Matches · 2026-10-14 · rules version c5
MiMo V2.6 Flash vs GLM 5.3 Flash
MiMo V2.6 Flash won in 9 turns · 6 min wall clock · 66,887 tokens · $0.009
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Decisions
- Team previewGLM 5.3 Flash brought
Garchomp,kingambit,gholdengoOpponent: Garchomp, Kingambit, Gholdengo, Dragapult, Corviknight, Slowking-G. Bring Garchomp lead (Fire Fang for Corviknight, EQ), Kingambit (dark STAB vs Gholdengo/Slowking/Pult), Gholdengo (Good as Gold blocks status, sweeps Slowking). Watch their Dragapult speed; Sucker Punch late-game with Supreme Overlord.
Reasoning trace (125 words)
Pick a team of 3. Opponent has Garchomp, Kingambit, Gholdengo, Dragapult, Corviknight, Slowking-Galar. My picks: Garchomp (lead), Gholdengo, Kingambit? Need answers to Corviknight (fire fang Garchomp, Primarina?), Slowking (Dark/Steel weak? Slowking-Galar is Poison/Psychic — weak to Ground, Ghost, Dark, Steel). Gholdengo good vs Slowking? Slowking likely has Sludge Bomb/Scald — Gholdengo resists? Steel/Ghost: Sludge neutral? Poison vs Steel resists, Ghost neutral. Scald resisted by Steel. Corviknight threatens Gholdengo? Corv weak to Fire. Garchomp Fire Fang covers Corv. Kingambit iron head vs... Kingambit weak to Fighting/Fire/Ground — Corviknight can't hit Kingambit well. Slowking hits Kingambit with Sludge? Poison vs Steel resisted. Bring: Garchomp, Gholdengo, Kingambit. But no answer to opposing Gholdengo? Kingambit Kowtow/Sucker hits it. Dragapult could be useful for speed. I'll go Garchomp, Kingambit, Gholdengo.
MiMo V2.6 Flash broughtGarchomp,kingambit,gholdengoStandard strong core: Garchomp leads for Stealth Rock/SD with sash; Kingambit and Gholdengo clean up. Opponent likely brings Garchomp, Dragapult, Kingambit/Gholdengo. Watch for Primarina/Arcanine — Arcanine intimidates Kingambit, Primarina walls it. Gholdengo handles Garchomp/Dragapult/Kingambit well. Keep Garchomp's sash intact for a late SD sweep.
Reasoning trace (158 words)
Their team: Garchomp, Dragapult, Kingambit, Gholdengo, Primarina, Arcanine. They bring 3. My team: Garchomp (sash, SD, SR), Kingambit, Gholdengo, Dragapult (scarf), Corviknight, Slowking-Galar. Good core: Garchomp lead (SR/SD), Kingambit, Gholdengo. Or scarf Dragapult for speed. Primarina and Arcanine threaten Garchomp/Kingambit. Gholdengo handles Primarina? Not really—Primarina Water/Fairy hits Gholdengo. Slowking-Galar handles Primarina and Arcanine (Sludgebomb/Flamethrower). Opponent likely brings Garchomp, Dragapult, Kingambit or Gholdengo. Consider: lead Garchomp with sash for SR + SD. Back: Kingambit + Gholdengo is standard. But if they bring Primarina/Arcanine, Kingambit struggles vs Arcanine (intimidate, flare blitz). Gholdengo is good. I'll go Garchomp, Kingambit, Gholdengo. Scarf Dragapult could be better than Kingambit for speed control... but Kingambit's sucker punch priority is valuable. Opponent has Dragapult likely—scarf Dragapult outspeeds theirs. Hmm, three: garchomp, gholdengo, dragapult? Then no priority. Kingambit with sucker punch handles their Dragapult and Gholdengo... actually Kingambit's sucker punch vs Gholdengo (good as gold blocks status only). Kingambit is strong. I'll bring: garchomp, kingambit, gholdengo.
- Turn 1GLM 5.3 Flash used
EarthquakeMirror Garchomp lead. EQ is safe damage; Scale Shot is SE but contact triggers Rough Skin and multi-hit. Their Garchomp may be faster. Plan: EQ now, keep Fire Fang for Corviknight, Kingambit for Gholdengo/Slowking/Pult, Gholdengo sweeps Slowking. Watch their Dragapult speed tier.
Reasoning trace (20 words)
Mirror Garchomp. Scale Shot hits 2-5 times, SE, but contact triggers Rough Skin. EQ is safer and strong. Lead EQ.
MiMo V2.6 Flash usedScaleshotMirror Garchomp. My Spe 169, theirs 109-169 — could be speed tie. My sash keeps me alive to retaliate. Scale Shot is 2x effective, and the post-move +1 Spe lets me outspeed their remaining team (Dragapult included if not max) afterward. Plan: fire Scale Shot, keep sash broken but gain speed, then EQ/SD sweep; Kingambit and Gholdengo clean up late.
Reasoning trace (235 words)
Mirror match. My Garchomp has sash. Opponent Garchomp speed range 109-169, mine 169 — could be speed tie or I'm faster. Scale Shot is super effective and boosts speed; but 90% accuracy, 2-5 hits. If I'm faster, Scale Shot likely KO or near. But if opponent is faster and has Dragon move, my sash saves me. Actually, safest: Scale Shot — super effective, and if I survive with sash, I get speed boost. But if opponent is faster and hits me first with Dragon Claw/Scale Shot, I go to 1 HP (sash), then my Scale Shot fires. Good. Alternatively Stealth Rock first is safe but wastes sash. Let's go Scale Shot — offensive pressure. Actually earthquake is more reliable (100% acc, no dragon resistance issues... Garchomp takes neutral from Ground). Dragon is 2x effective vs Ground/Dragon? Garchomp is Dragon/Ground — Dragon is neutral on Ground, super effective on Dragon = 2x. Ground is neutral (Ground hits Dragon neutral... actually Ground is neutral on Dragon, super effective on... Garchomp not Fire/Electric/Rock/Poison/Steel). So Ground neutral, Dragon 2x. Scale Shot with speed boost is great for sweeping. Risk: 90% accuracy miss. Earthquake is safer damage. But speed tie matters — if opponent is faster and has Scale Shot too, I could lose sash then die? No, sash keeps me at 1. I'll go Scale Shot for the super effective damage and speed boost to outpace whatever comes next.
