Matches · 2026-10-13 · rules version c5

Chimps at the Zoo vs DeepSeek V4.1 Flash

Player 1
DeepSeek V4.1 Flash's team
Player 2 · winner
DeepSeek V4.1 Flash's team
autopilot 0%

DeepSeek V4.1 Flash won in 9 turns · 6 min wall clock · 58,482 tokens · $0.015

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Decisions

  1. Team preview
    Chimps at the Zoo brought Kingambit,annihilape,dragonite
    DeepSeek V4.1 Flash brought Dragonite,gholdengo,kingambit5,697 tok · 42.2 s · $0.0019

    Bring Dragonite, Gholdengo, Kingambit. Lead Dragonite: Multiscale + DD/ExtremeSpeed. Gholdengo breaks Garganacl and special walls. Kingambit walls Gholdengo and cleans with Sucker Punch. Watch for opposing Dragapult and Ice Spinner; keep Kingambit healthy for Gholdengo.

    Reasoning trace (2,193 words)
    We need answer team preview. Need choose 3. Need plan. Opponent exact copy. We need bring 3 of 6. Need consider matchup. Our team: dragonite, gholdengo, garganacl, kingambit, annihilape, dragapult. Opponent same. Need pick strong core. Format singles. Mega? Wait format says Mega Evolution instead of Tera, but teams no mega stones? Maybe irrelevant. Need bring 3.
    
    We need decide leader. Common strong: Dragonite with Multiscale DD Lumberry, Gholdengo Life Orb NP, Garganacl Salt Cure. Dragapult scarf speed. Kingambit Sucker Punch. Annihilape Bulk Up.
    
    Opponent scripted control bot. We want robust. Since exact mirror, speed matters. Dragapult is fastest scarf, can revenge. Gholdengo strong special. Garganacl defensive. Dragonite priority ExtremeSpeed and Multiscale.
    
    Need choose 3. Maybe Dragonite, Gholdengo, Garganacl? But Dragapult outspeeds and can fireblast Gholdengo? Actually Gholdengo steel resists dragon, ghost? Dragapult shadowball hits Gholdengo super effective? Ghost vs Steel neutral? Ghost vs Steel: Steel resists? In Gen 6+, Ghost is neutral vs Steel? Steel resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Ghost neutral. So Shadow Ball neutral. Dragapult can be problematic. Kingambit resists ghost/dragon and sucker punch. Annihilape also.
    
    Maybe bring Kingambit as priority and dark resist. Dragonite with Ice Spinner can hit Dragapult? Dragonite slower than Dragapult but Multiscale. Gholdengo can handle Garganacl? Make It Rain.
    
    Need pick 3 that cover. I think Dragonite, Gholdengo, Kingambit is classic. But Garganacl is annoying with Salt Cure. Annihilape can Bulk Up and Drain Punch.
    
    Let's analyze mirror. Opponent likely brings similar. We need leader. Dragonite lead with Multiscale DD can sweep if they don't have Ice. But opponent may have Dragonite too. Gholdengo lead can Nasty Plot. Kingambit late game with Supreme Overlord.
    
    Since scripted bot, maybe predictable. We want strong. I'll choose Dragonite, Gholdengo, Kingambit. Leader Dragonite? Or Gholdengo? Dragonite can DD and ExtremeSpeed. But if opponent leads Dragapult, Dragonite can be hit by Draco Meteor? Multiscale halves. Ice Spinner? Dragapult doesn't have ice. Dragonite can DD then ExtremeSpeed? Dragapult faster, but Dragonite can take one Draco and then ExtremeSpeed? Not KO. Maybe Gholdengo lead better vs Dragapult? Gholdengo can take Shadow Ball and Make It Rain. But Dragapult can U-turn.
    
    Maybe bring Dragapult as speed control. Scarf Dragapult can revenge kill. But choice lock. Hmm.
    
    Let's think of best 3: Gholdengo, Garganacl, Kingambit? Gholdengo special, Garganacl defensive, Kingambit priority. Dragonite is strong but 4x ice weakness, opponent has Ice Spinner on Dragonite. If opponent brings Dragonite, it can Ice Spinner our Dragonite. But our Dragonite can also.
    
    Annihilape with Bulk Up, Drain Punch, Rage Fist, Taunt is very strong. Defiant punishes. Could be good.
    
    Maybe bring Gholdengo, Annihilape, Kingambit? Gholdengo handles Garganacl? Annihilape handles Kingambit? Kingambit handles Dragapult? Hmm.
    
    We need choose 3. Since opponent exact copy, we can pick a core that beats most. I think Dragonite, Gholdengo, Kingambit is solid. Leader Gholdengo? Gholdengo can Nasty Plot and Make It Rain. But Kingambit is dark, immune to ghost? Kingambit resists ghost? Dark resists Ghost. So Kingambit walls Gholdengo's Shadow Ball. But Gholdengo has Make It Rain steel, Kingambit resists steel? Steel resists steel? Kingambit is Dark/Steel, steel resists steel? Actually Steel resists Steel. So Gholdengo can't hurt Kingambit much. Kingambit can Sucker Punch Gholdengo? Dark vs Steel neutral? Dark vs Steel neutral? Steel resists Dark? In Gen 6+, Steel resists Dark? No, Steel resists Dark? Wait type chart: Dark is super effective vs Ghost, Psychic; not very effective vs Fighting, Dark, Fairy. Steel does not resist Dark. So Kingambit's Dark moves are neutral vs Gholdengo. But Gholdengo's Make It Rain is resisted by Kingambit. So Kingambit beats Gholdengo.
    
    Dragonite can Earthquake Kingambit? Ground vs Steel super effective? Ground is super effective vs Steel. Yes. Dragonite has Earthquake. So Dragonite can hit Kingambit. But Kingambit has Sucker Punch.
    
    Garganacl with Salt Cure and Iron Defense Body Press can beat physical attackers. But Gholdengo can Make It Rain? Rock is neutral to Steel? Steel vs Rock super effective? Steel is super effective vs Rock? Yes, Steel is super effective vs Rock. So Gholdengo beats Garganacl.
    
    Annihilape with Rage Fist can beat Gholdengo? Ghost vs Steel neutral. Drain Punch vs Kingambit super effective. Bulk Up.
    
    Maybe bring Annihilape, Gholdengo, Dragapult? Dragapult scarf can outspeed and hit hard. But choice lock.
    
    I think a balanced core: Dragonite (priority, DD), Gholdengo (special wallbreaker), Kingambit (priority, late game). Leader Dragonite? Or Gholdengo? If lead Dragonite, opponent might lead Gholdengo and Make It Rain? Dragonite can Earthquake? Gholdengo is immune to Ground? No, Gholdengo is Steel/Ghost, Ground is super effective? Ground vs Steel super effective, but Ghost? Ground doesn't affect Ghost? Wait Ground is super effective vs Steel, but Ghost is immune to Normal and Fighting, not Ground. Ground hits Ghost neutral? Actually Ground vs Ghost: Ground is neutral? No, Ghost is immune to Normal and Fighting. Ground hits Ghost normally. So Earthquake hits Gholdengo super effective? Ground vs Steel is 2x, vs Ghost 1x, so 2x. So Dragonite can Earthquake Gholdengo. But Gholdengo is faster? Gholdengo speed 149, Dragonite 132. Gholdengo can Make It Rain first. Dragonite with Multiscale takes half. Then Dragonite can Earthquake. But Gholdengo might have Life Orb. Could be close.
    
    If lead Gholdengo, opponent might lead Kingambit. Gholdengo can't hurt Kingambit well. So maybe lead Dragonite to handle Kingambit? Dragonite Earthquake hits Kingambit super effective. But Kingambit Sucker Punch? Dragonite can DD first? If Kingambit uses Sucker Punch, it only works if Dragonite attacks. If Dragonite uses DD, Sucker Punch fails. Then next turn Dragonite can Earthquake. But Kingambit might Swords Dance. Hmm.
    
    Maybe lead Annihilape? Annihilape can Bulk Up, Taunt. It can handle Kingambit with Drain Punch. But Gholdengo can hit it with Shadow Ball? Ghost vs Ghost? Annihilape is Fighting/Ghost, Ghost vs Ghost super effective? Ghost is super effective vs Ghost. So Gholdengo's Shadow Ball hits Annihilape super effective. But Annihilape can Drain Punch Gholdengo? Fighting vs Steel super effective, but Ghost? Fighting vs Ghost is immune? Wait Fighting is immune to Ghost? No, Ghost is immune to Fighting? Actually Ghost is immune to Normal and Fighting. So Fighting moves don't affect Ghost. Annihilape's Drain Punch is Fighting, so it can't hit Gholdengo (Ghost). Rage Fist is Ghost, hits Gholdengo neutral. So Annihilape vs Gholdengo: Gholdengo can Shadow Ball super effective, Annihilape can Rage Fist neutral. Gholdengo wins.
    
    So Gholdengo is strong. Need something to beat Gholdengo: Kingambit? Kingambit's Dark moves are neutral, but Gholdengo's Steel moves are resisted. Kingambit can Swords Dance and Sucker Punch. But Gholdengo can Nasty Plot and Shadow Ball? Shadow Ball vs Kingambit: Ghost vs Dark? Dark resists Ghost? Yes, Dark resists Ghost. So Shadow Ball is not very effective. Make It Rain is resisted by Steel. So Kingambit walls Gholdengo. So Kingambit is good against Gholdengo.
    
    What beats Kingambit? Dragonite with Earthquake, Annihilape with Drain Punch, Garganacl with Body Press? Garganacl's Body Press is Fighting, super effective vs Kingambit. But Garganacl is slow. Dragonite is good.
    
    What beats Dragonite? Ice Spinner from opponent Dragonite, or Dragapult's Draco Meteor? Dragapult can outspeed and Draco Meteor. But Dragonite has Multiscale. Also Garganacl can Salt Cure? Rock vs Dragon neutral? Rock vs Flying super effective? Dragonite is Dragon/Flying, Rock is super effective vs Flying. So Garganacl's Salt Cure (Rock) hits Dragonite super effective. But Garganacl is slow.
    
    What beats Garganacl? Gholdengo with Make It Rain, or Annihilape with Drain Punch? Fighting vs Rock super effective. So Annihilape beats Garganacl.
    
    So rock-paper-scissors. We need pick 3 that cover each other. Maybe Dragonite, Kingambit, Annihilape? Dragonite beats Kingambit? Dragonite Earthquake. Kingambit beats Gholdengo. Annihilape beats Garganacl and Kingambit? Annihilape Drain Punch beats Kingambit. But Annihilape loses to Gholdengo. So if opponent brings Gholdengo, we have Kingambit to handle it. If opponent brings Dragonite, we have? Annihilape can't hit Dragonite well? Rage Fist neutral, Drain Punch immune? Dragonite is Flying, Fighting is not very effective? Fighting vs Flying is not very effective? Actually Fighting vs Flying: not very effective. So Annihilape bad vs Dragonite. Kingambit's Sucker Punch neutral? Dark vs Dragon neutral. Iron Head vs Dragon? Steel vs Dragon neutral? Steel is not very effective vs Dragon? No, Steel is neutral vs Dragon? Wait Steel resists Dragon, but attacking Steel vs Dragon is neutral? Type chart: Dragon resists Fire, Water, Grass, Electric. Steel is not resisted by Dragon. So Iron Head neutral. Kingambit can hit Dragonite. But Dragonite can Earthquake Kingambit super effective. So Dragonite beats Kingambit.
    
    Maybe bring Gholdengo, Kingambit, Garganacl? Gholdengo beats Garganacl, Kingambit beats Gholdengo, Garganacl beats? Garganacl can beat Dragonite? Salt Cure super effective vs Flying. But Dragonite can Earthquake? Ground vs Rock super effective. So Dragonite beats Garganacl. So not perfect.
    
    Maybe bring Dragapult instead of Dragonite? Dragapult is fast, can revenge. But choice scarf locks. Dragapult can Shadow Ball Gholdengo? Neutral. Draco Meteor Dragonite? Super effective? Dragon vs Dragon super effective. Dragapult outspeeds Dragonite. So Dragapult can beat Dragonite. Dragapult can also beat Kingambit? Shadow Ball vs Dark/Steel: Ghost vs Dark resisted, vs Steel neutral? Actually Ghost vs Steel neutral, vs Dark not very effective. So Shadow Ball not great. Fire Blast vs Kingambit? Fire vs Steel super effective, vs Dark neutral. So Fire Blast hits Kingambit super effective. Dragapult can beat Kingambit. Dragapult can beat Gholdengo? Shadow Ball neutral, Fire Blast neutral? Fire vs Steel super effective, vs Ghost neutral. So Fire Blast hits Gholdengo super effective? Fire vs Steel 2x, vs Ghost 1x = 2x. So Dragapult can beat Gholdengo. Dragapult can beat Garganacl? Shadow Ball neutral, Draco Meteor neutral? Dragon vs Rock neutral. Fire Blast neutral? Fire vs Rock not very effective? Fire vs Rock is not very effective. So Dragapult struggles vs Garganacl. But Garganacl is slow, Dragapult can U-turn.
    
    So Dragapult is a great revenge killer. But choice scarf means if locked into wrong move, can be set up on. Still, it's fast.
    
    Maybe bring Dragapult, Gholdengo, Kingambit? Dragapult handles Dragonite and Gholdengo? Gholdengo handles Garganacl. Kingambit handles Gholdengo and Dragapult? Kingambit's Sucker Punch can hit Dragapult? Dark vs Dragon/Ghost: Dark vs Ghost super effective? Dark is super effective vs Ghost. Dragapult is Dragon/Ghost, so Dark is super effective. Sucker Punch has priority, so Kingambit can beat Dragapult if it predicts attack. But Dragapult can U-turn out. So Kingambit is good.
    
    What about Annihilape? It can Bulk Up and become very bulky, with Drain Punch healing. It can beat Kingambit, Garganacl, and maybe Gholdengo if it has Rage Fist? But Gholdengo can Shadow Ball super effective. However, if Annihilape gets a Bulk Up, it can take a Shadow Ball and then Rage Fist? Rage Fist power increases when hit. So Annihilape can actually beat Gholdengo if it gets hit first. But Gholdengo is faster? Gholdengo speed 149, Annihilape 110. Gholdengo can Nasty Plot or Shadow Ball. If Gholdengo uses Shadow Ball, Annihilape takes damage, Rage Fist gets stronger. Then Annihilape can use Rage Fist, which is Ghost, hits Gholdengo neutral. But Gholdengo has high SpA and Life Orb, might 2HKO. Annihilape has 217 HP, 110 SpD. Shadow Ball from 185 SpA Life Orb: damage? Probably around 40-50%. So Annihilape can survive two. Then Rage Fist might do decent. But Gholdengo can Recover. So maybe Annihilape can win with Bulk Up and Drain Punch? But Drain Punch is Fighting, immune to Gholdengo. So only Rage Fist. Rage Fist base 50, but after being hit twice, becomes 150? Actually Rage Fist power increases by 50 each time hit, max 350. So it can become strong. So Annihilape can beat Gholdengo if it survives.
    
