Matches · 2026-10-14 · rules version c5
GPT-6 Luna vs MiMo V2.6 Flash
GPT-6 Luna won in 15 turns · 24 min wall clock · 133,059 tokens · $0.021
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Decisions
- Team previewGPT-6 Luna brought
Primarina,incineroar,gliscorBring Primarina to pressure Garchomp and Slowking-Galar, with Incineroar for opposing Steel-types and Gliscor for hazards and physical coverage. Preserve Primarina for the Dragons; avoid Intimidating Kingambit until its ability is known, since Defiant is possible.
MiMo V2.6 Flash broughtGarchomp,gholdengo,slowkinggalarOpponent's Primarina walls my whole offensive core (fairy resists my Dark/Steel moves, water OHKOs Garchomp). Their Dragonite with multiscale and Gliscor are also concerns. Plan: lead Garchomp (Focus Sash) for rocks/EQ pressure, bring Gholdengo as special breaker, and Slowking-Galar as the Primarina answer (resists its STABs, Sludgebomb 2x KOs) and flamethrower for their Gholdengo.
Reasoning trace (2,601 words)
Let me think about the matchup. Opponent team: incineroar, gliscor, dragonite, primarina, gholdengo, kingambit. My team: garchomp (focussash, SD, EQ, scaleshot, stealthrock), kingambit (blackglasses, defiant), gholdengo (lifeorb, NP), dragapult (scarf), corviknight, slowkinggalar. Key threats: primarina (water/fairy — kills garchomp kingambit), dragonite, gliscor (poison heal likely), incineroar (intimidate). Good core: garchomp leads with focus sash — can set rocks or SD. But primarina switch-in walls garchomp badly. Gholdengo + Kingambit + Dragapult? Or Garchomp lead for sash leads: lead garchomp, set stealth rock, sash survives a hit. Consider: garchomp (lead, rocks/sash), gholdengo (wincon), kingambit (cleaner). Dragapult scarf is good for dragonite/primarina? Dragapult shadowball hits gholdengo, flamethrower dragonite, uturn. But scarf dragapult with dragondarts can beat primarina? Primarina water fairy — dragon darts resisted (fairy immune). Shadowball neutral. Gholdengo is good: steel/ghost resists primarina's moonblast? No — fairy hits steel super effectively. Hmm. But gholdengo threatens with makeitrain. Kingambit with blackglasses beats gholdengo and dragonite (after multiscale? sucker punch). Opponent kingambit — my kingambit mirror. Slowking-galar: poison/psychic resists fairy, sludgebomb kills primarina. But slowking weak to nothing much... it's slow. Regenerator nice. Let's pick: garchomp lead (sash rocks/SD), kingambit, gholdengo? That's a strong trio but primarina walls all three (water/fairy: resists nothing... primarina vs kingambit: water hits steel neutral... actually water super effective vs steel? No, water is neutral vs steel? Water is neutral on Steel (fire is SE). Primarina moonblast SE on kingambit? Fairy SE on dark — yes moonblast SE on Kingambit. And Primarina water vs garchomp: water SE on ground — kills garchomp. So primarina is the big threat. Answer: slowking-galar (resists fairy, takes water neutrally? poison/psychic: water neutral, fairy resisted? Fairy vs poison = resisted, fairy vs psychic = resisted. So slowking walls primarina well) plus sludgebomb to KO back. Alternative: corviknight walls primarina too (steel/flying: fairy resisted... fairy vs steel resisted, fairy vs flying resisted; water vs steel neutral, water vs flying resisted). Corviknight walls primarina, but has no offensive presence besides bodypress. Consider bring: garchomp, kingambit, slowkinggalar? Gholdengo too good though. Let's think: what beats what. - Incineroar: intimidate, fake out, knock off. Weak to ground (EQ), water, fighting. - Gliscor: poison heal, walled by nothing on my side except... garchomp EQ? Gliscor immune to ground (flying). Ice move? None have ice. Garchomp scaleshot dragon neutral. Gliscor hard to break. Kingambit ironhead? Gliscor takes neutral. Corviknight bodypress? Gliscor neutral to fighting (ground/flying... fighting vs ground neutral? fighting is neutral on ground, resisted on flying → resisted). Hmm. - Dragonite: multiscale, dragon dance. Scarf dragapult shadowball? Neutral. Flamethrower SE. Garchomp sash EQ? Flying immune to EQ. - Primarina: beats garchomp/kingambit/gholdengo. - Gholdengo mirror. - Kingambit mirror. Opponent likely brings: primarina, dragonite, gliscor/incineroar/kingambit/gholdengo. My best trio: garchomp (sash lead rocks + EQ for incineroar/kingambit), gholdengo (makeitrain beats gliscor? steel neutral on ground/flying... steel vs ground neutral? Actually steel is not very effective vs... steel is neutral on ground, not very effective vs flying → resisted overall? Type effectiveness multiplies: steel vs ground = 1x? Let's recall: Steel is not very effective against Steel, Fire, Water, Electric. Steel vs Ground: neutral. Steel vs Flying: resisted? Steel vs Flying — hmm, steel is resisted by Fire, Water, Electric, Steel. Flying takes normal from steel. Actually Steel-type moves are not very effective against Fire, Water, Electric, Steel... and Fighting? No that's... Fighting is resisted by Poison, Bug, Steel, Flying, Ghost, Fairy. So steel vs flying = neutral. So Make It Rain neutral on Gliscor. Shadowball neutral too. Dragapult scarf: outspeeds everything, U-turn momentum, shadowball beats gholdengo mirror and dragonite? Shadowball neutral on dragon/flying... ghost vs dragon neutral, ghost vs flying neutral → neutral. Which trio? I think garchomp, kingambit, gholdengo is standard ABB, but primarina is a huge issue. Dragapult handles primarina? Shadowball 80 BP neutral-ish (primarina neutral to ghost? ghost vs water neutral, ghost vs fairy resisted → 0.5x). Weak. Dragondarts immune. Flamethrower neutral (fire vs water resisted, fire vs fairy neutral → 0.5x). U-turn resisted. So dragapult can't break primarina. Slowking-galar sludgebomb: poison vs water neutral, poison vs fairy... poison is neutral vs fairy? Poison vs Fairy: poison is not very effective against... poison moves are resisted by Ghost, Ground, Steel, and Poison is SE vs Grass, Fairy. Wait: Poison is super effective against Grass and Fairy. Yes! Poison SE on Fairy. So sludgebomb hits primarina super effectively (water neutral, fairy SE → 2x). Slowking walls primarina and KOs back. Great answer. So bring: garchomp, gholdengo, slowkinggalar? Or garchomp, kingambit, slowkinggalar? Gholdengo is my best wincon with Nasty Plot; opponent has kingambit (dark SE on gholdengo... dark vs steel neutral? Dark moves: SE vs ghost/psychic, resisted by fighting, dark, steel. Gholdengo steel/ghost: dark SE on ghost, resisted by steel → neutral). Opponent gholdengo mirror — mine with Nasty Plot wins speed ties. Kingambit vs opponent's kingambit mirror: blackglasses sucker punch. Kingambit is strong. Let's decide trio: garchomp (lead, sash, rocks/SD/EQ), gholdengo, kingambit — but primarina walls all three (kingambit: fairy SE, water neutral; gholdengo: fairy... moonblast vs steel/ghost: fairy SE on... fairy vs steel = resisted? Fairy moves are SE on fighting, dragon, dark; resisted by fire, poison, steel. Gholdengo steel resists fairy → 0.5x; ghost neutral → 0.5x total. Hmm, plus gholdengo is defensively decent. Primarina's surf vs gholdengo: water vs steel neutral (water SE on fire, ground, rock) → neutral, ghost neutral → 1x. So neutral hits. Gholdengo makeitrain hits primarina: steel vs water neutral... steel vs fairy resisted → 0.5x. Meh. Given primarina threat, I'd bring slowkinggalar. Then trio: garchomp, gholdengo, slowkinggalar? Then I lack a dark/dragon... kingambit is my strongest cleaner with sucker punch priority. Options: A) garchomp, kingambit, gholdengo — offensive, but primarina hard wall. B) garchomp, gholdengo, slowkinggalar — primarina answer, but no priority. C) kingambit, gholdengo, slowkinggalar — no lead sash rocks. D) garchomp, kingambit, slowkinggalar. Gholdengo is my ace for gholdengo mirror + makeitrain spdef drops. I'll go A with the thought that garchomp sash can SD/EQ... but primarina kills garchomp with surf. Actually wait — does the opponent even bring primarina? It's their best answer to my garchomp/kingambit, so likely yes if they see garchomp/kingambit. But at team preview they don't know my bring. Hmm, they see my full 6, I see theirs. I think a balanced bring: garchomp (lead, sash, rocks + EQ pressure), gholdengo (main special breaker), kingambit (priority cleaner). Slowking is passive; against gliscor it can't do much (sludgebomb neutral... poison vs ground resisted → 0.5x; gliscor poison heal). Alternatively dragapult scarf over kingambit: handles dragonite (flamethrower SE... fire vs dragon neutral, fire vs flying resisted → 0.5x, but multiscale broken by rocks), U-turn momentum, outspeeds primarina but can't break it. Hmm, my trio of garchomp, kingambit, gholdengo: against primarina, garchomp EQ is neutral? EQ vs water/fairy: ground SE on... ground moves: SE vs fire, rock, steel, electric, poison; resisted by grass, bug; immune flying. Primarina: water neutral, fairy neutral → 1x. So EQ hits primarina neutrally — garchomp at 183 atk, EQ 100 BP vs primarina's bulk (~170 HP, decent spdef but physical def low ~111 at min). 182 Atk EQ does ~70-85% to an uninvested Primarina. With SD it KOs. But primarina outspeeds garchomp (spe 72-123 vs 169 at level 50... my garchomp spe 169 — that's max speed at level 50? Level 50 max speed for garchomp base 102 = 169? Yes. Primarina max spe = 123? base 60 → 116ish. Actually 60 base at level 50: 2*60/... max = 116 or so. Range says 72-123 hmm. So garchomp outspeeds primarina. But primarina kills garchomp with surf (water SE on ground: 2x × fairy... water SE on ground = 2x, water vs fairy neutral → 2x). So garchomp can't stay in vs primarina unless sash and I EQ first — I do outspeed! With focus sash I survive a hit if sash intact: garchomp at 169 spe outspeeds primarina's max ~123. So EQ first: if primarina is offensive with ~155 HP and ~100 def, 182 atk EQ ≈ 100 BP × 1.5 STAB × ... ≈ 80-95%. Might not OHKO a physically defensive one (187 HP, 138 def → ~55-65%). Risky. With Sash intact, garchomp takes one hit and can EQ twice? After EQ damage, primarina kills me with surf — sash saves me at 1 HP, then I EQ again → KO. That works if sash intact! But sash could be broken by rocks (my own stealth rock if I set them... no, I set them on their side). Opponent rocks? Unknown. Actually a nice line: lead garchomp, set stealth rock (sash punishes their lead attack), then threaten. I'll go with garchomp, kingambit, gholdengo — classic strong core with sash lead. Actually, considering primarina risk: kingambit sucker punch + gholdengo shadowball are both neutral-ish... gholdengo shadowball vs primarina: ghost vs water neutral, ghost vs fairy resisted → 0.5x. Bad. Make it rain 0.5x too (steel vs fairy resisted). So my special ace can't touch primarina. Kingambit: kowtow cleave dark vs water neutral, dark vs fairy resisted → 0.5x. Moonblast comes back and KOs kingambit (fairy SE on dark: 2x vs 107 spdef... 