Matches · 2026-10-13 · rules version c5
Chimps at the Zoo vs MiMo V2.6 Flash
Chimps at the Zoo won in 12 turns · 15 min wall clock · 89,753 tokens · $0.016
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Decisions
- Team previewChimps at the Zoo brought
Garchomp,palafin,kingambitMiMo V2.6 Flash broughtGarchomp,gholdengo,kingambitMirror match: opponent has same six. I'll lead garchomp for stealth rock/swordsdance pressure, keep scarf gholdengo as revenge killer, and kingambit with sucker punch for the endgame. Watch for their palafin (needs switch to activate) and their own scarf gholdengo. Kingambit's sucker punch can fail if they predict it.
Reasoning trace (66 words)
Mirror match. I need to pick 3. Gholdengo scarf is good, kingambit sucker punch, garchomp rocks/SD. Opponent likely brings similar. Let's pick garchomp lead (rocks/SD), gholdengo, kingambit. Or palafin? Palafin needs switch to activate hero form — in singles with 3 mons, it's awkward. Keep it simple. Notes: mirror match, opponent's team identical. Plan: Garchomp lead for rocks/SD, Gholdengo scarf revenge kills, Kingambit sucker punch endgame.
- Turn 1Chimps at the Zoo used
ScaleshotMiMo V2.6 Flash usedScaleshotMirror garchomp lead. Scaleshot is super effective and boosts my speed after hitting, giving me a revenge option even if they move first. If I'm faster, I likely KO them. Earthquake is reliable but loses the speed race if they scaleshot me first. Stealth rock is too passive here. Going with scaleshot as highest value play.
Reasoning trace (640 words)
Mirror garchomp. Scaleshot is super effective and gives speed boost, but if they're faster and use scaleshot too, I could die. Let me think: their garchomp range 109-169 speed. If they're max speed like mine (169), they might move first. If they use scaleshot on me, 4+ hits could KO. My best play might be to use scaleshot too — if I survive and outspeed after boost, I win. But if they're faster and KO me first, I lose my garchomp. Alternatively, switch to gholdengo (scarf) — but I don't know if their garchomp has earthquake which hits gholdengo super effective... wait, gholdengo is Steel/Ghost, ground is neutral (immune? No, Steel/Ghost — Ghost doesn't have Levitate, so Ground hits it neutrally actually... wait Steel is weak to Ground, Ghost is neutral, so gholdengo takes neutral from Ground? No wait, Steel IS weak to Ground (2x), Ghost is neutral, so gholdengo takes 2x from Ground. Actually no—Ground is super effective against Steel, neutral on Ghost, so 2x total. Hmm, but gholdengo has good bulk. If their garchomp uses earthquake, my gholdengo would take a lot but scarf makeitrain could revenge. Actually, let's think about the smartest play. If I use scaleshot and they use scaleshot, we both hit each other, whoever goes first likely wins (super-effective2-5 hits). Since I can't know who's faster, this is risky. If I use earthquake and they use scaleshot, I might lose. If I use stealth rock and they attack, I take free damage but get rocks up. Switching to gholdengo: if they use earthquake, gholdengo takes ~2x damage, could be around 50-70% damage from a lifeorb garchomp. Then I can makeitrain next turn (scarf) and revenge kill if they don't switch. But their garchomp could also switch out knowing I might switch. Actually the safest aggressive play might be swordsdance — if they use stealth rock or switch out, I get +2 and sweep. But if they attack, I take big damage. Given it's a mirror and I can't tell speed, let me think about what a "scripted control bot" would do. It probably plays optimally or semi-randomly. Let me go with scaleshot - it's super effective and I have a decent chance. If I'm faster, I likely win. If I'm slower, I might survive one hit and then outspeed with the boost and finish them off. This seems like the best risk/reward play. Actually wait — if they're faster and use scaleshot, they could hit me 4-5 times for25 each with STAB + super effective + potentially lifeorb = that's a lot of damage. 25 base power, STAB 1.5x, super effective 2x, life orb 1.3x = 25 * 1.5 * 2 * 1.3 = ~97.5 base power per hit. With 4 hits that's roughly 390 effective base power, could easily KO me. Same math applies if I go first though. So it's basically a speed tie situation with scaleshot on both sides. I think the best play is to just go for scaleshot and hope I'm faster or that I survive. Alternatively, switch to a resistance. Gholdengo resists Dragon (wait, does it? Steel resists Dragon yes!). So switching to gholdengo makes me take 0.5x from scaleshot, but I'd take 2x from earthquake. Hmm. Let me just go with scaleshot. It's the highest expected value play given the situation. Wait, actually, if we both use scaleshot and whoever goes first wins, it's basically a coin flip. If I use earthquake (100 BP, reliable) and they use scaleshot (super effective, potentially KO), I might get KO'd. If I use earthquake and they use earthquake, we both take ~50% (neutral STAB lifeorb). Then whoever goes next wins. I think scaleshot is the best play here - it's super effective and gives speed boost for a potential revenge opportunity even if I don't KO them in one turn.
MiMo V2.6 Flash switched toKingambitTheir Garchomp is +1 Spe, -1 Def, Life Orb, 90%. Both my remaining mons resist Scale Shot but are weak to Earthquake; Kingambit is bulkier (207 HP, 140 Def) so it survives a hit better and threatens back with Kowtow Cleave. Gholdengo is my scarfed revenge killer—save it. Plan: sac or dent Kingambit, then clean with Gholdengo.
Reasoning trace (445 words)
Opponent Garchomp at +1 speed, -1 def, 90% HP. My Garchomp fainted. Switch in gholdengo (scarf) — immune to ground? No, Gholdengo is Steel/Ghost, weak to Ground, immune to Fighting... Their Garchomp's likely moves: earthquake, scaleshot, stealthrock, swordsdance. Scale Shot is not very effective vs Steel (actually Dragon is not very effective vs Steel). Gholdengo at scarf outspeeds +1 Garchomp? Garchomp max Spe 169, +1 = 253. Scarf Gholdengo 149 * 1.5 = 223. So Garchomp at +1 still faster. Hmm. But Garchomp has -1 def; shadowball does neutral damage... Shadowball vs Garchomp (Dragon/Ground): ghost neutral. Kingambit: Dark/Steel, takes neutral from earthquake? Ground vs Dark/Steel: Steel not weak to ground... actually Steel is neutral to Ground? Steel resists nothing of ground — Ground hits Steel super effective? No: Ground is super effective against Fire, Electric, Poison, Rock, Steel. Yes! Steel is weak to Ground. So Kingambit takes SE earthquake. Bad. Gholdengo takes SE earthquake too (Steel weak to Ground). Hmm, both weak to earthquake. But their Garchomp might not have earthquake revealed — only scaleshot revealed. Moves possible: stealthrock, earthquake, scaleshot, swordsdance. If they earthquake, Gholdengo dies (253 speed, they outspeed). Kingambit dies too. Wait — Gholdengo scarf: is it actually faster? Their speed +1: base speed could be lower. My Garchomp 169 Spe was faster... actually I moved second (they moved first, went first). So they're faster at base. With +1 they're definitely faster than my scarf Gholdengo. Best switch: gholdengo, take the hit? If they earthquake, gholdengo at 162 HP: 182 atk * 1.3 life orb * 2.5 (SE) * stab... rough. Garchomp atk 135-200, likely high. Earthquake BP 100 STAB 1.5 = 150, SE 2 = 300, life orb 1.3 = 390. Damage to Gholdengo (Def 115): likely OHKO. Kingambit: Def 140, HP 207, but also weak to ground. Same calc, probably survives better due to higher HP and def... atk 182 vs def 140: calc approx: ((2*50/5+2)*182*390/140/50+2)*... let me not. Might survive at ~40%. Actually their Garchomp might predict a switch and use swordsdance or stealthrock. Switching kingambit is safer against scaleshot (Dragon neutral vs Dark/Steel? Dragon: not very effective vs Steel — Kingambit takes 0.5x from scaleshot). Kingambit resists dragon and takes SE from ground. Gholdengo: Dragon neutral (Steel resists dragon — Steel resists Dragon? No, Steel resists: Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy. Yes Steel resists Dragon!). So Gholdengo takes 0.5x from scaleshot too. Both resist scaleshot; both weak to earthquake. Kingambit has more bulk. I'll switch kingambit. If they swordsdance, kingambit can live a hit and KO with... sucker punch won't work vs non-attacking. Kingambit kowtowcleave neutral on Garchomp does big damage. Switch kingambit.
- Turn 2Chimps at the Zoo switched to
PalafinMiMo V2.6 Flash usedKowtowcleavePlan: Kowtow Cleave to dent their Garchomp (should do ~40% with blackglasses + Supreme Overlord + their -1 Def). I survive their EQ (~42%). Then finish with another hit or sucker punch. Gholdengo saved for cleanup. Watch for their gholdengo/corviknight switch-ins.
- Turn 3Chimps at the Zoo used
IcepunchMiMo V2.6 Flash usedKowtowcleaveTurn 2: Palafin at 16% — likely dies to Kowtow Cleave. Sucker punch risks failure if they switch. Kowtow Cleave is safe: kills Palafin or dents any switch-in (Garchomp, gholdengo, kingambit, corviknight, slowking). Gholdengo saved as scarfed cleaner. Their Garchomp is +1 Spe Life Orb — revenge kill it later with Scarf Shadow Ball.
Reasoning trace (56 words)
Palafin at 16% — Kowtow Cleave kills it. But they might switch to Garchomp. Kowtow Cleave is safe either way — it hits Garchomp too. Actually if they switch to their unknown third, could be corviknight/kingambit/gholdengo/slowking. Kowtow cleave still decent. Sucker punch risks failing. Just use Kowtow Cleave — kills Palafin if it stays, dents switch-in.
Chimps at the Zoo switched toGarchomp - Turn 4Chimps at the Zoo used
SwordsdanceMiMo V2.6 Flash usedKowtowcleaveTheir Garchomp: +1 Spe, -1 Def, Life Orb, 90%. My Kingambit survives its EQ (~169 max roll vs my 193 HP), and my Kowtow Cleave at their -1 Def with blackglasses + Supreme Overlord should KO or near-KO it. Kowtow is also safe if they switch to their last mon. Save Scarf Gholdengo as cleaner — their remaining threat list: gholdengo, kingambit, slowking, corviknight.