    But scripted bot might not play optimally. We need choose 3. I think a solid core: Dragonite, Gholdengo, Kingambit is classic and covers many. Leader? I'll lead Dragonite. It has Multiscale, can DD, and has priority ExtremeSpeed. If opponent leads Gholdengo, Dragonite can Earthquake. If opponent leads Kingambit, Dragonite can Earthquake. If opponent leads Dragapult, Dragonite can take a Draco and then ExtremeSpeed? Not KO. But we can switch to Kingambit? Hmm.
    
    Maybe lead Gholdengo? Gholdengo can Nasty Plot and Make It Rain. But if opponent leads Kingambit, Gholdengo is walled. So Dragonite lead is safer because it can hit Kingambit and Gholdengo super effectively with Earthquake. But Dragonite is weak to Ice, and opponent might lead Dragonite with Ice Spinner. If both lead Dragonite, speed tie? Our Dragonite speed 132, opponent's possible up to 145. If opponent is faster, they can Ice Spinner first. But Multiscale halves. Then our Dragonite can Ice Spinner back? Ice vs Dragon/Flying 4x. So it's a speed tie. Risky.
    
    Maybe lead Kingambit? Kingambit can Sucker Punch, but slow. If opponent leads Gholdengo, Kingambit walls it. If opponent leads Dragonite, Kingambit can Iron Head? But Dragonite can Earthquake. So not ideal.
    
    Maybe lead Annihilape? Annihilape can Bulk Up, Taunt. It can handle Kingambit and Garganacl. But loses to Gholdengo and Dragonite.
    
    Given uncertainty, I'll choose Dragonite, Gholdengo, Kingambit. Leader Dragonite. This is a common strong core. Let's finalize.
    
    But wait, format says Mega Evolution instead of Tera. Our team has no mega stones. So no mega. Just normal.
    
    Decision: BRING: dragonite, gholdengo, kingambit
    
    Notes: Plan: Lead Dragonite to DD/ExtremeSpeed, Gholdengo breaks, Kingambit cleans. Watch for opponent's Dragapult and Ice Spinner. Keep Kingambit for Gholdengo. etc.
    
    Need exactly form.
  2. Turn 1
    Chimps at the Zoo used Kowtowcleave
    DeepSeek V4.1 Flash used Dragondance5,731 tok · 42.2 s · $0.0018

    Plan: Dragonite uses Dragon Dance first; opposing Kingambit's Sucker Punch will fail, giving a free boost. Then Earthquake breaks Kingambit, ExtremeSpeed finishes. Keep Gholdengo for Garganacl and Kingambit for opposing Gholdengo. Watch for Dragapult later.

    Reasoning trace (2,187 words)
    We need answer. Need decide turn. We have Dragonite vs opposing Kingambit. We know opponent exact copy team, but brought 3 unknown. Lead Kingambit. Our Dragonite full with Multiscale. Opposing Kingambit likely has Sucker Punch, Kowtow, SD, Iron Head, item Black Glasses maybe. We can Earthquake super effective. But Kingambit may Sucker Punch if we attack? Sucker Punch priority +1, Dragonite EQ no priority. Dragonite speed 132 > Kingambit max 112, so EQ first. Damage? Dragonite Atk 204, EQ 100 vs Kingambit Def 140 HP 207. Likely 2HKO? Let's calc rough: level 50, Atk 204, Def 140. Damage = (((2*50/5+2)*100*204/140)/50)+2 = ((22*100*1.457)/50)+2 = (3205/50)+2=66.1. STAB no. Super effective x2 =132. Kingambit HP 207, so ~64%. Not KO. Kingambit could Iron Head? Not very effective? Steel vs Dragon/Flying neutral? Steel vs Dragon neutral, vs Flying neutral? Actually Steel vs Dragon 1x, vs Flying 1x. Iron Head ~? Atk 205 vs Def 115, BP80, STAB 1.5 = maybe 100 damage, Multiscale halves to 50. Sucker Punch dark vs Dragonite neutral, priority, if we use EQ it fails? Sucker Punch only works if target uses damaging move. EQ is damaging, so Sucker Punch will hit before EQ due priority +1. Sucker Punch BP70 STAB 1.5, Atk 205 vs Def 115, Multiscale halves. Damage maybe ~70? Let's calc: ((22*70*205/115)/50)+2 = (22*70*1.782=2744/50=54.9)+2=56.9 *1.5=85.4, halved by Multiscale=42.7. So Dragonite survives. Then EQ does ~132. Kingambit at ~75 HP. Next turn? We could DD? But if we DD, Kingambit may attack. DD raises Atk/Spe. But we already faster. Better EQ now to damage. However if Kingambit uses Sucker Punch, it hits first but we still EQ. That's fine. Could also switch to Gholdengo to wall Kingambit? Gholdengo resists Dark? Ghost/Steel: Dark neutral? Dark vs Steel 0.5? Actually Dark vs Steel 0.5, vs Ghost 2x? Wait Dark is super effective on Ghost, not very on Steel. Dual: Dark 1x? Dark vs Ghost 2x, vs Steel 0.5 => 1x. Steel vs Gholdengo: Steel vs Steel 0.5, vs Ghost 1x => 0.5. So Gholdengo resists Iron Head, neutral to Dark. But Kingambit has Sucker Punch, Kowtow. Gholdengo can Nasty Plot or Make It Rain. But opposing Kingambit may have Sucker Punch. Gholdengo is slower? Gholdengo speed 149 > Kingambit max 112, so faster. But Sucker Punch priority. If Gholdengo uses Nasty Plot (status), Sucker Punch fails. Then next turn Make It Rain. But Kingambit might Swords Dance. Hmm.
    
    Our Dragonite has Multiscale intact. Earthquake is good. But if we EQ, we take Sucker Punch, lose Multiscale, then next turn Kingambit might Sucker again? We can ExtremeSpeed? Priority +2, but not very effective. Or switch. Let's think plan: Dragonite can DD then sweep. But opposing Kingambit likely will Sucker Punch. If we DD, Sucker Punch fails (status move), so we get +1 Atk/Spe free. Then next turn we can EQ and take Sucker. But if we DD, Kingambit might Swords Dance too, or Iron Head. If it Swords Dance, then we EQ next turn, it might Sucker Punch. With +1 Atk, EQ damage ~198, likely KO? Let's calc +1 Atk 204*1.5=306. Damage = ((22*100*306/140)/50)+2 = (22*100*2.186=4809/50=96.2)+2=98.2 *2 =196.4. Kingambit HP 207, so not quite KO if max HP. But if it took no damage, survives with ~10 HP. Then Sucker Punch might KO Dragonite? After Multiscale broken? If we DD first, we don't take damage, Multiscale intact. Next turn EQ, Sucker Punch hits first. Sucker Punch damage halved by Multiscale? Multiscale only if full HP. We are full HP, so yes halved. Then EQ does ~196, Kingambit survives with ~11 HP. Then next turn Kingambit Sucker Punch again? We are at ~123 HP, Multiscale broken. Sucker Punch does ~85, we survive. We can ExtremeSpeed priority +2 to finish? ExtremeSpeed not very effective on Kingambit (Normal vs Steel 0.5). Damage: Atk +1 306, BP80, Def140, STAB 1.5, not very 0.5 => total 0.75. Damage = ((22*80*306/140)/50)+2 = (22*80*2.186=3847/50=76.9)+2=78.9 *0.75=59.2. Not enough to KO 11 HP? Actually 59 > 11, so yes KO. But ExtremeSpeed priority +2 goes before Sucker Punch +1. So we could KO. But if Kingambit uses Sucker Punch, it fails if we use ExtremeSpeed? No, Sucker Punch works if target uses damaging move. ExtremeSpeed is damaging, so Sucker Punch would hit first? Wait priority: ExtremeSpeed +2, Sucker Punch +1. ExtremeSpeed goes first. So we hit and KO before Sucker Punch. So DD then EQ then ExtremeSpeed could work. But opponent might switch. Also opposing Kingambit might have Sucker Punch, but if we DD, it might Swords Dance. If it Swords Dance, then next turn we EQ, it might Sucker Punch. With +1 Atk, EQ does ~196, Kingambit at ~11 HP. Then it Sucker Punches? Actually turn order: we EQ, it Sucker Punches (priority +1) so Sucker Punch hits first. We take damage, then EQ hits. Kingambit survives with 11. Next turn we ExtremeSpeed +2, it Sucker Punch +1, we KO. So we win 1v1. But what if Kingambit uses Iron Head instead of Sucker Punch? Iron Head no priority, we EQ first, it might survive and Iron Head. Similar.
    
    But there's risk: opposing Kingambit could be Choice Band? No, exact copy of our team, so item Black Glasses. So no Choice. It has Sucker Punch, Kowtow, SD, Iron Head. So our plan works.
    
    However, we need consider opponent's other Pokémon. They brought 3. Could be Dragapult, Gholdengo, Garganacl, Annihilape, Dragonite. We need to preserve Dragonite? Dragonite is our lead. If we DD, we set up. But if opponent switches to Garganacl, Dragonite EQ is neutral? Garganacl Rock, EQ super effective? Ground vs Rock 2x. Ice Spinner? Ice vs Rock neutral? Actually Ice vs Rock 1x. Dragonite can handle Garganacl with EQ. But Garganacl has Purifying Salt? If it has Purifying Salt, immune to status, but EQ still works. Garganacl is slow, Dragonite faster. So DD is good.
    
    But what if opponent's Kingambit uses Sucker Punch on our DD? Sucker Punch fails because DD is status. So we get free DD. That's strong. Then we can sweep. I think DD is best. But wait, if we DD, Kingambit might switch out to something that can handle Dragonite, like Garganacl or Gholdengo. If it switches, we get +1 Atk/Spe and face new Pokémon. That's fine. If it stays, we DD and then EQ. But if it uses Swords Dance, we both set up. We are faster and have +1 Atk. We can EQ next turn. If it uses Iron Head, we take damage but Multiscale halves. Then we EQ. So DD seems optimal.
    
    Alternatively, EQ immediately: we take Sucker Punch, deal ~132. Then Kingambit at ~75. Next turn we could DD? But Multiscale broken, and Kingambit might Sucker Punch again. If we DD, Sucker Punch fails, we get +1. Then next turn EQ? But Kingambit might Sucker Punch. We would be at ~123 HP, +1 Atk. EQ does ~196, Kingambit at ~75 -> KO? Wait if we EQ first turn, Kingambit at 207-132=75. Then we DD, Kingambit might Sucker Punch? Sucker Punch fails on DD. So we get +1. Then next turn EQ: +1 Atk does ~196, which is >75, so KO. But we took Sucker Punch first turn, so we are at ~123 HP. Then we DD, no damage. Then EQ KO. That also works. But if Kingambit uses Swords Dance first turn instead of Sucker Punch, we EQ, it SD. Then next turn we DD? It might Sucker Punch? If we DD, Sucker Punch fails. Then we EQ and KO. So both work. But DD first is safer because we keep Multiscale intact for the first hit. If we EQ first, we lose Multiscale and take ~43 damage. Then if Kingambit SD, we are at 123, then we DD, then EQ. Still fine. But DD first gives +1 Atk and Speed, and we take no damage first turn. Then next turn EQ, we take Sucker Punch halved by Multiscale. So we end at ~123 HP with +1 Atk. Then next turn ExtremeSpeed to finish. That seems better.
    
    What if opponent switches? If we DD, they might switch to Garganacl. Then we have +1 Atk/Spe. Next turn we can EQ Garganacl. Garganacl is Rock, EQ 2x. With +1 Atk, EQ does huge damage. Garganacl might have Sturdy? If Sturdy, it survives with 1 HP. But we can Ice Spinner? Ice Spinner vs Rock neutral. But EQ is better. If Sturdy, we need to break it. But Garganacl likely has Purifying Salt or Clear Body. Our team's Garganacl? Wait opponent's team is exact copy of our team? The prompt says "Its six are an exact copy of your team: the same Pokémon, items, abilities, moves and stat spreads." But our team only has Dragonite, Gholdengo, Kingambit? Wait our team in this battle: we brought 3 of 6. The opponent's six are exact copy of our team? Actually the opponent's team at preview shows six: dragonite, gholdengo, garganacl, kingambit, annihilape, dragapult. But our team in this battle only lists three: dragonite, gholdengo, kingambit. Wait the prompt says "YOUR POKÉMON IN THIS BATTLE (as built):" lists three. But opponent's team at preview lists six. It says "Your opponent is Chimps at the Zoo, a scripted control bot, not a language model. Its six are an exact copy of your team: the same Pokémon, items, abilities, moves and stat spreads. It brings its own choice of them." But our team only has three? Actually maybe our full team of 6 is not shown, only the 3 we brought? The prompt says "each player brought 3 of the 6 Pokémon". So our full team of 6 might include those three plus others? But the opponent's six are an exact copy of our team? That implies our full team of 6 is the same as opponent's six? But our team in this battle lists only three. Wait the opponent's team at preview lists six: dragonite, gholdengo, garganacl, kingambit, annihilape, dragapult. Our team in this battle lists only dragonite, gholdengo, kingambit. That's three. So maybe our full team of 6 is exactly those six? But we only brought three. The prompt says "YOUR POKÉMON IN THIS BATTLE (as built):" lists three. So we brought Dragonite, Gholdengo, Kingambit. The opponent's six are an exact copy of our team? That would mean our full team of 6 is the same as opponent's six? But we only see three. Actually the opponent's team at preview shows six, and says "Its six are an exact copy of your team: the same Pokémon, items, abilities, moves and stat spreads." That implies our full team of 6 is exactly those six. But we only brought three. So the opponent could bring any three of those six. We know our three are Dragonite, Gholdengo, Kingambit. The opponent's three are unknown, but from the six. So they could have Garganacl, Annihilape, Dragapult. We need to be prepared.
    
    So DD first is good. Let's check if there's any reason to switch. If we switch to Gholdengo, we avoid Sucker Punch? But Kingambit might use Iron Head or Kowtow. Gholdengo resists Steel, neutral Dark. Gholdengo can Nasty Plot. But Kingambit might Swords Dance. Gholdengo is faster, can Make It Rain. But Make It Rain lowers SpA. Gholdengo has Life Orb. It could break Kingambit. But Kingambit has Sucker Punch, which is Dark, neutral on Gholdengo? Actually Dark vs Ghost/Steel: Dark is super effective on Ghost, not very on Steel. 2x * 0.5 = 1x. So neutral. Sucker Punch from Kingambit on Gholdengo: Atk 205 vs Def 115, BP70, STAB 1.5, neutral = ~85 damage. Gholdengo HP 164, so takes ~52%. Gholdengo can Recover. But if we switch to Gholdengo, we take an attack. Kingambit might use Sucker Punch? If we switch, Sucker Punch fails? Sucker Punch only works if target uses damaging move. Switch is not a move, so Sucker Punch fails? Actually Sucker Punch fails if target switches? In Pokémon, Sucker Punch fails if the target is not using a damaging move. Switching is not a move, so Sucker Punch fails. So switching to Gholdengo on Sucker Punch is safe. But if Kingambit uses Iron Head, Gholdengo takes 0.5x damage. So switching to Gholdengo is safe. Then we can Nasty Plot. But Kingambit might switch out. Hmm.
    
