Matches · 2026-10-14 · rules version c5
GLM 5.3 Flash vs Mercury Decide
Mercury Decide won in 6 turns · 68 s wall clock · 41,097 tokens · $0.006
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Decisions
- Team previewGLM 5.3 Flash brought
Garchomp,arcanine,primarinaOpponent is steel-heavy (Scizor, Metagross) plus Rotom-Wash, Dragapult, Toxapex, Garchomp. Arcanine burns/pressures steels; Primarina handles Garchomp/Dragapult; my Garchomp is a strong general lead. Watch for Rotom-Wash levitate vs my EQ. Keep Kingambit/Gholdengo benched this game.
Reasoning trace (69 words)
Choose 3. Opponent: steel-heavy team (Scizor, Metagross), Rotom-Wash, Dragapult, Toxapex, Garchomp. Fire Arcanine good vs steels. Garchomp strong. Primarina vs Garchomp/Toxapex? Toxapex resists water... Primarina fairy hits Garchomp. Bring Garchomp, Arcanine, Primarina? Or Gholdengo for Toxapex? Gholdengo Make It Rain vs Toxapex weak to... Toxapex is Poison/Water, weak to ground/electric/psychic. Gholdengo steel not great. Primarina hits Garchomp and Dragapult. Arcanine handles Scizor/Metagross. Garchomp general. Lead Garchomp, back Arcanine, Primarina.
Mercury Decide broughtDragapult,metagross,garchompLead: 38% BRING: dragapult, 26% BRING: metagross, 14% BRING: scizor Pick 2: 33% BRING: metagross, 26% BRING: garchomp, 23% BRING: scizor Pick 3: 50% BRING: garchomp, 30% BRING: scizor, 14% BRING: rotomwash
- Turn 1Mercury Decide used
Dracometeor91% MOVE: dracometeor, 2% SWITCH: garchomp, 2% MOVE: shadowball
GLM 5.3 Flash usedScaleshotLead vs Dragapult. Scaleshot is SE and multi-hit; likely KO or heavy damage with Life Orb. Risk: Dragapult may outspeed and hit hard with Dragon Darts. If it survives or I get KO'd, bring Primarina to wall it. Opponent still has 2 unrevealed from Garchomp/Scizor/Metagross/Rotom-Wash/Toxapex. Watch for Rotom-Wash Levitate vs my EQ.
Reasoning trace (137 words)
Dragapult lead. My Garchomp with Life Orb. Scaleshot hits super effective (Dragon). Dragapult could outspeed and hit me with Dragon Darts or Flamethrower. Scaleshot multi-hit does good damage: 25 BP ×2-5 hits, super effective. Roughly 2 hits = 50 BP×2 SE... Actually scaleshot 25 BP per hit, SE on Dragon = ×2. 2 hits ≈ 100 BP SE total, likely OHKO or near with Life Orb. But Dragapult might be faster and KO me with Dragon Darts (my Def 115, Dragapult Atk up to 189). Risky but scaleshot is best play. Alternatively switch to Primarina who walls Dragapult. But scaleshot likely KOs first if I'm faster; if not faster, I take a hit. Garchomp HP 183, Dragapult Darts ~ maybe 60-80%? Could KO with LO. Safer: switch Primarina? But losing momentum. Scaleshot is standard play. Go scaleshot.
GLM 5.3 Flash switched toPrimarinaGarchomp got OHKO'd by Life Orb Draco Meteor — Dragapult is very fast and strong. Primarina resists Dragon and threatens Moonblast; bring her in to wall Dragapult (now -2 SpA). Arcanine saved for Scizor/Metagross. Opponent has 2 unrevealed from Garchomp/Scizor/Metagross/Rotom-Wash/Toxapex. Watch for U-turn switching.
Reasoning trace (40 words)
Dragapult at -2 SpA, 90% HP. Primarina resists Dragon and can wall it. Bring Primarina in — it takes Draco Meteor well (resisted) and threatens Moonblast. Arcanine could also work but Primarina is safer vs Dragapult and handles Garchomp later.