Reasoning trace (677 words)
Their Garchomp is at 90%, +1 Spe, -1 Def. Kingambit at 193 HP. Earthquake from Garchomp vs Kingambit: Kingambit is Dark/Steel, neutral to Ground. Garchomp EQ at -1 Def... actually Kingambit's defense is high (140). Life orb EQ at +1 atk... could do significant damage. Let me think. Garchomp atk 135-200 (their range, atk 182 in mine but theirs unknown). Life orb 1.3x, +1 (from scaleshot? no, scaleshot gives Spe +1, def -1, no atk boost). Actually scaleshot: user's def -1, spe +1. So no atk boost. Garchomp atk up to 200. EQ vs Kingambit: 100 BP * 1.3 LO * (atk/def) ... Kingambit def 140. Rough estimate: ~50-60%. Kingambit would survive but take heavy damage. Kowtow Cleave at -1 Def Garchomp: 85 BP * 1.2 blackglasses * 1.1 supremeoverlord * 2 (STAB) * (1.5 def drop... wait -1 Def is 1.5x damage) — that's huge. Should do like 70-80%+ to Garchomp at 90%. Might kill or nearly. Hmm, but they might switch to their last mon (gholdengo, kingambit, slowking, corviknight). Sucker punch fails on switch. Kowtow cleave is safe. If Garchomp stays in and uses EQ, Kingambit takes ~50-60%, then Kowtow cleave does ~65-75% to Garchomp (at -1 def). Garchomp at 90% would survive at ~20% and KO next turn with another EQ. Hmm, wait — actually does Kowtow Cleave kill? Let's compute. Base power 85, STAB 2x = 170, blackglasses 1.2 = 204, supremeoverlord 1.1 (1 fainted ally) = 224.4. Garchomp def -1 = 1.5x damage taken. Damage = (2/5 * 224.4/def * atk + 2) * modifiers... Standard damage calc: ((2*50/5+2) * power * atk/def)/50 + 2, times STAB, times modifiers. Level 50, atk182 (kingambit mine), garchomp def ~110 (base def at 50 with -1: original ~115-161... their def range 103-161; -1 makes it 0.67x). Base: (2*50/50... actually formula: ((2*Level/5+2)*Power*A/D)/50 + 2. Level 50: 2*50/5 = 20, +2 = 22. 22*85 = 1870. *182/def. If def = 110*0.67 = 74: 1870*182/74 = 4595. /50 = 91.9 + 2 = 94. *STAB 2 = 188 * 1.2 blackglasses = 225 * 1.1 SO = 248 * LO? no. *1.5 def drop... wait I already accounted def drop in D. Hmm, I used D=74 which includes the drop. So 248 damage. That's way over 183. So it one-shots! Wait, but their Garchomp HP range 183-215, def103-161 before drop. Even at def 161 → drop to 107: 1870*182/107 = 3197/50 = 64+2 = 66*2*1.2*1.1 = 174. Garchomp at 90% of183-215 = 165-194 HP. So 174 might not kill at max HP max def... it's borderline. Most likely kills. But wait — Garchomp moves first (spe 109-169 vs 70). If it uses EQ, Kingambit takes damage first, might faint? EQ damage: 100 BP, atk up to 200 (theirs possibly), vs def 140. (22*100*200/140)/50 = (2200*1.43)/50 = 3143/50 = 63+2 = 65 *2 STAB = 130 *1.3 LO = 169 *0.67 (def... no I used actual def 140). Hmm 169 damage on 193 HP. Survives at 24. Then Kowtow Cleave kills. If their atk is lower, less damage. Kingambit likely survives one EQ. And if they use Scale Shot instead, Kingambit resists (Dragon0.5x... wait Kingambit is Dark/Steel, takes1x from Dragon? Steel resists Dragon: 0.5x). Fine. But also their Garchomp might switch out — Kowtow Cleave still hits whatever comes in. Risk: if Garchomp kills Kingambit with EQ... at worst case atk 200, I calc'd 169 < 193. But their Kingambit... wait their Garchomp could have higher atk? Max 200. And rough skin/LO recoil doesn't matter. Should survive. Also EQ doesn't check accuracy issues. Actually one concern: if Kingambit faints, Gholdengo comes in scarfed and can revenge kill Garchomp with Shadow Ball (Garchomp at 90%, LO recoil). Gholdengo spec 185, shadow ball 80*2 STAB vs def ~103-161... Shadow ball does ~50%. Hmm not a guaranteed kill. Garchomp at 90% might survive and EQ Gholdengo (weak to ground? Gholdengo is Steel/Ghost — neutral to Ground, no levitate). Hmm. Safer: Kowtow Cleave now to kill/cripple Garchomp. I'll go with kowtowcleave. Actually, could switch to Gholdengo to sac... no, keep it. Kowtow cleave.
- Turn 5Chimps at the Zoo switched to
KingambitMiMo V2.6 Flash usedSuckerpunchSucker punch kills their 24% Garchomp before its +2 EQ lands, keeping my Kingambit alive at 168 HP. If they switch to their last mon, sucker punch fails but Kingambit stays healthy. Kowtow would lose Kingambit to their faster +2 EQ. After Garchomp falls, their last mon (gholdengo/kingambit/slowking/corviknight) faces Kingambit + full Scarf Gholdengo. Sucker punch is strictly better here.
Reasoning trace (422 words)
Garchomp at 24%, +2 Atk. It will likely EQ and KO my Kingambit. Sucker punch kills it (24% HP, sucker punch with blackglasses + SO(1) =70*1.2*1.2*... at -1 Def? Wait, Garchomp has -1 Def from scaleshot. Sucker punch: 70 BP * 1.2 blackglasses * 1.1 SO = ~92.5 BP effective, vs24% HP Garchomp — easily kills. And it goes first with priority. Risk: they switch to their last mon. If they switch, Sucker Punch fails, then their last mon comes in safely and my Kingambit is still alive. Their likely switch-in: gholdengo (immune to sucker punch? no, sucker punch fails vs non-attacking, but if gholdengo attacks, sucker punch hits it — gholdengo is Ghost/Steel, Dark is neutral). Kingambit's sucker punch would still hit gholdengo. If they switch to corviknight (Flying/Steel), sucker punch is neutral. If slowkinggalar (Poison/Psychic), sucker punch is super effective? Dark vs Psychic = SE, vs Poison = neutral. So SE. But if Garchomp stays in and EQs, Kingambit dies (Ground SE on Steel). So I need to KO it. Sucker punch is the safe play — if they attack, they die. If they switch, I lose a turn but their switch-in takes whatever comes next. Actually wait — if they switch, their incoming mon gets in for free but Sucker Punch fails. Then next turn I have Kingambit (168 HP, -1 from roughskin... actually roughskin already applied) vs their last mon. Could be gholdengo which beats Kingambit badly. Kowtow Cleave is safer — hits regardless of switch, but Garchomp moves first with +2 EQ and kills Kingambit. So kowtow = I die before attacking? No — Garchomp at +2 EQ vs Kingambit: Kingambit at 168/207, Ground SE on Steel/Dark = 2x. +2 Atk Life Orb EQ would easily KO. So Kowtow Cleave = I lose Kingambit, then Gholdengo comes in to revenge kill Garchomp (scarf shadowball outspeeds +1 Garchomp? Scarf 149*1.5=223 vs Garchomp +1 speed 109-169*1.5=163-253. Hmm, could be outsped if Garchomp is fast. Their Garchomp had 169 Spe maybe, +1 = 253 > 223. But Garchomp is at 24% — shadow ball kills it anyway. Then their last mon comes in vs my weakened Gholdengo. Better: Sucker punch. If they attack, Garchomp dies, I keep Kingambit at 168 HP. Then their last mon comes in. If they switch, Sucker Punch fails, their switch-in is safe, Kingambit alive. Either way seems fine — better than Kowtow where I lose Kingambit for sure. Sucker punch is the play. The scripted bot likely attacks with Garchomp EQ since it has +2.
- Turn 6Chimps at the Zoo used
SwordsdanceMiMo V2.6 Flash usedSuckerpunchMirror Kingambit: both resist each other's Dark moves. My Gholdengo (Scarf, Spe 149) outspeeds their Kingambit (max 112) and their 24% +1-Spe Garchomp is revenged by it too — but their Garchomp at +1 Spe 253 outspeeds Scarf Gholdengo, so I need Sucker Punch to check it. Plan: chip their Kingambit with priority Sucker Punch (fails safely if they SD, no damage taken), then decide. Preserve Kingambit for the Garchomp Sucker Punch endgame; let Gholdengo handle their Kingambit.
