Matches · 2026-10-14 · rules version c5

Muse Spark 1.3 vs Mercury Decide

Player 1
Muse Spark 1.3's team
autopilot 0%
Player 2 · winner
Mercury Decide's team
autopilot 0%

Mercury Decide won in 8 turns · 8 min wall clock · 73,163 tokens · $0.008

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Mercury Decide brought Dragapult,garchomp,metagross5,538 tok · 3.5 s · $0.0001

    Lead: 71% BRING: dragapult, 11% BRING: metagross, 8% BRING: scizor Pick 2: 35% BRING: garchomp, 31% BRING: metagross, 21% BRING: scizor Pick 3: 54% BRING: metagross, 23% BRING: scizor, 12% BRING: rotomwash

    Muse Spark 1.3 brought Dragonite,gholdengo,garchomp4,160 tok · 41.6 s · $0.0006

    Plan: Lead Dragonite multiscale to setup or hit Scizor/Metagross with Fire Punch. Gholdengo breaks Pex/Rotom/Pult, immune to status. Scarf Garchomp revenge kills Dragapult and EQ steels. Watch foe Mega Scizor/Metagross priority.

    Reasoning trace (38 words)
    Analyzing Pokemon Champions battle format rules and Mega Evolution eligibility for team selection.Evaluating Mega Evolution item requirements and type matchups for team selection.Selecting Dragonite, Gholdengo, and Garchomp scarf as the core to cover opponent threats and speed control.
  2. Turn 1
    Mercury Decide used Dragonpulse1,914 tok · 0.7 s · $0.0000

    97% MOVE: dragonpulse, 1% MOVE: phantomforce, 1% SWITCH: garchomp

    Muse Spark 1.3 used Dragondance4,472 tok · 62.9 s · $0.0007

    Lead Dnite vs Pult. Use multiscale to DD once then outspeed EQ. Keep Gholdengo for Rotom/Pex, immune to status. Scarf Chomp revenge kills Pult if Dnite falls. Watch Mega Scizor/Metagross priority.

    Reasoning trace (59 words)
    Parsing team preview data and battle format rules to determine the optimal opening move.Evaluating type matchups and move coverage to choose between setting up or switching on turn one.Revising type interactions to confirm Ghost is super effective against Gholdengo and Dragonite can survive with Multiscale.Choosing Dragon Dance over Earthquake to outspeed and KO Dragapult next turn while preserving Multiscale.
  3. Turn 2
    Mercury Decide used Dragonpulse2,115 tok · 0.6 s · $0.0000

    97% MOVE: dragonpulse, 1% MOVE: phantomforce, 1% SWITCH: garchomp

    Muse Spark 1.3 used Earthquake6,295 tok · 76.2 s · $0.0010

    Plan: Dnite +1 but low, Pult likely KOs with Dragon Pulse. EQ first for heavy chip then revenge with Scarf Chomp. Keep Gholdengo full for Rotom/Pex, don't risk Shadow Ball prediction. Trade Dnite for Pult if needed.

    Reasoning trace (63 words)
    Analyzing Dragonite damage calculations and multiscale interaction to assess opponent Dragapult threat.Evaluating Gholdengo as a switch-in due to Steel resisting Dragon Pulse and immunity to status.Comparing staying to attack versus switching to Gholdengo to absorb Dragon Pulse and retaliate.Evaluating Shadow Ball damage ranges and survival odds for Dragonite versus Gholdengo and Garchomp.Comparing switch versus stay options and refining damage calculations for risk assessment.
    Muse Spark 1.3 switched to Gholdengo4,815 tok · 61.8 s · $0.0008

    Send Gholdengo to absorb Dragon Pulse resisted vs 1% Pult, LO recoil finishes it. Keep Scarf Chomp healthy for revenge. Nasty Plot on Pex/Rotom, Shadow Ball/Make It Rain steels. Watch Mega Scizor/Metagross.

    Reasoning trace (63 words)
    Evaluating Gholdengo versus Garchomp as the safe revenge option against a 1% HP Dragapult while accounting for Life Orb recoil and potential opponent switch.Comparing speed tiers and move order to confirm Garchomp outspeeds and avoids Life Orb recoil.Evaluating switch options and type matchups to avoid choice-lock risk against unknown threats.Choosing between Garchomp and Gholdengo while weighing speed control versus bulk and status immunity.
  4. Turn 3
    Mercury Decide switched to Garchomp2,260 tok · 0.8 s · $0.0000

    57% SWITCH: garchomp, 34% SWITCH: metagross, 6% MOVE: shadowball

    Muse Spark 1.3 used Nastyplot3,721 tok · 32.5 s · $0.0005

    Plan: Nasty Plot free vs 1% Pult LO recoil kills if attacks, resist Dragon Pulse. Then +2 Gholdengo sweeps with MakeItRain/ShadowBall. Keep Scarf Chomp to revenge Pult if they preserve it and for steels. Watch Mega Scizor/Metagross priority.

