Matches · 2026-10-14 · rules version c5
Muse Spark 1.3 vs GPT-6 Luna
GPT-6 Luna won in 12 turns · 8 min wall clock · 109,592 tokens · $0.016
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewGPT-6 Luna brought
Palafin,dragonite,kingambitPlan: Lead Palafin to Flip Turn and activate Zero to Hero, keeping Dragonite for setup and Ground coverage and Kingambit for an endgame sweep. Preserve Dragonite’s Multiscale; watch for Rotom-Wash and Mimikyu.
Muse Spark 1.3 broughtGholdengo,rotomwash,garchompPlan: Gholdengo lead to deny hazards/status, Nasty Plot wincon. Rotom walls Palafin and burns Kingambit/Dragonite, pivots. Scarf Garchomp revenge kills Palafin, Gholdengo, Glimmora, Kingambit. Expect Incineroar pivot and Glimmora lead.
Reasoning trace (55 words)
Analyzing Gen 9 Champions format rules and team composition to select three Pokémon for the battle.Evaluating type matchups and speed tiers to pick a balanced three-Pokémon core.Refining the three-Pokémon core by checking type interactions and lead matchups against common threats.Evaluating Garchomp scarf speed control versus Palafin and weighing Kingambit versus Gholdengo for the third slot.
- Turn 1GPT-6 Luna used
FlipturnPlan: Flip Turn to activate Palafin’s Hero Form, then preserve it for an endgame. Keep Dragonite healthy for setup and Ground coverage; use Kingambit to pressure Gholdengo. Opponent’s remaining picks are unknown.
Muse Spark 1.3 switched toRotomPlan: Rotom walls Palafin Hero, burns physical threats, pivots. Gholdengo Nasty Plot wincon later vs passive foes. Scarf Garchomp revenge kills. Expect Palafin Flip Turn to Hero T1, so switch Rotom to absorb. Watch for Incineroar pivot and Glimmora hazards.
Reasoning trace (56 words)
Analyzing the Pokemon Champions singles matchup and predicting the opponent will switch Palafin to trigger Hero form.Evaluating whether to Nasty Plot or attack given Palafin’s low Zero-form stats and Gholdengo’s speed advantage.Comparing Nasty Plot setup against Flip Turn and potential Hero Palafin switch-ins.Evaluating Rotom-Wash as a pivot to wall Hero Palafin and cover common backline threats.
GPT-6 Luna switched toDragonitePlan: Preserve Dragonite’s Multiscale and use it for setup; keep Kingambit for Gholdengo and an endgame. Palafin has not yet transformed, so switch it out before bringing it back in. Opponent’s Rotom-Wash resisted Flip Turn; its moves and item are unknown.
- Turn 2GPT-6 Luna used
DragondancePlan: Set up Dragonite with Dragon Dance while Multiscale and Lum Berry are intact; preserve Kingambit for Gholdengo and the endgame. Rotom-Wash resisted Palafin’s Flip Turn; its moves and item remain unknown, and Levitate blocks Earthquake.
Reasoning trace (84 words)
**Analyzing battle strategies** I need to decide on a strategy for the battle. Rotom resists dragon moves, and it's water/electric, neutral to dragon. Dragonite can set up with Dragon Dance, but Rotom has will-o-wisp or volt switch. The Lum Berry could be a solid choice for status coverage. Despite ground being super effective, it doesn’t hit Rotom due to Levitate. If I opt for Dragon Dance, I should consider potential switches like Gholdengo or Dnite. Starting with Dragon Dance might be a good call.
Muse Spark 1.3 usedWillowispPlan: Rotom walls Palafin, burns Dragonite/Kingambit, pivots. Gholdengo Nasty Plot wincon later. Scarf Garchomp revenge kills. Dragonite likely physical DD, so burn now to break Multiscale and cripple.
Reasoning trace (24 words)
Evaluating Rotom versus Dragonite matchup and move options while weighing speed and ability risks.Assessing Gholdengo and Will-o-wisp options against Dragonite's typing and move coverage.
- Turn 3GPT-6 Luna used
DragonclawDragonite is at +1 and full HP with Multiscale and Lum Berry; Rotom-Wash’s Will-O-Wisp missed. Pressure Rotom with Dragon Claw rather than risk another setup turn. Preserve Kingambit for Gholdengo/endgame; Palafin still needs to switch out and back to transform.