Reasoning trace (943 words)
Kingambit mirror. Both Supreme Overlord with 1 fainted ally (mine has 1 faint, theirs has 1 faint... their Garchomp is at 24%, Palafin fainted, so 1 fainted). Both attacks boosted1.1x. Kowtow Cleave is not very effective (Dark vs Steel... wait, Kingambit is Dark/Steel, so Dark is resisted). Both my moves resisted except... Iron Head is Steel, also resisted by Steel. Everything resisted. Sucker punch priority but resisted too. Damage will be low. This could be a long stall. But I have Gholdengo in back which is Scarf and immune... Gholdengo Make It Rain is neutral (Steel vs Steel/Dark = neutral actually Steel is neutral on Dark/Steel? Steel resisted by Steel, and Dark neutral → resisted). Shadow Ball is neutral on Dark (Ghost hits Dark super effectively? No—Ghost is super effective vs Ghost/Psychic, neutral on Dark). Actually Ghost vs Dark = neutral. Shadow Ball neutral. Speed: their Kingambit Spe 63-112, mine 70. They could be faster or slower. Risky. Best play: Sucker Punch to hit first regardless of speed. But if they SD, sucker fails. Their best move is likely Kowtow Cleave or SD. Given mirror, if they SD, I lose the exchange badly. If they attack, Sucker Punch deals resisted ~low damage. Alternative: switch to Gholdengo. Gholdengo takes resisted Kowtow, then threatens. But Gholdengo is Scarf, locked into one move. Shadow Ball neutral on Kingambit does decent damage but Kingambit threatens back with Kowtow (super effective on Gholdengo? Dark vs Steel/Ghost = Dark is resisted by Steel, neutral on Ghost → not very effective actually. Wait, Dark vs Ghost = neutral? No! Dark is super effective vs Ghost? Let me check: Ghost is weak to Ghost and Dark. Yes! Ghost is weak to Dark. So Kowtow Cleave on Gholdengo: Dark vs Steel (resisted) and Dark vs Ghost (super effective) → neutral overall. So Gholdengo takes neutral Kowtow. Hmm, that's not great. But Gholdengo hits back with Shadow Ball neutral and outspeeds if faster... Gholdengo Spe 149 vs their Kingambit max 112, so Gholdengo outspeeds definitely with Scarf. But wait—their Garchomp is at 24% with +1 Spe. Scarf Gholdengo at 149 vs their +1 Garchomp... their Garchomp Spe 169 base max with +1 = ~253. Scarf 149*1.5=223. Garchomp outspeeds! But Garchomp is at 24% and -1 Def, Shadow Ball would KO it (Life Orb recoil... it's at 24%, ~44 HP, Shadow Ball would easily kill). So: their last mons are Kingambit (100%) and Garchomp (24%). My Kingambit at 81% + Gholdengo at 100%. Their Garchomp is a threat with +1 Spe +2 Atk. If I can remove it with my current Kingambit... Sucker Punch KOs their 24% Garchomp if they switch it in. But they switched it OUT for Kingambit — they won't bring Garchomp back in at24% vs my Kingambit (Sucker Punch kills). Actually wait, they switched Garchomp out to Kingambit. That means their Garchomp is safe in the back. They'll use Kingambit to handle my Kingambit. Plan: Sucker Punch to guarantee first hit. If they attack, I deal chip. If they SD, sucker fails but I can... hmm, next turn I'd be in trouble. Actually if they SD, they're at +2 and will sweep my Kingambit, then Gholdengo revenge kills with Shadow Ball (Kingambit +2 Kowtow on Gholdengo neutral does ~50-60%, Gholdengo survives). Alternatively use Kowtow Cleave to guarantee damage, but if they're faster they hit first with their Kowtow (neutral on my Kingambit? Dark vs Dark/Steel = Dark vs Dark neutral, Dark vs Steel resisted → not very effective). So their Kowtow is resisted on me too. Mirror stall. Let me think about damage: both sides resist each other's Dark moves. Blackglasses 1.2x, Supreme Overlord 1.1x. Kowtow 85 * 0.5 (resisted) * 1.2 * 1.1 = ~56 effective vs100. Against 140 Def... at level 50, a Kowtow doing that would do maybe 25-30% per hit. Long game. Iron Head: 80 * 0.5 (Steel vs Steel resist) = 40, no boost from blackglasses. ~15-20%. Strategy: I want to preserve Kingambit for the Garchomp Sucker Punch finish, and let Gholdengo handle their Kingambit.Safest: Sucker Punch. If it works, chip. If they attack with Kowtow (likely, since both resist, they might just chip), I get the chip in. If they SD, sucker fails, I can then switch to Gholdengo next turn which outspeeds and Shadow Balls. But their +2 Kowtow on Gholdengo would be devastating. Hmm. Alternatively switch to Gholdengo now. Their most likely move is Kowtow Cleave (resisted on Gholdengo: neutral actually since Dark is SE on Ghost and resisted on Steel → 1x). Gholdengo takes neutral ~30-40%, then Scarf Shadow Ball chips Kingambit. Then my Kingambit can come in later. Actually let me reconsider: if I switch Gholdengo in and they Kowtow, Gholdengo at ~60-70% can still threaten. But Gholdengo can't kill their Kingambit easily with neutral Shadow Balls (need3+ hits). Their Kingambit also has Sucker Punch on Gholdengo... priority and Gholdengo is weak? Dark vs Ghost = SE, Dark vs Steel = NVE → neutral. Sucker Punch on Gholdengo neutral does decent damage. I think the mirror stall favors me because I have Gholdengo as extra. Let me just Sucker Punch for chip — it's guaranteed first if it lands. If they SD, I accept and next turn switch or continue. Actually a better idea: Sucker Punch. If they attack, I get a free ~10-15% chip (resisted). If they SD, sucker fails but no damage taken this turn. Either way I learn something without risk. Then next turn I can adapt. Wait, if they SD and I Sucker Punch (fails), I've wasted a turn. But if they attack, I got priority chip. It's a low-risk scouting move. Let me Sucker Punch.
- Turn 7Chimps at the Zoo used
SuckerpunchMiMo V2.6 Flash switched toGholdengoTheir Kingambit is +2 ATK and could Sucker Punch my Kingambit for heavy damage; I must preserve Kingambit for the priority Sucker Punch needed to revenge their +1-Spe 24% Garchomp. Switching in Scarf Gholdengo (Spe 149) absorbs any Sucker Punch for neutral damage, then outspeeds their Kingambit (max 112) and chips with Shadow Ball. Gholdengo is my answer to their Kingambit.
Reasoning trace (384 words)
Their Kingambit is at +2 ATK, 100% HP. My Kingambit at 168/207. Their Kingambit likely has Sucker Punch too. If I Sucker Punch, it fails if they use a status move, but they're at +2 already so they'll likely attack. Their Sucker Punch would hit me first if they use it (speed tie dependent). Actually, my Gholdengo (Scarf, Spe 149) outspeeds their Kingambit (max 112) and resists Dark moves. Shadow Ball would hit their Kingambit super effectively? No, Kingambit is Dark/Steel — Ghost is not very effective on Steel... wait, Ghost hits Dark for SE, Steel resists Ghost. So neutral. But Gholdengo's Shadow Ball with 185 SpA vs their Kingambit's SpD — decent damage. But their Kingambit at +2 ATK with Sucker Punch could hurt my Gholdengo badly (Sucker Punch is SE on Ghost... actually Sucker Punch is Dark, hits Ghost SE, but Gholdengo is Steel/Ghost — Steel resists Dark, Ghost weak to Dark = neutral). Hmm. My Kingambit's Sucker Punch fails if they don't attack. If they attack with Sucker Punch, whoever goes first wins essentially. Safer: switch to Gholdengo to take the Sucker Punch (neutral damage), then outspeed and hit Shadow Ball. But if they use Kowtow Cleave (SE on my Kingambit... actually Dark on Dark/Steel = resisted), or Iron Head. Let me think: their Kingambit at +2. If they Sucker Punch my Kingambit: Dark vs Dark/Steel = resisted (0.5x). +2 ATK, blackglasses, Supreme Overlord (they have 1 fainted ally = +10%). Base 70 * 1.2 * 1.5 (STAB) * 0.5 (resist) * 2 (boost) * 1.1 (SO) * 1.2 (blackglasses) ≈ 70*1.2*1.5*0.5*2*1.1*1.2 = 166. My Kingambit has 168 HP minus... wait I'm at 168. That could KO me. Actually let me recompute: 70 * 1.5 (STAB) = 105, * 2 (ATK+2) = 210 effective, * 1.2 (blackglasses) = 252, * 1.1 (SO) = 277, * 0.5 (resist) = 138.5, * 1.2 (life orb? no they have unknown item). Hmm, ~138 damage before Def calc. My Def 140, their Atk ~200ish. This is rough but likely survives at 168. Actually risky. Let me switch to Gholdengo — Scarf outspeeds, and I preserve Kingambit for the Garchomp endgame (Sucker Punch priority). Their Garchomp at 24% +1 Spe is still a threat. My Kingambit's Sucker Punch revenges it. So preserve Kingambit. Switch to Gholdengo.
- Turn 8Chimps at the Zoo used
SuckerpunchMiMo V2.6 Flash usedFocusblastFocus Blast is the win condition: their Garchomp is 24% (+2 Atk, +1 Spe, outspeeds my Scarf Gholdengo) and their Kingambit is +2. Focus Blast KOs Kingambit (4x) and also KOs their 24% Garchomp (~77 neutral dmg) — it hits whatever stays in. If it hits, Gholdengo survives, their last mon dies to my Kingambit's Sucker Punch priority (their Garchomp can't touch Kingambit before SP). Only a 30% miss costs Gholdengo. Shadow Ball is resisted 0.5x; switching trades worse.
