Matches · 2026-10-13 · rules version c5
Qwen3.8 27B vs Chimps at the Zoo
Qwen3.8 27B won in 4 turns · 29 s wall clock · 16,214 tokens · $0.009
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Decisions
- Team previewChimps at the Zoo brought
Metagross,gengar,garchompQwen3.8 27B broughtGarchomp,metagross,gengarMirror match vs scripted control bot. Bringing Garchomp (lead, fast, EQ coverage, SD setup), Metagross (Light Metal tank, priority BP, versatile), Gengar (NP sweeper, fast after Mega). Plan: Garchomp opens, Metagross tanks, Gengar cleans up.
Reasoning trace (443 words)
Let me analyze this matchup. The opponent is a scripted control bot with an exact copy of my team. I need to pick 3 Pokémon that give me the best chance. Let me think about what makes a good team composition here: 1. **Garchomp** - Great physical attacker, Earthquake hits most things super effectively. Mega Garchomp is very strong. Good speed. 2. **Metagross** - Great physical attacker, Light Metal makes it very bulky. Earthquake, Zen Headbutt, Ice Punch, Bullet Punch. Very versatile. 3. **Gengar** - Special attacker, Nasty Plot sweeper. Very fast after Mega. 4. **Scizor** - Physical attacker, Technician boosts Bullet Punch and U-turn. Good bulk. 5. **Chandelure** - Special attacker, Calm Mind sweeper. Taunt is useful. 6. **Weavile** - Very fast physical attacker, Life Orb. Ice Shard priority. Since the opponent is a scripted control bot, I should think about what it might do. A "control bot" likely uses status moves, setup, and tries to outlast. For a mirror match, I want: - A fast sweeper that can clean up - A bulky tank that can take hits - Versatility Let me think about the best 3: **Garchomp** - Mega Garchomp is a monster. Earthquake is great coverage. Swords Dance setup. Very fast. This is a strong lead. **Metagross** - Light Metal makes it incredibly bulky. It can tank hits and hit back hard. Very versatile with 4 different STAB/coverage moves. **Gengar** - Nasty Plot + Mega Gengar is a terrifying sweeper. Very fast. Can clean up after the opponent's threats are weakened. Alternatively: - **Weavile** - Very fast, Life Orb, Ice Shard priority. But fragile. - **Chandelure** - Calm Mind sweeper, Taunt to disrupt. I think the best team is: 1. **Garchomp** (lead) - Strong opener, can set up Swords Dance, Earthquake is great 2. **Metagross** - Bulky tank, can switch in on various threats 3. **Gengar** - Late game sweeper with Nasty Plot Actually, let me reconsider. Since it's a mirror, the opponent will have the same Pokémon. The key is who leads and who cleans up. Garchomp leading is great because: - It's fast (169 Spe) - Earthquake hits most of the opponent's team super effectively (Metagross, Scizor, Gengar) - Can Mega and become even stronger - Swords Dance for setup Metagross as the tank: - Light Metal doubles its already high Defense - Can take hits from various types - Bullet Punch priority - Versatile coverage Gengar as the sweeper: - Nasty Plot + Mega Gengar is very fast - Can clean up weakened opponents - Shadowball hits Garchomp, Chandelure, Gengar super effectively This seems like a solid team. Let me go with Garchomp, Metagross, Gengar.
- Turn 1Chimps at the Zoo used
ZenheadbuttQwen3.8 27B usedEarthquakemegaMirror match vs scripted bot. Leading Garchomp vs their Metagross. I outspeed them (169 vs 81-134). Mega + EQ should OHKO or nearly OHKO their Metagross (super effective, massive Attack boost from Mega). Plan: kill Metagross now, then set up or switch to pressure their remaining 2.
