Matches · 2026-10-13 · rules version c5

Qwen3.8 Max Prime vs Chimps at the Zoo

Player 1 · winner
Qwen3.8 Max Prime's team
autopilot 0%
Player 2
Qwen3.8 Max Prime's team

Qwen3.8 Max Prime won in 8 turns · 84 s wall clock · 31,919 tokens · $0.158

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Chimps at the Zoo brought Dragapult,volcarona,toxapex
    Qwen3.8 Max Prime brought Garchomp,gholdengo,kingambit2,999 tok · 10.2 s · $0.0183

    Mirror match. Plan: Garchomp leads with Stealth Rock (Focus Sash guarantees survival). Gholdengo is mid-game wallbreaker with Nasty Plot. Kingambit cleans late with Supreme Overlord boosts. Watch for opponent's Volcarona (weak to rocks) and their Kingambit's Sucker Punch.

    Reasoning trace (452 words)
    Let me analyze this mirror match. Both teams are identical, so I need to think about which 3 Pokémon give me the best advantage.
    
    My team options:
    - Dragapult: Fast special attacker with Life Orb, Infiltrator
    - Gholdengo: Special wallbreaker with Nasty Plot, Good as Gold
    - Kingambit: Physical wallbreaker with Supreme Overlord, Sucker Punch
    - Toxapex: Defensive wall with Regenerator
    - Volcarona: Setup sweeper with Quiver Dance
    - Garchomp: Physical attacker with Focus Sash, Stealth Rock
    
    Since this is a mirror match, I need to think about what combinations work best against the same pool of Pokémon.
    
    Key considerations:
    1. Garchomp with Focus Sash and Stealth Rock is valuable for setting up hazards and being a reliable physical attacker.
    2. Dragapult is the fastest Pokémon on the team and can hit hard with Life Orb.
    3. Gholdengo with Nasty Plot can sweep if given the opportunity.
    4. Kingambit with Supreme Overlord gets stronger as teammates faint - great as a cleaner.
    5. Volcarona with Quiver Dance can sweep but is weak to Stealth Rock.
    6. Toxapex is a wall but in a mirror match, it might be too passive.
    
    Since the opponent has the same team, I need to think about what's likely to be brought and what counters what.
    
    A strong core could be:
    - Garchomp (lead with Stealth Rock, Focus Sash ensures it survives)
    - Dragapult (fast attacker, can clean up or pivot)
    - Kingambit (Supreme Overlord gets boosts as teammates fall, Sucker Punch for priority)
    
    Another option:
    - Garchomp (Stealth Rock)
    - Gholdengo (Nasty Plot sweeper, Good as Gold blocks status)
    - Kingambit (cleaner)
    
    Or:
    - Dragapult (fast lead)
    - Gholdengo (wallbreaker)
    - Kingambit (cleaner)
    
    Let me think about what a bot might bring. Since it's a scripted bot, it might bring a standard strong core.
    
    I think Garchomp lead is strong because:
    - Focus Sash guarantees it survives any hit
    - Can set up Stealth Rock which hurts Volcarona and Dragapult on switch
    - Earthquake hits Kingambit and Gholdengo hard
    - Stone Edge hits Volcarona
    
    Then Gholdengo as a mid-game wallbreaker with Nasty Plot, and Kingambit as a late-game cleaner with Supreme Overlord.
    
    Actually, let me reconsider. If the opponent also brings Garchomp, we'll both set up Stealth Rock. That's fine.
    
    Let me go with: Garchomp, Gholdengo, Kingambit
    
    This gives me:
    - Hazard setting with Garchomp
    - A special wallbreaker in Gholdengo that can set up with Nasty Plot
    - A physical cleaner in Kingambit that gets stronger as my other Pokémon faint
    - Good type coverage between the three
    
    Alternatively, Dragapult instead of Garchomp could be good for speed control, but Garchomp's Stealth Rock is very valuable in this format.
    