- Turn 2Mercury Decide used
Phantomforce65% MOVE: phantomforce, 11% SWITCH: metagross, 11% SWITCH: garchomp
GLM 5.3 Flash usedMoonblastGarchomp fainted turn 1 to Life Orb Draco. Dragapult at 90%, -2 SpA. Moonblast should OHKO it (SE, ~220 dmg vs ~180 HP). Primarina resists Draco so safe even if it moves first. Then expect steel threats (Scizor/Metagross) — keep Arcanine healthy for them; Primarina also handles Toxapex poorly, watch Rotom-Wash.
Reasoning trace (80 words)
Dragapult at -2 SpA, at 90%. Moonblast likely OHKOes? Primarina SpA 195, Moonblast 95 BP super effective vs Dragapult (Dragon/Ghost — Fairy is super effective vs Dragon, neutral vs Ghost). Damage: 195 SpA, 95 BP, SE = roughly... Dragapult HP ~180, SpD ~110. Calc: damage ≈ ((2*50/5+2)*95*195/110)/50*2 = (22*95*195/110)/50*2 = (22*95=2090; *195=407550; /110=3705; /50=74.1; *2=148.2) *1.5 SE = 222. That OHKOes even max HP. Moonblast kills. Dragapult moves first but -2 Draco Meteor won't KO Primarina (resists Dragon). So Moonblast.
- Turn 3Mercury Decide used
PhantomforceIncident report
Only one legal action: played without asking.
GLM 5.3 Flash usedMoonblastGarchomp fainted turn 1 to Life Orb Draco. Dragapult at 90%, -2 SpA; my Moonblast missed last turn — click it again, it should OHKO (SE, ~220 dmg). Primarina resists Draco, safe even if slower. After Dragapult, expect steels: keep Arcanine healthy for Scizor/Metagross; watch Rotom-Wash (Levitate) and Toxapex walls Primarina poorly.
Reasoning trace (18 words)
Moonblast missed last turn (turn 2). Dragapult at 90%, -2 SpA. Moonblast should OHKO. Just click Moonblast again.
Mercury Decide switched toMetagross84% SWITCH: metagross, 16% SWITCH: garchomp
- Turn 4Mercury Decide used
Meteormashmega67% MOVE: meteormash [MEGA], 15% MOVE: meteormash, 7% MOVE: zenheadbutt [MEGA]
GLM 5.3 Flash switched toArcanineDragapult down. Metagross in; Moonblast resisted, Primarina low HP (41%). Switch to Arcanine: Intimidate cuts Meteor Mash, Flare Blitz threatens OHKO. Primarina saved for Rotom-Wash/Toxapex later. Watch for Metagross Earthquake/Bullet Punch on switch-in. One unrevealed slot left.
Reasoning trace (95 words)
Metagross is Steel/Psychic. Primarina's Moonblast is resisted; Sparkling Aria is neutral (Water vs Steel neutral, Psychic neutral — actually Water is neutral vs Steel, neutral vs Psychic, so neutral). Metagross likely has strong physical attacks (Meteor Mash, Zen Headbutt, Earthquake?). Primarina at 41.7% HP. Arcanine is the better answer to Metagross (Fire STAB, Intimidate). Switch to Arcanine to scout and threaten. Metagross may use Earthquake though — Arcanine takes neutral. Switching is safer: Primarina is weak-ish physically and low HP. Arcanine with Intimidate weakens Metagross's Meteor Mash. Flare Blitz threatens big damage. Switch to Arcanine.
- Turn 5Mercury Decide used
Zenheadbutt94% MOVE: zenheadbutt, 2% MOVE: meteormash, 2% SWITCH: garchomp
GLM 5.3 Flash usedFlareblitzMega Metagross (Tough Claws) at full HP, Atk -1 from Intimidate. My Flare Blitz does ~100-150 (maybe OHKO); Meteor Mash likely KOs my 95 HP Arcanine either way. Primarina (78 HP) would also likely die to Meteor Mash, so switching is bad. Click Flare Blitz; if Metagross survives, Primarina cleans up with Sparkling Aria/Moonblast. Last slot: garchomp/scizor/rotomwash/toxapex.