Reasoning trace (3,621 words)
Their Kingambit is +2 with Sucker Punch. Focus Blast4x SE would KO but 70% accuracy. Shadow Ball is resisted (Dark/Steel: Ghost is resisted? Steel resists Ghost? No — Steel does not resist Ghost. Dark resists Ghost? No, Dark is immune... wait, Ghost is not very effective against Dark? Actually Ghost IS super effective against Ghost and Psychic; Dark resists... Ghost moves are not very effective against Dark-type? No — Dark is immune to... hmm. Ghost type: normal is immune to ghost; dark — Ghost is not very effective vs Dark? Let me recall: Ghost attacking Dark — Dark resists Ghost? Actually Dark takes normal damage from Ghost... no. Bug and Dark are weak to... Ghost is super effective against Ghost and Psychic. Dark resists Ghost? Type chart: Dark resistances — Dark is resisted by... Dark defends against Dark, Ghost, and... Dark resists Ghost and Dark. Yes, Dark resists Ghost. And Dark is immune to... Psychic. So Kingambit (Dark/Steel) takes 0.5x from Ghost. Fighting is 4x super effective (Dark weak to Fighting, Steel weak to Fighting = 4x). So Shadow Ball does neutral?0.5x only. Resisted. Focus Blast is the play: 70% accuracy but likely OHKO. If it misses, opponent Sucker Punches Gholdengo for big damage (+2 Sucker Punch vs Gholdengo). Gholdengo at 162 HP; +2 Sucker Punch with Black Glasses... could be significant but Gholdengo is bulky-ish. Risky. Alternative: switch to Kingambit. Their Kingambit might Sucker Punch (fails on switch? No, Sucker Punch works if the target attacks — on a switch it fails). Actually if I switch to my Kingambit, their Sucker Punch would fail (since switched-in mon isn't attacking). Then my Kingambit could Sucker Punch them. But theirs is +2; their Sucker Punch would hit my Kingambit... both Dark/Steel, resist each other. My Kingambit at 168/207. Their +2 Sucker Punch (Black Glasses?) vs my Kingambit: at205 Atk *2 * STAB 1.5 * Black Glasses 1.2 * 70 BP * 0.5 (resist)... roughly 205*2=410, *1.5=615, *1.2=738, *70/225ish... let's estimate: base damage for 70 BP physical at 410 Atk (after boosts, no item) vs Def 140: ~ (410*70/50... formula: ((2*50/5+2)*70*Atk/Def)/50 + 2) *modifiers. ((2*50/5+2)=22; 22*70=1540; *410/140=4529; /50=90.6; +2=92.6. *1.5 STAB=139 *1.2 glasses=167 *0.5 resist=83. So ~83 damage, my Kingambit at 168 survives one, takes another ~83 → 85 HP left. Hmm, but Supreme Overlord boosts from fainted allies: they have 1 fainted (Palafin) →1.1x. Then I Sucker Punch them back: my Atk 205 (no boosts, SO 1.1x... mine has 1 fainted? I fainted Garchomp → 1.1x),70 BP * 0.5 resist → similar ~50-60 damage. Kowtow Cleave 85 BP resisted (Dark resisted by Dark/Steel? Steel doesn't resist Dark; Dark resists Dark → 0.5x) → similar. The trade favors the +2 attacker. So switching to Kingambit loses. Focus Blast: 70% accuracy, 4x SE, almost certainly OHKO their Kingambit. That wins if it hits. If it misses, they Sucker Punch Gholdengo for ~ neutral (Fighting... Sucker Punch is Dark, Gholdengo Steel/Ghost — Dark is super effective on Ghost → 2x STAB... wait Dark vs Steel/Ghost: Ghost weak to Dark, Steel neutral → 2x. +2 Atk, Black Glasses: from earlier calc base 92 at 0.5x resist... here2x: 92*4 (double vs resist comparison: 92 was with 0.5x; without resist it'd be 184, with 2x = 368) *1.1 SO = ~400. That one-shots Gholdengo's 162 HP. So miss = lose Gholdengo. Then my Kingambit at 168 comes in vs their +2 Kingambit — I'd Sucker Punch, they'd Sucker Punch... both fail? Actually Sucker Punch vs each other: whoever attacks... Sucker Punch fails if the target also uses priority? No, Sucker Punch fails only if target isn't attacking — priority moves still count as attacking. If both use Sucker Punch, both succeed. I'd lose the trade. Trick: give them Choice Scarf — they're locked into Swords Dance? No, they'd be locked into whatever they used. If I Trick while they Sucker Punch, they'd be Scarfed and locked into Sucker Punch... but they're +2 already; locking them removes SD option but they'd keep Sucker Punching. Also my Gholdengo would get their item (unknown). Then Gholdengo holds their item. Hmm. Actually the standard winning play: Focus Blast. It's 70% accurate — worth it? Alternatively Shadow Ball chip + later. Consider: their Kingambit might Sucker Punch. If I use Focus Blast and hit → KO, huge win. If miss → Gholdengo dies. Then my Kingambit vs theirs: mine at 81%, theirs +2 at 100%. I could Sucker Punch... they Sucker Punch too. Both hit: their sucker ~400 damage kills me? My Kingambit takes 2x from Dark? My Kingambit is Dark/Steel: Dark resisted by Dark → 0.5x. So ~83 damage vs my 168 →85 left. Mine hits theirs for ~50-60. Then they attack again and kill me. So I lose if Focus Blast misses. What about switching? If I switch to Kingambit, their likely move is Sucker Punch (fails on switch) or Kowtow. If their Sucker Punch fails, then next turn I could... they're +2 and faster? My Kingambit Spe 70 vs theirs 63-112. Unknown. If they're faster and Sucker Punch, I take ~83 each turn; I'd need3 Kowtows to kill them (each ~50 damage? Kowtow 85 BP, at 205 Atk vs Def ~140: (22*85=1870 *410/140=5506/50=110 +2=112 *1.5 STAB=168 *1.2 glasses=202 *0.5 resist=101 *1.1 SO=111) → ~111 damage per Kowtow. 100% → needs 2 hits (their HP 175-207). Actually 2 Kowtows = 222 > 207. So 2 hits. Their Sucker Punch ~83 per hit (with 0.5x resist). So I take 83+83=166 over 2 turns → at 168 I survive barely with 2 HP... if they're faster both turns. Wait but first turn if I switch in, their Sucker Punch fails (switching target doesn't attack). So turn 8: I switch, their SP fails. Turn 9: if they're faster, SP for 83 → I'm at 85. I Kowtow for 111 → they're at ~89-118... two more Kowtows needed. Turn 10: their SP 83 → I'm at 2 (survive if 83 ≤ 85... 85-83=2, barely). I Kowtow again → they're at ~-22ish or ~7 HP. Hmm tight. If their Kingambit is max HP 207: 207-111=96, then96-111=-15 → dead on 2nd Kowtow. So turn 9 I Kowtow (they at ~96), turn 10 I Kowtow again if I survive their SP. Turn 10: I'd be at 85-83=2, then my Kowtow kills. So I survive at 2 HP... assuming they always SP and are faster, and my Kowtow never... but wait, if I survive, does their Sucker Punch work? Yes I attack. But actually if I switch to Kingambit, they might also just SD more or switch to Garchomp. Their Garchomp at 24% +1 Spe — their Kingambit's teammate. If I'm in with Kingambit vs their Kingambit, they'd probably SP. Hmm, but the Focus Blast play gives a clean KO at 70% odds. Let's think about expected value. Option A: Focus Blast.70% → KO their Kingambit, then vs their 24% Garchomp: they'd need to kill Gholdengo. Their Garchomp at +1 Spe (253 max speed... their Spe range 109-169, +1 could exceed my 149). If their Garchomp is fast, Scale Shot / EQ kills Gholdengo, then my Kingambit vs Garchomp at 24%: Sucker Punch revenges. So I win either way with Kingambit alive. Actually careful: if their Garchomp outspeeds and kills Gholdengo, my Kingambit (81%) comes in, Sucker Punch kills 24% Garchomp → win. 30% → miss, they SP, Gholdengo dies. Then my Kingambit vs theirs at +2. As computed, might barely lose/win. Option B: switch to Kingambit, absorb SP fail, then grind. From above, seems to roughly work if I survive. Actually wait — if I switch and their move is Kowtow Cleave instead of Sucker Punch: my incoming Kingambit takes ~111 damage (Dark resisted 0.5x → Kowtow ~111 as computed? Let me recheck: I computed 111 including 0.5x resist and SO. Yes ~111). 168-111=57. Then I'm slower possibly. Hmm. Also option: Shadow Ball — 20% SpDef drop chance, resisted, maybe 40-50 damage. Then their SP kills Gholdengo anyway probably. What about Trick? If they use Sucker Punch and I Trick: they become Scarfed, locked into Sucker Punch. Gholdengo survives this turn (their SP still hits this turn for ~400 → kills me). No good. Hmm, actually maybe their Kingambit doesn't Sucker Punch — a scripted bot might just Kowtow. Then Gholdengo survives a Kowtow (~111 damage, resisted? Kowtow is Dark vs Steel/Ghost: 2x → ~400 damage, kills me). Dark is 2x on Ghost → Kowtow also kills Gholdengo. So Gholdengo dies to either attack unless they miss or use a non-attacking move. Given Gholdengo likely dies unless Focus Blast hits and KOs, Focus Blast at 70% is the upside play. Also there's a chance they use Kowtow and I die anyway. But expected: Focus Blast 70% wins outright essentially. 30% miss → Gholdengo dies, then Kingambit vs Kingambit situation where I computed near-even/slightly losing. Alternative that avoids losing Gholdengo: switch to Kingambit, keeping Gholdengo (scarf) alive for their Garchomp... but Gholdengo can't beat Garchomp if Garchomp outspeeds. Let's compute my Kingambit vs their +2 Kingambit more carefully if I keep Gholdengo instead. Actually if I switch and their SP fails, next turn I could Sucker Punch them (they're at 100%, my SP ~50 damage *... let me compute: my SP 70 BP vs their Def ~140:22*70=1540*410/140=4529/50=90.6+2=92.6*1.5=139*1.2=167*0.5=83*1.1(SO)=91. Wait I get ~91 too (same calc, their Def might differ). So ~91 damage each SP. Two SPs kills them (if HP ≤182... range 175-207). Hmm. They SP me for ~91 too (their Atk +2 = 410ish, mine Def 140). If they're faster, I take 91 → 77, I hit back 91 → they at ~90, they hit 91 → I'm at -14 dead. I got 2 hits in, 182 damage — might not kill their 207 HP Kingambit. And Sucker Punch: if I use Sucker Punch and they use Sucker Punch, both land. So if they're faster, I lose the trade (I die after 2 hits doing 182 to their 175-207). If HP175, they'd be at -7, dead — mutual KO? Then their Garchomp (24%) vs my Gholdengo → I win with Gholdengo if I outspeed (their Garchomp +1 Spe could be 164-253; if faster, Scale Shot kills my Gholdengo... their Garchomp has SD and Scale Shot revealed. Scale Shot at 24%... it'd kill my full Gholdengo? Scale Shot 25x2-5 hits, Dragon SE vs... wait Gholdengo Steel/Ghost: Dragon is resisted by Steel → 0.5x. So Scale Shot resisted, maybe not lethal. EQ from +2 Atk Garchomp: Ground vs Steel/Ghost = neutral (Steel resists? Ground hits Steel super effective... no: Ground is super effective against Fire, Electric, Poison, Rock, Steel. So Ground vs Steel = SE; Ghost neutral → 2x. But Garchomp at +2 with Life Orb EQ would definitely kill Gholdengo). This is getting complicated. I think Focus Blast is the highest-upside and reasonably correct play: it's the only move that can KO their Kingambit this turn, and Gholdengo likely dies this turn regardless if I don't KO. Actually, is there a safer line: switch to Kingambit to preserve Gholdengo? If their move is Sucker Punch (most likely vs a threat), it fails on switch, no damage. Then I have both mons. If their move is Kowtow, my Kingambit takes ~111 (survives at 57). Either way I keep Gholdengo. Then what? My Kingambit vs theirs, both SP ~91 damage. Their +2... if they're faster I lose as computed. Gholdengo as backup vs their 24% Garchomp — but Gholdengo is locked... not locked, scarf always locks to first move. Shadow Ball vs Garchomp (Steel resists Dragon, Ground neutral... Shadow Ball neutral on Garchomp? Ghost vs Dragon/Ground: both neutral → neutral. 