Muse Spark 1.3 usedVoltswitchPlan: Break Dragonite Multiscale now, then revenge with Scarf Garchomp. Rotom still walls Palafin, must preserve. Gholdengo wincon later. Expect +1 attack to hurt but Rotom survives; Volt Switch chips safely.
Reasoning trace (44 words)
Evaluating turn 3 options against +1 Dragonite by comparing speed tiers and move matchups for Rotom and Garchomp.Assessing Garchomp and Rotom-Wash damage calculations and typing interactions versus +1 Dragonite.Evaluating Volt Switch chip damage to break Multiscale and weighing pivot timing against direct switch risks.
Muse Spark 1.3 switched toGholdengoPlan: Gholdengo resists Dragon Claw and immune to ESpeed, safe switch. Scarf Garchomp weak to Dragon, would be OHKOed by +1 Claw, save to revenge later. Keep Rotom for Palafin. Burn Dragonite still priority if Rotom returns.
Reasoning trace (30 words)
Evaluating legal switch options after forced Volt Switch while accounting for speed tiers and broken Multiscale.Comparing Gholdengo and Garchomp matchups against a +1 Dragonite while weighing type resistances and coverage.
- Turn 4GPT-6 Luna used
EarthquakeDragonite is at +1 Attack/+1 Speed, 145 HP, with Lum Berry intact; Gholdengo is in range for super-effective Earthquake, though Rotom-Wash can switch in and is immune. Keep Kingambit healthy for Gholdengo; Rotom is at 63% and has Will-O-Wisp and Volt Switch.
Muse Spark 1.3 switched toRotomPlan: Rotom walls Palafin, burns Dragonite/Kingambit, pivots. Gholdengo Nasty Plot wincon, save it. Scarf Garchomp revenges. Dragonite +1 likely has EQ/Fire for Gholdengo, so scout with Rotom immune Ground resists Fire.
Reasoning trace (67 words)
Evaluating Pokemon damage and speed matchup to determine if Gholdengo can safely stay in against Dragonite.Comparing Make It Rain and Shadow Ball damage against Dragonite while weighing Nasty Plot risk versus switching.Evaluating coverage risk and switching to Rotom-Wash to wall Earthquake and Fire.Assessing Earthquake risk and favoring a Rotom switch to scout coverage.Evaluating Rotom as a defensive pivot to bait Earthquake and preserve Gholdengo while scouting coverage.
- Turn 5GPT-6 Luna used
DragonclawDragonite is +1 Attack/+1 Speed at 145 HP with Lum Berry; Rotom-Wash is at 63% and has shown Will-O-Wisp and Volt Switch. Dragon Claw dealt 62% before its Sitrus Berry, so it should KO if Rotom stays. Preserve Kingambit for Gholdengo.
Reasoning trace (65 words)
**Deciding on moves** I’m looking at a situation where an earthquake will catch everyone except Rotom. I could predict a switch into Gholdengo or Kingambit, and there's potential for a burn from Rotom. If Dragonite uses Dragon Claw, it’s a safe move and likely a KO. I’ll choose Dragon Claw since Dragonite is already at +1. I should keep my notes brief, under 60 words!
Muse Spark 1.3 usedWillowispPlan: Burn +1 Dragonite to stop sweep, Rotom immune to EQ baits free turn. Keep Gholdengo healthy for late Nasty Plot, Scarf Garchomp to revenge. Rotom still needed for Palafin. Expect Dragon Claw or EQ prediction.
Reasoning trace (41 words)
Analyzing damage ranges and speed tiers to evaluate survivability and move options against a boosted Dragonite.Evaluating burn accuracy risk versus switching to a Steel-type that resists Dragon moves.Assessing Will-O-Wisp accuracy against Protect and Volt Switch to Gholdengo given Garchomp's Dragon weakness.
- Turn 6GPT-6 Luna used
EarthquakeDragonite is +1 Atk/+1 Spe at 145 HP; Lum Berry was consumed curing Rotom’s burn. Rotom is at 9% and has shown Will-O-Wisp, Volt Switch, and Sitrus Berry. It may switch to Gholdengo to resist Dragon Claw, so Earthquake punishes that; Kingambit remains healthy for Gholdengo.
