Matches · 2026-10-14 · rules version c5
MiMo V2.6 Flash vs Drex v1.5
MiMo V2.6 Flash won in 13 turns · 10 min wall clock · 99,310 tokens · $0.007
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Decisions
- Team previewDrex v1.5 brought
Garchomp,hydreigon,dragapultLead: 35% BRING: garchomp, 34% BRING: dragapult, 19% BRING: hydreigon Pick 2: 43% BRING: hydreigon, 29% BRING: dragapult, 11% BRING: gyarados Pick 3: 67% BRING: dragapult, 11% BRING: kommoo, 11% BRING: sylveon
MiMo V2.6 Flash broughtCorviknight,gholdengo,kingambitOpponent is dragon/dark heavy: garchomp, dragapult, hydreigon, kommo-o, gyarados, sylveon. Sylveon walls Kingambit, so keep Gholdengo healthy for it. Corviknight walls garchomp/gyarados/dragapult and leads well. Gholdengo scarf cleans; Kingambit sucker-punches dragapult/hydreigon. Watch Hydreigon fire blast on Corviknight.
Reasoning trace (225 words)
Opponent has heavy dragon/dark/fairy. My team: garchomp, gholdengo, kingambit, slowkinggalar, corviknight, palafin. Opponent threats: dragapult (fast), hydreigon, garchomp, kommo-o, gyarados, sylveon. Good picks: gholdengo (scarf, beats sylveon? makeitrain/shadowball), kingambit (sucker punch beats dragapult, hydreigon), corviknight (walls garchomp, gyarados, sylveon-ish), palafin (jet punch), slowkinggalar (beats garchomp, hydreigon, sylveon? sludgebomb). Sylveon walls kingambit and dragapult... but I don't have dragapult. Sylveon walls kingambit hard. Hydreigon levitate beats kingambit? Hydreigon has dark STAB, beats kingambit. Consider: gholdengo, kingambit, corviknight? Or palafin lead for momentum. Gholdengo scarf handles dragapult (shadowball), sylveon (makeitrain), gyarados. Kingambit handles dragapult/hydreigon with sucker punch but weak to sylveon. Corviknight walls garchomp, gyarados, sylveon (body press? sylveon special). Corviknight + gholdengo + kingambit seems solid. Palafin also good with jet punch for hydreigon/garchomp. Opponent likely leads garchomp or dragapult. Corviknight walls garchomp. Lead corviknight? Or gholdengo scarf to catch dragapult. I'll bring gholdengo, kingambit, corviknight. Lead gholdengo? If they lead garchomp, gholdengo makeitrain does decent, but garchomp EQ threatens. Corviknight lead is safer vs garchomp/gyarados/sylveon; loses to hydreigon (fire blast) and dragapult. Maybe lead kingambit? Sucker punch vs dragapult. I'll lead gholdengo — scarf, decent against most. Actually against garchomp lead, gholdengo can't OHKO; garchomp EQ does big damage. Corviknight walls garchomp. Hmm. Opponent's likely leads: garchomp (SR), dragapult. Corviknight handles both (dragapult can't do much; body press/uturn). I'll lead corviknight. Bring: corviknight, gholdengo, kingambit.
- Turn 1Drex v1.5 used
Stealthrock47% MOVE: stealthrock, 24% MOVE: earthquake, 16% MOVE: stoneedge
MiMo V2.6 Flash usedUturnCorviknight walls Garchomp's STABs (immune to Ground, resists Dragon). Risk is Fire Fang/Flamethrower or a Swords Dance set. U-turn is safe: it scouts the set, chips, and lets me pivot to the better matchup without committing. Keep Corviknight healthy for Garchomp/Gyarados/Dragapult; save Kingambit for Dragapult/Hydreigon, Gholdengo for Sylveon.
Reasoning trace (75 words)
Garchomp vs Corviknight. Garchomp can't do much to Corviknight (ground moves immune, dragon moves resisted... actually dragon is resisted by Steel). Garchomp might have Fire Fang/Flamethrower. U-turn is safe to scout and gain momentum. Iron Defense + Body Press could set up. But Hydreigon with fire blast is a threat later. Safe play: U-turn to scout and pivot. If Garchomp is a setup variant (swordsdance), Iron Defense could be risky. U-turn gives momentum. I'll U-turn.
MiMo V2.6 Flash switched toKingambitGarchomp revealed only Stealth Rock, so its set is still unknown — it may carry Fire coverage (both my Steel-types fear it). Kingambit resists both STABs and can Swords Dance if Garchomp switches or rocks again, building my win condition. Keeping Gholdengo healthy matters for Sylveon later. If Garchomp stays in and attacks, pivot Gholdengo in next turn.
