Matches · 2026-10-14 · rules version c5
GPT-6 Luna vs MiMo V2.6 Flash
MiMo V2.6 Flash won in 14 turns · 17 min wall clock · 134,683 tokens · $0.022
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Decisions
- Team previewGPT-6 Luna brought
Rotomwash,primarina,gliscorPlan: Rotom-W leads safely into Palafin and Corviknight and can burn physical threats. Primarina provides speed and a check to Garchomp; Gliscor pressures Kingambit and Gholdengo with Earthquake and can set Stealth Rock.
Reasoning trace (156 words)
**Building a team strategy** I need to choose which Pokémon to bring for this matchup. Rotom-W holds an advantage against Palafin, Corviknight, and Garchomp with Hydro Pump. Gliscor could use rocks and Earthquake on Gholdengo or Kingambit, but we have to watch out for Garchomp. Primarina can check Garchomp with a Scarf and Moonblast. Gholdengo performs well against Slowking and Corviknight, and we need to pick a solid lead, possibly Rotom-W. I'll consider the threats from the opponent's team too.**Choosing my Pokémon team** I think about using Rotom, Gliscor, and Primarina for a well-rounded team. Gholdengo has a great matchup against Slowking and Corviknight, plus speed ties with opposing Gholdengo. However, Kingambit can threaten Gholdengo, though Primarina with a Scarf might outpace it. I want to lead with Rotom, particularly since it handles threats like Palafin, Corviknight, and Slowking well. While Gliscor can set up rocks, I feel Rotom's versatility is more advantageous for our strategy.
MiMo V2.6 Flash broughtCorviknight,garchomp,kingambitPlan: Bring Corviknight, Garchomp, Kingambit. Lead Corviknight — it walls Gliscor/Rotom/Dragonite leads and can set up Iron Defense or U-turn. Garchomp sets Stealth Rock and breaks with Life Orb EQ/Scaleshot. Kingambit cleans late with Sucker Punch + Supreme Overlord. Watch for Gliscor Toxic (Mirror Armor blocks stat drops, not Toxic) and Rotom Will-O-Wisp.
Reasoning trace (176 words)
Let me think about team matchup. Opponent team: rotomwash, gliscor, gholdengo, primarina, dragonite, kingambit. My team: garchomp, gholdengo, kingambit, slowkinggalar, corviknight, palafin. Key threats: gliscor (poisonheal, likely toxic stall), rotomwash (levitate, wisp), gholdengo, primarina, dragonite (multiscale), kingambit. My best picks: garchomp (scaleshot/SD/eq/rocks), kingambit (SD/sucker), and... palafin or corviknight or slowkinggalar. Corviknight handles gliscor (mirrorarmor, roost, bodypress after iron defense) and checks dragonite. Palafin hits hard with wavecrash. Slowkinggalar handles primarina/rotom. Lead consideration: opponent might lead gliscor or rotomwash. Garchomp leads well vs gliscor? Gliscor can toxic. Corviknight lead is safe generally. I'd say bring: garchomp, kingambit, corviknight. Or palafin instead of corviknight. Palafin needs hero form which requires switch out — flip turn. Corviknight checks gliscor, dragonite, and pivot. I'll go corviknight, garchomp, kingambit. Lead: corviknight? Actually leading garchomp to set rocks, but vs gliscor lead, garchomp can't do much (levitate... no, gliscor is ground/flying so immune to EQ, scaleshot does decent). Corviknight lead is safer vs gliscor/rotom/dragonite. Hmm, but garchomp can swordsdance on gliscor? Gliscor has earthquake likely. Corviknight walls it. Order: corviknight, garchomp, kingambit.
- Turn 1GPT-6 Luna used
HydropumpPlan: Preserve Rotom-W as a pivot and burn physical threats; use Primarina for Garchomp and Gliscor to pressure Steel-types. Corviknight may switch to Garchomp to absorb Volt Switch, so punish that switch with Hydro Pump.
Reasoning trace (77 words)
**Evaluating move choices** Okay, Corv can use Hydro Pump, but Volt Switch is super effective. Both seem comparable in effectiveness, and I might switch to Palafin since Electric is super effective against it. They could also switch to Garchomp, which makes me consider Hydro Pump. But using Volt Switch feels safer since it still deals damage if they stay and helps maintain momentum without risking a pivot. I need to figure out the best action plan here!
MiMo V2.6 Flash usedUturnCorviknight vs Rotom-Wash lead. Rotom likely Volt Switches/Hydro Pump/Will-O-Wisp; burn doesn't reduce Body Press (uses Def). U-turn scouts safely and grabs momentum into Garchomp for Stealth Rock. Recall: opponent's team is Rotom-Wash/Gliscor/Gholdengo (their lead set unknown).
Reasoning trace (197 words)
Rotom-Wash vs Corviknight. Rotom likely Volt Switch or Hydro Pump, or Will-O-Wisp. Corviknight doesn't mind burns much for Body Press (burn halves physical attack, but Body Press uses Defense... actually burn doesn't reduce Body Press damage? Burn halves Attack stat — Body Press uses Defense for damage calc, so burn doesn't cut its power). Actually burn does not reduce Body Press damage. Best play: U-turn to scout and gain momentum, or switch to Garchomp (immune to... no, Rotom has Hydro Pump). U-turn is safe — damage and switch. But who to? If Rotom Volt Switches, they gain momentum anyway. Alternatively, Iron Defense setup if Rotom can't hurt Corviknight much. Rotom Wash carries Hydro Pump/Volt Switch/Will-O-Wisp/Tera Blast ground etc. In this format, moves unknown. Safe: U-turn to Garchomp? Garchomp fears Hydro Pump but can set Stealth Rock. Hmm, actually U-turn then choose switch-in. I'd U-turn into Garchomp to set Stealth Rock — Volt Switch from Rotom would then... they'd move after? Speed: Rotom moves first likely, so U-turn still works after their attack. Actually if Rotom outspeeds and Volt Switches, my U-turn still goes off and I switch. Fine. Let's U-turn into Garchomp and set Stealth Rock next.
MiMo V2.6 Flash switched toGarchompU-turn brought Corviknight to 55.6%; Rotom revealed Hydro Pump (likely also Volt Switch/Will-O-Wisp). Must switch. Going to Garchomp to set Stealth Rock next turn and pressure their backline. Recall: their last two unknown picks include Gliscor/Gholdengo/Primarina/Dragonite/Kingambit — Rocks chip Multiscale Dragonite. Watch Rotom burn; keep Kingambit healthy for late Sucker Punch sweep.
Reasoning trace (298 words)
Corviknight must switch. Rotom-Wash revealed Hydro Pump. Switch to Kingambit? Garchomp? Rotom has Hydro Pump, likely Volt Switch too. Kingambit resists Water? No — Dark/Steel: Water is neutral (Steel resists... actually Steel resists Water? No, Steel resists: Normal, Rock, Flying, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy. Water is neutral). Dark/Steel takes neutral from Water. Garchomp takes neutral from Water too. Kingambit's Supreme Overlord, slow. Garchomp can set Stealth Rock and threaten EQ. Rotom has Levitate so EQ won't hit it, but Garchomp threatens with Scale Shot/Swords Dance... but Rotom threatens with Hydro Pump. Switch to Kingambit: if Rotom uses Hydro Pump, ~neutral damage on Kingambit (150 SpA vs 107 SpD) — could hurt. Also Kingambit can then use Kowtow Cleave or Sucker Punch. Switch to Garchomp: takes Hydro Pump neutral; Garchomp SpD 107. Then can set Stealth Rock. Later EQ handles their other mons (though Gliscor immune-ish with poison heal... EQ hits Gliscor? Gliscor is Ground/Flying — immune to Ground. So Gliscor is immune to EQ). Plan said Garchomp sets Stealth Rock. Switch to Garchomp seems right; then use Stealth Rock next turn, threaten with Scale Shot for coverage. Opponent might switch too. Hydro pump into Garchomp would do decent damage. Alternatively Kingambit resists nothing special. I'll go Garchomp — it's the plan and it pressures back with Life Orb STAB (though Rotom resists neither... EQ doesn't hit Rotom due to Levitate). Hmm, Garchomp vs Rotom: Garchomp has Scale Shot (neutral, dragon) — resisted? Water/Electric takes neutral from Dragon. So Scale Shot decent. Swords Dance boost would let EQ... still Levitate. Actually with SD, Scale Shot could threaten. Kingambit vs Rotom: Kowtow Cleave neutral, super effective? Dark vs Water/Electric — neutral. Sucker punch neutral. Either works. Garchomp sets rocks vs. their incoming mons — good. Go Garchomp.
- Turn 2GPT-6 Luna switched to
PrimarinaRotom-W has Leftovers; Hydro Pump hit Corviknight to 55%, which U-turned into Garchomp. Switch Scarf Primarina into Garchomp: it threatens with Ice Beam and is immune to Dragon moves. Preserve Rotom to pivot/burn physical threats; Gliscor remains healthy for Steel-types.
Reasoning trace (84 words)
**Assessing Primarina's matchup** I need to evaluate whether to pick Scarf Primarina, which has a speed of 184. It can outspeed Garchomp, which maxes out at 169, and an Ice Beam would OHKO it. However, switching could be risky since Garchomp is likely to use Earthquake, and Primarina isn’t immune to that. Still, I feel Scarf Primarina has an excellent matchup against Garchomp and can tank hits. I’m considering a switch since Primarina can threaten with Moonblast or Ice Beam if Garchomp switches out.
MiMo V2.6 Flash usedStealthrockRotom has Levitate, so Earthquake won't hit it. I need to set Stealth Rock now—Rotom can't OHKO Garchomp with Hydro Pump (did ~44% to Corviknight). Rocks will chip Multiscale Dragonite and everything on switch-in. Then attack next turn with Scaleshot. Keep Kingambit healthy for late Sucker Punch cleanup. Corviknight can Roost later.
Reasoning trace (152 words)
Rotom has Levitate, so Earthquake won't hit. But wait - it's shown with levitate ability. So EQ is immune. I should set up Stealth Rock or use Scaleshot. Options: Scaleshot hits Rotom for decent damage and boosts speed. Stealth Rock helps vs Dragonite multiscale. Swordsdance could be risky if Rotom uses Will-O-Wisp or Hydro Pump. Actually with Levitate, EQ does nothing. Scaleshot is good - hits multiple times, breaks potential Substitute, boosts speed. But it lowers Defense. Better plan: Set up Stealth Rock now while I can, since Rotom probably can't kill Garchomp in one hit. Hydro Pump did ~90 HP to Corviknight. Against Garchomp it would do similar or less. Let me set Stealth Rock to chip their backline. Or should I Scaleshot to damage Rotom? I think Stealth Rock is the safe play here - I get rocks up and Rotom can't OHKO me. Then I can attack next turn.
