf but give palafin scarf... Palafin switching out would be the play. Trick could lock whatever comes in. Actually palafin probably switches out to activate hero form, or stays and uses wave crash? Zero form palafin is weak (attack 81-134). It likely U-turns or hard switches. If it switches to incineroar (intimidate), gholdengo special — intimidate doesn't matter. Shadowball is good coverage vs incineroar/dragonite-neutral... Actually shadowball hits palafin neutrally? Palafin is pure Water — ghost hits neutrally. makeitrain is resisted. Trick could be nice if it stays, but if it switches, trick on incoming mon. Hmm. Let's think: opponent's best play is to switch to activate hero form via U-turn or hard switch. If it hard switches to incineroar, shadowball does decent damage. I'll use shadowball — safe, decent damage either way, no downside. Actually could also switch to garchomp to set up stealth rock? But palafin might stay in and jet punch... no, jet punch only in hero form. Zero form palafin can't threaten garchomp much. But garchomp risks water move. Shadowball is fine.
GPT-6 Luna switched toKingambitPalafin has activated Hero form by switching; preserve it for a later sweep. Bring Kingambit into Gholdengo to resist Shadow Ball and threaten with Kowtow Cleave. Dragonite is still full with Multiscale; save it for setup once opposing threats are clearer.
Reasoning trace (69 words)
**Deciding between Kingambit and Dragonite** I'm at a crossroads: should I go with Kingambit or Dragonite? The flip turn has activated the switch, and my Palafin hero has been sent out. The opponent probably has Shadow Ball ready, but Kingambit can resist ghost-type moves and poses a threat with Kowtow. So I think switching to Kingambit would be the best move. I’ll take note: max 60 words for that!
- Turn 2GPT-6 Luna used
KowtowcleaveKingambit resists Gholdengo’s Shadow Ball and Kowtow Cleave should KO from 69%. Palafin is Hero form but badly weakened; preserve Dragonite’s full-health Multiscale for a later setup opportunity.
MiMo V2.6 Flash switched toGarchompPlan: Switch Gholdengo (scarf locked on resisted Shadow Ball) to Garchomp to threaten Kingambit with Earthquake. Opponent's third mon likely Incineroar or Dragonite. Keep Gholdengo for late-game Trick; Palafin at 38% is broken. Sucker Punch possible on the switch—incoming chip is fine.
Reasoning trace (266 words)
Kingambit is Dark/Steel, so Shadow Ball is resisted (Dark resists Ghost? No — Ghost is not very effective against Dark? Actually Ghost is super effective against Ghost/Psychic, and Dark resists... Let's check: Dark type takes neutral from Ghost? No — Ghost is not very effective against Dark? Actually, Dark is immune to... Psychic. Ghost moves: super effective vs Ghost and Psychic; Dark resists Ghost? Type chart: Ghost → Ghost: 2x, Psychic: 2x, Dark: 0.5x? Yes, Dark resists Ghost? Hmm. Actually in Gen6+ Ghost is not very effective against Dark? Let me recall: Dark type defensive: Ghost is neutral? The chart says Ghost is super effective against Ghost and Psychic, and Dark is immune to Psychic, resists Ghost... I believe Dark resists Ghost (0.5x). Yes, Dark resists Ghost and Dark. The prompt says "not very effective on kingambit" so confirmed. Gholdengo scarf locked into Shadow Ball is bad. Switch to garchomp (earthquake threatens kingambit) or dragapult. Kingambit likely uses Sucker Punch or Swords Dance. Switching garchomp in, then earthquake. Mega garchomp not available yet ("Mega Evolution available: No" — hmm, that says no? It says mega evolution available: No. Odd — maybe because it's per-turn? Anyway). Kingambit might sucker punch—no, switch doesn't get affected. Switch to garchomp: Rough Skin chip, and EQ threatens. Kingambit could use Kowtow Cleave, boost with SD, or switch to palafin/incineroar (intimidate). Garchomp EQ is strong regardless. Choose switch garchomp. Alternative: dragapult — outspeeds kingambit, but Dragon Darts resisted? Kingambit takes neutral from Dragon (Steel resists Dragon, so 0.5x). Fireblast could burn... but accuracy. Garchomp EQ is best. Notes: keep under 60 words. - Turn 3GPT-6 Luna used
SuckerpunchGarchomp is at 37% after Kowtow Cleave; use Sucker Punch to finish before it moves. Rough Skin punishes contact. Keep Dragonite at full HP for Multiscale; Palafin is low.