    I'll go with Garchomp, Gholdengo, Kingambit.
  2. Turn 1
    Chimps at the Zoo switched to Toxapex
    Qwen3.8 Max Prime used Stealthrock2,699 tok · 5.1 s · $0.0140

    Mirror match. Plan: Garchomp leads with Stealth Rock (Focus Sash guarantees survival). Gholdengo is mid-game wallbreaker with Nasty Plot. Kingambit cleans late with Supreme Overlord boosts. Watch for opponent's Volcarona (weak to rocks) and their Kingambit's Sucker Punch. Dragapult likely faster than my Garchomp.

    Reasoning trace (217 words)
    Let me analyze this situation. I'm leading Garchomp against their Dragapult. 
    
    Key considerations:
    - Dragapult is faster than my Garchomp (base 142 speed vs 102). Even at minimum investment, Dragapult's speed range is 145-213, while my Garchomp is at 169. So Dragapult is almost certainly faster unless it's running very low speed investment.
    - My Garchomp has Focus Sash, so it will survive one hit at full HP.
    - I want to set up Stealth Rock, which is crucial for this matchup (especially against Volcarona if they bring it).
    - Dragon Claw is super effective on Dragapult, but if they're faster, they'll hit me first. With Focus Sash, I survive and can hit back.
    - Stealth Rock is the priority here since it's turn 1 and I have Focus Sash to guarantee I get it up.
    
    The plan from my notes is clear: lead with Stealth Rock. Focus Sash guarantees I survive any hit from Dragapult, so I can set up rocks. This is the optimal play.
    
    If I use Dragon Claw instead, I might KO or heavily damage Dragapult, but I lose the opportunity to set up rocks. Since this is a mirror match and rocks are important (especially if they have Volcarona), setting up rocks is the better play.
    
    Let me go with Stealth Rock.
  3. Turn 2
    Chimps at the Zoo switched to Dragapult
    Qwen3.8 Max Prime used Earthquake3,309 tok · 9.5 s · $0.0161

    Mirror match. SR up on their side. Toxapex switched in on turn 1. Earthquake is SE on Toxapex but it's very bulky. Risk of Scald burn. Plan: pressure Toxapex, then bring Gholdengo to set up NP mid-game. Kingambit cleans late. Opponent has 1 unknown Pokémon (Gholdengo, Kingambit, Volcarona, or Garchomp).

    Reasoning trace (444 words)
    Let me analyze the situation:
    
    1. My Garchomp is active against their Toxapex.
    2. Stealth Rock is already set on their side.
    3. Toxapex is Poison/Water - weak to Ground (Earthquake is super effective).
    4. My Garchomp outspeeds Toxapex significantly.
    
    Key considerations:
    - Earthquake is super effective on Toxapex (Ground vs Poison/Water = 2x effective)
    - Toxapex is very physically bulky (Def 154-224 range), so even a super effective Earthquake might not do massive damage
    - However, it's still the best option to pressure Toxapex
    - Toxapex might have Scald, Toxic, or Recover - it's a defensive wall
    - If I stay in, Toxapex could Scald burn me or Toxic me
    - Switching to Gholdengo could be good since Gholdengo is immune to Toxic (Good as Gold) and resists Poison moves, but Toxapex's Water moves (Scald) would hit Gholdengo neutrally
    
    Let me think about what's best:
    - Earthquake on Toxapex: Super effective, but Toxapex is very physically bulky. It might do 30-40% damage. If Toxapex has Regenerator, it'll heal back.
    - Switching to Gholdengo: Good as Gold blocks status moves (Toxic, Scald burn doesn't apply since Scald is an attack). Gholdengo can set up Nasty Plot or hit with Make It Rain. But Scald can still burn Gholdengo.
    
    Actually, let me reconsider. Toxapex is a wall. The best approach might be:
    1. Hit it with Earthquake to do some damage
    2. Or switch to Gholdengo which can pressure it with Make It Rain (Steel is neutral vs Water/Poison) or Shadow Ball (Ghost is neutral)
    
    Wait, Make It Rain is Steel type - neutral against Toxapex. Shadow Ball is Ghost - also neutral. Neither is super effective.
    
    Actually, Earthquake is the best move here since it's super effective. Even though Toxapex is bulky, it's the most damage I can do. If they switch out, Stealth Rock will chip them.
    
