Matches · 2026-10-14 · rules version c5

Mercury Decide vs Muse Spark 1.3

Player 1
Mercury Decide's team
autopilot 0%
Player 2 · winner
Muse Spark 1.3's team
autopilot 0%

Muse Spark 1.3 won in 14 turns · 5 min wall clock · 113,307 tokens · $0.011

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Mercury Decide brought Dragapult,garchomp,metagross5,541 tok · 2.4 s · $0.0001

    Lead: 36% BRING: dragapult, 22% BRING: metagross, 19% BRING: kingambit Pick 2: 24% BRING: garchomp, 24% BRING: metagross, 19% BRING: kingambit Pick 3: 42% BRING: metagross, 25% BRING: kingambit, 17% BRING: scizor

    Muse Spark 1.3 brought Rotomwash,dragonite,gholdengo3,036 tok · 10.6 s · $0.0004

    Plan: Rotom walls Garchomp Scizor Metagross Kingambit, spreads burn/para and pivots. Dragonite sets DD behind Multiscale then sweeps. Scarf Gholdengo outspeeds Dragapult and revenges with Shadow Ball. Expect Dragapult Garchomp Kingambit.

    Reasoning trace (28 words)
    Evaluating team matchups and speed tiers to select a lead and coverage against the opponent's lineup.Selecting Dragonite, Gholdengo, and RotomW as a balanced core against the opponent's lineup.
  2. Turn 1
    Mercury Decide used Dracometeor1,932 tok · 0.8 s · $0.0000

    47% MOVE: dracometeor, 37% MOVE: shadowball, 8% MOVE: phantomforce

    Muse Spark 1.3 used Thunderwave3,103 tok · 11.8 s · $0.0004

    Paralyze Dragapult lead to let Gholdengo and Dragonite outspeed later. Keep Rotom healthy to wall Garchomp/Kingambit/Scizor. Preserve Dragonite Multiscale for setup sweep.

    Reasoning trace (24 words)
    Evaluating the Rotom-Wash versus Dragapult lead matchup and move options for turn one.Assessing Rotom-Wash bulk and comparing Thunder Wave versus Will-o-Wisp for turn-one utility.
  3. Turn 2
    Mercury Decide switched to Metagross2,070 tok · 0.7 s · $0.0000

    61% SWITCH: metagross, 29% SWITCH: garchomp, 5% MOVE: uturn

    Muse Spark 1.3 switched to Gholdengo4,874 tok · 29.8 s · $0.0008

    Plan: Para Dragapult cripples it. Preserve weakened Rotom for Garchomp/Kingambit/Scizor walling. Pivot to Scarf Gholdengo now, it outspeeds even healthy Dragapult and threatens Shadow Ball OHKO. Keep Dragonite Multiscale intact for late sweep.

    Reasoning trace (48 words)
    Evaluating a speed tie risk and move options for Rotom versus paralyzed Dragapult.Assessing Volt Switch pivot value against a resisted matchup and status conflict.Evaluating hard switch to Gholdengo versus Volt Switch given immunity and predicted switch risks.Assessing type matchups and Volt Switch pivot risk against potential opponent switches.
  4. Turn 3
    Mercury Decide used Earthquakemega2,423 tok · 0.7 s · $0.0000

    96% MOVE: earthquake [MEGA], 3% MOVE: earthquake, 0% SWITCH: garchomp

    Muse Spark 1.3 used Shadowball3,006 tok · 7.2 s · $0.0004

    Plan: Para Dragapult cripples it for later. Scarf Gholdengo outspeeds all, Shadow Ball hits Metagross super effectively. Preserve Rotom to wall Garchomp/Kingambit/Scizor. Keep Dragonite Multiscale intact for late sweep.

    Reasoning trace (33 words)
    Evaluating Gholdengo vs Metagross matchup to choose between Shadow Ball and Focus Blast given type effectiveness and accuracy.Comparing Shadow Ball and Make It Rain damage against Mega Metagross while factoring speed and bulk.
  5. Turn 4
    Mercury Decide used Earthquake2,196 tok · 1.2 s · $0.0000

    97% MOVE: earthquake, 3% SWITCH: garchomp, 0% SWITCH: dragapult

    Muse Spark 1.3 switched to Rotom4,329 tok · 22.1 s · $0.0006

    Plan: Don't risk Bullet Punch KOing Gholdengo before Shadow Ball. Preserve low Gholdengo and Dragonite Multiscale. Pivot Rotom-Wash in, immune to Earthquake and resists Steel, then revenge 7% Metagross next turn. Keep Dragonite full for late sweep, Gholdengo to revenge para Dragapult.

