Matches · 2026-10-13 · rules version c5
MiniCPM5 2B vs Microsoft-Decision-1
Microsoft-Decision-1 won in 8 turns · 5 min wall clock · 62,925 tokens · $0.001
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewMicrosoft-Decision-1 brought
Garchomp,tyranitar,dragapultLead: 56% BRING: garchomp, 23% BRING: tyranitar, 14% BRING: dragapult Pick 2: 65% BRING: tyranitar, 21% BRING: dragapult, 5% BRING: gholdengo Pick 3: 69% BRING: dragapult, 18% BRING: gholdengo, 9% BRING: lucario
MiniCPM5 2B broughtGoodra,bellibolt,typhlosionhisuiPlan: Bring a balanced team to handle opponent's potential threats. Leader first: goodra (Dragon, high speed, can knockoff). Follow with bellibolt (Electric, can throw off) and typhlosionhisui (Fire/Ghost, can focusblast/eruption).
Reasoning trace (547 words)
We are at the team preview turn. We need to choose 3 Pokémon to bring. Our team: alcremie, mudsdale, goodra, bellibolt, typhlosionhisui, emboar. We need to pick 3. The opponent's team is shown but we don't choose them. We want to set up a good team. Let's think about the battle: Pokémon Champions singles, one Pokémon on the field per side, each player brought 3 of their 6 Pokémon, every Pokémon level 50, Mega Evolution instead of Terastallization. So we have to choose our 3. We want to be competitive. Our options: alcremie (Fairy, high speed, can use charm/attract/aromaticmist/protect), mudsdale (Ground, high defense, can use earthquake/heavyslam/roar/stealthrock), goodra (Dragon, high speed, can use dracometeor/earthquake/fireblast/knockoff), bellibolt (Electric, high defense, can use muddywater/slackoff/thunderbolt/toxic), typhlosionhisui (Fire/Ghost, can use eruption/fireblast/focusblast/shadowball), emboar (Fire/Fighting, can use closecombat/flareblitz/headsmash/knockoff). We need to consider the opponent's team: garchomp (Dragon/Ground, high power, can be mega? Mega Evolution instead of Terastallization, so garchomp can be mega? In Showdown, Mega Evolution is possible. The prompt says "Mega Evolution instead of Terastallization." So we have Mega Evolution available. Our team doesn't have any mega, but we can choose to bring ones that can be mega? No, we only bring our own. So we need to pick 3 that can handle the opponent's threats. Opponent's possible abilities: garchomp sandveil/roughskin, dragapult clearbody/infiltrator/cursedbody, gholdengo goodasgold, tyranitar sandstream/unnerve, greninja torrent/protean/battlebond, lucario steadfast/innerfocus/justified. Their stats are ranges. We don't know exact stats, but we can assume they are level 50. We need to pick a team that can counter. Our best options: goodra (Dragon, high speed, can knockoff, fireblast), bellibolt (Electric, can throw off, high defense), typhlosionhisui (Fire/Ghost, can focusblast, fireblast, eruption), emboar (Fire/Fighting, can knockoff, closecombat). But we need to consider that the opponent might have powerful moves. garchomp can be mega, so it could be huge. We need to bring a team that can handle that. Maybe bring goodra, bellibolt, and typhlosionhisui? Or mudsdale? Mudsdale is high defense but slow. Let's think about the first turn: we bring 3, then they will bring 3, then battle starts. We need to choose the leader first. The leader leads. So we want a strong leader. Goodra is a strong dragon, can do dracometeor. Bellibolt is electric, can throw off. Typhlosionhisui is fire/ghost, can do eruption. That seems like a good combo. Alternatively, alcremie is fast but Fairy, not very strong. Emboar is fire/fighting, can knockoff. I think we should bring goodra, bellibolt, typhlosionhisui. But we need to consider that the opponent might have a garchomp that can be mega. Goodra can counter with dracometeor? Dragon vs Dragon, but garchomp is ground/dragon, so dracometeor is special, garchomp can take it. But garchomp can be mega, so it might be even stronger. Maybe we should bring a team that can handle ground and dragon. Mudsdale is ground, can use earthquake. But mudsdale is slow. I think a balanced team: goodra (Dragon), bellibolt (Electric), typhlosionhisui (Fire/Ghost). That covers multiple types. Let's go with that. The leader first: goodra? Or maybe typhlosionhisui? Goodra has high speed and can do knockoff. I'll put goodra first. So BRING: goodra, bellibolt, typhlosionhisui. But we need to make sure they are different. Yes. So decision: BRING: goodra, bellibolt, typhlosionhisui. Notes: We need to plan for the opponent's potential threats. We'll keep it simple.
- Turn 1Microsoft-Decision-1 used
Dracometeor50% MOVE: dracometeor, 21% MOVE: earthquake, 14% MOVE: stealthrock
MiniCPM5 2B usedDracometeorPlan: Use dracometeor to damage Garchomp first. It's super effective on Dragon/Ground. Bring in other Pokemon later. Garchomp may have Sandveil or hold an item, so avoid risky moves.
Reasoning trace (816 words)
We need to decide an action. The user gave the current state: it's Turn 1, weather none, field none. Our leads: Goodra active, Garchomp active. Our team: Goodra, Bellibolt, Typhlosionhisui. Opponent team preview: Garchomp, Dragapult, Gholdengo, Tyranitar, Greninja, Lucario. We have seen Garchomp so far. Legal actions: MOVE dracometeor, earthquake, fireblast, knockoff, SWITCH bellibolt, SWITCH typhlosionhisui. We need to choose one. We need to plan. Goodra is our leader, high speed, can knockoff. Garchomp is opponent's active, ground/dragon, possible abilities sandveil, roughskin. Our Goodra has sapsipper (Grass immunity, +1 stage ATK on Grass hit) and sitrusberry (restores 1/4 max HP when at 1/2 max HP or less, single use). We have PP: dracometeor 8/8, earthquake 16/16, fireblast 8/8, knockoff 32/32. Bellibolt and Typhlosionhisui are off-field. We can switch one of them in. The opponent's team preview shows they have 3 more to come. We need to set up. Given Garchomp is active, we want to deal with it. Goodra's moves: dracometeor is super effective on Garchomp (Dragon vs Ground? Actually dracometeor is Dragon/Special, Garchomp is Dragon/Ground, so it's super effective? Dragon vs Ground: Dragon is super effective against Ground? Yes, Dragon is super effective against Ground. So dracometeor would be super effective on Garchomp. Earthquake is Ground/Physical, hits adjacent Pokemon. Fireblast is Fire/Special, not very effective on Garchomp. Knockoff is Dark/Physical, 1.5x if foe holds item, removes item. We could try to use dracometeor to damage Garchomp, or knockoff if Garchomp holds an item. Garchomp's item is unknown_item. So knockoff might give 1.5x if it holds an item. But we don't know if it holds an item. It might be a normal item. We could also switch to bring our other Pokemon in. Since it's Turn 1, we haven't used any moves yet. The opponent's Garchomp is active. We need to decide what to do first. Goodra is fast, but Garchomp's speed range is 109-169, so Garchomp could potentially move first if it invests. But we can use priority. Goodra's moves: dracometeor has 90% accuracy, earthquake 100%, fireblast 85%, knockoff 100%. We could try to use earthquake to hit adjacent Pokemon? But it's our turn, and Garchomp is adjacent? The field is empty, so Goodra is adjacent to Garchomp? Yes, they are on the field facing each other. So earthquake can hit Garchomp if it's adjacent. That's a Ground/Physical move, double damage on Dig. Garchomp is not Dig, so no double damage. Earthquake would do 100 damage. That might be safe. But dracometeor is super effective and could do more. However, we need to consider that Garchomp might have evasion? It has roughskin, but that's a condition. Sandveil is possible, but not revealed. We don't know if it has Sandveil. So we can't rely on it. Goodra's sapsipper gives Grass immunity, but Garchomp is not hit by Grass. So we could use dracometeor. But we might want to set up for the rest of the battle. The opponent will bring 3 more. We need to keep our team alive. Goodra is our leader, we might want to use it to damage Garchomp, then switch in others. But we could also switch in a Pokemon to have more options. The legal actions include switching bellibolt or typhlosionhisui. Since it's Turn 1, we might want to bring our other Pokemon in to have more threats. But the opponent's Garchomp is the biggest threat. We could use Goodra to knockoff Garchomp if it holds an item. But we don't know. Alternatively, we could use dracometeor to set up. I think the best first move is to use dracometeor to damage Garchomp, since it's super effective and we have high PP. But we need to consider that Garchomp might be too strong. Goodra's stats: Atk 131, SpA 141. Garchomp's stats: possible Atk 135-200, SpA 90-145. So Goodra's SpA is lower, but dracometeor is Dragon/Special, so it's super effective on Garchomp's SpA? Dragon is super effective against Ground, but for Special, Dragon is super effective against Ground? Actually, Dragon is super effective against Ground. So dracometeor would be super effective on Garchomp's SpA. Goodra's SpA 141, Garchomp's SpA 90-145, so it's super effective. So dracometeor would do high damage. But we might want to use earthquake to hit Garchomp if we want to avoid the risk of dracometeor? Both are safe. I think dracometeor is a good first move to deal damage. However, we could also consider switching in a Pokemon to have more options. But the opponent's Garchomp is the immediate threat. I'll go with dracometeor. But let's see the notes: we need to plan. The opponent's team preview shows they have many threats. We need to be careful. I'll note that we want to damage Garchomp, then bring in others. So decision: MOVE: dracometeor. But we could also consider knockoff if Garchomp holds an item. We don't know. So dracometeor is a safe bet. I'll go with that.