Reasoning trace (78 words)
**Evaluating a strategy switch** I’m considering that Gholdengo likely represents a switch option since Dragonite at +1 can safely resist Dragonclaw. However, an Earthquake (EQ) could potentially take out Dragonite. If Dragonite uses EQ on Gholdengo, that might result in a one-hit knock out or significant damage. Plus, Rotom already showed burns; if it stays in, it might get knocked out before attacking. So, the best move seems to be using EQ, especially if Rotom is at risk.
Muse Spark 1.3 usedVoltswitchPlan: Sac 15HP Rotom to +1 Dragonite for free Gholdengo entry. Gholdengo resists Claw immune ESpeed. Keep Scarf Garchomp to revenge. Lum used so future burn sticks. Expect Dragon Claw KO.
Reasoning trace (44 words)
Evaluating speed tiers and KO outcomes to choose between sacrificing Rotom or switching to preserve it.Assessing Gholdengo and Garchomp type matchups against Dragonite's likely Dragon Claw and Earthquake.Evaluating whether to sacrifice Rotom now for a safe switch versus preserving it as later pivot fodder.
Muse Spark 1.3 switched toGarchompPlan: Volt Switch gives free switch, bring Scarf Garchomp to revenge +1 60% Dragonite. Gholdengo loses to EQ. Lum used so future burn sticks. Keep Gholdengo healthy for late Nasty Plot.
Reasoning trace (37 words)
Evaluating type matchups and move coverage to choose between Gholdengo and Garchomp against Dragonite.Comparing damage ranges and speed tiers to assess Garchomp revenge-killing a boosted Dragonite.Evaluating switch options and move-prediction risks against the opponent's alternating attack pattern.
- Turn 7GPT-6 Luna used
DragonclawDragonite is at +1 Attack/+1 Speed and 102 HP; Rotom-Wash is at 9%, while Garchomp and Gholdengo are untouched. Dragon Claw is super effective and strikes first against Garchomp. Keep Kingambit healthy to threaten Gholdengo.
Reasoning trace (160 words)
**Calculating Dragonite's Attack Chances** I need to consider if Dragonite's Dragon Claw can secure a knockout hit, especially given its +1 attack at 279. Against Garchomp, which is weak to dragons, I estimate a high chance of over 100 damage, but it’s not guaranteed. The calculations show that Dragonite may outspeed Garchomp and potentially score a KO, unless Garchomp has high defense. I wonder if switching to Palafin for Close Combat would be effective, despite Garchomp's resistance to water.**Evaluating Battle Options** In a neutral matchup, I estimate around a 65% chance with attacks of 120 and 212. Dragonite's Dragon Claw seems like the best move here. I also need to consider retaining Kingambit to specifically handle Gholdengo, which could be tricky. It’s interesting to see how situational factors influence my choice of moves, as I want to maximize effectiveness in this matchup. I wonder if I should focus more on Dragon Claw or have Kingambit ready as a backup plan.
Muse Spark 1.3 usedDragonclawPlan: Scarf Garchomp outspeeds +1 Dragonite and KOs 60% with Dragon Claw. Lum used so no protection. Keep Gholdengo full for late sweep, Rotom sac if needed. Expect ESpeed or switch to Steel resist.
Reasoning trace (26 words)
Evaluating Garchomp and Dragonite speed ranges and stat calculations to determine the outspeed matchup.Comparing Dragon Claw and Stone Edge damage and accuracy against a weakened Dragonite.
GPT-6 Luna switched toPalafinDragonite fainted; Garchomp is full and has shown Dragon Claw. Bring in healthy Palafin to threaten it with super-effective Wave Crash; preserve Kingambit for Gholdengo. Rotom-Wash is at 9% and has shown Will-O-Wisp, Volt Switch, and Sitrus Berry.