    But our Dragonite has Multiscale and can set up DD. I think DD is the best play. Let's see if there's any risk: if opponent's Kingambit has Sucker Punch, DD makes it fail. If it has Iron Head, we take damage but Multiscale halves. If it has Swords Dance, we both set up. If it switches, we get free DD. So DD is very safe and high reward.
    
    Thus decision: MOVE: dragondance.
    
    But wait, we need to consider if opponent's Kingambit might have a move that can OHKO Dragonite? No, exact copy, so no. Max Atk 205, Iron Head vs Dragonite: 80 BP, STAB 1.5, vs Def 115. Damage ~85, halved by Multiscale = 42. So safe.
    
    So I'll choose DD.
    
    Notes: Plan: DD first to set up while Sucker Punch fails. Then EQ to break Kingambit, ExtremeSpeed to finish. Keep Gholdengo for Garganacl, Kingambit for Gholdengo. Watch for Dragapult.
    
    Decision: MOVE: dragondance
    
    Let's format exactly.
  3. Turn 2
    Chimps at the Zoo used Suckerpunch
    DeepSeek V4.1 Flash used Earthquake7,280 tok · 60.1 s · $0.0023

    Turn 2: Dragonite at 108 HP, Multiscale gone. Opposing Kingambit has Atk 205 (exact copy). Kowtow Cleave would do ~87-102, likely KO. Earthquake does 166-196, Kingambit survives with 11-41. Then ExtremeSpeed priority +2 can finish if low, but may not KO if high. Best to Earthquake now; if Kingambit uses Sucker Punch, we survive and then ExtremeSpeed. If it uses Kowtow, we may faint, but EQ is our best chance to remove it. Keep Gholdengo for Garganacl later.

    Reasoning trace (2,725 words)
    We need answer exact form. Need decide turn 2. We have Dragonite +1 Atk +1 Spe at 108/166, Multiscale broken? At 108 not full, so no. Opposing Kingambit used Kowtow Cleave, likely Sucker Punch? It used Kowtow. We can Earthquake super effective. Need consider opposing Kingambit may have Sucker Punch priority. Our Dragonite faster but Sucker Punch priority +1? Sucker Punch priority +1, ExtremeSpeed +2. Earthquake no priority. Opposing Kingambit likely will use Sucker Punch if we attack? But Sucker Punch only works if target selected damaging move. If we Earthquake, Sucker Punch hits first due priority, dark physical 70, maybe KO? Let's calc. Dragonite 108 HP. Opposing Kingambit Atk maybe 205, blackglasses? Unknown item. Kowtow did 58 damage from 166 to 108. Kowtow BP85 dark, likely no item? If blackglasses, 58. Sucker BP70 dark, would do ~48? Dragonite survives maybe 60. Earthquake from +1 Atk Dragonite: Atk 204*1.5=306. Kingambit Def 140 HP 207. EQ BP100 ground vs Dark/Steel neutral? Ground vs Steel super effective? Dark/Steel: Ground is super effective on Steel, Dark neutral? Actually Steel weak to Ground, Dark resists? Dark doesn't resist Ground. So 2x. Damage huge: likely OHKO. If we use Earthquake, opposing Sucker Punch may hit first and maybe not KO, then we KO. But if opposing Kingambit uses Kowtow Cleave again, we take ~58, survive 50, then KO. If it uses Sucker Punch, priority +1, we take maybe 48, survive 60, then EQ KO. If it switches? Could switch to Gholdengo? But EQ hits Gholdengo? Gholdengo Steel/Ghost: Ground vs Steel 2x, Ghost neutral? Ground doesn't affect? Ground vs Ghost? Ghost immune to Normal/Fighting, not Ground. So EQ super effective on Gholdengo too. But if they switch to Dragonite, EQ neutral? Dragonite Flying immune to Ground! Ah opposing Dragonite is Flying, immune to Earthquake. If they switch to Dragonite, our EQ fails. But likely they stay? Need plan.
    
    We have +1. Earthquake is best to remove Kingambit. But risk Sucker Punch? We survive likely. Let's calculate more accurately. Opposing Kingambit possible Atk 139-205. Our Dragonite Def 115. Kowtow Cleave damage 58. Kowtow BP85, dark, STAB? Kingambit Dark/Steel, Kowtow Dark gets STAB 1.5. If Atk 205, Def 115, level 50: damage = (((2*50/5+2)*205*85/115)/50)+2 = ((22*205*85/115)/50)+2 = (22*17425/115? wait 205*85=17425; *22=383350; /115=3333.5; /50=66.67)+2=68.67. STAB 1.5 = 103? That seems too high. But actual 58. Maybe Atk lower or item? Let's use standard formula: Level 50, power 85, Atk 205, Def 115. Base damage = floor(floor(floor(2*50/5+2)*205*85/115)/50)+2. 2*50/5+2 = 22. 22*205=4510. *85=383350. /115=3333.48 floor 3333. /50=66.66 floor 66. +2=68. STAB 1.5 = 102. Random 0.85-1 = 87-102. But observed 58. So either Atk not 205, or Def higher? Our Dragonite Def 115. Maybe Kingambit Atk 139? 22*139*85/115=22*11815/115=259930/115=2260.26 /50=45.2+2=47. STAB=70.5, random 60-70. Observed 58 close. So opposing Kingambit Atk likely low (139) or no STAB? It is Dark/Steel, Kowtow Dark STAB yes. So Atk maybe 139. Then Sucker Punch BP70: base 22*139*70/115=22*9730/115=214060/115=1861.39 /50=37.2+2=39.2 STAB=58.8, random 50-58. So Sucker Punch does ~50-58. We have 108, survive with ~50. Then EQ from +1 Atk 204: 22*306*100/140? Def 140. 22*306=6732. *100=673200. /140=4808.57 /50=96.17+2=98. STAB? Dragonite no STAB on Ground. Super effective 2x = 196. Kingambit HP 207, Def 140. Damage ~196, random 166-196. Might not OHKO if max HP 207 and min roll 166? Wait 98*2=196, random 0.85=166.6. So could survive with ~40 HP if low roll. But Kingambit HP 207. If Atk 204 and +1, damage 196 max, min 166. So not guaranteed OHKO. But if we had +1 Atk, yes. Actually Dragonite Atk 204, +1 = 306. EQ BP100. Kingambit Def 140. Damage = (((22*306*100/140)/50)+2)*2 = ((673200/140=4808.57 floor 4808)/50=96.16 floor 96 +2=98)*2=196. Random 0.85-1: 166-196. So if Kingambit HP 207, it survives with 11-41 HP. Then it could KO us? It already moved? If we EQ, we move first? Speed: Dragonite +1 Spe 132*1.5=198. Kingambit speed 63-112. We move first unless Sucker Punch priority. If Kingambit uses Sucker Punch, it goes first, does ~50, we survive, then EQ does 166-196, Kingambit survives with 11-41. Then next turn we can ExtremeSpeed priority +2 to finish? But Kingambit Sucker Punch priority +1, ExtremeSpeed +2, so we go first and KO. So plan: EQ now, then ExtremeSpeed next turn. But if Kingambit uses Kowtow Cleave, we take ~58, survive 50, EQ, then next turn ExtremeSpeed. If Kingambit switches, EQ hits incoming? If switches to Gholdengo, EQ super effective, likely OHKO? Gholdengo HP 164, Def 115. EQ damage: 22*306*100/115=673200/115=5853.9 /50=117+2=119, *2=238, OHKO. If switches to Dragonite, EQ immune. Then we wasted turn, but we still have boosts. Opponent might switch to Dragonite to absorb EQ? But they don't know our moves? Scripted bot might. However, Kingambit is their active, they might stay. We need decide.
    
    Could use Ice Spinner? Not very effective on Kingambit, but hits Dragonite 4x. But Kingambit resists Ice? Ice vs Dark/Steel: Ice vs Steel not very effective (0.5), vs Dark neutral? Actually Ice vs Steel 0.5, vs Dark 1, so 0.5. Bad. ExtremeSpeed not very effective on Kingambit (Normal vs Steel 0.5). Dragon Dance again? We already +1, could get +2, but risk taking another Kowtow. If we DD, we might get +2 Atk +2 Spe, then EQ next turn likely OHKO. But we take another ~58, leaving 50 HP. Then next turn EQ OHKO. But if they Sucker Punch, DD is status, Sucker Punch fails? Sucker Punch only works if target uses damaging move. If we DD, Sucker Punch fails. That's a good play! Opposing Kingambit used Kowtow last turn, not Sucker. If we Dragon Dance again, we get +2 Atk +2 Spe, and if they use Sucker Punch it fails. If they use Kowtow, we take ~58, survive 50. Then next turn we can EQ and likely OHKO (Atk +2 = 408, damage 22*408*100/140=897600/140=6411.4/50=128+2=130, *2=260, OHKO). But if they use Kowtow again, we take 58, survive 50. Then next turn we EQ, but they might Sucker Punch first? If we EQ, Sucker Punch priority +1 hits first, does ~50, we might faint? We would be at 50 HP, Sucker Punch does ~50-58, could KO. So if we DD now, we risk being KO'd by Sucker Punch next turn when we try to EQ. But we could use ExtremeSpeed next turn? ExtremeSpeed priority +2, but not very effective on Kingambit, damage: +2 Atk 408, BP80 Normal vs Steel 0.5. Damage = 22*408*80/140=718080/140=5129.14/50=102.5+2=104.5 *0.5=52. Not enough. So we need EQ. If we are at 50 HP and they Sucker Punch, we die before EQ. So DD again is risky if they use Kowtow now, leaving us low. But if they use Sucker Punch now, it fails, we get +2, then next turn we can EQ and they might Sucker Punch again? If they Sucker Punch next turn, we are at 108 HP (since Sucker failed), they hit first for ~50, we survive 58, then EQ OHKO. So DD now is good if they Sucker Punch. But if they Kowtow, we drop to 50, then next turn if they Sucker Punch we die. However, would they Sucker Punch next turn? They might. So safer to EQ now. EQ now: if they Sucker Punch, we take ~50, survive 58, EQ does 166-196, they survive 11-41. Next turn we ExtremeSpeed priority +2, they might Sucker Punch priority +1, we go first and KO. If they Kowtow, we take ~58, survive 50, EQ does 166-196, they survive 11-41. Next turn we ExtremeSpeed, they might Sucker Punch, we go first and KO. So EQ now seems safe: we survive any hit, then ExtremeSpeed finishes. But what if EQ misses? 100% accuracy. What if they switch? If they switch to Dragonite, EQ fails, we wasted turn, but we still have boosts. Then we face Dragonite. Our Dragonite at 108 HP, +1 Atk +1 Spe. Opposing Dragonite likely full HP, Multiscale. We could Ice Spinner? But they might be faster? Our Spe +1 = 198, opposing Dragonite max Spe 145, so we are faster. Ice Spinner 4x on Dragonite, but Multiscale halves first hit. Damage: Atk +1 306, BP80 Ice vs Dragon/Flying 4x. Def 115. Damage = 22*306*80/115=538560/115=4683.13/50=93.66+2=95.66 *4 = 382. Multiscale halves to 191. Opposing Dragonite HP 166-198. Could survive with 1 HP if max HP 198? 198-191=7. So not OHKO if Multiscale. But we could ExtremeSpeed? Normal vs Dragon/Flying neutral? Actually Normal vs Flying neutral, vs Dragon neutral. But Multiscale halves. Not great. So if they switch to Dragonite, we might be in trouble. But would they switch? They have Kingambit active, we have Dragonite. They might not know our moves. Scripted bot might have logic. We need choose best.
    
    Given we have +1, Earthquake is strong. I think EQ is best. Let's check if Kingambit could have Sucker Punch. It used Kowtow Cleave, so it has Kowtow. It might also have Sucker Punch. Our notes say Kingambit walls Gholdengo and cleans with Sucker Punch. So opposing Kingambit likely has Sucker Punch. If we EQ, it might use Sucker Punch. We survive and then EQ. Then next turn ExtremeSpeed. That seems winning.
    
    But wait: if we EQ, and it uses Sucker Punch, Sucker Punch goes first. Does Sucker Punch fail if we use Earthquake? No, Earthquake is damaging, so Sucker Punch works. It hits first. We take ~50. Then we use EQ. Kingambit survives with ~11-41. Then next turn, we use ExtremeSpeed. But Kingambit might use Sucker Punch again. ExtremeSpeed priority +2, Sucker Punch +1, so we go first. ExtremeSpeed damage: +1 Atk 306, BP80 Normal vs Steel 0.5. Damage = 22*306*80/140=538560/140=3846.86/50=76.93+2=78.93 *0.5=39.5. Kingambit has 11-41 HP. If it has 41 HP, ExtremeSpeed does ~39.5, might not KO! Random 0.85-1: 33-39. So if Kingambit survives with 41 HP, ExtremeSpeed might leave it with 2 HP. Then it could Sucker Punch? But we go first, if it survives, it can Sucker Punch and KO us? We would be at ~58 HP after first Sucker, then EQ, then next turn we ExtremeSpeed, it survives with 2 HP, then it uses Sucker Punch and does ~50, we might faint. So not guaranteed. Better to use Dragon Dance again? Or use EQ twice? If we EQ now, and it survives, next turn we could EQ again? But if it uses Sucker Punch, we might die. Let's calculate more carefully.
    
    Maybe we should Dragon Dance again to get +2, then EQ OHKO. But risk taking Kowtow now. If we DD now, and they Kowtow, we go to 50 HP. Then next turn we EQ, they might Sucker Punch first and KO us. So DD now is risky if they Kowtow. But if they Sucker Punch now, it fails, we get +2, then next turn EQ OHKO. What is more likely? Opponent used Kowtow last turn. They might use Sucker Punch this turn because they expect us to attack. If we DD, Sucker fails. That's a good play. But if they use Kowtow again, we take damage. However, we have Multiscale? No, at 108 HP, Multiscale not active. So Kowtow does ~58. We survive with 50. Then next turn, if we EQ, they might Sucker Punch. Sucker Punch does ~50, we faint. So we would need to switch or use ExtremeSpeed? ExtremeSpeed priority +2, but if we are at 50, and they Sucker Punch, we go first with ExtremeSpeed. ExtremeSpeed does ~40, not KO. Then they Sucker Punch and KO us. So DD now is bad if they Kowtow.
    
    What if we switch to Gholdengo? Gholdengo is immune to Sucker Punch? Sucker Punch is Dark, Gholdengo is Steel/Ghost. Dark is super effective on Ghost? Dark vs Ghost 2x? Actually Dark is super effective on Ghost. But Sucker Punch is Dark, so it hits Gholdengo super effectively. However, Gholdengo has Good as Gold, immune to status moves, not Sucker Punch. So not good. Switch to Kingambit? Our Kingambit resists Dark? Dark/Steel: Dark is neutral? Dark vs Steel 1, vs Dark 0.5? Actually Dark vs Dark 0.5? Dark is not very effective on Dark? Dark vs Dark 0.5. So Kingambit takes reduced. But switching wastes boosts. Not ideal.
    
