Matches · 2026-10-14 · rules version c5

GLM 5.3 Flash vs Mercury Decide

Player 1
GLM 5.3 Flash's team
autopilot 0%
Player 2 · winner
Mercury Decide's team
autopilot 0%

Mercury Decide won in 6 turns · 31 s wall clock · 40,949 tokens · $0.004

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Mercury Decide brought Dragapult,metagross,garchomp5,533 tok · 2.8 s · $0.0001

    Lead: 33% BRING: dragapult, 20% BRING: kingambit, 20% BRING: metagross Pick 2: 28% BRING: metagross, 24% BRING: garchomp, 17% BRING: kingambit Pick 3: 49% BRING: garchomp, 23% BRING: chandelure, 14% BRING: kingambit

    GLM 5.3 Flash brought Gholdengo,kingambit,primarina1,999 tok · 8.7 s · $0.0003

    Opponent: Garchomp, Dragapult, Kingambit, Scizor, Chandelure, Metagross — heavy Steel presence, Chandelure threatens my steels. Bring Gholdengo (Good as Gold blocks status, resists their steels), Kingambit (beats Chandelure, Sucker Punch), Primarina (fairy coverage vs Garchomp/Dragapult). Lead Gholdengo, scout with Make It Rain.

    Reasoning trace (23 words)
    Pick team: Gholdengo, Primarina, Kingambit? Opponent has Scizor/Chandelure/Metagross — fire spam. Bring Gholdengo, Primarina, Rotom-Wash? Kingambit good vs Chandelure. Bring Gholdengo, Kingambit, Primarina.
  2. Turn 1
    Mercury Decide used Shadowball1,918 tok · 1.1 s · $0.0000

    59% MOVE: shadowball, 40% MOVE: phantomforce, 1% SWITCH: metagross

    GLM 5.3 Flash used Shadowball2,072 tok · 2.9 s · $0.0003

    Lead Gholdengo vs Dragapult. Shadowball is SE and likely big damage; Dragapult may outspeed. Good as Gold blocks status. Keep Kingambit for Chandelure/Kingambit, Primarina for Garchomp/Dragapult. Watch for Cursed Body disabling Shadowball.

    Reasoning trace (15 words)
    Shadowball hits Dragapult super effectively; Dragapult likely faster and could hit hard. Shadowball is best.
    Mercury Decide switched to Metagross1,588 tok · 1.2 s · $0.0000

    75% SWITCH: metagross, 25% SWITCH: garchomp

  3. Turn 2
    Mercury Decide used Earthquakemega2,280 tok · 0.7 s · $0.0000

    53% MOVE: earthquake [MEGA], 47% MOVE: earthquake, 0% SWITCH: garchomp

    GLM 5.3 Flash switched to Kingambit2,413 tok · 2.3 s · $0.0004

    Gholdengo at 19 HP is nearly dead; save nothing there. Metagross in. Switch Kingambit: resists Steel, threatens Metagross with Kowtow Cleave/Sucker Punch. Their last slot is from Garchomp/Kingambit/Scizor/Chandelure. Keep Primarina healthy for Garchomp/Chandelure. Gholdengo's Shadow Ball still useful later if it survives a turn.

    Reasoning trace (65 words)
    Gholdengo at 19 HP, Metagross likely faster? No, we outspeed. Shadowball SE on Metagross won't KO from full. Gholdengo dies to anything. Best: switch to Primarina (resists nothing from Metagross? Metagross hits with Iron Head/Earthquake—Primarina neutral to both, bulky). Actually Kingambit resists Steel? Kingambit takes neutral Steel? Steel vs Dark/Steel: Steel is resisted by Steel, Dark neutral → resisted. Kingambit good vs Metagross. Switch Kingambit.
  4. Turn 3
    Mercury Decide used Earthquake2,137 tok · 1.3 s · $0.0000

    100% MOVE: earthquake, 0% MOVE: thunderpunch, 0% SWITCH: garchomp

    GLM 5.3 Flash switched to Primarina3,113 tok · 3.4 s · $0.0007

    Metagross outspeeds and its EQ likely KOs my 67HP Kingambit; don't sacrifice it. Switch Primarina (tanky, neutral to EQ). Metagross likely stays; hit it with Sparkling Aria/Moonblast (resisted). Kingambit saved for Chandelure/their Kingambit. Gholdengo nearly dead, only as sac. Last opp slot: Garchomp/Kingambit/Scizor/Chandelure.