Reasoning trace (511 words)
U-turn brought us to a switch choice. Garchomp revealed Stealth Rock. Corviknight walls it. But we must switch (only switch options given — actually we could stay in? No, only two legal actions, both switches). So we must switch out. Which is better? Gholdengo: Steel/Ghost — immune to Ground, resists Dragon. Weak to Fire/Dark/Ghost. Garchomp's STABs don't hurt it. But Gholdengo is scarf, we want it healthy for Sylveon. Kingambit: Dark/Steel, weak to Ground (4x? no, Dark/Steel takes 2x from Ground... actually Steel resists, Dark neutral → 1x? Ground: Dark neutral, Steel resist → 0.5x). Kingambit takes neutral from Dragon. Rough Skin doesn't matter on switch-in. Garchomp might set up Swords Dance or use Fire Fang. Kingambit can threaten with... nothing super effective except it's immune-ish. Kingambit's sucker punch won't work if Garchomp uses status. Kingambit can SD in front of Garchomp. Gholdengo is immune to Ground, resists Dragon, but weak to Fire Fang. Kingambit also resists both STABs and can SD. Kingambit seems fine — but if Garchomp has Fire Fang, Kingambit takes 4x? Fire on Dark/Steel: Steel 2x, Dark 2x → 4x. Dangerous. Gholdengo takes 2x fire. Gholdengo scarf can't do much to Garchomp either (makeitrain/shadowball neutral-ish; Garchomp has high SpD? range 94-150). Actually shadowball is neutral on Garchomp (Dragon resists? no, Ghost vs Dragon neutral, Ground neutral → neutral). Hmm. Garchomp likely has Fire Fang/Fire Blast coverage. Both my mons weak to fire. But Kingambit can SD and threaten with kowtowcleave. Gholdengo can't break Garchomp easily. I'll switch to Kingambit — it can Swords Dance and threaten, and I keep Gholdengo healthy for Sylveon. Actually wait — if Garchomp has Fire Fang, Kingambomb takes 4x. Risky. Gholdengo takes 2x fire but scarf-locked can't threaten. Alternatively, Garchomp just set rocks; it might set up SD or switch. Kingambit SD is a strong play if Garchomp switches. I'll go Kingambit. Actually, safer: Gholdengo is immune to Ground (earthquake) and resists Dragon. If Garchomp attacks with EQ/Dragon Claw, Gholdengo is fine. Fire coverage is the risk for both. Gholdengo's SpD is decent. But Kingambit with SD + sucker punch pressure is my win condition vs their backline. If Kingambomb takes 4x fire and dies, that's bad. I'll switch to Gholdengo — safer defensive profile (only 2x fire), immune to EQ, and I can scout Garchomp's move. Then pivot later. Hmm, but scarf Gholdengo vs Garchomp: I'd be forced to attack. Shadowball does ~neutral damage. Actually, thinking more: Garchomp revealed only Stealth Rock. It's likely a support lead. It might switch out. Kingambit SD on a switch is huge. But Gholdengo can also just attack. I'll pick Kingambit — it threatens more and can SD. Risk of fire coverage exists but Garchomp's set with Stealth Rock often includes EQ/Dragon Claw/Stone Edge/fire. Hmm. Let me go with Gholdengo for safety — it's my Sylveon answer and I want it healthy. Kingambit is bulkier (207 HP, 140 Def) and can take a fire hit better in raw terms... 4x though. Decision: switch to Kingambit. It's the better offensive position and I keep Gholdengo healthy.
- Turn 2Drex v1.5 used
Earthquake85% MOVE: earthquake, 5% SWITCH: hydreigon, 3% SWITCH: dragapult
MiMo V2.6 Flash usedSwordsdanceGarchomp only revealed Stealth Rock; may have Fire coverage which threatens both my Steel-types. Kingambit resists both its STABs and can likely tank one non-fire hit at 94%. Swords Dance here builds my win condition: if Garchomp attacks weakly or rocks again, +2 Kingambit pressures everything including Sylveon (low physical Defense). If Garchomp has Fire Fang/Fire Blast and stays, I may need to pivot Gholdengo next turn. Sylveon and Hydreigon likely in the back.
Reasoning trace (208 words)
Garchomp at 87%, only revealed Stealth Rock. Kingambit resists both STABs but fears Fire coverage (Fire Fang/Fire Blast). If Garchomp attacks with Fire move, Kingambit takes big damage. Options: Swords Dance to set up, or attack. Garchomp might switch to Sylveon (fairy, walls Kingambit) or Hydreigon. Swords Dance is risky if Garchomp has Fire coverage — but Kingambit has 207 HP and black glasses; a Fire Fang from unboosted Garchomp (~150 Atk) would do maybe 40-50%. Fire Blast (mixed) could hurt more. Swords Dance is the win condition play. If Garchomp stays and attacks with a non-fire move, Kingambit tanks it. If it's Fire coverage, we take heavy damage but might survive one hit at 94%. Alternatively, kowtowcleave for guaranteed damage. But setup seems better — Garchomp led with rocks, likely defensive/utility set. If it attacks, we can SD once and then threaten. Actually risk: if Garchomp has Fire Fang and outspeeds, hitting twice could KO. But we only SD once this turn. Let's go Swords Dance — it's the standard line. If Garchomp switches to Sylveon, SD +2 Kingambit still gets walled by Sylveon's high SpD... actually Sylveon is special wall, physical defense is low (76-128). At +2, kowtowcleave would hurt Sylveon badly. I'll go Swords Dance.
MiMo V2.6 Flash switched toCorviknightKingambit fainted to Life Orb Earthquake; Garchomp at 77%, revealed Stealth Rock + EQ only. Gholdengo is weak to Ground (2x), so switching it into a possible EQ is dangerous and it may not even outspeed a fast Garchomp. Corviknight is Ground-immune and walls Garchomp's STABs; if it has Fire coverage I can Roost off. Get Corviknight in to stall Garchomp down.
Reasoning trace (138 words)
Kingambit fainted. Need to choose switch-in. Gholdengo is immune to Ground (Levitate? No, Gholdengo is Steel/Ghost — not immune to Ground... actually Steel/Ghost takes neutral from Ground? Ground hits Steel super effectively. Ghost doesn't resist Ground. So Gholdengo takes 2x from Ground). Wait, Gholdengo is not immune to Ground. Earthquake would be super effective against Steel. Corviknight is Flying — immune to Ground. Corviknight at 87.8% can wall Garchomp. But Garchomp may have Fire coverage. Gholdengo is scarf, outspeeds Garchomp probably (149 vs max 169... Garchomp could be faster). Actually Gholdengo Spe 149, Garchomp range 109-169. If Garchomp is fast it outspeeds. Shadow ball would do decent damage but Gholdengo risks EQ super effective. Switch Corviknight — immune to EQ, walls it. If Garchomp has Fire Blast, Corviknight takes big damage but has leftovers/roost. Switch Corviknight seems safest.
- Turn 3Drex v1.5 used
Earthquake29% MOVE: earthquake, 21% SWITCH: hydreigon, 19% MOVE: stoneedge
MiMo V2.6 Flash usedIrondefenseGarchomp's Earthquake can't touch Corviknight (Flying immunity), so it must switch or use coverage (Fire Blast/Stone Edge). Iron Defense is nearly free: if Garchomp switches I get +2 Def for a Body Press sweep; if it attacks with coverage I Roost off. Corviknight with Iron Defense beats Garchomp, Gyarados, Dragapult physically. Keep Gholdengo healthy for Sylveon/Hydreigon later. Opponent's last two are likely special attackers.