Reasoning trace (615 words)
Mega Metagross with Tough Claws. Arcanine at 48% HP. Flare Blitz: 120 BP, SE on Metagross (2x). Metagross HP 155-187, Def 153-222. Arcanine Atk 162, Intimidated? No — Metagross was intimidated on switch-in turn 4, so its Atk is -1. Arcanine's Flare Blitz vs Metagross: 162 Atk, 120 BP SE. Metagross max Def ~222 at level 50... Let's estimate: damage = ((2*50/5+2)*120*Atk/Def)/50+2 = (22*120*162/Def)/50+2. With Def ~180: 22*120=2640, *162=427,680, /180=2376, /50=47.5, +2=49.5, *2 (SE) = 99, *1.5 (STAB) = 148. Metagross HP ~155-187. So likely OHKO unless very bulky (needs HP>148, possible with max HP/Def spread? HP 187 and Def 222: 2640*162/222=1926, /50=38.5+2=40.5, *3=121.5 — still OHKO? Wait 40.5*2*1.5=121.5 > 155? No, 121.5 < 155. Hmm, so vs max bulk it's ~122, not OHKO. Vs min bulk ~148-155... borderline. Actually Metagross HP min 155, so 148 damage wouldn't KO. Hmm, so Flare Blitz likely doesn't OHKO unless Metagross is less bulky. But Metagross is at 100% and just Mega Evolved. Metagross Meteor Mash on Arcanine: Atk 148-216, -1 from Intimidate. Arcanine Def 100. Tough Claws 1.3x. Damage: (22*90*Atk/100)/50+2. With Atk 180 after -1 (~135 effective... actually -1 = 2/3, so 180*2/3=120): 22*90=1980*120=237,600/100=2376/50=47.5+2=49.5, *1.3=64, STAB 1.5=96. Arcanine HP 197, at 95. So ~96 damage — could KO Arcanine (95 HP). Critical hit last turn did that. So Arcanine is in danger. Options: Flare Blitz deals ~100-150, Metagross survives worst case, then Metagross KOs Arcanine. Then Primarina comes in. Alternatively switch to Primarina now — but Metagross could Meteor Mash Primarina (neutral? Steel vs Water/Fairy: Steel is SE vs Fairy, resisted by Water → neutral). Primarina at 41.7% (78 HP). Meteor Mash on Primarina: SpA... it's physical. Atk ~120-216 effective... Primarina Def 94. Could do big damage. Primarina Moonblast vs Metagross: resisted (Steel resists Fairy? No — Fairy is not resisted by Steel; Steel resists... Fairy is neutral vs Steel actually. Steel resists Fairy? No: Steel resists Rock, Steel, Fairy? Let me recall: Steel resists Normal, Flying, Rock, Bug, Ghost, Steel, Grass, Psychic, Dragon, Dark, Fairy. Yes, Steel resists Fairy. So Moonblast resisted. Best play: Flare Blitz now. If it doesn't KO, Arcanine likely dies but Primarina can come in. Actually Metagross at -1 Atk: Meteor Mash ~96 avg, Arcanine has 95 HP — likely KO. But Flare Blitz might OHKO. Risky but Arcanine is likely dead anyway next turn. Alternatively Will-O-Wisp to burn Metagross (85% acc), cutting its Atk further, then Arcanine survives longer and can Flare Blitz later. Burn halves Atk: -1 Intimidate + burn = Atk * 2/3 * 1/2 = 1/3. Meteor Mash then ~32 damage. Arcanine could then Flare Blitz twice (recoil though). But Metagross might just... it can't heal. Will-O-Wisp then Flare Blitz next turn: total ~2 Flare Blitzes = 200-300 damage, likely KO. But Metagross could Meteor Mash twice: 32+32=64, Arcanine survives. That seems better! But 85% accuracy risk, and Metagross could have Bullet Punch priority... unknown moves. Actually simpler: Flare Blitz now deals ~100-150. If Metagross survives with ~30-80 HP, Arcanine dies to Meteor Mash, then Primarina must finish Metagross — Moonblast resisted does little; Sparkling Aria neutral. Hmm. Will-O-Wisp plan: burn (85%), then next turn Flare Blitz. If burn misses, Arcanine probably dies but dealt nothing... worse. I'll go Flare Blitz — aggressive, likely big chunk, maybe OHKO. Note recoil 33%: recoil on Metagross ~33% of damage dealt, plus Arcanine takes recoil too. If Flare Blitz deals 120, recoil ~40, Arcanine at 95-40=55, survives Meteor Mash? Meteor Mash ~96 avg would KO. Hmm. Alternative: switch to Primarina, preserve Arcanine. Primarina takes Meteor Mash neutral ~? Metagross Atk -1 ~120-144 effective: 22*90*130/94... 1980*130=257,400/94=2738/50=54.8+2=56.8*1.3=74*1.5=111. Primarina has 78 HP — KO'd! Bad. So staying in is better. Flare Blitz it is.
