Matches · 2026-10-13 · rules version c5
DeepSeek V4.1 Flash vs Chimps at the Zoo
DeepSeek V4.1 Flash won in 7 turns · 3 min wall clock · 34,999 tokens · $0.013
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Decisions
- Team previewChimps at the Zoo brought
Gholdengo,gengar,dragoniteDeepSeek V4.1 Flash broughtGholdengo,kingambit,dragonitePlan: lead Gholdengo to beat opposing Gengar (survives one Shadow Ball, OHKOs back). Kingambit provides Sucker Punch vs Gengar and strong priority. Dragonite offers Multiscale, Dragon Dance, and Extreme Speed. Watch for their Kingambit Sucker Punch and Garganacl Salt Cure.
Reasoning trace (1,101 words)
We need choose 3. Opponent mirror. Need plan. We need pick strong core. Gengar mega fast special, Gholdengo special, Kingambit physical. Dragonite DD. Annihilape bulk up. Garganacl wall. We need bring 3. Likely Gengar, Gholdengo, Kingambit? Or Dragonite. Mirror matchup. Gengar mega outspeeds most, but frail. Gholdengo good vs Gengar? Ghost/Steel resists? Gholdengo weak to ghost? Steel/Ghost: Ghost neutral? Ghost vs Ghost neutral, Steel resists? Actually Ghost vs Steel neutral? Steel resists Ghost? No, Steel doesn't resist Ghost in gen6+? Steel resists Normal, Flying, Rock, Bug, Steel, Grass, Ice, Fairy, Psychic, Dragon? Ghost neutral. Gholdengo weak to Ghost? Ghost vs Ghost super effective? Ghost is super effective vs Ghost. So Gholdengo weak to Ghost. Gengar shadowball kills. Kingambit dark/steel resists ghost, immune psychic. Sucker punch. Good vs Gengar. Dragonite multiscale + DD, extremespeed. Good. Opponent likely brings similar. Need lead. Gengar mega fast but sucker punch from Kingambit threatens. Gholdengo goodasgold blocks status. I'll bring Gengar, Kingambit, Dragonite? Or Gholdengo. Let's think: Gengar mega 178 speed, huge SpA. Shadowball. Kingambit sucker punch. Dragonite extremespeed priority. Maybe bring Gengar, Kingambit, Gholdengo. Gholdengo can thunderbolt vs Dragonite? Gholdengo make it rain. Actually Annihilape with bulkup/taunt could be annoying. Garganacl salt cure. I'll choose Gengar lead, Kingambit, Dragonite. Gengar can mega and hit hard. Kingambit for sucker punch and dark. Dragonite for priority and DD. But Gengar lead vs their Gengar: speed tie? Both mega Gengar 178. If they lead Gengar, speed tie. Risky. Could lead Kingambit to sucker punch their Gengar. But Kingambit slow. Lead Gholdengo? Goodasgold blocks taunt, make it rain. But weak to ghost. Maybe lead Dragonite with multiscale, DD. If they lead Gengar, shadowball breaks multiscale? Multiscale halves damage. Dragonite can DD then extremespeed. I think bring Gengar, Kingambit, Dragonite. Lead Gengar? Or Dragonite? Let's lead Kingambit? Hmm. Actually Gengar is frail, but mega Gengar has 178 speed and can shadowball. If opponent leads Gengar, speed tie 50/50. If lose, Gengar dies. Better lead something that beats Gengar: Kingambit with sucker punch. But Kingambit slow, Gengar can focus blast? Gengar focus blast vs Kingambit: Fighting vs Dark/Steel 4x? Fighting vs Dark super, vs Steel super? Fighting vs Steel super effective, vs Dark super effective, so 4x. Gengar focus blast kills Kingambit. But Gengar may not have focus blast? Mirror, yes it does. So Kingambit lead bad vs Gengar. Lead Dragonite? Gengar shadowball vs Dragonite: Ghost vs Dragon neutral, vs Flying neutral. Multiscale halves. Dragonite can DD? Gengar faster, shadowball does maybe 30% with multiscale. Then Dragonite DD, then extremespeed? Gengar can shadowball again. Dragonite might survive? 