Reasoning trace (162 words)
Garchomp at 77%, Corviknight at 155/205. Garchomp likely uses Earthquake again or has Fire coverage. Iron Defense + Body Press is Corviknight's win condition against physical attackers. If Garchomp has Fire Blast, it could hurt. But Corviknight can Roost. Best line: Iron Defense first to set up, then Body Press. Garchomp's EQ does decent damage but with ID boost Corviknight walls it. If Garchomp has Fire coverage, we can Roost. Alternatively U-turn to scout. But Garchomp is faster, so it attacks first anyway. Iron Defense seems good — set up while Garchomp EQs (which Corviknight is immune to!). Wait, EQ is Ground — Corviknight is Flying, immune. So Garchomp's EQ does nothing. Garchomp must have other moves or switch. So Garchomp can't touch Corviknight with EQ. It will either switch or use Fire coverage/Stone Edge. Iron Defense is safe: if Garchomp switches, we get +2 Def for free. If it uses Fire Blast, we take damage but can Roost. Go Iron Defense.
- Turn 4Drex v1.5 switched to
Hydreigon40% SWITCH: hydreigon, 28% SWITCH: dragapult, 15% MOVE: stoneedge
MiMo V2.6 Flash usedBodypressGarchomp can't touch Corviknight with EQ; at +2 Def, Body Press makes progress whether Garchomp stays or switches. If it has Fire coverage I can Roost next. Corviknight with +2 Def walls Garchomp, Gyarados, and physical Dragapult. Keep Gholdengo (scarf) healthy for Sylveon/Hydreigon late-game. Opponent's remaining two likely special attackers — save U-turn for scouting later.
Reasoning trace (131 words)
Garchomp is at 77%, I'm at +2 Def. Body Press at +2 from Corviknight (Def 172 base, +2 = 344 effective attack) vs Garchomp's defense. Should do solid damage. Garchomp can't touch me with EQ. If it has Fire coverage, I can Roost. Body Press seems safe — it either damages Garchomp or hits whatever switches in. Let me calculate: Body Press 80 BP, +2 Def means attack stat = 172*2 = 344... actually at level 50, Def stat 172, +2 = 344. vs Garchomp Def ~130 avg. That should do around 50-60% to Garchomp. If Garchomp switches to a special attacker like Hydreigon or Dragapult, Body Press still does decent damage based on their physical defense. I think Body Press is the right play here. It's safe and makes progress.
- Turn 5Drex v1.5 switched to
Dragapult84% SWITCH: dragapult, 5% SWITCH: garchomp, 5% MOVE: dragontail
MiMo V2.6 Flash usedBodypressKO Hydreigon with Body Press at +2 Def; Corviknight should survive its attack (no Life Orb). Keep Corviknight in with boosts — walls Garchomp EQ, Gyarados, physical Dragapult. Gholdengo (Scarf) saved for late-game special threats like Sylveon/Dragapult. Opponent's last Pokémon unknown: dragapult, kommoo, gyarados, or sylveon.
Reasoning trace (663 words)
Hydreigon at 1%, Focus Sash already broken. It will likely attack with a special move before dying. Corviknight at +2 Def but special defense not boosted. Hydreigon could have Draco Meteor, Dark Pulse, Flash Cannon, Fire Blast, etc. Corviknight SpD 107, HP 179. A STAB Dark Pulse from Hydreigon (SpA up to 194) could do significant damage but probably not KO. Flash Cannon would be super effective against Corviknight (Steel/Flying weak to... Flash Cannon is Steel, not very effective actually — Steel is resisted by Steel. Wait, Corviknight is Flying/Steel. Steel moves are not very effective against Steel. So Flash Cannon resists. Fighting moves (Focus Blast) would be super effective against Steel... wait Fighting is super effective against Steel, and neutral against Flying. So Focus Blast would be SE. Hydreigon coverage: could have Fire Blast (SE on Steel), Focus Blast (SE), Dark Pulse (neutral), Draco Meteor (neutral). Options: Body Press kills Hydreigon if it hits, but Hydreigon moves first (speed 106-165 vs 87). Hydreigon attacks first, then Corviknight Body Press KOs. Risk: Hydreigon could have a strong special move that KOs Corviknight. Corviknight at 179/205 with SpD 107. A Life Orb... no, Hydreigon has Focus Sash. So no Life Orb boost. Max SpA 194, Draco Meteor 130 BP STAB... against SpD 107, HP 179. That could do around 50-60%. Fire Blast 90 BP SE (2x)... maybe 40-50%. Probably survives. Alternatively, U-turn to scout and bring in Gholdengo safely? But if Hydreigon attacks Corviknight, we take damage then switch. U-turn is super effective on Hydreigon (Bug vs Dark = SE, Bug vs Dragon = not very effective... Bug is 2x vs Dark, 0.5x vs Dragon = 1x neutral). Wait: Bug vs Dark = 2x, Bug vs Dragon = 0.5x, so net = 1x neutral. Hmm, but the legal actions say "super effective on hydreigon". Let me trust that... Actually Bug/Dark: 2 * 0.5 = 1, neutral. But the prompt says super effective. Maybe I'm wrong about Bug vs Dragon. Bug is 2x vs Dark, Grass, Psychic. Bug is 0.5x vs Flying, Poison, Ghost, Steel, Fire, Fairy. Dragon is neutral to Bug. So Bug vs Dragon = 1x. Bug vs Dark = 2x. Net = 2x super effective. Yes! Bug is neutral to Dragon, not resisted. So U-turn is SE. Body Press at +2 Def: 80 BP * 2 (STAB? No, Body Press is Fighting, Corviknight is Flying/Steel — no STAB) * 2 Def boost... uses Def stat as Atk. At +2, Def = 172*2 = 344 effective attack. Against Hydreigon Def 99-156. Should KO easily from 1%. Best play: Body Press to KO Hydreigon. Corviknight survives likely any hit. Then see what comes in. Actually, U-turn also KOs and gives switch initiative to bring Gholdengo in safely on the next Pokémon. But if Hydreigon KOs... it won't. U-turn lets me pivot to Gholdengo against the incoming Pokémon, which could be good. But Gholdengo has Choice Scarf — I'd want it in against something it outspeeds. Hmm, but if I U-turn and Hydreigon survives at 1%... no, U-turn at +2 Def with SE should KO from 1%. Actually wait — U-turn uses Atk stat (107), not Def. At 1% HP, even a weak hit KOs. So U-turn KOs and I switch to Gholdengo. But which is better: staying in with Corviknight at +2, or bringing Gholdengo in? The incoming Pokémon could be Dragapult (special attacker, bad for Corviknight), Kommo-o, Gyarados, or Sylveon. If I U-turn, I bring in Gholdengo against their next Pokémon. Gholdengo with Scarf could revenge kill or force plays. But Gholdengo is weak to... Dragapult's Ghost moves are SE, Garchomp's EQ is SE. If I Body Press, Corviknight stays in at +2 Def. Against Garchomp (EQ immune), Gyarados (Intimidate would lower... mirror armor bounces back), Dragapult (physical would be walled, special would hurt). I think Body Press is safer — keep Corviknight in with boosts. But U-turn scouting is valuable too. Let me just Body Press to KO Hydreigon and maintain position.