- Turn 3GPT-6 Luna used
IcebeamPrimarina is Choice Scarf and should outspeed Garchomp; Ice Beam threatens a 4× hit. Garchomp set Stealth Rock, and Corviknight is at 55%. Preserve Rotom-W as a pivot and Gliscor for Steel-types; our side has Stealth Rock.
MiMo V2.6 Flash usedEarthquakeTurn 3: Primarina out, but Scaleshot is immune on Fairy. Earthquake (STAB + Life Orb) should hit ~65-70% for a 2HKO. Garchomp outspeeds Primarina. If they switch to a Flying/Levitate type, EQ misses but Rocks chip them. Keep Kingambit healthy for late-game Sucker Punch cleanup.
Reasoning trace (285 words)
Primarina is Water/Fairy, and Garchomp has Life Orb. Earthquake is my best option — it hits Primarina for super effective damage (Fairy is not immune to Ground... wait, Fairy is not immune to Ground. Primarina is Water/Fairy, so Earthquake is neutral (Water resists? No, Water doesn't resist Ground. Ground is resisted by... Flying, Bug, Grass? No. Ground is not very effective against Flying, Bug, Grass. It's super effective against Fire, Electric, Rock, Steel, Poison. Water/Fairy takes neutral from Ground. Wait, Primarina is Water/Fairy. Ground hits Water neutrally, hits Fairy neutrally. So neutral damage. Scaleshot has no effect on Primarina (Fairy immune to Dragon). Earthquake with Life Orb should do solid damage to Primarina. Let me think about what Primarina might do — probably Moonblast or Hydro Pump. Garchomp can take a hit. Swordsdance could let me sweep. But Primarina could also switch out. I think Earthquake is the safe play to damage Primarina heavily. Or Swordsdance to set up since Primarina can't OHKO Garchomp likely. Actually, with Life Orb EQ, Primarina has good bulk (SpD 122-184, HP 155-187, Def 84-138). Let's estimate: Garchomp Atk 182, Life Orb 1.3x, EQ 100 BP neutral. Against Primarina with ~111 Def, ~171 HP: roughly (182 * 1.3 * 100/2 / 111... actually the formula: (2*50/5+2)*100*182/111/50+2 = about (22)*100*182/111/50+2 ≈ 2200*1.64/50+2 ≈ 72+2 = 74, times stab? No, Garchomp doesn't get STAB on EQ... wait Garchomp IS Ground type, so STAB applies. 74*1.5 = 111. So roughly 65-70% with Life Orb. That's a 2HKO. Swordsdance would make it a OHKO potentially. I think Swordsdance is risky if Primarina has Ice Beam or something. But Garchomp should survive one hit. Let me just Earthquake for consistent damage. That's the safest play.
MiMo V2.6 Flash switched toCorviknightGarchomp fainted to Primarina's Ice Beam. Must bring in Corviknight: Steel resists Water and Fairy, so Primarina struggles to break it (Ice Beam only neutral). Kingambit would be destroyed by Fairy moves. Plan: Roost back up or start Iron Defense + Body Press to pressure Primarina. Their last unseen mon is likely Gholdengo/Gliscor/Dragonite/Kingambit.
Reasoning trace (148 words)
Garchomp fainted. Primarina active with Ice Beam. I need to choose between Corviknight and Kingambit. Corviknight: Water/Flying/Steel — Primarina's Water moves are neutral (Steel resists Water... wait, Corviknight is Flying/Steel. Water is resisted by Steel, Flying neutral → 0.5x. Fairy is resisted by Steel. Ice is neutral (Flying weak to Ice, Steel resists Ice → neutral). So Corviknight takes neutral from Ice Beam, resisted from Water and Fairy. Corviknight at 114/205 with Leftovers. It has Iron Defense + Body Press + Roost + U-turn. Against Primarina, Corviknight walls it well. Body Press does decent damage after Iron Defense. Kingambit: Dark/Steel. Fairy is super effective (Dark weak to Fairy). Primarina is Water/Fairy — Moonblast would destroy Kingambit. Bad switch-in. So Corviknight is the correct switch. Corviknight can Roost or set up Iron Defense. Primarina likely switches out knowing it can't break Corviknight easily, or continues attacking. Switch to Corviknight.
- Turn 4GPT-6 Luna switched to
RotomGarchomp is down; our side has Stealth Rock. Corviknight is at 55% and has U-turn. Primarina is locked into Ice Beam by Choice Scarf, so switch to healthy Rotom-W to threaten it with Volt Switch; keep Gliscor for later.
MiMo V2.6 Flash usedIrondefenseGarchomp lost; I'm down to Corviknight (55%) and Kingambit. Primarina can't break Corviknight: Water/Fairy moves are resisted by Steel, Ice Beam is neutral. Plan: Iron Defense now to stack Defense, then Body Press (super effective vs their Dark/Steel/Gholdengo if Primarina switches). If they stay in, I take little damage. Keep Kingambit full HP for late Sucker Punch cleanup.
Reasoning trace (135 words)
Corviknight vs Primarina. Primarina revealed Ice Beam, likely has Surf/Moonblast. Corviknight resists both. Body Press not very effective on Primarina (Fairy resists... actually Fighting vs Fairy is resisted, yes). Iron Defense + Body Press is slow setup. Primarina can't break Corviknight easily—Water Fairy resisted by Steel. Best plan: Iron Defense to set up, then Body Press. But Primarina might switch out to Rotom or the unseen mon. Could U-turn to scout. Actually, U-turn is not very effective but scouts and maintains momentum; if they stay in, Corviknight takes a resisted hit. Consider: if Primarina stays, it does little damage. Iron Defense boosts Body Press damage over time. If they switch to Rotom (Levitate, Hydro Pump/Volt Switch), Corviknight with Iron Defense walls it too. I'll Iron Defense this turn to build up. Then Body Press next.
- Turn 5GPT-6 Luna used
VoltswitchGarchomp is down; our side has Stealth Rock. Corviknight is at 61%, +2 Defense, and has U-turn, Iron Defense, and Leftovers. Rotom-W is faster and Volt Switch hits it super effectively; pivot to Gliscor if possible. Primarina is Scarfed, and Gliscor is still healthy.
Reasoning trace (148 words)
**Considering tactical moves** I need to choose Volt Switch, since it’s likely effective. With a +2 defense Corviknight, special defense doesn’t matter much. Volt Switch is super effective, and at around 61% it could do substantial damage. The opponent might U-turn or use Roost/Iron Defense. Rotom is faster, but I’m not sure if Volt Switch will knock out Corviknight. It might deal 75-90 damage. I could bring in Primarina, but I have to consider my opponent's likely choices.**Deciding on Volt Switch** I’m thinking Gliscor isn’t a great choice against the opponent. However, targeting an active Corviknight with Volt Switch is a good idea because it can give me the initiative. Since Corviknight is likely to use Iron Defense again, I should go ahead and choose Volt Switch. I need to remember that I want to keep my commentary concise, around 60 words, while utilizing my team knowledge effectively.
MiMo V2.6 Flash usedBodypressCorviknight walls Rotom-Wash (Steel resists Water and Electric) and Primarina can't break me either (Water/Fairy resisted, Ice Beam 0.5x on Flying/Steel). I'm at Def +2, so Body Press chips Rotom hard for neutral damage. Watch for Will-O-Wisp from Rotom — Mirror Armor won't stop a burn, which would cripple Body Press. If burned, switch to Kingambit. Their last mon unknown; keep Kingambit at full HP for Sucker Punch cleanup.
Reasoning trace (207 words)
Corviknight at Def +2 with Body Press. Rotom-Wash can't do much to Corviknight—Hydro Pump resisted by Steel (and neutral from Electric). Rotom might have Thunderbolt but Steel resists Electric too. So Corviknight walls Rotom. But Rotom can burn with Will-O-Wisp? Mirror Armor would reflect the burn back... actually Mirror Armor reflects stat drops, and burn is a status condition, not a stat drop, so Will-O-Wisp would still burn Corviknight, which would be bad for Body Press. Hmm. Better: just Body Press now to chip Rotom. Rotom resists nothing of Fighting—Rotom-Wash is Electric/Water, so Fighting hits neutrally. With Def +2, Body Press does decent damage. Let me Body Press. Risk of Will-O-Wisp: Mirror Armor doesn't prevent it. But Rotom-Wash revealed Hydro Pump so far. Likely Volt Switch/Hydro Pump/Trick/Tbolt or Will-O-Wisp. Body Press is safe enough and chips. Actually, safest play: Body Press to damage Rotom. If Rotom Volt Switches out, they go to Primarina or something; but Primarina is scared of... hmm, Primarina with Ice Beam could hit Corviknight neutrally (Water resists nothing of Ice; Steel resists Ice so it's neutral? Corviknight is Flying/Steel — Ice is resisted by Steel and neutral to Flying →0.5x). So Primarina can't break Corviknight either. Body Press is the move. Let's go.
GPT-6 Luna switched toGliscorGarchomp is down; our side has Stealth Rock. Corviknight is at 2%, +2 Defense, and has U-turn, Iron Defense, and Leftovers. Rotom-W’s Volt Switch has forced a pivot; bring Gliscor to threaten incoming Steel-types with Earthquake. Preserve Scarf Primarina for Palafin or other threats.
Reasoning trace (73 words)
**Evaluating moves for Pokémon** I'm considering how Primarina handles Palafin and Gholdengo. Hyper Voice is neutral, but Psychic moves are super effective against Palafin, while Gholdengo is immune to Normal and has a neutral response to Psychic. Moonblast against Gholdengo is also neutral. I think using Gliscor would be smart to threaten the remaining Steel types while keeping Primarina in play. So, I’ll choose Gliscor and set up Stealth Rock for an advantage.
- Turn 6GPT-6 Luna switched to
PrimarinaGarchomp is down; our side has Stealth Rock. Corviknight is at 8%, +2 Defense, with U-turn, Iron Defense, Body Press, and Leftovers. Gliscor cannot hit it with Earthquake; switch Primarina to resist Body Press and finish it. Preserve Rotom-W for pivots and Primarina for remaining threats.