- Turn 2GLM 5.3 Flash used
EarthquakeTheir Garchomp at 1% with Focus Sash, +1 Spe, -1 Def. Any attack kills it but Sash survives; Scale Shot contact triggers my Rough Skin chip. EQ kills through Sash? No—Sash leaves 1 HP. Best: EQ now; if Sash holds, they're at 1 HP and I take a hit. Alternatively SD is risky. EQ, then next turn finish or pivot. Keep Fire Fang for Corviknight.
MiMo V2.6 Flash usedEarthquakeMirror Garchomp at 33% with Life Orb; I'm at 1 HP but +1 Spe so I move first. Earthquake kills it — no Levitate/flying types on their team, so EQ is safe even if they switch (hits Dragapult, Primarina, Arcanine, Kingambit, Gholdengo alike). Don't risk Scale Shot's 90% accuracy or set up when any hit kills me. Save Kingambit/Gholdengo as cleaners.
Reasoning trace (161 words)
My Garchomp at 1 HP, +1 Spe, -1 Def. Opponent Garchomp at 33%, Life Orb. I move first. Earthquake kills it (33% remaining, EQ does way more). But wait — could they switch? If they switch to a flying type... no flying types on their team. Dragapult is Dragon/Ghost, not immune to Ground. Primarina, Arcanine, Kingambit, Gholdengo all grounded. So EQ is safe — hits everything. Actually, could they switch to a levitate? No levitate mons listed. So earthquake is the safe kill. But roughskin — if I use Scale Shot and it's contact... doesn't matter. EQ is not contact. If they switch, EQ still hits whoever comes in. Their Garchomp dies if it stays. Best play: earthquake. Alternatively, Swords Dance to set up for sweep — but their Garchomp could kill me with any attack. I'm at 1 HP with -1 Def; any hit kills. I move first though, so I should just kill their Garchomp now. Earthquake it is.
GLM 5.3 Flash switched toKingambitMy Garchomp died to crit EQ; theirs at 1% with Sash, +1 Spe, -1 Def. Send Kingambit: tanks EQ (2x but bulky), then Sucker Punch finishes their Garchomp next turn if it attacks. Kingambit also handles Gholdengo/Slowking/Pult later. Keep Gholdengo healthy for cleanup.
Reasoning trace (92 words)
Garchomp fainted; must switch. Bring Kingambit—Sucker Punch kills the 1% Garchomp if it attacks; but Garchomp likely EQs. Kingambit resists EQ? No, Ground neutral on Dark/Steel... Steel weak to Ground, Dark neutral → super effective? Dark/Steel: Ground hits Steel 2x, Dark neutral → 2x. Gholdengo immune to EQ (Levitate? No—Good as Gold, but Gholdengo is Steel/Ghost, EQ hits Steel... Ghost not immune to Ground; Gholdengo is not levitating? Actually Gholdengo is not immune). Kingambit takes 2x EQ but survives easily. Sucker Punch next turn kills 1% Garchomp if it attacks. Switch Kingambit.
- Turn 3GLM 5.3 Flash used
SuckerpunchTheir Garchomp at 1%, +1 Spe, -1 Def. Sucker Punch kills it now (priority beats its speed). Then expect their next two from Kingambit/Gholdengo/Dragapult/Corviknight/Slowking. Kingambit with Supreme Overlord (1 ally down = +10%) handles Gholdengo/Slowking/Pult; Gholdengo saved for cleanup, Recover available.
Reasoning trace (10 words)
Sucker Punch kills their Garchomp (1% HP) and it's priority.
MiMo V2.6 Flash switched toKingambitOpponent Kingambit has Supreme Overlord and likely Sucker Punch (priority), which kills my 1 HP Garchomp before I move. Switching to my Kingambit makes Sucker Punch fail and it resists Dark (~30% max), so I take no real risk. Keep 1 HP +1-Spe Garchomp as death fodder — it outspeeds their remaining 3. Win the Kingambit mirror with Black Glasses; Gholdengo cleans up after.
Reasoning trace (1,730 words)
Kingambit Supreme Overlord with 1 fainted ally:10% boost. My Garchomp at 1 HP, +1 Spe. EQ is super effective on Kingambit. But Kingambit likely has Sucker Punch (priority) — would kill my Garchomp. Even without sucker punch, Kingambit is slower but I move first. If opponent uses Sucker Punch, my Garchomp dies. If they don't (or I attack), EQ does super effective damage. Kingambit has high Def (126-189). At -1 my attack isn't boosted anyway (my attack is 182, not boosted). Question: switch or attack? If I switch to Gholdengo, Kingambit might Sucker Punch (fails on switch, but they'd probably use Kowtow Cleave or Iron Head). Gholdengo resists... Steel is resisted? Kingambit's moves: Kowtow Cleave (Dark) — Gholdengo takes neutral (Ghost/Steel: Dark is neutral? Ghost weak to Dark, Steel resists... Dark vs Ghost = 2x, Dark vs Steel = 1x → neutral). Iron Head: Steel vs Steel = 0.5, Steel vs Ghost = 1x → 0.5x. Sucker punch on Gholdengo: Dark vs Ghost2x, vs Steel 1x = 2x super effective. Gholdengo has194 HP, Kingambit at ~190-205 attack with Supreme Overlord... Sucker punch 70 BP × 1.1, could do significant. Better plan: sacrifice Garchomp? It's at 1 HP with +1 Spe. EQ super effective could nearly OHKO Kingambit. Or switch to Gholdengo and threaten with Make It Rain/Shadow Ball. Actually Gholdengo is a great answer: Kingambit can't Sucker Punch effectively (Gholdengo has Good as Gold, blocks status but not sucker punch). Shadow Ball hits Kingambit for... Ghost vs Steel = 1x (Steel doesn't resist Ghost; wait, Steel resists Ghost? No — Steel resists: Normal, Rock, Flying, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy. Ghost is not resisted by Steel). Ghost vs Dark = 0.5x. So Ghost move on Kingambit: 1x × 0.5 = 0.5x? Wait Kingambit is Dark/Steel: Ghost vs Dark = 0.5, Ghost vs Steel = 1 → 0.5x not very effective. Make It Rain: Steel vs Dark = 2x, Steel vs Steel = 0.5 → 1x neutral. Kingambit has high SpD? SpD 94-150, decent. Life orb Gholdengo SpA 203. Make It Rain 120 BP neutral with 203 SpA life