    Maybe we should just Earthquake. Even if it survives, we can then switch or use ExtremeSpeed. Let's see if EQ OHKO is possible. Opposing Kingambit HP 207 max. Our EQ damage 166-196. So it never OHKOs if max HP. But if its HP is lower? Possible range 175-207. If HP 175, EQ 166-196 could OHKO. But we don't know. It's at 100%, so likely max HP? Not necessarily, but scripted bot might have standard spread. Our Kingambit has HP 207. Opponent's exact copy? The prompt says "Its six are an exact copy of your team: the same Pokémon, items, abilities, moves and stat spreads." Wait! It says exact copy of your team. So opposing Kingambit has same stats as ours: HP 207, Atk 205, Def 140, etc. But earlier I calculated Kowtow damage 58, which doesn't match Atk 205. Let's recalc with Atk 205, Def 115. Kowtow BP85, STAB 1.5. Damage = 22*205*85/115 = 22*17425/115 = 383350/115 = 3333.48 floor 3333. /50 = 66.66 floor 66. +2 = 68. STAB 1.5 = 102. Random 0.85-1 = 87-102. But observed 58. So something is off. Maybe Dragonite's Def is higher? Our Dragonite Def 115. Wait, our Dragonite stats: HP 166, Atk 204, Def 115, SpA 108, SpD 122, Spe 132. Yes Def 115. So Kowtow should do ~87-102. But it did 58. Why? Maybe Multiscale was active? At start of turn 1, Dragonite was at full HP, so Multiscale halved the damage! Yes! Turn 1: Dragonite used Dragon Dance, then Kingambit used Kowtow Cleave. Dragonite was at full HP before the hit, so Multiscale halved damage. 102/2 = 51, plus random. Observed 58. So that matches! So opposing Kingambit has Atk 205. Now Dragonite is at 108/166, so Multiscale is not active. So next Kowtow will do full ~87-102. That would KO Dragonite! 108 HP, Kowtow does 87-102, so it could KO. Sucker Punch does: BP70, STAB 1.5. Damage = 22*205*70/115 = 22*14350/115 = 315700/115 = 2745.2 /50 = 54.9 +2 = 56.9 *1.5 = 85.3. Random 0.85-1 = 72-85. So Sucker Punch does 72-85. Dragonite at 108 survives with 23-36. Kowtow does 87-102, Dragonite survives with 6-21 if low roll, or faints if high roll. So if we stay in, we risk being KO'd by Kowtow. But if we use Earthquake, we move first? Speed: Dragonite +1 Spe = 198. Kingambit Spe 70 (since exact copy, our Kingambit Spe 70). So we move first. Earthquake damage: Atk +1 = 306. Kingambit Def 140, HP 207. Damage = 22*306*100/140 = 673200/140 = 4808.57 floor 4808. /50 = 96.16 floor 96. +2 = 98. *2 (super effective) = 196. Random 0.85-1 = 166-196. Kingambit HP 207. So it survives with 11-41. Then Kingambit attacks. If it uses Kowtow, it does 87-102, Dragonite at 108 - (87-102) = 6-21 HP, survives if low roll, faints if high. If it uses Sucker Punch, it does 72-85, Dragonite survives with 23-36. So after EQ, we are likely low but alive. Next turn, we can ExtremeSpeed. ExtremeSpeed priority +2, so we go first. Damage: Atk +1 306, BP80 Normal vs Steel 0.5. Damage = 22*306*80/140 = 538560/140 = 3846.86 floor 3846. /50 = 76.92 floor 76. +2 = 78. *0.5 = 39. Random 0.85-1 = 33-39. Kingambit has 11-41 HP. If it has 41 HP, ExtremeSpeed does 33-39, might not KO. If it has 11 HP, it KOs. So not guaranteed. But if we use Earthquake again? Earthquake does 166-196, definitely KOs. But if we use Earthquake, Kingambit might use Sucker Punch first (priority +1) and KO us if we are low. If we are at 6-21 HP, Sucker Punch does 72-85, we faint. So we can't use EQ again if we are low. We need to use ExtremeSpeed to go first. But ExtremeSpeed might not KO. So we might be in trouble.
    
    What if we Dragon Dance again? If we DD, we get +2 Atk +2 Spe. Kingambit attacks. If it uses Kowtow, we take 87-102, we faint (108 HP). So DD is suicide if they Kowtow. If they Sucker Punch, it fails, we get +2, then next turn we can EQ and OHKO. But they might Kowtow. So DD is risky.
    
    What if we switch to Gholdengo? Gholdengo is immune to Sucker Punch? No, Dark is super effective on Ghost. But Gholdengo has Good as Gold, immune to status. Sucker Punch is physical Dark, hits G
    DeepSeek V4.1 Flash switched to Kingambit3,791 tok · 21.0 s · $0.0008

    Dragonite fainted. Opposing Kingambit is full and likely Sucker/Kowtow. Switch to our Kingambit for the mirror: it resists Dark/Steel and has Supreme Overlord boost from fainted Dragonite. Next turn Swords Dance to bait Sucker Punch, then Kowtow/Sucker. Save Gholdengo for Garganacl/Annihilape; watch for Dragapult.

    Reasoning trace (843 words)
    We need answer. Need decide switch after Dragonite fainted. Opponent Kingambit active full. We have Gholdengo or Kingambit. Need choose. Opposing Kingambit likely has Sucker Punch/Kowtow, maybe IronHead/SwordsDance. Our Kingambit mirror: if switch Kingambit, opposing Kingambit may use Kowtow? Both Dark/Steel. Our Kingambit has Supreme Overlord, blackglasses. Opposing Kingambit full. We need handle. Gholdengo is immune to? Ghost/Steel: immune to Fighting? no, Ghost immune Normal/Fighting. Kingambit Dark/Steel moves: Kowtow Dark, Sucker Dark, IronHead Steel. Gholdengo resists Steel, neutral Dark? Ghost resists? Dark vs Ghost neutral? Dark is super effective vs Ghost? Wait Dark is super effective against Ghost and Psychic. Gholdengo Ghost/Steel: Dark neutral? Type chart: Dark super effective vs Ghost, Psychic. Steel resists Dark? Steel resists Dark? Yes Steel resists Dark and Ghost? Steel resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy? Dark? Let's recall: Steel resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Does not resist Dark or Ghost. So Dark neutral on Gholdengo? Ghost weakness to Dark, Steel neutral -> Dark 2x? Wait dual: Ghost takes 2x from Dark, Steel takes 0.5? Does Steel resist Dark? I think Steel resists Dark? Let's verify: Defensive Steel: Normal 1/2, Grass 1/2, Ice 1/2, Flying 1/2, Psychic 1/2, Bug 1/2, Rock 1/2, Dragon 1/2, Steel 1/2, Fairy 1/2. Dark is neutral? Actually Steel does NOT resist Dark or Ghost. So Ghost/Steel: Dark 2x (from Ghost), Steel neutral = 2x. So Gholdengo is weak to Dark. Bad vs Kingambit Sucker/Kowtow. But Gholdengo has Good as Gold, immune to status, but Kingambit physical dark. Gholdengo can Make It Rain? Steel vs Dark/Steel: Steel neutral? Steel vs Steel 0.5? Make It Rain Steel special vs Kingambit: Steel resists Steel, so 0.5, not great. Shadow Ball Ghost vs Dark/Steel: Ghost vs Dark 0.5? Ghost vs Steel 0.5? Actually Ghost vs Dark 0.5, vs Steel 0.5, so 0.25. Bad. Gholdengo cannot hurt Kingambit much. Our Kingambit mirror: Kowtow Dark vs Dark/Steel: Dark vs Dark 0.5, vs Steel 0.5? Dark vs Steel 0.5? Dark is resisted by Dark and Steel? Dark vs Dark 0.5, Dark vs Steel 0.5? I think Dark vs Steel 0.5? Actually Steel resists Dark? Wait earlier I said Steel does not resist Dark. Let's check: Dark attacking: super vs Ghost, Psychic; not very vs Fighting, Dark, Fairy. Steel? I think Steel does NOT resist Dark. Hmm type chart: Dark is resisted by Fighting, Dark, Fairy. Steel is not listed. So Dark vs Steel neutral. Thus Kowtow vs Kingambit: Dark vs Dark 0.5, vs Steel 1 = 0.5. IronHead Steel vs Dark/Steel: Steel vs Steel 0.5, vs Dark 1 = 0.5. So mirror Kingambit is bulky, resists each other's STAB. Our Kingambit has Supreme Overlord but no fainted allies? Dragonite fainted, so 1 fainted ally: 10% boost. Opponent has none fainted. Our Kingambit likely wins mirror if we Swords Dance? But opposing Kingambit may Swords Dance too. We need switch to Kingambit likely best. Gholdengo would be weak to Dark and unable to damage. So switch Kingambit.
    
    Need notes update: Dragonite fainted. Bring Kingambit to mirror; use Swords Dance? Opponent Kingambit full, likely Sucker Punch. Our Kingambit can Swords Dance? If we switch in, opponent may attack. We need plan. Switch Kingambit. Then next turn maybe Swords Dance? But Sucker Punch only works if we attack. If we Swords Dance, Sucker fails. But Kowtow hits. We can Swords Dance to boost, then Sucker Punch? Our Kingambit has Supreme Overlord +1 fainted. Opponent Kingambit may have Supreme Overlord too but no fainted. We can win mirror with Swords Dance then Kowtow/Sucker. But careful: opponent might switch to Garganacl/Annihilape/Dragapult. We need keep Gholdengo for Garganacl? Actually Gholdengo weak to Dark but can handle Garganacl? Garganacl Rock, Gholdengo Steel resists Rock, immune to status? Good as Gold blocks Salt Cure? Salt Cure is status? It's damaging? Salt Cure is Rock status? Actually Salt Cure is Rock-type status move? It damages and traps? Good as Gold blocks status moves, so blocks Salt Cure? Salt Cure is status move, yes. Gholdengo can Make It Rain? Steel vs Rock 2x. So Gholdengo good vs Garganacl. Kingambit vs Annihilape: Annihilape Fighting/Ghost, Kingambit Dark/Steel: Fighting 4x? Dark weak to Fighting, Steel weak to Fighting? Steel is weak to Fighting? Yes Steel weak to Fighting, Dark weak to Fighting, so 4x. Bad. Gholdengo vs Annihilape: Ghost/Steel, Fighting vs Ghost immune? Ghost immune to Fighting, Steel weak to Fighting? Wait Fighting vs Ghost = 0, vs Steel = 2x, so 0? Immunity overrides? Ghost immune to Fighting, so 0. Gholdengo immune to Fighting. But Annihilape Ghost moves? Shadow Claw? Rage Fist Ghost vs Gholdengo: Ghost vs Ghost 2x, vs Steel 0.5? Actually Ghost vs Steel 0.5, so neutral? Ghost vs Ghost 2x, Steel 0.5 = 1x. So Gholdengo can handle Annihilape maybe. Dragapult: Ghost/Dragon, Gholdengo? Dragapult likely special/physical. Kingambit Sucker Punch can hit. Need plan.
    
    Immediate: switch Kingambit. Notes: Dragonite fainted. Opp Kingambit full, likely Sucker/Kowtow. Switch Kingambit to mirror; use Swords Dance to bait Sucker, then Kowtow/Sucker. Save Gholdengo for Garganacl/Annihilape. Watch Dragapult.
    
    Decision: SWITCH: kingambit. Ensure exact form.
  4. Turn 3
    Chimps at the Zoo used Swordsdance
    DeepSeek V4.1 Flash used Swordsdance6,104 tok · 38.4 s · $0.0019

    Dragonite fainted. Kingambit mirror: Swords Dance is safe—Sucker Punch fails if we don't attack, and Kowtow is 0.25x. We have Supreme Overlord +10% and Blackglasses. Boost now, then use Sucker Punch/Kowtow. Save Gholdengo for Garganacl/Annihilape; watch for Dragapult.

    Reasoning trace (2,230 words)
    We need answer exactly form. Need decide turn. We have Kingambit active vs opposing Kingambit full. Our Dragonite fainted. We need plan. Opposing Kingambit likely has Sucker Punch, Kowtow. We have Supreme Overlord +1 fainted ally (10% boost) and Blackglasses. Mirror. Speed uncertain. Our Kingambit speed 70, opponent possible 63-112. If opponent faster, it may attack. We need choose.
    
    We need consider: Our Kingambit has Sucker Punch priority +1. Opposing Kingambit also likely Sucker Punch. If we use Swords Dance, opponent may Sucker Punch? Sucker Punch fails if target not attacking. But if opponent uses Kowtow, we take damage. We are full 207 HP. Opposing Kowtow Cleave: Dark physical 85, STAB? Kingambit Dark/Steel, Kowtow Dark gets STAB 1.5, Blackglasses? Opponent item unknown maybe blackglasses too? Our Kingambit resists Dark? Dark vs Dark/Steel: Dark is not very effective? Dark vs Steel? Dark is resisted by Steel? Actually Dark is not very effective against Steel? Type chart: Dark attacks: super effective vs Ghost/Psychic; not very effective vs Fighting, Dark, Fairy. Steel resists Dark? Steel resists Dark? Yes Steel resists Dark, Ghost, etc. So Dark vs Dark/Steel: Dark resisted by Steel? Let's check: Dark vs Steel = 0.5? In Gen 6+, Steel resists Dark and Ghost. So Dark vs Kingambit (Dark/Steel) is 0.5? Actually Dark vs Dark = 0.5, Dark vs Steel = 0.5, so total 0.25? Wait dual type multipliers multiply: Dark vs Dark = 0.5, Dark vs Steel = 0.5, so 0.25. So Kowtow/Sucker are 0.25x against Kingambit. That's why mirror is weak. Ironhead Steel vs Dark/Steel: Steel vs Steel = 0.5, Steel vs Dark = 1? Steel vs Dark is 1? Actually Steel attacks: super effective vs Ice, Rock, Fairy; not very effective vs Steel, Fire, Water, Electric. Dark resists? Dark does not resist Steel. So Steel vs Dark/Steel = 0.5. So all our attacks are resisted. This mirror could stall. But we have Swords Dance to boost. Opponent likely also has Swords Dance? Its set same as ours: suckerpunch, kowtowcleave, swordsdance, ironhead. So it can Swords Dance too.
    
    We need decide best move. If we Swords Dance, opponent might Swords Dance too, or attack. If opponent attacks with Kowtow, we take 0.25 damage, likely small. Then we can boost. But if opponent Swords Dance, we both boost. We have Supreme Overlord +1, so our attacks slightly stronger. But opponent may have Supreme Overlord too? It has no fainted allies yet? Actually opponent's Dragonite? No, only our Dragonite fainted. Opponent has none fainted. So our Kingambit has +10% from Supreme Overlord, opponent has 0. So we have advantage. Also Blackglasses on ours, opponent item unknown maybe Blackglasses too? If same team, opponent Kingambit also has Blackglasses? The preview says exact copy of your team, same items. So opponent Kingambit has Blackglasses. So both have Blackglasses. Our Supreme Overlord gives +10% now. So we have slight edge.
    