Reasoning trace (77 words)
**Evaluating battle strategy** I’m looking at how Rotom can counter the likely remaining Palafin. Primarina resists body press and takes 12.5% from hazards but can use Moonblast to take out a weakened Corv. If Primarina is locked with a Choice Scarf, switching it out would reset that lock. Given Corv is at 8%, it seems like Moonblast could be a safe choice, while body press might deal minimal damage, possibly around 10-20%. Primarina can probably handle it.
MiMo V2.6 Flash usedRoostCorviknight walls Gliscor: immune to Earthquake and Toxic (Steel), so Gliscor needs Ice Fang/Knock Off/Stone Edge to touch me. Roost is the only upside play — if Gliscor attacks, Corviknight dies anyway and Kingambit comes in free; if it statuses/SDs/switches, I heal to ~120 and wall it. Keep Kingambit full for late Sucker Punch; Primarina (Fairy) is the threat that stops a Kingambit sweep — save Corviknight for it.
Reasoning trace (2,008 words)
Corviknight at 18 HP, Gliscor at 71%. Gliscor likely has Earthquake which would kill Corviknight. Roost heals to ~120 but Gliscor moves first and EQ kills. Switch to Kingambit — Gliscor's EQ is neutral on Kingambit (Dark/Steel, Ground neutral? Steel takes 2x from Ground actually — Ground is super effective on Steel). So EQ hits Kingambit super effective. Hmm. Gliscor possible moves: Earthquake, Toxic, Roost, Protect, U-turn, Knock Off, Swords Dance, Stone Edge, Facade. Ice Fang, etc. Kingambit at 205 Def, 207 HP. EQ from Gliscor (Atk 103-161, likely high with SD): atk 150, EQ 100 BP, SE (2x): (150*100/50 ... let's compute roughly: base damage = 2*50/50+2 = 4, *150*100/140 = ... formula: ((2*Level/5+2)*BP*A/D)/50+2. Level 50: 2*50/5+2 = 22. 22*100 = 2200 *A/D. A=150, D=140: 2200*150/140 = 2357/50 = 47 + 2 = 49. Times STAB? Gliscor Ground STAB 1.5 = 74. Times 2 SE = 147... that's more than 100%. Hmm, with A=150. Actually with A=140: 2200*140/140=2200/50=44+2=46*1.5*2=138%. So EQ does over100% to Kingambit? Let me recheck. Level 50 formula: (2*50/5+2) = 22. Yes. So damage = ((22 * BP * A/D)/50 + 2). 22*100*150/140 = 2357.1, /50 = 47.1 + 2 = 49.1. STAB 1.5 → 73.7. SE 2x → 147. That kills Kingambit from full. Hmm, but wait, that seems high. Let me double check typical damage calc. A level50 Gliscor with 150 Atk using EQ vs Kingambit with 140 Def. Actually yeah, EQ from Gliscor does a lot. So switching to Kingambit risks losing it. Corviknight at 18 HP dies to anything anyway. Best play: Roost? Gliscor outspeeds (103-161 vs 87). Gliscor moves first. Likely EQ → Corviknight dies before Roost. Unless Gliscor uses Toxic/Protect/SD. Hmm. Actually maybe Roost is a gamble; switch to Kingambit is safer only if Gliscor lacks EQ — but Gliscor almost certainly has EQ. Wait — maybe Gliscor's item is toxic orb (poison heal). Common Gliscor sets: Earthquake, Toxic, Roost, Protect / Swords Dance, Knock Off, Stone Edge, U-turn. Alternative: sacrifice Corviknight and bring in Kingambit clean? If Corviknight dies this turn, Kingambit comes in free (no damage). Same as switching, except we lose Corviknight. But if Gliscor uses something non-damaging (Toxic, SD, Protect), Corviknight could Roost. Actually the value of Corviknight at 18 HP: it can U-turn, wall Rotom/Primarina a bit... but it's very weak. Sacking it gives Kingambit a free switch-in — same as switching manually but we lose the option of Corviknight later. Hmm, but if I switch to Kingambit now and Gliscor EQs, Kingambit takes ~147% and dies. That's catastrophic. Sacking Corviknight is safer: Kingambit comes in free either way. But what if Gliscor uses EQ and I'm Corviknight: Corviknight dies (EQ SE on Steel? Ground vs Flying — Corviknight is Flying/Steel, so Ground is immune!). Wait! Corviknight is Flying type — Ground moves are immune! Gliscor's EQ does nothing to Corviknight! Right, Corviknight is immune to Earthquake. So Gliscor can't EQ it. What can Gliscor hit Corviknight with? Ice Fang (super effective vs Flying), Stone Edge (neutral... actually Rock vs Flying is SE... Rock vs Flying = 2x, so neutral on Steel? Rock vs Steel = 0.5, Rock vs Flying = 2x → neutral). Knock Off (neutral, Dark vs Steel/Flying neutral — 1x). Poison? Corviknight is Steel so poison immune. Gliscor's most common coverage: Earthquake, Ice Fang/Ice Punch, Knock Off, Stone Edge, U-turn, Facade, Swords Dance, Toxic, Roost, Protect. Best play: Roost to get back to ~120 HP, then wall. Gliscor likely EQ (immune) or Knock Off (loses Leftovers) or Toxic (Steel immune!) or SD. Actually Gliscor Toxic won't work on Steel. So Gliscor's options: Knock Off, Ice Fang, Stone Edge, Facade, U-turn, SD, Protect, Roost. Roost heals 50% of 205 = 102 → 120 HP. If Gliscor Ice Fang: atk 150, BP 65, SE2x vs Flying... Ice vs Steel 0.5, Ice vs Flying 2x → neutral. Power 65*STAB? Ice Fang isn't STAB for Gliscor (Ground/Flying). So neutral 65 BP: 22*65*150/172 = 22*65=1430*150/172=1247/50=24.9+2=26.9 → 27 damage. Corviknight at 120 survives easily. So Roost is very good here. Then continue Body Press/Iron Defense. Wait, but Corviknight at 18 HP: Gliscor moves first. If Gliscor attacks with anything except EQ/Toxic-ish, Corviknight survives? Ice Fang at 18 HP does 27 → dies. So Roost doesn't get to fire. Hmm right, Gliscor moves first. So Roost fails — Corviknight dies first. Unless Gliscor uses a status move. Risky. Switch to Kingambit: if Gliscor EQs, Kingambit dies (147%). Also risky. Best: sack Corviknight with any move? If Corviknight dies, Kingambit comes in free — no damage. Compare to switching: switch to Kingambit, Gliscor attacks Kingambit, takes big damage or dies. Actually could Gliscor's EQ really OHKO Kingambit? Kingambit HP 207, Def 140. Computed 147% with Atk 150. With Atk 139: 22*100*139/140 = 2184/50 = 43.7+2 = 45.7*1.5 = 68.6*2 = 137%. Still OHKO. With Atk 103 (min): 22*100*103/140=1618/50=32.4+2=34.4*1.5*2=103%. Still ~OHKO. So switching to Kingambit vs EQ = death. So don't switch. Sack Corviknight? Or Roost hoping Gliscor status/switches. Actually, another thought: U-turn on Corviknight — it's not very effective (Bug vs Flying... wait Bug vs Gliscor: Ground1x, Flying 0.5x → 0.5x, "not very effective"). U-turn does maybe 15-20 damage then switches to Kingambit — but the switch happens after Gliscor already moved. So Gliscor attacks Corviknight first (probably kills), then... if Corviknight dies, no U-turn switch; Kingambit comes in free. If Corviknight survives the hit and U-turns out, Kingambit comes in at full — same result but Corviknight preserved at low HP. Hmm. Let's think about what gives best win condition. Remaining: Kingambit (100%) vs Gliscor (71%), Rotom (84%), Primarina (100%). 3v... I have Corviknight (18HP) and Kingambit. So 2 vs 3. I'm behind. Kingambit with Supreme Overlord + Black Glasses + SD could sweep? Primarina is a problem (Fairy Moonblast kills Kingambit). Sucker Punch for priority. Realistically, I need Corviknight alive to wall Rotom/Primarina. Corviknight walls Primarina (Ice Beam neutral? Ice vs Steel 0.5, Ice vs Flying 2x = neutral; Water resisted; Fairy resisted). Corviknight is my Primarina answer. But at 18 HP it's dead to any hit. Gliscor threatens Corviknight with Ice Fang/Stone Edge/Knock Off. EQ is immune. Plan: Roost this turn — but Gliscor moves first. If Gliscor attacks (Ice Fang etc.), Corviknight dies at 18. If Gliscor uses EQ (immune), Toxic (immune), SD, Protect, Roost, U-turn... Corviknight survives and Roosts. Alternatively Body Press: does ~14% (71→57) if Gliscor doesn't kill. Probability Gliscor uses status/ground move? Gliscor seeing Corviknight at 8.8% might just EQ to finish (common assumption). Or Ice Fang. Hmm, maybe the safer line: switch to Kingambit and accept EQ risk? No, that's likely fatal. Actually wait — does Gliscor necessarily have EQ? Reveal: "Revealed Moves: None yet." Standard Gliscor almost always has EQ. Consider: Sacking Corviknight is likely inevitable. Question is whether we can get something from it. If Corviknight attacks with Body Press and survives (Gliscor used EQ), chips to 57%. If I Roost and survive, Corviknight at 120 HP, walls Gliscor's EQ forever, chips with Body Press. Body Press at Def+2: 22*80*A/D where A = Def stat = 172*... wait Body Press uses Def stat including boosts? Yes, uses user's Def stat stage. At +2, effective Def stat = 172*2 = 344 in damage calc (well, stat stage multiplies). Damage: 22*80*(172*2)/Gliscor Def(~160) /50 +2 = 22*80=1760*344/160 = 1760*2.15=3784/50 = 75.7+2 = 77.7. Fighting vs Gliscor: Ground 1x, Flying 0.5x = 0.5x → 39%. Gliscor at 71% → 32%. Plus Gliscor probably has Roost. Hmm, neutral-ish. But Gliscor outspeeds and Ice Fang would kill Corviknight at 18. The real question: is Corviknight valuable enough? Yes — it's my wall vs Primarina and Rotom. If it dies, Kingambit must handle all three, including Primarina which walls Kingambit (Fairy). Given I'm at a disadvantage, I should take the aggressive option: switch to Kingambit only if Gliscor lacks EQ... too risky. Alternative: U-turn. If Gliscor attacks and kills Corviknight, I get free switch to Kingambit anyway (same as any other move). If Gliscor uses EQ/Toxic/status, Corviknight survives, U-turns out, and I bring Kingambit in on Gliscor — but then Kingambit faces Gliscor and could get EQ'd next turn. Hmm. Actually best case: Roost heals Corviknight, and I stay in. Then Corviknight walls Gliscor (immune to EQ, Toxic), chips with Body Press. That's the line if Gliscor doesn't attack. Probability assessment: Gliscor at 71%, Corviknight at 8.8%. Opponent likely tries to kill with Ice Fang or EQ. If they predict Roost, they'd attack. EQ is the most spammed move. I