Matches · 2026-10-14 · rules version c5
Drex v2.0 vs GLM 5.3 Flash
GLM 5.3 Flash won in 7 turns · 2 min wall clock · 45,857 tokens · $0.004
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Decisions
- Team previewDrex v2.0 brought
Incineroar,gholdengo,dragapultLead: 25% BRING: incineroar, 20% BRING: dragapult, 17% BRING: toxapex Pick 2: 26% BRING: gholdengo, 23% BRING: dragapult, 19% BRING: toxapex Pick 3: 30% BRING: dragapult, 26% BRING: corviknight, 24% BRING: toxapex
GLM 5.3 Flash broughtGholdengo,dragapult,primarinaOpponent is bulky balance: Aegislash, Gholdengo, Corviknight, Toxapex, Dragapult, Incineroar. Gholdengo Make It Rain breaks Toxapex/Corvi; my scarf Dragapult outpaces theirs. Primarina handles Incineroar/Aegislash. Lead Gholdengo, keep Dragapult for speed control, Primarina as special wallbreaker.
Reasoning trace (30 words)
Pick team: Gholdengo, Garchomp, Primarina? Dragapult scarf useful vs their Dragapult. Bring Gholdengo, Dragapult, Primarina? Garchomp for Toxapex? Toxapex walls; Gholdengo Make It Rain hits Toxapex. Bring Gholdengo, Dragapult, Primarina.
- Turn 1Drex v2.0 used
Crunch39% MOVE: crunch, 18% MOVE: fakeout, 16% MOVE: protect
GLM 5.3 Flash switched toPrimarinaIncineroar resists both my STABs; Primarina is the best answer (Water/Fairy, resists Fire/Dark). Switch Primarina in to threaten Incineroar, keep Gholdengo healthy for their Gholdengo/Corvi later. Dragapult scarf stays for speed control vs their Dragapult.
Reasoning trace (14 words)
Incineroar resists both STABs. Primarina is the best answer to Incineroar. Switch to Primarina.
- Turn 2Drex v2.0 switched to
Gholdengo30% SWITCH: gholdengo, 25% SWITCH: dragapult, 17% MOVE: willowisp
GLM 5.3 Flash usedSparklingariaIncineroar is the immediate threat; Sparkling Aria (Mystic Water, 2x) should KO or nearly KO it. Primarina also walls Aegislash later. Keep Gholdengo for their Gholdengo/Corvi, scarf Dragapult for their Dragapult. Watch for Incineroar speed creep.
Reasoning trace (16 words)
Sparkling Aria hits Incineroar hard (2x, Mystic Water, torrent not active). Incineroar likely slower. Do it.
- Turn 3Drex v2.0 used
Shadowball31% MOVE: shadowball, 16% SWITCH: dragapult, 14% MOVE: recover
GLM 5.3 Flash usedSparklingariaTheir Gholdengo at ~44% (after leftovers); another Sparkling Aria (~38%) KOs. Primarina slower, so risk eating a hit—Steel hits neutral on Water/Fairy, survivable. Incineroar (90%, Life Orb, Crunch) still lurking; Primarina walls it. Keep scarf Dragapult for their Dragapult, Gholdengo for Corvi/Toxapex. Third opponent mon unknown.
Reasoning trace (66 words)
Their Gholdengo at 44%, Sparkling Aria did 38%+leftovers. Another Sparkling Aria likely KOs (38% again minus leftovers ~ 6% → ~32% net, leaves ~12%? Actually 44-38+6=12, second aria kills). But Gholdengo may switch or attack. Primarina slower; Gholdengo could Make It Rain on Primarina (steel vs water/fairy neutral? Steel vs Water neutral, vs Fairy neutral → neutral, ~50%?). Risky but KO chance good. Stay and aria.
Drex v2.0 switched toDragapult59% SWITCH: dragapult, 41% SWITCH: incineroar
- Turn 4Drex v2.0 used
Shadowball59% MOVE: shadowball, 15% MOVE: dragonclaw, 11% MOVE: uturn
GLM 5.3 Flash switched toDragapultPrimarina at 59 HP will die to any Dragapult hit; switch to scarf Dragapult (213 Spe, likely ties/outspeeds theirs). Draco Meteor threatens it hard. Keep Gholdengo for Corvi/Toxapex; Primarina saved to wall Incineroar later. Their Dragapult item unknown—watch for specs/scarf.