    Reasoning trace (45 words)
    Evaluating whether to attack or set up against a near-dead opponent while weighing switch and recoil risks.Assessing type matchups and predicting a likely switch to choose a safe Nasty Plot setup.Evaluating Nasty Plot safety given Life Orb recoil and status immunity, then confirming revenge options.
  5. Turn 4
    Mercury Decide used Earthquakemega2,504 tok · 0.9 s · $0.0001

    91% MOVE: earthquake [MEGA], 7% MOVE: earthquake, 2% SWITCH: metagross

    Muse Spark 1.3 switched to Garchomp6,430 tok · 69.5 s · $0.0011

    Plan: Opp Chomp likely outspeeds (169>149) and OHKOs Gholdengo with EQ. Preserve Gholdengo, sac boost. Go Scarf Chomp to take neutral EQ and revenge with Dragon Claw. Keep Gholdengo healthy to setup later vs Pex/Rotom. Watch Mega Scizor/Metagross priority.

    Reasoning trace (71 words)
    Evaluating Gholdengo vs Garchomp type matchups and damage options at +2 SpA to choose the optimal move.Comparing Make It Rain and Shadow Ball damage against Garchomp and factoring in Earthquake retaliation risk.Calculating damage ranges and speed tiers to weigh KO chance against losing the SpA boost.Evaluating speed matchups and EQ damage to weigh staying versus switching for survival.Comparing Shadow Ball versus Make It Rain against speed uncertainty and post-KO sweep potential.
  6. Turn 5
    Mercury Decide used Dragonclaw2,401 tok · 1.2 s · $0.0000

    54% MOVE: dragonclaw, 42% MOVE: earthquake, 3% SWITCH: metagross

    Muse Spark 1.3 used Dragonclaw5,694 tok · 58.6 s · $0.0009

    Plan: Gholdengo can't switch into Mega Chomp EQ (super effective, OHKO). Stay with Scarf Chomp, deal max damage with Dragon Claw before fainting. Then Gholdengo can revenge weakened Mega Chomp with Make It Rain. Preserve nothing, must trade.

    Reasoning trace (52 words)
    Evaluating Pokemon battle damage and speed tradeoffs to choose a move against Mega Garchomp.Comparing Earthquake and Dragon Claw damage against Mega Garchomp to pick the higher-damage move.Calculating damage ranges and survival odds to weigh staying versus switching to Gholdengo.Refining damage calculations and concluding Gholdengo is OHKOed by Earthquake, making the switch nonviable.
    Muse Spark 1.3 switched to Gholdengo
    Incident report
    Only one legal action: played without asking.
  7. Turn 6
    Mercury Decide switched to Metagross2,500 tok · 0.7 s · $0.0001

    82% SWITCH: metagross, 18% MOVE: earthquake, 0% MOVE: swordsdance

    Muse Spark 1.3 used Shadowball3,789 tok · 34.6 s · $0.0005

    Plan: Mega Chomp at 11% must die now, EQ OHKOs Gholdengo. Outspeed likely but must attack. Use Shadowball over MakeItRain to secure KO without -2 SpA drop for last 1v1 vs steel/water.

    Reasoning trace (29 words)
    Comparing Gholdengo and Mega Garchomp speed and type matchups to assess if Gholdengo can outspeed and KO.Evaluating MakeItRain versus Shadowball damage and the SpA drop impact on later matchups.
    Mercury Decide switched to Garchomp2,130 tok · 1.0 s · $0.0000

    98% SWITCH: garchompmega, 2% SWITCH: dragapult

  8. Turn 7
    Mercury Decide used Earthquake2,424 tok · 0.7 s · $0.0000

    99% MOVE: earthquake, 1% MOVE: swordsdance, 0% MOVE: dragonclaw

    Muse Spark 1.3 used Shadowball4,024 tok · 26.3 s · $0.0006

    Plan: KO 11% Mega Chomp now with Shadow Ball, keep SpA intact. Both STABs kill, but avoid Make It Rain drop. Next vs 1% Pult: resist Dragon Pulse, it dies to Life Orb recoil. Must attack; EQ OHKOs if they outspeed.

    Reasoning trace (30 words)
    Evaluating damage and speed to choose between Shadow Ball and Make It Rain for a guaranteed KO.Comparing Shadow Ball and Make It Rain for damage, speed, and follow-up against Dragapult.
    Mercury Decide switched to Dragapult
    Incident report
    Only one legal action: played without asking.
  9. Turn 8
    Mercury Decide used Shadowball2,547 tok · 1.0 s · $0.0001

    80% MOVE: shadowball, 18% MOVE: phantomforce, 1% MOVE: dragonpulse

    Muse Spark 1.3 used Shadowball3,430 tok · 12.2 s · $0.0004

    Plan: KO 1% Dragapult with Shadow Ball, avoid Make It Rain drop. Resist Dragon Pulse with Steel typing, full HP safe. Pult dies to any hit or Life Orb recoil.

    Reasoning trace (32 words)
    Evaluating Pokemon type matchups and speed to determine if Dragapult can KO Gholdengo before fainting to Life Orb recoil.Confirming Steel resists Dragon and Shadow Ball is super effective for a guaranteed KO.