think Roost is the highest upside: it's the only play that keeps Corviknight alive meaningfully. If Corviknight dies, Kingambit faces3v1 which is nearly unwinnable anyway. Wait — actually if Corviknight dies, Kingambit comes in at100%. Kingambit + SD + Sucker Punch could beat Gliscor and Rotom, but Primarina walls it. Actually here's a thought: if Corviknight Roosts successfully, the opponent may then EQ (immune) repeatedly — Corviknight walls Gliscor completely except Ice Fang/Stone Edge/Knock Off. If Gliscor has no Ice coverage, Corviknight wins this matchup. I'll go with Roost. But risk: Gliscor moves first and kills at 18. Alternatively, is there a way to survive a hit? 18 HP — Ice Fang ~27 damage, no. Hmm, what about the possibility the opponent switches to Primarina? Then Corviknight at 18 vs Primarina: Ice Beam kills. Let's weigh: Roost succeeds if Gliscor uses EQ (likely ~40%?), Toxic (0), SD, Protect, Roost, or switches. Fails if Ice Fang/Stone Edge/Knock Off/U-turn/Facade. Actually, would a smart opponent EQ a Flying type? Showdown players know Corviknight is Flying — EQ would be immune. So they wouldn't EQ. They'd use Ice Fang/Knock Off/Stone Edge/U-turn. Hmm, that lowers Roost's success chance a lot. Gliscor's most likely move vs Corviknight: Knock Off (common, removes Leftovers) or Ice Fang if they have it, or Toxic (fails), or SD. Hmm, Knock Off: 22*65*150/172 = 22*65=1430*0.872=1247/50=24.9+2 = 27 → 27 damage at 1x? Knock Off BP65 with1.5x bonus when item held: BP becomes 97.5. Dark vs Steel = 1x... wait, Dark vs Steel is 1x? Dark is resisted by Steel? No — Steel resists: Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy. Dark is not resisted by Steel. Dark vs Dark = 0.5. So Knock Off on Corviknight = neutral: 22*97.5*150/172 = 2145*0.872=1871/50=37.4+2=39 → kills 18 HP. So if Gliscor attacks at all, Corviknight dies. Roost only works if Gliscor status/switches. Given the low success probability, is there a better option? What if I switch to Kingambit? Gliscor likely EQs? If Gliscor's player is smart they might Ice Fang or EQ. EQ on predicted Kingambit switch = Kingambit dies. That's the worst outcome. Safest: let Corviknight go down and get Kingambit in free. Any Corviknight move leads to free Kingambit switch-in if Corviknight dies. So choose the move with best outcome if Corviknight survives: Roost (heals to 120, keeps walling) > Body Press (chips but stays at 18). Wait, but if Corviknight survives Gliscor's non-attack and I used Body Press, Corviknight is still at 18 and dies next turn to any attack. Roost is clearly better in the survive branch. Actually hold on — could Corviknight survive a hit? What if Gliscor uses EQ? Immune, survives → Roost to 120. If Gliscor Toxic? Immune → Roost. If SD? → Roost. So Roost it is. It's the highest EV: downside identical to other moves (death → free Kingambit), upside much larger. Hmm, one nuance: if Corviknight survives and Roosts, I'm behind on tempo but have a wall. Good. Also note: Roost removes Flying type that turn — so if Gliscor uses EQ while I'm roosting... wait, order: Gliscor moves first (faster), then Corviknight Roosts. Roost removes Flying after damage. So no issue this turn. But next turn Corviknight has Flying back. Wait — actually Roost happens at end of my move, Flying removed "til turn ends" — so Gliscor already moved. Fine. Decision: MOVE: roost. Notes update: record Gliscor unknown moves, EQ immune for Corviknight, plan: Roost to wall Gliscor, chip with Body Press; keep Kingambit for late game; Primarina is the big threat to Kingambit (Fairy).
- Turn 7GPT-6 Luna switched to
RotomGarchomp is down; our side has Stealth Rock. Corviknight is at 64%, +2 Defense, with U-turn, Iron Defense, Body Press, Roost, and Leftovers. Primarina is locked into Ice Beam, so pivot to Rotom-W; Volt Switch previously hit Corviknight hard. Opponent’s remaining Pokémon may be Gholdengo, Kingambit, Slowking-Galar, or Palafin.
MiMo V2.6 Flash usedRoostCorviknight is my answer to Primarina (Water/Fairy both resisted). Def +2 doesn't help vs its special Ice Beam, so HP is my real cushion. Roost back toward full — Ice Beam should do well under 50%, so I come out ahead each exchange. Do NOT switch in Kingambit: Moonblast (Fairy) is super effective on Dark. Keep Kingambit full for late Sucker Punch cleanup vs Gliscor/Rotom.
Reasoning trace (599 words)
Primarina is active vs Corviknight at 133 HP with Def +2. Primarina's Ice Beam was neutral... wait, Ice on Flying/Steel: Ice is not very effective on Steel (0.5x) and neutral on Flying... actually Ice vs Flying is 1x? Ice is neutral vs Flying (Ice is super effective vs Flying? No — Ice is super effective against Ground, Flying, Grass, Dragon. Yes! Ice is SE vs Flying). So Ice Beam: 2x vs Flying, 0.5x vs Steel = 1x neutral. Right. Water moves: 0.5x vs Steel, 1x vs Flying... Water vs Flying is neutral? Water is neutral against Flying (Water strong vs Fire, Ground, Rock). So Water = 0.5x. Fairy vs Steel = 0.5x. But Liquid Voice makes sound moves Water-type. Moonblast is Fairy (not sound). Hyper Voice would be Water. Primarina's biggest threat: neutral Ice Beam or maybe Moonblast 0.5x. Actually Primarina likely has Hydro Pump/Moonblast/Ice Beam. With Def +2, Body Press would... but Body Press is not very effective vs Primarina (Fairy resists? Fighting vs Fairy = 0.5x). Hmm, Body Press neutral on Water... Fighting vs Water neutral, vs Fairy 0.5x = 0.5x. Options: Roost to heal back to near full while Def +2 walls Primarina. Ice Beam neutral at Def +2 does modest damage. Roost seems safe-ish. Or switch to Kingambit — but Kingambit is weak to Fighting... Primarina has no Fighting coverage typically. Kingambit resists... Water0.5x? Dark/Steel: Water neutral, Fairy 2x vs Dark! Moonblast would be super effective on Kingambit. So keep Kingambit away from Primarina (per notes). U-turn into Kingambit? That gives info and momentum, but if Primarina uses Moonblast, Corviknight takes 0.5x — fine. U-turn is not very effective but chips and pivots. But then Kingambit comes in on Primarina — bad (Moonblast SE). Best: Roost to top up, keep walling. Ice Beam at Def +2 (133 → heal103 = ~236? Roost heals 50% = 102, to 235... wait max 205, so 133+102=205 capped). Then Ice Beam at Def+2 does maybe 15-20% (was doing ~40% at +0? At turn 3 Garchomp died but that's different). Prior: Volt Switch did 120/205 at +2... wait Corviknight was Def +2 during turn 5 Volt Switch? Turn 4 Iron Defense, turn 5 Volt Switch did from 126 to 6 = 120 damage at Def +2. But Volt Switch is Electric SE vs Flying (2x). That's huge damage — SpA-based though! Defense boosts don't affect special. Right, Volt Switch is special. Ice Beam is special too — Def +2 doesn't help. Hmm. Primarina is a special attacker. So Def boosts only help vs physical. Ice Beam neutral, SpA 131-195 range. Neutral Ice Beam on Corviknight (107 SpD, HP 205) — maybe 40-50%. Primarina already did ~50%+ to Garchomp with Ice Beam at some SpA. Corviknight at 133/205 with Leftovers. If I Roost to 205, Ice Beam (~45%) → ~115. Then I keep walling. Rotom Volt Switch did 120 special — Volt Switch is SE (2x). Primarina's neutral Ice Beam less. Actually, should I just go Kingambit and pressure? Kingambit has Sucker Punch (priority) and Kowtow Cleave. Primarina's Moonblast is SE vs Dark — that kills Kingambit probably (SpA 131-195 Moonblast on Kingambit SpD 107, HP 207 → maybe 60-70%). Risky. Corviknight is the answer to Primarina. Roost up. Even though Def boosts don't help vs special attacks, Roost keeps me healthy. Alternatively U-turn to scout then... no, U-turn forces switch to Kingambit which is bad vs Primarina. Actually could Roost repeatedly? Each Roost heals 50% but costs a turn; Ice Beam does less than 50% hopefully. Then I slowly get to full while taking chip. That's fine. Plan: Roost now.
- Turn 8GPT-6 Luna used
HydropumpGarchomp is down; our side has Stealth Rock. Corviknight is full HP at +2 Defense with U-turn, Iron Defense, Body Press, Roost, and Leftovers. Rotom’s Volt Switch hits hard but risks Gholdengo switching in; Hydro Pump avoids that immunity. Preserve Scarf Primarina for the remaining threats.
Reasoning trace (240 words)
**Evaluating move options** I need to decide on using Volt Switch. The previous damage from it was about 59%, and considering Corviknight's current state, it healed to full with Roost after going down to 2%. If I hit with Volt Switch again and the opponent switches, I could pivot to Primarina. However, I need to be careful because if they bring in Gholdengo, it’s immune. Hydro Pump might be a better option since it deals neutral damage.**Assessing attack strategies** I’ve noticed that while Hydro Pump is neutral against Gholdengo, it has accuracy concerns. Using Volt Switch feels risky with Gholdengo potentially coming in. However, Corviknight’s recent entry suggests they might be expecting the Volt Switch. I need to factor in that Gholdengo is immune to Electrics. Hydro Pump can hit Corviknight but is weaker overall. Analysis shows Volt Switch is likely the better choice unless Gholdengo switches in, but I need to update my notes!**Deciding on attack choices** It seems Gholdengo might come in to block Volt Switch, so Hydro Pump could be a safer prediction. However, it only does about 40% damage to Corviknight, while Volt Switch can deal around 60%. Hydro Pump has an 80% accuracy, potentially doing about 45% damage. I think I should go for Hydro Pump for some guaranteed damage since Corviknight might stay in. I also need to think about how Corviknight's Body Press does 29 damage to Gliscor. I'll consider my options further!