Microsoft-Decision-1 switched toTyranitar62% SWITCH: tyranitar, 38% SWITCH: dragapult
- Turn 2Microsoft-Decision-1 used
Earthquake60% MOVE: earthquake, 13% MOVE: stoneedge, 13% SWITCH: dragapult
MiniCPM5 2B usedEarthquakePlan: Use Earthquake to damage Tyranitar, the opponent's active Pokemon. It's super effective on Rock. Bring in other Pokemon later if needed.
Reasoning trace (470 words)
We are in Turn 2. The opponent's active Pokemon is Tyranitar (100% HP). Goodra is at 116/176, Bellibolt and Typhlosionhisui are at full health. The opponent has Garchomp and Tyranitar on the field. The opponent's next move will be Tyranitar's turn. We need to decide an action. Legal actions: 1. MOVE: dracometeor 2. MOVE: earthquake 3. MOVE: fireblast 4. MOVE: knockoff 5. SWITCH: bellibolt 6. SWITCH: typhlosionhisui We need to plan. The opponent's Tyranitar is a Rock/Dark, 100% HP. Goodra has Earthquake (Ground/Physical, super effective on Tyranitar? Actually, Earthquake is super effective on Rock? Wait, Ground is super effective on Rock. Yes, Ground is super effective on Rock. So Earthquake would be super effective on Tyranitar. That's a good move. Also, Tyranitar has Sandstream on switch-in, but it's already active. It might have Sandstorm from switching? The weather is Sandstorm. Tyranitar's ability Sandstream triggers on switch-in, but it's already on the field, so it's not active. It might still have Sandstorm if it was switched in under Sandstorm? The log says "Weather: Sandstorm" at the start of Turn 2. So Sandstorm is active. Tyranitar's Sandstream ability would trigger on switch-in, but it's already active, so it's not using it. So Earthquake is super effective on Tyranitar. Goodra could use Earthquake to damage Tyranitar. That seems like a good priority move. Alternatively, Goodra could use knockoff to remove an item, but Tyranitar doesn't hold an item? It says Item: unknown_item. So knockoff might not be super effective. Fireblast is not very effective on Tyranitar. Dracometeor is super effective on Dragon/Ground, but Tyranitar is Rock/Dark, so not super effective. So Earthquake seems the best move to damage the opponent's active Pokemon. But we also need to consider that we might want to switch in our other Pokemon. However, the opponent's next turn is Tyranitar's turn. If we use Earthquake, we damage Tyranitar. Then Tyranitar might switch out or something. But we have two more Pokemon on our side. It might be better to use a move to damage the opponent's main threat. So I'd go with Earthquake. But let's check the notes: "Your notes from earlier turns: Team preview: Plan: Bring a balanced team... Turn 1: Plan: Use dracometeor to damage Garchomp first. It's super effective on Dragon/Ground. Bring in other Pokemon later. Garchomp may have Sandveil or hold an item, so avoid risky moves." That's old. Now in Turn 2, we have Tyranitar. So we should focus on dealing damage to Tyranitar. Thus, decision: MOVE: earthquake. But wait, the legal actions include MOVE: earthquake. So I'll choose that. Now, notes: I need to summarize the plan in at most 60 words. I'll say something like: "Use Earthquake to damage Tyranitar, the opponent's active Pokemon. It's super effective on Rock. Bring in other Pokemon later if needed." Then decision: MOVE: earthquake.
- Turn 3Microsoft-Decision-1 used
Earthquake61% MOVE: earthquake, 18% SWITCH: dragapult, 11% MOVE: knockoff
MiniCPM5 2B switched toBelliboltPlan: Goodra is at 28 HP but can still use moves. Bring in bellibolt to handle potential ground threats from next opponent Pokemon. Later switch in typhlosionhisui.
Reasoning trace (1,098 words)
We need to decide an action for Turn 3. The current state: Goodra is at 28/176 HP, inactive? Actually, Goodra is the active Pokemon? The field says "Field: None" but the active Pokemon is goodra? Wait, the log says "Your side hazards / conditions: None" and "Opponent's Pokemon seen: tyranitar (active)". The active Pokemon on your side is goodra? The battle log says "Turn 3 | Weather: Sandstorm | Field: None". That might mean no Pokemon on field? But the Pokemon list shows goodra, bellibolt, typhlosionhisui. Possibly all are on field? The field line might be a mistake. The opponent's active is tyranitar. Goodra is at 28 HP, likely still active? The notes say "Your side hazards / conditions: None". So goodra is still on field? The opponent's active is tyranitar. Goodra is at 28/176, so it's still alive. The opponent's team preview: garchomp fainted, so next opponent Pokemon is tyranitar (already active). So we need to decide an action. Legal actions: MOVE dracometeor, earthquake, fireblast, knockoff, SWITCH bellibolt, SWITCH typhlosionhisui. We need to choose one. The plan from earlier: bring in other Pokemon later. But we have two Switches available. Which one? We need to think about the threat. Opponent's active is tyranitar at 52% HP. Goodra is low on HP. We might want to switch in a strong Pokemon. The opponent's next Pokemon could be dragapult, gholdengo, greninja, lucario. We don't know. But we have bellibolt and typhlosionhisui ready. Which to bring in? Possibly bring in bellibolt to handle ground moves? Or typhlosionhisui to handle fire? The opponent's threats: if dragapult comes, it's a Dragon/Ghost, could use clearbody, etc. If gholdengo, steel ghost, goodasgold. If greninja, water/dark, torrent, protean, battlebond. If lucario, fighting/steel, steadfast, innerfocus, justified. We don't know. But we can switch in a Pokemon that can handle the current situation. Goodra is low on HP, but can knockoff. However, the opponent's active is tyranitar, which is a rock/dark. Goodra can use knockoff to remove items, but tyranitar doesn't have items? Unknown. The opponent's tyranitar has revealed move earthquake, and possible abilities sandstream and unnerve. So it can summon sandstorm and prevent berries. Goodra could use knockoff to remove an item if the opponent holds one, but we don't know. The opponent's team preview shows possible items: dragapult might have something, gholdengo goodasgold, greninja battlebond, lucario maybe nothing. But we don't know. The safest might be to switch in a Pokemon that can handle the opponent's active. Since the opponent's active is tyranitar, we might want to bring in a Pokemon that can deal ground or rock damage? Goodra can use earthquake, but it's low on HP. Bellibolt is electric, can use thunderbolt, toxic. Typhlosionhisui is fire/ghost, can use fireblast, eruption. The opponent's tyranitar is rock/dark, so ground moves are super effective. Goodra can use earthquake, but it's at 28 HP, can still use it. But maybe we should switch in a Pokemon to have more options. The earlier plan said bring in other Pokemon later. So we could switch in bellibolt or typhlosionhisui. Which one? The opponent's next Pokemon might be a threat. We don't know. But we can look at the opponent's possible moves: dragapult might have clearbody, infiltrator, cursedbody; gholdengo goodasgold; greninja torrent, protean, battlebond; lucario steadfast, innerfocus, justified. None are ground. So ground is the main threat. Goodra can still use earthquake. But we might want to bring in a Pokemon that can handle fire if the opponent brings a fire Pokemon? Not sure. The opponent's team preview doesn't show fire. So maybe switch in bellibolt to handle ground? Actually, bellibolt is electric, not ground. Typhlosionhisui is fire/ghost. Neither is ground. So the ground threat is only from tyranitar. So we might want to keep goodra to use earthquake. But goodra is low on HP, and we might need to swap it out. The opponent's next Pokemon could be a ground user. So switching in a Pokemon might be wise. The earlier plan said bring in other Pokemon later. So we can switch in one. Which one first? The decision format allows only one action. We need to choose one. I'd lean towards switching in bellibolt because it's electric and can use slackoff to switch off, and thunderbolt. But typhlosionhisui is also strong. However, the opponent's active is tyranitar, which is a rock/dark. Typhlosionhisui's fireblast is not very effective on tyranitar, but it can use focusblast. Bellibolt's thunderbolt is not effective on rock, but it can use toxic. Neither is super effective. So maybe we want to keep goodra to use earthquake. But goodra is at 28 HP, can still use moves. The opponent's tyranitar is at 52% HP, so it's not dead. We might want to swap goodra out to bring in a stronger Pokemon. The opponent's next Pokemon could be dragapult, which is a Dragon/Ghost, could use draco meteor or something. Goodra's dracometeor is super effective on Dragon. So if dragapult comes, goodra could still use it. But if we switch in bellibolt, we lose goodra's ability to knockoff and use dracometeor. So maybe we should keep goodra. The legal actions include MOVE: knockoff, which could remove an item if the opponent holds one. But we don't know if the opponent holds an item. The opponent's active tyranitar has unknown item. So knockoff might not be useful. The safest is to use a move that doesn't risk the goodra. But we need to decide. I think the plan from earlier was to bring in other Pokemon later. So we could switch in one. But which one? The opponent's next Pokemon might be a threat. We don't know. Perhaps we should switch in typhlosionhisui because it's a fire/ghost, and the opponent's next Pokemon might be a fire type? Not likely. The opponent's team preview doesn't include fire. So maybe switch in bellibolt to handle electric? Not sure. I'll go with switching in bellibolt, as it's the first in the list? The decision format says "SWITCH: bellibolt" or "SWITCH: typhlosionhisui". I'll choose one. But we need to provide notes. The notes should summarize the plan. I'll say: Plan: Goodra is low on HP, but can still use earthquake. Bring in bellibolt to handle potential ground threats from next opponent Pokemon. Then later switch in typhlosionhisui. But we can only do one action. So I'll switch in bellibolt. That seems reasonable. Let's check the legal actions: SWITCH: bellibolt (100.0% HP) is available. So decision: SWITCH: bellibolt. Notes: Goodra is at 28 HP, low but can still use moves. Bring in bellibolt to handle potential threats. Later switch in typhlosionhisui. That's it.