MiMo V2.6 Flash usedEarthquakemegaPlan: Mega Garchomp Earthquake should OHKO Kingambit (super effective, huge Atk). I move first unless priority; Kowtow Cleave is neutral and may not even KO me. If they switch (Dragonite multiscale, Incineroar intimidate), EQ still does good damage. Keep Dragapult healthy to clean; Gholdengo scarf for late-game Trick. Palafin at 38% is done.
Reasoning trace (137 words)
Garchomp at 69 HP. Kingambit at 87%. Earthquake super effective — Mega Garchomp Atk ~231ish. EQ would deal huge damage, likely OHKO or near. Kingambit Kowtow Cleave would KO Garchomp (69 HP, atk up to 205, SE? No—Dark is not SE on Dragon/Ground; Kowtow cleave 85 BP neutral, ~205 atk vs 115 def → around 50-60%? Actually85 BP neutral: (2*205/115... let's estimate ~ 45-55%. Garchomp at 37.7% might survive). But Kingambit might be slower, I move first. EQ from mega garchomp: 231 atk vs 126 def min, 100 BP SE → likely OHKO. Risk: opponent switches to Dragonite (multiscale) or Incineroar (intimidate). But EQ is still best. Mega EQ. Actually could opponent switch to Palafin at 38%? EQ would KO it too. Dragonite with multiscale would take50% then. Fine. I'm faster than Kingambit regardless. Go earthquake [MEGA].
MiMo V2.6 Flash switched toDragapultGarchomp fainted to Sucker Punch. Send Dragapult: faster (194 Spe), full HP, can U-turn to pivot into Gholdengo after scouting. Kowtow Cleave/Sucker Punch are super effective on Dragapult's Ghost typing but it should survive at 163 HP. Gholdengo saved for late-game Scarf revenge; Palafin at 38% still a threat in Hero form. Opponent's last mon unknown (likely Incineroar/Dragonite/Glimmora).
Reasoning trace (421 words)
Garchomp fainted. Need to choose between Gholdengo and Dragapult. Kingambit at 87%, revealed Kowtow Cleave and Sucker Punch. Dragapult: Ghost type — Kowtow Cleave is Dark, super effective against Ghost. Dragapult has 95 Def, would take big damage. But Dragapult outspeeds (Spe 194 vs Kingambit max 112) and can U-turn or... actually Dragapult's moves: dragondarts, uturn, fireblast, suckerpunch. Dragon darts on Kingambit: Dragon is neutral on Steel/Dark? Steel resists Dragon, Dark neutral → resisted. Not great. Gholdengo: Steel/Ghost. Kowtow Cleave super effective (Dark hits Ghost). Sucker punch also super effective. Gholdengo at 113/162. Scarf — outspeeds Kingambit. Shadow Ball is neutral on Kingambit (Steel resists... wait, Steel resists Ghost? No — Ghost hits Steel neutrally? Actually Steel resists Ghost? Let me recall: Steel resists: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Ghost is not in that list. So Ghost hits Steel neutrally. Dark: Steel resists... no. Ghost vs Steel/Dark: Ghost is super effective vs Ghost, neutral vs Dark, neutral vs Steel. So neutral. Shadow Ball from Scarf Gholdengo (SpA 185) vs Kingambit SpD range 94-150. Should do decent damage, maybe 40-50%. But Kingambit's Kowtow Cleave would be super effective on Gholdengo's Ghost typing — could KO. Hmm. Gholdengo at 113 HP. Kingambit Atk 139-205, Kowtow Cleave 85 BP + STAB (Dark) = ~127.5, super effective on Ghost = 2x. That's a lot. Likely KO. Dragapult: Kowtow Cleave super effective on Ghost too (Dragapult is Dragon/Ghost). Dragapult Def 95, HP 163. Same problem. But Dragapult is faster and can U-turn out? No, we're choosing switch-in now. Whoever comes in takes a hit. Actually, Dragapult has suckerpunch... but that's after we're in. Option: send Dragapult, use U-turn to pivot? But we only choose switch this turn. Next turn we choose move. If Dragapult comes in, Kingambit likely uses Kowtow Cleave (super effective). Dragapult at 163 HP, Def 95. Kowtow Cleave 85 BP STAB Dark ~127.5 BP, 2x SE = 255 effective... vs Def 95. Rough damage: (244*2/50+3)*127.5/Def... hard to calc precisely but likely 60-80%. Dragapult survives. Then Dragapult U-turn out to Gholdengo? Or just attack. If Gholdengo comes in, Kowtow Cleave likely KO or near. Actually wait — Sucker Punch. If Dragapult comes in and Kingambit uses Sucker Punch, it's also super effective on Ghost. I think Dragapult is the better switch — more HP, faster, can U-turn to reposition. Gholdengo scarfed can revenge later. Plan: Switch Dragapult. Then U-turn or attack. Actually, could also consider that Kingambit might switch out fearing... no, Kingambit is in good shape. Send Dragapult.