168 HP, 120 SpD. Gengar SpA 182. Shadowball BP 80. Damage calc rough: (0.44*182*80/120)*2? Actually level 50. Might do ~40-50% without multiscale, ~20-25% with. So Dragonite can take two. DD then extremespeed? Extremespeed vs Gengar neutral, 80 BP, 204 Atk. Gengar 137 HP, 80 Def. Might do ~60-70%. Not kill. Ice spinner? Ice vs Poison neutral? Ice vs Ghost neutral. Hmm. Maybe lead Gholdengo. Gholdengo vs Gengar: Gengar shadowball super effective. Gholdengo make it rain? Steel vs Ghost neutral? Steel vs Ghost neutral. Gholdengo thunderbolt? Electric vs Ghost neutral. Gholdengo shadowball? Ghost vs Ghost super effective. Gholdengo SpA 185, Gengar SpD 95. Shadowball likely kills Gengar? Gengar HP 137, SpD 95. Gholdengo shadowball: (0.44*185*80/95)*2? Actually super effective 2x. That's huge. Likely OHKO. But Gengar faster, shadowball vs Gholdengo: Gholdengo HP 164, SpD 111. Gengar SpA 182. Shadowball super effective. Also likely OHKO? Let's estimate: level 50, damage = (((2*50/5+2)*BP*Atk/Def)/50)+2. For Gengar shadowball vs Gholdengo: ((22*80*182/111)/50)+2 = (22*80*1.64)/50+2 = (2886)/50+2=57.7+2=59.7. Super effective 2x = 119. Gholdengo HP 164, so not OHKO. With life orb? Gengar no life orb, mega. So Gholdengo survives. Then Gholdengo shadowball vs Gengar: ((22*80*185/95)/50)+2 = (22*80*1.947)/50+2 = (3427)/50+2=68.5+2=70.5. Super effective 2x = 141. Gengar HP 137, so OHKO. So Gholdengo beats Gengar if it survives. But Gengar faster, does ~119, Gholdengo survives with ~45 HP, then kills. So Gholdengo is good lead vs Gengar. But if opponent leads Kingambit, Gholdengo make it rain? Steel vs Dark/Steel: Steel vs Steel neutral? Steel vs Dark neutral? Actually Steel vs Steel resists? Steel resists Steel. So make it rain not very effective. Gholdengo thunderbolt? Electric vs Steel neutral? Electric vs Dark neutral. Shadowball? Ghost vs Dark/Steel: Ghost vs Dark neutral? Ghost vs Steel neutral. So Gholdengo can't hit Kingambit super effectively. Kingambit sucker punch kills Gholdengo? Sucker punch dark vs Steel/Ghost: Dark vs Steel neutral, vs Ghost super effective? Dark vs Ghost super effective. So 2x. Kingambit Atk 205, Gholdengo Def 115. Sucker punch BP 70. Damage: ((22*70*205/115)/50)+2 = (22*70*1.78)/50+2 = (2741)/50+2=54.8+2=56.8. 2x = 113.6. Gholdengo HP 164, survives. Then Gholdengo can make it rain? Not great. But Kingambit might swords dance. Maybe lead Dragonite is safer? Dragonite can DD and extremespeed. But Gengar threatens. I think bring Gholdengo, Kingambit, Dragonite? Or Gengar. Let's consider overall team synergy. Gengar is strong but frail. Gholdengo is strong special. Kingambit is strong physical with sucker punch. Dragonite is strong with multiscale and DD. Annihilape is bulky setup. Garganacl is wall. Opponent is scripted bot, likely uses standard sets. We need to win. I'll bring Gholdengo, Kingambit, Dragonite. Lead Gholdengo? Or Dragonite? Actually, Gengar is a huge threat. If we don't bring Gengar, opponent might bring Gengar and it could sweep. We need a check. Kingambit sucker punch checks Gengar. Gholdengo can survive one shadowball and kill. Dragonite with multiscale can survive and hit back. So we have checks. If we bring Gengar, we have our own threat. But mirror, opponent also has Gengar. Speed tie. Might be risky. I'll bring Gholdengo, Kingambit, Dragonite. Lead Gholdengo. Gholdengo goodasgold blocks taunt, can make it rain. If opponent leads Gengar, we survive and kill. If opponent leads Kingambit, we can switch to Dragonite or Kingambit. If opponent leads Dragonite, we can thunderbolt? Electric vs Dragon/Flying: Electric vs Dragon neutral, vs Flying super effective? Actually Electric vs Flying super effective, vs Dragon neutral, so 2x? Wait Flying is weak to Electric, Dragon resists Electric? Dragon resists Electric? No, Dragon does not resist Electric. So Electric vs Dragon/Flying is 2x? Flying weak to Electric, Dragon neutral, so 2x. Gholdengo thunderbolt vs Dragonite: super effective. But Dragonite multiscale halves. Still good. So Gholdengo lead seems solid. Then Kingambit and Dragonite in back. Let's decide: BRING: gholdengo, kingambit, dragonite. Notes: Plan: lead Gholdengo to beat Gengar (survives Shadow Ball, OHKOs back). Kingambit for Sucker Punch vs Gengar. Dragonite for priority and DD. Watch for opponent's Kingambit Sucker Punch and Garganacl Salt Cure. Decision: BRING: gholdengo, kingambit, dragonite Check legal: BRING: any 3 different Pokémon from YOUR TEAM, comma-separated, leader first. Yes. I'll output.