- Turn 6Drex v1.5 used
Uturn41% MOVE: uturn, 37% MOVE: shadowball, 9% MOVE: willowisp
MiMo V2.6 Flash switched toGholdengoDragapult is immune to Body Press, so Corviknight can't touch it. Switch directly to Scarf Gholdengo: it outspeeds any Dragapult (223 effective Spe vs max 213) and resists Dragon, taking little damage. Shadow Ball threatens the KO; opponent may sacrifice Hydreigon (1%) or switch to Garchomp. Keep Corviknight's +2 Def intact for a late return.
Reasoning trace (377 words)
Dragapult is immune to Body Press (Ghost). U-turn does 70 BP resisted... actually not very effective (Bug vs Dragon = 0.5x? Bug is not very effective on Dragon? Bug vs Dragon: 1x... Actually Bug is resisted by Dragon? No — Bug is not very effective against... let's think: Bug moves are not very effective on Fire, Fighting, Poison, Flying, Ghost, Steel, Fairy. Dragon isn't in that list. But prompt says "not very effective on dragapult" — Ghost? Bug vs Ghost is 1x... Hmm, actually Bug is not very effective against Ghost? No, Ghost takes 1x from Bug. Wait — Bug vs Ghost: Ghost is weak to... Ghost and Dark. Bug not very effective on Ghost? Let me recall: Bug type weaknesses: Fire, Flying, Rock. Bug resistances: Grass, Fighting, Ground. Bug attacking: not very effective vs Fire, Fighting, Poison, Flying, Ghost, Steel, Fairy. Yes, Bug is not very effective against Ghost! Correct. So U-turn does little but lets me switch to Gholdengo, which outspeeds? Gholdengo Spe 149, Dragapult 145-213. Scarf Gholdengo: 149*1.5 = 223.5, so faster than any Dragapult (max 213). Scarf Gholdengo with Shadow Ball OHKOs or 2HKOs Dragapult. Dragapult can't touch Gholdengo much (Ghost/Steel resists... Dragon moves resisted, Ghost moves resisted? Steel resists Ghost, Gholdengo is Ghost so takes normal from Ghost... Ghost/Ghost? Gholdengo is Steel/Ghost: Steel resists Ghost 0.5x, Ghost weak 2x → 1x. Dragon: Steel resists 0.5, Ghost neutral → 0.5x. So Gholdengo takes neutral from Ghost, resisted from Dragon. Switching to Gholdengo directly is better than U-turn (which does chip but Corviknight takes a hit). Actually U-turn lets me deal damage and switch — but Dragapult likely uses a special move like Draco Meteor/Shadow Ball/Fire Blast. Corviknight at +2 Def takes physical hits well but special hits hurt. Best: switch to Gholdengo directly. Scarf Gholdengo outspeeds Dragapult and Shadow Ball threatens KO. Then Dragapult can't stay in. Alternatively U-turn for chip then bring Gholdengo — same result but Corviknight takes a hit unnecessarily. Direct switch is cleaner. But wait — if I switch to Gholdengo and Dragapult uses a Dragon move (resisted 0.5x) or Shadow Ball (neutral), Gholdengo takes little. Then Gholdengo Shadow Ball threatens. Opponent might switch to Hydreigon (1%) — Shadow Ball kills it too, or Garchomp. Plan: switch to gholdengo.
Drex v1.5 switched toGarchomp94% SWITCH: garchomp, 6% SWITCH: hydreigon
- Turn 7Drex v1.5 used
Earthquake91% MOVE: earthquake, 4% MOVE: dragontail, 2% MOVE: stealthrock
MiMo V2.6 Flash switched toCorviknightGarchomp at 77% with Life Orb; if it's fast (Spe up to 169 vs my 149), Earthquake KOs Gholdengo (2x effective). Shadow Ball likely won't KO even with Scarf. Switch to Corviknight: immune to EQ, walls Garchomp physically, keeps Gholdengo healthy for Dragapult/Sylveon late-game. Opponent may re-set rocks or pivot to Dragapult — I can U-turn next turn to scout.