- Turn 4GPT-6 Luna used
KowtowcleaveKingambit has taken down Garchomp and is healthy; Dragapult is faster, so Kowtow Cleave avoids Sucker Punch failing if it sets up or switches. Dragonite is still full with Multiscale, while Palafin is low. Gholdengo remains at 69%.
Reasoning trace (69 words)
**Considering battle moves** I’m analyzing the battle options here. Kowtow seems like a solid choice and can really make an impact. If Dragapult attacks, I think Kingambit can take it since it might be manageable. Plus, Kowtow could potentially secure a knockout. On the other hand, Sucker Punch might not guarantee a win. So, my decision is leaning heavily towards using Kowtow. It's interesting to weigh these tactical choices!
MiMo V2.6 Flash switched toGholdengoGarchomp fainted; I'm down 2-1 in mons. Dragapult risks OHKO from Sucker Punch (Ghost weak to Dark). Switching makes Sucker Punch fail — pivot to Gholdengo to tank Kowtow Cleave, then Scarf Focus Blast (4x effective on Kingambit) next turn. Opponent's last mon unknown; Palafin at 38%.
Reasoning trace (546 words)
Kingambit at 87%. Dragapult Fire Blast super effective, 110 BP, Life Orb. Kingambit Steel/Dark — Fire 4x? No, Steel weak to Fire (2x), Dark neutral. So 2x. Fire Blast 110 * 1.3 Life Orb = ~143 base effective. Kingambit SpD low (94-150). Should do big damage but maybe not KO at 87%. Sucker Punch would hit Dragapult super effective (Ghost weak to Dark). Dragapult 163 HP, Kingambit Atk up to 205. Sucker Punch 70 BP * 2 = 140 effective, could KO or near. I move first unless priority. Sucker Punch is priority. Risk: if I attack and they Sucker Punch, I take big hit first? No — priority goes first. So Sucker Punch hits me before my move. Fire Blast at 85% accuracy. If they Sucker Punch, I take ~140 damage from 163 — likely faint or survive barely. U-turn: 70 BP Bug, neutral on Kingambit (Dark weak to Bug? No, Dark is weak to Bug — yes Bug is super effective on Dark. Steel resists Bug. So neutral). U-turn lets me pivot to Gholdengo, avoiding Sucker Punch failure? Sucker Punch fails if target switches? Actually Sucker Punch succeeds if the target is using an attacking move — if I switch, the move targets... hmm, U-turn user switches after damage; Sucker Punch checks if the opponent is attacking. U-turn is an attack, so Sucker Punch succeeds. Best play: Fire Blast to damage/kill Kingambit. If they Sucker Punch, I survive? 205 Atk * 1.3 Life Orb... wait my Life Orb. Their Sucker Punch: 70 BP * 2 (super effective on Ghost) = 140, STAB 1.5 = 210, Atk 205 vs Def 95. Damage ≈ ((210*205/95)/50+2)*... roughly 210*2.16/50+2 ≈ 11.2... times level factor. Level 50: damage = ((2*50/5+2)*Power*Atk/Def)/50+2 = (22*140*205/95)/50+2... wait with STAB and SE already in Power: 70*1.5*2=210. (2*50/5+2)=22. 22*210=4620. *205/95=9972. /50=199. +2=201. That's more than 163 — OHKO. Hmm, but Atk range 139-205. At 139: 22*210*139/95/50+2 = 22*210=4620*139=642180/95=6760/50=135+2=137. Survives at 137/163. So Sucker Punch threatens heavily. Do they use it? Kingambit often uses Sucker Punch on Dragapult. Switch to Gholdengo: Gholdengo at 113/162, Steel/Ghost — Sucker Punch neutral? Dark on Steel = neutral, on Ghost = SE. So 2x. Gholdengo Def 115. Would take significant damage but survives probably. If I switch to Gholdengo and they Kowtow Cleave: Dark SE on Ghost, neutral on Steel = 2x. Similar. Alternatively U-turn: I deal damage and pivot. If they Sucker Punch, I take 137-201 damage — could faint. Safest: switch to Gholdengo, tanking whatever. Then Scarf Shadow Ball/Focus Blast. Actually if they Sucker Punch while I switch, Sucker Punch fails (target not attacking). That's a good out! Switching makes Sucker Punch fail. So SWITCH: gholdengo is safe against Sucker Punch. If they Kowtow Cleave, Gholdengo takes ~2x damage, survives. Then Gholdengo Scarf can fire Focus Blast (Fighting SE on Dark Kingambit, but Steel resists... Fighting on Steel = SE, on Dark = SE. 4x? No — Fighting SE vs Steel (2x) and SE vs Dark (2x) = 4x. Wait Kingambit is Dark/Steel, Fighting hits both super effective = 4x. But Kingambit... yes 4x weak to Fighting. Focus Blast 120 BP * 4 = huge. Gholdengo has Focus Blast. Plan: switch to Gholdengo, then fire Focus Blast. Risk: they predict and use Kowtow Cleave, damaging Gholdengo. I'll switch.