GLM 5.3 Flash switched toPrimarinaIncident report
Only one legal action: played without asking.
- Turn 6Mercury Decide used
Meteormash78% MOVE: meteormash, 17% MOVE: zenheadbutt, 3% SWITCH: garchomp
GLM 5.3 Flash usedSparklingariaOnly Primarina left (78 HP) vs full-HP Mega Metagross (-1 Atk) + one unrevealed foe. Metagross outspeeds; Meteor Mash may OHKO me (max Atk roll) but often leaves me at ~10 HP, activating Torrent. Plan: Sparkling Aria now (~64-81 dmg), then if I survive, boosted Torrent Aria (~120) can finish Metagross. Moonblast is resisted and weaker. Pray for a miss/survival.
Reasoning trace (1,021 words)
Primarina at 78 HP (41.7%). Metagross at full HP, Atk -1. Metagross outspeeds. Meteor Mash at -1 Atk vs Primarina: Metagross Atk ~148-216, -1. Meteor Mash 90 BP, Tough Claws 1.3 = 117 effective. Primarina Def 94, HP 78. Rough calc: damage = ((2*50/5+2)*90*1.3*Atk/Def)/50+2. Atk say 180*0.67=120.6. (22*117*120.6/94)/50+2 = (22*117=2574; *120.6=310,424; /94=3302; /50=66; +2=68). So ~68 damage, Primarina has 78 HP. Might survive one hit. But crit risk. Zen Headbutt similar (80 BP, not SE... neutral vs Water/Fairy? Psychic vs Water neutral, Fairy neutral — neutral). Meteor Mash neutral too. So ~68 dmg, survive barely. What can Primarina do? Moonblast resisted (0.5x). Sparkling Aria neutral vs Steel/Psychic. Sparkling Aria with Mystic Water, Torrent not active (41.7% > 1/3? 78/187 = 41.7%, torrent at ≤33.3%, not active). Sparkling Aria 90 BP, SpA 195, vs Metagross SpD ~117-178, HP 155-187. Damage: (22*90*1.2*195/150)/50+2 ≈ (22*108=2376; *195=463,320; /150=3088; /50=61.8; +2=64). ~64, not OHKO. Moonblast resisted: 95*0.5, similar SpA: (22*47.5*195/150)/50+2 ≈ 33. Not good. Metagross will likely KO Primarina next turn regardless. Best play: Moonblast to chip (resisted but 10% SpA drop) or Sparkling Aria for more damage. Sparkling Aria does ~64 vs Moonblast ~33. But Metagross KOs Primarina next turn. Then last Pokémon comes in — I have nothing left except... wait, I have Primarina and two fainted. Opponent has Metagross + one more unrevealed. So I'm in dire shape. Actually wait — my team: Garchomp fainted, Arcanine fainted, Primarina active. Only Primarina left. Opponent: Metagross full + one more. So I need Primarina to survive and take down Metagross. Can Primarina survive Meteor Mash at -1? ~68 dmg vs 78 HP — yes, barely, unless crit. Then Primarina does ~64. Metagross at ~187 HP max, needs 3 hits. Not feasible unless Metagross is low... it's at 100%. Alternative: Calm Mind to boost SpD and survive better? Metagross is physical, CM doesn't help Def. Protect to scout? Metagross might use Zen Headbutt/Meteor Mash anyway. Hmm, maybe Metagross's Meteor Mash at -1 doesn't OHKO, and Primarina can... still can't kill Metagross in time. Metagross does ~68/turn, Primarina has 78 HP. Two hits kill. Primarina does 64/turn with Aria. Metagross 155-187 HP: needs 3 hits. Dead. Better: hope for Moonblast SpA drop? No, physical. Realistically I'm losing unless Metagross is frail (155 HP, min SpD... Aria does more vs min SpD 117: (22*108*195/117)/50+2 = (2376*195=463,320/117=3960/50=79+2=81). Still 2 hits needed minimum, and I take 68/turn. I survive one hit, deal 81, Metagross at ~74-106, then Metagross hits me (I'm at 10 HP), I die before finishing. Unless... Meteor Mash might miss or I get lucky. Or Metagross could miss. Alternatively, Calm Mind