    But I should also consider: if Toxapex uses Scald, my Garchomp could get burned, which would halve its Attack. That's bad for a physical attacker.
    
    Given that this is a mirror match and the opponent is a scripted bot, they might keep Toxapex in to wall or switch to something else. 
    
    I think Earthquake is the best play here - it's super effective, and if they switch, rocks chip them. If they stay, I do decent damage. The risk of Scald burn is real but I should still apply pressure.
    
    Alternatively, I could switch to Gholdengo to avoid potential Scald/Toxic and set up. But Gholdengo doesn't have a super effective move against Toxapex either.
    
    I'll go with Earthquake to apply pressure. If Toxapex switches, rocks hit them. If it stays, I do super effective damage.
    
  4. Turn 3
    Chimps at the Zoo used Flamethrower
    Qwen3.8 Max Prime used Dragonclaw3,510 tok · 10.7 s · $0.0172

    Mirror match. SR up on their side. Dragapult at 13% - finish with Dragon Claw (SE, Ground doesn't hit Ghost). Focus Sash protects if Dragapult is faster. Opponent's 3rd unknown could be Volcarona (rock weak). Plan: after Dragapult KO, pivot to Gholdengo for NP setup or pressure Toxapex. Kingambit cleans late.

    Reasoning trace (463 words)
    Let me analyze the situation:
    
    - My Garchomp is at 100% HP with Focus Sash intact
    - Opposing Dragapult is at 13% HP (from Stealth Rock + Earthquake)
    - Opposing Toxapex is at 100% HP (switched in turn 1, then switched back to Dragapult turn 2)
    
    The Dragapult is at 13% HP. I need to finish it off. Let me think about what move to use:
    
    - Dragon Claw is super effective on Dragapult (Dragon/Ghost), BP 80, 100% accuracy
    - Earthquake hits Dragapult neutrally (Ground doesn't hit Ghost), wait - Ground doesn't hit Ghost types! So Earthquake won't work on Dragapult.
    - Stone Edge is neutral on Dragapult, 80% accuracy
    - Stealth Rock is already up
    
    Wait, let me reconsider. Dragapult is Dragon/Ghost. Ground moves don't affect Ghost types. So Earthquake won't hit Dragapult at all!
    
    Dragon Claw is super effective (Dragon hits Dragon for 2x), and at 13% HP, it should easily KO.
    
    The concern is speed - Dragapult could be faster than my Garchomp (range 145-213 vs my 169). If Dragapult is faster, it might attack first. But at 13% HP, even if it attacks, my Focus Sash will keep me alive, and then I can KO it with Dragon Claw.
    
    Actually wait - if Dragapult attacks first and I have Focus Sash, I survive at 1 HP, then I use Dragon Claw to KO it. If I'm faster, I KO it before it moves. Either way, Dragon Claw is the right move.
    
    The only risk is if Dragapult switches out. If it switches to Toxapex, Dragon Claw does very little to Toxapex. But at 13% HP, the opponent might try to get a free switch. However, if they switch to Toxapex, Toxapex takes Stealth Rock damage (Poison/Water - Rock is neutral to both, so 12.5% damage). Actually, Rock is neutral to Poison and neutral to Water, so Toxapex takes 12.5% from rocks.
    
    If they switch to their unknown Pokemon (Gholdengo, Kingambit, Volcarona, or Garchomp):
    - Gholdengo takes 25% from rocks (Steel resists Rock, Ghost is neutral... wait, Rock is neutral to Ghost and not very effective against Steel, so 6.25%)
    - Kingambit takes 6.25% (Steel resists Rock, Dark is neutral)
    - Volcarona takes 50% (Bug/Fire, both weak to Rock)
    - Garchomp takes 12.5% (Dragon/Ground, Rock is neutral to both... actually Rock is not very effective against Ground? No, Rock is neutral against Ground. Rock is super effective against Fire, Ice, Flying, Bug. So Rock is neutral to Dragon and neutral to Ground = 12.5%)
    
    The best play here is Dragon Claw to KO Dragapult. Even if they switch, I'm in a good position. If they stay in, I KO it. If they switch, I get a free turn to do something else next turn.
    