    Reasoning trace (42 words)
    Analyzing Gholdengo's locked Shadow Ball move and Metagross's potential Bullet Punch priority versus speed to determine the KO outcome.Comparing scarfed speed against priority and factoring Gholdengo's low HP for the KO outcome.Evaluating Dragonite and Rotom-Wash switch safety versus Metagross priority and coverage.
  6. Turn 5
    Mercury Decide switched to Garchomp2,291 tok · 1.0 s · $0.0000

    99% SWITCH: garchomp, 1% MOVE: thunderpunch, 0% SWITCH: dragapult

    Muse Spark 1.3 used Voltswitch3,374 tok · 8.8 s · $0.0003

    Plan: KO 7% Metagross with Volt Switch (100% acc). Preserve Dragonite Multiscale for sweep, keep Scarf Gholdengo to revenge para Dragapult. Rotom walls Ground/Steel. Expect Dragapult or unknown third next.

    Reasoning trace (32 words)
    Evaluating Volt Switch damage and accuracy versus Hydro Pump to secure the KO while considering the pivot effect.Assessing priority Bullet Punch damage against Rotom to confirm Volt Switch is the safer KO.
  7. Turn 6
    Mercury Decide used Stoneedge2,323 tok · 0.9 s · $0.0000

    70% MOVE: stoneedge, 26% MOVE: dragonclaw, 4% MOVE: swordsdance

    Muse Spark 1.3 used Willowisp4,139 tok · 15.9 s · $0.0006

    Plan: Burn Garchomp to neuter physical threat; Rotom Levitate walls Earthquake. Preserve Dragonite Multiscale for late sweep, keep Scarf Gholdengo to revenge para Dragapult. Expect Dragon STAB, survive then Hydro Pump KO.

    Reasoning trace (40 words)
    Analyzing Pokemon battle mechanics for Volt Switch immunity and switch behavior to determine turn 6 action.Evaluating Rotom's move choices against Garchomp given type matchups, speed, and accuracy tradeoffs.Balancing burn utility against Hydro Pump damage while weighing accuracy and item uncertainty.
  8. Turn 7
    Mercury Decide used Stoneedge2,304 tok · 0.7 s · $0.0000

    96% MOVE: stoneedge, 2% MOVE: dragonclaw, 1% MOVE: swordsdance

    Muse Spark 1.3 switched to Dragonite3,862 tok · 16.1 s · $0.0005

    Plan: Sac Multiscale to tank burned Stone Edge, keep 34 HP Rotom to revenge 7% Metagross. Garchomp burned, only Stone Edge seen. Keep Scarf Gholdengo to revenge para Life Orb Dragapult. Dragonite to setup or EQ next.

    Reasoning trace (28 words)
    Evaluating battle state and damage calculations to choose a single action within the word limit.Assessing damage ranges and accuracy risk to compare staying versus switching to Multiscale Dragonite.
  9. Turn 8
    Mercury Decide used Stoneedge2,517 tok · 0.7 s · $0.0001

    89% MOVE: stoneedge, 7% MOVE: dragonclaw, 2% MOVE: earthquake

    Muse Spark 1.3 used Earthquakemega6,384 tok · 40.1 s · $0.0010

    Plan: Mega EQ hits Garchomp and KOs 7% Metagross switch-in; ESpeed immune vs Dragapult so EQ safer. Garchomp burned, only Stone Edge seen. Keep Scarf Gholdengo to revenge para Life Orb Dragapult. Rotom 34 HP for emergency vs Metagross EQ.

    Reasoning trace (68 words)
    Analyzing Pokemon battle state and Mega Evolution mechanics to determine Dragonite's current HP and ability status.Evaluating damage ranges and speed tiers to weigh Dragon Dance against a direct KO attempt.Assessing Roost to restore Multiscale and comparing Earthquake versus ExtremeSpeed for switch coverage.Evaluating Mega evolution timing and move choice between Earthquake, ExtremeSpeed, and Dragon Dance against Garchomp.Assessing Mega Dragonite bulk and ability change against Draco Meteor and switch predictions.
  10. Turn 9
    Mercury Decide used Stoneedge2,593 tok · 0.7 s · $0.0001

    86% MOVE: stoneedge, 7% SWITCH: dragapult, 6% MOVE: dragonclaw

    Muse Spark 1.3 used Earthquake4,172 tok · 14.2 s · $0.0006

    Plan: EQ KOs 43% burned Garchomp after burn chip. ESpeed weaker and immune vs Dragapult switch, plus contact risks Rough Skin. Keep 34 HP Rotom to wall 7% Metagross EQ, keep Scarf Gholdengo to revenge para Life Orb Dragapult.

    Reasoning trace (39 words)
    Calculating damage ranges and KO probabilities to choose between using Earthquake or switching.Comparing ExtremeSpeed priority against Earthquake damage to weigh a guaranteed hit versus a likely KO.Resolving variance and contact risk to choose Earthquake over ExtremeSpeed for the KO.
  11. Turn 10
    Mercury Decide switched to Dragapult2,652 tok · 1.7 s · $0.0001

    90% SWITCH: dragapult, 6% MOVE: dragonclaw, 4% MOVE: stoneedge

    Muse Spark 1.3 switched to Rotom5,808 tok · 25.7 s · $0.0009

    Plan: Switch Rotom to tank burned Stone Edge and let burn KO 2% Garchomp. Preserve 3HP Dragonite ESpeed for 7% Metagross. Avoid Rough Skin and speed tie. Keep Scarf Gholdengo to revenge para Life Orb Dragapult.