    But we need consider switching to Gholdengo? Gholdengo is immune to? Gholdengo Steel/Ghost. Opposing Kingambit's Dark moves: Dark vs Ghost is super effective? Dark vs Ghost = 2x. Dark vs Steel = 0.5? Actually Dark vs Steel = 0.5, Dark vs Ghost = 2, so neutral? 2*0.5=1. So Dark moves neutral on Gholdengo. Steel moves: Steel vs Steel = 0.5, Steel vs Ghost = 1? Steel vs Ghost = 1? Actually Steel vs Ghost = 1? Steel is not very effective vs Steel, Fire, Water, Electric. Ghost resists? Ghost does not resist Steel. So Steel vs Gholdengo = 0.5. So Gholdengo takes neutral from Dark, resisted from Steel. But Gholdengo has Good as Gold, immune to status. It can Nasty Plot, Shadow Ball, Make It Rain. But opposing Kingambit has Sucker Punch, which is Dark and priority. Gholdengo is slower? Gholdengo speed 149, Kingambit speed 70. Gholdengo outspeeds. But Sucker Punch priority +1 will go first if Gholdengo attacks. If Gholdengo uses Nasty Plot, Sucker Punch fails. So we could switch to Gholdengo, then Nasty Plot on Sucker Punch, then Make It Rain? But Make It Rain is Steel, resisted by Kingambit? Steel vs Dark/Steel = 0.5. Shadow Ball is Ghost, vs Dark/Steel: Ghost vs Dark = 0.5? Ghost vs Steel = 0.5? Actually Ghost vs Steel = 0.5? In Gen 6+, Steel resists Ghost. Ghost vs Dark = 0.5? Dark resists Ghost? Yes Dark resists Ghost. So Ghost vs Kingambit = 0.25. So Gholdengo's attacks are also resisted. But Gholdengo can Nasty Plot to boost, then Make It Rain might do decent after boosts. However, opposing Kingambit can Swords Dance and then Sucker Punch. Gholdengo is frail physically? Def 115, HP 164. Sucker Punch from +2 Kingambit could hurt. But we can Recover.
    
    Alternatively, we can stay Kingambit and Swords Dance. If opponent Swords Dance, we both +2. Then we can attack. But if opponent attacks, we take little. We have Sucker Punch priority. If we Swords Dance, opponent might Sucker Punch? Sucker Punch fails if we don't attack. So if we Swords Dance, opponent's Sucker Punch fails. That's good. If opponent uses Kowtow, we take damage but get +2. Then next turn we can Sucker Punch? But opponent might also Sucker Punch. If both use Sucker Punch, speed matters. Our speed 70, opponent 63-112. If opponent faster, its Sucker Punch goes first? Priority same, so speed decides. If opponent faster, it hits us first. But we have +2 attack, so our Sucker Punch would hit hard. But opponent also has +2 if it Swords Danced? Wait if we Swords Dance and opponent Kowtow, opponent doesn't boost. So we have +2, opponent 0. Then our Sucker Punch would do significant damage even with 0.25 resistance? Let's calculate: Kingambit Atk 205, +2 = 410? Actually +2 doubles. Sucker Punch 70 BP, Dark, STAB 1.5, Blackglasses 1.2, Supreme Overlord 1.1, type 0.25. Damage = 70 * 1.5 * 1.2 * 1.1 * 0.25 = 34.65 base. With Atk 410 vs Def 140, level 50, damage maybe around 50-60? Not huge. But after multiple Swords Dances, could be. But opponent can also Swords Dance.
    
    Maybe better to switch to Gholdengo to avoid the mirror stall and preserve Kingambit for later? But Gholdengo is our special breaker. Opponent still has Garganacl, Annihilape, Dragapult. Gholdengo is good against Garganacl? Garganacl is Rock, Gholdengo Steel/Ghost. Make It Rain is Steel, super effective vs Rock? Steel vs Rock = 2x. So Gholdengo can break Garganacl. But if we switch now, we lose Kingambit's Supreme Overlord boost? Actually Supreme Overlord boost is based on fainted allies, which is 1 (Dragonite). If we switch out, it stays. But we might want to keep Kingambit healthy for opposing Gholdengo? Opposing Gholdengo is Steel/Ghost. Our Kingambit is Dark/Steel. Dark is super effective vs Ghost? Dark vs Ghost = 2x. So Kingambit's Dark moves are super effective vs Gholdengo. But Gholdengo has Good as Gold, immune to status, but Kingambit's Sucker Punch/Kowtow are physical Dark, so they hit Gholdengo super effectively. So Kingambit is our answer to opposing Gholdengo. So we should preserve Kingambit for that. But currently opposing Kingambit is active. We could switch to Gholdengo to force it out? But opposing Kingambit might stay in. Gholdengo can Nasty Plot on Sucker Punch, then Make It Rain? But Make It Rain is Steel, resisted by Kingambit. Shadow Ball is Ghost, resisted. So Gholdengo doesn't threaten Kingambit much. It could use Nasty Plot multiple times, but Kingambit can Swords Dance too. This could become a setup war. However, Gholdengo has Recover, so it can stay healthy. Kingambit has no recovery. So Gholdengo can outlast Kingambit if it can avoid Sucker Punch damage. But Sucker Punch only works if Gholdengo attacks. If Gholdengo uses Nasty Plot, Sucker Punch fails. If Gholdengo uses Recover, Sucker Punch fails. So Gholdengo can safely boost or recover while Kingambit can't hit it unless it attacks. But Kingambit can use Kowtow Cleave or Iron Head on its own turn. If Gholdengo uses Nasty Plot, Kingambit can use Kowtow Cleave (not Sucker Punch) and hit Gholdengo. Kowtow Cleave is Dark, neutral on Gholdengo. So it will take damage. But Gholdengo can Recover. So it's a stall war. Gholdengo has Life Orb, which causes recoil when attacking. But if it only uses Nasty Plot/Recover, no recoil. So Gholdengo can boost to +6 while Kingambit attacks. Then Gholdengo can attack with Make It Rain? But Make It Rain is Steel, resisted by Kingambit. Even at +6, it might do significant damage. Let's calculate: Gholdengo SpA 185, +6 = 185 * 4 = 740? Actually +6 is 4x. Make It Rain 120 BP, Steel, STAB 1.5, Life Orb 1.3, type 0.5 vs Kingambit. Damage = 120 * 1.5 * 1.3 * 0.5 = 117 base. With SpA 740 vs SpD 107, level 50, damage likely huge, maybe OHKO. So Gholdengo can break Kingambit if it gets enough boosts. But Kingambit can also Swords Dance and Sucker Punch. If Gholdengo is boosting, Kingambit can Swords Dance too. Then if Gholdengo attacks, Kingambit's Sucker Punch will go first and might KO Gholdengo. So it's a race.
    
    Given we have Supreme Overlord boost, maybe staying in and Swords Dance is good. Let's think about opponent's likely move. The bot is scripted. It might have patterns. On turn 1, it used Kowtow Cleave. Turn 2, it used Sucker Punch. So it tends to attack. Now facing our Kingambit, it might use Sucker Punch if it expects us to attack, or Kowtow if it expects us to Swords Dance? Actually Sucker Punch fails if we don't attack. If we Swords Dance, Sucker Punch fails. So if we Swords Dance, we get free +2. That seems very good. If opponent uses Kowtow, we take 0.25 damage, still get +2. So Swords Dance is safe. Then next turn we can decide. If we Swords Dance, we become +2. Opponent might also Swords Dance on that turn? If it uses Swords Dance, we both +2. Then next turn, we can Sucker Punch? But if both +2, our Sucker Punch vs its Sucker Punch: speed decides. Our speed 70, opponent 63-112. If opponent is faster, it hits first. But we have Supreme Overlord +10% and Blackglasses, so our damage slightly higher. But it might be a coin flip. Alternatively, we could use Kowtow Cleave, which doesn't have priority, but if opponent uses Sucker Punch, it will go first and hit us. But if we use Swords Dance again? We could go to +4. But opponent might attack.
    
    Maybe better to switch to Gholdengo now. If we switch, opponent's Kingambit might use Sucker Punch? Sucker Punch fails if we switch? Actually Sucker Punch fails if target is not attacking. Switching is not attacking, so Sucker Punch fails. So we get a free switch. Then we have Gholdengo in vs Kingambit. Gholdengo can Nasty Plot. Opponent Kingambit might use Kowtow Cleave or Swords Dance. If it uses Swords Dance, we get +2 SpA. Then we can Nasty Plot again? Or Recover. Gholdengo can boost to +6 while Kingambit boosts to +6. Then it's a matter of who attacks first. Gholdengo is faster (149 vs 70-112). So Gholdengo will move first. If Gholdengo uses Make It Rain, it will hit Kingambit. But Kingambit has Sucker Punch priority +1, so it will go first if Gholdengo attacks. So if Gholdengo attacks, Kingambit's Sucker Punch will hit first. At +6, Kingambit's Sucker Punch on Gholdengo: Kingambit Atk 205 * 4 = 820. Sucker Punch 70 BP, Dark, STAB 1.5, Blackglasses 1.2, Supreme Overlord? Opponent has no fainted allies, so no boost. Type vs Gholdengo: Dark vs Steel/Ghost = 2 * 0.5 = 1. So neutral. Damage = 70 * 1.5 * 1.2 = 126 base. With Atk 820 vs Def 115, level 50, damage likely OHKO. So if Gholdengo attacks, it dies to Sucker Punch. So Gholdengo cannot attack Kingambit safely unless Kingambit is not using Sucker Punch. But Kingambit will likely use Sucker Punch if it predicts an attack. So Gholdengo is stuck: if it attacks, it dies. If it doesn't attack, it can boost or recover, but Kingambit can also boost or attack with Kowtow. Kowtow Cleave is not priority, so Gholdengo can attack first? Actually if Gholdengo uses Make It Rain, it has no priority, so Kingambit's Sucker Punch goes first. So Gholdengo cannot attack. It can only use status moves. But Kingambit can use Kowtow Cleave on its turn, which will hit Gholdengo. At +6, Kowtow Cleave from Kingambit: 85 BP, Dark, STAB 1.5, Blackglasses 1.2, neutral on Gholdengo. Damage = 85 * 1.5 * 1.2 = 153 base. With Atk 820 vs Def 115, likely OHKO. So if Kingambit uses Kowtow Cleave, Gholdengo dies. So Gholdengo cannot stay in against a +6 Kingambit. But if Gholdengo boosts to +6, it can't attack because Sucker Punch. So it's a stalemate where Kingambit can just Kowtow Cleave and kill Gholdengo. Unless Gholdengo uses Recover to heal, but Kowtow does more than Recover? Recover heals 50% HP. If Kowtow does >50%, Gholdengo dies eventually. So Gholdengo is not a good answer to Kingambit.
    
    Thus, our Kingambit is the best answer to opposing Kingambit. We should stay in and Swords Dance. Let's do Swords Dance. It's safe against Sucker Punch, and if opponent Kowtow, we take little. Then we can assess.
    
    Decision: MOVE: swordsdance.
    
    Notes: update plan. Keep Gholdengo for Garganacl/Annihilape. Kingambit mirror: Swords Dance to bait Sucker Punch, then attack. Watch for Dragapult.
    
    Let's write notes concise.
  5. Turn 4
    Chimps at the Zoo switched to Dragonite
    DeepSeek V4.1 Flash used Kowtowcleave7,508 tok · 47.4 s · $0.0023

    Turn 4: Kingambit mirror, both +2 Atk. Our Kingambit has Supreme Overlord +10% and Blackglasses; opponent has no fainted allies. We survive one Kowtow (~100) or Sucker (~83). Kowtow deals ~110, Sucker ~91. Opponent likely attacks. Kowtow is more reliable and stronger; Sucker only helps if we are faster and they use Sucker. Choose Kowtow Cleave to maximize damage and avoid Sucker failing if they Swords Dance again. Save Gholdengo; it dies to +2 Kowtow.

    Reasoning trace (3,142 words)
    We need choose action. We are in Kingambit mirror, both +2 Atk. Opponent used Swords Dance last turn, so likely will attack now. Our Kingambit has Supreme Overlord +10% (one fainted ally) and Blackglasses. Opponent's Kingambit also has Supreme Overlord? It has no fainted allies yet? Actually opponent's Dragonite? No, only our Dragonite fainted. Opponent has 3 Pokémon, none fainted. So opponent's Supreme Overlord boost = 0. Our Kingambit has +10% from fainted Dragonite. Also Blackglasses 1.2x on Dark moves. Opponent's item unknown.
    
    We need decide: attack with Sucker Punch or Kowtow Cleave, or Swords Dance again, or switch.
    
    Both at +2 Atk. Opponent likely attacks. If we use Sucker Punch, it has priority +1 and will go first if opponent attacks. But Sucker Punch fails if target is not attacking. Opponent might use Swords Dance again? Unlikely, they already +2. They might attack with Kowtow Cleave or Sucker Punch. If they use Sucker Punch, our Sucker Punch? Priority same, speed decides. Our speed 70, opponent speed 63-112. Could be faster or slower. If we use Sucker Punch and they use Sucker Punch, the faster one goes first. If they are faster, their Sucker Punch hits us first, then our Sucker Punch? Actually if both use Sucker Punch, the faster goes first, but Sucker Punch has condition: fails if target is not attacking. If both use Sucker Punch, the first one's target is attacking (using Sucker Punch), so it succeeds. Then the second one's target already used Sucker Punch? The condition is checked at execution? In Pokémon, Sucker Punch fails if the target has not selected an attacking move. If both select Sucker Punch, both are attacking, so both succeed. The faster one hits first, then the slower one hits. So speed matters.
    
    Our Kingambit speed 70. Opponent's possible speed 63-112. We don't know. If opponent invested in speed, they could be faster. But typical Kingambit is slow, often 0 speed or some. Our Kingambit has 70 speed (from stats: Spe 70). That's likely 0 IV? Actually level 50, base 50 speed? Kingambit base speed 50. At level 50, 0 EV, 31 IV gives 70? Let's check: base 50, level 50, IV 31, EV 0: stat = floor((2*50+31)*50/100)+5 = floor(131*0.5)+5 = 65+5=70. Yes, our speed 70 means 0 EV, 31 IV. Opponent's possible range 63-112. If they have 0 EV, 0 IV? 63. If 252 EV, 31 IV: 112. So they could be faster if invested. But typical Kingambit might invest in HP/Atk, not speed. However, this is a scripted bot, might have standard set. We don't know.
    
    If we use Kowtow Cleave, it has no priority, so opponent's Sucker Punch would go first if they use it. But if they use Kowtow, speed decides. Our Kowtow is 85 BP, Dark, with Blackglasses and Supreme Overlord. Opponent's Kowtow also 85 BP, but no Supreme Overlord boost (0 fainted allies) and unknown item. So our Kowtow likely does more damage. But if they use Sucker Punch, they hit first with 70 BP priority. Our Sucker Punch would also hit first if we use it, but if they use Sucker Punch, both priority, speed decides.
    