- Turn 4Microsoft-Decision-1 used
Earthquake82% MOVE: earthquake, 9% MOVE: knockoff, 7% SWITCH: dragapult
MiniCPM5 2B usedThunderboltPlan: Use thunderbolt to damage the upcoming opponent Pokemon. It's an attack with 100% accuracy. If the next opponent Pokemon is Electric, it's super effective; otherwise, it still deals damage. Goodra is low on HP but can still be used later if needed.
Reasoning trace (2,674 words)
We need to decide an action for Turn 4. The current state: Goodra is at 28/176 HP, Bellibolt is active at 41/195 HP, Typhlosionhisui is on field at 159/159 HP. Opponent's active is Tyranitar at 52% HP, with revealed move earthquake. Goodra has PP: dracometeor 7/8, earthquake 15/16, fireblast 8/8, knockoff 32/32. Bellibolt has PP: muddywater 16/16, slackoff 8/8, thunderbolt 24/24, toxic 16/16. Typhlosionhisui has PP: eruption 8/8, fireblast 8/8, focusblast 8/8, shadowball 24/24. Legal actions: MOVE: muddywater, slackoff, thunderbolt, toxic, SWITCH: goodra, SWITCH: typhlosionhisui. We need to plan. The opponent's next Pokemon will come. Goodra is low on HP (28), but can still use moves. The plan from earlier notes: Bring in typhlosionhisui to handle potential ground threats from next opponent Pokemon. The opponent's next Pokemon could be dragapult, gholdengo, greninja, or lucario. Tyranitar used earthquake, so next might be something that can hit Goodra? Goodra is Dragon, so if next is a Dragon, it could be dangerous. But we have typhlosionhisui (Fire/Ghost) which can handle some threats. The notes say: "Bring in typhlosionhisui to handle potential ground threats from next opponent Pokemon." So likely we want to switch in typhlosionhisui now. But we also have the option to use moves. Goodra is low on HP, but can still use moves. The opponent's active is Tyranitar, which is Rock/Dark. If next opponent Pokemon is a Dragon, it could be a threat. But we don't know. The plan from earlier: "Bring in bellibolt to handle potential ground threats from next opponent Pokemon. Later switch in typhlosionhisui." That was Turn 3 plan. Now in Turn 4, we have typhlosionhisui already on field. So we can switch it in? Actually, typhlosionhisui is already on field at 100% HP. So we don't need to switch it in. The legal actions include SWITCH: typhlosionhisui, but it's already on field. That might be a no-op? The instructions say "SWITCH: <species>" at team preview, but here it's already on field. Probably we can't switch a Pokémon that's already on field. The legal actions list includes SWITCH: goodra and SWITCH: typhlosionhisui. But goodra is on field, typhlosionhisui is on field. So switching them might be invalid? The description: "SWITCH: <species> (at team preview: BRING: <3 species, comma-separated, the leader first)". This is during battle, not team preview. So maybe SWITCH is only for bringing in new Pokémon? But the legal actions given are: 1. MOVE, 2. MOVE, 3. MOVE, 4. MOVE, 5. SWITCH: goodra, 6. SWITCH: typhlosionhisui. That seems odd. Perhaps the system allows switching a Pokémon from one side to the other? But both are on our side. Maybe it's a mistake? Let's read the initial instructions: "Each turn you are shown the battle as Showdown shows it to you, and you choose one action." And "LEGAL ACTIONS THIS TURN: 1. MOVE: ... 2. MOVE: ... 3. MOVE: ... 4. MOVE: ... 5. SWITCH: goodra (15.9% HP) 6. SWITCH: typhlosionhisui (100.0% HP)". So it's listing possible actions. SWITCH might be to bring in a new Pokémon? But the opponent's team preview showed they brought 3 of 6, and one more is still to come. So we have not yet brought in all our Pokémon. Our team: goodra, bellibolt, typhlosionhisui. All three are on field? Actually, the field shows: goodra, bellibolt (active), typhlosionhisui. So all our Pokémon are on field. So there is no need to switch. Perhaps SWITCH is to switch the active Pokémon? No, that's not an option. Maybe the system allows switching a Pokémon to a different position? I'm not sure. But the legal actions include SWITCH: goodra and SWITCH: typhlosionhisui, which are already on field. That might be a trick: you can't switch a Pokémon that's already on field. So those actions might be illegal. The instructions say: "If your action is not in LEGAL ACTIONS, or your answer is empty or cut off, you get one more try, told what was wrong; if that one fails too, the first legal move is played for you." So we need to pick one of the listed actions. But if SWITCH is not allowed, we might need to pick a MOVE. The earlier notes said: "Turn 3: Plan: Goodra is at 28 HP but can still use moves. Bring in bellibolt to handle potential ground threats from next opponent Pokemon. Later switch in typhlosionhisui." That plan is outdated because typhlosionhisui is already on field. So now we need to decide what to do. The opponent's next Pokemon will come. Goodra is low on HP, so we might want to use it to damage the opponent's next Pokemon, or use Bellibolt. The opponent's active is Tyranitar, which used earthquake. The next opponent Pokemon could be a Dragon (dragapult) or something else. Goodra is Dragon, so if next is dragapult, it could be a threat. But we have typhlosionhisui which is Fire/Ghost, can handle some. Bellibolt is Electric, can handle some. The plan might be to use Goodra's moves to damage the upcoming threat, or use Bellibolt. Since Goodra is at 28 HP, it can still use moves. The PP for earthquake is 15/16, so it can use earthquake again. Earthquake is super effective on Rock (tyranitar) but not on Dragon. If the next opponent Pokemon is a Dragon, earthquake is not super effective. But we don't know. The opponent's next Pokemon could be dragapult (Dragon/Ghost), which would be super effective against Goodra's fireblast? Goodra's fireblast is Fire/Special, dragapult is Dragon/Ghost, not super effective. Goodra's dracometeor is Dragon/Special, super effective on Dragon. So if next is dragapult, dracometeor would be super effective. But Goodra has only 7/8 PP left. So we could use dracometeor. But we need to consider the opponent's next Pokemon. The opponent's team preview: they brought 3 of 6, and one more is still to come. We don't know which. The opponent's possible next: dragapult, gholdengo, greninja, lucario. The most likely threat: dragapult is a strong Dragon, could be dangerous. But we have typhlosionhisui which can handle some. The plan from earlier: "Bring in typhlosionhisui to handle potential ground threats from next opponent Pokemon." That was before typhlosionhisui was on field. Now it is on field, so we can use it. So we might want to use Bellibolt to handle ground threats, or use Goodra to damage. The opponent's active is Tyranitar, which is Rock/Dark. If next is a ground-type, it could be a threat. But we have typhlosionhisui which is Fire/Ghost, can handle some. The legal moves for Bellibolt: muddywater (Water/Special, super effective on tyranitar? Actually, muddywater is Water/Special, tyranitar is Rock/Dark, not super effective. But it has a chance to lower foe accuracy. Slackoff heals 50% HP. Thunderbolt is Electric/Special, 10% chance to paralyze. Toxic is Poison/Special, 90% accuracy. Goodra's moves: muddywater? No, Goodra's moves are dracometeor, earthquake, fireblast, knockoff. So we can use those. The plan might be to use Goodra's earthquake to damage the upcoming opponent Pokemon if it's Rock. But we don't know. The opponent's next Pokemon could be dragapult (Dragon/Ghost), so earthquake is not super effective. Fireblast is Fire/Special, dragapult is Dragon/Ghost, not super effective. dracometeor is Dragon/Special, super effective on Dragon. So if we use dracometeor, it would be super effective if next is dragapult. But we have limited PP. The opponent's next Pokemon might be a Dragon, so using dracometeor would be good. But we also need to consider that the opponent might switch in a strong Pokemon. The notes say: "Your side hazards / conditions: None". So no hazards. The opponent's Tyranitar is active, and it used earthquake. The weather is Sandstorm. So the opponent's next Pokemon might be affected by Sandstorm. But we don't know. The safest plan might be to use Bellibolt's muddywater