Matches · 2026-10-14 · rules version c5
Mercury Decide vs Muse Spark 1.3
Muse Spark 1.3 won in 7 turns · 2 min wall clock · 57,411 tokens · $0.005
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Decisions
- Team previewMercury Decide brought
Metagross,garchomp,dragapultLead: 29% BRING: metagross, 26% BRING: dragapult, 18% BRING: garchomp Pick 2: 42% BRING: garchomp, 23% BRING: scizor, 18% BRING: rotomwash Pick 3: 40% BRING: dragapult, 31% BRING: rotomwash, 19% BRING: scizor
Muse Spark 1.3 broughtIncineroar,dragonite,gholdengoPlan: Incineroar lead pivots with FakeOut/PartingShot into Mega Dragonite setup or Scarf Gholdengo revenge. Save Dragonite multiscale for sweep. Gholdengo outspeeds opposing Pult. Watch for Garchomp EQ, Rotom-W Levitate, Toxapex wall. Incineroar checks Scizor/Metagross with FlareBlitz.
Reasoning trace (49 words)
Evaluating team preview data for a Pokemon Showdown battle to determine the next action.Identifying steel and wall coverage to select the three-Pokemon lineup.Selecting Incineroar, Dragonite, and Gholdengo to cover steels and outspeed opposing Dragapult.Evaluating Garganacl versus Toxapex and Rotom-Wash, then choosing Incineroar, Dragonite, and Gholdengo as the bring order.
- Turn 1Mercury Decide switched to
Garchomp57% SWITCH: garchomp, 16% MOVE: meteormash [MEGA], 9% SWITCH: dragapult
Muse Spark 1.3 usedFakeoutPlan: FakeOut stops Metagross now, then FlareBlitz. Intimidate likely blocked by ClearBody, so avoid PartingShot here. Pivot to Dragonite to setup or Gholdengo to revenge later. Watch Garchomp EQ, Rotom-W, Pex wall.
Reasoning trace (49 words)
Evaluating the Metagross move failure and weighing Fake Out priority against type disadvantage for the Incineroar lead.Assessing Fake Out priority and type matchups to choose between flinching, pivoting, or attacking the Metagross lead.Identifying Clear Body blocks Intimidate and Parting Shot, then choosing Fake Out for priority flinch and chip.
- Turn 2Mercury Decide used
Earthquakemega92% MOVE: earthquake [MEGA], 5% MOVE: earthquake, 1% MOVE: stoneedge [MEGA]
Muse Spark 1.3 switched toDragonitePlan: Pivot Incineroar out vs Garchomp EQ threat into Dragonite immune, preserve Multiscale to setup. Foe Metagross is ClearBody, Garchomp RoughSkin. Keep Gholdengo scarf to revenge Pult. Watch Rotom-W, Pex wall.
Reasoning trace (47 words)
Evaluating a type matchup discrepancy between Fire and Dragon/Ground and weighing a speed disadvantage for turn two.Assessing type interactions and pivot options to mitigate a ground-type threat while preserving a multiscale lead.Evaluating a defensive pivot to Dragonite for Earthquake immunity versus predicting a Dragon-type attack against Gholdengo.
- Turn 3Mercury Decide used
Stoneedge92% MOVE: stoneedge, 5% MOVE: dragonclaw, 2% SWITCH: dragapult
Muse Spark 1.3 usedDragondancePlan: Dragonite DD on immune EQ, tank hit with Multiscale, then KO Mega Garchomp. Delay Mega to keep Multiscale. Gholdengo scarf revenges Pult, Incineroar checks Scizor/Metagross. Foe Garchomp SandForce, Metagross ClearBody. Watch Rotom-W, Pex wall.
Reasoning trace (49 words)
Evaluating Dragonite’s move options against Mega Garchomp while accounting for Multiscale and unknown Mega stats.Estimating damage ranges and KO probability for Dragon Claw versus Mega Garchomp.Evaluating Mega Evolution timing and ability change risk versus immediate KO probability.Comparing Dragon Dance setup safety with Multiscale against immediate Dragon Claw KO odds.
- Turn 4Mercury Decide used
Stoneedge76% MOVE: stoneedge, 22% MOVE: dragonclaw, 1% SWITCH: dragapult
Muse Spark 1.3 usedDragonclawmegaPlan: +1 Dragonite outspeeds Mega Garchomp, Dragon Claw KOs. Multiscale now broken, so Mega evolve for power to secure KO and sweep. Gholdengo scarf revenges Pult, Incineroar checks Steels. Watch Rotom-W, Pex wall.
Reasoning trace (56 words)
Evaluating a damage calculation and KO chance for Dragonite versus Mega Garchomp under stat boosts and ability effects.Refining the damage estimate with level-50 formula and super-effective multiplier against Mega Garchomp's HP range.Evaluating Earthquake versus Dragon Claw based on likely switches and type matchups.Comparing damage and coverage to weigh Dragon Claw against Earthquake for the likely switch.
Mercury Decide switched toDragapult73% SWITCH: dragapult, 27% SWITCH: metagross
- Turn 5Mercury Decide used
Dracometeor95% MOVE: dracometeor, 2% MOVE: phantomforce, 2% SWITCH: metagross
Muse Spark 1.3 usedDragonclawPlan: +1 Mega Dragonite outspeeds Dragapult, Dragon Claw likely KOs. Keep scarf Gholdengo to revenge Pult if we fall, Incineroar for Metagross. Foe Garchomp was SandForce, Metagross ClearBody. Only those three brought, Garchomp gone.
Reasoning trace (28 words)
Evaluating damage range for Dragon Claw against Dragapult to determine if it KOs at current HP.Calculating damage bounds across defense and roll variance to assess the KO chance.
Mercury Decide switched toMetagrossIncident report
Only one legal action: played without asking.
- Turn 6Mercury Decide used
Meteormash62% MOVE: meteormash, 23% MOVE: bulletpunch, 10% MOVE: stealthrock
Muse Spark 1.3 usedEarthquakeOnly Metagross left, so EQ with +1 Mega Dragonite to chunk/KO. Gholdengo scarf Shadow Ball and Incineroar backup if we fall. Foe Garchomp SandForce, Metagross ClearBody blocked Intimidate. Keep pressure.
Reasoning trace (30 words)
Calculating Mega Dragonite's +1 Earthquake damage versus Metagross to confirm a KO and finalize the 60-word turn note.Reassessing damage ranges and type matchups to evaluate KO probability and switch options.
- Turn 7Mercury Decide used
Bulletpunch86% MOVE: bulletpunch, 8% MOVE: meteormash, 4% MOVE: stealthrock
Muse Spark 1.3 usedExtremespeedPlan: Finish 10% Metagross with priority. Foe +1 Atk may carry Bullet Punch to pick 4HP Dnite before EQ, so ExtremeSpeed (+2) beats it. Gholdengo/Incineroar healthy backup if miss. Foe Garchomp SandForce, Metagross ClearBody.
Reasoning trace (27 words)
Evaluating move priority and KO guarantees to choose ExtremeSpeed over Earthquake for a safe win.Resolving the type matchup and priority risk to confirm ExtremeSpeed secures the KO.