80 BP * ~185 SpA vs 103-161 Def... decent damage, maybe 50-60% on 24% Garchomp → but only if I outspeed. Their Garchomp +1 Spe could be up to 253 > 149. Priority: my Kingambit's Sucker Punch revenges Garchomp regardless. So the endgame: I need to eliminate their Kingambit and their Garchomp. My Kingambit's SP can kill Garchomp (SE? Dark vs Dragon/Ground neutral... wait, Sucker Punch is Dark, Garchomp Dragon/Ground — neutral. Hmm, no Dark weakness. But24% HP, any hit kills). Plan: Focus Blast is risky but a hit basically seals. Let me think about whether the bot's Kingambit would Sucker Punch my Gholdengo. It revealed Sucker Punch (used and failed twice vs my Kingambit... wait no, MY kingambit used sucker punch and failed; theirs used SD on turn 6, and on turn 7 theirs used Sucker Punch and failed). So theirs has used Sucker Punch. It failed because I switched. The bot might be smart (scripted control bot) — it may predict a switch and use Kowtow. If it Kowtows, Gholdengo dies (~400 damage). So Gholdengo dies to either attack. Therefore Focus Blast is the only line that keeps Gholdengo alive (by killing them). Therefore: Focus Blast. If it hits (70%), I KO their Kingambit. Then it's my Gholdengo + Kingambit vs their 24% Garchomp — with my Kingambit's SP as backup even if Gholdengo goes down. If Focus Blast misses, I lose Gholdengo but still have Kingambit vs their +2 Kingambit + Garchomp. That's still winnable-ish (my SP does91, theirs 91... if their Kingambit is max HP 207, I need 3 hits, I die in 2 if they're faster). Hmm, alternatively Trick? If I Trick, they get Choice Scarf, I get their item (unknown, maybe Life Orb/Black Glasses). They'd be locked into Sucker Punch... but wait, if they used Sucker Punch this turn, after Trick the SP still executes this turn and kills me. So no. What about switching Gholdengo out to preserve it? If they SP, it fails (switch) — my Kingambit enters. Gholdengo preserved. Then grind with Kingambit as computed — losing trade if they're faster. Hmm, what's their Kingambit speed? Unknown 63-112. Mine 70 (definite). 50/50-ish. Expected value comparison: - Focus Blast: 70% → I likely win outright (Gholdengo + Kingambit vs 24% Garchomp). 30% → Gholdengo dead, Kingambit vs +2 Kingambit (likely losing) + Garchomp. Say ~15% win from there. EV ≈ 0.7*0.9 + 0.3*0.15 ≈ 0.675. - Switch: keep Gholdengo, Kingambit takes ~0-111. Then position: my Kingambit vs theirs, Gholdengo in back. Win prob maybe 45%? Actually if I switch and their SP fails, then next turn my options: SP them for 91. If they're faster and SP me, I take 91 → 77. I deal 91 → they at 86-116. They SP again → I'm at -14 dead (77-91 <0). So they kill me in 2 hits if faster; I need 2 hits to kill them (182 vs 175-207). If their HP >182, I die first. Roughly 40% chance their HP ≤182 (range 175-207, uniform-ish → maybe 25%). If I'm faster, I SP first:91 → they at ~86-116, they SP me → I'm at 77, I SP again → dead, I survive at 77. Win that matchup mostly. So switch line: ~50% * high + ~50% * low → maybe 40% overall. Focus Blast EV ~67%. Go with Focus Blast. Wait, one more: after Focus Blast hit and KO, their Garchomp (24%, +1 Spe) comes in. It has EQ (likely) and SD. It might outspeed Gholdengo. Gholdengo Shadow Ball kills it if I outspeed. If it outspeeds and kills Gholdengo with EQ (+2 Atk if it SDs, Life Orb), my Kingambit comes in and SPs it for the win. But could their Garchomp beat my Kingambit too? Garchomp at 24% — any hit from my Kingambit kills (Kowtow 111-ish, resisted? Dark vs Dragon/Ground neutral → full ~200 damage). But if Garchomp is faster and EQs my Kingambit: EQ100 BP * ~200 Atk (+2 = 400, Life Orb 1.3) vs my Def 140: 22*100=2200*400/140=6286/50=126+2=128*1.5(Ground vs Steel/Ghost? Ground SE vs Steel, neutral Ghost → 2x)=384*1.3 LO=499 → kills my 168. Uh oh! If Garchomp is faster than both my mons, it could sweep: kill Gholdengo then kill Kingambit with EQ. Hmm wait, but Garchomp is at 24% and Life Orb recoil. If it's faster than my Kingambit (Spe 70 — Garchomp base 102, min 109 at level 50... range 109-169, +1 Spe. Definitely faster than 70). So Garchomp outspeeds Kingambit always. So the endgame depends on whether Garchomp outspeeds Gholdengo (149 * ... my scarf: 149 is already the scarfed stat? The stats shown: Spe 169 for my Garchomp, Gholdengo Spe 149 with scarf effect noted. Presumably 149 includes scarf? The listed stats are "as built" — Gholdengo Spe 149 might be raw, and scarf makes it 223. Hmm, the speed comparison line says "your gholdengo 149 vs opposing kingambit 63-112: you move first" — they compare 149 directly, suggesting 149 is effective. Unclear whether scarf applied. Level 50 Gholdengo base 84 → max Spe stat at 50 is around 110-111. 149 ≈ 110*1.35...110*1.5=165, not 149. Hmm, 99*1.5=148.5 ≈149. So likely raw ~99 with scarf → 149? Or raw 149 is impossible for base 84 (max ~111). So 149 already includes scarf? Possibly stats are computed with item. The battle shows Gholdengo Spe 149 in speed comparisons directly, so treat149 as effective. Their Garchomp: 109-169 raw, +1 speed (from Scale Shot) → 163-253. So likely faster than 149 unless low roll: needs raw ≤ 99... impossible (min 109 → +1 = 163). So their Garchomp at +1 always outspeeds my Gholdengo! (163 > 149). Wait, is the +1 still there? Scale Shot turn 1 gave spe +1. Yes, Garchomp still has +1 Spe. So their Garchomp outspeeds Gholdengo. So their Garchomp kills Gholdengo (EQ, +0 Atk? It has SD, hasn't used it... it used SD on turn 4! "Opposing Garchomp used Swords Dance - atk +2". So it's +2 Atk, +1 Spe, 24% HP, Life Orb. Oh no. So their Garchomp is +2/+1 and would sweep both my mons? EQ at +2 vs my Gholdengo: computed above ~499 → kills Gholdengo. Then vs my Kingambit: EQ ~499 → kills Kingambit (168 HP). So I lose if Garchomp is alive and faster! Wait, but my Kingambit has Sucker Punch (priority)! SP kills their 24% Garchomp (needs only ~24% damage; SP does ~91 → yes, kills). So the endgame: whenever Garchomp comes in, I must Sucker Punch it with Kingambit before it attacks. But if my Kingambit is dead, I lose. So order matters: I must keep Kingambit alive to check Garchomp, and eliminate their Kingambit. Their Kingambit (100%, +2 Atk) must die to my Gholdengo's Focus Blast, or be whittled. If I Focus Blast and KO their Kingambit → Garchomp comes in → it's faster than Gholdengo, EQs it dead → my Kingambit comes in, Sucker Punch → Garchomp dies (SP priority, kills 24%) → I win 1 vs 0... wait their Kingambit is dead, Palafin dead, Garchomp dies → I win with Kingambit alive. So Focus Blast hitting → WIN regardless of what Garchomp does afterward (as long as my Kingambit stays alive, which requires it not taking damage — it's at 168, safe in back). If Focus Blast misses → Gholdengo dies to their SP → my Kingambit vs their +2 Kingambit (100%) and 24% +2/+1 Garchomp. My Kingambit SPs their Kingambit for 91, theirs Kowtow/SPs me. If faster, they kill me in 2, I deal 182 — might not kill. Then Garchomp... even if I kill their Kingambit, my Kingambit faces Garchomp: if my Kingambit survives and attacks first with SP (priority) it kills Garchomp. So the key question: can my Kingambit survive long enough to kill both? Their +2 Kingambit: if it's faster, 2 hits kill me (182 damage from me vs 175-207 HP). ~25% their HP ≤182. Alternative to switch line: if I switch to Kingambit turn 8 and their SP fails, then I have Gholdengo (full) in back and Kingambit at 168 vs their +2 Kingambit. Same matchup but with Gholdengo preserved. Their Garchomp is still a threat that kills Gholdengo (faster). So Gholdengo's value: it can't beat Garchomp (outsped), and vs Kingambit it's the main damage dealer (Focus Blast). Preserving Gholdengo means I get two Focus Blast attempts at their Kingambit (if I can bring it in safely... it's immune to status; switching into their Kingambit's attack means taking Dark SE ~400 = death. So Gholdengo can only come in after a KO or on a failed SP). Sequence with switch line: Turn 8 switch to Kingambit (their SP fails). Turn 9: I could switch back to Gholdengo? Their SP would fail again (if they SP) — but if they Kowtow, Gholdengo dies. Bot might vary. Risky. Simpler: Focus Blast now. 70% win. That's my best line. Actually consider: is there something even better? Their Kingambit is +2 but Sucker Punch is its main way to hit... My Gholdengo outspeeds. Focus Blast 4x OHKO. Yes. Also possibility: they might switch out their Kingambit to Garchomp to take Focus Blast? Garchomp is Dragon/Ground — Fighting is neutral (not very? Fighting vs Dragon: neutral; vs Ground: neutral... Fighting is resisted by Poison, Bug, Ghost, Psychic, Fairy... and Flying? No. Fighting is neutral on Dragon/Ground). So a switch to Garchomp takes neutral Focus Blast ~ lots of damage, could kill 24% Garchomp. Actually neutral Focus Blast from185 SpA vs Garchomp 103-161 SpD: 22*120=2640*185/130=3757/50=75+2=77 neutral → ~77 damage → kills 24% Garchomp. So even a switch to Garchomp dies to Focus Blast! And switching to their 3rd mon... they only have Kingambit and Garchomp left (Palafin fainted). So Focus Blast kills whatever they have: 4x on Kingambit, ~77 on 24% Garchomp. Excellent — Focus Blast is nearly a guaranteed KO on whatever is in. Only miss (30%) or they... nothing else. So Focus Blast is clearly the play. Their SP on Gholdengo if Focus Blast misses: kills me. Then my Kingambit vs their +2 Kingambit + Garchomp. Rough but okay. Notes: plan Focus Blast; if it hits I win via Kingambit SP on Garchomp.
MiMo V2.6 Flash switched toKingambitIncident report
Only one legal action: played without asking.
- Turn 9Chimps at the Zoo used
SuckerpunchMiMo V2.6 Flash usedSuckerpunchMirror Kingambit endgame: they're +2 atk, 100% HP; I'm +0, 81%, Supreme Overlord x2. They also have a 24% +1-Spe Garchomp in back. Sucker Punch is priority — it fails safely if they SD (no damage taken), and lands if they attack. Kowtow/Iron Head are resisted and I'd move second if slower. Need to chip their Kingambit while preserving enough HP to Sucker Punch their Garchomp later.