195 spA primarina moonblast → likely OHKO). Ironhead: steel vs water neutral, steel vs fairy resisted → 0.5x, weak. So primarina genuinely walls my whole ABC core. I need slowking-galar. Or corviknight. Decision: bring garchomp (lead sash rocks), kingambit, slowkinggalar? Missing gholdengo's wincon vs gholdengo mirror and gliscor. Hmm. Or garchomp, gholdengo, slowkinggalar: slowking walls primarina and dragonite? Dragonite: dragon moves SE on slowking (psychic/poison weak to dragon: yes dragon SE on poison? Dragon SE on dragon only; resisted by steel; slowking takes neutral from dragon... poison vs dragon 1x, psychic vs dragon 1x → 1x). Dragonite EQ: ground vs poison neutral, ground vs psychic neutral → 1x but slowking physically frail. Slowking-galar handles: primarina (sludgebomb 2x KO, and it's specially defensive 132 spdef), gholdengo? future sight + sludgebomb... gholdengo ghost/poison? No — gholdengo steel/ghost. Sludgebomb vs steel: poison resisted by... poison moves: SE vs grass, fairy; resisted by ghost, ground, steel, poison. So resisted on gholdengo. Slowking's flamethrower vs gholdengo: fire vs steel SE? Fire SE on steel? Fire is SE against grass, ice, bug, steel. Yes! Fire vs steel = 2x, vs ghost = 1x → 2x. So slowking flamethrower threatens gholdengo nicely. And future sight + sludgebomb combos. Also slowking walls incineroar (knock off dark vs poison... dark SE on... psychic weak to dark 2x, poison resists dark? Poison resists: bug, fighting, poison, grass, fairy... poison doesn't resist dark. So dark vs psychic 2x, vs poison 1x → 2x. Hmm, slowking takes 2x from knock off. But regenerator + leftovers). Lumberry on corviknight. Also chilly reception lets slowking lead and bring in garchomp safely! That's a nice lead: slowking-galar chilly reception → switch to garchomp with sash intact, avoids a lead hit. But then I waste slowking's surprise. Given champions format (3v3), a lead of slowking with chilly reception pivoting is strong. But I can just lead garchomp with sash. Trio decision: garchomp, gholdengo, slowkinggalar. Cover: garchomp beats incineroar (EQ), kingambit (EQ), gholdengo (EQ, neutral), dragonite (rough skin + EQ neutral... EQ vs dragon/flying immune!). Hmm dragonite immune to EQ — garchomp vs dragonite: scaleshot dragon vs dragon/flying = 1x × 0.5 = 0.5x, resisted. Sash + dragon darts... I have scaleshot only. Dragonite DD threatens. With trio garchomp/gholdengo/slowking vs dragonite: gholdengo makeitrain SE on dragonite? Steel vs dragon neutral? Steel SE vs... wait no, dragonite flying → steel neutral. Actually steel vs dragon: neutral. Hmm, dragonite's only weaknesses: ice, rock, dragon(4x? no, dragon/flying weak to ice 4x, dragon 2x, rock 2x). My rock move: garchomp stealthrock only (status). So dragonite is a problem: needs scarf dragapult flamethrower (0.5x after resist, meh) or... nothing hits it hard. Dragonite: my answers: garchomp scaleshot (0.5x), kingambit sucker (dark vs dragon neutral, dark vs flying 0.5 → 0.5), ironhead (steel vs dragon 1x? steel vs dragon neutral, vs flying 1x → wait steel is not very effective vs... no. Steel SE vs rock/ice/fairy; resisted by fire, water, electric, steel. So ironhead vs dragonite = 1x × 1x = 1x? flying takes neutral from steel. Yes 1x. Ironhead 80 BP × 2 STAB on dragonite's decent def. ~35-45%. Plus rocks break multiscale.) Multiscale dragonite is annoying. Stealth rock helps (25-33%... rock vs dragon/flying: 25%? Rock SE on flying → 2x → 25% HP). Opponent team analysis: they have gliscor (defensive), primarina, dragonite, incineroar, gholdengo, kingambit. Likely brings: primarina, dragonite, gholdengo? Or gliscor. My best bets: I'll take garchomp (sash lead, rocks, EQ), kingambit (blackglasses sucker punch priority cleaner — beats gholdengo mirror? sucker punch 70 BP × 1.5 blackglasses... gholdengo has 113 spdef but def 115; sucker punch neutral vs steel/ghost? Dark vs ghost SE, vs steel resisted → 1x. ~40%. kowtow same. Hmm.), and... Let me instead consider dragapult scarf: outspeeds everything (178 max speed; their fastest is dragonite 145 max? and gliscor 161). Scarf dragapult at 178×1.5 = 267 — fastest. Dragondarts vs primarina: dragon vs water 1x, vs fairy immune (fairy immune to dragon) → 0x. Immune! Shadowball 0.5x. Flamethrower 0.5x. U-turn 1x? bug vs water 1x, vs fairy 0.5 → 0.5x. So dragapult can't beat primarina either. Primarina is really the crux. It's covered by: slowkinggalar (sludgebomb 2x, resists its STABs) and corviknight (resists both STABs, but can't damage it). So bring one of those. Between slowkinggalar and corviknight: slowking has offensive answer. Bring slowking. Trio: garchomp, kingambit, slowkinggalar? Then no gholdengo (my best special breaker, wall-breaker vs dragonite? no). Gholdengo vs dragonite: makeitrain 1x... dragonite resists nothing of steel? steel vs dragon = 1x? Hmm, actually let me verify: Steel-type moves are not very effective against... In Gen 6+: Steel is SE against Ice, Rock, Fairy. Resisted by Fire, Water, Electric, Steel. Neutral vs everything else including Dragon and Flying. So makeitrain vs dragonite = 1x. With 203 spa × 120 BP STAB, that's ~40-50% on physically-tanky dragonite. Ok. I think the best trio given their team: garchomp, kingambit, slowkinggalar? Versus their gholdengo: kingambit beats it (dark SE... dark vs steel 0.5, vs ghost 2x → 1x; sucker punch neutral). Slowking flamethrower 2x. Good. Versus their kingambit: my kingambit mirror, my garchomp EQ (ground vs dark/steel: ground SE on steel 2x, vs dark 1x → 2x! EQ KOs kingambit). Slowking... bodypress? no, future sight hits dark SE. Versus gliscor: my garchomp scaleshot neutral-ish (dragon vs ground 1x, vs flying 0.5 → 0.5x). Ugh, gliscor hard. Slowking sludgebomb: poison vs ground 0.5, vs flying 1x → 0.5x. Future sight (psychic vs ground 1x? psychic SE on fighting/poison, resisted by steel/psychic/dark; ground immune? no) future sight vs gliscor = 1x... actually psychic vs ground = 1x? Ground resists poison... Gliscor: ground/flying — psychic neutral on both → 1x. Future sight 120 BP × 178 spa hits hard. Then sludgebomb 0.5x. Flamethrower: fire vs ground 1x, vs flying 0.5 → 0.5x. Gholdengo makeitrain vs gliscor: steel vs ground 1x? steel vs ground... ground doesn't resist steel. Wait — Steel is resisted by... no. But hold on: is Steel SE on anything ground? No. So 1x × 1x vs flying? steel vs flying neutral? Hmm — Steel moves vs Flying: In gen 6+, is steel neutral on flying? Let me think of known: Scizor's Bullet Punch on Corviknight — neutral? Corviknight (steel/flying) resists steel due to steel typing. Skarmory takes neutral from steel? I believe steel is neutral against flying. Yes. So makeitrain 1x on gliscor with huge BP — decent damage, plus spdef drops. I'm torn. Let me just pick a strong, coherent trio and commit: **garchomp, kingambit, gholdengo** is the strongest offensive core but weak to primarina. **garchomp, gholdengo, slow
- Turn 1GPT-6 Luna used
MoonblastPlan: Primarina pressures Garchomp and Slowking-Galar; Incineroar handles Steel-types, and Gliscor can set Stealth Rock. Preserve Primarina for Dragons. Opponent’s Garchomp has revealed no moves or item yet.
Reasoning trace (81 words)
**Analyzing battle strategy** I need to decide on using the Moonblast scarf. I'm thinking it might score an OHKO against Primarina, which has 178 SpA, while Garchomp is in the range of 183-215 HP and 103-161 for defenses. Since Garchomp is 4x weak to Fairy moves, Moonblast should probably take it out unless it has max Sp. Def. Garchomp could outspeed, but I wonder if it can OHKO Primarina with Earthquake or Dragon Claw. I'll remember to keep notes on this!
MiMo V2.6 Flash switched toSlowkingGarchomp vs Primarina. Primarina threatens Moonblast (SE on Dragon) or Surf. Slowking-Galar resists Fairy and takes Water neutrally, with Regenerator + Leftovers for longevity. Switch to Slowking-Galar to tank the hit, then Sludgebomb for damage. Preserve Garchomp's Focus Sash for later (setup vs Dragonite/Gliscor).
Reasoning trace (143 words)
Garchomp vs Primarina. Primarina threatens with Moonblast (fairy, SE on dragon) or Surf. Slowking-Galar resists both (poison/psychic resists fairy, neutral to water... actually poison resists fairy, psychic... water is neutral on poison/psychic). Slowking-Galar is the answer. Switch to Slowking-Galar now, tank the hit, then Sludgebomb. Or set rocks first? Garchomp has sash, could live one hit and set rocks. But Primarina likely Moonblast, would break sash. Setting rocks is valuable vs Dragonite/Gliscor. But Garchomp could die to Surf after sash... actually sash keeps it at 1 HP, then it can set rocks. Actually switching to Slowking-Galar is safer and preserves Garchomp. Slowking-Galar with Regenerator and Leftovers can switch in and out. Then Sludgebomb for damage. But I need to know what Primarina does. If it's setup Primarina (Calm Mind), that's dangerous. Switching to Slowking-Galar is the safe play. Let me switch to Slowking-Galar.
- Turn 2GPT-6 Luna switched to
IncineroarPrimarina is Choice Scarf-locked into Moonblast; pivot it out and preserve it for Dragons. Slowking-Galar is at 86% with Leftovers and may have Regenerator. Incineroar resists its STABs and can pivot or burn; keep Gliscor for hazards and physical threats.
Reasoning trace (78 words)
**Evaluating battle strategy** I'm feeling choice locked with Moonblast, so I need to think about switching out. Incineroar could go in against Slowking Galar, but I'm considering its potential coverage with fighting or poison moves. Gliscor resists poison and is immune to ground but has vulnerabilities to ice beam and psychic. While Incineroar resists psychic and poison, there’s still water or fighting threats to think about. Pivoting with Incineroar seems to be the best option, especially against Garchomp.
MiMo V2.6 Flash usedSludgebombTurn 2: Slowking-Galar in vs Primarina. Sludgebomb is 2x effective and should 2HKO; Slowking tanks Surf/Scald neutrally with Regenerator+Leftovers longevity. If they switch to their Kingambit or Gholdengo (Poison resists) I lose little chip. Futuresight is an alternative to pressure their switch-ins later. Keep Garchomp's sash for Dragonite/Gliscor setup.
Reasoning trace (139 words)
Sludgebomb is super effective on Primarina (Poison vs Fairy). Primarina likely switches or attacks with Surf. Slowking-Galar takes Water neutrally. Sludgebomb is a good play. But wait — opponent might switch to something that resists Poison, like their Gholdengo (Steel) or Kingambit (Steel) or Gliscor (Ground/Poison Heal... Poison resisted? Gliscor is Ground/Flying, so Poison is neutral... actually Poison vs Ground/Flying: neutral). Gholdengo and Kingambit resist Poison. Futuresight is safe, hits anything in 2 turns, and can be combined with a later switch. But Slowking is slow anyway. The safest consistent play: Sludgebomb. If Primarina stays in, it takes 2x damage. If it switches to Kingambit/Gholdengo, they resist but take some chip. Actually let's consider: Primarina probably uses Surf or Hydro Pump. Slowking at 174/202 takes ~40 damage or so. Leftovers brings it back. This is fine. I'll go Sludgebomb.
- Turn 3GPT-6 Luna used
PartingshotPlan: Keep Primarina healthy for Dragons and use Gliscor for hazards and physical threats. Slowking-Galar has Leftovers and Sludge Bomb; Incineroar is at 64%, so pivot to Gliscor while weakening its special attack.
Reasoning trace (74 words)
**Considering moves and strategy** I’m analyzing the moves involving Parting Shot and the target switch. If I switch the target before the move, it might fail, which isn’t great. I think Slowking can switch to Garchomp, but there’s a chance to block that. I should consider using U-turn or pivoting into Gliscor to set up rocks. However, it seems safer to pivot to Gliscor directly for the current action. That way, I’m minimizing risks!
MiMo V2.6 Flash usedSludgebombTurn 3: Incineroar in at 63%, Intimidate Slowking. It likely clicks Knock Off (SE on Slowking) or U-turn. Sludgebomb is neutral and may KO at 63% or leave it very weak; my Slowking still has Regenerator+Leftovers for longevity. Preserving momentum matters — I don't want Gholdengo losing Life Orb to Knock Off yet. Try to remove Incineroar now.