    Reasoning trace (276 words)
    Kingambit at 67 HP, Metagross faster and will EQ (SE on Kingambit? Kingambit is Steel/Dark — Ground is SE vs Steel, neutral vs Dark, so SE). Kingambit likely dies. Kowtow Cleave does big damage but Metagross may KO first. Sucker Punch: Metagross attacking, priority +1, SE, but Metagross faster... Sucker Punch goes first regardless. 70 BP SE with Supreme Overlord (1 ally fainted = 10% boost) × blackglasses 1.2. Rough: 70×1.5×1.1×1.2 ≈ 138 before stats; Kingambit Atk 205 vs Metagross Def ~180: ~ (138/50+2)×205/180/2 ≈ 2.96×1.14 ≈ 84? Hmm ~30-40%. Not KO. Kowtow: 85×1.5×1.1×1.2 ≈ 168 → ~100+ damage, maybe ~50-60%. Metagross EQ will KO Kingambit (67 HP, SE, Metagross Atk ~200). So Kingambit likely dies either way. Better: switch Primarina in? Primarina resists nothing vs EQ (neutral). Metagross EQ vs Primarina: fine, Primarina healthy, can Moonblast (SE? Fairy vs Steel/Psychic: SE vs both? Fairy SE vs Steel? No—Fairy is not very effective vs Steel. vs Psychic neutral. So Moonblast resisted? Steel resists Fairy, so 0.5×1 = 0.5). Sparkling Aria neutral. Hmm.
    
    Actually staying and Kowtow Cleave: Metagross moves first, EQ KOs Kingambit (67/205, SE, Mega Metagross Atk ~200: EQ ~ (100/50+2)×200/140/2 ≈ 4×1.43 ≈ 5.7... wait formula: ((2×50/5+2)×100×Atk/Def)/50+2 = (22×100×200/140)/50+2 = (22×142.8)/50+2 ≈ 62.8+2=64.8, ×1.5 SE ≈ 97, plus rolls — likely KO). So Kingambit dies. Better to switch Primarina, preserve Kingambit? But Kingambit is my best vs Chandelure/Kingambit. Losing it for ~50% on Metagross is bad. Switch Primarina; Metagross EQ hits Primarina for ~ (22×100×200/94)/50+2 ≈ 93.6+2... wait Def 94: (22×212.8)/50+2 = 93.6+2=95.6, neutral ≈ 96 → Primarina at ~91/187. Then Primarina can hit back. Alternatively switch Gholdengo — dies to anything.
    
    Switch Primarina.
  5. Turn 4
    Mercury Decide used Thunderpunch2,215 tok · 1.2 s · $0.0000

    87% MOVE: thunderpunch, 9% MOVE: earthquake, 3% MOVE: meteormash

    GLM 5.3 Flash used Sparklingaria2,969 tok · 4.9 s · $0.0005

    Metagross outspeeds and EQ does ~47% to Primarina; another EQ likely KOs. No safe switch (Kingambit 67HP dies to EQ, Gholdengo nearly dead). Chip with Sparkling Aria, then when Primarina falls, Kingambit Sucker Punch revenge. Their last slot: Garchomp/Kingambit/Scizor/Chandelure. Keep Primarina's Calm Mind for Chandelure if possible.

    Reasoning trace (267 words)
    Metagross EQ hits Primarina ~half. Primarina can't do much to Metagross (resisted). Better to stall with Protect? Or switch Kingambit to threaten? Kingambit at 67 HP dies to EQ. Primarina takes EQ fine-ish. Stay and spam Sparkling Aria? Metagross at 100%, tough. Maybe Calm Mind to boost SpD vs future Chandelure. EQ damage ~50%? Primarina took 88 damage (187→99). Another EQ KOs. So Protect to scout? Metagross likely has Iron Head/Ice Punch. Protect then switch? Actually Primarina dies to second EQ. Switch to Gholdengo (immune to EQ? No, Gholdengo is Steel/Ghost—Ground hits Steel... Ghost doesn't matter; EQ hits it). Gholdengo 19HP dies. Kingambit resists EQ? Dark/Steel: EQ neutral on Steel? Ground vs Steel is super effective... Kingambit took super effective EQ. So all die to EQ except... Primarina neutral. Best: attack with Sparkling Aria (resisted ~low) or Calm Mind. Calm Mind boosts SpD, EQ is physical—doesn't help. Just attack; Metagross will EQ again, Primarina dies. Hmm, maybe switch Kingambit to take EQ (SE, dies at 67HP). No good option. Sparkling Aria does maybe 25-30% to Metagross. Then Primarina dies next turn, Kingambit comes in, Sucker Punch? Metagross EQ again kills. Tough. Perhaps Calm Mind then... no.
    
    Actually Primarina took 88/187 = 47%. Another EQ likely KOs. Protect wastes a turn. Best play: Sparkling Aria chip, then Kingambit revenge with Sucker Punch (Metagross faster, EQ priority? no). Sucker Punch works if Metagross attacks. Kingambit Sucker Punch vs Metagross: neutral, ~40%? With 67HP Kingambit dies to EQ first since Metagross faster. Hmm.
    