orb... ~50-60% maybe. Plus Kingambit has Defiant — but I'm not lowering stats. Alternatively my Kingambit vs their Kingambit with sucker punch mind games. Garchomp at 1 HP: EQ is2x on Kingambit, 182 Atk, Kingambit Def up to 189 — likely does 50-70%. But Sucker Punch kills Garchomp first (priority). Unless opponent predicts a switch and uses Kowtow Cleave. Best: sacrifice Garchomp? It's at 1 HP anyway with no item. But if I stay in and they don't sucker punch, I deal damage. If they sucker punch, I lose Garchomp but I was going to lose it anyway potentially. Free switch to whoever. Actually switching preserves Garchomp as a death fodder later — but a 1 HP Garchomp with +1 Spe still outspeeds their lastmon potentially and could get one hit off. Hmm. Consider: switch to Gholdengo. If opponent Sucker Punches: fails (I switched)? No — Sucker Punch fails only if target isn't attacking. On a switch it fails. So Gholdengo comes in safe. Then next turn, Kingambit's Sucker Punch does 2x to Gholdengo... risky. Switch to my Kingambit: my Kingambit vs theirs — sucker punch mind games, but mine has Black Glasses and could win. Their Kingambit at100%, mine at 100%. If both use Sucker Punch, first moves (speed tie, both 63-112 range... unknown). Kowtow cleave on Kowtow = neutral. Safest: sack Garchomp by attacking with EQ. If they sucker punch, Garchomp dies, I get free switch into Gholdengo or Kingambit with their Kingambit having taken no damage. If they don't sucker punch, EQ hits for ~60% and then Garchomp dies to return hit — either way Garchomp likely dies but deals damage. Alternative: my Kingambit in, with Defiant... Defiant not relevant. I think switching to Gholdengo is strong: Sucker Punch fails on switch, and Gholdengo pressures. But Kingambit can just Kowtow Cleave next turn doing neutral damage (~40-50%) and my Shadow Ball only does 0.5x. Actually Gholdengo is not a great matchup vs Kingambit offensively (both moves resisted/neutral weak). Make It Rain neutral120 BP with Life Orb 203 SpA vs Kingambit SpD 94-150. Let's estimate: 203 SpA, neutral, 120 BP → ~55-65%. That's solid. Then Kingambit at ~40%, mine at maybe 50-60% after Kowtow. Hmm. Actually consider Garchomp staying in and EQ:182 Atk, -1 Def doesn't affect offense, 2x effective, Kingambit Def 126-189. Neutral... EQ 100 BP ×2 = effectively. vs Def 150 avg: 182 Atk → damage≈ (2×182×100/150/50 + 2)×2... let me compute: base = 182×100/150 ≈ 121 ×2/50 +2 ≈ 4.8+2 ≈ 6.8... that's not right formula. Damage = ((2×50/5+2)×100×A/D)/50+2) × modifiers. (2×10+2)=22, ×100×182/150 = 22×121.3 = 2669, /50 = 53.4 +2 = 55. ×2 (super effective) = 110%? Hmm that seems too much. Wait A/D ratio: 182/150 = 1.21, power 100 → 22×100×1.21/50 = 53.4. +2 → 55. Times 2 SE = ~110. At lower Def 126: even more. So EQ likely OHKOs or nearly does! At high Def 189: 182/189=0.96 → 22×100×0.96/50=42.4+2=44.4 ×2 = 89%. So EQ does 89-110%+ — great chance to OHKO Kingambit. But Sucker Punch priority kills me first. Supreme Overlord 10% boost doesn't matter for their defense. Do they run Sucker Punch? Very likely on Kingambit. Standard sets: Sucker Punch + Kowtow Cleave + Iron Head/Sacred Sword + Swords Dance. If I stay in:50/50 they sucker punch (dies anyway, no damage to me either way from their side... if they sucker punch I die, they take nothing). If they predict switch and use Kowtow, my switch-in takes a hit. If I switch to Gholdengo: sucker punch fails (switch), then next turn Gholdengo takes sucker punch super effective ~big damage. Sucker punch: 70 BP ×1.1 SO ×2 (Ghost weak) × Black Glasses 1.5 → vs Gholdengo Def 115, SpA irrelevant, Atk ~205: base = 22×70×205/115/50 = 22×1.78×70/50... compute: 205/115=1.78, ×70=124.8, ×22=2745, /50=54.9+2=57. ×2 (SE) =114 ×1.5 (Black Glasses) = 171%?? That's way too much — oh wait, Black Glasses is 1.5x? No, Black Glasses is 1.2x for Dark moves. So ×1.2 = 137%? Still OHKO. Hmm, let me redo: 22×70×1.78 = 2744, /50 = 54.9. +2 = 56.9. ×2 SE = 113.8. ×1.2 Black Glasses = 136%. ×1.1 SO = 150%. So Sucker Punch OHKOs Gholdengo. Ouch. Wait Gholdengo Def 115, HP 194. Yeah it kills. Hmm, but wait — maybe my Gholdengo's actual Def is 115, yes. So Sucker Punch from Kingambit kills Gholdengo too? Let's sanity-check with known damage calcs: Kingambit sucker vs Gholdengo, standard calc:252+ Black Glasses Sucker Punch vs 0 Gholdengo: ~100-120%. Yeah it's an OHKO. What about my Kingambit taking their Sucker Punch: Dark vs Dark/Steel = 0.5 (Dark resists... Steel doesn't resist Dark, Dark resists Dark) → 0.5x. Kingambit HP 207, Def 140. Damage: 22×70×205/140 = 22×70×1.46=2250, /50=45+2=47 ×0.5 = 23.5 ×1.2 = 28 ×1.1 = 31%. Very manageable. So my Kingambit is the safe switch. Kingambit mirror: I have Black Glasses, they might have Black Glasses/Leftovers/etc. Speed tie probably. Sucker punch mind games. Best plan: switch Garchomp → Kingambit? Or attack with Garchomp hoping they don't sucker punch? Garchomp at 1 HP is nearly worthless — even if it gets EQ off, it dies next turn anyway. But if they DON'T sucker punch, my EQ does ~90-110% to theirs. If they sucker punch, they take no damage, I lose Garchomp (death fodder) and get free switch. If I switch to Kingambit directly and they sucker punch: it fails, my Kingambit comes in at 100%, then mirror match where I'm favored (I could SD while they...). Actually if they predict switch and Kowtow Cleave, my Kingambit takes neutral ~30-40%. Expected value: switching preserves Garchomp (1 HP, +1 Spe) which could still... do what? It