Reasoning trace (299 words)
Incineroar at 63%, threatens Dark moves (Knock Off, Darkest Lariat) on Slowking. Slowking at -1 Atk but uses special moves anyway. Sludgebomb would do decent damage but Incineroar likely knocks out Slowking or uses U-turn. Switching to Gholdengo: Dark moves are super effective on Ghost... but Good as Gold blocks status. Knock Off would hurt Gholdengo and remove Life Orb. Darkest Lariat is neutral. Actually, Garchomp with Focus Sash could take a hit and threaten EQ. But Intimidate... EQ is still strong on Incineroar (Fire/Dark, neutral to Ground? Fire takes neutral from Ground, Dark takes neutral — so EQ is neutral, not very effective? Ground is neutral against both Fire and Dark. So neutral). Slowking: Sludgebomb on Incineroar — Poison neutral on Fire and Dark? Fire resists... no, Fire doesn't resist Poison. Dark doesn't resist Poison. So neutral. Incineroar at 63%, Sludgebomb from178 SpA would do maybe 40-50%. Could KO if low. Best play: Sludgebomb to finish Incineroar or severely weaken it. Incineroar might use Knock Off — Slowking loses Leftovers but has Regenerator. Or switch out to preserve. Actually if Incineroar uses Knock Off, Slowking takes big damage (Dark SE on Psychic/Poison? Poison doesn't resist Dark, Psychic weak to Dark — so SE). Slowking could be2HKO'd. Switching to Gholdengo on a predicted Knock Off: loses Life Orb, takes neutral Dark damage. Hmm. I think Sludgebomb is fine — try to KO Incineroar. It's at 63%; Sludgebomb with 178 SpA vs 130ish SpD... probably ~45-55%. Might not KO. If it survives and KOs Slowking with Knock Off, that's bad. Chilly Reception gives initiative: switch to Garchomp or Gholdengo while setting snow. Gholdengo into Knock Off loses item but survives. Garchomp with sash takes hit. I'll go with Sludgebomb to try removing Incineroar — it's the safer immediate damage play.
GPT-6 Luna switched toGliscorGliscor is immune to Slowking-Galar’s revealed Sludge Bomb and can set Stealth Rock or Toxic; Slowking has Leftovers and is at -1 SpA. Preserve Scarf Primarina for Garchomp and other Dragons. Incineroar is at 64% and has Sitrus Berry.
Reasoning trace (75 words)
**Considering switch options** I’m thinking we should likely switch to Gliscor since Incineroar used Parting Shot, which has already influenced our switch choices. Gliscor resists Poison and is immune to Psychic, while Slowking -2 attack and -1 Special Attack give us a moment to recover. If Slowking switches to Garchomp, Primarina's scarfed Moonblast can handle it, but it could be locked. Gliscor may set up Rocks or use Toxic, so I need to strategize carefully.
- Turn 4GPT-6 Luna used
StealthrockSet Stealth Rock while Slowking-Galar is weakened and unlikely to threaten Gliscor; it will pressure the several likely switch-ins. Preserve Gliscor for physical threats, and keep Scarf Primarina healthy for Garchomp and Dragapult. Slowking has Leftovers and has only revealed Sludge Bomb.
Reasoning trace (156 words)
**Evaluating battle strategy** I'm thinking about how to choose my moves. Slowking is at -1 spa, and while Earthquake is super effective, I also have to consider its Poison/Psychic typing. I've got Gliscor with a strong attack, so it could deal decent damage, maybe around 50%. I wonder if my opponent will switch to Garchomp since Earthquake would be neutral. Corviknight's immunity and Dragapult's resistance are on my mind, and I'm thinking about setting up Stealth Rocks effectively. It's a bit uncertain, but I have options!**Choosing hazard strategy** I'm weighing my options for setting up hazards. Stealth Rock is valuable against Dragapult, Gholdengo, Kingambit, and Corviknight. I think I should choose to go with Stealth Rock. However, my opponent's Slowking can use Sludge Bomb, which isn’t too effective against me and could potentially heal. Still, setting up hazards gives me a strategic advantage for the battle, so it's worth it. I feel good about this choice!
MiMo V2.6 Flash usedChillyreceptionGliscor in vs Slowking at -1 SpA; it can Toxic or Earthquake me. Chilly Reception gives a slow pivot so Garchomp enters safely without risking Toxic, preserving its Focus Sash. Then Garchomp can Swords Dance or EQ/scale up. Keep Gholdengo as the late-game cleaner; Incineroar at 63% still threatens Knock Off.
Reasoning trace (252 words)
Gliscor in vs Slowking. Gliscor likely sets up Toxic/Taunt/Earthquake/Protect. Slowking is at -1 SpA. Flamethrower would be decent damage (Gliscor weak? Fire neutral on Ground/Flying — Ground takes fire neutral, Flying neutral → neutral). But SpA -1. Best play: switch to Garchomp? Gliscor can't status Garchomp badly... Garchomp has sash. Gliscor likely Earthquake or Toxic. Garchomp is Ground/Dragon, immune to... Earthquake would hit. Hmm. Actually against Gliscor, Garchomp can SD and threaten with scaleshot/earthquake. Gliscor can't OHKO Garchomp easily (Earthquake does damage though — Ground neutral on Garchomp? Garchomp is Dragon/Ground, Ground hits Ground for neutral? Ground vs Ground is neutral... actually Ground is not very effective on Flying; Ground/Ground... Garchomp takes Ground neutrally? Dragon resists nothing from Ground... Ground-type moves are neutral on Dragon/Ground? Actually Ground is super effective vs Fire/Rock/Poison/Steel/Electric. Neutral on Dragon/Ground. So EQ neutral, could do ~50%. Alternatively Chilly Reception: sets snow, switches out to Garchomp — but that gives Gliscor a free turn to set up (SD? no, Gliscor typically Toxic/Earthquake/Protect/U-turn/Roost). Chilly reception also gives my Garchomp a slow switch, safe entry. Best: Chilly Reception to bring Garchomp in safely with sash intact, snow isn't harmful. Then Garchomp can SD or attack. But snow boosts... nothing relevant for opponent. Actually, if Gliscor uses Earthquake on Slowking, Slowking tanks decently (neutral, Gliscor atk 103-161). Slowking has198 HP, good SpD. Earthquake physical would hurt though. I think Chilly Reception is the intended utility move: slow pivot into Garchomp safely, avoiding a status move (Toxic) on Garchomp. Turn 4: chillyreception.
MiMo V2.6 Flash switched toGarchompOpponent's team is Primarina/Incineroar/Gliscor (all 3 seen). Garchomp: Gliscor's EQ is 0.5x on it, so it enters safely; SD threatens Primarina and Incineroar with EQ, Gliscor can't break it quickly. Save Gholdengo (Good as Gold blocks Toxic) as cleaner for Gliscor with Shadow Ball. Preserve Garchomp's sash until it takes a hit.
Reasoning trace (730 words)
Chilly Reception means I switch after the move. Legal actions listed are only switches — because Chilly Reception already used? Actually turn 4 shows Slowking used Chilly Reception, weather Snowscape. Now I must choose which Pokémon to bring in: Garchomp or Gholdengo. Gliscor is active at 81%, likely toxic stall. Garchomp has EQ (super effective vs Gliscor), swordsdance, scaleshot. Garchomp with Focus Sash can set up SD. Gliscor can't OHKO Garchomp usually (unless Ice Fang/Earthquake — EQ is neutral, Ice Fang SE). Garchomp's rough skin. Gholdengo could nasty plot but Gliscor EQ is neutral and hits hard, also Gliscor may have Toxic... Gholdengo immune to poison (Steel) but Good as Gold blocks status anyway. Garchomp: EQ is 4x? No, Gliscor Ground/Flying: EQ is not very effective (flying). Wait, Gliscor is Ground/Flying — immune to Ground? No, Flying is immune to Ground. So EQ doesn't hit Gliscor! Garchomp's moves: stealthrock, swordsdance, earthquake, scaleshot. Scaleshot is dragon, super effective? Gliscor dragon is neutral. So Garchomp can't touch Gliscor with EQ. Hmm. Actually Gliscor takes neutral from scaleshot (dragon neutral on Ground/Flying? Dragon vs Ground = neutral, vs Flying = neutral → neutral). So Garchomp would need scaleshot multi-hit or SD setup. Gliscor can't touch Garchomp much either — EQ from Gliscor is neutral? Gliscor's EQ vs Garchomp (Ground/Dragon): Ground hits Ground? Not very effective... Ground vs Ground =0.5, Ground vs Dragon = 1 → 0.5x. Ice Fang would be 4x SE though. Gholdengo vs Gliscor: makeitrain neutral? Steel vs Ground = 2x, Steel vs Flying = 0.5 → 1x neutral. Shadowball neutral. Nasty plot setup possible but Gliscor EQ neutral hits Gholdengo for decent damage (Gholdengo Def 115, HP 194). Which is better? Garchomp preserves sash and can SD to threaten their Primarina/Incineroar/Dragonite later. Gliscor likely sets Toxic or Earthquake. If Garchomp comes in, sash intact, I can SD next turn while Gliscor chips. Actually SD on Gliscor switch-in... They have 3 seen: Primarina, Incineroar, Gliscor. All three seen. So their team is these three — no Dragonite/Kingambit/Gholdengo. Interesting! So opponent team: Primarina, Incineroar, Gliscor. Garchomp with Scaleshot + SD beats Primarina and Incineroar (EQ). Gliscor walls it though. Gholdengo beats Gliscor? Not really, neutral hits, but Gliscor can't hurt Gholdengo much except EQ neutral (~30-40%?). Actually Gliscor at81% with EQ vs Gholdengo: Gholdengo 115 def, 194 hp, EQ100 BP... roughly 45-55% with attacker's attack103-161. Hmm. Better: Garchomp in, then Scaleshot/SD. Gliscor can't break Garchomp easily with EQ (0.5x), and roughskin wears it. Garchomp can swordsdance freely and then scaleshot chip, eventually sweeping Primarina and Incineroar with EQ. Gliscor walls EQ but Primarina dies to EQ/SD. Alternatively Garchomp sets Stealth Rock which helps chip. I think Garchomp is the pick: sash preserved, can SD. If Gliscor uses Toxic, Garchomp... not immune, would be poisoned — bad, but sash + SD still works; Toxic damage over time is annoying though. Hmm, could go Gholdengo — Good as Gold blocks Toxic entirely, and Gliscor's only SE option might be earthquake (neutral) or ice fang (SE vs steel? Ice vs Steel = 0.5). Gholdengo with nasty plot threatens a sweep vs Incineroar (neutral makeitrain, shadowball) and Primarina (makeitrain neutral? Steel vs Water0.5, Steel vs Fairy 2 → 1x neutral; shadowball neutral). Hmm. Gliscor's likely moves: toxic, earthquake, roost, protect, swordsdance, stone edge, ice fang. If it's SD Gliscor, Garchomp with sash could still win with scaleshot? Multi-hit 25 BP x5 = 125 + STAB1.5 → decent, at +2 after SD. I lean Garchomp: it's the primary wallbreaker, keeps Gholdengo clean at 100%. But Gliscor EQ + Ice Fang threatens Garchomp. Garchomp's roughskin + sash means it survives. Actually consider: Gholdengo with Life Orb makeitrain at +2 nukes everything on their team? +2 Make It Rain vs Gliscor: Steel 2x vs Ground, 0.5 vs Flying → neutral. Gliscor SpD 85-139 (lower end). Gholdengo SpA 203. +2 makeitrain 120 BP STAB: roughly 60-80% on Gliscor. Not a KO from 81%. Garchomp EQ vs Primarina: at +2, huge KO. Garchomp can't be stopped by Primarina's moonblast (resists? Dragon resists... Moonblast fairy vs dragon 0.5? No, Fairy is SE on Dragon: 2x, but Garchomp Ground neutral → 2x). At +2 SD, Primarina moonblast would OHKO Garchomp? Sash saves it though — but sash may be consumed by prior damage. Plan: switch Garchomp, SD, sweep Primarina/Incineroar with EQ, Gliscor handled by Gholdengo (shadowball neutral) or chip. I'll pick SWITCH: garchomp.
- Turn 5GPT-6 Luna switched to
PrimarinaStealth Rock is up on their side; Garchomp is at 93%. Switch Primarina in to threaten it with Scarf Moonblast and preserve Gliscor as a physical check. Slowking-Galar has Leftovers, Regenerator, Sludge Bomb, and Chilly Reception. Incineroar is at 64%.
Reasoning trace (71 words)
**Evaluating battle strategy** I’m considering switching from Gliscor to Primarina because I expect a dragon attack, but I realize Garchomp could use Earthquake, which is only neutral against Primarina. I think a Scarfed Moonblast might be the best move, so I should keep that in mind for my next steps. This requires careful thought to preserve my options and make the most effective switch. It's a bit of a tricky situation!
MiMo V2.6 Flash usedScaleshotGarchomp vs Gliscor. EQ immune (Flying). Gliscor likely Toxics or EQs. Scaleshot gives neutral multi-hit chip + Spe boost, breaking any potential Sub. Slowking-Galar walls Gliscor entirely (Regenerator handles Toxic) and can pivot. Gholdengo (Good as Gold) also ignores Toxic. Keep Garchomp's sash intact by not taking a big hit — Scaleshot chip then pivot to Slowking for momentum via Chilly Reception. Save SD for late-game sweep.