    What is best? We have +2 Atk. Let's calculate damage roughly. Our Kingambit Atk 205 at +2 = 410. Opponent's Kingambit Def 140? Our Kingambit Def 140. Opponent's Def possible 126-189. Assume similar. Dark move on Dark/Steel is not very effective (0.5x). So damage is halved. Kowtow 85 * 0.5 = 42.5 base. With STAB? Kingambit is Dark/Steel, Kowtow is Dark, so STAB 1.5x. So 85 * 1.5 * 0.5 = 63.75. Then Blackglasses 1.2x = 76.5. Supreme Overlord 1.1x = 84.15. Then Atk/Def ratio. At +2, Atk 410 vs Def ~140, ratio ~2.93. Damage = (2*50/5 + 2) * 84.15 * 410/140 / 50 + 2? Actually formula: ((2*Level/5 + 2) * Power * Atk/Def) / 50 + 2. Level 50: (20+2)=22. So 22 * 84.15 * (410/140) / 50 + 2 = 22 * 84.15 * 2.928 / 50 + 2 = 22 * 246.4 / 50 + 2 = 5419 / 50 + 2 = 108.4 + 2 = 110.4. So about 110 damage. Opponent's HP 175-207. So not a KO. Sucker Punch 70 BP: 70 * 1.5 * 0.5 = 52.5 * 1.2 * 1.1 = 69.3. Damage = 22 * 69.3 * 2.928 / 50 + 2 = 22 * 202.9 / 50 + 2 = 4464/50 + 2 = 89.3 + 2 = 91.3. So Sucker does ~91, Kowtow ~110. Both 2HKO likely.
    
    Opponent's attack on us: they have +2 Atk. Their Atk base 205? Our Atk 205. They might have similar. Their Kowtow on us: same calculation but without Supreme Overlord and Blackglasses? They might have Blackglasses too? The opponent's team is exact copy of our team, so they have Blackglasses on Kingambit. So their Kowtow: 85 * 1.5 * 0.5 = 63.75 * 1.2 = 76.5. No Supreme Overlord (0 fainted). Damage = 22 * 76.5 * (410/140) / 50 + 2 = 22 * 76.5 * 2.928 / 50 + 2 = 22 * 224 / 50 + 2 = 4928/50 + 2 = 98.5 + 2 = 100.5. So their Kowtow does ~100. Their Sucker: 70 * 1.5 * 0.5 = 52.5 * 1.2 = 63. Damage = 22 * 63 * 2.928 / 50 + 2 = 22 * 184.5 / 50 + 2 = 4059/50 + 2 = 81.2 + 2 = 83.2. So their Sucker does ~83.
    
    Our HP 207. So we can survive one Kowtow (100) and one Sucker (83). If we use Sucker Punch, we go first if they attack, dealing ~91. Then they attack, dealing ~100 or ~83. We survive with ~16-24 HP. Then next turn we can finish with Sucker or Kowtow. But if they use Sucker Punch and are faster, they hit first for 83, then we hit for 91. We survive with 124, they take 91. Then next turn we can Sucker again? But Sucker fails if they don't attack. They might switch or use Swords Dance. But they are likely to attack.
    
    If we use Kowtow, and they use Sucker, they go first (priority) dealing 83, then we use Kowtow dealing 110. We survive with 124, they take 110. Then next turn we can Sucker? But if they use Sucker again, they go first. We might want to use Sucker to go first if they attack. But if they use Sucker, our Sucker will also go first? Actually if both use Sucker, speed decides. If they are faster, they hit first. If we are faster, we hit first. We don't know speed.
    
    What about Swords Dance again? We already +2. Going to +4 would let us OHKO with Kowtow? Let's see: at +4, Atk 205 * 3 = 615? Actually +2 is 2x, +4 is 3x? No, +2 is 2x, +4 is 3x? In Pokémon, stat stages: +2 = 2.0x, +4 = 3.0x. So Atk 205 * 3 = 615. Kowtow damage: 22 * 84.15 * (615/140) / 50 + 2 = 22 * 84.15 * 4.39 / 50 + 2 = 22 * 369.4 / 50 + 2 = 8127/50 + 2 = 162.5 + 2 = 164.5. Still not OHKO on 175-207 HP. At +6, 4x = 820. Damage = 22 * 84.15 * (820/140) / 50 + 2 = 22 * 84.15 * 5.857 / 50 + 2 = 22 * 492.9 / 50 + 2 = 10844/50 + 2 = 216.9 + 2 = 218.9. That would OHKO. But we need two Swords Dances to get to +6. Opponent will attack us. If we Swords Dance now, opponent likely attacks. They could use Kowtow for ~100, we survive with 107. Then next turn we could Swords Dance again? They attack again, we survive with ~7. Then we could attack. But risky. Also they might use Sucker Punch, which fails if we Swords Dance? Actually Sucker Punch fails if target is not attacking. If we use Swords Dance, Sucker Punch fails. So if they use Sucker Punch, we get free Swords Dance. But they might use Kowtow, which doesn't fail. So if we Swords Dance, and they use Kowtow, we take ~100. Then we are at +4. Next turn, if we Swords Dance again, they might use Kowtow again, we take another ~100, we faint. So not safe.
    
    What about switching to Gholdengo? Gholdengo is immune to Fighting? No, Kingambit's moves are Dark/Steel. Gholdengo is Steel/Ghost. Dark is not very effective on Steel? Dark vs Steel is 0.5x? Actually Dark is not very effective against Steel? Dark vs Steel: 0.5x? Let's check: Dark is super effective against Ghost and Psychic. Against Steel, it's not very effective (0.5x). Against Ghost, Dark is super effective (2x). Gholdengo is Steel/Ghost. So Dark vs Steel/Ghost: 0.5 * 2 = 1x neutral. Steel vs Steel/Ghost: Steel is not very effective against Steel (0.5x), and super effective against Ghost? No, Steel vs Ghost is 1x? Actually Steel vs Ghost: 1x? Wait, Steel is not very effective against Steel, Fire, Water, Electric. Against Ghost, Steel is 1x. So Steel vs Gholdengo: 0.5 * 1 = 0.5x. So Gholdengo resists Steel, takes neutral from Dark. Gholdengo has 164 HP, 115 Def. Opponent's Kingambit at +2 Atk. Kowtow on Gholdengo: Dark, neutral. Damage: 22 * 85 * 1.5 (STAB) * 1.2 (Blackglasses) * (410/115) / 50 + 2? Wait, Gholdengo Def 115. Atk 410. Ratio 3.565. Power 85 * 1.5 * 1.2 = 153. Damage = 22 * 153 * 3.565 / 50 + 2 = 22 * 545.4 / 50 + 2 = 11998/50 + 2 = 240 + 2 = 242. That would OHKO Gholdengo. So switching to Gholdengo is bad; it gets destroyed by Kowtow. Sucker Punch on Gholdengo: 70 * 1.5 * 1.2 = 126. Damage = 22 * 126 * 3.565 / 50 + 2 = 22 * 449.2 / 50 + 2 = 9882/50 + 2 = 197.6 + 2 = 199.6. Also OHKO. So Gholdengo cannot switch in on +2 Kingambit.
    
    What about switching to Dragonite? Fainted. So only Gholdengo or Kingambit. We must stay in with Kingambit.
    
    So we need to choose between Sucker Punch and Kowtow Cleave. Which is better? If we use Sucker Punch, we go first if they attack. If they use Sucker Punch, speed decides. If they are faster, they hit first. If we use Kowtow, and they use Sucker, they hit first. If they use Kowtow, speed decides. So Sucker Punch gives us priority against non-priority moves. Since opponent likely attacks, Sucker Punch is safe in that it will go first unless they also use Sucker and are faster. But if they use Sucker and are faster, they hit first anyway. If they use Sucker and we use Kowtow, they hit first. So Sucker Punch is at least as good as Kowtow in terms of speed. However, Sucker Punch has lower power (70 vs 85). But it has priority. If we use Sucker Punch, we deal ~91 damage. If we use Kowtow, we deal ~110 damage. But if they use Sucker, we take ~83 either way. If they use Kowtow, we take ~100 either way. So using Kowtow deals more damage, but risks them using Sucker and going first. But if they use Sucker, they go first regardless of our move (unless we use Sucker and are faster). So if we think they will use Sucker, we should use Sucker to potentially go first if we are faster. If we think they will use Kowtow, we should use Kowtow for more damage. What is more likely? They used Swords Dance last turn. Now they have +2. They likely want to attack. They might use Sucker Punch to go first, or Kowtow for more damage. Since they are a scripted bot, it might have a simple AI: if it has +2, it will use its strongest move? Or it might use Sucker Punch if it predicts we will attack. Actually, Sucker Punch is a common move on Kingambit. The bot might just use Kowtow Cleave because it's stronger and doesn't have the condition. But we don't know.
    
    Let's consider our Supreme Overlord boost. We have one fainted ally, so +10% power. Opponent has none. So our attacks are stronger. If we use Kowtow, we deal ~110. If they use Kowtow, they deal ~100. We have 207 HP. After one exchange, we have ~107, they have ~97 (if they had 207). Then next turn, we can use Sucker Punch to finish? If they are at ~97, our Sucker does ~91, not quite KO. Our Kowtow does ~110, which would KO. But if we use Kowtow, they might use Sucker and go first, dealing ~83, leaving us at ~24, then we KO them. So we survive. Actually, if we use Kowtow and they use Sucker, they hit first for 83, we go to 124, then we hit for 110, they go to ~97. Next turn, we can use Sucker Punch. If they use Sucker, they hit first for 83, we go to 41, then we hit for 91, they go to ~6. Then next turn we finish. But if they use Kowtow, they hit first? No, if we use Sucker, we go first. So we can control.
    
    What if we use Sucker Punch now? We hit for 91, they go to ~116. Then they attack. If they use Kowtow, they deal 100, we go to 107. If they use Sucker, they deal 83, we go to 124. Next turn, we can use Sucker again. If they use Sucker, speed decides. If they are faster, they hit first for 83, we go to 41, then we hit for 91, they go to ~25. Then next turn we finish. If they are slower, we hit first for 91, they go to ~25, then they hit for 83, we go to 41. Either way we win. So Sucker Punch seems safe and effective.
    
    But wait: what if opponent uses Swords Dance again? If we use Sucker Punch, it fails because they are not attacking. Then they get +4. That would be bad. If we use Kowtow, it hits regardless. So if we think they might Swords Dance again, Kowtow is better. But they already used Swords Dance once. Would they use it again? They might if they predict we will switch or something. But they are at +2, which is already good. They might want to attack. However, if they are a scripted bot, it might have a pattern: it used Swords Dance turn 3, now it might attack. But we don't know.
    
    Let's look at the battle log: Turn 3: Opposing Kingambit used Swords Dance, our Kingambit used Swords Dance. So both at +2. Now turn 4. The bot might think: I have +2, I should attack. It might use Kowtow Cleave because it's stronger. Or it might use Sucker Punch to go first. Since our Kingambit is also +2, it might predict we will attack and use Sucker Punch. But if we use Sucker Punch, and they use Sucker Punch, speed decides. We don't know speed. Our speed is 70. Opponent's possible speed 63-112. If they have 0 EV, they are 70? Actually 0 EV, 31 IV gives 70. So if they have 0 EV, we tie. If they have any speed investment, they are faster. If they have 0 IV, they are 63. So it's a coin flip. But if we use Kowtow, and they use Sucker, they go first regardless. So Sucker Punch is safer against Sucker Punch because we might go first if we are faster. But if we are slower, they go first anyway. So Sucker Punch doesn't hurt.
    
    What about the damage? If we use Sucker Punch, we deal 91. If we use Kowtow, we deal 110. The difference is 19 damage. Not huge. But if we use Sucker Punch, we might fail if they Swords Dance. If we use Kowtow, we always hit. So Kowtow is more reliable. But if they use Sucker, we take 83 either way. If they use Kowtow, we take 100 either way. So the only risk of Kowtow is if they use Sucker and are faster? No, if they use Sucker, they go first regardless of our move. So Kowtow doesn't make us take more damage. The only downside of Kowtow is if they use Sucker, we don't get priority, but we wouldn't get priority anyway unless we use Sucker and are faster. So if we are faster, Sucker Punch would let us hit first. If we are slower, it doesn't matter. So Sucker Punch is better if we are faster. But we don't know. However, if we use Sucker Punch and they use Sucker, and we are faster, we hit first and deal 91, then they hit for 83. If we use Kowtow and they use Sucker, they hit first for 83, then we hit for 110. So in the faster case, Sucker Punch gives us 91 damage before taking damage, while Kowtow gives us 110 after taking damage. The net HP difference: Sucker: we take 83, deal 91. Kowtow: we take 83, deal 110. So Kowtow is better in terms of damage dealt. The only advantage of Sucker is if we are faster and they use a non-priority move, we hit first. But if they use a non-priority move, we hit first with Sucker, dealing 91, then they hit for 100. If we use Kowtow, we hit first? No, if they use non-priority, speed decides. If we are faster, we hit first with Kowtow for 110, then they hit for 100. If we are slower, they hit first for 100, then we hit for 110. So Sucker Punch guarantees we hit first against non-priority moves. That could be crucial if we are slower. If we are slower, and they use Kowtow, they hit first for 100, we go to 107, then we hit for 110. We survive. If we use Sucker, we hit first for 91, they go to 116, then they hit for 100, we go to 107. So we end up with same HP, but they have more HP (116 vs 97). So Kowtow is better if we are slower and they use Kowtow. If we are faster, Kowtow is also better because we hit first for 110. So Kowtow seems better overall, except if they use Sucker and we are faster, then Sucker Punch would let us hit first. But if they use Sucker, they have priority anyway, so if we use Kowtow, they hit first. If we use Sucker, and we are faster, we hit first. So Sucker Punch is better only in the specific case where they use Sucker and we are faster. In that case, Sucker: we hit first for 91, they hit for 83. Kowtow: they
  6. Turn 5
    Chimps at the Zoo used Extremespeed
    DeepSeek V4.1 Flash used Kowtowcleave3,010 tok · 6.4 s · $0.0004

    Turn 5: Kingambit +2 vs 21% Dragonite. Kowtow Cleave is safest—always hits, strong, and works whether Dragonite attacks or switches. Sucker fails on switch and loses to ExtremeSpeed priority. After this, expect their Kingambit or a fresh mon; keep Gholdengo for Garganacl/Annihilape. Watch for Dragapult.

    Reasoning trace (228 words)
    Opponent Dragonite at 21%, likely will attack. Our Kingambit +2. Sucker Punch priority would hit first if Dragonite attacks. But Dragonite could use ExtremeSpeed (priority +2) which outspeeds Sucker. Or Dragonite could switch out. Actually Dragonite at 21% - opponent likely to attack or switch.
    