MiMo V2.6 Flash usedBodypressBody Press is neutral on Rotom and, based on the Gliscor exchange, should do solid damage (~35%), putting Rotom in KO range next turn. If Rotom Volt Switches (does ~58%), I drop to ~85, Primarina enters, and Corviknight still walls it (Ice Beam neutral ~40, I Roost it off). U-turn risks giving Kingambit a free Moonblast death. Chip Rotom down.
Reasoning trace (1,692 words)
Rotom at77%, Body Press at +2 Def... earlier at +2 Body Press did Rotom from 84% to 71% wait no, it did 16% (84→71 after Stealth Rock? No, turn 5: Rotom used Volt Switch then Gliscor came in, Body Press hit Gliscor. Turn 4: Rotom 78%→84% Leftovers; U-turn earlier did 16% (100→84). Hmm. Actually Body Press at +2 vs Rotom hasn't been shown. Resist? Body Press is Fighting, Rotom-Wash is Electric/Water — neutral! So Body Press should do decent damage. Def +2 Body Press: damage = (2*50/50+2)*80*atk/def... Body Press uses Def as Atk, so 140*Atk_corv/Def_rotom. Corv Def at +2 = 172*2=344... at level 50 formula. Likely ~30-40%. Rotom can't break me much (Hydro Pump neutral, resisted? No, Water is neutral on Steel/Flying... actually Water 1x on Steel, Flying resists? No. Steel resists Water 0.5x. Flying neutral. So 0.5x). Volt Switch super effective but did126→6 = huge, wait that was without Def boost? Turn 5 Corviknight had Def +2 already... Volt Switch did 126→6 = 120 HP. That's massive, ~58%. Hmm, that's SpA-based, Def boost doesn't help. That's dangerous! Wait turn 4: Corviknight used Iron Defense (def +2), Turn 5 Volt Switch did 120/205. So SpA Volt Switch does ~58%. That means Rotom actually threatens me badly. Hydro Pump at 114 start did 91 HP = 44%. So Rotom Volt Switch does ~58%, and with Leftovers recovery I'm at 205 → ~145 after Volt +12 Leftovers. But Volt Switch brings in Primarina or Gliscor. Actually Volt Switch is super effective AND pivots. So if I Body Press, Rotom Volt Switches to Primarina/Gliscor, I take ~120, go to ~85, then face Primarina Ice Beam or Gliscor. Hmm. Body Press vs Rotom neutral: with Def +2 (344 at50)... damage calc roughly: BasePower 80 *2 (STAB? Body Press is Fighting, Corviknight is not Fighting, no STAB). Damage≈ (2*50/50+2)=4 * 80 * 344/def_rotom(114-174) / 50 + 2. If rotom def 144: 4*80*344/144 = 764; /50+2 = 17; *level factor... Level 50 formula: ((2*50/50+2)*power*A/D)/50+2 = (4*80*A/D)/50+2. A=344 (Def+2 of 172), D=144: (4*80*2.39)/50+2 = 764/50+2 = 15.3+2 = 17. Then random 0.85-1.0, no modifiers. ~15-17 HP. That's tiny! On 125-157 HP Rotom, that's ~10-13%. Hmm, that matches earlier Body Press on Gliscor: 87→71 = 16% but that was not very effective (Flying).8% effective... Gliscor Def 130-194, and Flying resists 0.5. So 17 base * 0.5 = 8.5. Yes matches. So vs Rotom neutral it's ~17 HP≈ 11-13%. That's not enough. Rotom's Volt Switch does120. I can't win this exchange with Body Press. I need to switch to Kingambit? Kingambit resists both Water and Electric (Steel resists both, Dark neutral). Volt Switch on Kingambit: SpA Rotom 112-172, Kingambit SpD 94-150. Volt Switch 70 BP neutral... could do ~40-50%. Then Rotom pivots to Primarina which threatens Kingambit with Moonblast. Alternative: U-turn to get chip and pivot to Kingambit? U-turn 70 BP Bug on Rotom — Bug neutral on Electric/Water. U-turn damage: Atk 107 vs Def ~144: (4*70*107/144)/50+2 = (2996/144)... wait (2*50/50+2)=4, so 4*70*107/144 = 2082; /50+2 = 41.6+2 = 44 * 0.85-1 = ~38-44. Plus2x if item... no item boosts. ~40 HP = ~26-32%. That's actually decent chip! And I pivot to Kingambit taking Volt Switch ~40-50% but at least Kingambit resists. But Primarina with Moonblast kills Kingambit. Hmm, but Kingambit has Sucker Punch and Iron Head... Moonblast is Fairy, super effective on Dark/Steel. Kingambit at 100% could take one Moonblast? Moonblast 95 BP, SpA Primarina 131-195, Kingambit SpD 94-150.2*95*A/D... could be 60-100%. Risky. Actually the question: what does Rotom do? If it Volt Switches, Primarina comes in on my U-turn switch to Kingambit — Primarina in on Kingambit, Kingambit dies to Moonblast. Unless... if I U-turn and go to... only Kingambit is left as switch. If I stay in and Roost, Rotom Volt Switches → I go to ~85 HP, Primarina comes in, Primarina Ice Beams, I live (ice beam resisted 0.5 on Steel/Flying... actually Ice on Steel = 0.5, Ice on Flying = 2x, so neutral). Neutral Ice Beam on 85 HP — risky but I'm Def +2 which doesn't help vs special. Hmm. Actually let me think about winning condition: Kingambit needs Primarina gone. Corviknight walls Primarina (neutral Ice Beam). So Corviknight is key. If Rotom uses Hydro Pump instead: resisted, does ~44%? Earlier Hydro Pump did 91 HP on100% Corv (44%). At 205 HP I'd go to ~114, then Leftovers. Body Press would chip Rotom ~13%. Slow but I'd win eventually? Rotom heals Leftovers 6% per turn, I do 13%. Actually net I win if Hydro Pump doesn't outpace Leftovers... I heal 12 HP/turn, take 91 from Hydro. No, I lose. So Hydro Pump 91 vs my healing 12 — Rotom wins that. Volt Switch does 120 and pivots. Wait, but Hydro Pump was used turn 1 at 44%. Corviknight full HP 205, heal 12/turn. Rotom deals 91. Net -79/turn. I lose in 3 turns. Not sustainable. So I need to deal damage or pivot. U-turn gives ~40 chip and I go to Kingambit. But then Primarina comes in on Kingambit via Volt Switch... wait, Volt Switch happens first (Rotom faster). Order: Rotom Volt Switches (I take ~120, go to 85), Primarina comes in, then my U-turn hits Primarina and I switch to Kingambit. Kingambit at 100% facing Primarina. Primarina can Moonblast. Sucker Punch (70 BP) vs Primarina SpD... Sucker Punch is Dark, resisted by Fairy? No, Fairy resists Dark (0.5x). Sucker Punch ~20-30%. Kowtow Cleave 85 BP Dark also 0.5x, ~25-35%. Iron Head 80 BP Steel, neutral on Water/Fairy → ~45-55%? Actually Primarina Def 84-138, Kingambit Atk 205. Iron Head: (4*80*205/D)/50+2. D=112: 65600/112=585; /50+2 = 11.7+2 = 13.7. That's tiny? Wait that can't be right. Hmm: (2*50/50+2) = 4. 4 * 80 * (205/112) = 4*80*1.83 = 585.6. /50 + 2 = 13.7. Hmm at level 50, damage ~14 on ~160 HP = 9%? That seems too low. Let me sanity check with Body Press earlier: it matched expectations (16% for resisted on Gliscor). And U-turn 44 computed above. Rotom 130 HP, so 44/130 = 34%. That seems plausible-ish for neutral 70 BP. Actually level 50 damage: ((2*50/50+2)*Power*A/D)/50+2 = (4*Power*A/D)/50+2. For a 100 BP Earthquake from 182 Atk vs 100 Def: 4*100*1.82/50+2 = 14.5+2 = 16.5 on ~170 HP = 10%. That's low, but in actual Pokémon at level 50 with neutral natures and no investment... hmm, actually in-game at level 50, a neutral 100 BP move from150 Atk vs 100 Def does about 40-50%. My formula must be wrong. Correct damage formula: ((2*Level/5+2) * Power * A/D) / 50 + 2. Level 50: 2*50/5+2 = 22. So (22*Power*A/D)/50+2. For Earthquake: 22*100*1.82/50 + 2 = 80+2 = 82. Yes, that's ~50% on 170 HP. Good. Redo Body Press on Rotom: A = Def +2. Base Def 172, +2 stage = 172*2 = 344. D = Rotom Def 114-174, say 144. (22*80*344/144)/50+2 = (22*80*2.39)/50+2 = 4206/50+2 = 84+2 = 86. That's huge, ~55-65% of Rotom! Wait but earlier Body Press on Gliscor did 16% (87→71). Gliscor Def 130-194, Flying resists 0.5. (22*80*344/160)/50+2 = (376320/160)=2352... let me recompute: 22*80 = 1760; 1760 * (344/160) = 1760*2.15 = 3784; /50+2 = 77.7. * 0.5 (resist) = 39. On166 HP Gliscor = 23%. Observed 16%. Hmm, a bit over but range plausible (Gliscor could have higher Def, 194: 1760*1.77=3119/50+2=64*0.5=32, still 20%). Observed 16% = ~27 HP. Hmm, maybe I miscalc STAB: no STAB on Body Press (Corviknight isn't Fighting). Hmm, observed suggests lower damage. Maybe Gliscor is very physically bulky (Def 194) with Eviolite? No, it's evolved. Def 194 max at level 50 with 252 Def IV/EV and +nature... level 50 stats: max Def for Gliscor ~ (base 125) at level 50 with full investment ≈ 130. So 130-194 range given; actual could be 160ish. Let me just use the empirical: Body Press at +2 does ~16% to Gliscor (resisted 0.5), so neutral ~32%, or vs Rotom neutral ~32-40%. If Body Press does ~35% to Rotom (77% → 42%), then another Body Press kills Rotom. But Rotom Volt Switches doing 120 → I go to 85, Rotom pivots to Primarina, then Primarina attacks a85 HP Corviknight — Ice Beam neutral, could kill or leave me low, then I can't beat Rotom later... but Rotom is at 42%, and Stealth Rock (7% each entry) + another Body Press... Actually if Primarina comes in and I'm at 85, I Roost, Ice Beam does ~40? Then I'm fine-ish. Alternatively switch to Kingambit directly on Volt Switch (Kingambit takes ~40-50%) — but Primarina comes in and Kingambit is threatened with Moonblast. Hmm, what if Rotom uses Hydro Pump (expecting it)? Then staying in Body Press is fine: I take 91, go to 114, deal 35%. Risk assessment: If I U-turn, worst case Primarina comes in on Kingambit and Kingambit dies → I lose (Corviknight alone can't beat Rotom + Gliscor + Primarina? Corviknight walls Primarina and Gliscor but can't damage them much; Body Press vs Gliscor resisted, Primarina it's neutral but I do ~35% per hit vs recovery... Corviknight wins1v1 vs Primarina eventually if Ice Beam doesn't outpace Leftovers). Simplest: Body Press Rotom. It's neutral, deals solid damage, and I don't give up positioning. If Rotom Volt Switches to Primarina, I'm at 85 HP facing Primarina — I can Roost next turn and wall it. Corviknight at Def +2 walls Gliscor too (immune to EQ, Poison; Steel resists... Gliscor's only threats are Ice Fang/Knock Off/Stone Edge). Let's do Body Press. Wait — but the opponent's Volt Switch does 120/205 = 58%. After Volt Switch I'm at 85 + 12 Leftovers = 97. Primarina Ice Beam neutral on 97 HP Corviknight: SpA 131-195, Def ~172: (22*90*163/172)/50+2 = (22*90*0.95)/50+2 = 1878/50+2 = 39.6. Ice Beam ~40 damage. I survive at ~57, Roost back up. Fine. Actually neutral? Ice on Steel = 0.5, Ice on Flying = 2x → 1x. Yes ~40. So Body Press is safe and chips. Do it. Note also: if Rotom stays and uses Hydro Pump, I'm at 114+12=126, and Body Press has done 35%, Rotom at 42%. Next turn Body Press kills? Rotom faster, Hydro Pump again 91 → I'm at 35, then Body Press kills Rotom. Fine. Body Press it is.