    Let me go with Dragon Claw.
    Chimps at the Zoo switched to Volcarona
  5. Turn 4
    Chimps at the Zoo switched to Toxapex
    Qwen3.8 Max Prime used Stoneedge3,530 tok · 7.8 s · $0.0157

    Mirror match. SR up on their side. Dragapult KO'd. Volcarona at 50% from rocks - Stone Edge 4x SE should KO. Must attack now before Quiver Dance setup. If Stone Edge misses, switch to Gholdengo (resists Fire/Bug). Kingambit cleans late with Supreme Overlord. Toxapex still at 100% - Gholdengo handles it later.

    Reasoning trace (342 words)
    Let me analyze the situation:
    
    - My Garchomp is at 148/183 HP (80.9%)
    - Opposing Volcarona is at 50% HP (took Stealth Rock damage)
    - I'm faster than Volcarona (169 vs max 167)
    - Stone Edge is 4x super effective on Volcarona
    
    Volcarona is at 50% HP. Stone Edge is 4x SE. Let me calculate if it can KO:
    - Garchomp's Atk is 182, Volcarona's Def range is 76-128
    - Stone Edge BP 100, 4x SE
    - Even with minimum damage, this should easily KO a Volcarona at 50%
    
    The risk with Stone Edge is 80% accuracy. But if I miss, Volcarona could potentially set up or hit me. However, at 50% HP, even if it hits me, I should survive.
    
    Actually, let me think about what Volcarona might do. It's a mirror match, so it likely has Quiver Dance, Flamethrower/Fire Blast, Bug Buzz, and maybe something else. If it sets up Quiver Dance, it could become dangerous.
    
    Stone Edge at 4x SE should definitely KO from 50%. The 80% accuracy is a risk, but it's the best option here. Earthquake would be neutral (Bug/Fire takes neutral from Ground), and Dragon Claw is also neutral.
    
    Wait - Ground is neutral against Bug/Fire? Let me check: Ground is super effective against Fire, but not very effective against Bug. So it's neutral overall. Dragon Claw is neutral against both.
    
    So Stone Edge is clearly the best move - 4x SE, should KO. The 80% accuracy is a small risk but worth it.
    
    Alternatively, I could switch to Gholdengo which resists both Bug and Fire moves. But Volcarona might Quiver Dance on the switch, which would be bad.
    
    I think Stone Edge is the best play here. If it hits, Volcarona is done. If it misses, I can still deal with it next turn or switch.
    
    Let me also consider: if Volcarona uses Quiver Dance this turn, it becomes +1 SpA, +1 SpD, +1 Spe. That could make it faster than me and very dangerous. So I need to attack now.
    
    Stone Edge it is.
  6. Turn 5
    Chimps at the Zoo used Haze
    Qwen3.8 Max Prime switched to Gholdengo4,171 tok · 13.4 s · $0.0225

    Mirror match. SR up. Dragapult KO'd. Volcarona at 50% in back. Toxapex is a wall - switch to Gholdengo to NP setup (Good as Gold blocks Toxic). Then pressure with +2 attacks. Keep Garchomp for Volcarona cleanup with Stone Edge. Kingambit late-game cleaner with Supreme Overlord.

    Reasoning trace (663 words)
    Let me analyze the current situation:
    
    - My Garchomp is at 80.9% HP, active against their Toxapex at 73% HP
    - Their Volcarona is at 50% HP in the back
    - Their Dragapult is fainted
    - Stealth Rock is up on their side
    
    Key considerations:
    1. Toxapex is very bulky physically. Earthquake is super effective but Toxapex has massive Defense. Let me think about damage: Garchomp Atk 182 vs Toxapex Def 154-224. Even with SE, it might not do much.
    2. Stone Edge hit for about 20% damage last turn (from 87% to 67%), so it's not doing great damage either. Toxapex is just very bulky.
    3. Toxapex has Leftovers and possibly Regenerator, making it very hard to wear down.
    4. My Garchomp's Focus Sash is already broken (it took damage from Flamethrower).
    