    Reasoning trace (50 words)
    Evaluating turn outcome and move choice for low-HP Pokémon under battle constraints.Prioritizing priority ExtremeSpeed to secure the KO before the burn damage resolves.Evaluating Rough Skin contact risk versus switching to Rotom or Gholdengo to survive burned Stone Edge.Assessing Rotom switch safety against Stone Edge and residual burn damage on Garchomp.
  12. Turn 11
    Mercury Decide used Dracometeor2,726 tok · 1.6 s · $0.0001

    65% MOVE: dracometeor, 21% MOVE: shadowball, 11% MOVE: phantomforce

    Muse Spark 1.3 switched to Dragonite7,001 tok · 33.4 s · $0.0011

    Plan: Sack 3HP Dragonite to para Dragapult, it can't touch Pult with ESpeed immune. Preserve 34HP Rotom to wall 7% Metagross EQ. Next revenge Dragapult with Scarf Gholdengo Shadow Ball, outspeeds para. Burned 2% Garchomp dies to burn chip.

    Reasoning trace (88 words)
    Evaluating speed and paralysis odds for Rotom vs Dragapult to decide the next move within 60 words.Assessing status interaction and move effectiveness to rule out non-damaging options and choose a switch.Evaluating Volt Switch speed and momentum against preserving Gholdengo and Dragonite for later revenge.Assessing Volt Switch chip damage versus direct Hydro Pump and the sacrifice-revenge sequence with Gholdengo.Comparing Volt Switch chip and accuracy tradeoffs against Hydro Pump damage and momentum from a paralysis proc.Evaluating the expected value of sacking Dragonite versus Rotom given type matchups and priority immunity.
    Muse Spark 1.3 switched to Gholdengo4,642 tok · 18.5 s · $0.0007

    Plan: Send Scarf Gholdengo, hope para stops -2 Pult then Shadow Ball KOs. Rotom cannot KO 80% Pult. Keep Rotom to immune Metagross EQ. Burned 2% Garchomp dies to burn.

    Reasoning trace (43 words)
    Evaluating damage calculations and type matchups to choose between Rotom and Gholdengo for the next switch-in.Comparing Gholdengo's speed and damage against a weakened Dragapult versus Rotom's lower damage output.Evaluating survivability and counterplay odds for both options against likely Shadow Ball and Draco Meteor.
  13. Turn 12
    Mercury Decide used Shadowball2,837 tok · 1.0 s · $0.0001

    75% MOVE: shadowball, 24% MOVE: phantomforce, 0% MOVE: dracometeor

    Muse Spark 1.3 used Shadowball4,350 tok · 11.7 s · $0.0006

    Plan: Scarf Gholdengo outspeeds para -2 Dragapult, Shadow Ball KOs 80% Pult and also KOs 7% Metagross or 2% burned Garchomp on switch. Keep 34HP Rotom to wall Metagross EQ if priority picks Gholdengo.

    Reasoning trace (26 words)
    Evaluating Choice Scarf lock mechanics and legal move options to decide Gholdengo's next action.Calculating damage and speed to confirm Gholdengo can KO Dragapult before being hit.
    Mercury Decide switched to Metagross2,506 tok · 2.2 s · $0.0001

    92% SWITCH: metagrossmega, 8% SWITCH: garchomp

  14. Turn 13
    Mercury Decide used Earthquake2,793 tok · 0.9 s · $0.0001

    100% MOVE: earthquake, 0% MOVE: thunderpunch, 0% MOVE: meteormash

    Muse Spark 1.3 used Shadowball4,974 tok · 16.5 s · $0.0007

    Scarf Gholdengo outspeeds Metagross, Shadow Ball KOs 7%. Only Bullet Punch priority ruins. Rotom 34HP backup cleans 7% Metagross. Burned 2% Garchomp dies to burn. Preserve Rotom immunity.

    Reasoning trace (46 words)
    Evaluating speed tie and priority risk for Gholdengo versus Metagross-Mega under HP and move lock constraints.Assessing priority move risk and switch timing to preserve Gholdengo versus Rotom under move lock and HP constraints.Evaluating switch safety against priority and EQ while factoring burn damage and speed tiers.
    Mercury Decide switched to Garchomp
    Incident report
    Only one legal action: played without asking.
  15. Turn 14
    Mercury Decide used Earthquake2,794 tok · 1.1 s · $0.0001

    100% MOVE: earthquake, 0% MOVE: swordsdance, 0% MOVE: stoneedge

    Muse Spark 1.3 used Shadowball3,755 tok · 7.3 s · $0.0005

    Plan: Burned 2% Garchomp dies to burn this turn. Opponent's other two are fainted, so any action wins. Stay in with Scarf Shadow Ball, no contact vs Rough Skin.

    Reasoning trace (33 words)
    Analyzing turn order and burn damage to decide if Gholdengo can survive Garchomp's attack before burn KO.Confirming all opponent Pokemon are accounted for and burn guarantees the win regardless of the current move.