Reasoning trace (668 words)
Mirror match: my Kingambit vs their Kingambit at +2 ATK. Both resist each other's Dark moves. Their Kingambit is at 100%, mine at 81%. Their Garchomp at 24% (+1 Spe, +2 Atk) is in back. If I SD, they might SD too or attack. Sucker Punch fails if they non-attack. Let's think: their Kingambit likely Sucker Punches my Kingambit. Sucker Punch is resisted (0.5x) but at +2 with possible Supreme Overlord boost... Let's estimate: base 70 * 2.5 (STAB) * 0.5 (resist) * 1.2 (blackglasses if they have it) * 1.2 (SO with 1 fainted) * 2.5 (+2 atk... actually +2 = 2x) ≈ 70*2.5*0.5*1.2*1.2*2 = 252. My HP 207... wait I'm at 168. That would KO me. Hmm, but my def is 140, their atk is 205*... rough. Actually let's not overcalculate. Key: if I Sucker Punch and they attack, I go first, deal resisted damage (~70*2.5*0.5*1.2*1.2*2*... my atk with2 SO... wait I have 2 fainted allies = 1.2x). Damage on them: 70*2.5*0.5*1.2(blackglasses)*1.2(SO) *2(my +0... no I'm +0 atk) / their def ~140ish. Rough: 70*2.5=175 STAB, *0.5=87.5, *1.2=105, *1.2=126. Atk 205 vs Def ~140: ratio ~1.46. So ~126*1.46 ≈ 184 pre-defense calc... roughly deals ~50-60% to them. But they have +2 atk, they'd KO me with sucker punch if they use it. Wait—if we both use Sucker Punch, both go first (priority), speed ties determine order... actually both +1 priority, then speed. Their speed 63-112 vs mine 70. If I Sucker Punch and they Sucker Punch: whoever is faster kills... actually neither kills in one hit from full? My sucker punch does ~50-60% to them, theirs does more (+2 atk) to me (at 81%). Actually their sucker punch at +2: 70*2.5=175, *0.5=87.5, *1.2(blackglasses, unknown)=105, *1.2(SO1 fainted)=126, *2(+2 atk)=252. vs my def 140, atk 205... ratio 205/140=1.46... wait damage formula: (2*50/5+2)*power*atk/def/50+2... roughly base252 * 1.46 / 50 *... hmm complex. Let me just estimate: +2 Sucker Punch from Kingambit typically does ~45-55% to a resisted target. From 81% I'd survive at ~30%. Hmm, maybe. Actually if they sucker punch me, I survive (resisted), and I sucker punch them too (they go first or I go first). Whoever goes first, both attacks land if both attacking. But safer: Swords Dance? If they attack, I take big damage but might survive, then +4 (wait SD gives +2 more, so +4 total) and Kowtow next turn for huge damage... but Kowtow is resisted. Risk: if I SD and they SD, we're both at +4. Still a stall. Actually, my win condition: I need to beat both their Kingambit AND their 24% Garchomp. Their Garchomp at +1 Spe outspeeds me (169*1.5 vs my 70). So Garchomp would beat my Kingambit if it attacks first... unless I Sucker Punch. Their Garchomp is at 24%, so if I land any hit I win. But wait, if their Kingambit Sucker Punches me, and I survive, I can attack back. Let's just Sucker Punch: it goes first, and their Kingambit is likely attacking (they're at100% with +2, they want to use it). If they attack, my SP lands for ~50-60%. If they SD instead, SP fails but I take no damage (safe). Alternatively Kowtow Cleave is guaranteed damage but I might get KO'd first by their SP. Sucker Punch seems safest: priority, no loss if they SD. But if they SD, they get +4 and could KO me next turn with SP... but SP vs SP at +4... still resisted. Hmm, but I need to consider: my SP damage ~50% to them, theirs ~50% to me (resisted). We'd trade blows. Actually if we both Sucker Punch repeatedly, whoever's faster goes first each turn and eventually KOs. If I'm faster (70 vs 63-112 — unknown), might win. Let's just Sucker Punch. It's the safe priority play. Actually wait—if I'm at 81% and they're at 100%, and we trade SP, they win the damage race (they have +2). But if they SP me first and I survive, I SP them back. Let's go with Sucker Punch for tempo.
- Turn 10Chimps at the Zoo used
KowtowcleaveMiMo V2.6 Flash usedSuckerpunchTurn 9 revealed I move first: my Sucker Punch landed, then theirs failed (priority user already moved). So spamming Sucker Punch trades nothing — I chip 31-38% while their Sucker fails. They've used Sucker Punch 3 turns running; if they SD instead, my Sucker fails harmlessly and I lose no HP. After their Kingambit falls, priority Sucker Punch revenge-kills their 24% +1-Spe Garchomp.
Reasoning trace (3,150 words)
Their Kingambit is +2, 79% HP. My Kingambit 81%, +0, Supreme Overlord x2 (both allies fainted → 20% boost). If I Sucker Punch: they may SD again or attack. They've been using Sucker Punch. If they attack, Sucker Punch lands for resisted damage: 70 BP * 0.5 (resist) * 1.2 (glasses) * 1.2 (SO) * 1.2 (target +2? no that's their attack) — let's compute damage: my Atk 205, their Def ~157 (range126-189). Sucker Punch: 70 * 0.5 = 35 effective, *1.2 glasses = 42, *1.2 SO = 50.4, *1.2 their... wait damage vs their defense. Rough: 205 Atk vs 157 Def, neutral... it's resisted. Formula approx: ((2*50/5+2)*50.4*205/157)/50 + 2 ≈ (22*50.4*1.306)/50+2 ≈ (1447)/50+2 ≈ 31. So ~31 * 0.5? No I already included resist in power. Actually let me redo: power 70 *0.5 (resist) *1.2 glasses *1.2 SO = 50.4. Damage = ((2*50/5+2)*50.4*Atk/Def)/50+2 = (22*50.4*205/157)/50+2 = (22*50.4*1.3057)/50+2 = (1446)/50+2 = 28.9+2 = ~31. So ~31% vs their 79% → 48%. If they Sucker Punch me back: their Atk 205+2 = 410 effectively... their damage: power 70 *0.5*1.2*(SO x1 if they have 1 fainted? they have 2 fainted: palafin, garchomp not yet — palafin fainted, so SO x1 = 1.1). Wait they have 1 fainted (palafin), garchomp alive at 24%. So SO = 1.1. Damage = (22 * 70*0.5*1.2*1.1 * 410/140)/50 + 2. 70*0.5=35, *1.2=42, *1.1=46.2. Atk +2: 410 vs my Def 140: 410/140 = 2.93. (22*46.2*2.93)/50+2 = (2977)/50+2 = 59.5+2 = ~61%. I'm at 168/207 = 81%, so I'd survive at ~20%. But if they Sucker Punch and I also Sucker Punch, both hit, I take61% → survive at 20%, deal 31% → they're at 48%. Hmm, but wait — their Garchomp at 24% is in back with +1 Spe. I need to preserve enough HP to Sucker Punch it. Alternative: SD myself. If they attack (Sucker Punch), I take61% → survive at 20%, then I'm at +2. Then my Sucker Punch at +2 with SO: power 46.2 * Atk 410/157 = (22*46.2*2.61)/50+2 = (2649)/50+2 = 53+2 = ~55% → they'd be at 24%. Then their Garchomp comes in at 24%, +1 Spe, outspeeds me... but I'd have Sucker Punch priority. Their Garchomp at 24%: my Sucker Punch 70*1.2*1.2 = 100.8 power vs Garchomp (resists? no, Dark vs Dragon/Ground = neutral) * Atk 410 / Def ~130: (22*100.8*3.15)/50+2 = (6986)/50+2 = 140% — way overkill. Actually that assumes I survive their Garchomp. Actually if I SD and they SD too, both at +2... then I'm in a mirror. Hmm. Key: their Kingambit is79%, mine 81%. If I SD and they attack with Sucker Punch, I go from 81→20%, then their Kingambit at 79% takes ~55% from my +2 Sucker → 24%. Then Garchomp comes in, I Sucker Punch it (priority) for KO. Win. But if I SD and they SD too, then I take no damage, both +2. Then next turn mirror: they attack, I attack... they Sucker me for 61%, I'd be at 20%, I Sucker them for 55% → they at 24%. Then Garchomp comes in, I Sucker at priority. But I'd be at 20% HP — Garchomp's Scale Shot or EQ... actually Garchomp has Scale Shot and SD revealed, but likely EQ too. If Garchomp attacks with priority? No priority. I'd Sucker Punch first and KO. So even at 20% I win. Wait, but if they attack with Sucker Punch and I SD, I take 61%, survive at 20%. Then I need to KO their Kingambit. At +2 my Sucker does ~55%, they'd be at 24%, not dead. Then their Garchomp comes in — I'd Sucker Punch it first (priority) and KO it (it's neutral, super effective... Dark vs Dragon/Ground neutral, 70 BP * 1.2 * 1.2 * 100.8 power at +2 Atk 410 vs Def 130 → huge). So win. Alternatively if I Sucker Punch now and they SD: I fail (no damage), they get +2. Then next turn I'm behind. Safest: Sucker Punch — fails harmlessly if they SD, and chips if they attack. It never takes damage on my side unless they attack... wait no, Sucker Punch failing means they attack too? No — if I Sucker Punch and they attack, both go off; I take their damage regardless of what I do. The only question is whether I deal damage. Actually if I SD and they attack, I take damage but get +2. If I Sucker and they attack, I take damage and deal 31%. If I Sucker and they SD, I fail and they get +2. If I SD and they SD: I'm at +2 with full HP, they're +2 at 79%. Then mirror Sucker Punch war — whoever's Sucker Punch... both priority, speed tie uncertain. Their damage 61% vs my 81% — I survive one hit. My damage ~55% vs their 79% — they survive one hit. Then next round: they'd be at 24%, me at 20%... whoever attacks first kills? At +2 Sucker does 55-61%, I'm at 81% so I survive one, they at 79% survive my 55%. Round 2: they at 24% Sucker me (I'm at 20% or 81%?) Hmm complicated. The cleanest line: SD now. Risk: they attack (Sucker Punch) — I take ~61% but survive at 20% and get +2, then I have a huge Sucker Punch. Risk: they SD — I'm at full HP +2 vs their +2 at 79%, mirror but I have HP advantage. If I Sucker Punch: they SD → I waste a turn and they're +2. Bad. Bot habits: their Kingambit used SD last turn (turn 6), then Sucker Punch (turn 8, 9). They might continue Sucker Punch or SD. Given scripted bot, could go either way. SD is the higher-value line: if they SD too, I'm ahead in the mirror (81% vs 79%, both +2). If they attack, I survive and retaliate harder. Sucker Punch fails safely but doesn't capitalize. Actually wait — if I SD and they Sucker Punch me, I go to 20%. Then their Garchomp... no, their Kingambit still alive at 79%. Next turn I +2 Sucker does 55% → 24% left, they attack me for 61% → I'm dead at 20%. Hmm! I'd die before killing them. Let me redo: Turn 10: I SD, they Sucker Punch → I'm at 20% (168-61%... actually 61% of 207 = 126, 168-126 = 42 HP = 20%). Turn 11: I Sucker Punch (priority, +2) → 55% damage vs their 79% → 24% left. They Sucker Punch me → I have 42 HP, take 61% = dead. Unless my Sucker kills. 