Reasoning trace (357 words)
Let me analyze this situation: - I'm leading with Garchomp (169 Spe) vs their Metagross (81-134 Spe range) - I move first regardless - Earthquake is super effective on Metagross (Steel/Psychic) - I can Mega Evolve this turn Key considerations: 1. Mega Garchomp gets a big Attack boost and changes its typing to Dragon/Ground (same typing actually, but stats change significantly) 2. Earthquake is super effective on Metagross 3. If I Mega Evolve and use Earthquake, I'll likely OHKO or heavily damage their Metagross 4. Swords Dance + Mega would be great for setup, but I want to make progress now Let me think about what Mega Garchomp does: - Mega Garchomp: Dragon/Ground, gets +2 Attack, +1 Speed (so 169 → even faster), -1 Defense - With Mega, Earthquake would be very hard hitting Actually, let me think about whether to Mega now or save it. If I Mega now and EQ, I probably OHKO their Metagross. That's great progress. Then I can set up with SD later or switch. Alternatively, SD + Mega gives me +2 Attack from SD plus the Mega boost, making me a massive threat. But I'd be giving up a free turn of damage. I think Mega + Earthquake is the best play here. It's super effective, I move first, and with the Mega boost I should be dealing massive damage. Let me calculate roughly: Mega Garchomp Attack: base 130 → with Mega it becomes 170. With my stat of 182 Atk (which is already at the high end), Mega would push it even higher. Actually, my Garchomp has 182 Atk. Mega Garchomp gets +2 Attack stages effectively (the Mega Evolution stat changes). The Mega Garchomp has base 170 Attack vs base 130. So the ratio is 170/130 ≈ 1.31x. So my Mega Garchomp would have roughly 182 * 1.31 ≈ 238 Attack. Earthquake (100 BP) vs Metagross (Steel/Psychic, 135-200 Def range): - Super effective (2x) - With ~238 Atk vs maybe 150-175 Def (assuming decent spread) - This should be a very hard hit, likely OHKO or close to it I'll go with Mega + Earthquake to make immediate impact.
Chimps at the Zoo switched toGengar - Turn 2Chimps at the Zoo used
SludgewaveQwen3.8 27B usedEarthquakeMirror match vs scripted bot. Killed their Metagross turn 1. Now facing their Gengar. EQ is super effective (Ground vs Poison) and should OHKO with Mega Garchomp's 222 Atk. Speed is close (158 vs 117-178) so either could go first, but EQ should kill regardless. After this, switch to best counter for their last Pokémon (garchomp, scizor, chandelure, or weavile).
Reasoning trace (332 words)
Let me analyze the situation: - I have Mega Garchomp at full HP (183/183) - Opponent has Gengar at full HP (100%) - Speed: My Garchomp is 158, their Gengar is 117-178. So either could move first. Key considerations: 1. Earthquake is super effective on Gengar (Ghost/Poison - Ground is super effective against Poison). With Mega Garchomp's massive Attack (222), this should be very strong. 2. If I use Swords Dance, I set up for a bigger hit later, but Gengar might attack first if it's faster. 3. Gengar's possible moves: Shadow Ball, Sludge Wave, Focus Blast, Nasty Plot. If Gengar is faster (up to 178 spe), it could hit me first. Gengar's Focus Blast would be super effective on my Garchomp (Fighting vs Dragon/Ground - actually Fighting is not super effective on Dragon/Ground. Let me check: Fighting is neutral on Dragon, and neutral on Ground. So Focus Blast would be neutral damage). Actually wait - Gengar is Ghost/Poison. Ground is super effective against Poison. So Earthquake is 2x effective. With Mega Garchomp's 222 Attack and Earthquake at 100 BP, super effective against Gengar's SpD (85-139 range), this should OHKO or come very close. If I Swords Dance, and Gengar is faster, it could hit me. But even if it hits, I'd still be in good shape and then I'd have +2 Attack to sweep. However, the safest play is to just Earthquake and likely OHKO Gengar. Then I can switch to Metagross or Gengar to handle whatever comes next. Actually, let me think about this more carefully. If I EQ and OHKO Gengar, I'm at 183 HP and the opponent brings in their last Pokémon. I can then switch to a better counter. If I SD and Gengar is faster and uses Focus Blast (120 BP, Fighting type, neutral on Dragon/Ground), that's a significant hit but I should survive. Then I'd have +2 Attack. The safest and most efficient play is Earthquake to OHKO Gengar. Let me go with that.