    What should I do?
    - Earthquake on Toxapex: SE but Toxapex is physically bulky. Last turn Stone Edge did ~20% damage. Earthquake might do similar or slightly more.
    - Switch to Gholdengo: Gholdengo resists Poison and Water moves that Toxapex might use. Gholdengo can use Make It Rain which is Steel-type and hits Toxapex neutrally. But Gholdengo's Make It Rain lowers SpA each use. Shadow Ball is neutral too.
    - Switch to Kingambit: Kingambit resists Poison but is weak to nothing from Toxapex really. Iron Head is neutral.
    
    Actually, let me reconsider. Toxapex is a wall. The best approach might be to:
    1. Keep pressuring with Earthquake (SE, 100% accuracy)
    2. Or switch to Gholdengo which can set up Nasty Plot against Toxapex (Toxapex can't really hurt it much - Scald is neutral, Toxic is blocked by Good as Gold)
    
    Wait - Good as Gold blocks status moves! So Toxapex can't Toxic Gholdengo. Toxapex's main moves are Scald, Toxic, Recover, Haze. Gholdengo is immune to Toxic via Good as Gold. Scald does neutral damage to Gholdengo (Water vs Steel/Ghost). 
    
    Actually, Gholdengo is Steel/Ghost. Water is neutral against Steel (resisted) but neutral against Ghost. So Water is neutral overall. Scald would do neutral damage.
    
    Let me think about what's best long-term:
    - Volcarona at 50% is a threat. If it comes in on a switch, it could Quiver Dance.
    - Toxapex is a wall that's hard to break through.
    
    I think the best play is to switch to Gholdengo. Here's why:
    - Gholdengo can set up Nasty Plot against Toxapex (Toxapex can't Toxic it due to Good as Gold)
    - After a Nasty Plot, Make It Rain or Shadow Ball can pressure Toxapex and Volcarona
    - Gholdengo outspeeds Toxapex
    - This preserves Garchomp for later (to handle Volcarona with Stone Edge or Earthquake)
    
    Actually wait - if I switch, Toxapex might also switch to Volcarona. If Volcarona comes in on the switch, it takes 25% from rocks (bringing it to 25%), and then Gholdengo can hit it with Make It Rain or Shadow Ball.
    
    Alternatively, I could stay in and use Earthquake to chip Toxapex more. But Toxapex with Recover + Leftovers + possibly Regenerator is really hard to break with Garchomp alone.
    
    I think switching to Gholdengo is the best play. It can set up Nasty Plot on Toxapex, and then sweep or pressure the opponent's team. If Volcarona switches in, Gholdengo can handle it with Make It Rain (neutral) or Shadow Ball (neutral). Actually, Make It Rain is Steel which is neutral on Volcarona (Bug/Fire resists Steel? No - Fire resists Steel, Bug is neutral to Steel. So Steel is resisted by Volcarona due to Fire typing). Shadow Ball is Ghost which is neutral on Volcarona.
    
    Hmm, so against Volcarona, Gholdengo's best move would be Shadow Ball (neutral). That's not great. But Volcarona is at 50% and if it switches in on rocks it'll be at 25%.
    
    Actually, let me reconsider. Maybe I should just Earthquake Toxapex to keep chipping it. The problem is Toxapex can Recover and it's very bulky. 
    
    I'll go with switching to Gholdengo to set up Nasty Plot. This is the best long-term strategy.
    
  7. Turn 6
    Chimps at the Zoo used Surf
    Qwen3.8 Max Prime used Nastyplot3,463 tok · 5.5 s · $0.0136

    Mirror match. SR up. Dragapult KO'd. Volcarona at 50% in back. Toxapex at 78% with Leftovers. Gholdengo out - NP setup turn. Good as Gold blocks Toxic/Haze concerns. If they Haze, NP again. If they switch to Volcarona, bring Garchomp for Stone Edge. Kingambit late-game cleaner.