    If Dragonite uses ExtremeSpeed, it goes before Sucker Punch. But Sucker Punch only works if target is attacking - ExtremeSpeed is attacking, so Sucker would work but ES has +2 priority vs Sucker +1, so ES goes first. Dragonite ES at +2 Atk? No, Dragonite hasn't boosted. ES from Dragonite ~80 BP normal, against Kingambit (Steel resists Normal 0.5x). So ES does little.
    
    Actually Dragonite could have Multiscale but at 21% it's broken.
    
    Best play: Kowtow Cleave to guarantee damage. But if Dragonite switches, we hit the incoming. Sucker Punch fails if they switch. Kowtow is safer.
    
    Actually, if Dragonite attacks with ES, Sucker Punch would go after ES but still hit (priority +1 vs ES +2, ES first). Sucker would then hit. But Kowtow also hits. Kowtow is stronger (85 vs 70) and doesn't fail.
    
    But wait - if Dragonite uses a priority move, Sucker still works. If Dragonite switches, Sucker fails. Kowtow always works. Choose Kowtow.
    
    Actually, could Dragonite outspeed and use Dragon Dance? At 21% it's risky. Or it could switch to preserve. Either way Kowtow is safe.
    
    Kowtow Cleave.
    Chimps at the Zoo switched to Kingambit
  7. Turn 6
    Chimps at the Zoo switched to Annihilape
    DeepSeek V4.1 Flash used Kowtowcleave5,408 tok · 36.7 s · $0.0013

    Turn 6: Kingambit +2 vs fresh Kingambit. Kowtow ~110, their Kowtow ~47. We survive. Use Kowtow Cleave. If they switch, we hit switch-in. Next turn Kowtow again to KO. Watch for Garganacl/Annihilape/Dragapult. Save Gholdengo.

    Reasoning trace (1,485 words)
    We need decide turn 6. We have Kingambit +2, 184/207, vs opposing Kingambit 100%, likely +2 Atk from turn 3? Wait turn 3 opponent used Swords Dance, got +2. Then turn 4 switched to Dragonite, so boosts reset? In Pokémon, switching out resets stat boosts. Opponent Kingambit switched out on turn 4? Actually turn 4: Opposing Dragonite came in (opponent switched Kingambit out for Dragonite). So Kingambit's +2 was lost. Then turn 5 Dragonite fainted, opposing Kingambit came in fresh, no boosts. So current opposing Kingambit has no boosts. Our Kingambit has +2 Atk from turn 3 (we stayed in). So we are +2, they are 0. We have Supreme Overlord +10% (one fainted ally: Dragonite). They have no fainted allies? They have Dragonite fainted, so their Supreme Overlord also +10%? Wait Supreme Overlord counts fainted allies on your side. Opponent's Dragonite fainted, so their Kingambit gets +10% too. So both have +10% from one fainted ally. Our Kingambit has Blackglasses (1.2x Dark). Opponent's item unknown.
    
    We are at +2 Atk, they are 0. We likely outspeed? Speed range 63-112. Our Kingambit speed 70 (from stats: Spe 70). Opponent possible 63-112. Could be faster or slower. If they are faster, they might attack. We have +2, so our Kowtow Cleave will do massive damage. Let's calculate: our Atk 205 * 2 (from +2) = 410. Kowtow 85 BP, Dark, STAB 1.5, Blackglasses 1.2, Supreme Overlord 1.1. Not very effective on Kingambit (Dark/Steel resists Dark? Actually Dark is not very effective against Dark? Kingambit is Dark/Steel. Dark is resisted by Dark? Yes, Dark is 0.5x against Dark. Steel resists Dark? Steel resists Dark? No, Steel does not resist Dark. Dark is resisted by Dark, Fighting, Fairy. So against Dark/Steel, Dark is 0.5x. So damage = 85 * 1.5 (STAB) * 1.2 (Blackglasses) * 1.1 (SO) * 0.5 (resist) = 85 * 1.5 = 127.5; *1.2=153; *1.1=168.3; *0.5=84.15. Then apply Atk/Def. Our Atk 410, their Def likely 140 (our Kingambit Def 140). Damage formula: (2*50/5+2)*BP*Atk/Def /50 +2 = (22)*84.15*410/140 /50 +2? Actually level 50: (2*50/5+2)=22. So 22 * 84.15 * (410/140) /50 +2 = 22 * 84.15 * 2.9286 /50 +2 = 22 * 246.4 /50 +2 = 5420.8/50 +2 = 108.4 +2 = 110.4. So about 110 damage. Their HP 175-207. If they have 207 HP, we do ~110, leaving ~97. If they have 175, we do ~110, leaving ~65. So we don't KO. But we have +2, they don't. They might attack us. Their Kowtow against us: they have 0 Atk boosts, but Supreme Overlord +10%. Their Atk 205. Kowtow 85, STAB 1.5, SO 1.1, resist 0.5. Damage = 85*1.5*1.1*0.5 = 70.125. Then Atk 205 vs our Def 140. 22 * 70.125 * (205/140) /50 +2 = 22 * 70.125 * 1.4643 /50 +2 = 22 * 102.7 /50 +2 = 2259/50 +2 = 45.2+2=47.2. So they do ~47 damage. We are at 184, so we survive easily. They might use Sucker Punch if they predict we attack. Sucker Punch priority +1, but we might use Sucker Punch too. If we use Sucker Punch, it only works if they attack. If they use Swords Dance, our Sucker fails. If they use Kowtow, our Sucker goes first (priority +1) and does damage. Our Sucker damage: 70 BP, Dark, STAB 1.5, Blackglasses 1.2, SO 1.1, resist 0.5 = 70*1.5*1.2*1.1*0.5 = 69.3. Atk 410 vs Def 140: 22 * 69.3 * 2.9286 /50 +2 = 22 * 203 /50 +2 = 4466/50 +2 = 89.3+2=91.3. So Sucker does ~91. Kowtow does ~110. So Kowtow is stronger. But if they are faster and use Kowtow, we take ~47, then we attack. If we use Kowtow, we might move second if they are faster. But we still survive. If they use Swords Dance, they get +2, then we attack with Kowtow. Next turn they will be +2 and we are +2, but they might be faster. We need to consider if we should Swords Dance again? We are already +2. Max +6. We could Swords Dance to +4, but they might attack. If we Swords Dance, they might Kowtow, we take ~47, then we are +4. Next turn we can Kowtow and likely KO. But if they Swords Dance too, they get +2, we get +4. Then we are ahead. However, if they use Sucker Punch, and we Swords Dance, Sucker fails. So Swords Dance is safe against Sucker. But if they Kowtow, we take damage. We are at 184, can take two Kowtows (47 each) and still survive. So Swords Dance is an option to boost further. But we already have +2, and our Kowtow does ~110. If we Swords Dance to +4, our Kowtow would do: Atk 205*4=820. Damage = 22 * 84.15 * (820/140) /50 +2 = 22 * 84.15 * 5.857 /50 +2 = 22 * 492.8 /50 +2 = 10841/50 +2 = 216.8+2=218.8. That would KO any Kingambit. So if we Swords Dance now, next turn we can KO. But they might attack us twice. We take ~47 per Kowtow. We are at 184. Two Kowtows = 94, leaving 90. So we survive. If they crit, we might be in trouble. But crit chance is low. Also they might use Sucker Punch, which does ~91? Wait their Sucker Punch: 70 BP, STAB 1.5, SO 1.1, resist 0.5 = 57.75. Atk 205 vs Def 140: 22 * 57.75 * 1.4643 /50 +2 = 22 * 84.5 /50 +2 = 1859/50 +2 = 37.2+2=39.2. So Sucker does ~39. So even less. So we can safely Swords Dance again. But is it worth it? We could just Kowtow now, doing ~110, then next turn Kowtow again to KO. If we Kowtow now, they might attack, we take ~47, then next turn we Kowtow again, they might attack again, we take another ~47, total 94, we survive with 90. Then we KO them. So we can just Kowtow twice. But if they Swords Dance on the turn we Kowtow, they get +2, then next turn they might be +2 and we are +2. Then our Kowtow does ~110, their Kowtow does ~? With +2, their Atk 410, Kowtow damage: 22 * 70.125 * (410/140) /50 +2 = 22 * 70.125 * 2.9286 /50 +2 = 22 * 205.4 /50 +2 = 4518/50 +2 = 90.4+2=92.4. So they would do ~92. We are at 184 - 110? Wait if we Kowtow first, we do 110, they are at ~97. Then they Swords Dance? Actually if we Kowtow, they might Swords Dance. Then next turn they are +2, we are +2. They might attack. We would take ~92, we are at 184-? We haven't taken damage yet if they Swords Dance. So we are at 184. Then next turn they attack with +2 Kowtow, we take ~92, we are at 92. Then we attack with Kowtow, we do ~110, they are at ~97 - 110 = KO. So we still win. But if they are faster, they might attack first. So it's safe.
    
    What about switching to Gholdengo? Gholdengo is immune to Fighting? No, Gholdengo is Steel/Ghost. Kingambit's Dark moves are not very effective on Gholdengo? Dark is super effective against Ghost? Dark is super effective against Ghost. Gholdengo is Ghost, so Dark is super effective. Also Steel resists Dark? Steel does not resist Dark. So Dark is 2x against Gholdengo? Actually Dark is super effective against Ghost, and neutral against Steel. So Dark is 2x against Gholdengo. So Gholdengo would take heavy damage from Kowtow. Not a good switch.
    
    So best move is likely Kowtow Cleave or Swords Dance. Since we are already +2, and Kowtow does significant damage, we can just attack. But consider Sucker Punch: if we use Sucker Punch, it only works if they attack. If they Swords Dance, it fails and we waste a turn. If they attack, Sucker goes first and does ~91. Kowtow does ~110 and always works. So Kowtow is safer and stronger. So choose Kowtow Cleave.
    
    But wait, we have +2 Atk, they have 0. If we Kowtow, we do ~110. They might be at 100% HP. If their HP is 207, they survive with ~97. Then next turn we can Kowtow again and KO. But what if they switch? They might switch to Garganacl or Annihilape or Dragapult. If they switch, our Kowtow hits the switch-in. That's fine. We keep our boosts. So Kowtow is good.
    
    Thus decision: MOVE: kowtowcleave.
    
    Let's write notes. Keep concise. Mention we are +2, they are 0. Kowtow does ~110, they do ~47. We can just attack. Watch for switch to Garganacl/Annihilape/Dragapult. Save Gholdengo. If they Swords Dance, we still win. Next turn likely Kowtow again to KO.
    
    Notes: Turn 6: Kingambit +2 vs fresh Kingambit. Kowtow ~110, their Kowtow ~47. We survive. Use Kowtow Cleave. If they switch, we hit switch-in. Next turn Kowtow again to KO. Watch for Garganacl/Annihilape/Dragapult. Save Gholdengo.
    
    Decision: MOVE: kowtowcleave
    Chimps at the Zoo switched to Kingambit
  8. Turn 7
    Chimps at the Zoo used Suckerpunch
    DeepSeek V4.1 Flash used Kowtowcleave7,806 tok · 48.6 s · $0.0023

    Opponent's last mon is Kingambit at +0; ours is +2 with Blackglasses and Supreme Overlord. Our Kowtow deals ~74, theirs ~35. We win the 1v1 easily. Keep using Kowtow Cleave; it never misses and doesn't fail on Swords Dance. Save Gholdengo as backup. No need to switch.

    Reasoning trace (2,657 words)
    We need choose action. We are Kingambit +2 Atk, 184/207, vs opposing Kingambit 100%, likely also +2 Atk from earlier Swords Dance? Wait turn 3 opponent used Swords Dance, got +2. Then turn 4 switched to Dragonite, turn 5 Dragonite fainted, turn 6 Annihilape came in and fainted to our Kowtow. Opponent Kingambit came back in. Does it retain +2 Atk? Boosts are lost on switch. So opposing Kingambit's +2 was lost when it switched out on turn 4. So it's at +0 now. Our Kingambit still +2. Good.
    
    We have +2 Atk, Blackglasses, Supreme Overlord +10% (one fainted ally: Dragonite). Opponent Kingambit at +0, full HP. Our Kowtow Cleave: base 85, Dark, Blackglasses 1.2, Supreme Overlord 1.1, +2 Atk (2x). Let's estimate damage. Our Atk 205 *2 = 410. Opponent Def 140ish. Kowtow 85 *1.2*1.1 = 112.2 effective. Damage roughly (2*50/5+2)=22? Actually level 50 formula: ((2*50/5+2)*power*Atk/Def)/50 +2 = (22*112*410/140)/50+2. 22*112=2464; *410=1,010,240; /140=7216; /50=144.3; +2=146. Opponent HP 207 max, so ~146 damage, not KO. Hmm. Wait our Kingambit Atk 205, +2 = 410. Opponent Def 140. That's ~146. Opponent survives with ~60 HP. Then opponent Kowtow at +0: Atk 205, power 85, Dark, no boost? They have Blackglasses too? Unknown item. Their Kowtow: (22*85*205/140)/50+2 = 22*85=1870; *205=383,350; /140=2738; /50=54.8; +2=57. So they deal ~57. We survive.
    
    But wait, we could use Sucker Punch? Sucker Punch priority +1, but not very effective on Kingambit (Dark vs Dark/Steel is 0.5x? Actually Dark vs Dark is 0.5, vs Steel 0.5? Dark is not very effective against Dark and Steel? Dark vs Steel: 0.5? Dark is neutral vs Steel? Let's check: Dark is super effective vs Ghost, Psychic; not very effective vs Fighting, Dark, Fairy. Steel resists Dark? Steel resists Dark? Yes, Steel resists Dark. So Dark vs Dark/Steel: 0.5 * 0.5 = 0.25x. So Sucker Punch is 0.25x, terrible. Kowtow also Dark, so also 0.25x? Wait Kowtow Cleave is Dark type. Against Kingambit (Dark/Steel), Dark is 0.5 vs Dark, and 0.5 vs Steel? Actually Steel resists Dark? Let's verify: Dark-type attacks are not very effective against Fighting, Dark, Fairy. Steel does NOT resist Dark. Steel resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Dark is neutral vs Steel. So Dark vs Dark/Steel = 0.5x (from Dark) * 1x (Steel) = 0.5x. So Kowtow is 0.5x effective. My earlier calc didn't include 0.5. So damage ~73. Opponent survives easily.
    
    Ironhead is Steel vs Dark/Steel: Steel vs Dark = 1x? Steel vs Steel = 0.5x. So Steel vs Dark/Steel = 0.5x. Also 80 BP. Similar.
    
    So we can't KO opposing Kingambit this turn. We need to think. Opponent Kingambit at +0, we at +2. We deal ~73 with Kowtow, they deal ~57 with Kowtow. We win the 1v1 if we keep attacking. But they might Swords Dance again? If they Swords Dance, they get +2, then next turn they could KO us? Let's see: if they Swords Dance, we Kowtow ~73, they at ~134 HP. Then they have +2, we have +2. Next turn they Kowtow: their Atk 410, damage ~114. We have 184-? We took no damage this turn if they Swords Dance. Next turn we Kowtow again ~73, they at ~61. They Kowtow ~114, we at 70. Then next turn we Kowtow first? Speed: our Kingambit 70, theirs 63-112. Unknown. If we are faster, we KO? They at 61, we deal 73, KO. If they are faster, they attack first, we at 70-114 = fainted? Actually we would faint. So speed matters.
    