Reasoning trace (293 words)
Garchomp at 77%, Life Orb. Gholdengo Scarf. Speed uncertain. If Garchomp outspeeds, Earthquake would KO Gholdengo (super effective, Life Orb). Risky. Shadow Ball vs Garchomp: Gholdengo SpA 185, scarf. Shadow Ball 80 BP neutral vs Garchomp SpD ~94-150. Damage maybe 40-55%. Garchomp at 77% — might not KO. Make It Rain 120 BP Steel, neutral vs Garchomp (Dragon/Ground takes neutral from Steel). Super effective? Steel vs Dragon: not very effective (Dragon resists Steel). Ground doesn't resist Steel. So neutral... wait, Dragon resists Steel → it's not very effective overall? Dragon resists Steel, Ground doesn't. So Steel move = 0.5x. Make It Rain after STAB: 120*1.5=180 * 0.5 = 90 effective. Shadow Ball: 80*1.5=120 neutral = 120. Shadow Ball better. But -2 SpA drop from Make It Rain makes it bad anyway. Speed: Garchomp max 169 vs Gholdengo 149. If Garchomp is fast, it outspeeds and EQs — Gholdengo dies (Ghost doesn't resist Ground; Steel/Ghost takes 2x from Ground). Very risky. Switch to Corviknight: immune to EQ, walls Garchomp. Corviknight at 191/205, +2 Def... wait, did Corviknight keep boosts? It switched out, so boosts gone. Still, Corviknight walls Garchomp physically. But opponent could predict switch and use Stealth Rock again or switch to Dragapult. Safest: switch to Corviknight. Gholdengo preserved. If Garchomp EQs, immune. If Garchomp uses something else... only revealed SR and EQ. Actually, if Gholdengo outspeeds, Shadow Ball could put Garchomp low or KO. 77% HP Garchomp... Shadow Ball damage: 185 SpA, 120 BP (with STAB) vs min SpD 94: ~55%. vs max 150: ~34%. Unlikely KO. So Gholdengo can't KO, and risks being KO'd by EQ if slower. Switch to Corviknight is safest. But if opponent predicts switch and uses Stealth Rock — fine, we already have SR. Switch to Corviknight.
- Turn 8Drex v1.5 switched to
Dragapult42% SWITCH: dragapult, 18% MOVE: dragontail, 18% MOVE: stoneedge
MiMo V2.6 Flash usedBodypressCorviknight at +2 Def walls Garchomp's EQ; Body Press chips it (~40%) safely. If opponent switches to Dragapult (immune), I still have HP to manually switch to Gholdengo next turn — safer than U-turn, which would drop Gholdengo into Garchomp's EQ. Hydreigon (1%) dies to Body Press if sent as fodder. Plan: wear Garchomp down, preserve Gholdengo for Dragapult/Sylveon cleanup.
Reasoning trace (611 words)
Garchomp at 77%, Corviknight at +2 Def, immune to EQ. Garchomp can't touch Corviknight much with EQ. It might have Dragon Claw or Stone Edge. U-turn to scout and chip, then bring Gholdengo safely? But U-turn brings in Gholdengo on a potential switch to Dragapult — good. Actually, U-turn is safe: Corviknight walls Garchomp. If Garchomp switches to Dragapult, U-turn chips it and I go to Gholdengo. If Garchomp stays, U-turn chips and I go to Gholdengo — but then Gholdengo faces Garchomp, which is risky if Garchomp outspeeds and EQs. Hmm. Alternative: Body Press — at +2, super effective vs Hydreigon if it comes in, decent vs Garchomp. But Dragapult immune. Better: Iron Defense again? Already +2. Body Press on Garchomp: at +2 Def, Body Press vs Garchomp... Garchomp at 77%, Body Press 80 BP fighting, super effective? No, Garchomp is Dragon/Ground — Fighting is neutral. Damage modest. U-turn seems best for momentum. If Garchomp stays in, I switch to Gholdengo — Garchomp EQ would threaten. But opponent might fear Body Press and switch. Risky. Actually consider: opponent's Garchomp can't break Corviknight with EQ. Best case for them: switch to Dragapult (immune to Body Press). If I U-turn, I catch Dragapult and bring Gholdengo in on it — perfect. If Garchomp stays and uses EQ, U-turn does small damage, I switch to Gholdengo, Garchomp EQ threatens Gholdengo next turn... but wait, U-turn switch happens after damage — the incoming Pokémon takes the attack? No, in Showdown, U-turn user switches after moving; the opponent's move already happened this turn (Garchomp is faster, moves first). So order: Garchomp EQ (hits Corviknight, immune), then Corviknight U-turn → switch to Gholdengo. Next turn Gholdengo vs Garchomp — Garchomp may outspeed and EQ. Risky. Alternatively stay in and Body Press repeatedly. Garchomp at 77%: Body Press at +2 Def... Corviknight Atk effectively uses Def 172*2 stage... At +2, Def stat doubles for Body Press calc: 172 → 344 effective. BP 80 vs Garchomp Def ~130, neutral: roughly (344*2/50... let's estimate ~40-50%). Two Body Presses KO. Garchomp can't hurt Corviknight. That's a slow but safe path. But Dragapult switch-in walls Body Press. If I Body Press and Dragapult comes in, I lose a turn but Corviknight is still fine — then switch to Gholdengo. U-turn handles both: if Dragapult comes in, I chip and Gholdengo comes in safely (Dragapult already moved? No — Dragapult is faster than Corviknight; if they switch to Dragapult, the switch happens at start of turn, then Dragapult moves first (U-turn/attacks), then Corviknight U-turns out to Gholdengo. Dragapult U-turns maybe... messy but Gholdengo in safely. If Garchomp stays: Garchomp EQ (immune), Corviknight U-turn → Gholdengo in, facing Garchomp. Then Gholdengo must Scarf Shadow Ball or switch back. Garchomp at 77% — Shadow Ball from 185 SpA: ~50%? Not KO. Garchomp EQ KOs Gholdengo if it outspeeds (Spe 109-169 vs 149). Coin flip. Safer: Body Press. If Garchomp stays, chip it. If Dragapult switches in, it's immune, I then switch to Gholdengo safely on the turn after (Dragapult's move hits Corviknight, then I switch manually). That's safer than U-turn. Actually with Body Press: Garchomp stays, takes ~40-45%, goes to ~35%, I'm fine. Repeat. If Dragapult comes in on Body Press turn, I take a hit (Dragapult attack vs +2 Def Corviknight — physical U-turn did 12 HP earlier without boosts; special Dragon Pulse would hurt more but at +2 SpD? no, only Def). Then switch to Gholdengo. I'll go Body Press — safe, chips Garchomp, and if Dragapult switches in I'm still healthy. Hmm, but opponent could switch to Hydreigon (1%) as fodder — Body Press KOs it, fine. Body Press it is.