boosts SpA too — but Metagross KOs me. Actually wait: could Primarina survive with Protect to scout? No benefit. What about hoping Meteor Mash drops... no. Best line: Sparkling Aria for max damage, accept likely loss. Or Moonblast hoping for SpA drop doesn't help (physical attacker). Actually, reconsider: maybe Metagross switches? Unlikely. Alternatively, Calm Mind: if Metagross uses Zen Headbutt (Psychic, special? No, it's physical here). CM raises SpD — irrelevant vs physical. But CM +1 SpA boosts Aria to ~96-120 dmg. But I still die to Meteor Mash first. Unless Meteor Mash doesn't OHKO and... I take 68, at 10 HP, then next turn I'm dead. Hmm, what if Meteor Mash attack boost? Meteor Mash 10% chance +1 Atk. Actually — could I survive and Metagross be at low HP? If Metagross is 155 HP min and Aria does 81... turn 1: I do 81, take 68 (78→10). Turn 2: Metagross at 74, hits me, I faint. Unless Metagross misses or I... no. What about Moonblast SpA drop? Metagross is physical, useless. So the only hope: crit or Metagross low HP roll. Just click Sparkling Aria for max damage. Actually, wait — could Protect be useful? If Metagross has moves like Earthquake... no, scouting doesn't help when I can't outdamage. Actually one more thought: Torrent! At ≤1/3 HP (62 HP), Aria gets 1.5x. If I survive Meteor Mash at 10 HP, next turn Aria is boosted: 81*1.5 = 121. Metagross at 74-106 after first hit — boosted Aria could KO! But I'm at 10 HP and Metagross moves first and KOs me. Unless Metagross misses or uses something weak. Hmm. Alternatively: turn 1 Protect? Then Metagross hits... nothing. Turn 2: I'm still 78 HP, Metagross hits me to 10, I hit with Aria (no torrent, 81). Turn 3: torrent Aria 121 but I die first. Same problem. What if I Calm Mind turn 1? Metagross hits me: 78→10. Turn 2: I Aria with +1 SpA: 81*1.5=121 (torrent + CM). If Metagross has 155 HP, 121 doesn't KO (needs 155). And I die first anyway. Ugh. The core problem: Metagross moves first and 2HKOs me; I 2HKO at best (3HKO realistically). I lose the race unless Metagross misses or is min HP and I crit. Actually recheck Meteor Mash damage more carefully with min Atk: Atk 148, -1 = 99. (22*117*99/94)/50+2 = (2574*99=254,826/94=2711/50=54+2=56). 56 < 78, survive. Max Atk 216, -1 = 144: (2574*144=370,656/94=3943/50=79+2=81). 81 > 78 — could OHKO! Risky. Zen Headbutt: 80 BP, no Tough Claws? Tough Claws applies to contact — Zen Headbutt is contact, so 1.3x too: 80*1.3=104. (22*104*144/94)/50+2 = (2288*144=329,472/94=3505/50=70+2=72). Survive. So Meteor Mash from max Atk Metagross OHKOs me. From min, I survive at 22 HP. Coin flip-ish. Given all this, just deal max damage: Sparkling Aria. If I survive and Metagross is low, torrent Aria next turn might finish. Actually with torrent at 10 HP: 121 dmg — if Metagross ≤121 HP remaining it dies. Metagross HP 155-187, after one Aria (64-81): remaining 74-123. So decent chance torrent Aria KOs if I survive! But I move second... Metagross KOs me at 10 HP with anything. Unless Meteor Mash misses (5%) or Zen Headbutt misses (15%). Hmm, alternatively Moonblast has 10% SpA drop — irrelevant. OK just click Sparkling Aria. Actually wait — should I consider that Metagross might not attack? It's at full HP, I'm nearly dead; it will attack. One more idea: Moonblast's SpA drop doesn't help, but what about... no. Decision: MOVE: sparklingaria. Notes: record the situation.