    Reasoning trace (200 words)
    Let me analyze the situation:
    
    - I have Gholdengo out at 100% HP against their Toxapex at 78% HP
    - Toxapex used Haze last turn, clearing stat changes
    - Toxapex has Leftovers and is a Poison/Water type
    - My Gholdengo has Good as Gold (immune to status moves) which is great against Toxapex
    - Volcarona is at 50% HP in the back - Garchomp can handle it with Stone Edge
    - Kingambit is at 100% for late-game cleanup
    
    My plan from last turn was to set up Nasty Plot on Toxapex. Since Good as Gold blocks Toxic and other status moves, Toxapex can't really hurt me much. The best play here is to use Nasty Plot to boost my Special Attack by 2 stages.
    
    Toxapex's options against Gholdengo:
    - It could use Haze again to clear my boosts
    - It could switch to Volcarona (but Volcarona takes Stealth Rock damage and is weak to Steel)
    - It could attack but Gholdengo resists most of what Toxapex can throw
    
    If they Haze, I can just NP again. If they switch to Volcarona, I can switch to Garchomp. If they stay and attack, I'm fine.
    
    Nasty Plot is the right play here.
  8. Turn 7
    Chimps at the Zoo used Haze
    Qwen3.8 Max Prime used Shadowball4,342 tok · 13.5 s · $0.0234

    Mirror match. SR up. Dragapult KO'd. Volcarona at 50% in back. Gholdengo at +2 SpA vs Toxapex. Haze bypasses Good as Gold (confirmed turn 5). Shadow Ball best option - neutral, keeps +2. If they Haze, NP again. If they switch to Volcarona, bring Garchomp for Stone Edge. Kingambit late-game cleaner.

    Reasoning trace (693 words)
    Let me analyze the situation:
    
    - My Gholdengo is at +2 SpA, 127/164 HP (77.4%)
    - Opposing Toxapex is at 84% HP with Leftovers
    - Toxapex has revealed Haze and Surf
    - I'm faster than Toxapex
    
    Key considerations:
    1. Toxapex used Haze last turn when I switched in Gholdengo, clearing stat changes. But now I've already used Nasty Plot and I'm at +2.
    2. If I use Nasty Plot again, Toxapex might use Haze again to clear it.
    3. If I attack with Make It Rain, it's not very effective on Toxapex (Steel vs Water/Poison = 0.5x). But at +2 SpA with Wise Glasses, let me calculate:
       - Make It Rain: 120 BP * 1.5 (STAB) * 0.5 (not very effective) * 1.1 (Wise Glasses) * 2 (+2 SpA) = still decent damage but not great against Toxapex's high SpD
       - Shadow Ball: 80 BP * 1.0 (neutral) * 1.1 (Wise Glasses) * 2 (+2 SpA) = 80 * 1.1 * 2 = 176 effective power vs Toxapex's SpD
    
    Let me think about what Toxapex will do:
    - It might use Haze to clear my +2
    - It might use Surf again
    - It might switch to Volcarona
    
    If Toxapex uses Haze, my +2 gets cleared. But Good as Gold only blocks status moves targeting me... wait, Haze is a status move but it affects the whole field, not targeting a specific Pokemon. Actually, Good as Gold makes the Pokemon immune to status moves. Haze is a status move that targets the field... Let me think about this.
    
    Actually, in Pokémon mechanics, Good as Gold makes the user immune to status moves. Haze is a status move that targets the user's side of the field. Since Haze targets the field rather than a specific Pokémon, it's debatable whether Good as Gold blocks it. In Showdown, Haze does NOT get blocked by Good as Gold because it targets the field, not the Pokémon directly.
    
    Wait, let me reconsider. In Gen 9 Showdown, Good as Gold blocks status moves that target the Pokémon. Haze targets the entire field, so it should still work. The log confirms this - Turn 5 shows Toxapex used Haze and "All stat changes were cleared" even though Gholdengo with Good as Gold was on the field.
    
    So Haze will clear my +2. If I Nasty Plot again and they Haze, I waste a turn. 
    
    Better options:
    1. Attack with Shadow Ball - neutral damage, at +2 it should do decent damage to Toxapex
    2. Use Make It Rain - not very effective but very high BP
    3. Nasty Plot again - risky if they Haze
    
    Actually, let me reconsider. Toxapex already used Haze once. It might try to Haze again. But if I just attack, I deal damage regardless.
    