- Turn 9Drex v1.5 used
Shadowball35% MOVE: shadowball, 33% MOVE: uturn, 13% MOVE: willowisp
MiMo V2.6 Flash usedUturnDragapult is immune to Body Press, so I must pivot. U-turn is better than a hard switch: it chips whatever Dragapult leaves behind (or KOs 1% Hydreigon if sent as fodder), then brings Gholdengo in safely. Corviknight's +2 Def tanks any Dragon Darts/attack before I leave. Gholdengo (Scarf) outspeeds Dragapult and threatens KO; if Garchomp comes in instead, I'll need a plan for its EQ next turn.
Reasoning trace (610 words)
Dragapult is in, immune to Body Press. Switch to Gholdengo. Gholdengo Scarf outspeeds Dragapult and threatens Shadow Ball. Opponent may U-turn out to Garchomp again. If I switch to Gholdengo and they U-turn to Garchomp, then Gholdengo faces EQ — dangerous. But Gholdengo at 87% survives... actually EQ is 2x effective on Gholdengo (Steel weak to Ground). Life Orb EQ from Garchomp would KO. Alternative: U-turn with Corviknight — but it's not very effective on Dragapult, and after U-turn I'd switch. If Dragapult U-turns too... Actually if I U-turn, I go to Gholdengo anyway after damaging Dragapult slightly. But if Dragapult stays and uses a Dragon move, Gholdengo resists Dragon. If Dragapult U-turns to Garchomp, my incoming Gholdengo... wait, U-turn order: Dragapult is faster, so it U-turns first, brings in Garchomp (or Hydreigon), then my U-turn hits whatever came in, and I switch to Gholdengo facing that. Hmm, complicated. Simpler: hard switch to Gholdengo. If Dragapult U-turns to Garchomp, Gholdengo faces Garchomp — bad. If Dragapult stays, Gholdengo outspeeds and Shadow Balls. Actually with U-turn on Corviknight: Dragapult moves first, likely U-turns out. Then my U-turn hits incoming Pokémon (Garchomp at 77% — U-turn does decent chip, maybe 20-30%), then I choose switch — I could go to Gholdengo... but Gholdengo vs Garchomp is bad. Or stay... no, U-turn forces switch. Hmm. If Dragapult U-turns to Garchomp and I U-turn too: I hit Garchomp with U-turn (super effective? Bug vs Dragon/Ground — neutral actually; Bug is not very effective vs... Garchomp is Dragon/Ground, Bug hits neutral). Then I switch. Best switch would be... Corviknight can't stay (I must switch). Gholdengo vs Garchomp at 77% — EQ KOs. Wait, but if Dragapult U-turns, it goes out before my U-turn lands. Then I hit Garchomp, then I switch to... only Gholdengo available (Corviknight is me, I'm switching away). So Gholdengo comes in on Garchomp. Bad. If instead I hard switch to Gholdengo: Dragapult U-turns first → Garchomp comes in → Gholdengo faces Garchomp. Same problem. If Dragapult stays and attacks: hard switch to Gholdengo is fine, outspeed and Shadow Ball. Opponent's pattern: they've been pivoting Dragapult/Garchomp. Likely U-turn again. Then Gholdengo ends up vs Garchomp regardless. Unless... I use U-turn myself. If Dragapult U-turns out to Garchomp, my U-turn hits Garchomp, then I switch to Gholdengo — same result but Garchomp chipped. If Dragapult stays and attacks, my U-turn does small damage and I go to Gholdengo — same as hard switch but with chip. Actually wait — if Dragapult stays in and I U-turn, I go to Gholdengo. If Dragapult U-turns to Hydreigon (1%), my U-turn KOs Hydreigon, then I switch to Gholdengo facing... whatever they bring next after Hydreigon faints? No — U-turn: they switch first (faster), new mon comes in, my U-turn hits it, I switch. If they bring Hydreigon as fodder, my U-turn KOs it, then I still switch to Gholdengo, and opponent brings in their next after. Hmm, actually if the target faints from U-turn, I still switch. U-turn seems strictly better: chip damage at minimum, possibly KO Hydreigon. Then Gholdengo comes in. The risk: Gholdengo ends up facing Garchomp either way. Actually there's another consideration: if Dragapult U-turns and I hard-switch, no chip. U-turn gives chip. Let's U-turn. But wait — if Dragapult stays in and uses a Ghost move (Shadow Ball/Phantom Force) or Dragon move, U-turn is resisted... doesn't matter, I switch anyway. One concern: if Dragapult uses a strong attack like Dragon Darts, Corviknight takes damage before U-turning. Corviknight is at 190/205, has +2 Def. Dragon Darts is special? No, Dragon Darts is physical. At +2 Def, Corviknight tanks it fine. U-turn it is.
MiMo V2.6 Flash switched toGholdengoIncident report
Only one legal action: played without asking.
- Turn 10Drex v1.5 used
Shadowball97% MOVE: shadowball, 2% SWITCH: garchomp, 0% SWITCH: hydreigon
MiMo V2.6 Flash usedShadowballGholdengo in with Scarf. Shadow Ball is SE on Dragapult; if my 149 Speed beats its roll I hit first for big damage. If it outspeeds, its Shadow Ball hurts but Gholdengo's 113 SpD should let me survive and retaliate. Focus Blast fails (immune), Make It Rain drops SpA. If Dragapult survives and U-turns to Garchomp, next turn I'm locked in — plan a pivot to Corviknight then. Shadow Ball is the clear best action.