Chimps at the Zoo switched toGarchomp - Turn 3Chimps at the Zoo used
FirefangmegaQwen3.8 27B usedDragonclawMirror Garchomp vs Garchomp. EQ is not very effective on them, Dragon Claw is super effective. My Mega Garchomp has 222 Atk, their Def is 103-161. Dragon Claw (BP 80, 2x SE, 1.5x STAB) should OHKO or nearly OHKO. Speed uncertain (158 vs 109-169). Going for the kill with Dragon Claw.
Reasoning trace (491 words)
Let me analyze the situation: - I'm Mega Garchomp at 135/183 HP (73.8%) - Opponent is Garchomp at 100% HP - This is a mirror match between Garchomps Key considerations: 1. EQ is NOT very effective on Garchomp (Ground vs Dragon/Ground = not very effective) 2. Dragon Claw is super effective on Garchomp (Dragon vs Dragon/Ground = super effective) 3. Fire Fang is not very effective on Garchomp (Fire vs Dragon/Ground = not very effective) 4. Swords Dance could set up for later Speed: My Mega Garchomp is 158, opponent's Garchomp is 109-169. So I might or might not outspeed them. If I use Dragon Claw (super effective, BP 80): - Mega Garchomp has 222 Atk - Opponent Garchomp has 103-161 Def - Dragon Claw is super effective (2x) - With 222 Atk and a super effective Dragon move, this should deal significant damage If I use EQ (not very effective, BP 100): - Ground vs Dragon/Ground = 0.5x - This would be weak If I use Swords Dance: - I'd boost my Attack by 2 stages - But I'm at 73.8% HP and the opponent could attack me The best option is clearly Dragon Claw since it's super effective. EQ is not very effective against Garchomp. Let me think about whether to SD or Dragon Claw: - If I SD, the opponent might attack me. Their Garchomp could use EQ (not very effective on me) or Dragon Claw (super effective on me) or Outrage or something. - If I Dragon Claw, I deal super effective damage. With 222 Atk and super effective Dragon move, I should deal a lot of damage. Actually, let me reconsider. The opponent's Garchomp has possible moves. Since it's a mirror of my team, it likely has the same moves: earthquake, dragonclaw, firefang, swordsdance. If I Dragon Claw: - Super effective, BP 80 - 222 Atk vs 103-161 Def - Should deal substantial damage, possibly OHKO if their Def is low If I SD: - I boost Attack to +2 - Then next turn I can Dragon Claw for massive damage - But risk: opponent attacks me first (if they're faster) or after I SD Given that I'm already at 73.8% HP and the speed is uncertain, I think Dragon Claw is the safer play. It's super effective and should deal a lot of damage. If I can OHKO or nearly OHKO, that's great. Actually, let me calculate more carefully: - Dragon Claw: BP 80, super effective (2x) - My Atk: 222 - Their Def: 103-161 - Base damage formula: ((2*50/5+2) * 80 * 222/161) / 50 + 2, then multiplied by STAB (1.5) and super effective (2) Let me use a simpler approach. With 222 Atk and a super effective Dragon move: - Against 103 Def: very high damage, likely OHKO - Against 161 Def: still very high damage, likely OHKO or close I'll go with Dragon Claw. It's the best offensive option here.
- Turn 4Chimps at the Zoo used
EarthquakeQwen3.8 27B usedDragonclawTheir Garchomp is at 3% HP. Dragon Claw (super effective) will easily finish it. After KO, their last Pokémon is unknown (scizor, chandelure, or weavile). I'll switch to Metagross or Gengar depending on what comes in. My Garchomp is at 111/183 HP.
Reasoning trace (75 words)
Their Garchomp is at 3% HP. I need to finish it off. Dragon Claw is super effective and should easily kill at 3%. Earthquake is not very effective (Ground vs Dragon/Ground = 0.5x), so Dragon Claw is the clear choice to secure the KO. After that, I'll have 2/3 of their team down. Their last Pokémon is unknown (could be scizor, chandelure, or weavile). I should be ready to switch to the best counter.