Reasoning trace (48 words)
Primarina at 59 HP, Dragapult faster and likely KOs with Dragon move. Switch to scarf Dragapult to threaten it (Dragon Meteor). But their Dragapult may outspeed even scarf? Mine 213 scarf vs theirs up to 213 — tie risk. Still, switching is safest; Primarina dies to any hit.
GLM 5.3 Flash switched toGholdengoTheir Dragapult likely outspeeds my Gholdengo (149 max). Gholdengo resists Shadow Ball (Ghost vs Steel 0.5x), so it's the safe switch. Then Make It Rain (Life Orb, 120 BP) hits Dragapult hard. Primarina at 59 HP is fragile—save it to wall Incineroar later. Their third mon: Incineroar still at 90%.
Reasoning trace (66 words)
Their Dragapult likely faster than my Gholdengo (149 max). Gholdengo resists nothing vs Shadow Ball—Ghost hits neutral? Steel/Ghost: Ghost is neutral vs Steel? Ghost vs Steel is resisted (0.5). Ghost vs Ghost neutral. So Shadow Ball resisted on Gholdengo. Gholdengo can Make It Rain—Dragapult takes neutral steel? Steel vs Dragon neutral, vs Ghost neutral. 120 BP life orb SpA 185 vs frail-ish Dragapult—likely big. Switch Gholdengo.
- Turn 5Drex v2.0 used
Shadowball70% MOVE: shadowball, 30% SWITCH: incineroar
GLM 5.3 Flash usedShadowballTheir Dragapult may outspeed mine (149 vs up to 213). Shadow Ball (SE, 160 eff BP) outdamages Make It Rain here. Primarina at 59 HP is fragile—save for Incineroar walling. Opponent: Dragapult + Incineroar (90%, Life Orb, Crunch). If Dragapult survives, consider Recover next turn.
Reasoning trace (60 words)
Shadow Ball on Dragapult: 80 BP SE vs 185 SpA vs ~139 SpD... roughly 55-70%? Make It Rain 120 BP neutral, resisted? Steel vs Dragon neutral, vs Ghost neutral — actually Steel is neutral vs both. Shadow Ball SE 2x but 80 BP vs 120. Shadow Ball: 80*2=160 effective vs 120 neutral. Shadow Ball better. Speed race uncertain but fine.
Drex v2.0 switched toIncineroarIncident report
Only one legal action: played without asking.
- Turn 6Drex v2.0 used
Crunch84% MOVE: crunch, 9% MOVE: protect, 4% MOVE: fakeout
GLM 5.3 Flash usedRecoverGholdengo at 8 HP; Incineroar Crunch is 0.5x on Steel/Ghost (~68-87 dmg) so Recover (heals 82) likely saves me, then I stall: Incineroar takes Life Orb recoil each turn and can't break Recover loops. Gholdengo can't damage Incineroar (both moves resisted), so plan: Recover repeatedly, then bring Primarina in safely once Incineroar is low/recoil-killed. Primarina (59 HP) must not eat a Crunch. Keep Recover PP for stalling.
Reasoning trace (472 words)
Gholdengo at 8 HP, Incineroar Crunch hits Steel neutral? Crunch vs Steel/Ghost: Dark vs Steel 0.5, vs Ghost 1 → 0.5x. But 8 HP is fragile; Crunch with Life Orb could KO? Crunch 80BP*1.3, neutral-ish 0.5x on Steel... Gholdengo Def 115, Incineroar Atk ~150: damage ~ (50*1.5*0.5*1.3)/... roughly 60-80 damage? That KOs 8 HP. So switch to Primarina? Primarina 59 HP, Crunch vs Water/Fairy: Dark neutral 1x, could KO 59 HP? Incineroar Crunch ~90-110 damage, KOs. Hmm. Recover? Incineroar Crunch 0.5x on Steel/Ghost... wait Ghost weak to Dark? Ghost is weak to Ghost/Dark. Steel resists Dark. So 0.5x. Damage calc: Atk 150, BP 80, 1.3 LO, 0.5x: ~ (42*150/115)/50*0.5*1.3 ≈ 71? That kills 8 HP. So must switch. Primarina takes Crunch neutral: ~140 damage → KOs 59 HP. Both die to Crunch. Recover won't save (heals 82, but takes ~71 first... actually recover heals 50% = 82, going to 90, then takes 71 → survives barely? Order: I'm faster, Recover first → 90/164, then Crunch ~71 → 19 left. Risky but Crunch max could be higher. Incineroar max Atk 183: (42*183/115)/50+2)*0.5*1.3 ≈ 87. 