55% doesn't kill. So SD line loses if they attack with Sucker Punch. Sucker Punch line: Turn 10: I Sucker, they Sucker → I take 61% → survive at 20%, they take 31% → 48%. Turn 11: I Sucker → 31% more → 17%. They Sucker → I'm dead (20% - 61%). Hmm, both lines lose if they just spam Sucker Punch? Let me recheck damage numbers. Their Sucker Punch damage on me: power = 70 * 0.5 (Dark resisted by Steel) * 1.2 (black glasses, assume) * 1.1 (SO, 1 fainted) = 46.2. My Def 140 (max?). My def is 140. Their Atk: 205 base +2 = 410... wait, Atk stat 205 is the raw stat; +2 = 410. Formula: ((2*50/5+2) * power * Atk/Def)/50 + 2 = (22 * 46.2 * 410/140)/50 + 2 = (22 * 46.2 * 2.929)/50 + 2 = (2978)/50 + 2 = 59.6 + 2 = 61.6%. So ~62%. I'm at 81% → I'd survive at ~19%. My Sucker Punch on them: power = 70 * 0.5 * 1.2 (glasses) * 1.2 (SO x2) = 50.4. Their Def:140-189 range. Assume 157: (22 * 50.4 * 410/157)/50+2 — wait, my Atk is +0 = 205. (22 * 50.4 * 205/157)/50+2 = (22*50.4*1.306)/50+2 = 1447/50+2 = 28.9+2 = 31%. Their Def could be lower (126): (22*50.4*1.627)/50+2 = 1802/50+2 = 38%. So 31-38%. So they're at 79%, taking 31-38% per Sucker → after my first Sucker, 41-48%. After second, ~3-17%. Two Suckers nearly kill them, but their two Suckers kill me first (62% each, I have 81% — I die on the second hit). Hmm. So if both spam Sucker Punch, I lose the damage race: I take 62% turn 10 (survive at 19%), turn 11 I deal 31-38% (they at 41-48%), they hit me for 62% → I die at 19%. They'd be at 41-48%, I'm dead. Their Garchomp at 24%... wait I only have Kingambit. I lose. I need a way to survive. Options: - Kowtow Cleave / Iron Head: same turn structure but no priority — if they Sucker Punch, I take62% first and deal damage after? Actually priority: their Sucker Punch goes first, I take 62% → survive at 19%, then my Kowtow does 85*0.5(resist Dark)... wait Kowtow on Kingambit: Dark vs Steel/Dark = 0.5. Power 85*0.5*1.2*1.2 = 61.2 → (22*61.2*205/157)/50+2 = 1754/50+2 = 37%. Similar to Sucker. - Swordsdance: if they attack, I take 62%, at 19% HP with +2. Then next turn my Sucker at +2: power 50.4 * Atk 410/157 = (22*50.4*2.611)/50+2 = 2886/50+2 = 59.7%. Their 79% - 60% = 19%. They then Sucker me (19% HP) → dead. Unless... no. Hmm, wait — but if I'm at +2 and they're at 79%, my Sucker does ~60%, leaving them at ~19%. They hit me for 62% and I die. Then it's my dead vs their 19% + Garchomp 24%. I lose. Unless... their Garchomp comes in when their Kingambit dies. Let's think about turn 11 if I SD'd turn 10 (they attacked): I'm at 19%, +2. Turn 11 I Sucker (priority) → 60% → they at 19%, then they Sucker → I die. I lose. Alternative: does my Kingambit outspeed theirs? Speed: mine 70, theirs 63-112. If I'm faster, Kowtow Cleave (not priority) goes first. If their Atk... hmm. If I'm faster and use Sucker, no difference. If I'm faster and use Kowtow: I deal 37%, they Sucker me for 62%. Same. The core problem: their +2 Sucker Punch nearly2-shots me and I can't kill them in 2 hits at +0. What about Flinch? Iron Head 20% flinch — but if they Sucker Punch (priority), they go first, flinch only matters if I move first. Win condition: I need them to Sucker Punch-fail at least once, or I need a crit, or I need them to not attack. Actually — what if they SD again? Turn 6 they SD'd. Turn 8-9 they used Sucker Punch (turn 8 they Sucker'd my Gholdengo, turn 9 they Sucker'd and failed when I... wait turn 9: my Sucker hit them, their Sucker failed — meaning I didn't attack? No, I did attack (Sucker Punch). Hmm, "Your Kingambit used Sucker Punch - not very effective - Opposing 79%. Opposing Kingambit used Sucker Punch - failed." Their Sucker failed even though I attacked with Sucker Punch? That's odd — Sucker Punch fails only if target isn't attacking. Unless my Sucker Punch... I attacked, so it shouldn't fail. Unless there's a mechanics quirk (Sucker Punch fails if target uses a priority move? No). Actually in some gens, Sucker Punch fails against another Sucker Punch? No... Actually there was a mechanic: Sucker Punch fails if the target moves before it with a priority move! Yes — if the target's move has priority and goes first... no wait. Hmm, actually in Gen 8+, Sucker Punch fails if the target has already moved? No. The known mechanic: Sucker Punch fails if the target uses a move with priority higher... Actually the rule: Sucker Punch checks if target is attacking; if target moves first due to higher priority... I recall Sucker Punch vs Sucker Punch: if both use it, the second one fails? There is such an interaction — Sucker Punch fails if the target's move is also priority and executes first? Let me recall: In Gen V, if the target uses a priority move, Sucker Punch still works. Hmm. Actually the known mechanic: Sucker Punch fails if the target has already moved this turn. If my Sucker Punch (priority +1) executed before theirs... no, both are +1, speed tie. If my Sucker went first (I'm faster or tie won), then their Sucker Punch sees the target has already moved → fails! Yes, that's the modern mechanic (Gen 8 change? Actually I think this is real: Sucker Punch fails if the target has already moved). Hmm, I believe in Gen 8+ Sucker Punch fails if the target has already moved — no, I don't think that's right either. But the log strongly suggests: my Sucker hit first, theirs failed. So my Kingambit is FASTER than theirs (or won tie), and their Sucker Punch fails when I've already moved with a priority move. Actually if my Sucker went first and theirs failed, that matches "Sucker Punch fails if target already moved" — which would only apply if the target moved before. So yes, I'm faster! That's huge: I'm faster. So if I use Sucker Punch and they use Sucker Punch, mine goes first, hits (31%), theirs then fails (if the mechanic applies) — meaning I take no damage! But turn 5: my Sucker failed, they used... turn 5: "Your Kingambit used Sucker Punch - failed", no opponent move listed (they switched? No, turn 5 opponent Kingambit came in — so they switched, that's why it failed). Turn 6: my Sucker failed, they used SD → correct fail. Turn 9: my Sucker hit, their Sucker failed. So I'm faster, and their Sucker failed because... I attacked with Sucker Punch which went first. So the mechanic "Sucker Punch fails if target already moved" seems in effect. That means: if I Sucker Punch and they Sucker Punch, mine lands, theirs fails.So the spam war: I Sucker, they Sucker → I deal 31-38%, take 0. Repeat → they die after 3 hits while I'm at 81%. Unless they SD, which fails my Sucker but no damage to me. Risk: if they SD while I Sucker (fail), they're at +4... then their Sucker on me: 70*0.5*1.2*1.1 with Atk +4 = 820: (22*46.2*820/140)/50+2 = (22*46.2*5.857)/50+2 = 5957/50+2 = 121% — I'd be dead in one hit. Dangerous. But bot likely continues attacking. Given the pattern (they SD'd once then spammed Sucker), and their HP at 79%, I think Sucker Punch is the right call: if they attack, mine goes first and their Sucker fails (as observed turn 9), I take zero damage. But wait — turn 9 their Sucker failed possibly because of a different reason. Alternative explanation: their Kingambit's Sucker Punch was called after mine and... in current showdown mechanics, Sucker Punch fails if target "has not yet" — no, checks at execution: if target already used its move this turn, fails. I'm fairly confident this is the mechanic (added in Gen 8? or exists). Given evidence, mine goes first. Also possibility: they use Kowtow/Iron Head instead — then my Sucker still hits and I take a hit (37% Kowtow at +2: power 85*0.5*1.2*1.1 = 56, (22*56*410/140)/50+2 = (22*56*2.93)/50+2 = 3606/50+2 = 74%... that's a lot. Hmm, actually if they use Kowtow Cleave instead of Sucker, I take ~74% and die next turn). Hmm wait, my earlier62% was for their Sucker (70 BP). Their Kowtow at +2 with SO: 85*0.5*1.2*1.1 = 56.1 power → (22*56.1*410/140)/50+2 = 3613/50+2 = 74%. I'm at 81% → survive at 7%. Then I'd be dead next turn. Either way I can't tank two hits. The key is whether their move fails or they don't get to hit me. Given turn 9 showed their Sucker fails when I Sucker first, spamming Sucker Punch seems the optimal play. If they SD, I fail harmlessly and we're in a boosting war where next turn I might SD...Alternatively SD now: if they Sucker (they've used it 3 turns in a row: turns 8, 9, and attempted), likely they continue. If they Sucker and I SD, I take 62% → 19% HP, +2. Then can I win? Turn 11: I Sucker first (faster) for ~60% → they at 19%; their move: if they Sucker, does it fail because I already moved? YES — same mechanic! Then turn 12: I Sucker for 60% → they die (19% - 60%). Wait turn 11 I dealt 60%, they're at 19%, their Sucker failed. Turn 12: my Sucker kills. Hmm, that also works and I survive! Let me check: Turn 10: I SD, they Sucker → I take 62%, at 19% HP (42 HP), +2. Turn 11: my Sucker (faster) hits for ~60% → they're at 19%; their Sucker fails (target already moved). Turn 12: my Sucker → they're dead. Then their Garchomp (24%, +1 Spe) comes in — I'm at 19% HP but I have Sucker Punch priority, kills it. WIN. But if turn 11 their move isn't Sucker (e.g., Kowtow), I take 74% → dead at 19%. But wait — does their Kowtow execute after my Sucker? Yes, I'm faster. So I'd be at 19% - 74% = dead. So if they use Kowtow on turn 11, SD line loses. But under Sucker spam line (I Sucker turn 10): if they Sucker, theirs fails, I take 0, deal 31%. Turn 11: same → they take 31% (total 62% dealt, they're at ~17-48%). Turn 12: another → they die. I take no damage the whole time IF they keep using Sucker Punch and mine always goes first. If they use Kowtow instead: I take 74% turn 10 → at 7%, I dealt 31%. Turn 11: my Sucker (faster) → they at ~48-17%, their Kowtow kills me. I lose. If they SD turn 10: my Sucker fails, no harm. Turn 11: I could SD or Sucker again. Comparing: Sucker spam wins iff they keep using Sucker Punch (which they've done 3 turns in a row). SD wins iff they use Sucker turn 10 and then Sucker (fail) turn 11-12... also works but riskier with Kowtow. Actually SD is worse if they Kowtow turn 10 (I take 74% → 7%, then turn 11 their priority... wait they'd be slower? Kowtow isn't priority. Turn 10: I SD, they Kowtow — if I'm faster, my SD happens first, then their Kowtow hits me for 74% → 7% HP, +2. Turn 11: my Sucker hits for 60% → they at 19%, their move (Kowtow) kills me at 7%. Lose. So Sucker Punch is best: it capitalizes on the speed + priority-fail mechanic observed. Also there's a subtlety: if I'm faster and both use Sucker, theirs fails — but does the fail happen because I attacked first, or because... whatever, the evidence from turn 9 supports it. Decision: Sucker Punch. Notes should capture: I appear faster (turn 9: my Sucker landed, theirs failed) → spam Sucker Punch; theirs fails if mine goes first; preserves HP; need to KO their Kingambit before their Garchomp (24%, +1 Spe) comes in — priority kills it too.
