Matches · 2026-10-13 · rules version c5
MiMo V2.6 Flash vs Chimps at the Zoo
MiMo V2.6 Flash won in 7 turns · 3 min wall clock · 24,212 tokens · $0.003
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Decisions
- Team previewChimps at the Zoo brought
Corviknight,slowkinggalar,gholdengoMiMo V2.6 Flash broughtGholdengo,garchomp,dragapultMirror match; my full set known: scarf gholdengo, mega garchomp, lifeorb dragapult, slowking-regenerator, corviknight, volcarona. Bring offensive core: gholdengo (scarf lead, Make It Rain spam), garchomp (mega wincon, SD/scaleshot), dragapult (revenge killer, suckerpunch for mirrors). Expect opponent to lead slowkinggalar or gholdengo. Speed ties matter vs their scarf gholdengo and dragapult; preserve garchomp for late game.
Reasoning trace (289 words)
Mirror match. My team: gholdengo scarf, garchomp mega, dragapult lifeorb, slowkinggalar, corviknight, volcarona. Mirror match — speed ties matter. Scarf gholdengo is a good revenge killer. Garchomp mega is a wincon. Volcarona quiverdance could sweep. Bring: gholdengo (scarf, outspeeds most), garchomp (mega), volcarona or dragapult. Dragapult lifeorb with suckerpunch... Lead: gholdengo scarf is a safe lead — Make It Rain hits everything except... in mirror, gholdengo resists steel, ghost is neutral. Opponent gholdengo could trick. Actually leading gholdengo risks a trick vs their gholdengo. Alternative lead: garchomp with stealthrock. Actually consider slowkinggalar chillyreception lead — pivots out safely, sets nothing. Chilly reception brings in a teammate — good safe lead. Slowking is specially defensive and resists many things. Plan: BRING: slowkinggalar, garchomp, gholdengo? Or dragapult for offense. Let me pick: garchomp (mega wincon), gholdengo (scarf revenge), volcarona (quiverdance sweeper — but low defense, dies to garchomp earthquake). Opponent's garchomp is a big threat to volcarona. Dragapult with suckerpunch handles gholdengo/dragapult mirrors. I'll bring: gholdengo, garchomp, dragapult — strong offensive core. Lead gholdengo scarf: fires Make It Rain, hits everything. Against mirror gholdengo, speed tie if scarf vs scarf. Actually lead slowkinggalar with chillyreception is safer: it walls gholdengo (scarf make it rain does ~50%), and pivots. Then bring in garchomp or dragapult. Let's do BRING: slowkinggalar, garchomp, gholdengo. Slowking leads, uses chillyreception to pivot into garchomp on predicted steel/psychic moves. Hmm, but garchomp hates... opponent's team: volcarona's fierydance, corviknight. Alternatively BRING: gholdengo, garchomp, dragapult with gholdengo lead. Make It Rain spam. Mirror gholdengo — if opponent leads gholdengo with scarf too, speed tie. If they lead slowking (likely), Make It Rain does ~50%, then they chillyreception. I'll go with gholdengo lead for immediate pressure. Notes: plan and remember bring.
- Turn 1Chimps at the Zoo used
IrondefenseMiMo V2.6 Flash usedShadowballMirror match. My scarf Gholdengo vs their Corviknight. Make It Rain is resisted and drops my SpA -2, bad. Shadowball is reliable neutral damage. Focusblast is also only neutral on Corviknight (Flying cancels Steel weakness) and 70% accurate. Expect them to switch to slowkinggalar (resists/absorbs hits) or stay in. Shadowball pressures everything on their team reasonably; keep scarf for revenge-killing later.