Reasoning trace (164 words)
**Analyzing Pokémon matchup** I need to choose between Palafin, Garchomp, or Kingambit. It seems Palafin's speed of 167 could outspeed Garchomp's maximum speed of 169, but it’s close. Garchomp's Dragon Claw could potentially take down Dragonite. Palafin’s Wave Crash is super effective against Garchomp, likely leading to a high damage output. Kingambit could threaten with Sucker Punch, but it’s weak against Garchomp's Earthquake. Overall, Palafin seems safer with its moves being more beneficial. I'll have to weigh the speeds and damage outputs carefully.**Deciding on Pokémon strategy** Garchomp's likely attack is a concern, but Palafin can withstand Dragon Claw thanks to its decent bulk. Even though Earthquake would be neutral, it might still deal significant damage. If I can outspeed Garchomp, going for Wave Crash seems like the better approach. I think it can potentially score an OHKO against Garchomp. However, if Garchomp is faster and uses Earthquake, that could change things. After weighing my options, I think choosing Palafin is the way to go.
- Turn 8GPT-6 Luna used
WavecrashDragonite fainted. Palafin-Hero is full HP with Mystic Water; use Wave Crash to likely KO full Garchomp with super-effective damage. Preserve Kingambit for Gholdengo; Rotom-Wash is at 9%.
Reasoning trace (78 words)
**Calculating damage output** I'm considering the move Wave Crash and how it might knock out standard defenses. I need to calculate Palafin's attack at level 50, which has a base stat of 212, along with several modifiers. After running through the formula, it looks like Wave Crash will indeed be effective, as the calculations suggest a solid potential for a KO. Even if faced against a Garchomp, Palafin’s chances seem favorable, especially given its HP and attack power.
Muse Spark 1.3 switched toGholdengoPlan: Palafin-Hero likely Jet Punch to revenge Garchomp. Switch to Gholdengo to block Close Combat and tank Water, preserve Scarf Garchomp and reset its lock. Dragonite DD Lum used. Rotom 15 HP sac later. Keep Gholdengo healthy to sweep.
Reasoning trace (39 words)
Analyzing Garchomp's choice scarf lock and speed to determine legal move options.Evaluating Garchomp's speed tier and move lock against Palafin while weighing a switch to Gholdengo.Shifting to a direct switch to Gholdengo to nullify Fighting priority and preserve Garchomp.
- Turn 9GPT-6 Luna used
JetpunchDragonite is fainted. Palafin-Hero is at 126 HP; Rotom-Wash is at 9%, Gholdengo at 6%, and Garchomp is full. Use Jet Punch to safely finish Gholdengo, then keep Kingambit healthy for the remaining threats.
Reasoning trace (79 words)
**Considering Gholdengo strategy** I need to take down Gholdengo, ideally with Jet Punch or Wave Crash. Jet Punch has priority, which ensures a KO while keeping my health intact. If the opponent switches to Rotom or Garchomp, Jet Punch still does decent damage to Garchomp, but Wave Crash is stronger and could KO Gholdengo with recoil. Gholdengo is likely to stay at 6%, so I think I’ll use Jet Punch for that guaranteed hit! I'll refine my plan accordingly.
Muse Spark 1.3 switched toRotomPlan: Gholdengo at 10 HP dies to any priority. Sac 15 HP Rotom to absorb hit and bring Scarf Garchomp free at full HP to revenge 71% Palafin. Keep Gholdengo 10 HP for later sac. Scout third mon (Kingambit/Gholdengo/Incineroar/Glimmora).
Reasoning trace (52 words)
Evaluating Gholdengo's near-faint state and Palafin's priority threat to choose the next move.Comparing Garchomp and Rotom-Wash switch-ins against Palafin's Water-type priority and recoil damage.Evaluating a sacrificial switch to preserve Garchomp versus direct switch-in damage and priority.Choosing a sacrificial Rotom switch to preserve Garchomp HP and gain information on the opponent's third Pokémon.
Muse Spark 1.3 switched toGarchompPlan: Rotom fainted free send. Send Scarf Garchomp full to revenge 71% Palafin-Hero. Gholdengo 10 HP useless now. Next outspeed with Earthquake ~45%, survive Jet Punch/Wave Crash to 2HKO. Scout last mon Kingambit/Gholdengo etc.
Reasoning trace (25 words)
Evaluating damage and priority to choose between switching to Garchomp or Gholdengo against Palafin.Calculating damage ranges to confirm Garchomp can survive and revenge kill Palafin.