Reasoning trace (209 words)
Garchomp vs Gliscor. Gliscor is Ground/Flying — Earthquake doesn't work. Scaleshot is Dragon, neutral, multi-hit, could break sash/substitute. Gliscor likely Toxic or Earthquake or Protect/Roost. Option: Set up Swords Dance. Or switch to Slowking-Galar which walls Gliscor's EQ and can threaten with Ice move... but Slowking has Flamethrower, Sludge Bomb, Chilly Reception, Futuresight — no Ice move. Gliscor has Toxic likely which Regenerator handles. Actually Gholdengo is immune to Toxic (Good as Gold) and resists... Gliscor EQ is neutral on Gholdengo. Shadow Ball hits Gliscor neutrally. Best play: switch to Slowking-Galar to wall Gliscor, use Chilly Reception for momentum? Or Scaleshot for chip damage on Gliscor. Gliscor can't break Garchomp's sash easily... it can EQ? No, Garchomp immune to Ground (wait, Gliscor EQ vs Garchomp — Garchomp is Dragon/Ground, neutral to Ground. Not immune). Actually Garchomp takes neutral from Ground. Let me think about Scaleshot:25 BP × ~3 hits = 75 BP neutral. Decent chip. Then -1 Def +1 Spe. Actually setting up Swords Dance could be risky vs Gliscor's possible Toxic or EQ. But Garchomp at +2 Scaleshot threatens everything. Simpler: Scaleshot for chip, then it's their Gliscor at lower HP. But Gliscor likely Toxic's Garchomp breaking sash. I'll go with Scaleshot for consistent chip damage on Gliscor.
- Turn 6GPT-6 Luna used
MoonblastStealth Rock is up; Garchomp is at 93% and has revealed Scale Shot. Primarina is healthy with Choice Scarf; use Moonblast to threaten it. Slowking-Galar has Leftovers, Regenerator, Sludge Bomb, and Chilly Reception. Incineroar is at 64%; Gliscor at 81%.
Reasoning trace (81 words)
**Evaluating battle strategy** I need to choose Moonblast. If the scarf outspeeds, I’m considering Primarina's base speed of 123. The opponent's Garchomp can range from 109 to 169, but Moonblast could likely OHKO. I'm puzzled about Scale Shot since Primarina seems immune due to Liquid Voice. Isn't Scale Shot supposed to be super effective against Fairy? The log indicates immunity, suggesting the opponent might have used Scale Shot incorrectly. Regardless, I'll stick with Moonblast; it seems safer. I'll note everything down!
MiMo V2.6 Flash switched toSlowkingPrimarina is in; my Garchomp's Scaleshot is immune, EQ only neutral and Primarina threatens Garchomp with Ice Beam (4x) or Moonblast. Switching to Slowking-Galar resists both Fairy and Water and walls Primarina entirely with Regenerator+Leftovers. From there I pivot with Chilly Reception to keep momentum and bring Garchomp/Gholdengo back in safely. Incineroar at 63% and Gliscor at 81% are weakened for late-game Gholdengo cleaning with Make It Rain/Shadow Ball.
Reasoning trace (137 words)
Primarina walls Garchomp's Dragon moves (immune to scaleshot) but EQ is neutral (Water/Fairy: Ground hits Water super effectively? No—Ground vs Water is neutral, Ground vs Fairy is neutral. Actually Ground is 1x vs both Water and Fairy... wait, Ground is super effective against Fire, Electric, Poison, Rock, Steel. Water: neutral. Fairy: neutral. So EQ is neutral on Primarina. Primarina likely has Ice Beam (covers Dragon/Ground? Ice vs Garchomp = 4x). Or Moonblast neutral. Garchomp has Focus Sash intact at 172/183, but Stealth Rock is up on my side — sash requires full HP. Currently at 94%, sash is broken already. So Garchomp can't survive a big hit via sash. Best play: switch to Slowking-Galar to wall Primarina (Poison/Psychic resists Fairy and Water). Then pivot with Chilly Reception. Actually, my Slowking-Galar handles Primarina well. Switch to Slowking-Galar now.
- Turn 7GPT-6 Luna switched to
GliscorStealth Rock is up; Garchomp is at 93% and has shown Scale Shot. Slowking-Galar has Leftovers, Regenerator, Sludge Bomb, and Chilly Reception. Primarina is Choice-locked into resisted Moonblast, so preserve it for dragons and switch Gliscor in to absorb Sludge Bomb. Keep Incineroar for Steel threats.
Reasoning trace (72 words)
**Considering Pokémon Strategies** I'm weighing my options for Pokémon—keeping Incineroar for Kingambit and Gholdengo, and using Primarina for dragons sounds like a solid plan. Then, I think choosing Gliscor could provide great utility. I want to make sure I keep my notes under 60 characters to stay concise. It’s a lot to think about, but finding the right balance in my team is really important! Let's see how this all plays out.
MiMo V2.6 Flash usedChillyreceptionPrimarina walls Garchomp (Dragon immune) but Gholdengo resists its Moonblast. Plan: Chilly Reception pivots into Gholdengo safely, then Nasty Plot while Primarina chips weakly; +2 Shadow Ball/Make It Rain threatens their whole weakened team. Garchomp's Focus Sash is already broken by Stealth Rock—use it later for EQ revenge kills, not setup.
Reasoning trace (1,101 words)
Slowking is at 151/202, Primarina at full. Sludge Bomb is super effective. Do I stay in? Primarina threatens Slowking with... Moonblast only38 damage (151-139 = 12 damage? Wait, 177 to 139 = 38 damage from Moonblast). Actually last turn Slowking was at 177 after SR, took Moonblast down to 139. So Moonblast does ~38 damage. Sludge Bomb vs Primarina: super effective, but Primarina has good SpD. Slowking at -1 SpA (from Parting Shot earlier)? Effects say only regenerator and leftovers — so the SpA -1 has worn off? Actually stat drops persist until switch. Slowking switched out via Chilly Reception turn 4, so drops reset. So full SpA 178... wait, it did switch out turn 4 and came back turn 6. So SpA is normal. Sludge Bomb at 178 SpA vs Primarina with ~150 SpD, super effective 90 BP... roughly 50-60%. Decent chip. Alternatively Chilly Reception to pivot to Garchomp — but Garchomp's Scale Shot is immune to Primarina? Wait, turn 5 said "Opposing Primarina was immune" to Scale Shot?? That's odd — Scale Shot is Dragon, Primarina is Water/Fairy, which is immune to Dragon! Yes, Fairy is immune to Dragon. So Garchomp's options vs Primarina: EQ neutral (Ground vs Water = 1x, Ground vs Fairy = 1x, so neutral), SD. EQ would do decent damage. But Primarina threatens with Ice Beam (not revealed) or Moonblast. Best play: Sludge Bomb for chip, then pivot. Or Chilly Reception into Garchomp, EQ. Actually the momentum: Chilly Reception brings in Garchomp safely (no SR damage on switch-in? There IS SR on my side — Garchomp already took SR damage once; SR is one-time per switch-in, every switch-in. So Garchomp takes SR damage each time it comes in.172/183 already, so it's172 - ~12 = would be lower each time. Actually Garchomp with sash: SR breaks sash. Garchomp at 172/183 already — sash is intact only if it hasn't taken a hit (it's not at 100%, but sash still works if not at full? Focus sash requires exactly 100% HP? No — sash requires holder at full HP to activate. Actually Focus Sash: "When holder is at full HP". Garchomp at 172/183 means sash already consumed? Wait, sash activates when hit from full HP to zero — it survives at 1 HP. If Garchomp came in at full, took SR to 172, sash is consumed? No — sash only activates on an attack that would KO. If SR brings it to 172 (not full), then a subsequent attack takes it to 0 → sash won't save it because it wasn't at full HP. Hmm, so Garchomp's sash is already effectively dead due to SR. So notes about preserving sash are moot. Garchomp takes SR damage every switch-in. Best plan: Chilly Reception to bring in Gholdengo? Gholdengo resists... Primarina's Moonblast is resisted? Fairy vs Steel/Ghost: Fairy resisted by Steel (0.5x), Ghost neutral → 0.5x. Water moves: Steel resists water (0.5x), Ghost neutral → 0.5x. Gholdengo walls Primarina well. But Gholdengo also takes SR damage. Alternatively stay in and Sludge Bomb for chip. Primarina likely uses Moonblast each turn. Slowking at 151, two Moonblasts = 75. Slowking survives3-4 Moonblasts. Sludge Bomb chip + poison chance. I think Chilly Reception is good for momentum — brings in Garchomp or Gholdengo safely. But incoming Pokémon takes SR damage. Actually consider: with Gholdengo in on Primarina, Gholdengo can Nasty Plot freely (Moonblast does 0.5x, small damage) and then threaten with Make It Rain (Steel vs Primarina = 2x? Steel vs Water = 1x... wait Steel vs Water: Water resists Steel? No — Steel is not very effective against Water? Actually Steel is not very effective vs Water? Let's check: Steel resisted by Fire, Water, Electric, Steel. Yes, Water resists Steel. So Make It Rain on Primarina: Steel0.5x vs Water, and... Primarina is Water/Fairy, Fairy doesn't resist Steel. So 0.5x. Hmm. Nasty Plot + Shadow Ball vs Primarina: Ghost vs Fairy = neutral (Fairy doesn't resist Ghost; Ghost is not very effective vs Dark only). So Shadow Ball neutral. With +2, that's strong. Plan: Chilly Reception → Gholdengo comes in safely, Nasty Plot next turn. Primarina's Moonblast does ~40 to Gholdengo with 0.5x... Gholdengo SpD 113, Primarina SpA maybe ~170. Moonblast 95 BP neutral? It's 0.5x vs Steel/Ghost. So ~35-40 damage. Two turns to set up +2 with Nasty Plot while taking ~40, then threaten sweep. Alternatively switch Garchomp directly — but Garchomp's attacks: EQ neutral, would do decent damage; but Garchomp threatened by Primarina. I like Chilly Reception. But wait — Chilly Reception makes Slowking switch out and Regenerator heals it (202 * 1/3 = 67 → 151+67 = 218 capped202... actually heals to full essentially: 151 + 67 = 218 > 202, so full). Great for preserving Slowking. Who comes in? Chilly Reception lets me choose after seeing... no, it's just a switch — actually Chilly Reception: user switches out, I choose the replacement. The opponent moves simultaneously. Primarina uses Moonblast targeting Slowking who is switching — actually switch happens before? Chilly Reception is a move, so Primarina moves first (faster), Moonblast hits Slowking, then Slowking switches. So Slowking takes Moonblast (151-38=113), then Regenerator heals 1/3 = 67 → 180/202. Then I bring in Gholdengo (or Garchomp) taking SR damage (~12 for Gholdengo? SR vs Steel/Ghost: not weak to Rock, so ~12.5% = 24 HP... SR is 1/8 = 24 HP for Gholdengo). Hmm, alternatively just Sludge Bomb chip. Then Primarina hits Slowking again. I could slowly chip Primarina down with Sludge Bomb while Slowking walls. Sludge Bomb does maybe 45-55% super effective. 3 hits KO. Primarina's Moonblast does 38. Slowking survives long. Poison chance 30%. Actually Sludge Bomb may be the simplest: 2 Sludge Bombs put Primarina near dead, Slowking survives. But Primarina might switch to Incineroar (resists Poison0.5x? Fire resists Poison yes... Fire resists Poison, Dark resists nothing... Poison vs Fire = 0.5, vs Dark = 1 → 0.5x) or Gliscor (immune? Ground/Poison? Gliscor is Ground/Flying, Poison vs Ground = 1x, vs Flying = 1x → neutral, actually Poison is neutral on Gliscor). Hmm. Opponent might switch Primarina out on Sludge Bomb. They've been switching a lot (Parting Shot pivots). Momentum: Chilly Reception keeps me in a good position regardless. If they switch to Incineroar, Gholdengo comes in vs Incineroar — Gholdengo resists Dark, Fire neutral... Incineroar's Flare Blitz does decent damage. Hmm. Sludge Bomb vs incoming Incineroar does 0.5x, and they could Parting Shot again. I think Nasty Plot Gholdengo setup is the strongest line: Gholdengo walls Primarina (0.5x Moonblast) and can set up. Let me go with Chilly Reception → Gholdengo. Notes should be ≤60 words.