to damage the upcoming opponent Pokemon, or use toxic to set up. But we need to think about the overall strategy. Since we have typhlosionhisui on field, we can use it to handle threats. The opponent's next Pokemon could be a Dragon, so typhlosionhisui's fireblast or focusblast might be useful. But we need to decide an action. The earlier plan from Turn 3 was to bring in typhlosionhisui, but it's already on field. So now we need to decide what to do with our active Pokémon. The active is Bellibolt. We could use a move to damage the opponent's next Pokemon, or switch in a new Pokémon? But we have no new Pokémon to bring in. So we must use a move. The legal actions are moves and switches. Since switches are for already on field Pokémon, they might be invalid. So we should pick a move. Which move is best? Goodra is low on HP, so using it might be risky if it gets hit. But we can use it to damage. The opponent's next Pokemon is unknown. The opponent's active is Tyranitar, which is Rock/Dark. If the next opponent Pokemon is a Dragon, it could be a threat. Goodra's dracometeor is super effective on Dragon. So using dracometeor would be good. But Goodra has 7/8 PP left. So we could use it. Alternatively, Bellibolt's thunderbolt is Electric/Special, could be super effective on some. But we don't know. The plan from earlier notes: "Turn 3: Plan: Goodra is at 28 HP but can still use moves. Bring in bellibolt to handle potential ground threats from next opponent Pokemon. Later switch in typhlosionhisui." That plan is now outdated because typhlosionhisui is already on field. So we might want to use Goodra to damage the upcoming threat. But we also have to consider that the opponent might switch in a strong Pokemon. The opponent's next Pokemon could be dragapult, which is a strong Dragon. So using dracometeor would be good. But we need to check if Goodra can use dracometeor. PP: dracometeor 7/8, so yes. So I think the best move is to use dracometeor. But the legal actions list includes MOVE: muddywater, slackoff, thunderbolt, toxic. It does not include dracometeor! Wait, the legal actions listed are: 1. MOVE: muddywater | Water, Special, power 90, 85% accuracy, super effective on tyranitar | 30% chance to lower the foe(s) accuracy by 1. 2. MOVE: slackoff | Normal, Status, 100% accuracy | Heals the user by 50% of its max HP. 3. MOVE: thunderbolt | Electric, Special, power 90, 100% accuracy | 10% chance to paralyze the target. 4. MOVE: toxic | Poison, Status, 90% accuracy | Badly poisons the target. Poison types can't miss. 5. SWITCH: goodra (15.9% HP) 6. SWITCH: typhlosionhisui (100.0% HP) So the legal moves are only those four. Goodra's moves are not listed as legal actions. That means we cannot use Goodra's moves? That seems odd. The legal actions are the moves available to the active Pokémon? The active Pokémon is Bellibolt. So the legal actions are moves that Bellibolt can use. Yes, the active Pokémon is Bellibolt. So we can only use Bellibolt's moves. Goodra's moves are not available because Goodra is not active. So we must choose one of the four moves. So the plan from earlier about using Goodra's moves is not an option now. So we need to use a move from Bellibolt. The options: muddywater, slackoff, thunderbolt, toxic. We need to decide which is best. The opponent's next Pokemon is unknown. The opponent's active is Tyranitar, which is Rock/Dark. The next opponent Pokemon could be a Dragon, Electric, etc. Bellibolt's moves: muddywater is Water/Special, not super effective on most. Slackoff heals, which might be useful if we need to survive. Thunderbolt is Electric/Special, could be super effective on Electric. Toxic is Poison/Special, could be super effective on Poison. But we don't know. The plan might be to use toxic to set up poison, or muddywater to damage. The earlier notes said: "Bring in bellibolt to handle potential ground threats from next opponent Pokemon." So maybe we want to use a move that damages the upcoming threat. But we don't know the threat. The opponent's next Pokemon could be dragapult (Dragon/Ghost), so thunderbolt is not super effective. Toxic is not super effective. Muddywater is not super effective. Slackoff is a status heal. So maybe we should use slackoff to heal Goodra? But Goodra is not active. The active is Bellibolt. Slackoff heals the user (Bellibolt) by 50% of its max HP. Bellibolt is at 41/195, so healing would bring it to 41 + 0.5*(195-41) = 41 + 77 = 118. That might be useful if we need to survive. But we have typhlosionhisui on field, so we can switch it in if needed. The plan from earlier: "Bring in bellibolt to handle potential ground threats from next opponent Pokemon." So maybe we want to use Bellibolt to handle ground threats. If the next opponent Pokemon is a ground-type, then a move that is super effective on ground would be good. But none of the moves are super effective on ground. Muddywater is Water, not super effective on ground. Thunderbolt is Electric, not super effective on ground. Toxic is Poison, not super effective on ground. So maybe we should use slackoff to heal and then switch in typhlosionhisui? But we can't switch in typhlosionhisui because it's already on field. So we can only use moves. So we need to pick a move. The safest might be to use slackoff to heal, then use a move later. But we have to choose one action now. The opponent's next Pokemon will come, and we might need to switch in a new Pokémon? But we have no new Pokémon. So we must use a move. The plan might be to use toxic to set up poison on the opponent's next Pokemon, which could be a threat. Or muddywater to damage. I think the best move is to use toxic, because it sets up a status condition that could be useful. But the accuracy is 90%, so it might miss. However, the note says "Poison types can't miss." So it's 90% accuracy, but it can't miss? Actually, the description says "90% accuracy" and "Badly poisons the target. Poison types can't miss." That might mean that if it misses, it doesn't poison? Or it means that poison moves can't miss, but this one has 90% accuracy. So it might miss. But the note says "Poison types can't miss." So maybe it's 100% accuracy? The description says "90% accuracy" but then "Poison types can't miss." That's contradictory. In Showdown, poison moves have 100% accuracy? I'm not sure. The legal action says "90% accuracy". So it might miss. But the note says "Poison types can't miss." So maybe it's a mistake. I'll assume it's 90% accuracy. But the note says "Poison types can't miss." So maybe it's 100% accuracy. I'll go with the description: 90% accuracy. So it might miss. Muddywater has 85% accuracy. Slackoff is 100% accuracy. Thunderbolt is 100% accuracy. So slackoff and thunderbolt are 100% accuracy. Slackoff heals, thunderbolt is an attack. Which is better? If we need to survive, slackoff might be good. If we need to damage, thunderbolt. The opponent's next Pokemon could be a threat. We don't know. The plan from earlier: "Bring in bellibolt to handle potential ground threats from next opponent Pokemon." So maybe we want to use a move that damages the opponent. Thunderbolt is an attack, so it could be useful. But if the next opponent Pokemon is Electric, it would be super effective. If it's not Electric, it might not be super effective. But we have limited PP. I think the best move is to use thunderbolt, because it's an attack and has 100% accuracy. Or slackoff to heal. The notes from earlier turns: they used moves to damage. So I'll go with thunderbolt. But let's think about the overall strategy. The opponent's next Pokemon could be dragapult, which is Dragon/Ghost. Thunderbolt is Electric/Special, not super effective on Dragon. So it might not be very effective. Muddywater is Water/Special, not super effective. Toxic is Poison/Special, not super effective. So none are super effective on Dragon. So maybe we should use slackoff to heal, then useThinking budget reached. Stop thinking and give your final answer now.
MiniCPM5 2B switched toTyphlosionPlan: Switch in Typhlosionhisui to handle potential next opponent threats. Goodra is low on HP but can still be used later if needed.