Reasoning trace (167 words)
Corviknight resists Steel and is specially bulky-ish. Make It Rain resisted would do little and drop SpA -2. Shadowball neutral80 BP is decent. Focusblast 70% accuracy risky but hits super effective (Fighting vs Steel... Corviknight is Flying/Steel, Fighting is not very effective? Fighting hits Steel super effective but Flying resists Fighting → neutral? Actually Fighting: super effective vs Steel (2x), not very effective vs Flying (0.5x) → neutral 1x). Hmm. Trick could give it choicescarf, locking it — but Corviknight could then be locked. Actually tricking scarf onto Corviknight is interesting but not huge. Shadowball is safest. But opponent might switch to slowkinggalar (Poison/Psychic resists... Ghost vs Poison/Psychic: Ghost is resisted by... Poison resists? Ghost is neutral on Poison, super effective on Psychic; Slowking-Galar is Poison/Psychic → Ghost hits2x on Psychic, 1x on Poison... wait type effectiveness vs dual: Ghost SE vs Psychic (2x), Poison has no interaction → 2x total? Actually Ghost vs Poison is neutral. So 2x. But slowking has good SpD. Just fire shadowball.
- Turn 2Chimps at the Zoo switched to
GholdengoMiMo V2.6 Flash usedShadowballTurn 2: Their Corviknight revealed Iron Defense (+2 Def) — likely carries Body Press. Shadow Ball is special so Def boosts are irrelevant; it did 40% last turn. Spam Shadow Ball: two hits likely KO from 60%, and it's super effective if they switch in Galarian Slowking (their special wall). Preserve Garchomp/Dragapult. If Corviknight Body Presses after a survive, I'm Scarf Gholdengo at full HP and can take one.
Reasoning trace (333 words)
Corviknight at 60% with +2 Def. Shadow Ball does special damage — Def boosts don't help. Another Shadow Ball does ~40%+ maybe. It's at 60%, so another Shadow Ball could put it around 20-25%, possibly with SpDef drop chance. They might switch to slowkinggalar (Poison/Psychic) which resists... Shadow Ball vs Poison/Psychic — Ghost is neutral vs Poison? Ghost is not very effective vs... Ghost vs Poison: neutral. Ghost vs Psychic: super effective. So neutral overall... actually wait, Galarian Slowking is Poison/Psychic, Ghost hits Psychic super effectively and Poison resists nothing of Ghost... Ghost vs Poison is neutral (Ghost is resisted by... nothing related to Poison; Dark resists ghost). Actually Ghost weaknesses: Normal immune, Dark resist, Ghost resist. Poison does not resist Ghost. So Shadow Ball is super effective vs Galarian Slowking (Psychic weak to Ghost? No! Psychic types aren't weak to Ghost. Ghost is weak to Ghost and Dark. Psychic type: weak to Bug, Ghost, Dark). Yes, Psychic is weak to Ghost. So Shadow Ball is SE vs Galarian Slowking. So spamming Shadow Ball is good. Corviknight staying in at +2 Def — Shadow Ball is special, so it doesn't care. Continue Shadow Ball. If Corviknight uses Roost or Body Press... Body Press uses Def for damage, +2 could hurt Gholdengo. Gholdengo Def 115, HP 162. Body Press at +2 from Corviknight Atk... Body Press uses Def stat (115+ at +2). Could do significant damage. But we outspeed; two Shadow Balls might KO from 60%. First did 40% (100→60). Next does ~40%, so it'd be at ~20%, not KO'd. Then Body Press could hit us. Hmm, but we're Scarf Gholdengo, full HP. Taking a Body Press at +2 — could be 40-50%. We'd survive. Then KO next turn. Alternatively they switch. Keep Shadow Balling. It's the safest. Actually, could they set up Iron Defense more and become a wall? Only for physical — doesn't help vs our special attacks. Fine. Notes: mention their Corviknight revealed Iron Defense, Body Press likely; Shadow Ball spams.
- Turn 3Chimps at the Zoo used
MakeitrainMiMo V2.6 Flash usedShadowballTheir Gholdengo at 6% — Shadow Ball KOs. Speed tie concern if theirs is also scarfed (range up to 149), but switching risks a free Make It Rain/Shadow Ball on my switch-in. Kill it now. After, likely their Corviknight (+2 Def) returns; Shadow Ball still hits it for 40% special. Preserve Garchomp/Dragapult for late game.