MiMo V2.6 Flash switched toGholdengoTurn 7 plan: Chilly Reception pivots into Gholdengo on Gliscor. Good as Gold blocks Toxic; only EQ (2x) threatens it, and Gliscor just used Stealth Rock so may be passive. Then Nasty Plot to +2 — Primarina/Incineroar can't stop a +2 sweep from their weakened team. Garchomp stays healthy for late EQ revenge kills.
Reasoning trace (196 words)
Chilly Reception was used last turn, so I switch. Gliscor is in. Gholdengo resists... Gliscor is Ground/Flying. Gholdengo is Steel/Ghost — weak to Ground (EQ) but good as gold ignores Toxic. Garchomp would be immune to EQ but Gliscor has... Garchomp takes nothing from Gliscor's EQ? Actually Garchomp is Ground/Dragon, immune to Electric, resists... EQ from Gliscor would hit Garchomp neutrally? Ground vs Ground = immune? No, Ground-type is immune to Ground moves? No — Ground is not immune to Ground. Flying is immune. Garchomp takes neutral EQ. Gholdengo: Ground hits Steel super effectively. Risky if Gliscor EQs. But Gliscor might Toxic — Good as Gold blocks it. Gliscor's known moves: Stealth Rock only. Likely set: EQ, Toxic, Roost, Stealth Rock / U-turn. Gholdengo threatened by EQ (2x). Garchomp threatened by EQ neutral, and Gliscor can't touch Garchomp much otherwise... but Garchomp's EQ is immune by Gliscor, Scaleshot only neutral. Better: bring in Gholdengo. If Gliscor EQs, Gholdengo takes 2x — could be ~40-50%. Then I can Nasty Plot or Recover. Alternatively Garchomp sets up Swords Dance? Gliscor can't status Garchomp? It could Toxic Garchomp. Plan earlier said pivot into Gholdengo, Nasty Plot. Let's do gholdengo.
- Turn 8GPT-6 Luna used
EarthquakeStealth Rock is up; Garchomp is at 93%. Slowking-Galar has Leftovers, Regenerator, Sludge Bomb, and Chilly Reception. Gholdengo is at 93% with moves and item unrevealed. Gliscor is healthy enough to threaten it with super-effective Earthquake; preserve Primarina for Garchomp and Incineroar for Steel threats.
MiMo V2.6 Flash usedNastyplotTurn 8 plan: Nasty Plot with Gholdengo on Gliscor. Gliscor's EQ (~2x) won't OHKO Gholdengo even at max Atk; Good as Gold blocks Toxic. At +2, Gholdengo sweeps — Make It Rain crushes Gliscor/Incineroar, Shadow Ball hits Primarina neutrally hard after Life Orb. If Gliscor switches to Primarina, I still get +2 freely. Save Garchomp (94%, sash intact) for emergency priority-free revenge. Slowking stays healthy for pivoting if needed.
Reasoning trace (102 words)
Gliscor is in. Nasty Plot is the play — Gliscor can't threaten Gholdengo much with EQ (Life Orb Gholdengo weak to Ground, actually EQ is2x). But Gliscor at 81% with unboosted EQ won't KO Gholdengo. Nasty Plot to +2, then sweep. Actually, wait — could Gliscor have Ice Fang/Toxic? Good as Gold blocks Toxic. EQ is neutral 2x. Even at +0 with max Atk, EQ does maybe 40-50% to Gholdengo. Then I Nasty Plot and KO next turn. If Gliscor switches to Primarina, Nasty Plot still gives +2. Then Make It Rain does big damage even to Primarina (neutral). Play Nasty Plot.
- Turn 9GPT-6 Luna used
EarthquakeStealth Rock is up; Gholdengo is at 30% and +2 from Nasty Plot. Gliscor’s Earthquake did about 63% last turn, so finish it now; switching risks a boosted attack. Keep Primarina healthy for Garchomp and Incineroar for Steel threats. Slowking-Galar has Leftovers, Regenerator, Sludge Bomb, and Chilly Reception.
MiMo V2.6 Flash usedShadowballTurn 9 plan: Shadow Ball at +2 with Life Orb KOs Gliscor even with max SpD investment (~157 HP max vs ~220 projected damage). Better than Make It Rain, which drops SpA by 2 if it fails to KO. If they switch to Primarina, Shadow Ball still likely OHKOs (~200 damage). Even resisted on Incineroar at 63%, it does ~100+. Preserve boost for a sweep. Garchomp stays healthy as backup cleaner with Scale Shot/SD.
Reasoning trace (1,397 words)
Gholdengo at 60/194 with +2 SpA. Gliscor at 81%. +2 Life Orb Make It Rain vs Gliscor should do massive damage — Gliscor has good SpD but +2 120 BP STAB Life Orb hits hard. However, Make It Rain lowers SpA by 2, and Gliscor likely survives (Gliscor SpD range 85-139, defensive). Then Gholdengo would be slow and hit by EQ. Shadow Ball at +2 Life Orb vs Gliscor: 80 BP. Calculate: SpA Gholdengo 203*1.5*1.3 = ~396 effective. vs Gliscor Def/SpD ~ maybe 140 SpD. Damage ~ (396*80/50/140 - 2)*1.5 STAB... roughly (396*80=31680, /50=633.6, /140=4.5 -2 = 2.5, *1.5=3.8) ×... this seems low. Let me redo: damage = ((2*50/5+2)*BP*Atk/Def)/50 + 2, times STAB 1.5, times effectiveness1. At level 50: (2*50/5+2) = 22. 22*80 = 1760. ×396 = 697k / 140 = 4977 /50 = 99.6 + 2 = 101.6 × 1.5 STAB = 152. That's way over 100%. Wait, that's damage formula scaled — at level 50 the numbers work out differently. Actually damage at level 50 with those stats: typical SpA 200 attacking SpD 140 with 80 BP does around 35-40%. At +2 that's ~105-115%. With Life Orb 1.3x more. So Shadow Ball at +2 Life Orb likely KOs Gliscor or near KOs. Make It Rain at +2 Life Orb: 120 BP, likely OHKO Gliscor even without SpD investment being maxed. Even max SpD Gliscor takes ~90-100%+. But Make It Rain drops SpA by 2, and if Gliscor survives with10-19%, it KOs Gholdengo with EQ (Gholdengo at 60 - Life Orb recoil10% = ~40 HP, EQ is2x effective, Gliscor Atk 103-161 vs Gholdengo Def 115 — that's easily40+ HP). So safer: Shadow Ball. If it KOs Gliscor, great. If not, Gholdengo dies anyway but at least preserved... hmm. Actually if Gliscor survives Shadow Ball and KOs Gholdengo with EQ, I have Garchomp (94%, sash) and Slowking. Garchomp can revenge kill Gliscor with... Garchomp is Ground/Dragon. Gliscor is immune to Ground and Scale Shot is4x resisted? No, Gliscor is Ground/Flying: Dragon is neutral (not resistant — Ground/Flying doesn't resist Dragon). Wait, Flying doesn't resist Dragon, Ground doesn't resist Dragon. So Scale Shot hits neutrally. EQ is immune. Garchomp's Scale Shot at 172 Atk vs Gliscor at ~81% (maybe less after Shadow Ball) — 25 BP multi-hit, up to 5 hits = 125 BP. Might KO weakened Gliscor. Better: Shadow Ball. If it does ~85-100%, Gliscor at 81% dies. Let me just commit to Shadow Ball since it doesn't drop SpA. Actually wait, Make It Rain is120 BP vs Shadow Ball 80 BP —50% more damage. If Gliscor has SpD investment, Make It Rain might be needed to KO. Let's estimate: Gliscor HP at 81%. +2 Life Orb Make It Rain vs max SpD Gliscor: probably ~95-110%. vs no SpD: ~130%+. Shadow Ball vs max SpD: ~70-75%? Hmm, that wouldn't KO. But then Make It Rain dropping SpA by 2 means if Gliscor survives, it dies to EQ. Trade Gholdengo for chip on Gliscor. Then Garchomp revenges with Scale Shot. Hmm. Consider: what if opponent switches Gliscor to Primarina on expected Shadow Ball/Make It Rain? Make It Rain is4x resisted by Primarina. Shadow Ball is neutral and would do big damage at +2. I think Shadow Ball is the safest play — it hits everything for at least neutral good damage, doesn't drop SpA, and at +2 Life Orb it's still a strong KO threat on81% Gliscor. Let me go with Shadow Ball. Actually, let me reconsider the damage more carefully. Standard competitive SpD Gliscor at level 50 with252 SpD EVs, careful nature: SpD ~171? No, that's level 100 stats divided... at level 50, base 95 SpD, 252 EVs, careful gives about 125-130. With HP investment ~157 HP. Stealth Rock not on their side. Gholdengo at +2, Life Orb: effective Atk = 203 * 1.5 (nature+EVs already in stat) * 2 (nasty plot) * 1.3 (life orb) = 792. Hmm that's the multiplier approach. Shadow Ball 80 BP STAB vs 128 SpD: damage≈ 22 * 80 * 792 / 128 / 50 + 2 = 22*80=1760, *792 = 1.39M, /128 = 10900, /50 = 218 +2 = 220 * 1.5 STAB = 330. That's in the abstract formula units — I need to convert. The formula gives raw damage before random factor, but for level 50 these are actual HP points... no. Actually the damage formula output IS in HP points for the given level. So 330 damage vs 157 HP max — that's clearly wrong. Let me recheck. Formula: Damage = ((2*Level/5+2) * Power * A/D) / 50 + 2Level 50: 2*50/5+2 = 22. So 22 * 80 * 792 / 128 / 50 + 2 = 22*80=1760. 1760*792 = 1,393,920. /128 = 10,890. /50 = 217.8. +2 = 219.8. ×1.5 STAB = 329.7. That gives330 damage. But max HP for Gliscor at 50 is ~157. That can't be right. Oh wait, I think at level 50 the formula gives inflated numbers. Actually no, the formula is correct for all levels. Let me sanity check with a simpler case: 100 Atk vs 100 Def, 50 BP, level 50. 22 * 50 * 100/100 / 50 + 2 = 22*1 = 22 + 2 = 24. That does seem about right —50 BP neutral at level 50 with equal stats does ~24%. So for Gholdengo +2 Life Orb: effective attack is 792? That seems too high. SpA stat is 203 at level 50. ×2 (nasty plot) = 406. ×1.3 (life orb) = 528. Not 792. I double-counted. Let me redo: A = 203 * 2 * 1.3 = 528. D = ~128. 22 * 80 * 528 / 128 / 50 + 2 = 1760 * 528 = 929,280 / 128 = 7260 / 50 = 145 + 2 = 147. × 1.5 = 220. Still seems high vs 157 HP. Hmm, 220 is more than Gliscor's max HP. So Shadow Ball at +2 Life Orb definitely KOs. But wait — my A calculation. The SpA stat given (203) is already the effective stat at level 50 including EVs/nature. But the formula uses the raw stat (which is what 203 is). The 2x from Nasty Plot and 1.3x from Life Orb are multipliers applied in-game. So effective attack = 203 * 2 * 1.3 = 528. That's what the formula uses. 22 * 80 = 1760. 1760 * 528 = 929,280. / 128 = 7260. / 50 = 145.2. + 2 = 147.2. × 1.5 (STAB) = 220.8. Gliscor max HP at level 50: ~157. So 220 > 157. Shadow Ball KOs Gliscor easily even with max SpD investment. OK so Shadow Ball is the clear play. It KOs Gliscor and preserves the SpA boost for cleaning. If opponent switches to Primarina: Shadow Ball at +2 vs Primarina. Primarina SpD up to ~140ish, HP ~157-187. Damage: 22*80*528/140/50+2 = 1760*528 = 929280/140 = 6638/50 = 132.8+2 = 134.8 × 1.5 = 202. Still very high. Even if Primarina has max SpD investment (~150), it'd be around 190. That would OHKO most Primarina. If opponent switches to Incineroar: Incineroar is Dark type, weak to nothing from Ghost... wait, Dark resists Ghost? No, Ghost hits Dark for neutral (Dark is weak to Bug/Fighting/Fairy). Actually Ghost is neutral on Dark. Wait — in Gen 1-5 Ghost was resisted by Steel, and Dark was... Ghost hits Dark for 2x? No. Ghost vs Dark: in modern gens, Ghost is neutral against Dark. Wait no! Dark is weak to Fighting, Bug, Fairy. Ghost is resisted by Dark? Let me think. Dark types resist Ghost — yes! Dark resists Ghost type attacks. So Shadow Ball would be resisted by Incineroar. Hmm but Incineroar at 63% and can't really threaten Gholdengo much. Also Intimidate doesn't matter. Fire moves would hurt but Incineroar might not have them or they might be... anyway. Make It Rain vs Incineroar: Steel is resisted by Fire. Also neutral... no, Fire resists Steel. So Make It Rain also resisted. But regardless, Incineroar is at 63% and Gholdengo has speed. Even resisted Shadow Ball at +2 Life Orb: 22*80*528/130/50+2 = 929280/130 = 7148/50 = 143+2 = 145 × 1.5 × 0.5 (resisted) = 108.75. Still does ~109 damage. Incineroar HP ~186. At 63% = 117 HP. So resisted Shadow Ball does ~109 to 117 HP — almost KOs! Even if Incineroar comes in, Shadow Ball does massive damage. Great, Shadow Ball is the play.