Reasoning trace (1,183 words)
We are at Turn 4. The opponent's active Pokemon is Tyranitar (52% HP). The opponent's other Pokemon are not yet in. The opponent's team preview shows they have 3 more to bring. The legal actions are SWITCH: goodra or SWITCH: typhlosionhisui. Goodra is at 28/176 HP, typhlosionhisui is at 159/159 HP. We need to decide which to switch in. The notes from earlier turns suggest we need to bring in typhlosionhisui to handle potential ground threats? But the opponent's next opponent Pokemon is unknown. The opponent's team preview includes dragapult, gholdengo, greninja, lucario. The opponent's active is Tyranitar, which is Rock/Dark. The opponent might bring a Ground-type like Dragapult or Garchomp (already fainted) or maybe Greninja (Water/Dark) or Lucario (Fighting/Steel). We need to consider our team. We have Goodra (Dragon) and Bellibolt (Electric) used up. We need to bring in Typhlosionhisui (Fire/Ghost) to handle potential threats. But the opponent's next Pokemon could be a Ground-type that would be super effective against Typhlosionhisui? Actually, Typhlosionhisui is Fire/Ghost, so it's not super effective against Ground. It might be better to bring in Typhlosionhisui to handle Fire or Fighting threats? The opponent's next Pokemon could be Dragapult (Dragon/Ghost) which is super effective against Fire? Actually, Dragapult is Dragon/Ghost, it might use Fire Blast? But Typhlosionhisui's moves include fireblast, so it could be super effective against Dragapult? Not sure. Alternatively, we could switch in Goodra to keep our team balanced? But Goodra is at 28% HP, it's low but can still use moves. The opponent's next Pokemon might be a threat. The earlier plan said "Bring in other Pokemon later if needed." But we need to bring in a Pokemon now. The legal actions are only SWITCH. So we must switch either Goodra or Typhlosionhisui. Since Typhlosionhisui is already in the field (159/159), switching it in would replace it? Actually, the field currently has Goodra and Bellibolt (fainted). Typhlosionhisui is not in the field yet? Wait, the field list: "Your side: goodra, bellibolt (fainted), typhlosionhisui (not in field?)" The field says "None" for your side? Actually, the field: "Field: None" in the prompt? Let's read: "Your side: goodra, bellibolt (active) [FAINTED], typhlosionhisui: 159/159 (100.0%)". So typhlosionhisui is in the field, not active? It says "Your side: None" in the field line? The prompt says: "Field: None" but then lists your Pokemon. Actually, the format: "Your side: None" might mean no active Pokemon? But then it lists goodra and bellibolt and typhlosionhisui. I think the field line is "None" meaning no active Pokemon? But then it lists all your Pokemon. I'm confused. Let's look at the battle log: Turn 4, after Bellibolt fainted, the field would be Goodra and maybe typhlosionhisui? The prompt says: "Your side: None" but then lists goodra, bellibolt (fainted), typhlosionhisui. That suggests typhlosionhisui is in the field but not active? Actually, the field line might be "None" because no active Pokemon? But then it lists all your Pokemon. I think the field line is "None" meaning no active Pokemon, but then it lists all your Pokemon as part of the team. The legal actions are SWITCH: goodra or SWITCH: typhlosionhisui. That means we can switch in a Pokemon from our team to the field? But both are already in the team. Maybe the field currently has only Goodra? And Bellibolt is fainted, so it's out. Typhlosionhisui is not in the field yet? The prompt says "Your side: None" and then lists your Pokemon. I think the field is empty? Actually, in Showdown, you have up to 3 active Pokemon. After Bellibolt fainted, you have Goodra and maybe typhlosionhisui? But the prompt says "Your side: None" which might mean no active Pokemon. But then it lists all your Pokemon. I'm not sure. Let's re-read the prompt: "Your side: None" is in the field line. Then it lists your Pokemon. That might be a formatting error. The legal actions are SWITCH: goodra or SWITCH: typhlosionhisui. That implies we can switch in a Pokemon that is not currently active? But both are listed. Maybe the field currently has Goodra only, and Bellibolt is fainted so it's not active, and typhlosionhisui is not yet switched in. So we can switch in either Goodra (but it's already in the field? Actually, Goodra is in the field, but it's at 28% HP. Switching it in might be redundant? Or maybe the field currently has no active Pokemon, and we need to bring in one. The legal actions say SWITCH: goodra or SWITCH: typhlosionhisui. So we can choose to bring Goodra back in (if it's not in the field) or bring Typhlosionhisui in. But Goodra is already in the field? The prompt says "Your side: None" which might mean no active Pokemon. So we need to switch in one of our Pokemon to the field. Which one? We need to consider the opponent's next Pokemon. The opponent's next Pokemon could be a Ground-type that would be super effective against Typhlosionhisui? Actually, Typhlosionhisui is Fire/Ghost, so it's not super effective against Ground. It might be better to bring in Typhlosionhisui to handle potential Fire or Fighting threats. The opponent's team preview includes Dragapult (Dragon/Ghost), Gholdengo (Steel/Ghost), Greninja (Water/Dark), Lucario (Fighting/Steel). The next opponent Pokemon could be any of those. If it's Dragapult, it's Dragon/Ghost, which might use Fire Blast? Typhlosionhisui's fireblast would be super effective against Dragapult? Actually, Dragapult's moves include fireblast? Not sure. But we need to think about our team composition. We have Goodra (Dragon) and Bellibolt (Electric). If the opponent brings a Ground-type, we might need a Rock-type or something. Typhlosionhisui is Fire/Ghost, which is not great against Ground. But we could bring in Goodra to handle Ground threats? Goodra is Dragon, which is not super effective against Ground. Maybe we should bring in Typhlosionhisui to handle potential Fire or Fighting threats. The earlier plan said "Bring in other Pokemon later if needed." But we need to bring one now. I think the best move is to switch in Typhlosionhisui because it's a strong Fire/Ghost that can handle many threats. Also, Goodra is at 28% HP, so it's low but can still be used. However, we might want to save Goodra for later. So I'll switch in Typhlosionhisui. But the legal actions are SWITCH: goodra or SWITCH: typhlosionhisui. So I'll choose SWITCH: typhlosionhisui. But wait, the field currently has Goodra? The prompt says "Your side: None" which might mean no active Pokemon. So switching in typhlosionhisui would bring it in. That seems reasonable. Let's check the notes: earlier plan said "Bring in other Pokemon later if needed." But we need to bring one now. So I'll switch in typhlosionhisui. The decision format: MOVE: ... or SWITCH: ... So I'll output SWITCH: typhlosionhisui. But the decision format says "SWITCH: <species>". So I'll write SWITCH: typhlosionhisui. However, the example says "SWITCH: <species>". So I'll do that. Also, I need to provide notes. I'll summarize the plan: Goodra is low on HP, bring in Typhlosionhisui to handle potential threats from next opponent Pokemon. The opponent's next Pokemon could be a Ground-type, but Typhlosionhisui can still deal damage. I'll keep notes short.
- Turn 5Microsoft-Decision-1 used
Earthquake75% MOVE: earthquake, 11% SWITCH: dragapult, 8% MOVE: knockoff
MiniCPM5 2B usedFocusblastPlan: Use focusblast to damage Tyranitar, the opponent's active Pokemon. It's super effective on Rock. Goodra is low on HP but can still be used later if needed. Opponent's next Pokemon is unknown, but we should focus on current threat.