could revenge kill their lastmon if it's faster? +1 Spe Garchomp at 253 speed (spe 169 ×1.5 = 253). Their remaining: Dragapult (up to 213), Primarina, Arcanine, Gholdengo. +1 Chomp outspeeds everything except max Speed Dragapult possibly. But any hit kills Chomp anyway. Actually keeping Chomp as death fodder is nice: I can switch it in to absorb a hit later... but any hit kills it, so it's basically "free switch" only if opponent chooses to attack it. I think best is switch to Kingambit: if they sucker punch, it fails, I take initiative. If they attack Kingambit, I take ~30-40% and now I'm in a dominant Kingambit position. Meanwhile Garchomp preserved at 1 HP as fodder. But wait — could they predict switch and use Swords Dance? Then their Kingambit at +2 would be scary. My Kingambit still tanks hits. I could then sucker punch mindgames. Alternative: Gholdengo switch — dies to sucker punch. No. I'll switch to Kingambit. Hmm, but their Kingambit could also just attack my Garchomp... they'd kill it regardless. Actually, reconsider: staying in with Garchomp. If they sucker punch (likely), I lose Garchomp for free — but I get a free switch into Kingambit or Gholdengo without taking damage. That's actually similar to switching, except I've sacrificed Chomp. Switching to Kingambit directly risks them using Kowtow Cleave (30-40%) but keeps Chomp. Keeping a 1 HP Chomp: value = death fodder to give safe switch-in later, OR a +1 speed hit if they're slower. Their remaining mons: if Dragapult, it likely outspeeds even +1 (213 max, +1 Chomp 253 — actually253 > 213, so Chomp outspeeds unless Dragapult is... wait my Spe is 169, +1 = 253. Their Dragapult max Spe at L50 is 213. So I outspeed!). +1 EQ on Dragapult: Ghost/Dragon, EQ neutral... Dragon resists nothing of Ground? Ground vs Dragon = 1x. EQ would do big damage. But Chomp dies to any hit. Value of Chomp: get one hit off before dying. If I switch to Kingambit now, I keep that option. I'll switch. Actually which is safer: switch to Kingambit. Their likely action: Sucker Punch (fails on switch) or Kowtow Cleave. Both fine. <notes> Mirror Garchomp down. Opponent's Kingambit has Supreme Overlord (1 fainted ally,10% boost) and likely Sucker Punch, which would kill my 1 HP Garchomp with priority. Switch to my Kingambit: Sucker Punch fails on switch, and Kingambit resists Dark (~30% from any sucker/kowtow). Keep 1 HP +1 Spe Garchomp as death fodder / revenge hitter — it outspeeds their remaining team. Then win the Kingambit mirror with Black Glasses + sucker mind games; Gholdengo cleans. </notes> <decision> SWITCH: kingambit </decision>
- Turn 4GLM 5.3 Flash used
IronheadTheir Garchomp (1%, Sash used, +1 Spe) still alive but nearly dead. Mirror Kingambit now. Dark moves resisted both ways; Iron Head is best neutral option. Sucker Punch risky (fails if they SD). Keep Gholdengo healthy for cleanup; their 3rd mon unknown from Gholdengo/Pult/Corv/Slowking.
Reasoning trace (31 words)
Their Garchomp at 1% is gone; active is Kingambit mirror. Sucker Punch fails vs status; Kowtow is resisted. Iron Head neutral. Swords Dance risky if they attack. Kowtow Cleave safest damage.
MiMo V2.6 Flash usedSwordsdanceKingambit mirror: both our Dark/Steel STABs are resisted on each other (Kowtow/Iron Head deal ~0.5x to me), so their only real threat is a boosted hit later or Sucker Punch. If I SD, their Sucker Punch fails (status move) and I lose nothing meaningful to their resisted attacks. If they SD too, we're even but I've banked the boost. Opponent's last mon is unknown (Dragapult/Primarina/Arcanine/Gholdengo). Save my 1 HP Garchomp as fodder; Gholdengo cleans late.
Reasoning trace (315 words)
Kingambit mirror. Opponent has Supreme Overlord activated (1 fainted ally = 10% boost). Both Kingambits. Sucker punch from them failed last turn. If I SD, they might SD too or attack. Their sucker punch fails if I don't attack. My sucker punch fails if they don't attack. Mirror: I could Swords Dance while they might SD as well. If they sucker punch and I SD, sucker punch fails. If I attack and they attack, speed tie. Safe play: Swords Dance. If they SD too, then next turn it's a mutual +2 mirror — still risky. Alternatively switch to Gholdengo? Gholdengo's Good as Gold blocks status, and Shadow Ball/Make It Rain... Gholdengo resists? Kingambit's Dark moves are neutral on Ghost? Dark is super effective on Ghost. Steel resists... Kingambit Dark/Steel attacking Gholdengo Steel/Ghost: Dark SE vs Ghost, Steel neutral vs Steel... net super effective. Bad. Sucker punch is not very effective on Kingambit (Dark vs Steel/Dark: Steel resists Dark, Dark neutral → 0.5x). Black Glasses boosts my sucker punch but it's resisted. Best: Swords Dance. If they sucker punch, it fails (if I'm not attacking) — wait, SD is a status move, so sucker punch fails. Good. If they attack with kowtow/ironhead, I take ~neutral-ish damage. Kowtow on Kingambit: Dark vs Steel/Dark = 0.5x. Ironhead: Steel vs Steel/Dark = 0.5x. Both resisted! So they can't hurt me much. Their only SE move would be... nothing on me except super effective? Actually they might SD too. So both sides take little damage from each other. SD is fairly safe. Their sucker punch fails vs my SD. Let's SD. Actually, risk: if they SD as well, then we're both +2 with speed tie — next turn sucker punch war. But same with attacking. SD gains more. Alternatively, I could attack with suckerpunch to catch them SD'ing — sucker punch vs them is 0.5x, weak. Not great. Go SD.