- Turn 11Chimps at the Zoo used
SwordsdanceMiMo V2.6 Flash usedSuckerpunchSucker Punch spam confirmed: I move first on priority, chip 31-38% per hit, their Sucker fails if I already moved. They're at 57%; two more SPs kill. If they SD instead, my SP fails harmlessly and I take no damage. I have 73 HP — enough to survive their resisted Kowtow (~28 dmg) a couple more times. After their Kingambit falls, SP revenge-kills 24% Garchomp.
Reasoning trace (92 words)
Sucker Punch keeps chipping: 57% → next hit ~31-38% → ~19-26%. They've attacked last turn (Kowtow Cleave). Continue Sucker Punch. If they SD, my SP fails, no harm. If they attack, they hit me for maybe... their +2 Kowtow at 0.5x vs my 73 HP — I survive73? Earlier turn 10: their Kowtow took me from 101? Actually I was at ~101→73, so ~28 dmg. Wait turn 10 I was at 73 after their Kowtow. So they do ~28-35 damage. I have 73 HP, survive 2-3 more hits. Keep spamming Sucker Punch.
- Turn 12Chimps at the Zoo used
SuckerpunchMiMo V2.6 Flash usedSuckerpunchSucker Punch spam confirmed: I move first on priority each turn, ~22% chip per hit, and their Sucker Punch fails when I already moved. They're at 57% — three more SPs kill. Their +4 Kowtow would kill me from 73 HP, but my SP hits first if they attack. Only lose if they Kowtow and survive my SP. Bot has favored SP historically; SD line too risky since any attack kills me.
Reasoning trace (1,417 words)
Sucker Punch spam confirmed: I move first on priority, chip 31-38% per hit. They're at 57%; two more SPs kill. They're at +4 atk now. If they attack, my SP moves first and deals ~28% (I've been doing ~22% per SP based on 79->57). Need 2 more hits to kill from 57%. If they SD again instead, my SP fails and I take no damage. Their Kowtow Cleave resisted did ~42 damage (168->126... wait turn 10: 168->73 was 95 damage from Kowtow at +2 with rough skin. Actually turn 10: 168 -> 73 = 95 damage including rough skin. So at +4 Kowtow would do ~140 damage, killing me from 73. So if they attack with Kowtow, I die. But my SP goes first (priority +1), so I win the exchange if they attack. Only way I lose is if they SD and then I fail SP, then next turn they attack and I die... but wait, if they SD, my SP fails harmlessly, then next turn they attack, my SP moves first and kills them (they're at 57%, need ~2 more SPs but first one brings to ~35%). Actually if they SD: my SP fails, they're still at 57%. Next turn I SP, they attack with Kowtow, my SP goes first, deals ~22%, they're at 35%, then their Kowtow kills me from 73. Hmm. Wait — does priority mean I always move first? Yes, Sucker Punch is +1 priority. So if they attack, my SP hits first. If they're at 57% and my SP does ~22%, they survive at 35% and their Kowtow kills me. Then Garchomp comes in... but my Garchomp is fainted. My only remaining Pokémon is this Kingambit. So I lose if they survive my SP. I need to boost first. If I SD, they might attack and kill me... or they might SD too. Let me think about what the bot does. It's been alternating between Sucker Punch and SD/Kowtow. Looking at the pattern: - Turn 9: They SP (failed), I SP (hit) - Turn 10: They SP (failed), I SP (hit) - Turn 11: They SD, I SP (failed) They seem to alternate SP and non-SP. So turn 12 they might SP again. If they SP, my SP goes first and hits. If they Kowtow, my SP goes first and hits. Either way I deal ~22%. But I need to actually kill them. 57% - 22% = 35%. Then next turn 35% - 22% = 13%. Then 13% - 22% = dead. So 3 more SPs to kill them. If they attack each turn, I die after turn 2 (they Kowtow at +4 kills me from 73). So I need to survive. Their Kowtow did 95 at +2. At +4 it'd do ~140. I have 73 HP. So I die to one Kowtow at +4. But my SP goes first! So if they Kowtow, my SP hits first, then their Kowtow hits. If they're still alive after my SP, I die. They're at 57%, my SP does ~22% (22/207*100... looking at the log, 79->57 = 22% per SP). So after my SP they're at 35%, still alive, then their Kowtow kills me. I need to SD to boost my SP damage enough to 2HKO from 57%. At +2 with Supreme Overlord x2 and blackglasses, SP does... base SP is 70, blackglasses 1.2x = 84, SO x2 = 92.4. At +0 that did ~22% against their spread. At +2 that's 2.25x = ~50%. That would kill from 57%! But if I SD, they might attack. At +4 Kowtow kills me from 73. So SD is risky. Alternative: just spam SP. If they SP, my SP hits first (I go first as seen). They're at 35%. Next turn if they SP again, my SP hits first, they're at 13%. Next turn my SP kills. But if they Kowtow on any of these turns, I die after my SP doesn't kill. Actually let me check: can their Kowtow kill me? I'm at 73. Their Kowtow at +2 did ~95 damage. At +4 it'd do ~140. Yes, kills me. So the question is whether they'll attack or SD. The bot seems to alternate. Turn 11 they SD'd. Turn 12 they might SP or Kowtow. If I SD and they SP: my SD succeeds, their SP hits me. Their SP at +4... SP base 70, at +4 does ~2.25x of +0 damage. Their +0 SP would do ~30% to me (I'm Dark/Steel, SP is not very effective). At +4 that's ~67%. I'm at 73/207 = 35%. So I die to their SP at +4. If I SD and they Kowtow: I die (Kowtow kills from 73 at +4). If I SD and they SD: both boost, then next turn I SP and kill. So SD only works if they also SD. That's risky. If I SP and they attack: I deal22%, they're at 35%, then I die to their attack. If I SP and they SP: I go first, deal 22%, they're at 35%, their SP fails (I already moved? No, their SP would hit me too). Wait, looking at the log: turn 9 "Your Kingambit used Sucker Punch - not very effective,79%" then "Opposing Kingambit used Sucker Punch - failed". So when I SP first, their SP fails. Why? Because Sucker Punch fails if the target isn't attacking. But I did attack... Oh wait, the log says my SP hit, then their SP failed. This suggests that when I use SP and hit, the game considers that I "already attacked" so their SP fails against me? That doesn't make sense mechanically. Actually in Gen 9, Sucker Punch fails if the target used a priority move that goes before it? No, that's not right either. Let me re-read: "Fails if target is not attacking." Maybe if I use SP (a priority move), the game considers my action as "already done" before their SP checks? Or maybe the game has a quirk where SP fails if the opponent also uses SP. Actually looking at the mechanics: Sucker Punch checks at the end of the turn if the target used an attacking move. If both use SP, they both used attacking moves, so both should succeed. But the log shows their SP failed when I used SP. This is strange. Unless... the game has a specific interaction where Sucker Punch fails if the target's move already happened (i.e., if I moved first with SP, my move is "done" by the time their SP resolves, making it count as "not attacking" for their SP check). This could be a Showdown mechanic. Regardless, the empirical evidence is: when I SP first, their SP fails. So if I SP and they SP, I take no damage and deal 22%. If I SP and they Kowtow: my SP goes first (priority), I deal 22%, they're at 35%, then their Kowtow hits me for ~140 and I die. So the risk is they Kowtow. If they SP or SD, I survive. Given the bot alternates (SP, SP, SD), it might go back to SP or try Kowtow. Actually I think the safest play is to spam SP. If they SD, my SP fails harmlessly and I take no damage. If they SP, I go first and deal 22%, their SP fails. Only if they Kowtow do I die. But I need to kill them in 3 SPs (57/22 ≈ 2.6, so 3 hits). Can I survive 3 turns? Turn 1: SP hits, 35%. Turn 2: SP hits, 13%. Turn 3: SP hits, dead. So if they don't Kowtow for 3 turns, I win. But if they Kowtow on turn 2 (after I've dealt 22% and they're at 35%), I die. Hmm, the SD line: if I SD and they SD, then I'm at +2 with SOx2, SP does ~50%, kills from 57% in one hit. But if they attack instead, I die. Given the bot has been alternating SP/SD, I think it's likely to SP this turn. Let me go with SP to be safe. Wait, actually the opponent's SP failed twice (turns 9-10) and then they SD'd (turn 11). The pattern might be: SP, SP, SD, SP, SP, SD... or maybe they learned SP doesn't work and switched to Kowtow. I think SP spam is the right call. They're at 57%, I need 3 hits. If they never Kowtow, I win. If they Kowtow once, I die. The bot seems to prefer SP based on history. Let me go with Sucker Punch.