Reasoning trace (894 words)
We need to decide an action for Turn 5. The field: Goodra (28/176), Typhlosion-Hisui active (159/159). Opponent: Tyranitar active (52% HP). Weather: Sandstorm. Legal actions: MOVE: eruption, fireblast, focusblast, shadowball, SWITCH: goodra. We need to plan. Goodra is low HP, can still use moves. Typhlosion-Hisui is active. Opponent's Tyranitar is active. We want to deal damage to Tyranitar. Tyranitar is Rock/Dark, 52% HP. Goodra's moves: dracometeor (Dragon/Special), earthquake (Ground/Physical), fireblast (Fire/Special), knockoff (Dark/Physical). Tyranitar's moves: earthquake (Ground/Physical). So we could use earthquake to damage Tyranitar? But earthquake is Ground/Physical, Tyranitar is Rock/Dark, so it's super effective? Actually, Ground vs Rock is super effective? In Pokemon, Ground is super effective against Rock. So earthquake would be super effective on Tyranitar. But Goodra's earthquake PP is 15/16, so can use it. However, we might want to use fireblast? Fire vs Rock is not very effective. Focusblast is Fighting/Special, 4x super effective on tyranitar? Wait, focusblast is Fighting/Special, and it says "4x super effective on tyranitar". That's interesting: focusblast is super effective on tyranitar? Actually, focusblast is Fighting, and tyranitar is Rock/Dark, so Fighting vs Rock is super effective? Yes, Fighting is super effective against Rock. So focusblast would be super effective. But it has 8/8 PP. Shadowball is Ghost/Special, not very effective. Eruption is Fire/Special, not very effective. So best move to damage Tyranitar is earthquake (Ground/Physical, super effective) or focusblast (Fighting/Special, super effective). But we need to consider that Tyranitar is on Sandstorm, which might affect moves? Sandstorm is a weather that makes ground moves more effective? Actually, Sandstorm makes Ground-type moves more effective? In Pokemon, Sandstorm makes Ground-type moves more effective and also makes statuses like Sand/Vapor/Air/Vapor? Not sure. But Tyranitar is Rock/Dark, so earthquake is Ground/Physical, super effective. So using earthquake would be good. But Goodra's earthquake PP is 15/16, so can use it. However, we might also consider using fireblast to set up something? But Tyranitar is not weak to fire. So best to damage it. Also, we could switch in Goodra? But Goodra is low HP, switching might be risky. The opponent's next Pokemon is unknown. We need to think about the plan. The notes from earlier turns: Turn 4 plan: Switch in Typhlosionhisui to handle potential next opponent threats. Goodra is low on HP but can still be used later if needed. So we have Typhlosion-Hisui active. Next opponent Pokemon could be any of the remaining: dragapult, gholdengo, greninja, lucario. We need to prepare for them. But the immediate threat is Tyranitar at 52% HP. We should deal damage to it. So I'd use earthquake. But let's check if there's any priority? Typhlosion-Hisui is active, but it's our active Pokemon. The opponent's active is Tyranitar. We move first unless a move has priority. So we can choose a move. I think MOVE: earthquake is the best. But the legal actions list includes MOVE: earthquake? Wait, the legal actions listed are: 1. MOVE: eruption, 2. MOVE: fireblast, 3. MOVE: focusblast, 4. MOVE: shadowball, 5. SWITCH: goodra. Earthquake is not listed! That's odd. The legal actions only show those four moves and switch. Why is earthquake not there? Because maybe Goodra's earthquake PP is 15/16, but it's not in the list? Wait, the list says "MOVE: eruption | Fire, Special, power 150, 100% accuracy, not very effective on tyranitar | Less power as user's HP decreases. Hits foe(s)." That's eruption. Then fireblast, focusblast, shadowball. So earthquake is missing. Perhaps because Goodra's earthquake was used earlier? In Turn 2, Goodra used earthquake, and PP went from 15/16 to 14/16? Actually, in Turn 2, Goodra used earthquake, and it says "Your Goodra is at 28/176 HP [from] Sandstorm" and earlier "Your Goodra used Earthquake" and "It was super effective". So earthquake PP might have been used. The PP status: in the Pokemon list, PP: dracometeor 7/8, earthquake 15/16, fireblast 8/8, knockoff 32/32. So earthquake has 15/16 left. So it should be available. But why isn't it in the legal actions? Maybe the system only lists moves that are relevant? Or maybe I misread: the legal actions are exactly those five. So earthquake is not an option this turn. That means we cannot use earthquake. So we must choose from eruption, fireblast, focusblast, shadowball, or switch. Among these, focusblast is super effective on tyranitar (Fighting/Special, 4x super effective). So that would be good. Eruption is Fire/Special, not very effective. Fireblast is Fire/Special, not very effective. Shadowball is Ghost/Special, not very effective. So focusblast is the best to damage Tyranitar. But focusblast has 8/8 PP, so can use it. It does 4x super effective, so it would be very effective. So I'd use focusblast. Alternatively, we could switch in Goodra, but Goodra is at 28% HP, switching might be risky but possible. The plan from earlier: Goodra is low on HP but can still be used later if needed. So maybe we want to keep Goodra for later. So I'll use focusblast. But let's consider the opponent's next Pokemon. We don't know. But Tyranitar is currently active and low HP. We should reduce its HP. So focusblast. I'll go with that. Notes: Plan: Use focusblast to damage Tyranitar, the opponent's active Pokemon. It's super effective on Rock. Goodra is low on HP but can still be used later if needed. Opponent's next Pokemon is unknown, but we should focus on current threat. Decision: MOVE: focusblast.
Microsoft-Decision-1 switched toDragapultIncident report
Only one legal action: played without asking.
- Turn 6Microsoft-Decision-1 used
Suckerpunch70% MOVE: suckerpunch, 20% MOVE: shadowball, 6% MOVE: uturn
MiniCPM5 2B usedFocusblastPlan: Focusblast deals guaranteed damage to Dragapult with no stat change, avoiding risk of move disable from cursedbody. Goodra is low HP but can be switched later if needed.
Reasoning trace (1,096 words)
We need to decide an action for Turn 6. The current state: Goodra is at 28/176 HP, Bellibolt is fainted, Typhlosion-Hisui is active. Opponent's active is Dragapult. Legal actions: MOVE: eruption, MOVE: fireblast, MOVE: focusblast, MOVE: shadowball, SWITCH: goodra. We need to choose one. We need to plan. The opponent's Dragapult is a Dragon/Ghost, possible stats: HP 100%, Atk 126-189, Def 85-139, SpA 108-167, SpD 85-139, Spe 145-213. Possible abilities: clearbody, infiltrator, cursedbody. We have Typhlosion-Hisui active, which is Fire/Ghost, 150/159 HP. Goodra is low HP but can still move. We need to deal with Dragapult. Typhlosion can use eruption (Fire/Special, super effective on Dragapult? Fire on Dragon is super effective? Actually, Fire vs Dragon is super effective? In Poké Showdown, Fire is super effective on Dragon? Let's check: Fire vs Dragon: Fire is super effective on Dragon? I think Fire is super effective on Dragon in Poké Showdown? Actually, in Poké Showdown, Fire is super effective on Dragon? Wait, the legal actions list says "MOVE: eruption | Fire, Special, power 150, 100% accuracy, not very effective on dragapult". So eruption is not very effective on dragapult. That's interesting. So Typhlosion's eruption is not very effective on Dragapult. Fireblast is not very effective on dragapult. Focusblast is no effect on dragapult. Shadowball is super effective on dragapult. So if we want to damage Dragapult, shadowball is super effective. But Typhlosion can also use focusblast which does nothing to Dragapult's stats but still deals damage? Focusblast is Fighting/Special, no effect on dragapult, but it still deals damage. So we could use focusblast to damage Dragapult. Or we could switch in Goodra to use moves. Goodra has dracometeor, earthquake, fireblast, knockoff. Earthquake is Ground/Physical, not super effective on dragapult? Dragapult is Dragon/Ghost, Earthquake is not very effective? Actually, the legal actions list doesn't include earthquake for Goodra? Wait, Goodra's moves: dracometeor, earthquake, fireblast, knockoff. But the legal actions listed are only the moves that can be used by Typhlosion? No, the legal actions listed are: MOVE: eruption, MOVE: fireblast, MOVE: focusblast, MOVE: shadowball, SWITCH: goodra. That's because the active opponent is Dragapult, and the active user is Typhlosion-Hisui. So the legal actions are the moves Typhlosion can use, plus switching in Goodra. So we can't directly use Goodra's moves unless we switch. So we need to decide whether to switch Goodra in or use a move from Typhlosion. The opponent's Dragapult is active, and Typhlosion is active. We can use any of Typhlosion's moves. The best move to damage Dragapult is shadowball (super effective). But shadowball is a status move, 20% chance to lower SpDef by 1. It might not be the most efficient. Focusblast does damage but no stat change. Eruption is not very effective. Fireblast is not very effective. So maybe we should use focusblast to deal damage, or switch Goodra to use earthquake? But earthquake is Ground/Physical, not super effective on dragapult? The legal actions don't include earthquake for Goodra because Goodra is not active. So we can't use earthquake now. We could switch Goodra in, then Goodra becomes active, and then we could use its moves. But the opponent's Dragapult is active, so if we switch, Goodra becomes active and moves first? Actually, in Pokémon Showdown, when you switch, the new active Pokémon goes in, and if the opponent's active Pokémon is still active, the new active Pokémon will have priority? The rules: "If a new active Pokémon appears, it has priority over all other active Pokémon." So if we switch Goodra in, Goodra will have priority over Dragapult. So we could switch to Goodra and use earthquake or fireblast. But Goodra's fireblast is not very effective on dragapult. Earthquake is not very effective. So maybe not. Alternatively, we could use focusblast to damage Dragapult. But Typhlosion is at 150/159 HP, so it can survive. We need to consider the opponent's possible responses. Dragapult has abilities: clearbody prevents other Pokemon from lowering its stat stages; infiltrator makes moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil; cursedbody gives 30% chance move gets disabled. So if we use a move that might be disabled, we need to be careful. Shadowball is super effective, but if we use it, Dragapult might have a chance to disable? Cursedbody: if this Pokemon is hit by an attack, there is a 30% chance that move gets disabled. So if we use shadowball, there's a 30% chance it gets disabled. That's a risk. Focusblast has no such effect. Eruption and fireblast also no such effect. So maybe focusblast is safer. But we also need to consider that Typhlosion's focusblast is 70% accuracy, no effect on dragapult. So it will deal damage. That might be the best. Alternatively, we could use shadowball to deal more damage but risk. The plan from earlier turns: we were planning to use focusblast to damage Tyranitar, but now it's Dragapult. So we need to adapt. The notes say: "Turn 5: Plan: Use focusblast to damage Tyranitar, the opponent's active Pokemon. It's super effective on Rock. Goodra is low on HP but can still be used later if needed. Opponent's next Pokemon is unknown, but we should focus on current threat." Now the current threat is Dragapult. So we should focus on damaging Dragapult. Since focusblast does damage and no stat change, it's a good option. But is there a better move? Shadowball is super effective, but it's a status move that might not be as efficient. In Poké Showdown, damage calculation: super effective moves deal more damage. Shadowball is super effective on dragapult, so it might be more damaging. But it has a 20% chance to lower SpDef by 1, which could be useful. However, the 30% chance of being disabled is a significant risk. If the move is disabled, it does nothing. So expected damage might be lower. Focusblast is guaranteed damage. So I'd lean towards focusblast. But we could also consider switching Goodra in to use earthquake? Earthquake is not very effective, so not good. Fireblast is not very effective. So switching might not be ideal. So I think the best move is focusblast. But let's check the legal actions: MOVE: focusblast is available. So decision: MOVE: focusblast. Alternatively, we could use shadowball if we want to risk it. But the plan should be to deal damage efficiently. I'll go with focusblast. Also, we need to update notes. So notes: Plan: Focusblast deals guaranteed damage to Dragapult with no stat change, avoiding risk of move disable from cursedbody. Goodra is low HP but can be switched later if needed. Then decision: MOVE: focusblast.