- Turn 5GLM 5.3 Flash used
IronheadTheir Kingambit at +2 Atk, 82%. My Kingambit full HP with Supreme Overlord (+10%). Iron Head is my best hit; Sucker Punch fails if they SD again. Their Garchomp at 1% — Sucker Punch can pick it off later. Keep Gholdengo fresh for cleanup; 3rd enemy unknown.
Reasoning trace (24 words)
Their Kingambit at +2, mine full HP with Supreme Overlord. Iron Head is best (resisted both ways but neutral-ish). Sucker Punch risky. Iron Head.
MiMo V2.6 Flash usedKowtowcleaveKingambit mirror at +2: both Dark and Steel STABs are resisted on each other, so no one KOs soon. Trading boosted Kowtowcleave is best — it can't be punished like Sucker Punch (fails vs status) and hits a potential switch-in hard: 2x on Dragapult/Gholdengo, neutral on Arcanine, only Primarina resists. Bulking up further risks them Sucker Punching first for free.
Reasoning trace (650 words)
At +2, Kowtowcleave on resisted target: 205*2.5(atk+2)*85*0.5(steel resist dark? No — Dark vs Steel is neutral... wait, Steel resists Dark? Let me check: Kingambit is Dark/Steel. Dark-type moves vs Steel: Steel does not resist Dark. Actually Steel resists: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel. Poison too. Dark is not resisted by Steel. Ghost vs Steel? Ghost is resisted by... nothing much except Dark? Hmm. Wait, the log says "Opponent Kingambit used Iron Head — It was not very effective" against my Kingambit. Iron Head is Steel vs Dark/Steel: Steel resisted by Steel = 0.5x. Correct. Dark moves vs Kingambit (Dark/Steel): Dark vs Dark = 0.5, Dark vs Steel = 1 → 0.5x total. So Kowtowcleave is "not very effective" as stated. So it does ~0.5x. Base: 205 atk * 2.5 (+2) = 512.5 effective. Power 85. Damage to ~140 def target: 512.5*85/140/2 ≈ 156 * 0.5 (resist) * 1.2 (black glasses) ≈ 94. Roughly. Opponent at 100% (175-207 HP). Might not KO — could be 45-55%. They have Sucker Punch which hits me super effective? Dark vs Dark/Steel = 0.5x... wait no, Sucker Punch is Dark-type, same as Kowtowcleave. So not very effective too. Their Iron Head is not very effective. So both our attacks are resisted on each other. Nobody can KO easily. They revealed suckerpunch and ironhead. They likely have kowtowcleave too (mirror). At +2 I have the advantage if we just trade. Best play: continue attacking with Kowtowcleave — if they Sucker Punch, it fails? No, Sucker Punch fails only if target isn't attacking. If I attack, their Sucker Punch succeeds and hits me (priority). Damage from their Sucker Punch (unboosted presumably) on me: ~85*70*0.5 resist... modest. Alternative: SD again to +4 for a KO. They might SD too. If I SD and they Sucker Punch... wait, Sucker Punch fails vs status move? No — Sucker Punch fails if target uses a status move. So if I SD, their Sucker Punch fails (like turn 3). And their Iron Head is resisted (~0.5x), does maybe 25%. Hmm, at +4 I could KO their Kingambit. Let's compute: +4 = *3.5 → 205*3.5 = 717.5. Kowtow 85 * 717/140 /2 = 218 * 0.5 resist * 1.2 = 131. Against 207 HP — likely KO or near. Against 175 min: KO. Against 207: 63%. Not guaranteed. But if they SD instead, we're even at +4 each and it's a stalemate with my Sucker Punch... they'd have Sucker Punch which hits me first. Safest: attack with Kowtowcleave now. It always does damage, can't be exploited. My damage: ~94 on 175-207 = 45-54%. Then two hits to kill. Actually consider: they may switch to their last Pokémon (dragapult/primarina/arcanine/gholdengo). Kowtowcleave hits all of those decently: vs Dragapult (Dragon/Ghost): Dark = neutral (Ghost weak to Dark? No—Ghost is weak to Dark! Ghost/Flying... Dragapult is Dragon/Ghost: Dark vs Dragon = 1, Dark vs Ghost = 2 → 2x). Wait, Dragon resists... Dragon resists Fire, Water, Grass, Electric. So Dark hits Dragon neutrally and Ghost super effectively = 2x. Great. Vs Primarina (Water/Fairy): Dark vs Fairy = 0.5, vs Water 1 → 0.5x. Vs Arcanine: neutral. Vs Gholdengo (Steel/Ghost): Dark vs Ghost = 2, vs Steel = 1 → 2x. So Kowtowcleave at +2 with black glasses hits a switch-in hard. Switching is a risk for them. Decision: Kowtowcleave. It hits everything reasonably and can't be punished. If they Sucker Punch, they get damage but I still deal ~50% or 2x on a switch. Alternatively, they might have low speed and I could risk... no, attack. Actually wait — should I consider the possibility they Sucker Punch and I also could Sucker Punch them? Their HP100%, my sucker punch: 70*2.5(1.2? sucker punch is Dark, black glasses) — 205*2.5 = 512; 70 power * 512/140/2 = 128 * 0.5 resist * 1.2 = 77. ~37-44%. Kowtow does ~94 → better. Go with kowtowcleave.
- Turn 6GLM 5.3 Flash used
IronheadTheir Kingambit +2 Atk, 64%, likely Supreme Overlord too. Mirror Kingambit: Iron Head is best (dark moves resisted). Sucker Punch fails if they SD again. Their Garchomp at 1% — Sucker Punch can pick it off when it comes in. Keep Gholdengo fresh for cleanup vs their 3rd unknown mon.
Reasoning trace (15 words)
Their Kingambit +2, mine 59%. Iron Head chip continues; Sucker Punch risky. Iron Head again.
MiMo V2.6 Flash usedKowtowcleaveTurn 6: At +2 my Kowtowcleave did ~41% to their Kingambit (now 59%), so I need ~2-3 more hits while they need ~3-4 to kill my 133 HP. Sucker Punch risks failing if they switch to Primarina/Dragapult; Kowtowcleave is unblockable and hits a potential switch-in hard (2x on Dragapult/Gholdengo). Continue Kowtow to pressure, keep 1 HP Garchomp as fodder.