    Alternatively, we could switch to Gholdengo. Gholdengo is immune to Fighting? No, Gholdengo is Steel/Ghost. Kingambit's Dark moves are not very effective vs Gholdengo? Dark vs Ghost is super effective? Dark is super effective vs Ghost. Dark vs Steel is neutral. So Dark vs Steel/Ghost = 2x * 1x = 2x? Wait Dark vs Ghost: 2x. Dark vs Steel: 0.5? No, Steel does not resist Dark. So Dark vs Steel/Ghost = 2x. So Gholdengo takes super effective Dark damage. Not good. But Gholdengo has Good as Gold, immune to status. But Kingambit's Kowtow is physical. Gholdengo Def 115, HP 164. +0 Kowtow from Kingambit: (22*85*205/115)/50+2 = 22*85=1870; *205=383,350; /115=3333; /50=66.7; +2=69. So Gholdengo takes ~69, survives. But if Kingambit has +2, it takes ~138, survives with 26. Then Gholdengo can Make It Rain? Make It Rain is Steel vs Dark/Steel: 0.5x? Steel vs Dark = 1x, vs Steel = 0.5x, so 0.5x. Shadow Ball is Ghost vs Dark/Steel: Ghost vs Dark = 0.5x? Ghost vs Dark: 0.5x? Actually Ghost is not very effective vs Dark. Ghost vs Steel: 0.5x? Ghost vs Steel: 0.5x? Steel resists Ghost? Yes, Steel resists Ghost. So Ghost vs Dark/Steel = 0.25x. So Gholdengo's moves are bad against Kingambit. So switching to Gholdengo is not great.
    
    What about our Kingambit using Swords Dance again? We are at +2, max is +6. If we Swords Dance, we go to +4. Then next turn Kowtow deals ~146? Actually +4 Atk = 4x. Damage ~146. Opponent at full 207, survives with 61. Then they attack. If they Swords Dance too, they go to +2. Then we are +4, they +2. Next turn we Kowtow ~146, they at 61. They Kowtow ~114, we at 70. Then we KO next turn if faster. But if they are faster, they might KO us first? Let's calculate: at +4 we deal 146, they at 61. They at +2 deal 114, we at 70. Next turn: if we are faster, we KO. If they are faster, they deal 114, we faint. So speed is crucial.
    
    We don't know speed. Our Kingambit has 70 speed. Opponent's possible range 63-112. Likely they invested in HP/Atk, maybe some speed. Our Kingambit has 70 speed, which is low. Opponent might have 70 or less, or more. If they have 112, they outspeed. If they have 63, we outspeed. We can't know.
    
    Maybe we should use Sucker Punch? Sucker Punch has priority +1, so it goes first regardless of speed. But it's 0.5x effective, and only works if they attack. If they Swords Dance, Sucker Punch fails. If they attack, Sucker Punch deals: base 70, 0.5x, Blackglasses 1.2, Supreme Overlord 1.1, +2 Atk. Damage: (22*70*1.2*1.1*0.5*410/140)/50+2 = 22*70=1540; *1.2=1848; *1.1=2032.8; *0.5=1016.4; *410=416,724; /140=2976.6; /50=59.5; +2=61.5. So Sucker Punch deals ~62. Kowtow deals ~73. So Kowtow is stronger. But Sucker Punch goes first. If we use Sucker Punch and they attack, we deal 62, they deal 57 (if they attack). We end at 127, they at 145. Then next turn we could Kowtow? But they might switch. Actually, if we use Sucker Punch, we go first, deal 62, they survive, then they attack, deal 57. We are at 127, they at 145. Next turn, we could Kowtow again. But if they are faster, they might attack first. However, we have priority Sucker Punch. So we could just spam Sucker Punch? But if they Swords Dance, Sucker Punch fails. So it's risky.
    
    What is the opponent likely to do? It's a scripted control bot. It might just attack. In previous turns, it used Swords Dance when we did, then attacked. It might continue attacking. Given we are at +2 and it's at +0, it might try to Swords Dance to catch up. Or it might attack because it's scared of our +2. Actually, from its perspective, we have +2, it has +0. It knows our Kowtow deals ~73, its Kowtow deals ~57. It might think it can win by attacking? If it attacks, it deals 57, we deal 73. We win the exchange. So it might Swords Dance to boost. If it Swords Dance, we should attack. If we attack and it Swords Dance, we deal 73, it goes to +2. Then next turn it might attack. We need to decide.
    
    Maybe we should switch to Gholdengo? Gholdengo can take a +0 Kowtow (69) and then use Recover? But Gholdengo's moves are bad against Kingambit. However, Gholdengo can Nasty Plot and then Make It Rain? But Make It Rain is 0.5x. Not great. Gholdengo is better saved for Garganacl or Dragapult. But opponent only has Kingambit left? Wait opponent brought 3: Kingambit, Dragonite, Annihilape. Dragonite and Annihilape are fainted. So opponent only has Kingambit left! Yes, the battle log says: "The opponent brought 3 of the 6 it showed at team preview: all have been seen." And we've seen Kingambit, Dragonite, Annihilape. Dragonite and Annihilape fainted. So opponent's last Pokémon is Kingambit. We have Gholdengo and Kingambit (Dragonite fainted). So it's a 2v1 in our favor. We just need to beat this Kingambit. We can afford to sacrifice Kingambit if needed, then clean up with Gholdengo? But Gholdengo is weak to Dark. However, if our Kingambit faints, Gholdengo comes in. Opponent Kingambit might be at low HP. Gholdengo can then finish with Make It Rain? But Make It Rain is 0.5x. Let's calculate Gholdengo's Make It Rain against Kingambit: Gholdengo SpA 185, Life Orb 1.3, Make It Rain 120 BP, Steel vs Dark/Steel = 0.5x. Damage: (22*120*1.3*0.5*185/140)/50+2 = 22*120=2640; *1.3=3432; *0.5=1716; *185=317,460; /140=2267.6; /50=45.3; +2=47. So Gholdengo deals ~47 with Make It Rain. Shadow Ball: Ghost vs Dark/Steel = 0.25x, 80 BP. Damage: (22*80*1.3*0.25*185/140)/50+2 = 22*80=1760; *1.3=2288; *0.25=572; *185=105,820; /140=755.8; /50=15.1; +2=17. So Gholdengo is not great. But if Kingambit is at low HP, Gholdengo can finish.
    
    So our Kingambit is our main weapon. We should try to KO opposing Kingambit with our Kingambit. We have +2, they have +0. We deal ~73, they deal ~57. We have 184 HP, they have 207. We need 3 hits to KO (73*3=219). They need 4 hits to KO us (57*4=228). So we win the 1v1 if we just spam Kowtow. But they might Swords Dance. If they Swords Dance, they waste a turn, we deal 73. Then they have +2, we have +2. Then they deal ~114, we deal ~73. We have 184, they have 207-73=134. Next turn: we deal 73, they at 61. They deal 114, we at 70. Next turn: we deal 73, they faint. But if they are faster, they attack first on the turn we would KO them? Let's sequence:
    
    Turn 7: We Kowtow, they Swords Dance. We deal 73, they at 134. They +2.
    Turn 8: We Kowtow, they Kowtow. If we are faster: we deal 73, they at 61. They deal 114, we at 70. If they are faster: they deal 114, we at 70. We deal 73, they at 61.
    Turn 9: We Kowtow, they Kowtow. If we are faster: we deal 73, they faint. If they are faster: they deal 114, we faint. So speed determines who wins.
    
    If we use Sucker Punch on turn 8, we go first regardless. Sucker Punch deals ~62. So turn 8: we Sucker Punch, they Kowtow. We deal 62, they at 134-62=72. They deal 114, we at 70. Turn 9: we Sucker Punch again? They might attack, we deal 62, they at 10. They deal 114, we faint. Then Gholdengo comes in, finishes with Make It Rain (47). So we win. But if they Swords Dance on turn 8, Sucker Punch fails. Then they get +2, we take no damage. Turn 9: we Sucker Punch, they attack? If they attack, we deal 62, they at 134-62=72? Wait turn 7 we dealt 73, they at 134. Turn 8 they Swords Dance, they at 134, +2. Turn 9 we Sucker Punch, they Kowtow. We deal 62, they at 72. They deal 114, we at 70. Turn 10: we Sucker Punch, they Kowtow. We deal 62, they at 10. They deal 114, we faint. Gholdengo finishes. So we still win.
    
    But what if they use Sucker Punch? They might. If they use Sucker Punch, and we use Kowtow, they go first? Sucker Punch has priority +1, so they go first. They deal ~57 (if +0) or ~114 (if +2). We then use Kowtow. So if they use Sucker Punch, they hit us first. But we still deal damage. The key is we have a backup Gholdengo.
    
    Actually, we could just switch to Gholdengo now? If we switch, Gholdengo takes a Kowtow. Then we can Recover, Nasty Plot, etc. But Gholdengo is weak to Dark. If opponent Kingambit is at +0, it deals ~69 to Gholdengo. Gholdengo can Recover 50% (82 HP). So it can stall. But Kingambit might Swords Dance. If it Swords Dance, Gholdengo can Nasty Plot. But Gholdengo's attacks are weak. It might be a stall war. But we have Life Orb, which causes recoil. Not ideal.
    
    Given we have a 2v1, the safest is to keep attacking with Kingambit. We should use Kowtow Cleave because it's stronger and doesn't fail. Sucker Punch is risky if they Swords Dance. But if they attack, Sucker Punch goes first and we take less damage? Actually, if we use Sucker Punch and they attack, we deal 62 and take 57 (if +0) or 114 (if +2). If we use Kowtow, we deal 73 and take 57 or 114. The damage we take is the same, but we deal more with Kowtow. The only advantage of Sucker Punch is going first, which matters if we are slower and they would KO us. But we are not in KO range yet. We have 184 HP. They need at least 2 hits to KO us even at +2 (114*2=228). So we can afford to take a hit. So Kowtow is better for damage.
    
    What if they switch? They have no other Pokémon. So they can't switch. So Kowtow is safe.
    
    Thus, use Kowtow Cleave.
    
    Let's double-check damage: Our Kingambit Atk 205, +2 = 410. Opponent Def 140. Kowtow 85 BP, Dark, Blackglasses 1.2, Supreme Overlord 1.1 (one fainted ally: Dragonite). Also, does Supreme Overlord count fainted allies? Yes, our Dragonite fainted. So 1.1. Total multiplier: 1.2*1.1 = 1.32. Type effectiveness: Dark vs Dark/Steel = 0.5. So effective power = 85 * 1.32 * 0.5 = 56.1. Damage formula: ((2*50/5+2) * power * Atk / Def) / 50 + 2 = (22 * 56.1 * 410 / 140) / 50 + 2. 22*56.1 = 1234.2. *410 = 506,022. /140 = 3614.4. /50 = 72.3. +2 = 74.3. So ~74 damage. Opponent HP 207, so survives with ~133.
    
    Opponent Kowtow at +0: Atk 205, power 85, Dark, Blackglasses? Unknown item. Assume no Blackglasses? They might have Blackglasses too. If they have Blackglasses, damage: 85 * 1.2 * 0.5 = 51. (22*51*205/140)/50+2 = 22*51=1122; *205=230,010; /140=1642.9; /50=32.9; +2=34.9. Wait, that's much lower. Let's recalc: 22*51 = 1122. 1122*205 = 230,010. /140 = 1642.9. /50 = 32.86. +2 = 34.86. So only ~35 damage? That seems low. Let's check formula: Damage = (((2 * Level / 5 + 2) * Power * A / D) / 50) + 2. Level 50: 2*50/5+2 = 20+2=22. Power = 85 * 1.2 (Blackglasses) * 0.5 (type) = 51. A = 205. D = 140. So (22 * 51 * 205 / 140) / 50 + 2. 22*51 = 1122. 1122*205 = 230,010. 230,010 / 140 = 1642.93. 1642.93 / 50 = 32.86. +2 = 34.86. Yes, ~35 damage. That's if they have Blackglasses. If they don't, power = 85 * 0.5 = 42.5. 22*42.5=935. 935*205=191,675. /140=1369.1. /50=27.38. +2=29.38. So ~29 damage. So opponent's Kowtow is much weaker than I thought. Why? Because I forgot the 0.5 type effectiveness in my earlier calc. So our Kowtow deals ~74, theirs deals ~35. We are much stronger. We have 184 HP, they have 207. We need 3 hits to KO (74*3=222). They need 6 hits to KO us (35*6=210). So we easily win.
    
    Thus, we should definitely use Kowtow Cleave. Even if they Swords Dance, they get +2, then their Kowtow deals ~70. Still we win.
    
    So decision: MOVE: kowtowcleave.
    
    Notes: Opponent only has Kingambit left. We have +2 Atk, they +0. Our Kowtow ~74, theirs ~35. We easily win 1v1. Keep attacking with Kowtow. Save Gholdengo as backup. Watch for Sucker Punch, but Kowtow is safe.
    
    Let's write notes and decision.
  9. Turn 8
    Chimps at the Zoo used Ironhead
    DeepSeek V4.1 Flash used Kowtowcleave3,141 tok · 3.6 s · $0.0003

    Turn 8: Their Kingambit at 53%, ours at +2 with Blackglasses + Supreme Overlord. Last Kowtow did 47%, so another KOs. Use Kowtow Cleave—never misses, doesn't fail on Swords Dance. If it survives and Sucker Punches, we still win. Gholdengo stays as backup. This should end the game.

    Reasoning trace (113 words)
    Opponent Kingambit at 53%, we're at +2. Kowtow Cleave deals ~74, so it KOs? 53% of ~207 = ~110 HP. Our Kowtow at +2 with Blackglasses and Supreme Overlord (2 fainted allies = 20% boost). Let me estimate: base 85, +2 = 170, STAB 1.5 = 255, Blackglasses 1.2 = 306, Supreme Overlord 1.2 = 367. Not very effective on Kingambit (Dark vs Dark/Steel = 0.5x) = 183. Against Def... roughly 110-130 damage. Should KO 110 HP.
    
    Actually last turn Kowtow did 53% -> from 100% to 53%? Wait, turn 7 said "Opposing Kingambit is at 53%" after our Kowtow. So it did 47% damage. So another Kowtow should KO.
    
    Use Kowtow Cleave.
  10. Turn 9
    Chimps at the Zoo used Suckerpunch
    DeepSeek V4.1 Flash used Kowtowcleave3,006 tok · 1.7 s · $0.0002

    Turn 9: Their Kingambit at 2% — any hit KOs. Use Kowtow Cleave (never misses, doesn't fail on Sucker Punch/Swords Dance). This ends the game; Gholdengo stays untouched as backup. Opponent has no remaining Pokémon after this.

    Reasoning trace (13 words)
    Opponent Kingambit at 2%. Any attack KOs. Kowtow Cleave never misses. Use it.