- Turn 9GPT-6 Luna used
VoltswitchGarchomp is down; our side has Stealth Rock. Corviknight is at 61% and +2 Defense with Leftovers, Roost, Iron Defense, Body Press, and U-turn. Rotom is low; Volt Switch should chip it and pivot to Primarina, which resists Body Press. Opponent’s final Pokémon is among Gholdengo, Kingambit, Slowking-Galar, and Palafin.
Reasoning trace (72 words)
**Evaluating power percentages** I'm considering that if the current is at 61%, the voltage might be around 59% due to the power calculations. That leaves just 2% for the remaining calculations. It seems like I can't achieve a knockout at 61% but rather at 59%. Also, Hydro Pump only inflicts 44 damage, which doesn't seem favorable. There's a bit of complexity here with the numbers. Let's clarify the implications of these stats!
MiMo V2.6 Flash usedBodypressTurn 8 Body Press did ~51% to Rotom (71%→20%), so at 26% another Body Press KOs it. Rotom likely Volt Switches or attacks; either way Corviknight survives and stays healthy. Killing Rotom removes their only check to Corviknight and clears the path for a Kingambit late-game sweep versus Gliscor (only physical attacker left) and Primarina (Sucker Punch chip). Keep Def +2.
Reasoning trace (72 words)
Rotom at 26%, last Body Press did ~45% (from 71% to 20%... wait that was Gliscor). Turn 8: Body Press took Rotom from 71% to 20%, ~51% damage. Rotom now at 26% after Leftovers. Another Body Press should KO or near-KO. Rotom likely Volt Switches out or attacks. If it attacks with Hydro Pump (~46%), Corviknight drops to ~81, still fine. Body Press is the play — should KO Rotom at 26%.
GPT-6 Luna switched toPrimarinaGarchomp is down; our side has Stealth Rock. Corviknight is at 5% (+2 Defense) with Leftovers and may Roost or attack. Rotom is too low to stay in; switch Primarina, which resists Body Press and can pressure the remaining opponent.
Reasoning trace (82 words)
**Evaluating battle strategy** I’m considering how to handle Corviknight in battle against Primarina, since Primarina can resist Body Press due to its Fairy typing. It might only take around 20-25 damage, which is manageable. Should I use Ice Beam to counter and maybe heal afterward? I wonder if it’s better to switch to Primarina to avoid Body Press. However, I have to keep in mind the possibility of Gholdengo being switched in, plus Corviknight might use Roost to recover. So many variables!
- Turn 10GPT-6 Luna used
HypervoiceCorviknight is at 11%; Primarina’s Scarf makes it faster, so use its strongest STAB to finish it before it can Roost. Garchomp is down; our side still has Stealth Rock. Rotom is critically low, so preserve it if possible.
Reasoning trace (173 words)
**Deciding on moves** I need to decide between moves for Corviknight and Primarina. Corviknight has 11% health and could heal with Leftovers or Roost before attacking. Primarina, likely faster due to its Choice Scarf, uses Hyper Voice, which is a Water-type move. It seems Hyper Voice isn’t very effective against Corviknight, which is interesting because Liquid Voice changes the type. While Steel resists Psychic and Moonblast, Ice Beam might be the biggest threat, but Corviknight needs enough damage to faint it first.**Evaluating attack choices** Liquid Voice changes Hyper Voice to Water-type, giving it a nice boost. It seems likely that Corviknight could Roost or use Body Press, but Primarina might be able to knock it out with Hyper Voice, especially since Corviknight's max speed is lower. If Hyper Voice connects, Corviknight will be in trouble at 11%. If needed, after locking in with Hyper Voice, I wonder about Ice Beam for future turns. The opponent's next Pokémon isn't revealed yet, which adds uncertainty. I think using Hyper Voice is still my best bet.
MiMo V2.6 Flash usedRoostCorviknight at 23 HP can't tank another Ice Beam, so Roost first (heals to ~125, easily survives any hit). Do NOT switch in Kingambit: Moonblast would be super effective. Body Press does ~35% per hit on Primarina, so after roosting I chip it down over two turns. Keep Def +2 and wear Primarina down, then clean up with Kingambit's Sucker Punch.
Reasoning trace (156 words)
Primarina at 40%, Corviknight at 23 HP. Ice Beam killed Garchomp; will it kill Corviknight? Corviknight has high SpD... Ice Beam on Corviknight — neutral. Corviknight at 23 HP likely dies to Ice Beam. Roost would heal102 → 125, survive Ice Beam. If Primarina uses Moonblast, Roost still fine. Roost is safe. But if Primarina attacks and I Roost, I heal and can Body Press next turn (Body Press did ~47% to Primarina earlier? Actually earlier Body Press did 75→40 = 35%). Risk: switching to Kingambit risks Moonblast (fairy, super effective on Dark). Body Press resisted. So Roost is best. Note: while roosting, Flying type removed — Primarina's Water moves would be neutral... actually Water was resisted by Flying/Steel; removing Flying makes it Steel only, still resists Water. Ice Beam neutral both ways. Plan: Roost, then Body Press to KO Primarina at ~40%? Body press did 35% earlier. Hmm, at 40% it survives one. Keep chipping.
MiMo V2.6 Flash switched toKingambitIncident report
Only one legal action: played without asking.
- Turn 11GPT-6 Luna switched to
GliscorGarchomp and Corviknight are down; our side has Stealth Rock. Kingambit has Supreme Overlord with two allies fainted. Primarina’s Liquid Voice makes Hyper Voice Water-type, but at 63 HP it risks priority Sucker Punch. Switch to bulky Gliscor, then threaten Earthquake; preserve Rotom if possible.
Reasoning trace (81 words)
**Evaluating switch options for Gliscor** I'm considering whether switching in Gliscor is safer to absorb a Sucker Punch. Gliscor could retaliate with Earthquake, but there's a risk of encountering Kowtow or Iron Head. If Primarina attacks with Hyper Voice, it might withstand Sucker Punch due to its decent defenses, though it could take significant damage. If Kingambit uses Swords Dance, that complicates matters. Ultimately, a Gliscor switch seems optimal, especially since it has exceptional physical bulk and can resist various attacks.
MiMo V2.6 Flash usedIronheadKingambit's turn to clean up. Primarina at 40% threatens but can't OHKO Kingambit with neutral Hyper Voice (~50%). Iron Head is neutral (unlike Dark moves, which Fairy resists) and should KO or near-KO at this range with blackglasses + Supreme Overlord. Sucker Punch risks failing if they switch to Gliscor. Kill Primarina first; Gliscor and 26% Rotom remain — watch Gliscor's Earthquake.
Reasoning trace (356 words)
Primarina at 40%. Kingambit at full. Sucker Punch is not very effective on Fairy. Iron Head is neutral (Steel vs Water/Fairy = neutral). Kowtow Cleave resisted. Primarina can't OHKO Kingambit probably (Hyper Voice neutral, maybe ~40-50%). I could SD first, but Primarina might switch. Sucker Punch fails if they switch... actually Sucker Punch works against incoming? No, if they switch, Sucker Punch fails. Iron Head is safe and neutral damage. Let's compute: Kingambit Atk 205, blackglasses, Supreme Overlord +20% (2 fainted allies). Iron Head 80 BP × 1.2 × 1.2 = 115 effective. Primarina Def maybe ~110. Damage ≈ (84/220... let's use level 50 formula: ((2*50/5+2)*80*115/110... hmm roughly. At level 50, base power scaling: damage ≈ 42 * (2*50/5+2)... Let me just estimate: a neutral 80 BP physical STAB-less move from 205 Atk vs 110 Def does roughly 50%. Non-STAB Iron Head: ~35-40%. Primarina at 40% might survive at ~5%. Alternatively, Swords Dance first — Primarina attacks, likely does ~40-50% to Kingambit (neutral Hyper Voice from SpA ~160 vs SpD 107... actually could do 60%). Risky but not fatal. Then next turn KO with anything. But if Primarina switches to Gliscor on SD... SD then Gliscor in, Kingambit +2 tears through. Safer: Iron Head now. If it doesn't KO, Primarina attacks, I survive, then finish. But Primarina could switch to Gliscor (immune to nothing... Gliscor takes neutral from Iron Head? Steel vs Ground/Flying = neutral, yes). Actually Gliscor resists... Steel is not very effective vs... Steel resisted by Water, Electric, Steel, Fire. Neutral on Gliscor. I think Swords Dance is greedy but strong. However Iron Head is reliable and might flinch. Actually consider: Primarina is the biggest threat to Kingambit? Gliscor can't hurt Kingambit much (Ground moves? Gliscor has Earthquake presumably — super effective on Steel/Dark Kingambit). Hmm, Gliscor with Earthquake is dangerous. Plan: KO Primarina first. Sucker Punch is risky (they could use status/switch). Iron Head is safest — neutral, decent damage. At 40%, likely a 2HKO guaranteed, maybe even KO. But they outspeed and could kill me? Primarina Hyper Voice vs Kingambit: neutral, SpD 107, SpA ~160. Damage ~50%. I'd survive. Go Iron Head.