Reasoning trace (355 words)
At +2, Kowtowcleave vs their Kingambit at 59%. Super effective? No, Dark vs Dark/Steel: Dark is not very effective vs Dark (0.5) and neutral vs Steel → 0.5x total. Wait, Kowtow cleave dark vs steel is neutral? Dark vs Steel: neutral. Dark vs Dark: 0.5. So overall not very effective. Damage: 85 BP * 1.2 blackglasses * 2 (STAB) * 0.5 (resist) * 2 (at +2) ... base: atk 205 vs def ~157 → roughly 85*2*1.2*0.5 = 102 BP effective, at +2 (4x from +2? +2 = 2x, wait +2 Atk is 1.5x... no, +2 = 2.0x? Stat stages: +1 = 1.5, +2 = 2.0). So 4x multiplier from boost... Let's estimate: my Kowtow did 41% last turn (59% → was at 100%? Actually it went from 100 to 59, so 41%). Wait, that's at +2 already. So another Kowtow does ~41%, bringing them to 18%. They heal? No. Hmm, actually their attacks: Sucker Punch at +0? Their Kingambit boost unknown. Their Iron Head did ~38 per hit (171→133). Mine at 133. Two more Iron Heads kill me. Their Sucker Punch vs me: 70 BP * STAB 2 * 0.5 resist * atk... probably similar ~30-38%. I'm at 133, they're at 59% (~118/207). I need ~3 Kowtows to kill; they need ~3-4 attacks. Speed uncertain. Option: Sucker Punch — priority, but fails if they switch. They have a mon in back. If I sucker punch and they switch to Primarina, fail and Primarina comes in free. Kowtow cleave is safe: hits switch-ins hard (Dragapult/Gholdengo super effective? Dark vs Ghost: 2x; Dark vs Dragapult dragon/ghost: 2x). Primarina resists dark (fairy)...0.5x. Arcanine neutral. I'll go Kowtow again — safe, no failure condition. Actually consider Sucker Punch: if they stay in and attack, priority wins race regardless of speed. But risk of switch. Their Kingambit at 59%, switching it out loses progress but they may preserve it. They've been attacking consistently. But Sucker Punch at 70 BP * 0.5 resist (dark vs dark/steel) is weaker than Kowtow 85. Sucker: 70*1.2*2*0.5*2boost≈ half of Kowtow ratio... Kowtow did 41%, sucker would do ~34%. Doesn't change KOs much. Kowtow cleave, safest.
- Turn 7GLM 5.3 Flash used
IronheadTheir Kingambit +2 Atk, 45%; mine 37 HP — I likely die to next Kowtow but Iron Head chips them to ~26%. Stay in, Iron Head; if I survive, continue. Gholdengo saved for cleanup vs their 3rd mon. Their Garchomp at 1% — Sucker Punch can pick it off later. Watch for their Kingambit speed.
Reasoning trace (26 words)
I'm at 37 HP, they're +2 Atk at 45%. Iron Head is best; another Kowtow could KO me. Iron Head 2HKO continues. Stay and Iron Head.
MiMo V2.6 Flash usedKowtowcleaveTurn 7: Their Kingambit is at 17%; my +2 blackglasses Kowtow did ~41% per hit, so it kills if they stay in. Sucker Punch would also kill but fails on a switch — Kowtow is strictly better: it kills their Kingambit or heavily damages a switch-in (2x on Dragapult/Gholdengo, neutral ~40% on Arcanine, resisted chip on Primarina). Their Sucker Punch can't KO my 95 HP before I retaliate. My 1 HP Garchomp stays as fodder; Gholdengo cleans the last mon.
Reasoning trace (170 words)
Their Kingambit at 17%: my Kowtow at +2 with blackglasses did 41% earlier from 100→59, so ~41% per hit. At 17% HP, another Kowtow kills. Sucker Punch would also kill but fails on switch. Kowtow is safe—it hits switch-ins hard too. But if they switch to Primarina, Kowtow is resisted... still ~20% chip. Arcanine takes neutral ~40%. Dragapult/Gholdengo take 2x. Actually Sucker Punch risk: if they attack, it kills and goes first regardless of speed. If they switch, it fails and I lose a turn but their switch-in takes no damage. Kowtow: kills if they stay, damages if they switch. Kowtow is strictly safer here given they're at 17%. Wait—if they attack with Sucker Punch (priority) vs my Kowtow, they hit first. Their Sucker Punch at Supreme Overlord +1 fainted ally... they have 1 fainted ally = +10% power. At neutral attack, Sucker Punch is 70 BP Dark, would do maybe 25-30% to my 95 HP Kingambit. Not a KO. Then my Kowtow kills. Fine. So Kowtow is the play.
GLM 5.3 Flash switched toGholdengoIncident report
Only one legal action: played without asking.
- Turn 8GLM 5.3 Flash used
NastyplotTheir Kingambit +2 Atk, 45% HP; my Gholdengo full. Both my attacks are resisted (Steel/Ghost vs Dark/Steel). Plan: Nasty Plot now, then Make It Rain twice should KO from 45% even resisted. If low, Recover. Their Garchomp sits at 1% — pick off later. Their 3rd mon unknown (gholdengo/dragapult/corviknight/slowking). I outspeed Kingambit.
Reasoning trace (98 words)
Kingambit is Dark/Steel: Shadowball resisted? Ghost vs Dark = not very effective, Steel neutral. Make It Rain also resisted (Steel vs Steel). Both ~0.5x. Kingambit at +2 will hit hard; Gholdengo faster. Best: Nasty Plot? Risky—Kowtow hits hard. But Make It Rain resisted, weak. Kingambit at 45%, Iron Head... Gholdengo can't hit well. Nasty Plot then Recover stall? Kowtow Cleave +2 does big damage. Maybe Nasty Plot anyway—Make It Rain resisted still chips. Actually Shadowball resisted too. Nasty Plot is best long-term; then Make It Rain x2 could KO 45%? 120*0.5 boosted... after NP, 2HKO likely. Take risk.
MiMo V2.6 Flash usedSuckerpunchTurn 8: My +2 blackglasses Kingambit faces their Gholdengo. Sucker Punch is priority and 2x effective — if they attack (Shadow Ball/Make It Rain/Focus Blast), I KO first before their faster move lands. If they Nasty Plot or Recover instead, it fails but I take no damage and retry. My 95 HP could fold to a Focus Blast, so priority matters. Gholdengo cleans up after.