- Turn 7Microsoft-Decision-1 used
SuckerpunchIncident report
Only one legal action: played without asking.
MiniCPM5 2B usedShadowballPlan: Kill Dragapult with super effective shadowball. Goodra is low HP but can be switched later if needed. Opponent's Dragapult is immune to focusblast, so avoid it.
Reasoning trace (1,665 words)
We need to decide an action for Turn 7. The current state: Goodra is at 28/176 HP, Bellibolt is fainted, Typhlosion-Hisui is active at 49/159 HP. Opponent's active is Dragapult at 93% HP. The opponent's other pokemon are Garchomp and Tyranitar, both fainted. So only Dragapult remains on opponent's side. The field is empty (None). So we need to deal with Dragapult. Legal actions: MOVE: eruption, MOVE: fireblast, MOVE: focusblast, MOVE: shadowball, SWITCH: goodra. We need to choose one. The notes from earlier turns suggest focusing on current threat. The opponent's Dragapult is immune to focusblast? Wait, the earlier turn 6 note said: "Your Typhlosion used Focus Blast ... Opposing Dragapult was immune". So focusblast is immune? Actually, the move description says "no effect on dragapult" but the note says it was immune. So focusblast might be immune to Dragapult? The legal actions list says "MOVE: focusblast | Fighting, Special, power 120, 70% accuracy, no effect on dragapult | 10% chance to lower the target's Sp. Def by 1." So it says no effect on dragapult, meaning it does nothing to Dragapult? But the note says it was immune. Possibly the move is immune to that specific target? The legal actions list says "no effect on dragapult", so it's a guaranteed no effect? Actually, the description might be that it does no effect on dragapult (maybe it's immune). So using focusblast on Dragapult would do nothing. That's not good. So we should avoid focusblast. Eruption is Fire/Special, super effective on dragapult? The legal actions says "Less power as user's HP decreases. Hits foe(s)." It's not very effective? Actually, it says "not very effective on dragapult". So it would deal some damage but not super effective. Fireblast is also not very effective on dragapult? It says "not very effective on dragapult" for fireblast? Wait, the legal actions: MOVE: fireblast | Fire, Special, power 110, 85% accuracy, not very effective on dragapult | 10% chance to burn the target. So both eruption and fireblast are not very effective on dragapult. Shadowball is super effective on dragapult? It says "super effective on dragapult". So shadowball would be super effective, dealing more damage. But shadowball is a status move, 20% chance to lower Sp. Def by 1. That could be useful to set up. But we need to consider the opponent's abilities: possible abilities: clearbody, infiltrator, cursedbody. Infiltrator: moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil. Cursedbody: if hit by an attack, 30% chance move gets disabled. So if we use a super effective move, there's a 30% chance it gets disabled. That's risky. But we could use a non-super effective move to avoid that risk. Eruption and fireblast are not super effective, so no risk of move disable. But they are not very effective, so they might not kill Dragapult quickly. However, Dragapult is at 93% HP, so it's almost dead. We need to finish it off. The opponent's team preview shows they have 3 pokemon, all seen. So we need to win. The opponent's Dragapult is the only one left. We need to bring it down. Goodra is low HP, but we could switch it in? But the field is empty, so we could switch in Goodra to have another pokemon. But the active is Typhlosion-Hisui. We could use a move to kill Dragapult. Since it's at 93% HP, a single super effective move might finish it off. But the risk of move disable is 30%. However, we could use a non-super effective move to guarantee damage. But the opponent might have some counter? The opponent's moves: we don't know what they can do. They might have Reflect or something? Not revealed. But the legal actions are based on the moves available. The opponent's revealed moves: suckerpunch, dracometeor, earthquake. So they might have more moves later. But we need to act now. Given the notes: "Focusblast deals guaranteed damage to Dragapult with no stat change, avoiding risk of move disable from cursedbody." But the legal actions says focusblast has no effect on dragapult. That contradicts. Wait, the earlier note said "Your Typhlosion used Focus Blast ... Opposing Dragapult was immune". So focusblast was immune. So it's not a good move. So we should not use focusblast. Eruption and fireblast are not very effective, so they will deal some damage but not finish. Shadowball is super effective but risky. Given Dragapult is at 93% HP, we might need to finish it. But if we use a super effective move and it gets disabled, we waste a turn. However, we could use a non-super effective move to bring it down over multiple turns. But the opponent might switch in a pokemon? The field is empty, so no switch in yet. The opponent's next pokemon? They have no more pokemon, so they can't switch in. So we need to kill Dragapult. The best move to kill it might be a super effective move. But the risk. Alternatively, we could use Goodra to switch in and use its moves. Goodra has dracometeor, earthquake, fireblast, knockoff. Fireblast is not very effective on dragapult? Actually, fireblast is not very effective on dragapult, so it would deal some damage. But we could use Goodra to switch in and then use a move. But the active is Typhlosion-Hisui. We could use a move from Typhlosion or Goodra. The legal actions are from the active pokemon? The legal actions list says "MOVE: eruption" etc. Those are moves available to the active pokemon? The active is Typhlosion-Hisui, which has eruption, fireblast, focusblast, shadowball. So those are the moves we can use. Goodra's moves are not listed because it's not active. So we can only use moves from Typhlosion-Hisui. So we need to choose one of those moves. Given the situation, I think the best move is to use a super effective move to finish off Dragapult, but the risk. However, the opponent's abilities might not have a way to disable it. Cursedbody says if this pokemon is hit by an attack, there is a 30% chance that move gets disabled. So if we use a super effective move, there's a 30% chance it gets disabled. That's significant. But we could use a non-super effective move to guarantee damage. But then we might need multiple turns. The opponent might switch in a pokemon? No, they have no more pokemon. So we need to kill Dragapult. The opponent might have a move that counters? Not revealed. So we need to decide. Maybe we should use shadowball to set up a status? But dragapult is at 93% HP, a status move might not kill it. We need to kill it. The best chance is to use a super effective move. The earlier note said focusblast was immune, so they know about that. They might have learned that. So they might be aware of the risk. But we can't know. I think the safest is to use a non-super effective move to avoid risk, but then we might not kill it in one turn. However, we could use multiple turns. The opponent might not switch in anything, so we can keep using moves. But the opponent might have a move that counters? Not revealed. So I'm leaning towards using a super effective move to finish it off, accepting the risk. But the legal actions list says shadowball is super effective on dragapult. So that's the only super effective move. Eruption and fireblast are not very effective. Focusblast is no effect. So shadowball is the only way to deal super effective damage. So I'll use shadowball. But wait, the note from Turn 6 said "Focusblast deals guaranteed damage to Dragapult with no stat change, avoiding risk of move disable from cursedbody." That suggests that focusblast was not immune? But the legal actions says no effect on dragapult. There's a contradiction. Perhaps the earlier note was wrong, or the move description changed. The legal actions are the current rules. So focusblast does no effect on dragapult. So it's not a good move. So shadowball is the only super effective. So I'll use shadowball. Alternatively, we could switch in Goodra to have another pokemon. But the field is empty, so we could switch in Goodra. That would give us another pokemon to use. But the active is Typhlosion-Hisui. Switching in Goodra would make Goodra active? The action "SWITCH: goodra" means bring in Goodra? Actually, the legal actions say "SWITCH: goodra (15.9% HP)". That means we can switch in Goodra. So we could switch in Goodra to have two pokemon? But the field can only have one active pokemon. The other pokemon are on the field but not active? Actually, in Showdown, you have one active pokemon per side. The other pokemon are on the field but not active. So you can switch in a pokemon to become active. So if we switch in Goodra, Goodra becomes active, and Typhlosion-Hisui becomes inactive? That might be allowed. But the field is empty, so we could switch in Goodra. That would give us another move option. But the opponent's Dragapult is the threat. Goodra's moves: dracometeor, earthquake, fireblast, knockoff. Fireblast is not very effective on dragapult. So not super effective. So not ideal. But we could use Goodra to switch in and then use a move. But the active pokemon's moves are limited. So maybe we should use the current active's moves. I think using shadowball is the best to finish off Dragapult. So decision: MOVE: shadowball. But let's check the notes: "Your notes from earlier turns: Turn 7 | Weather: Sandstorm | Field: None". So we need to plan. The plan should be about dealing with Dragapult. I'll write notes: Plan: Kill Dragapult with super effective shadowball. Goodra is low HP but can be switched later if needed. Opponent's Dragapult is immune to focusblast, so avoid it. Use shadowball to finish off. Then decision: MOVE: shadowball. But wait, the legal actions list includes "MOVE: shadowball" as option 4. So that's valid. I'll go with that.