MiMo V2.6 Flash switched toDragapultIncident report
Only one legal action: played without asking.
- Turn 5GPT-6 Luna used
SuckerpunchKingambit has already removed Garchomp and Gholdengo; Dragapult is faster, so use priority Sucker Punch to threaten the super-effective KO. Dragonite remains full with Multiscale; Palafin is badly weakened.
MiMo V2.6 Flash usedFireblastDown 1-3: only Dragapult left vs Kingambit 87%, Palafin 38%, one unrevealed. Must OHKO Kingambit now. Life Orb Fireblast is super effective and should KO (Kingambit has weak SpD). Sucker Punch/Dragon Darts are resisted; U-turn useless with no team left. Risk: 15% miss → Kingambit Sucker Punch likely OHKOs me. If Kingambit dies, revenge-kill Palafin (38%) and outspeed the last mon.
Reasoning trace (368 words)
I'm down 1-2 (only Dragapult left vs Kingambit 87%, Palafin 38%, and one unknown). Wait — I have only Dragapult alive. Gholdengo and Garchomp fainted. Opponent has Kingambit 87%, Palafin 38%, and one unrevealed. I need to win with just Dragapult. Fireblast is super effective on Kingambit (85% accuracy). Life Orb Fireblast vs Kingambit: 110 BP * 1.3 * 2 = strong. Kingambit SpD is lowish. Should do big damage, possibly OHKO at 87%. But if I miss (15%), Kingambit Sucker Punches me — Dragapult 163 HP, Sucker Punch 70 BP Dark vs Ghost = 2x, Kingambit Atk high. That would likely OHKO. Sucker Punch fails if Kingambit uses Kowtow Cleave... but Kingambit would likely Sucker Punch. My suckerpunch is not very effective on Kingambit (Dark/Steel resists Dark) — only 70 BP * 0.5 = weak. U-turn: Bug vs Dark/Steel — Bug is not very effective on... actually Bug vs Steel = 0.5x, Bug vs Dark = 1x. So 0.5x. But it lets me pivot — but I have no other mons! U-turn with no mons left... it would just stay in or fail. Actually with all others fainted, U-turn would leave me with no switch options — probably stays in. Fireblast is the play. 85% accuracy, super effective, high power. Let's go. Risk: miss → likely lose. But it's the best option. Actually, could Kingambit switch out? If it switches to Palafin or the third mon, Fireblast still does good damage. Fireblast is generally safe. Let me compute: Life Orb Fireblast, 110 BP * 1.3 = 143 effective, STAB 1.5 = 214.5, *2 SE = 429 raw. Kingambit SpD min 94, max 150. SpA of Dragapult... not given but it's physical Dragapult (Atk 189), SpA likely lower ~110-130. Hmm, Dragapult SpA at level 50 with 0 investment ≈ 105-110. Damage calc roughly: (2*50/5+2) * 110 * A / D / 50 + 2. With A~110, D~120: (22) * 110 * 110/120 /50 + 2 = 22*110=2420, *110/120=2218, /50=44.4, +2=46.4. Then modifiers: LO 1.3, STAB 1.5, SE 2 = 3.9 → 181. Kingambit HP 175-207. So ~87-103% — likely OHKO or close. At 87% HP (152-180 HP remaining), Fireblast does 181 → likely OHKO. Good. Fireblast it is.