    Shadow Ball at +2 SpA vs Toxapex:
    - Toxapex SpD range is 145-213. Let's assume it's on the higher side since it's a wall.
    - Shadow Ball: 80 * 1.1 (Wise Glasses) = 88 effective BP, at +2 SpA (185 * 2 = 370 effective SpA)
    - This should do decent damage
    
    Make It Rain at +2 SpA vs Toxapex:
    - 120 * 1.5 (STAB) * 0.5 (NVE) * 1.1 (Wise Glasses) = 99 effective BP
    - But it lowers my SpA by 2, bringing me back to +0
    
    Actually, Make It Rain would bring me from +2 to +0, which is bad. Shadow Ball is better here since it maintains my boost.
    
    But wait - if Toxapex uses Haze, my +2 gets cleared anyway. So maybe I should just attack with Shadow Ball to deal damage, and if they Haze, I can NP again next turn.
    
    Actually, the best play might be to just use Shadow Ball. It's neutral, maintains my boost, and deals damage. If they Haze, I can set up again. If they switch, I still deal damage.
    
    Let me also consider switching to Kingambit - Kingambit resists Surf and can hit Toxapex with Kowtow Cleave (Dark is neutral vs Water/Poison). But I already have +2 on Gholdengo, so attacking seems better.
    
    I'll go with Shadow Ball to maintain momentum and deal damage while keeping my +2 boost.
  9. Turn 8
    Chimps at the Zoo used Recover
    Qwen3.8 Max Prime used Shadowball3,896 tok · 8.2 s · $0.0176

    Mirror match. SR up. Dragapult KO'd. Volcarona at 50% in back. Toxapex at 13% - Shadow Ball should finish it. After KO, expect Volcarona switch-in. Then bring Garchomp for Stone Edge. Kingambit late-game cleaner with Supreme Overlord.

    Reasoning trace (348 words)
    Let me analyze the situation:
    
    - My Gholdengo is at 127/164 HP (77.4%) with no stat boosts (Haze cleared them last turn)
    - Opposing Toxapex is at 13% HP with Leftovers
    - I move first (149 Spe vs 49-95)
    
    Toxapex is at 13% HP. Let me think about what kills it:
    - Shadow Ball: Ghost, 80 BP, neutral against Toxapex (Poison/Water). At base SpA 185 with no boosts, this should do decent damage. Let me estimate: Toxapex has high SpD (145-213 range). Shadow Ball at 80 BP from 185 SpA vs ~180 SpD... this might not kill from 13%.
    - Make It Rain: Steel, 120 BP, not very effective against Toxapex (Water resists Steel). So this would be 60 effective BP. Probably worse than Shadow Ball.
    
    Actually wait - Toxapex is Poison/Water. Ghost is neutral against both. Steel is resisted by Water. So Shadow Ball is the better choice.
    
    Let me estimate Shadow Ball damage: 185 SpA vs let's say ~180 SpD (mid-range), 80 BP, neutral. That's roughly... at level 50, the formula gives approximately 40-50% damage maybe? Toxapex has 13% HP left, so if it does more than 13% of max HP, it kills.
    
    Actually, Toxapex max HP is 125-157. 13% of that is about 16-20 HP. Shadow Ball from 185 SpA should definitely do more than that even with Toxapex's high SpD. It should be a guaranteed KO.
    
    But wait - if I use Shadow Ball and it doesn't KO (unlikely but possible), Toxapex will use Haze or Surf. If it uses Haze, no problem since I'm not boosted. If it uses Surf, I take more damage.
    
    Actually, the real question is: should I just Shadow Ball to finish off Toxapex? It's at 13% which is very low. Even a weak hit should finish it. Shadow Ball is the best option here.
    
    After Toxapex faints, Volcarona (at 50%) will come in. Then I can switch to Garchomp for Stone Edge, or stay in with Gholdengo (Shadow Ball is neutral against Volcarona - Bug/Fire, Ghost hits both neutrally).
    
    Let me go with Shadow Ball to finish Toxapex.
    Chimps at the Zoo switched to Volcarona