MiMo V2.6 Flash switched toSlowkingTurn 9 plan: Gholdengo fainted; must pick Slowking or Garchomp. Garchomp loses to Gliscor's EQ (2x, ~126% after rocks, sash unusable at sub-100%). Slowking tanks EQ neutrally (~60%) and walls Gliscor long-term. Then pivot Chilly Reception into Garchomp safely or wear Gliscor down with Flamethrower/Sludge Bomb. Garchomp saved as late cleaner with SD/Scale Shot vs weakened Primarina/Incineroar (63%).
Reasoning trace (681 words)
Gholdengo fainted. Now I must choose between Slowking-Galar and Garchomp. Gliscor at 81% with EQ and Stealth Rock. Garchomp has Focus Sash intact but takes SR damage (172/183 = 94%, so sash intact). Wait, sash is intact at 94%? Focus Sash only works at full HP... Actually Garchomp at 172/183 already took SR damage. Focus Sash requires full HP. Hmm, sash "intact" but HP isn't full — so sash won't activate. Actually the item shows focussash and HP 172/183 — sash consumed only on hit that would KO. But sash needs 100% HP to work. So Garchomp switching in takes SR to ~161/183, no sash protection. Gliscor EQ would KO Garchomp probably (super effective, Garchomp weak to Ice too but EQ is 2x). Garchomp at ~161 HP, Gliscor EQ ~100+ at183 max... Gliscor Atk range 103-161, EQ vs Garchomp Def 115: damage ~ (161*100/115/2... let's compute: base 100 physical, attacker Atk 161, defender Def 115: damage≈ 161*100*107/(115*50)... approximate formula: ((2*50/5+2)*100*Atk/Def)/50+2 = (22*100*161/115)/50+2 ≈ (22*140)/50 ≈ 61.6... wait recompute: 161/115=1.4, *100 = 140, *22 = 3080, /50 = 61.6 +2 ≈ 63.7 at level 50... level 50 modifier: damage*(50/50+2)... Actually formula: ((2*Level/5+2)*Power*A/D)/50+2. Level 50: 2*50/5+2 = 22. So 22*100*161/115/50 = 22*100*1.4/50 = 61.6, +2 ≈ 64. That's ~35% of Garchomp's 183. So Garchomp survives easily. Hmm, but that seems low — level 50 physical damage is small. Actually earlier Gholdengo NPE'd Gliscor EQ from full... Gholdengo HP 194, took 134 damage (182→60 wait turn 7 182→60 = 122, turn 8 60→0). First EQ did 122 on 194 = 63%. Gholdengo weak? Steel/Ghost not weak to Ground... wait Steel is not weak to Ground (Levitate only), Ghost neutral. So EQ did 63% neutral — that means Gliscor's EQ power with STAB: Ground STAB 150 BP. So vs Garchomp (weak, 2x): ~63%*2*STAB... let's redo: neutral EQ = 63% of 194 = 122. With STAB 150 BP. vs Garchomp: 2x weakness → ~126%? Garchomp has higher HP183 vs 194 similar. So EQ would KO Garchomp from ~161 HP (88%). Very close. Garchomp at 94% before SR, after SR 172-... SR is 25% rock? Garchomp takes25%? Not flying/bug/steel... Ground takes 25%? Rock SE vs Fire/Ice/Flying/Bug — Garchomp neutral: 12.5%? Earlier Garchomp took 183→172 = 11 HP = 6%. So it's 1/8? Whatever, Garchomp comes in at ~161/183 = 88%. EQ neutral did 63%, Garchomp 2x weak → ~126% of... damage scales: 122 damage on 194 HP. Garchomp HP 183, 2x weakness → 244 damage, way over 161. Garchomp dies to EQ. Hmm but Garchomp has rough skin only. So Garchomp can't switch into EQ. Slowking-Galar: Poison/Psychic, neutral to Ground. Resists... EQ neutral: Slowking HP 202, Def 100. Gliscor Atk maybe high. Neutral EQ ≈ 63% of ~195 HP ≈ 125 damage. Slowking would survive at ~50-60%, and Regenerator... Slowking took 139 from Moonblast earlier (40 damage... Moonblast 95 BP did 38 on Slowking). So Switch: slowkinggalar seems right. Then Sludge Bomb Gliscor (not very effective, did 81→... earlier 100→81 = 19%). Slowking at -1 SpA (two Parting Shots/Intimidate? SpA -1 from turn 3). Actually the plan: Slowking walls Gliscor's EQ (neutral, Slowking survives), then Chilly Reception to bring in Garchomp safely? But Gliscor can switch to Primarina which beats both. Alternatively Garchomp with SD could threaten... but dies to EQ. Best: switch Slowking. Take the EQ, then Chilly Reception pivot to Garchomp on a passive turn or Force Gliscor out. Gliscor at 81% — Slowking's Flamethrower would hurt Gliscor (Fire neutral? Gliscor Ground/Flying: Fire neutral, actually Flying resists... Fire vs Flying = 0.5? No — Fire is not very effective vs Flying? Fire resisted by Fire/Water/Dragon/Steel; Flying takes neutral from Fire. Actually Fire SE vs Bug/Grass/Ice/Steel; Flying neutral. So Flamethrower neutral on Gliscor: 90 BP *178 SpA vs 85-139 SpD. Could do decent damage. Gliscor might switch to Primarina. If I use Sludge Bomb, Primarina resists? Poison vs Water/Fairy: Fairy resists Poison (0.5), Water neutral → 0.5. Flamethrower vs Primarina: Fire vs Water = 0.5. Meh. Turn: Switch slowkinggalar. Gliscor likely EQs (does ~60%) or sets... rocks already up on my side only. Let's switch Slowking.
- Turn 10GPT-6 Luna used
EarthquakeStealth Rock is up; Gholdengo is fainted, leaving Slowking-Galar and Garchomp. Slowking has Leftovers, Regenerator, Sludge Bomb, and Chilly Reception. Gliscor is healthy and threatens Slowking with super-effective Earthquake; even if Slowking pivots to Garchomp, it takes damage. Preserve full-health Scarf Primarina for Garchomp.
Reasoning trace (73 words)
**Reviewing team updates** I'm taking a moment to note some updates on the team composition. Slowking is in, and we're pivoting with regeneration strategies; Gholdengo is out, leaving only Garchomp on the roster. Prim is fully set, and we’ve got a scarf available. It seems like Chilly is likely to be involved in future strategies. I need to keep all these details in mind for our upcoming plans and ensure everything aligns properly!
MiMo V2.6 Flash usedFlamethrowerTurn 10 plan: Keep Slowking in vs Gliscor — Poison type is immune to Toxic, EQ is neutral (~40%), and Leftovers/Regenerator keep it healthy. Chip with Flamethrower for neutral damage + 10% burn (halves Gliscor's EQ). Don't switch in Garchomp: it can't touch Flying/Gliscor and takes free EQ. Save Garchomp (sash intact) for late cleaning Primarina/Incineroar. If Gliscor switches to Primarina, Flamethrower still hits neutrally; pivot if needed.
Reasoning trace (609 words)
Turn 10: Gliscor at 81% active vs my Slowking at 87.6%. Gliscor used EQ last turn. Slowking tanks EQ neutrally. Options: Chilly Reception to pivot into Garchomp — but Garchomp loses badly to EQ. Actually Garchomp is weak to nothing from Gliscor... EQ is 2x on Garchomp (Dragon/Ground takes 2x from Ground? Dragon resists... no, Dragon doesn't resist Ground. Ground/Flying would be immune but Garchomp is Ground/Dragon — takes neutral from Ground? No: Ground is super effective against Fire/Rock/Steel/Poison/Electric. Ground vs Dragon = neutral. So Garchomp takes neutral from EQ. Wait, my earlier note said "EQ (2x)" — that's wrong. Garchomp Dragon/Ground: Ground move hits Ground-type... Ground is neutral against Dragon, and same-type... Ground move against Ground-type = neutral (not resisted by same type... actually Ground resists? Ground-type: Poison resists... hmm. Type chart: Ground is not very effective vs Grass, Bug. Resisted by: Grass, Bug. Weak to: Water, Ice. Ground vs Ground = neutral). So Garchomp takes ~neutral from EQ. Garchomp 172/183 with 115 def, Gliscor EQ at maybe 150 atk:100 BP * 150/115 ≈ ~40-50%? Roughly. Garchomp could survive and threaten with EQ... but Gliscor is Ground/Flying — immune to Garchomp's EQ! And Scale Shot is resisted by... Dragon vs Fairy only — Gliscor neutral. But Scale Shot was "immune" against Primarina earlier — wait, log says Primarina was immune to Scale Shot? That's odd — Primarina Water/Fairy, Fairy is immune to Dragon. Yes. So Garchomp vs Gliscor: EQ useless (flying immune), Scale Shot super effective? Dragon vs Ground = 2x? Dragon move effectiveness: vs Dragon 2x, vs Steel 0.5x, vs Fairy 0. Ground neutral to Dragon. So Scale Shot neutral... wait Ground/Flying, Dragon hits Ground neutral → neutral. So Garchomp can't break Gliscor easily without SD, and Gliscor EQ hurts Garchomp. Slowking strategy: Flamethrower vs Gliscor — Gliscor takes neutral from Fire (not resistant; Ground doesn't resist Fire... Ground resists Poison only? Ground resists Poison and Rock? Ground resists: Poison, Rock. Fire neutral). Flamethrower 90 BP with178 SpA vs Gliscor SpD ~ maybe 100-130. Gliscor at 81% (~130 HP). Could do decent damage. Burn10% chance would be great (though poison heal... burn stops it). Alternatively Futuresight for later pressure, or Chilly Reception pivot to Garchomp — bad because Garchomp can't touch Gliscor and takes EQ. Best: keep Slowking in and use Flamethrower for damage/burn chance. Gliscor revealed only SR and EQ; may have Toxic (blocked only by Good as Gold on Gholdengo, which is dead — Slowking can be Toxic'd... Slowking is Poison type — immune to Toxic! Yes, Poison types immune to poison). So Slowking safely walls Gliscor. Plan: Flamethrower each turn to chip Gliscor; if it switches to Primarina, Flamethrower also hits... Primarina neutral to Fire. Good. Also Incineroar at 63% — Slowking walls it too (Sludge Bomb super effective vs Dark? Poison vs Dark = 2x? Poison effectiveness: vs Dark... Poison is not very effective vs... hmm. Poison vs Dark = neutral? Poison super effective vs Grass, Fairy. Not very effective vs Ghost, Ground, Rock, Steel... Poison vs Dark neutral. But Sludge Bomb on Incineroar earlier: it went to 63% in one hit — that's a big hit, maybe it was SE. Actually Poison vs Dark: in gen charts, Poison is not very effective against... hmm, Poison vs Dark is neutral I believe. 63% from one Sludge Bomb is plausible for90 BP vs 115ish SpD. Let's Flamethrower Gliscor to chip. Or Futuresight — hits 2 turns later, good for breaking. I'll go Flamethrower for immediate damage and burn chance. Wait — Snowscape (Chilly Reception) sets Snow... it was "Weather: none" now. Chilly reception gives snow which boosts Ice moves... no relevance. Decision: MOVE: flamethrower.
- Turn 11GPT-6 Luna used
EarthquakeStealth Rock is up; Gholdengo is fainted. Slowking-Galar is at 24% with Leftovers, Regenerator, Sludge Bomb, Chilly Reception, and Flamethrower. Gliscor outspeeds and should finish it with Earthquake before it can pivot. Keep full-health Choice Scarf Primarina for Garchomp.
Reasoning trace (77 words)
**Calculating KO probability** I need to determine if Earthquake will KO Slowking at 24% health. It did 76% damage from 100% earlier. If I switch Chilly Reception to Garchomp, it becomes immune to the move. However, Earthquake will still hit before Slowking has a chance to act since it has to switch first. So, with Slowking at 24% health, it’s definitely getting knocked out. Overall, it looks like I need to be mindful of opponent’s hazards too.
