Matches · 2026-10-13 · rules version c5

Chimps at the Zoo vs GPT-6 Luna

Player 1
GPT-6 Luna's team
Player 2 · winner
GPT-6 Luna's team
autopilot 0%

GPT-6 Luna won in 10 turns · 73 s wall clock · 33,053 tokens · $0.006

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Chimps at the Zoo brought Dragonite,incineroar,gholdengo
    GPT-6 Luna brought Palafin,dragonite,kingambit2,380 tok · 8.5 s · $0.0005

    Plan: Lead Palafin and use Flip Turn to activate Zero to Hero while keeping Dragonite for a possible Dragon Dance sweep. Kingambit is the endgame priority attacker. The opponent has the same roster, so watch for Gholdengo and opposing setup.

  2. Turn 1
    Chimps at the Zoo used Dragondance
    GPT-6 Luna used Flipturn2,193 tok · 4.3 s · $0.0004

    Activate Palafin’s Hero Form with Flip Turn, pivoting to Dragonite to preserve Palafin and its Multiscale. Opposing Dragonite may set up; avoid exposing Kingambit to Earthquake. Keep Kingambit healthy for the endgame.

    GPT-6 Luna switched to Dragonite2,206 tok · 5.2 s · $0.0004

    Palafin’s Flip Turn chipped opposing Dragonite; switch to my full-health Dragonite to preserve Kingambit from a possible Earthquake and keep Palafin available for Hero Form. Watch for opposing Dragon Dance; Kingambit remains my endgame priority attacker.

    Reasoning trace (73 words)
    **Considering Dragonite strategies**
    
    I'm trying to think through some strategy here. If Dragonite switches in, there's a chance it can Dragon Dance, but then I'm uncertain about the speed. I could also keep Palafin, but it's limited in its switches, so that's a bit tricky. Ultimately, when considering Dragonite against another Dragonite, I need to preserve Multiscale at full HP and maybe use a Lum Berry. So, I’ll choose Dragonite for this situation.
  3. Turn 2
    Chimps at the Zoo used Earthquake
    GPT-6 Luna used Dragonclaw2,635 tok · 8.2 s · $0.0005

    Opposing Dragonite is at +1 Attack and Speed, but its Multiscale is broken. My full-health Dragonite still has Multiscale; use Dragon Claw to punish it while absorbing a hit. Preserve Palafin for Hero Form and Kingambit for priority cleanup.

    Reasoning trace (190 words)
    **Analyzing battle strategy**
    
    I need to figure out the best move. The opponent has a +1 Dragonite, while my Dragonite has Multiscale, so there's a risk with Dragon Claw being super effective but we might have speed issues. If I use Extreme Speed first, I could deal some damage, but the opponent might attack with Dragon Claw afterward. Given I have 186 Attack, my Dragon Claw might not be enough to secure a KO due to their bulk. Their health estimates make it tough, and I might need to consider using Dragon Dance to boost my speed instead.**Calculating battle strategy**
    
    I have an opponent with a +1 Attack Dragonite using Dragon Claw against my full Multiscale. I estimate their attack could hit around 100-118 damage due to STAB and effectiveness, meaning I can survive. I should consider using Dragon Dance to boost my speed. If they Dragon Claw, I’ll take roughly 30% damage. After losing Multiscale, I'll want to attack with my own Dragon Claw since it likely delivers a solid 60-70% damage. I might use Extreme Speed as a finishing move if needed. Time to go with Dragon Claw!
    Chimps at the Zoo switched to Incineroar
  4. Turn 3
    Chimps at the Zoo used Fakeout
    GPT-6 Luna used Earthquake2,652 tok · 6.9 s · $0.0005

    Opposing Dragonite is down; its Incineroar has Intimidate and lowered my Dragonite’s Attack. Earthquake threatens Incineroar and the likely incoming Kingambit, Gholdengo, or Glimmora. Keep Palafin healthy for Hero Form and Kingambit for priority cleanup.

    Reasoning trace (150 words)
    **Deciding on Dragonite's Moves**
    
    I need to figure out if Dragonite can take down Incineroar with Earthquake after taking a hit from Intimidate, which reduces its attack. I’m estimating damage and considering if it's enough for an OHKO. Earthquake is super effective against Gholdengo and Glimmora, and neutral against Palafin, but Incineroar may switch in. I could also use Dragon Dance to recover some attack and boost speed. I’m weighing the best move here! Earthquake seems like a strong option.**Considering Earthquake Choice**
    
    I think using Earthquake right away seems like a solid option since Incineroar probably has Intimidate and might use Fake Out to disrupt. If it goes for Flare Blitz, it could chip away at Dragonite’s Multiscale, leaving it vulnerable. So, selecting Earthquake feels like the best move here. I’ll keep my notes shorter and clearer for better understanding. I want to make sure I’ve got the right strategy!
  5. Turn 4
    Chimps at the Zoo used Willowisp
    GPT-6 Luna used Earthquake2,672 tok · 6.3 s · $0.0005

    Opposing Dragonite is down. Incineroar has revealed Fake Out and Intimidate; my Dragonite is at -1 Attack. Earthquake threatens Incineroar and the opponent’s remaining Kingambit, Gholdengo, or Glimmora, so stay in and attack. Keep Palafin and Kingambit healthy for the endgame.