- Turn 12GPT-6 Luna used
EarthquakeGarchomp and Corviknight are down; our side has Stealth Rock. Kingambit has Supreme Overlord and has revealed Iron Head. Gliscor is faster but low; use Earthquake now, then preserve Primarina to revenge if Gliscor falls.
Reasoning trace (76 words)
**Evaluating earthquake strategy** I need to choose Earthquake as the best move. First, Gliscor's speed seems crucial—it could likely knock out Kingambit. EQ is super effective against Kingambit since it’s steel/dark. With around 115 attack power, EQ might deal about 60-80% damage, which won’t be enough for a KO. Kingambit just dealt significant damage but may not finish Gliscor. I'll go with EQ, and if it survives, then consider Sucker Punch for Primarina or other moves.
MiMo V2.6 Flash usedIronheadIron Head did 36% to Gliscor (59→23%), so another Iron Head KOs it if it stays. Gliscor is faster but can't OHKO Kingambit with Earthquake; even if it EQs, I survive and kill next turn. Sucker Punch risks failure if they switch to Primarina/Rotom. Safer to Iron Head — it kills Gliscor and still chips a switch-in. Then handle Primarina (40%) and Rotom (26%) with Sucker Punch.
Reasoning trace (157 words)
Gliscor at 23%: Iron Head did 36% last turn (59→23). Another Iron Head kills. Gliscor outspeeds but likely can't OHKO Kingambit with Earthquake (~50%?). Sucker Punch would KO too but fails if it switches. Gliscor is faster so it will attack. Iron Head is safer -2HKO guaranteed. Actually Sucker Punch kills first if it attacks; but risk of switch to Primarina/Rotom. Iron Head hits all switch-ins decently (Primarina resists Steel though). If they switch to Primarina, Iron Head does little. But Gliscor at 23% likely stays or dies to SR... it's already in. Let's use Iron Head — safe, kills Gliscor if it stays, and chip on switch-in. Actually Sucker Punch also hits Primarina/Rotom neutral, but it's resisted by... Dark vs Primarina: Fairy resists Dark. Hmm. Iron Head vs Primarina: Steel resisted by Water. Both resisted. Just Iron Head to kill Gliscor if it attacks/stays. If Gliscor uses Earthquake it does maybe 45-55% to Kingambit — fine.
GPT-6 Luna switched toRotomKingambit is at 52% with Supreme Overlord and revealed Iron Head. Gliscor is down. Preserve Primarina for a Scarfed revenge kill; switch in low-health Rotom as the sacrifice, then attack with Primarina.
Reasoning trace (167 words)
**Analyzing battle strategy** I'm evaluating a battle scenario regarding type interactions where Water/Fairy types are super effective, which might lead to a one-hit knockout (OHKO). If an opponent uses a sucker punch on a switch-in, that complicates things. Rotom may also take damage from Iron Head, which is neutral and could finish it off at low HP. I'm considering the switch possibilities, account for damage outputs, and the speeds involved. Primaria might be able to revenge if it survives, but that still seems unlikely in this situation.**Evaluating switch strategy** I'm thinking about a strategy where I might switch in Rotom to absorb damage, but then it could get knocked out, leaving Prim to take revenge. If Rotom sacrifices itself, it could help preserve Prim for later, which seems worthwhile. The idea is to bring in Prim right after Rotom goes down, taking advantage of the legal switch. It's a bit of a risk, but it might just pay off by keeping my stronger Pokémon in the fight!
- Turn 13GPT-6 Luna used
HydropumpKingambit is at 52% with Supreme Overlord and has shown Iron Head. Rotom is too low to survive; use Hydro Pump as a sacrifice, then bring in Scarfed Primarina to revenge it. Gliscor and Corviknight are down; Stealth Rock remains on our side.
MiMo V2.6 Flash usedKowtowcleaveRotom at 14% can't survive any attack from Kingambit. Sucker Punch risks failing if Rotom switches to Primarina (Fairy blocks Sucker Punch entirely). Kowtow Cleave covers both: it KOs Rotom if it stays, and deals heavy damage to Primarina (~50%+) if it switches in. Primarina at 40% won't survive much either way.
Reasoning trace (656 words)
Rotom at 14%, Kingambit at 109 HP. Rotom moves first. If Rotom attacks with Hydro Pump, Sucker Punch kills it easily. But Rotom might switch to Primarina to block Sucker Punch. If I Sucker Punch and Rotom switches to Primarina, Sucker Punch fails and Primarina (40%) attacks me — likely Moonblast/Hyper Voice, super effective with Fairy. Kingambit at 109 HP vs Primarina SpA 131-195 at level 50... Moonblast would KO likely. But if Rotom stays in, it likely attacks (Volt Switch or Hydro Pump), so Sucker Punch KOs. Risk assessment: If Rotom switches to Primarina and I use Kowtow Cleave instead, I hit Primarina with a Dark move — Fairy resists Dark (0.5x). Kowtow Cleave with +1 Supreme Overlord + blackglasses: 85 BP * 1.2 (blackglasses) * 1.1 (SO+1... wait, one fainted ally gives 10% boost) — actually 2 allies fainted = 20% boost. 85 * 1.2 * 1.2 = 122.4 effective BP. Primarina at 40% HP with Def 84-138. Kingambit Atk 205. Would Kowtow Cleave KO a 40% Primarina? Neutral0.5x from Fairy resistance... wait, Dark vs Fairy is resisted (0.5x). So effective power halved. Rough damage calc: Kingambit Atk 205, Kowtow Cleave 85 BP, blackglasses 1.2x, SO+2 = 1.2x = 85*1.2*1.2*0.5 = 61.2 effective BP. Against Primarina Def ~111 (mid), HP ~171 (40% = ~68 HP remaining). Level 50 damage formula: ((2*50/5+2)*85_eff*205/111)/50+2 ≈ ((22)*61.2*205/111)/50+2... let me compute: base = 2*50/5+2 = 22. 22 * 61.2 = 1346.4. *205/111 = 2480. /50 = 49.6 + 2 = ~51.6. Primarina at 40% of ~171 = ~68 HP. So Kowtow Cleave does ~52, doesn't KO but gets close. If I Sucker Punch and Rotom attacks, I KO Rotom easily (even resisted? No, Dark is neutral on Rotom-Wash). Sucker Punch 70 BP * 1.2 * 1.2 = 100.8 eff. vs Rotom at 14% (~20 HP). Definitely KO. Best play: Sucker Punch. If Rotom attacks, it dies. If Rotom switches to Primarina, Sucker Punch fails, but Primarina is at 40% and I still have Kowtow Cleave for next turn — though Primarina will attack and might KO me with Moonblast. Alternatively, Iron Head: Rotom resists Steel (0.25x), so Iron Head won't KO Rotom at 14%. Bad choice. Kowtow Cleave vs Rotom: neutral, 85*1.2*1.2=122 eff BP. Rotom at 14% (~20 HP), Def ~144 mid. Damage: 22 * 122 = 2684 * 205/144 = 3807 /50 = 76+2 = 78. Easily KOs Rotom. And if Primarina switches in, Kowtow Cleave does ~52% which would put Primarina at ~negative or very low. Wait — Primarina is at 40% HP, which is ~68 HP. Kowtow Cleave does ~52. Not a KO but leaves Primarina at ~16 HP (roughly 10%). Hmm, actually the calc depends on Primarina's actual Def. Let me be more careful. Actually, let me reconsider. Kowtow Cleave is the safer play because: 1. If Rotom stays and attacks, Kowtow Cleave kills it (Rotom at 14%, needs ~20 damage). 2. If Rotom switches to Primarina, Kowtow Cleave does significant damage (~52% of a 40% HP Primarina, likely KO or near-KO). Sucker Punch is riskier: 1. If Rotom stays and attacks, Sucker Punch kills it. 2. If Rotom switches, Sucker Punch fails entirely, wasting the turn and Primarina gets a free attack. So Kowtow Cleave seems strictly better. Wait, but if Kowtow Cleave doesn't quite KO Primarina, then Primarina attacks and might KO me. With Sucker Punch, if the switch happens, Primarina attacks for free AND I did nothing. Actually Kowtow Cleave is clearly better. It handles both cases reasonably. But wait — could Rotom use a non-attacking move? Unlikely at 14% HP. Could it use Will-O-Wisp? That would burn Kingambit and halve attack. Sucker Punch would fail, Kowtow Cleave would still hit. Let me go with Kowtow Cleave. It's the safe, consistent play. Actually, hmm. Let me reconsider. If Rotom stays in and attacks, Kowtow Cleave kills it (definitely). If Primarina comes in, I deal big damage. Kowtow Cleave is the right choice.
GPT-6 Luna switched toPrimarinaIncident report
Only one legal action: played without asking.
- Turn 14GPT-6 Luna used
MoonblastKingambit is at 7%; Primarina is faster and can finish it with Moonblast, which is neutral. Garchomp and Corviknight are down; our Rotom-Wash and Gliscor are also down, and Stealth Rock remains on our side.
Reasoning trace (78 words)
**Analyzing damage options** I need to figure out the likely damage for Moonblast. Kingambit is at 7%, and all moves might hit neutrally. Since Dark/Steel types resist fairy, it seems that Steel resists fairy while Dark is weak to it, resulting in net neutrality. If I use Hyper Voice, it turns into water with Liquid Voice, and Steel resists water. Moonblast has a neutral effect, and I need a solid plan since the opponent has limited options left.