MiniCPM5 2B switched toGoodraIncident report
Only one legal action: played without asking.
- Turn 8Microsoft-Decision-1 used
SuckerpunchIncident report
Only one legal action: played without asking.
MiniCPM5 2B usedDracometeorPlan: Use dracometeor to kill Dragapult. Goodra is low HP but can be switched later if needed. Opponent's Dragapult has possible abilities, but dracometeor is safe.
Reasoning trace (1,287 words)
We need to decide an action for this turn. The current state: Goodra is active, 28/176 HP, no item, no hazards. Opponent's active is Dragapult at 87% HP. Goodra can use dracometeor, earthquake, fireblast, knockoff. The opponent's Dragapult has possible abilities: clearbody, infiltrator, cursedbody. Revealed moves: suckerpunch. We need to plan. We have notes from earlier turns. The plan from Turn 7: Kill Dragapult with super effective shadowball. But Goodra doesn't have shadowball. Goodra's moves: dracometeor, earthquake, fireblast, knockoff. None are super effective on Dragapult? Let's check: Dragapult is Dragon/Ghost. Goodra's moves: dracometeor (Dragon/Special) - super effective on Dragon? Yes, Dragon vs Dragon is super effective. So dracometeor is super effective on Dragapult. Fireblast is Fire/Special, not very effective on Dragapult (Fire vs Dragon is not very effective, maybe 2x? Actually, Fire vs Dragon is not very effective, 2x? Wait, in Pokemon, Fire vs Dragon is not very effective, 2x? No, Fire vs Dragon is 2x? Let's recall: Fire vs Dragon is 2x? Actually, Dragon is weak to Fire? No, Dragon is weak to Fire? In Pokemon, Dragon is weak to Fire? I think Dragon is weak to Fire? Wait, Dragon is weak to Fire? No, Dragon is weak to Fire? Let's check: Dragon's weaknesses: Fire, Water, Grass, Psychic. So Fire is super effective on Dragon. Yes, Fire vs Dragon is super effective. So fireblast is super effective on Dragapult? Fire vs Dragon is super effective. But the note says "not very effective on dragapult" for fireblast. That might be a mistake in the description? The legal actions list says: "fireblast | Fire, Special, power 110, 85% accuracy, not very effective on dragapult | 10% chance to burn the target." So they claim it's not very effective. But in Pokemon, Fire vs Dragon is super effective. However, the description might be from the game's perspective? Maybe they consider Dragapult's type as Dragon/Ghost, and Fire vs Dragon is super effective. But the note says "not very effective". Could be a mislabel. Anyway, we have the legal actions as given. We need to choose one. We need to kill Dragapult. Options: dracometeor (super effective, lowers SpA by 2), earthquake (ground, not super effective on Dragapult? Dragapult is Dragon/Ghost, earthquake is Ground/Physical, not very effective? Actually, Ground vs Dragon is not very effective? Ground is weak to Dragon? No, Ground is weak to Dragon? Dragon is weak to Ground? No, Dragon is weak to Fire, Water, Grass, Psychic. Ground is not weak to Dragon. So earthquake is not very effective. fireblast (super effective if Fire vs Dragon is super effective, but they say not very effective, maybe they consider it not super effective? Could be a mistake. knockoff (super effective on dragapult? knockoff is Dark/Physical, Dark vs Dragon is not very effective? Actually, Dark vs Dragon is not very effective? Dragon is weak to Dark? No, Dragon is weak to Fire, Water, Grass, Psychic. Dark is not weak to Dragon. So knockoff is not super effective. The description says "super effective on dragapult" for knockoff. That seems wrong. But we'll trust the legal actions list: knockoff is super effective on dragapult. So we have two super effective moves: dracometeor and knockoff (according to list). But dracometeor lowers SpA by 2, which might be useful to avoid burns? Dragapult can be burned? Dragapult is Dragon/Ghost, can be burned by Fire? Yes, Fire can burn Dragon. So lowering SpA might reduce damage from Fire? Actually, lowering SpA reduces damage from Fire? No, lowering SpA reduces damage from Fire? Wait, if you lower SpA, you become less effective against Fire? Actually, if you lower SpA, you become less effective against Fire? No, if you lower SpA, you become less effective against Fire? Let's think: Damage formula: base * (2/(SpDef+2)) * (2/(SpAtk+2)) * ... So lowering SpA increases damage taken from Fire? Actually, if you lower SpA, the denominator (SpAtk+2) increases, so damage taken from Fire decreases. So lowering SpA makes you less effective against Fire. That's bad if you're going to be burned. But we want to kill Dragapult. Maybe we should use dracometeor to deal super effective damage and also lower SpA to avoid being burned? But we need to kill it. Alternatively, knockoff is super effective and can remove item. But Dragapult might have items? Unknown. We don't know. The opponent's Dragapult item is unknown_item. So knockoff might not remove item if it doesn't hold one. But knockoff removes item if foe holds an item. So if Dragapult holds an item, knockoff would remove it. But we don't know. We need to consider the opponent's possible abilities: clearbody, infiltrator, cursedbody. Cursedbody: if hit by an attack, 30% chance move gets disabled. So using dracometeor or knockoff might have a 30% chance of being disabled. Infiltrator: moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil. Clearbody: prevents other Pokemon from lowering this Pokemon's stat stages. So if we use dracometeor, it lowers SpA by 2, which clearbody would prevent? Clearbody prevents other Pokemon from lowering stat stages. So if Dragapult has clearbody, using dracometeor would not lower its SpA? Actually, clearbody prevents other Pokemon from lowering this Pokemon's stat stages. So if we use dracometeor, it lowers our own SpA, not the opponent's. So that's fine. But if we use a move that lowers opponent's stat, clearbody would prevent that. So we need to be careful. We want to kill Dragapult. What moves can Goodra use to kill? dracometeor is super effective, but it's a single hit move. Dragapult is at 87% HP, so it needs about 13% HP. dracometeor power 130, accuracy 90%, so damage might be enough. But we need to consider that Dragapult might have resistance? Dragon vs Dragon is not resistant. So dracometeor should be effective. But we also need to consider that Dragapult might be immune to something? No. So dracometeor could kill it. But we also have fireblast, which is super effective if Fire vs Dragon is super effective. But the list says not very effective. So maybe fireblast is not super effective. So dracometeor is the best super effective move. knockoff is super effective but power 65, might not kill. So dracometeor seems best. But we also need to consider that Goodra is low HP (28/176). If we use a move that might fail, we risk running out of PP? We have dracometeor 7/8, so one left. earthquake 15/16, fireblast 8/8, knockoff 32/32. So dracometeor is low PP. But we can use it. Alternatively, we could use earthquake to hit Dragapult? But earthquake is Ground/Physical, not super effective. Might not kill. So dracometeor is the plan. But we also need to consider the opponent's next moves. After we kill Dragapult, opponent will bring their next Pokemon. The opponent's team preview shows they have 3 of 6. They've seen all three: garchomp, dragapult, tyranitar. So next will be either ghouldengo or greninja or lucario. We need to set up. But for now, we need to kill Dragapult. So decision: MOVE: dracometeor. That's legal action 1. But let's check if there's any better plan. The notes from earlier turns: Turn 5 plan: use focusblast to damage Tyranitar. Turn 6: focusblast to Dragapult. Turn 7: kill Dragapult with super effective shadowball. But Goodra doesn't have shadowball. So we need to use dracometeor. So I'll go with dracometeor. We need to write notes: Plan: Use dracometeor to kill Dragapult with super effective damage. Goodra is low HP but can be switched later if needed. Opponent's Dragapult has possible abilities, but dracometeor is safe. Then decision. So answer: <notes> Plan: Use dracometeor to kill Dragapult. Goodra is low HP but can be switched later if needed. Opponent's Dragapult has possible abilities, but dracometeor is safe. </notes> <decision> MOVE: dracometeor </decision>