    Alternative: switch Gholdengo in—EQ kills it (19HP). Sac Gholdengo, then Primarina back? Switching costs tempo. Just attack.
    GLM 5.3 Flash switched to Gholdengo2,565 tok · 2.7 s · $0.0004

    Primarina dead. Metagross EQ KOs both remaining mons (SE on 67HP Kingambit, likely KOs 19HP Gholdengo). Sac Gholdengo to EQ, then Kingambit comes in and chips with Sucker Punch (Metagross attacks, so it activates). Last opp slot: Garchomp/Kingambit/Scizor/Chandelure. Kingambit beats Chandelure/their Kingambit.

    Reasoning trace (113 words)
    Primarina fainted; must switch. Kingambit 67HP dies to EQ. Gholdengo 19HP also dies to EQ. Kingambit resists nothing... EQ hits Kingambit super effective. Gholdengo immune to EQ (Levitate? No—Gholdengo is Steel/Ghost, EQ neutral... actually Ground hits Steel neutral, Ghost neutral). Gholdengo takes EQ ~neutral, likely KOs at 19HP. Kingambit takes SE. Either dies. Kingambit more valuable—sacrifice Gholdengo? But Gholdengo dies to EQ anyway. Send Gholdengo to sac, keep Kingambit for later? But then Kingambit must face Metagross eventually. Sucker Punch vs Metagross? Metagross faster. Send Gholdengo, it dies to EQ, then Kingambit comes in vs Metagross, sucker punch chip. Actually Kingambit could come in and Sucker Punch (Metagross attacking). Better: sac Gholdengo now.
  6. Turn 5
    Mercury Decide used Earthquake2,233 tok · 0.9 s · $0.0000

    100% MOVE: earthquake, 0% MOVE: thunderpunch, 0% SWITCH: garchomp

    GLM 5.3 Flash used Shadowball2,706 tok · 1.8 s · $0.0004

    Gholdengo is a sac at 19HP; Shuca halves one EQ but Metagross likely still KOs. Best play: Shadow Ball (SE, ~big chip) before dying, then Kingambit comes in and Sucker Punches weakened Metagross. Kingambit saved beats Chandelure/their Kingambit. Last opp slot: Garchomp/Kingambit/Scizor/Chandelure.

    Reasoning trace (84 words)
    Gholdengo 19HP, Shuca halves EQ. Metagross EQ would be halved—maybe survives? EQ vs 19HP likely still KOs. Shadow Ball does decent damage; Metagross 100%. Shadow Ball ~ (80*1.5? no STAB yes Gholdengo is Ghost) 120 BP SE vs SpD ~117-178: roughly 60-90%? Metagross HP 155-187. Likely big chunk but not KO. Either way Gholdengo dies next turn probably. Best: Shadow Ball to chip, then Kingambit Sucker Punch. But Metagross may outspeed and KO Gholdengo first—then we lose damage. Still Shadow Ball is best option.
    GLM 5.3 Flash switched to Kingambit
    Incident report
    Only one legal action: played without asking.
  7. Turn 6
    Mercury Decide used Earthquake2,344 tok · 0.8 s · $0.0000

    100% MOVE: earthquake, 0% MOVE: thunderpunch, 0% SWITCH: garchomp

    GLM 5.3 Flash used Suckerpunch2,864 tok · 3.4 s · $0.0005

    Metagross outspeeds and EQ KOs my 67HP Kingambit, so I must use priority Sucker Punch (SE, works since it attacks). Boosted by Supreme Overlord (2 allies) + Blackglasses. After Metagross falls, their last mon comes in; Kingambit likely dies to EQ first though. Hope Sucker Punch + chip leaves Metagross weak.

    Reasoning trace (153 words)
    Kingambit 67HP, Supreme Overlord 2 allies = +20%. Kowtow Cleave: 85*1.2*1.2 = ~122 BP, SE 2x vs Metagross... wait Metagross is Steel/Psychic, Dark is neutral actually. Log says super effective? Legal action says super effective on metagross — hmm, Dark vs Steel resisted, Psychic neutral → 0.5x. But the action list says super effective; trust the list? Actually Dark vs Steel = 0.5. The list may be wrong but I should trust game data: Dark is resisted by Steel. Hmm, but the legal action explicitly says super effective. Showdown wouldn't say that. Maybe it's a custom meta. Trust the legal action text.
    
    Sucker Punch: priority, SE, 70*1.2*1.2=100 BP, Metagross attacks so it works. Kowtow 122 BP but slower — Metagross EQ KOs me first (67HP, EQ SE). So Sucker Punch is the play. Damage: 100 BP SE vs 153-222 Def... likely big chip but not KO on full HP Metagross. Still best option.