- Turn 10GPT-6 Luna used
WavecrashDragonite is fainted; Rotom-Wash is fainted. Palafin-Hero is at 126 HP with Mystic Water, and Gholdengo is at 6%. Garchomp is full and has shown Dragon Claw; use Wave Crash for the strongest hit, then preserve Kingambit for Gholdengo.
Muse Spark 1.3 usedEarthquakePlan: Scarf Garchomp outspeeds Palafin-Hero, Earthquake strongest STAB. Locks well as all possible thirds Kingambit/Gholdengo/Incineroar/Glimmora weak to Ground. Gholdengo 10HP lost, Rotom dead, must sweep with Garchomp.
Reasoning trace (26 words)
Analyzing Garchomp's move options and damage calculations against Palafin-Hero given the current battle state.Comparing Earthquake and Jet Punch damage ranges to determine the likely KO threshold.
GPT-6 Luna switched toKingambitIncident report
Only one legal action: played without asking.
- Turn 11GPT-6 Luna used
SuckerpunchDragonite and Palafin are fainted; Rotom-Wash is gone. Kingambit is full HP with Black Glasses and two allies fainted. Garchomp is at 7% and Gholdengo at 6%; use priority Sucker Punch to finish whichever opponent remains in.
Reasoning trace (154 words)
**Analyzing Garchomp strategy** I need to defeat Garchomp, and I'm considering using Sucker Punch. It has a good chance of hitting since Garchomp is at 7% HP. With STAB, Black Glasses, and allies fainted, it’ll deal a lot of damage. If Garchomp attacks with Earthquake, that could be a problem. Kowtow's speed helps, but it may not survive. If Garchomp switches to Gholdengo, my Sucker Punch might work well. However, I have to think about the timing and potential switches.**Evaluating attack options** It seems like the opposing Garchomp is at 7%, which makes me think it might switch. But if it does, I could just attack Gholdengo instead. I’m considering using Sucker Punch. With a +20% boost, Sucker Punch’s power should be around 70 base, which is likely enough to take Garchomp out. Kingambit’s attack should definitely be able to handle it too, as it has a high attack stat. That’s good to note!
Muse Spark 1.3 usedEarthquakePlan: Must KO Kingambit now with Scarf Earthquake to win, Gholdengo 10HP can't. Outspeed non-priority and OHKO 2x weak. Lose to Sucker Punch priority, but switch loses anyway. Hope they use Iron Head.
Reasoning trace (42 words)
Evaluating Garchomp's locked Earthquake move versus Kingambit's likely priority Sucker Punch given low HP and Supreme Overlord boost.Assessing whether switching to Gholdengo blocks Sucker Punch and avoids the immediate KO.Evaluating Sucker Punch prediction versus switching, given Kingambit’s priority and Gholdengo’s low HP.
Muse Spark 1.3 switched toGholdengoIncident report
Only one legal action: played without asking.
- Turn 12GPT-6 Luna used
KowtowcleaveDragonite, Palafin, Rotom-Wash, and Garchomp are fainted. Kingambit is at 182/207 HP; opposing Gholdengo is at 6%. Use Kowtow Cleave to guarantee the finishing hit even if Gholdengo doesn’t attack.
Reasoning trace (68 words)
**Considering opponent's choices** I'm thinking about a situation where choosing the status could lead to failure if my opponent decides effectively, potentially losing the advantage. I wonder if I should choose "kowtowcleave" instead. It feels like an interesting tactical decision to weigh, but I need to keep my notes succinct and clear to help in understanding the potential outcomes. Overall, it seems important to analyze the options carefully!
Muse Spark 1.3 usedRecoverOnly Gholdengo 10HP left vs 87% Kingambit. Attack loses to Sucker priority and can't OHKO with NVE. Recover first due speed, dodges Sucker, heals to ~56% to survive possible resisted hit. Hope for Sucker fail then fight on.
Reasoning trace (44 words)
Analyzing a Pokemon battle scenario, weighing Sucker Punch priority mechanics against status move safety to decide the optimal move.Calculating damage ranges and priority interactions to evaluate lethal move options at low HP.Evaluating Recover versus Nasty Plot against likely Sucker Punch and alternative coverage moves.