Reasoning trace (222 words)
Gholdengo with Scarf at 149 speed vs Dragapult 145-213. Shadow Ball is super effective. If Dragapult is not fully speed invested, Gholdengo outspeeds and KOs (or nearly). Dragapult at 90% HP. Shadow Ball from 185 SpA scarf: 80 BP * 2 = decent. Dragapult SpD 85-139. Likely KO if SpD low, maybe not if bulky. If Dragapult outspeeds, it uses Shadow Ball — Gholdengo is Ghost, takes SE damage. Gholdengo at 132/162. Shadow Ball from Dragapult could hurt but Gholdengo has 113 SpD. Might survive. Risk: if Dragapult outspeeds and KOs... Shadow Ball SE on Gholdengo. Dragapult SpA up to 167. Gholdengo 132 HP, SpD 113. Could be close. Alternative: switch to Corviknight, tank Shadow Ball (did 46 last time... actually did 144 from 190, so ~46 damage). Corviknight at 144. Then U-turn again. But that's stalling. Shadow Ball is the play — super effective, Scarf likely outspeeds (Dragapult may not be max speed if it's a mixed set). Even if not, Gholdengo likely survives one hit. Actually consider: Dragapult revealed U-turn and Shadow Ball — likely special set. Speed range 145-213; if it's special attacking it may still be fast. 50/50. If Gholdengo moves first: Shadow Ball does ~50-70% to Dragapult at 90%. Might not KO. Then Dragapult U-turns out or KOs. I'll go Shadow Ball — best damage, super effective.
Drex v1.5 switched toGarchomp99% SWITCH: garchomp, 1% SWITCH: hydreigon
- Turn 11Drex v1.5 used
Earthquake90% MOVE: earthquake, 7% MOVE: dragontail, 1% MOVE: stealthrock
MiMo V2.6 Flash usedShadowballOpponent has Garchomp (77%) and Hydreigon (1%) left. Gholdengo Scarf-locked into Shadow Ball at 36 HP. Shadow Ball is neutral on Garchomp (~45-55% damage) and would KO 1% Hydreigon even resisted. If Garchomp stays and survives, it EQs Gholdengo down — Corviknight (immune to EQ, +2 Def walls it) comes in and wins. If Hydreigon sent as fodder, Shadow Ball KOs it. Attack either way.
Reasoning trace (850 words)
Gholdengo at 36 HP, Scarf locked... actually Scarf locks only after move executed. Last move was Shadow Ball, so locked into Shadow Ball. Garchomp at 77%. Shadow Ball from Gholdengo (185 SpA) vs Garchomp: ~40-50%? Garchomp at 77% — might not KO. Garchomp EQ would KO Gholdengo if it outspeeds. Scarf gives 149*1.5 = 223.5 speed, so Gholdengo outspeeds Garchomp max 169. So Gholdengo moves first. Shadow Ball vs Garchomp (neutral, SpD ~94-150): 80 BP * STAB 1.5 = 120 effective. At 185 SpA vs ~120 SpD: roughly 50-60%. Garchomp at 77% might survive and KO with EQ. Alternatively switch to Corviknight, immune to EQ, then Body Press. Corviknight at 144/205, +0 Def now (boosts reset? No, Corviknight left field so boosts gone). Body Press from +0 Corviknight vs Garchomp did ~40% earlier at +2. At +0 it'd do less. Gholdengo locked into Shadow Ball anyway. If I switch to Corviknight, I take EQ (immune), then can Iron Defense up. But Garchomp might switch to Hydreigon (1%) as fodder. Actually, Shadow Ball hitting Garchomp for ~50% then Garchomp EQs Gholdengo — Gholdengo dies. Then Corviknight comes in. That trades Gholdengo (36 HP, SpD -1, locked into Shadow Ball which Garchomp resists? No, Dragon resists... Shadow Ball is Ghost, Garchomp Dragon/Ground — Ghost is neutral vs Dragon. Actually Dragon doesn't resist Ghost. Neutral.) Hmm, Gholdengo at 36 HP with SpD -1 is not very useful anymore. Opponent has Garchomp (77%), Hydreigon (1%), and... wait, opponent brought 3: Garchomp, Hydreigon, Dragapult (fainted). So opponent has Garchomp and Hydreigon left. Corviknight walls Garchomp completely (immune to EQ, +2 Def). Corviknight can win this. Gholdengo's Shadow Ball could chip Garchomp. Plan: Shadow Ball now — if it KOs Garchomp, great. If not, Garchomp EQs Gholdengo, Gholdengo dies, Corviknight comes in and walls Hydreigon (1%). Actually wait — if I switch to Corviknight now, I preserve Gholdengo. But Gholdengo is locked into Shadow Ball and at 36 HP with SpD -1. Not very valuable. Corviknight can handle both remaining opponents. Let me estimate Shadow Ball damage: 185 SpA, 80 BP * 1.5 STAB = 120 BP. vs Garchomp SpD ~120 (mid range): ~45-55%. Garchomp at 77% — likely survives. If Gholdengo attacks and doesn't KO, Garchomp EQs and KOs Gholdengo. Then Corviknight comes in safely (immune to EQ? No — Gholdengo dies to EQ, then Corviknight switches in after faint, no damage taken that turn). Alternatively switch to Corviknight directly: immune to EQ, take no damage, then set up Iron Defense. This preserves Gholdengo for... what? Gholdengo is locked into Shadow Ball, 36 HP. Not useful. I think switching to Corviknight is safer — Corviknight wins the game from here. But Shadow Ball might KO Garchomp if damage roll is high. Actually, let me reconsider: if Shadow Ball does 50% and Garchomp is at 77%, it survives with ~27%. Then Corviknight comes in, walls it, Body Presses down. That works too. But if Garchomp has Stone Edge or Dragon Claw, it could hit Corviknight. Corviknight at +2 Def walls everything though. I'll go with Shadow Ball to chip/possibly KO Garchomp. If it doesn't KO, Gholdengo goes down but Corviknight cleans up. Wait — actually switching to Corviknight preserves Gholdengo as a backup. But Gholdengo at 36 HP locked into Shadow Ball vs Garchomp (resisted? no, neutral) and Hydreigon (Dark/Dragon — Ghost is neutral vs Dark? No, Dark resists... actually Dark is weak to... no. Ghost moves vs Dark: Dark resists Ghost? No — Dark is immune to... wait. Ghost is super effective against Ghost/Psychic. Dark resists Ghost? Let me think: Dark type takes neutral from Ghost. Actually no — Ghost is super effective against Psychic and Ghost. Dark resists... hmm, in Gen 1 Ghost was weak to... Type chart: Ghost moves are super effective vs Ghost and Psychic. Dark resists Ghost? No. Dark is immune to... Psychic. Ghost is neutral against Dark. Wait — actually Ghost does 0.5x against Dark? No, that's not right either. Actually: Dark type resists Ghost? Let me recall — Ghost attacking Dark: in the type chart, Dark resists Ghost (0.5x). Yes! Dark is resistant to Ghost and immune to Psychic. So Shadow Ball vs Hydreigon (Dark/Dragon) would be resisted. Hmm wait, no. Ghost is super effective against Ghost and Psychic. Against Dark: Ghost does... I believe Dark resists Ghost. Yes, Dark resists Ghost-type moves. So Shadow Ball vs Garchomp (Dragon/Ground): neutral. vs Hydreigon (Dark/Dragon): resisted. OK, Shadow Ball at 36 HP locked in — Corviknight is the win condition. Let me switch to Corviknight to preserve Gholdengo as a backup, or attack to chip. I think attacking is fine — Gholdengo won't be more useful later locked into Shadow Ball. But if Garchomp switches to Hydreigon (1%) as fodder, Shadow Ball (even resisted) would KO it. Then Gholdengo is still alive. Actually that's a good point — if opponent sends Hydreigon as fodder, Shadow Ball KOs it even resisted (1% HP). Then we're 2v1. If Garchomp stays, Shadow Ball chips it, Garchomp EQs Gholdengo, Gholdengo faints, Corviknight comes in and wins. Either way attacking seems fine. Let me Shadow Ball.