Reasoning trace (958 words)
My Kingambit at +2 with blackglasses Kowtowcleave vs Gholdengo: super effective, 85 BP * 1.5 (STAB) * 1.2 (blackglasses) * 2 (SE) * 1.5 (+2) — huge. But Gholdengo is Steel/Ghost, so Dark is 2x. Def around 103-161. Kowtow at +2 should OHKO or near. But Gholdengo might outspeed and use Shadow Ball — super effective vs Kingambit? Shadow Ball is Ghost, Kingambit is Dark/Steel — Ghost is neutral on Dark. Actually Ghost vs Dark = 1x? No, Ghost is 2x on Ghost/Psychic, 0.5x on Dark... wait, Dark resists Ghost (0.5x). And Steel resists Ghost too? Ghost vs Steel = 1x? Type chart: Ghost is not very effective against... Dark (resist) and... Steel? Actually Ghost is neutral on Steel. Wait — Ghost weaknesses: Psychic, Ghost. Resistances: Dark (immune? no, Dark resists... actually Dark is immune to... hmm. Type chart: Ghost is super effective vs Psychic and Ghost. Ghost is not very effective vs Dark? No — Dark is immune to... no. Normal is immune to Ghost. Dark resists Ghost? Let me recall: Ghost attacking Dark — Dark types resist Ghost? Yes, Dark takes 0.5x from Ghost? Actually no, I think Dark resists... hmm. Ghost is resisted by Dark? In Gen 1, Ghost was ineffective vs Psychic (bug). Later: Ghost is neutral vs Dark?Correct chart: Ghost move vs Dark-type = 0.5x? No wait — Dark is immune to... Dark is immune to nothing Ghost-related. Psychic is immune to... no, Psychic takes 2x from Ghost and Bug,0x from... hmm. Ghost move effectiveness: Super effective vs Psychic, Ghost. Not very effective vs Dark. Resisted by Dark indeed. Normal is immune to Ghost. So Shadow Ball vs Kingambit (Dark/Steel): Dark resists (0.5x), Steel neutral → 0.5x. Kingambit has95 HP and decent SpD (107). Shadow Ball from Gholdengo SpA 137-203: base 80, ~80 damage maybe less. It'd do maybe 30-45%? Probably not KO. Also they might have Make It Rain (Steel, 2x vs Kingambit? Steel vs Steel = 0.5x, Steel vs Dark = 1x → 0.5x). Or Focus Blast / Flamethrower coverage. Gholdengo commonly runs Shadow Ball, Make It Rain, Nasty Plot, Recover/Dazzling Gleam/Focus Blast. Sucker Punch has priority and is super effective — but fails if they use Recover or Nasty Plot. Kowtow is guaranteed hit and they'd need to KO me first. Their Shadow Ball probably doesn't KO my 95 HP. Best: Sucker Punch — priority +1, 2x effective, +2 boost, blackglasses. That likely OHKOes. If they NP or Recover, it fails but then Kowtow next turn (I survive their attack? if they NP, still alive; if recover, alive). Risk: they attack with something that KOs me — Sucker Punch hits first anyway. If they set up Nasty Plot, sucker fails but I survive their next hit? Shadow Ball0.5x, likely non-KO. Kowtow is safer against non-attacking, but slower — if they attack and could KO me (unlikely with resisted), Kowtow still goes... but I'd be dead. Their best attack vs Kingambit: Shadow Ball (0.5x) or Focus Blast (Fighting vs Steel2x, vs Dark 1x → 2x; not very effective... actually Fighting vs Steel = 2x, vs Dark = 1x, so 2x total). Focus Blast could hurt: 110 BP *2 * SpA. Could be ~50-70%. At 95 HP, possible KO if high SpA and Focus Blast. Sucker Punch hits first regardless (priority). If they attack, Sucker Punch kills them before they move. If they Recover/NP, Sucker fails, then I need another turn. If they NP: I survive their NP turn (no damage), then Sucker Punch next turn kills (they'd be at +2 SpA but I kill first with priority). If they Recover: same. So Sucker Punch strictly better if they might attack — kills first. Kowtow only better if they use non-attacking... no, even then Kowtow vs Sucker — if they NP, both do same (I survive). If they Recover, both work. Actually Sucker is 70 BP vs Kowtow 85 BP but priority. Hmm: if they use non-attack, Sucker fails, then I need one more turn (faster them, they attack then, I might die to Focus Blast). Kowtow would land same turn. So Kowtow is safer if they predict Sucker and NP/Recover... but they don't know my move. Actually if they're smart they might Recover or NP expecting sucker. Kowtow hits either way and85 BP vs 70 BP, only 23% slower (they move first regardless since they're faster). If they attack and KO me, Kowtow means I die before attacking. Sucker means I hit first. Given their attack likely doesn't KO (Shadow Ball 0.5x, Make It Rain 0.5x, Focus Blast 2x maybe), Kowtow is safer: hits regardless. Focus Blast could KO though. Let me estimate Focus Blast: base 120, SpA 165ish (min137): at level 50, damage vs Kingambit HP 207... Focus Blast 2x SE: could be ~60-80% of 95? Possible. Sucker Punch is priority and kills if they attack. Against their most likely action — attacking (they want to kill Kingambit before +2 Kowtow), Sucker Punch wins. If they predict Sucker and go for Nasty Plot/Recover... Sucker fails, but then they're not attacking that turn, I survive. Next turn they attack, I sucker again. Actually if they NP, I could Kowtow next turn. Either way I survive. So Sucker Punch seems fine. Risk of Sucker fails: turn wasted, but no damage taken. Then repeat. I'll go with suckerpunch — priority killing blow if they attack. Hmm, but consider: if Sucker fails repeatedly, we stall. Kowtow in one shot covers both. But if they attack with Focus Blast and KO me, Kowtow fails me. Likelihood they attack: high (they want Kingambit dead). Sucker Punch. Note: after Make It Rain they may want to NP first though. Actually Gholdengo full HP, likely clicking Shadow Ball or Make It Rain, or Nasty Plot. I'll go suckerpunch.