    Reasoning trace (73 words)
    **Analyzing earthquake options**
    
    I'm considering using Earthquake (EQ) against Incineroar, which might use Fake Out. In turn three, it has U-turn, Flare Blitz, or Parting Shot options. EQ is super effective against Dragonite, but it seems like it could survive. I’m thinking about switching Palafin to avoid Fire moves and keep its Hero form intact. EQ could threaten Gholdengo, Glimmora, or Kingambit effectively. Overall, it looks like EQ is my best option here!
  6. Turn 5
    Chimps at the Zoo used Flareblitz
    GPT-6 Luna used Earthquake2,630 tok · 5.2 s · $0.0004

    Opposing Dragonite is down. Incineroar has revealed Fake Out, Intimidate, and Will-O-Wisp; my Dragonite is at -1 Attack, and its Lum Berry cured burn. Earthquake is super effective and pressures Incineroar, so stay in and attack. Preserve Palafin and Kingambit for the remaining opponents.

    Reasoning trace (88 words)
    **Evaluating strategies**
    
    I need to choose Earthquake (EQ) for the battle. Incineroar at level 66 has a damage output around 100 base with STAB. Dragonite, on the other hand, is at a -1 modifier with an attack of 186, which is doubled. Incineroar’s bulk can withstand around 99 to 156 HP, and I estimate damage between 90 and 120. There's a possibility it won't knock out. I'll keep an eye on Incineroar's moves, as it may have used Fake Out earlier. EQ seems like the best option here.
  7. Turn 6
    Chimps at the Zoo switched to Gholdengo
    GPT-6 Luna switched to Palafin3,171 tok · 10.0 s · $0.0006

    Opposing Dragonite is down. Incineroar has Intimidate, Fake Out, Will-O-Wisp, and Flare Blitz; it is at 49%, while my Dragonite is at 68% and -1 Attack with its Lum Berry spent. Switch to healthy Palafin, which resists Flare Blitz and threatens back. Opponent’s remaining Pokémon are among Kingambit, Palafin, Gholdengo, and Glimmora.

    Reasoning trace (159 words)
    **Analyzing battle strategy**
    
    I’m looking at the stats: Incineroar has a max speed of 123 while Palafin is at 167. I wonder if Kingambit is immune to psychic—no, it has a fire weakness. I should think about my moves against Dragonite because I'm expecting an opponent’s Flare Blitz. With Dragonite at 115hp, it can probably survive that hit. If I hit Incineroar with EQ instead, it could leave it weak, but I’m considering if they might try using Fake Out. I’ll have to choose my moves wisely!**Considering switch strategy**
    
    I’m thinking Kingambit might use Close Combat, so switching to Palafin makes sense because it’s robust. I remember about the hero form—it started in battle as PalafinHero, but it shows as PalafinHero now. I need to pay attention to whether switching will revert the form. It seems like the Showdown transformer keeps Palafin in its hero form, so I'll definitely choose to switch to Palafin! This strategy should work well!
  8. Turn 7
    Chimps at the Zoo used Makeitrain
    GPT-6 Luna used Wavecrash3,165 tok · 7.2 s · $0.0006

    Opposing Dragonite is down; Incineroar is at 49% and has Intimidate, Fake Out, Will-O-Wisp, and Flare Blitz. Gholdengo is healthy and faster only if the speed range estimate is wrong; Palafin is at full HP and should hit it hard with Wave Crash. Preserve Kingambit for cleanup.

    Reasoning trace (159 words)
    **Evaluating battle strategy**
    
    I need to determine if Palafin's Wave Crash is super effective against Gholdengo. It’s a Water move that does neutral damage to Steel and Ghost types, but Gholdengo might have high defense. Palafin has a strong attack, but the damage will likely be in the 70-90% range for a potential OHKO. Jet Punch is weaker, so I’m considering switching to Kingambit which resists ghost and steel. Gholdengo might threaten Palafin with Thunderbolt, though.**Calculating attack potential**
    
    I need to calculate Palafin's attack at level 50, which is 212, against Gholdengo's defense that ranges from 103 to 161. Using Wave Crash, the damage comes to about 216, given the STAB and item multipliers. But after running the formula, it seems like it wouldn't be enough to take Gholdengo down, likely leaving it with some health. Gholdengo can retaliate, but Palafin should be able to finish it off with priority moves. I definitely need to deal with Gholdengo first.
  9. Turn 8
    Chimps at the Zoo switched to Incineroar
    GPT-6 Luna used Jetpunch3,028 tok · 3.8 s · $0.0005

    Gholdengo is at 7% after Leftovers and has Make It Rain at -2; finish it safely with Jet Punch, avoiding Wave Crash recoil. Dragonite is at 68% with Lum spent; Kingambit is healthy and should be saved for the remaining Incineroar.

    Reasoning trace (93 words)
    **Evaluating battle strategy**
    
    I need to decide between using Jet Punch or Wave Crash. Gholdengo is at 7%, and Leftovers healed from 1 to 7, but Jet Punch can target effectively since it's resisted by steel. I calculate that Jet Punch with Mystic Water and an attack of 212 should knock it out. I consider the recoil from Wave Crash, which isn't needed. Plus, using Jet Punch gives me priority. After this, Incineroar is likely to come back, and I still have another chance with Palafin. It makes sense to eliminate Gholdengo first.
  10. Turn 9
    Chimps at the Zoo switched to Gholdengo
    GPT-6 Luna used Jetpunch3,202 tok · 4.9 s · $0.0005

    Incineroar is at 9%; Palafin’s Jet Punch already put it there despite the Attack drops, so use it again to finish. Gholdengo is also at 7%, and Jet Punch pressures it if it switches in. Preserve healthy Kingambit for any remaining threat.

    Chimps at the Zoo switched to Incineroar
  11. Turn 10
    Chimps at the Zoo used Partingshot
    GPT-6 Luna used Jetpunch3,119 tok · 3.0 s · $0.0005

    Incineroar is the opponent’s last Pokémon at 9%; finish it with priority Jet Punch. Dragonite is at 68%, and Kingambit is healthy.