Reasoning trace (83 words)
Their Gholdengo at 6%. Speed tie - if they outspeed, they could KO me? Their move unknown; likely Make It Rain or Shadow Ball. My scarf gives 149, theirs 93-149 unless also scarf. Shadow Ball kills it. Risk: if they outspeed and hit me first. But I'm scarfed at 149 max; their max is 149 too. Speed tie risk. Still, shadowball is the play — if I switch, they get a free hit. Actually if they're also scarf, could tie. Take the KO.
Chimps at the Zoo switched toCorviknight - Turn 4Chimps at the Zoo switched to
SlowkingMiMo V2.6 Flash usedShadowballTurn 4: Corviknight at 60%, +2 Def (irrelevant, Shadow Ball is special). Last SB did 40%, another likely brings it low or KO. Their last mon is unknown (chomp, pult, slowking-g, or volcarona) — Shadow Ball hits all reasonably. Keep scarf Gholdengo in and spam Shadow Ball; save Garchomp/Dragapult for late game.
Reasoning trace (182 words)
Corviknight at 60%, +2 Def but Shadow Ball is special. Two Shadow Balls KO'd their Gholdengo. Corviknight: Shadow Ball did 40% earlier — it's at 60%, one more Shadow Ball might KO but not guaranteed. Keep spamming. Their last Pokémon is unknown — could be garchomp, dragapult, slowkinggalar, or volcarona. Shadow Ball is a good all-around move. Should I worry about Body Press? Even at +2, Body Press from Corviknight base 90ish attack... Body Press uses Defense stat. At +2 Def, it could hurt but I'm at full HP and Scarf Gholdengo. Probably survives one. Keep clicking Shadow Ball — it hits everything. If they bring Volcarona, Shadow Ball is neutral. If Slowking Galar, super effective-ish? Poison/Psychic — Ghost is neutral on both? Ghost vs Poison: neutral. Ghost vs Psychic: super effective. So neutral overall... actually typing: Ghost move vs Poison/Psychic — Poison resists? No, Ghost is neutral on Poison, super effective on Psychic. Combined: neutral? Actually Ghost vs Psychic is SE, Ghost vs Poison is neutral → net neutral. Hmm, actually Poison doesn't resist Ghost. So neutral. Just spam Shadow Ball.
- Turn 5Chimps at the Zoo switched to
CorviknightMiMo V2.6 Flash usedShadowballSlowking at 33%: Shadow Ball KOs it (did 67% last turn), and we're faster. If they switch to Corviknight it takes ~40%, dropping to ~20%. Corviknight's Body Press (Fighting) can't touch my Steel/Ghost Gholdengo — immunity. Spam Shadow Ball until both fall; save Garchomp/Dragapult as insurance in case of U-turn/Roost stalling.
Reasoning trace (379 words)
Shadow Ball did 67% to Slowking (100→33). Now at 33%, another Shadow Ball KOs. Super effective. Should KO unless it switches to Corviknight (resists? Corviknight is Flying/Steel — Ghost is neutral on Steel, neutral on Flying... actually Ghost vs Steel: neutral. Ghost vs Flying: neutral. So neutral hit, Corvik at 60% would take ~40%, going to 20%). Shadow Ball is the play either way. If they switch to Corviknight, 40% damage on 60% → 20%. If Slowking stays, it dies. Either way good. Risk: Slowking could heal with Slack Off? Unknown moves. But at 33%, if it's faster... it's slower anyway. Even if it uses a move, we kill it this turn since we're faster. Actually wait — what if they switch? Then their incoming mon takes damage. Shadow Ball is safe and optimal. Keep spamming Shadow Ball. Save Garchomp/Dragapult for late game. Corviknight is the remaining threat — after Slowking falls, Corviknight at 60% with +2 Def. Shadow Ball does 40% to it (special, so Def boost irrelevant). Two more hits KO it from 60%, but it might Body Press — wait, my Gholdengo has full HP (162). Body Press at +2 from Corviknight (Atk... but Body Press uses Def stat, so 142-172 range × 1.5... at +2 Def, that's significant. Body Press BP 80, STAB Steel? No, Fighting. vs my Steel/Ghost: Fighting hits Steel for 0.5... wait Gholdengo is Steel/Ghost. Fighting vs Steel = 0.5x, Fighting vs Ghost = 0x. So Fighting moves do0 damage to Gholdengo! Immunity. So Corviknight can't touch me with Body Press. So my Gholdengo walls Corviknight completely (if it only has Iron Defense + Body Press + maybe Brave Bird... Brave Bird is Flying, that's neutral on Steel and neutral on Ghost... Flying vs Steel = 0.5, Flying vs Ghost = 1, so 0.5x. Plus STAB. Could do decent damage but I'm at full HP). Actually Corviknight might have U-turn, Roost, etc. But my plan is clear: spam Shadow Ball, it hits everything. Shadow Ball on Slowking KOs it (33% remaining, SB does ~67%). Then Corviknight comes in at 60%. I need two more Shadow Balls to KO it (40% each). It can't Body Press me (immune). It might Brave Bird or U-turn or Roost. Plan: KO Slowking now with Shadow Ball.