- Turn 9GLM 5.3 Flash used
MakeitrainTheir Kingambit +2 Atk, 45%. Make It Rain (resisted, +2 SpA) should 2HKO; I outspeed. If it survives, Nasty Plot again next turn (Sucker Punch fails vs status). Their Garchomp at 1% — pick off later. 3rd enemy unknown: likely Dragapult/Corviknight/Slowking — Shadowball/Make It Rain cover most. Watch Sucker Punch mind games.
Reasoning trace (104 words)
Kingambit at 45%, +2 Atk. Make It Rain resisted (0.5x? Steel vs Steel 0.5, vs Dark 1 → 0.5). +2 SpA 185 SpA, 120 BP resisted vs ~190 HP: roughly 2HKO? 120*1.5*2 boost... calc: 185 SpA, 120 BP, 0.5x vs 175-207 HP, SpD ~107-150. Likely 2HKO. But Sucker Punch threat: they may Sucker Punch me (fails if I use status). If I Nasty Plot, Sucker fails. Then Make It Rain next turn. But they could Kowtow instead. Safer: Make It Rain now, drop to +0, then Nasty Plot again? Make It Rain likely 2HKO; they may Recover? Unknown item. I'll Make It Rain now.
MiMo V2.6 Flash usedSuckerpunchTurn 9: +2 Life Orb Shadow Ball (2x boost, STAB, 0.5x Ghost resist on Dark/Steel) deals ~166-195 to my 95 HP Kingambit — I'm dead if they attack and I don't have priority. They outspeed me (93-149 vs 70). Sucker Punch at +2 with Black Glasses (70×1.5 STAB×1.2×2 SE) easily KOs Gholdengo from 100%. They're already +2 so another Nasty Plot is unlikely; if they attack I win with priority; if they NP/Recover, Sucker Punch fails but I'm safe. Gholdengo (full HP, lifeorb) cleans up if Kingambit falls. Must Sucker Punch now.
Reasoning trace (685 words)
Gholdengo is at +2 SPA with Life Orb. Shadow Ball from +2 Life Orb Gholdengo likely KO's my 95 HP Kingambit. Make It Rain is2x resisted by Dark/Steel. Shadow Ball is neutral (Ghost vs Steel = 0.5x actually! Steel resists Ghost? No - Steel does not resist Ghost. Ghost is resisted by Dark and... Dark resists Ghost. Kingambit is Dark/Steel, so Ghost hits 0.5x. Wait: Ghost effectiveness — Dark resists Ghost? No, Ghost is resisted by Dark? Let me recall: Ghost is super effective on Ghost and Psychic. Ghost is resisted by Dark. Yes, Dark resists Ghost. So Shadow Ball is 0.5x on Kingambit. +2 Life Orb Shadow Ball from max SpA Gholdengo: base 80, STAB 1.5x = 120, 2x boost = 240 effective... against Kingambit's decent SpD 107 and HP 95/207. Rough calc: 203 SpA × 2 = 406. Shadow Ball ~ 120 BP × 406 / (107 × 1.5ish) ... it's 0.5x from Dark resist. Damage≈ (2*50+2)*120*406/(50*107*... this is getting complex. Let me estimate: +2 Life Orb Shadow Ball on neutral target does ~100%+ to most. With Dark resist 0.5x, it might do ~50-60%. My 95 HP is ~46% — borderline. Make It Rain: Steel is resisted by Steel (0.5x), so 0.25x — safe. If I Sucker Punch and they attack with Shadow Ball: +2 Life Orb Sucker Punch from +2 Atk Kingambit with Black Glasses: 70 × 1.5 STAB × 1.2 item = 126 BP effectively, 2x SE = 252 BP vs Gholdengo's ~113-157 SpD (Physical defense matters actually - Sucker Punch is physical, Gholdengo Def103-161). At +2 Atk (406 effective), this should easily KO Gholdengo from 100%. Yes, Sucker Punch KOs if it lands. If they use Nasty Plot or Recover, Sucker Punch fails — but they already have +2, so unlikely they'd NP again. Recover is possible but unlikely at 100%. If they attack, I win with Sucker Punch. If they don't attack (Recover), I waste a turn but nothing lost. Kowtow Cleave always hits and is 2x SE, might KO too, but they outspeed me. If they attack, Kowtow still kills them after taking their hit — but can I survive their hit? Question: can +2 Life Orb Shadow Ball KO my 95 HP Kingambit? With 0.5x Ghost resist... Let me calc more carefully. Damage = ((2*50/5+2) * 203 * 120 / (50 * SpD)) * modifiers... level 50 formula: ((2*L/5+2)*Power*A/D)/50 + 2, then modifiers. L=50, so 2*50/5+2 = 22. 22 * 203 * 120 / (50 * 107) = 22*203*120/5350 = 535920/5350 ≈ 100.2. Then +2 boost = ×4 → but +2 is applied to Attack stat, so A = 203*2 = 406 effectively (roughly, actually +2 = 2x). So 22*406*120/(50*107) = 1071840/5350 ≈ 200. Then STAB 1.5x = 300. Ghost vs Dark/Steel = 0.5x = 150. Life Orb 1.3x = 195. Random0.85-1.0 → ~166-195. That's more than 95 HP. So Sucker Punch risk: they'd KO me with Shadow Ball before I move (they're faster). Make It Rain: Steel vs Dark/Steel = 0.25x. Same calc but BP 120 → 22*406*120/(50*140 for SpD of Steel... Kingambit SpD is 107). = same 200 * STAB 1.5 = 300 * 0.25 = 75 * 1.3 LO = 97.5 * 0.85-1 = 83-97. Marginal — might KO or not. Shadow Ball definitely KOs my 95 HP. So if they attack with Shadow Ball, I'm dead regardless of priority — wait, Sucker Punch has priority +1, so I move FIRST. If I Sucker Punch and they attack, I KO them before their Shadow Ball lands. If they use Nasty Plot (unlikely, already +2) or Recover, my Sucker Punch fails and they hit me next turn. Kowtow Cleave: 85 BP × 1.5 STAB × 1.2 BG × 2 SE = 306 effective BP. At +2 Atk: 22*406*306/(50*Def ~110 avg) ≈ huge, definitely KO. But I move second, so I'd take Shadow Ball first and die. So Sucker Punch is strictly better: priority +1 means I go first if they attack. If they attack, I win. If they NP/Recover, Sucker Punch fails but I'm alive (they're at100% anyway so Recover unlikely). Best play: Sucker Punch.