MiMo V2.6 Flash switched toCorviknightIncident report
Only one legal action: played without asking.
- Turn 12Drex v1.5 used
Stoneedge34% MOVE: stoneedge, 26% MOVE: earthquake, 23% MOVE: dragontail
MiMo V2.6 Flash usedBodypressGarchomp at 27% (Life Orb will chip it 10% per attack). It only revealed Stealth Rock and Earthquake — EQ is immune on Corviknight, but it may carry coverage (Stone Edge/Dragon Claw). My Def boost from turn 3 was lost on U-turn switch. Body Press at +0 may or may not KO depending on its Def roll; chip it now, Roost if I take a big hit, keep Corviknight healthy to wall it down. Hydreigon at 1% is fodder.
Reasoning trace (445 words)
Corviknight at 119 HP, Garchomp at 27% with Life Orb. Garchomp moves first with EQ — but Corviknight is immune to EQ. Garchomp only revealed Stealth Rock and Earthquake. If Garchomp only has those, it can't touch Corviknight. But it might have other moves (Stone Edge, Dragon Claw, etc.). Corviknight has +0 Def currently (Iron Defense was used turn 3, but... wait, did it persist? Switching out resets stat changes. Corviknight switched out via U-turn on turn 9, so Def boost is gone). Body Press at +0 Def vs Garchomp 27%: Garchomp Def range 103-161. Body Press 80 BP Fighting. Corviknight Def 172. Damage calc: (22*172/100... wait, Body Press uses Def as Atk. Base power 80, same type? No, Corviknight is Steel/Flying, Fighting is not STAB. So 80 BP neutral vs Garchomp (Dragon/Ground — Fighting is neutral). Damage = ((2*50/5+2)*80*172/100... no wait. Damage formula uses Atk stat. Body Press uses Def stat as Atk. Effective Atk = 172 (stat at level 50, but in damage calc it's the stat value). Actually at level 50, damage = ((2*50/5+2)*80*A/D)/50 + 2, where A = 172, D = Garchomp's Def. = (22*80*172/D)/50 + 2 = (302720/D)/50 + 2 = 6054/D + 2 If D = 103: 58.8 + 2 = ~61 damage. Garchomp HP at 27% of ~199 = ~54. So KO if low Def roll. If D = 161: 37.6 + 2 = ~40 damage. Not enough for 54 HP. Hmm, uncertain. Should I Iron Defense first? Garchomp moves first — if it has a coverage move that hits Corviknight (Stone Edge, Dragon Claw), that hurts. But if it only has EQ and SR, it can't touch me. Safest: Iron Defense first to guarantee Body Press KO next turn, but risk taking a hit. Or just Body Press now for chip. Actually, Garchomp is at 27% with Life Orb. It loses 10% per attack. If it attacks once more, it's at ~17%. Two attacks kills it via Life Orb. But I don't know its moveset. It revealed SR and EQ. Likely has Stone Edge or Dragon Claw. Corviknight at 119 HP. A Stone Edge from Garchomp (Atk up to 200, Life Orb) would do massive damage. Dragon Claw too. Safest play: Body Press now for damage. If it doesn't KO, Roost or continue. Actually if Garchomp attacks and does ~50 damage, I'm at ~70, Body Press again might KO. Alternatively Iron Defense + Body Press guarantees KO but risks a big hit first. I think Body Press is the safe aggressive play — chip now, and if Garchomp attacks me I can Roost and continue. Life Orb will wear it down too. Let me just Body Press.
Drex v1.5 switched toHydreigonIncident report
Only one legal action: played without asking.
- Turn 13Drex v1.5 used
Uturn70% MOVE: uturn, 21% MOVE: dragontail, 8% MOVE: stealthrock
MiMo V2.6 Flash usedBodypressHydreigon at 1% — any hit KOs it. Only Corviknight remains on my side, so U-turn has no switch-in available and could fail awkwardly. Body Press is super effective and a guaranteed KO. After Hydreigon falls, opponent has nothing left — battle should end here.
Reasoning trace (59 words)
Hydreigon at 1% — any attack KOs. Body Press is super effective. U-turn also KOs but I'd have to switch with only Corviknight left... actually all other Pokémon fainted, so U-turn switch would fail or be problematic. Just Body Press. Wait — Corviknight is my only remaining Pokémon. U-turn would leave me with no switch-in. Body Press is safest.