MiMo V2.6 Flash usedSuckerpunchPrimarina is their last Pokémon (Rotom & Gliscor fainted), so it must attack — Sucker Punch won't fail. Both Dark and Steel are resisted by Water/Fairy, but Sucker Punch has priority and should deal ~45-55% vs its 28% HP, while Iron Head moves second into an incoming Hyper Voice/Ice Beam that KOs my 15 HP Kingambit. Sucker Punch wins now.
Reasoning trace (1,453 words)
Primarina at 28%, Kingambit at 15 HP. Primarina outspeeds. Kowtow Cleave and Sucker Punch are not very effective (Fairy resists Dark). Iron Head is neutral, 80 BP. Can Iron Head KO Primarina at 28%? Kingambit's Atk with blackglasses + Supreme Overlord (2 fainted allies = 1.2x power) → 80 BP * 1.2 * 1.2 = 115 effective. Primarina at 28% of ~170 HP ≈ 48 HP, Def maybe ~110. Damage calc: 182... wait Kingambit Atk is 205. Physical calc: (2*50/50+2)*205*80/def... roughly (2+2)*205*80/(1.5*110) ≈ 4*205*80/165 ≈ 65600/165 ≈ 397... that's level 50 formula differs. Let's estimate: Kingambit's Iron Head did 36% to Gliscor (59→23%) with Def 130-194. Primarina's defense is lower (84-138). So Iron Head should do at least ~40%+ — likely enough to KO at 28%. Sucker Punch priority would go first but is resisted (~half). Iron Head neutral is stronger. Primarina will move first if we don't use priority. But we survive? Primarina Hyper Voice did 205→0 on Corviknight... Kingambit at 15 HP, SpD 107. Hyper Voice from Primarina could easily KO. But if Iron Head KOs, we need to move first — we don't. Primarina outspeeds. So Primarina attacks first. Can it miss? Hyper Voice never misses. Ice Beam could miss (95%). We're at 15 HP — any hit KOs. Sucker Punch goes first (priority +1)! It's resisted but at 28%... Let's calc: 70 BP * 1.2 (blackglasses) * 1.2 (supreme overlord2 allies) = 100 effective BP, but resisted = 50. Against Primarina's SpD... wait it's physical, Def 84-138. Kingambit Atk 205. Roughly: 4*205*50/1.5/Def... if Def ~110: 4*205*50 = 41000 / (1.5*110=165) ≈ 248... hmm need proper level50 formula. Level 50 damage: ((2*50/50+2)*A*D/50... actually formula: ((2*Level/5+2)*A*D/50+2)*modifiers. Level 50: 2*50/5 = 20, +2 = 22. So base = (22 * 205 * 50 / (50 * 110) + 2) = (22*205*50/5500 +2) = (225500/5500+2) = 41+2 = 43. Modifiers: 1.2 blackglasses * 1.2 supreme = 1.44 → 62, then STAB? No, Kingambit is Dark, sucker punch is Dark → STAB 1.5 → 93, then resisted 0.5 → ~46%? Hmm. Wait — did I include STAB? Sucker Punch Dark, Kingambit Dark/Steel → STAB yes. So43 * 1.44 * 1.5 * 0.5≈ 46.5%. Primarina at 28% — that KOs if it lands around 46%. Iron Head: 80 BP, neutral. Base =22*205*80/(50*110) +2 = 360800/5500 +2 = 65.6+2 = 67.6. * 1.44 = 97, STAB 1.5 = 146, no resist... wait Iron Head is Steel, Kingambit Steel/Dark → STAB. Neutral vs Water/Fairy: Steel hits Fairy not very effective? Steel vs Fairy = not very effective (0.5). Water resists Steel? Steel vs Water = neutral. So Steel vs Primarina = 0.5. Hmm, so Iron Head is also resisted! Wait — Steel is not very effective against Fairy. Water is neutral to Steel. So Iron Head on Primarina = 0.5x. So both Dark and Steel moves are resisted by Primarina. Hmm. Iron Head: 67.6 * 1.44 * 1.5 * 0.5 = 73. Sucker Punch: 46. Sucker Punch has priority. Wait but Supreme Overlord: 2 fainted allies = 20% more power? "10% more power for each fainted ally, up to 5". Garchomp and Corviknight fainted = 2 → 1.2x. So Sucker Punch priority ~46%, Iron Head ~73% but we move second (Primarina at 28% would hit us first). Primarina at 28% — likely survives46%? No, 46% > 28%, so Sucker Punch KOs if damage estimate right. But range uncertainty: Primarina's HP155-187, 28% = 43-52 HP. My Sucker Punch calc gave46%. Close — might fail. Iron Head at 73% definitely KOs but Primarina moves first. Primarina will use Hyper Voice/Ice Beam, KO our 15 HP Kingambit. Hmm. Unless Sucker Punch KOs. Risk: if Sucker Punch fails (target not attacking) or damage too low. Does Primarina have to attack? It's at 28%, we're at 7%. It will attack. Switching to... no, it has only itself (Rotom and Gliscor fainted). So Primarina is their last Pokémon! Wait — opponent brought 3: Rotom, Gliscor, Primarina — all seen. Rotom fainted, Gliscor fainted, Primarina active at 28%. So Primarina is their last. It must attack (switching = no pokemon left). So Sucker Punch will succeed (it attacks). Question is damage. 46% vs 28% → should KO. Both moves resisted but priority means we go first. Let me double check Sucker Punch calc more carefully. Level 50 damage formula: ((2*L/5 + 2) * A * P / D) / 50 + 2, where L=50, P=power (after type effectiveness? no, type applied later). 2*50/5 + 2 = 22. Damage = (22 * 205 * 70 / (50 * Def)) / 50 + 2 Hmm, standard: damage = ((((2*Level/5+2) * Power * Attack / Defense) / 50) + 2) * modifiers. = ((22 * 205 * 70 / Def) / 50 + 2) * mods If Def = 110: (22*205*70 = 315700; /110 = 2870; /50 = 57.4; +2 = 59.4). Mods: blackglasses 1.2, supreme 1.2, STAB 1.5, resisted 0.5 → 1.2*1.2*1.5*0.5 = 1.08. Also random 0.85-1.0. 59.4 * 1.08 = 64.2. Min roll 0.85 → 54.6%. Primarina 28% of 155-187 = 43-52 HP. Max HP 187 → 52 HP. Damage ~55-64% in percent terms? Wait,64 damage against 187 max HP... damage as % = 64/155 to 64/187 = 41% to 41%... hmm. Damage in HP units ~55-64 (depending on roll), Primarina HP at 28% = 43-52. So damage 55-64 (0.85-1.0 roll) vs needed 43-52. Min damage 55 > max needed 52. Sucker Punch KOs! Let me verify with Gliscor Iron Head damage: did 36% (59→23%). Gliscor HP 150-182, 36% ≈ 54-65 damage. Gliscor Def 130-194. Iron Head: 80 BP, Steel vs Ground/Flying = neutral (Steel not very effective vs... Ground? Steel is neutral to Ground? Actually Steel is not very effective against Steel, Fire, Water, Electric. Flying? neutral. Ground: neutral. Gliscor Ground/Flying — Steel hits both neutrally... wait, is Steel not very effective vs Ground? No, Ground is neutral to Steel? Type chart: Ground takes neutral from Steel (Fighting, Grass, Bug... Ground takes 2x from Water, Grass, Ice; 0.5 from Poison, Rock; 0 from Flying). So Steel on Ground = neutral. Steel on Flying: Flying takes 2x from... Flying weak to Electric, Ice, Rock; resistant to Fighting, Bug, Grass; immune to Ground. Steel neutral. So Iron Head neutral on Gliscor. Iron Head with no STAB... wait Kingambit Steel/Dark, Steel STAB 1.5. Earlier I calculated with Supreme Overlord 1.2 and blackglasses... but blackglasses only affects Dark moves! So Iron Head only has STAB 1.5 * supreme 1.2 = 1.8. Base: (22*205*80/(50*Def))/50 + 2. Def Gliscor ~160:22*205*80 = 360800; /(50*160=8000) = 45.1; /50 = 0.90...Hmm, I think I messed up. Let me redo properly. damage = ((((2*L/5+2) * Power * Atk / Def) / 50) + 2) * mods L=50: 2*50/5+2 = 22. (22 * 80 * 205 / 160) =360800/160 = 2255. 2255/50 = 45.1 + 2 = 47.1. * 1.8 (STAB*supreme) = 84.8. * rand 0.85-1 = 72-85. Gliscor HP 150-182, at 59% = 88-107 HP. Damage 72-85 = 36% if HP ~200? Hmm, 36% of what max HP? 36% = damage/max HP. If max 170, 36% = 61 damage. My calc gave 72-85. Close-ish but off. Whatever — directionally correct. Actually observed: Iron Head did 36% to Gliscor. If Gliscor max HP ~170, damage = 61. My estimate 72-85 with Def 160; if Def higher (194), base = 2255*160/194 = 1861/50+2 = 39.2*1.8 = 70. Still higher than 61. Random0.85 → 60. OK plausible. Now Sucker Punch on Primarina: Def84-138, say ~110. Base: (22*70*205/110) = 315700/110 = 2870; /50 = 57.4 + 2 = 59.4. Mods: blackglasses 1.2 * supreme 1.2 * STAB 1.5 * resisted 0.5 = 1.08. 59.4 * 1.08 = 64.2; min roll 0.85 → 54.6. Primarina max HP 155-187, 28% → 43-52. Min damage 54.6 > 52. Sucker Punch KOs even at worst-case. If Primarina Def is 138 (max): base = 22*70*205/138 = 315700/138 = 2288; /50 = 45.8+2 = 47.8; *1.08 = 51.6; min roll 43.9. Needed 43-52. Could fall just short at worst case (43.9 vs 43 needed — actually likely fine). Hmm, risky but Iron Head: resisted too, moves second. Sucker Punch is clearly better since we move first. Actually wait — is Iron Head resisted by Primarina? Steel vs Water/Fairy: Fairy resists Steel (0.5). Water neutral. So yes 0.5. What about Iron Head damage: base with Def 110: 22*80*205/110 = 360800/110 = 3280; /50 = 65.6+2 = 67.6; mods: STAB 1.5 * supreme 1.2 * 0.5 = 0.9 → 60.8; min 51.7. Similar to Sucker Punch but moves second. Primarina would KO us first. So Sucker Punch is the right play: priority, roughly same damage, moves first. Confirm Primarina attacks — it's their last Pokémon, no switching. Sucker Punch succeeds. Notes should be concise (<60 words).