MiMo V2.6 Flash switched toGarchompTurn 11 plan: Slowking dies to Gliscor's EQ (super effective, it moves first). Switch to Garchomp — Dragon/Ground is immune to EQ, preserving Slowking's Regenerator pivot for later. If Gliscor EQs, Garchomp takes zero and I get a free turn (Swords Dance or Scale Shot). If Gliscor switches to Primarina, Garchomp still gets a free setup turn. Garchomp can't touch Gliscor with EQ (Flying), so plan around Scale Shot + Rough Skin chip or force Primarina/Incineroar in.
Reasoning trace (418 words)
Slowking at 49 HP, Gliscor at 45%. Gliscor will outspeed and EQ — Slowking dies (EQ neutral on Poison/Psychic... actually Ground is neutral on Poison, super effective... wait Poison/Psychic: Ground hits Poison super effectively? No — Ground vs Poison: super effective. Poison is weak to Ground. Psychic is neutral. So EQ is super effective on Slowking-Galar. Earlier log said "It was super effective" on Slowking. Yes. So Slowking dies to EQ if it stays. Can't switch Garchomp in — Garchomp takes EQ too (Ground immune? Garchomp is Dragon/Ground, immune to Ground). Garchomp is immune to EQ! So switching to Garchomp is safe from EQ. But Gliscor could use Toxic or something else. Garchomp with Rough Skin + sash. Gliscor at 45%. Garchomp's Scale Shot is Dragon — hits Gliscor neutrally. Earthquake from Garchomp doesn't hit Gliscor (Flying). So Garchomp can't touch Gliscor with EQ; Scale Shot is the option, or Stealth Rock/Swords Dance. Hmm. Garchomp can't beat Gliscor directly. Slowking's Flamethrower did 36% (81→45). Another Flamethrower could finish if it lands — but Slowking dies first to EQ. Options: - Chilly Reception: switches out, but Slowking moves second... Gliscor moves first with EQ and kills Slowking before Chilly Reception goes off. Unless... yes, Gliscor faster. So Slowking dies. Wait — unless Gliscor switches out. But likely EQ. So Slowking is dead if it stays. Best: switch to Garchomp (immune to EQ). Then Garchomp faces Gliscor at 45%. Scale Shot: 25 BP × up to 5 hits, STAB dragon. At 182 Atk vs Gliscor's high Def (130-194), Scale Shot hits hard-ish with multiple hits and lowers own def but raises speed. Rough skin chip too. Actually Garchomp could Swords Dance freely if Gliscor EQs (immune). Then Scale Shot at +2 would hurt. But Gliscor likely switches to Primarina on Garchomp. Alternative: keep Slowking in and use Flamethrower hoping to outlive — no, it dies first. Actually, could Gliscor use a different move? It has EQ and Rocks revealed. Likely EQ. Switch to Garchomp: if Gliscor EQs, Garchomp takes nothing (immune), Rough Skin doesn't apply (no contact from EQ). Then Garchomp can SD or Scale Shot. If Gliscor switches to Primarina, Garchomp gets a free turn. I'll switch to Garchomp. Actually consider: Gliscor might Toxic. Garchomp... not immune. But Good as Gold was Gholdengo. Garchomp could get poisoned — Poison Heal would heal Gliscor. Hmm. Still, switching is better than losing Slowking. Slowking at 49 HP still has Regenerator value for pivoting later. Switch preserves it. Let's switch to garchomp.
- Turn 12GPT-6 Luna switched to
PrimarinaStealth Rock is up; Gholdengo is fainted. Garchomp is at 54% and has revealed Scale Shot, which Primarina is immune to. Switch Primarina in safely, then threaten it with Scarf Moonblast. Slowking-Galar has Leftovers, Regenerator, Sludge Bomb, Chilly Reception, and Flamethrower.
MiMo V2.6 Flash usedSwordsdanceTurn 12 plan: Garchomp (169 Spe) always outspeeds Gliscor (max 161). Scale Shot only ~10-15% to KO 45% Gliscor, and its Def drop would leave me dead to the next EQ (~61 dmg). Instead Swords Dance now — Gliscor's EQ does ~61, leaving me at ~39 HP but at +2. Next turn Scale Shot KOs Gliscor (3+ hits) or EQ OHKOs a switch-in (Primarina/Incineroar even after Intimidate). Slowking can't take an EQ, so Chomp must stay in.
Reasoning trace (2,018 words)
Garchomp at 100/183 vs Gliscor at 45%. Gliscor's EQ is immune for... no wait, Garchomp is Dragon/Ground, EQ hits it super effectively. Wait, Ground hits Ground for... Ground is neutral against Ground? No — Ground vs Ground is neutral (Ground is not very effective against Flying, and Ground doesn't affect... wait). Ground-type move vs Ground-type Pokémon: Ground resists... no. Type chart: Ground is not very effective against Bug, Grass, Poison... Ground is super effective against Fire, Rock, Steel, Electric, Poison. Ground vs Ground: neutral. But Flying is immune to Ground. Garchomp is Dragon/Ground — so EQ hits it neutrally? Wait, no: Ground move vs Dragon = neutral, vs Ground = neutral. So EQ on Garchomp is neutral. Hmm, but my earlier note said "Dragon/Ground is immune to EQ" — that's wrong. Dragon is not immune to Ground. Garchomp takes neutral EQ from Gliscor. Actually in my earlier note turn 11 I said Garchomp immune to EQ. That's incorrect — Garchomp is Dragon/Ground, takes neutral Ground damage. Hmm, but actually the log shows Gliscor used EQ on Garchomp? Let's check turn 11: Garchomp came in, took rocks161/183, Gliscor used EQ, Garchomp at 100/183. So EQ did ~61 HP (33%). Neutral hit. Wait, but Garchomp at 100/183 with Focus Sash — sash requires full HP, so no sash. Options: Scale Shot hits Gliscor (Dragon vs Ground/Flying: Dragon is neutral vs Ground, neutral vs Flying = neutral). 90% accuracy, 2-5 hits at 25 BP. Gliscor at 45%. Gliscor has high defense. 2 hits = 50 BP, weak. 3 hits = 75 BP. Might do ~30%. Gliscor likely outspeeds (range 103-161, Chomp 169 — Chomp moves first actually! Speed says I move first unless priority). So I move first. Scale Shot: 90% accuracy. If it hits3+ times, could KO or heavily damage Gliscor. Gliscor at 45% of150-182 HP ≈ 67-82 HP. Chomp Atk 182, Gliscor Def 130-194. Scale Shot 25 BP × 3 = 75 BP effective, minus1 def after. Damage calc: 182 attack vs ~160 def, 75 BP: (2*50/50+2)*75*182/160/50 ≈ 4*75*182/160/50... let me: (2*50/50+2) = 4. 4*75 = 300. 300*182/160 = 341. 341/50 = 6.8... that's way off. Standard formula: ((2*Level/5+2)*BP*A/D)/50+2. Level 50:2*50/5+2 = 22. 22*75*182/160 = 22*75=1650, *182/160 = 1867. /50 = 37. +2 = ~39% for 3 hits. For 5 hits (125 BP): ~65%. 2 hits: ~26%. So even 5 hits may not KO at 45%. And Gliscor has Poison Heal likely recovering. Meanwhile Gliscor's EQ on Chomp: neutral, from earlier did 61/183 ≈ 33%. Chomp at 54.6% — one more EQ kills (33% > 45.6%?100-61 = 39%? wait 100/183 = 54.6%, previously 161, took 61 damage → ~33%). Chomp has 100 HP left, EQ does ~61 → survives with ~39 HP if Gliscor attacks. But Gliscor might switch. Hmm. Speed: Chomp 169 > Gliscor max 161. So Chomp always moves first. Scale Shot 90% accuracy — if it misses, Gliscor EQs and Chomp at ~39 HP. Alternative: Swords Dance first. Then Gliscor EQs (33%), Chomp at ~39 HP survives, then next turn Scale Shot at +2... but Scale Shot lowers Def, and Chomp would be in KO range of anything. Actually better: Scale Shot now. It raises Speed after hits (+1 Spe), which helps. If it does 26-65%, Gliscor at 45% could go down to KO with 5 hits or be at low HP. Let's estimate Gliscor HP: 45% of maybe 166 (avg 166) = 75 HP. 5 hits ~65% would KO. 3 hits ~39% leaves it at 6%. Risky. Also Gliscor likely has Roost/Taunt/Toxic. Actually revealed moves: only Stealth Rock and EQ. Alternative plan: switch to Slowking (57%), tank EQ neutrally (Slowking Poison/Psychic — Ground is neutral? Poison resists... Ground vs Poison: not very effective (Poison resists Ground? No — Poison is not very effective against... wait. Ground-type move vs Poison-type: Ground is super effective against Poison! Poison is weak to Ground. Wait no — Ground is super effective against Poison? Type chart: Ground is SE against Fire, Electric, Rock, Steel, Poison. Yes, Ground hits Poison SE. And Psychic... Ground neutral vs Psychic. So Ground vs Poison/Psychic = SE. That's why turn 10 Slowking took "super effective" from EQ — yes log says "It was super effective." OK so Slowking can't take another EQ (37 HP after turn 10, now 116 after regen but rocks... if it switches in it takes rocks ~20, then EQ would kill). So Slowking switching in on EQ dies. Garchomp must stay. Best: Scale Shot — move first, 90% accuracy, likely 3-4 hits ≈ 40-52%, plus Rough Skin if contact... wait Scale Shot is contact? Yes, most physical moves make contact. Rough Skin would chip Gliscor 12.5%. Actually rough skin is my ability — if Gliscor makes contact (EQ is not contact). Scale Shot hitting Gliscor doesn't trigger my rough skin. Hmm, so damage: ~39-52% + maybe more. Gliscor at 45% could survive. After Scale Shot, Garchomp gets +1 Spe and -1 Def. Then Gliscor EQs: at -1 Def, EQ does more (~50%?), Chomp at 100 HP → dies. Hmm. But if Scale Shot does 3+ hits + maybe KO... Let's think about Gliscor Def range130-194. If def 194 (defensive Gliscor), 5 hits: 22*125*182/194 = 22*125=2750, *182/194 = 2583, /50 = 51.6, +2 = ~54%. Plus... Gliscor at 45% survives a 5-hit. So Scale Shot doesn't KO. Then Gliscor EQs me at -1 Def → likely kills. Alternative: Swords Dance now. Chomp moves first (SD), then Gliscor EQ does 33% → Chomp at ~39 HP (39/183 = 21%). Then next turn Scale Shot at +2 Atk: 5 hits ~108% → KO. But if Gliscor switches instead, I get +2 for free. Actually, if Gliscor attacks EQ this turn after my SD, Chomp survives at ~39 HP (unless crit). Then next turn Scale Shot with +2: 3 hits ~78% → KO at 45%. So SD into Scale Shot likely wins the matchup. But wait — if Gliscor has Poison Heal, it's recovering. Also Gliscor could switch to Primarina (fairy, resists... Dragon/Fairy takes 0.5 from Dragon, and EQ neutral? Primarina Water/Fairy: Ground hits Water SE, Fairy neutral → SE... wait Ground vs Water = SE (Ground hits Fire, Rock, Steel, Electric, Poison... Ground does NOT hit Water SE. Water resists... no. Ground is SE against Fire, Electric, Rock, Poison, Steel. Not Water.) So Ground vs Water/Fairy = neutral. Hmm. If Gliscor switches to Primarina on my SD: Chomp at +2, Primarina in. Scale Shot on Primarina: Dragon vs Fairy = resisted (0.5x). Bad. But EQ on Primarina: neutral, at +2 Atk 182: 22*100*182/~111 def = 22*100=2200 *182/111 = 3604, /50 = 72, +2 = ~74%. At +2 = 4x → hmm, +2 multiplies damage by ~3.7. Would KO. Actually if Primarina switches in, EQ at +2 OHKO. And if Gliscor stays, Scale Shot at +2 KOs (if 3+ hits, 90% chance of hitting, and multi-hit: probability of ≥3 hits is decent). Alternatively, use EQ this turn — but Gliscor is immune (Flying). No. The risky part: after SD, if Gliscor EQs and Chomp survives at ~39 HP — but wait, Gliscor moves first? No, Chomp 169 > Gliscor max 161. Chomp moves first. So SD happens, then EQ. Chomp survives with 100-61 = 39 HP. Unless Gliscor's EQ is stronger than estimated. Turn 11 EQ did 61 damage to Chomp (161→100). So consistent ~61. Chomp survives at 39. But also Gliscor might use a different move (Taunt? Roost? Toxic? Knock Off?). If Gliscor has Knock Off... it removes sash (already inactive) and does damage. Actually there's another consideration: Focus Sash is useless (not full HP). Hmm, also consider: what if I Scale Shot now — if it hits 2-5 times and doesn't KO, I'm at -1 Def and die to EQ. So SD is better: guarantees survival this turn (unless crit), then Scale Shot next turn with +2. Wait, but if I SD and Gliscor does something like Roost, then it's at higher HP. Meh. Also possibility: Gliscor outspeeds? No, Chomp is faster (169 vs max 161). Unless Gliscor has... speed tie range doesn't matter, I'm always faster. Actually Gliscor min 103, max 161 < 169. Good. So plan: Swords Dance. If Gliscor stays and EQs, Chomp at ~39 HP, next turn Scale Shot +2 for KO. If Gliscor switches, free +2 and EQ threatens OHKO on incoming. Hmm, but one risk: if Gliscor switches to Primarina on my SD, Primarina at 100% vs my +2 Chomp: EQ does ~74% × (with +2 ~3.7x... let me recompute). Actually damage with +2 Atk = 182*2.5? No: +2 stat stage = 2x... stat stages: +2 = 2.0x (stage2: (2+2)/2 = 2x). Wait, stage n multiplier = (2+n)/2 for positive. +2 → 4/2 = 2x. Yes +2 = double stat. So atk 182*2 = 364. EQ vs Primarina: def ~111 (avg 84-138): 22*100*364/111 = 22*100=2200, *364/111 = 7210, /50 = 144, +2 = 146%. OHKO even with max def 138: 22*100*364/138 = 5816/...2200*364/138 = 5816, /50 = 116 → OHKO. But Primarina could have Aqua Jet? Unlikely. Primarina moves: Moonblast, Flip Turn, etc. If Primarina comes in, next turn she attacks first (she's slow, Chomp faster). She could Moonblast and kill Chomp at 39 HP. But I move first — EQ OHKOs her. Actually wait: if Gliscor switches to Primarina on my SD, then next turn I attack first with EQ → KO.What about Incineroar at 63%? Intimidate would lower Chomp's boost on switch-in. EQ vs Incineroar (Fire/Dark): neutral? Ground vs Fire = SE, vs Dark neutral → SE. So EQ at +2 would OHKO Incineroar (after intimidate, +1 effective... wait intimidate lowers atk by 1 stage on entry, so +2 becomes +1 = 1.5x). Atk 182*1.5 = 273. EQ vs def ~127: 22*100*273/127 = 4733/50 = 95 → KO at 63%. Yes. So SD is the strong play. But if Gliscor switches and it's Incineroar, Intimidate + Parting Shot cycle could stall... but EQ still hits hard. Hmm, but if Gliscor stays and uses EQ: Chomp at 39/183. Then next turn Scale Shot 90% accuracy — if it misses, I die. And Gliscor at 45% might have recovered (Poison Heal needs poison — no poison). Alternatively after surviving EQ at 39 HP, I could... just Scale Shot. Or SD again? Gliscor would kill me with next EQ. So must attack. Consider: could Gliscor KO me even at 100 HP after my SD? It did 61. No. Actually wait — could Gliscor have Ice Fang/Taunt? If it uses something else, fine. Alternatively, what if I use Scale Shot this turn directly without SD? Risk: if < enough hits, Gliscor survives and KOs me with EQ at -1 def. Expected: 3 hits + def drop → EQ at -1 def does ~50% of... Chomp at 100 HP, EQ at -1 Def: def 115/1.5 = 76.7 → damage 61 * 1.5 = 91 → kills (100 HP). So I'd die if Scale Shot doesn't KO. Probability of KO from Scale Shot: needs ~5 hits to KO 45%. 5-hit chance is 1/32 * ... multi-hit distribution for 2-5: 3/8 each for 2,3,4 and 1/8 for 5? Standard: 2 hits 3/8, 3 hits 3/8, 4 hits 1/8, 5 hits 1/8 (Gen V+). 90% accuracy. So KO chance ~ (1/8 * 0.9) = ~11% for 5 hits at high roll... plus 4 hits at ~52% might KO if Gliscor at 45% lower roll. ~10-15% chance to KO. Bad odds. So SD is correct: guaranteed survival this turn, big threat next. But one more consideration: if Gliscor has Roost, it could heal back. But then it's grounded and I can EQ it! Roost makes it Ground-type... actually Roost removes Flying type temporarily, so EQ would hit. Nice. Also, Gliscor might switch out to Primarina to avoid... it already walling me with EQ immunity. Hmm, but at45% it can EQ. Decision: Swords Dance. Wait — is there risk that Gliscor outspeeds? No. Could Gliscor use a priority move? No priority revealed.One more thing: after my SD, if Gliscor switches to Primarina and Primarina Moonblasts me... no, I attack first next turn with EQ. Notes for next turn: keep track of plan. Final: MOVE: swordsdance
- Turn 13GPT-6 Luna used
MoonblastStealth Rock is up; Gholdengo is fainted. Garchomp is at 54% and +2 Attack, but its revealed Scale Shot cannot hit Primarina. Use Scarf Moonblast to finish it; Slowking-Galar remains healthy with Leftovers and Regenerator.
MiMo V2.6 Flash usedEarthquakeTurn 13 plan: Garchomp at +2, outspeeds Primarina (169 vs max 123). Scale Shot is immune (Fairy). Earthquake at +2 should OHKO Primarina or come very close. Sash intact as backup. If Primarina somehow survives, sash + Rough Skin punish. Remaining foes: Incineroar 63% (intimidate), Gliscor 45% (immune to EQ, weak to nothing I have — chip with Scale Shot after speed boost).
Reasoning trace (89 words)
Garchomp at +2 Atk, outspeeds Primarina. Earthquake at +2 should OHKO Primarina. Scale Shot is immune (Fairy... wait, no, Dragon is not very effective on Fairy — actually "no effect on primarina" means immune? Fairy is immune to Dragon. Yes, Fairy immune to Dragon). Earthquake at +2 vs Primarina: Primarina def range 84-138. Garchomp Atk 182, +2 = 273. EQ 100 BP vs neutral... Primarina is Water/Fairy, Ground is neutral. 273 Atk, neutral, vs ~110 def: roughly 2*273*100/def/50 + ... damage≈ ~90-110%. Should be OHKO or close. Go earthquake.
MiMo V2.6 Flash switched toSlowkingIncident report
Only one legal action: played without asking.
- Turn 14GPT-6 Luna switched to
GliscorStealth Rock is up; Gholdengo and Garchomp are fainted, leaving only Slowking-Galar at 45% with Leftovers and Regenerator. Switch to Gliscor, then use Earthquake to finish it; Gliscor’s Ground typing resists Sludge Bomb and it has survived Slowking’s Flamethrower before.
Reasoning trace (73 words)
**Evaluating combat strategy** I'm seeing that the Parting Shot at turn 3 lowered the special attack by one stage. However, Slowking swapped in during turn 4, which resets those drops. That’s interesting because it means I may need to consider how the strategy shifts when a Pokémon can reset its stats. I'll have to keep an eye on that interaction for future planning and evaluate how it impacts my overall approach in battles.
MiMo V2.6 Flash usedSludgebombTurn 14 plan: Slowking is my last mon (Chomp and Gholdengo fainted) vs their 3. No switch possible — Chilly Reception would fail. Sludge Bomb is super effective on Primarina and my best damage; 30% poison chance would chip it every turn. I'm at -1 SpA from earlier Parting Shot, but it's still my only SE move. Moonblast does ~38 to me, so I survive one hit. Need poison/two hits to break Primarina, then face Incineroar/Gliscor.
Reasoning trace (202 words)
Slowking at 91/202, Primarina at 100%. Sludge Bomb is super effective — but Slowking is at -1 SpA? Wait, earlier Parting Shot gave atk -1 and spa -1. Was it reset? Log shows turn 3 Parting Shot: atk -1, spa -1. No reset since. Actually Chilly Reception... no reset. So Slowking is at -1 SpA still? Hmm, stat drops persist. So Sludge Bomb at -1 SpA. Sludge Bomb 90 BP SE vs Primarina — likely around 35-45% at -1. Primarina at 100%. Slowking at 91 HP, Primarina Moonblast did38 damage earlier (177→139) at full... actually that was 38 damage. Slowking has 91 HP, so it survives one Moonblast but not two. Actually177→139 = 38. So 91-38 = 53. Survives one. But Slowking is my last Pokémon! Both others fainted. I need to win with Slowking alone vs 3 opponents. That's very hard. Sludge Bomb super effective is my best damage. Let's just attack — no reason to switch (chilly reception would switch to... nothing, both fainted). Best play: sludge bomb. Hope for poison + 30% poison chip. Need to whittle down Primarina. Actually, can I even win? Slowking at 45% vs 3 mons. Realistically no, but Sludge Bomb is the only play.
- Turn 15GPT-6 Luna used
EarthquakeStealth Rock is up; Gholdengo and Garchomp are fainted. Slowking-Galar is at 50% with Leftovers and Regenerator, and has revealed Sludge Bomb, Chilly Reception, and Flamethrower. Gliscor is at 30 HP but outspeeds and should finish it with Earthquake.
MiMo V2.6 Flash usedFlamethrowerTurn 15 plan: Gliscor at 16%, I'm at 103. Earlier EQ did ~88 to me, so I survive its hit (~15 HP left) and Flamethrower at neutral SpA (~43%) KOs Gliscor. They may sack it or switch — Flamethrower still hits Primarina neutrally ~40% and Incineroar for ~20%. Sludge Bomb only ~8% on Gliscor and risks losing for free. Flamethrower is the clear play. After Gliscor falls, Primarina likely revenges me — long shot from here.
Reasoning trace (515 words)
Gliscor at 16% — Flamethrower did 45→16 = ~29% earlier (at -1 SpA). Now at neutral SpA, Flamethrower does ~43%. Gliscor at 16% dies to Flamethrower. Gliscor likely outspeeds and uses EQ — I'm at 103 HP; EQ did88 earlier (at higher Gliscor HP but same power), I'd be at ~15 HP, survive. Actually earlier EQ did 140→... wait turn 10: I was at 125? Let me check: Turn 10 I was at 37 after EQ from125? Turn 9 end I was at... Turn 9: Slowking came in at 177-ish after... Actually turn 10: "Your Slowking is at 37/202" after EQ. Turn 11 incoming EQ: 116→100? No that was Garchomp. Turn 13: 129→91 after Stealth Rock...EQ damage on Slowking: turn 10, from some HP to 37. Turn 14: came in at 129 (after SR), now 103 after... wait no, turn 14 was Slowking vs Gliscor at 16%? Turn 14: Slowking used Sludge Bomb, Gliscor at 16%. So current HP 103, Gliscor at 16%. EQ did ~88 damage to Slowking before. So103 - 88 = 15. I survive! Flamethrower at neutral SpA does ~43% > 16%. I KO Gliscor this turn. Unless Gliscor switches to Primarina (immune? No, Primarina takes neutral from Fire). Flamethrower on Primarina ~40-45%. Or Incineroar resists Fire. Gliscor might also protect/substitute. Most likely stays and EQs. Flamethrower kills. After KO, they bring Primarina. Primarina Moonblast KOs me probably (I'd be at ~15 HP). Then game over essentially. But that's best play. Could I predict a switch to Primarina and use Sludge Bomb? Sludge Bomb on Primarina would be super effective, ~80-90% damage (at neutral). That could put Primarina low. But if Gliscor stays in, Sludge Bomb only does ~8% and Gliscor KOs me with EQ. Gliscor at 16% — will they risk a switch? Flamethrower threat is real. Primarina takes neutral fire ~40%. They might switch Primarina in to take the Flamethrower. Hmm. But even if I KO Gliscor and Primarina comes in and KOs me, I lose either way. If they switch Primarina in, Sludge Bomb would be the better play. What's my win condition? I'm Slowking alone vs 3. Essentially lost. If I KO Gliscor now with Flamethrower, Primarina comes in, Moonblast kills me. Loss. If they switch Primarina and I use Sludge Bomb, Primarina drops to ~15-20%, I eat Moonblast and die. Also loss but they're weaker. Best odds: Flamethrower to catch Gliscor staying in — Gliscor at 16% is likely sacked. Actually they'd rather keep Gliscor and sack it for momentum? If Gliscor dies, Primarina comes in safely and Moonblasts me. Same for them either way. I think Flamethrower is safest: kills Gliscor if it stays. If it switches to Primarina, Flamethrower still does ~40%. If switches to Incineroar, resisted ~20%. Actually consider: if I use Sludge Bomb and Gliscor stays, EQ kills me and Gliscor survives at 8%. Then they still win. If I use Flamethrower and Gliscor stays, I KO it — progress. So Flamethrower dominates unless they switch to Primarina AND Sludge Bomb would have KO'd... but Sludge Bomb won't KO Primarina from 100%. Flamethrower.