90-87 = 3 HP survive. Too risky. Switch Primarina: Crunch vs Water/Fairy neutral, ~140 → KO. Hmm. Actually Primarina HP 59, Crunch neutral ~ (42*183/94)/50+2)*1.3 ≈ 23*1.3 ≈ 30*... let me: 42*183/94 = 81.8; /50+2 = 3.6; *1.3 = 4.7%? No—formula: ((2*50/5+2)*BP*Atk/Def)/50 = (22*80*183/94)/50 = (22*80*1.947)/50 = 3427/50 = 68.5; *1.3 = 89. KOs 59. So Primarina dies too. Best: Recover and hope roll. Or switch Primarina to preserve... both lose a mon. Recover keeps Gholdengo alive at low chance. Alternatively switch Primarina — Primarina dies to Crunch, Gholdengo stays at 8 and dies next turn anyway. Recover: survive if damage ≤82. Damage range 68-87 (with SpD... Crunch is physical, Def 115). Min ~68, max ~87. ~60% survive chance? Then next turn Recover again or attack. Actually after surviving, Make It Rain vs Incineroar 0.5x weak damage... Steel vs Fire/Dark: 0.5x. Weak. Shadow Ball 0.5x too. Hmm, Gholdengo can't hurt Incineroar. Primarina walls it. Alternative: switch to Primarina, eat Crunch, dies... no. Better: Recover this turn. If survive, next turn switch to Primarina (Incineroar Crunch vs Primarina KOs 59 though). Hmm Primarina at 59 can't wall. Draining Kiss heals. Primarina could Moonblast Incineroar: Fairy vs Fire/Dark: 2x vs Dark? Fire resists Fairy? Fire resists Fairy 0.5, Dark weak 2 → neutral. Moonblast 195 SpA vs Incineroar: decent. Plan: Recover now. If survive, next turn switch Primarina? Primarina dies to Crunch. Instead Gholdengo stays, Incineroar Crunch again ~68-87 vs 90 HP → survives, Recover again. Gholdengo can't kill Incineroar though; Incineroar Life Orb recoil + Primarina Moonblast eventually. Actually stall: Gholdengo Recover loop, Incineroar takes LO recoil 16/turn, Crunch 0.5x. Could PP stall Crunch (23 PP? Crunch PP 24? unknown). Then Primarina comes in safely when Incineroar low. Go Recover.
GLM 5.3 Flash switched toPrimarinaIncident report
Only one legal action: played without asking.
- Turn 7Drex v2.0 used
Crunch62% MOVE: crunch, 21% MOVE: willowisp, 17% MOVE: protect
GLM 5.3 Flash usedSparklingariaCrunch is resisted by Fairy (confirmed turn 1), so Primarina safely tanks it (~20-25%). Sparkling Aria with Torrent+Mystic Water does ~55-60% to Incineroar; plus Life Orb recoil, it dies in ~2 hits. Spam Sparkling Aria, keep Moonblast/Draining Kiss as backup. Win condition: outlast Incineroar.
Reasoning trace (167 words)
Incineroar at 80%, Crunch super effective on Primarina (59 HP). Primarina likely dies to Crunch. Sparkling Aria with Torrent+Mystic Water: 90*1.5*1.2=162 eff, SE 2x. Damage vs Incineroar ~? SpA 195, could KO from 80%? Incineroar HP ~186, SpD ~127. 162 BP SE special: roughly 2*(195*162/50)/127... calc: damage ≈ ((2*50/5+2)*162*195/127)/50+2 ≈ (22*162*195/127)/50+2 ≈ (5465)/50+2 ≈ 111? That's ~60% — not KO. But Crunch kills Primarina first if Incineroar faster. Risky either way. Moonblast neutral ~55. Best: Sparkling Aria hoping to KO? Not KO. Primarina dies to Crunch regardless (Crunch SE vs Water/Fairy? Dark vs Fairy 0.5x! Dark is resisted by Fairy. Crunch is NOT very effective on Primarina!). Wait — earlier log: "Crunch... not very effective" on Primarina turn 1. Yes! Crunch resisted. So Primarina is safe-ish. Crunch vs Primarina: Atk ~150, 80BP*0.5, vs Def 94: ~ (22*40*150/94)/50+2 ≈ 140/50+2 ≈ 42? ~22% of 187. Fine. So Sparkling Aria each turn; Incineroar takes recoil. Sparkling Aria ~55-60% per turn, recoil 10%. Two turns kills it. Go Sparkling Aria.