- Turn 6Chimps at the Zoo used
RoostMiMo V2.6 Flash usedShadowballTurn 6: Corviknight at 21% — Shadow Ball did ~40% earlier, so it KO's if they stay. My SpD -1 is only defensive (Mirror Armor bounced my SpDef drop back), SpA unaffected. If they switch to Slowking-Galar it eats ~67% (did that earlier). Either way Shadow Ball is optimal. After Corviknight falls, Slowking at 99% is last; one more SB puts it in KO range. Save Chomp/Pult as insurance.
Reasoning trace (245 words)
Corviknight at 21%, my Shadow Ball at SpD -1... still should KO21% Corviknight. Wait, earlier Shadow Ball did 40%→39% to Corviknight. At -1 SpD, damage increases ~1.5x, so ~58%. But Mirror Armor — did my SpD drop come from Corviknight's move? Corviknight's ability lowered my SpD instead of... actually mirror armor reflects stat drops back. Something lowered Corviknight's SpD? Hmm, the log says "Opposing Corviknight's ability: Mirror Armor; Your Gholdengo: spd -1". Maybe I used Shadow Ball and it lowered target's SpD, which bounced back to me. So the SpD drop is on me, not them. So my SpD -1 means my special damage is unchanged (SpD of target unchanged). Wait, no — my SpD drop only affects my defense. My SpA unchanged. So Shadow Ball does same ~40%, which is more than 21%. KO. But wait — if Shadow Ball lowers SpDef again, it bounces back again (already -1... becomes -2). Not great but fine. Corviknight at 21% dies to Shadow Ball. Speed: I move first. Unless Corviknight has priority (no). Just Shadow Ball. Risk: they switch to Slowking-Galar (99%, resists? Slowking-Galar is Poison/Psychic — Ghost is neutral... actually Poison resists? No, Ghost vs Poison: neutral. Wait, Poison doesn't resist Ghost. Ghost is resisted by Dark and normal. So neutral). Shadow Ball did67% to Slowking earlier. Switching in Slowking takes67%, goes to 33%. Fine either way. Actually if they switch Slowking in, Shadow Ball does ~67%, that's good too. Shadow Ball is the play.
Chimps at the Zoo switched toSlowking - Turn 7Chimps at the Zoo used
SludgebombMiMo V2.6 Flash usedShadowballTurn 7: Opponent's last mon is Slowking-Galar at 66%. Shadow Ball did ~73% earlier (100→27), so it KOs here. No switch-ins left for them. Spam Shadow Ball to end it; Chomp/Pult untouched as insurance if somehow it survives.
Reasoning trace (110 words)
Slowking at 66%. Shadow Ball did 67% earlier when it was at higher... wait earlier it did 73% (100→27). Now at 66%, Shadow Ball likely KO. But wait — earlier it went100→27 = 73%. So at 66% it should KO. Risk: they could switch? They have no Pokemon left — only Slowking. Wait, opponent brought 3: gholdengo (fainted), corviknight (fainted), slowkinggalar (active, 66%). So it's the last one. Just KO it. Shadow Ball should do ~73% — that KOs at 66%. Unless Slowking switches... it can't, no one left. Go. Actually could Slowking heal? Regenerator only on switch. Slack Off? Even so, Shadow Ball is the only attack option anyway.