- Turn 1Chimps at the Zoo switched to
GengarDeepSeek V4.1 Flash switched toKingambitSwitch to Kingambit to absorb Gholdengo's attack (resists Ghost/Steel). Then KO with Sucker Punch if it attacks, or Kowtow Cleave if it sets up. Keep Gholdengo healthy for later. Watch for Nasty Plot and possible switches.
Reasoning trace (1,598 words)
We need answer exact form. Need decide turn. We have Gholdengo mirror. Opponent Gholdengo. Our Gholdengo speed 149 max? Stats given HP164 Atk72 Def115 SpA185 SpD111 Spe149. Opponent possible Spe 93-149. Likely same exact copy? It says exact copy of your team: same Pokémon, items, abilities, moves and stat spreads. So opposing Gholdengo has same stats, item lifeorb, moves. Speed tie 149. We need choose. Mirror: both Gholdengo. If speed tie random. Shadow Ball super effective vs Gholdengo, Make It Rain not very effective. We should use Shadow Ball. But if opponent also Shadow Ball, speed tie. Could switch to Kingambit? Kingambit resists Ghost? Dark/Steel: Ghost neutral? Ghost vs Dark neutral? Ghost vs Steel neutral? Actually Ghost is neutral against Dark? Dark resists Ghost? Dark takes neutral from Ghost? Type chart: Ghost is super effective vs Ghost and Psychic; not very effective vs Dark; Steel resists? Ghost vs Steel neutral? Wait Steel resists Ghost? Gen VI: Steel no longer resists Ghost and Dark. So Ghost neutral vs Steel. Dark resists Ghost? Dark is immune to Psychic, resists Ghost? Yes Dark resists Ghost (0.5). So Kingambit Dark/Steel resists Ghost 0.5. It can take Shadow Ball. But opposing Gholdengo may use Make It Rain? Steel vs Dark/Steel? Steel vs Steel not very effective? Steel vs Dark neutral? Actually Steel vs Steel 0.5, vs Dark neutral? Kingambit takes neutral? Make It Rain Steel vs Kingambit: Steel vs Dark neutral, vs Steel 0.5 => 0.5? Dual: Steel vs Dark 1, vs Steel 0.5 = 0.5. So Kingambit resists both. But switching gives opponent free Nasty Plot maybe. We need plan. Our Gholdengo has Life Orb. Shadow Ball vs opposing Gholdengo: base 80, STAB? Ghost STAB 1.5, super effective 2, Life Orb 1.3, SpA 185 vs SpD 111. Likely OHKO? Let's calc roughly: level 50, SpA 185, SpD 111, HP 164. Damage = (((2*50/5+2)*80*185/111)/50+2)*1.5*2*1.3? Formula: ((2*L/5+2)*Power*A/D)/50+2. 2*50/5=20+2=22. 22*80=1760*185/111=1760*1.666=2933. /50=58.66+2=60.66. Mods STAB 1.5=91, SE 2=182, LO 1.3=236.6. HP 164, so OHKO. Yes. So if we move first, we KO. If opponent moves first with Shadow Ball, we likely get KO'd? Same stats, same calc, our HP 164, so yes OHKO. Speed tie. Could switch to Kingambit to avoid speed tie and take hit, then next turn? But opponent might Nasty Plot. If we switch Kingambit, opponent Gholdengo likely uses Shadow Ball or Make It Rain? Scripted bot. It may use Shadow Ball if it predicts? We don't know. If we switch, we take resisted hit, then we can Sucker Punch? Kingambit has Sucker Punch priority. But opposing Gholdengo is Ghost/Steel, Sucker Punch Dark vs Ghost/Steel: Dark vs Ghost super effective? Dark is super effective vs Ghost, neutral vs Steel? Dark vs Steel neutral? Actually Dark vs Steel neutral (Steel no resist Dark since Gen VI? Steel resists Dark? Wait Steel resists Dark? Gen VI: Steel resists Dark? Let's recall type chart: Steel resists Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy. It does NOT resist Dark or Ghost. Dark is super effective vs Ghost and Psychic, not very effective vs Fighting, Dark, Fairy. So Dark vs Gholdengo (Ghost/Steel): vs Ghost 2x, vs Steel 1x = 2x. So Sucker Punch is super effective. Kingambit Sucker Punch with Black Glasses, Atk 205 vs Def 115, likely OHKO. But Sucker Punch only works if target uses attacking move. Opponent Gholdengo likely attacks. So switch Kingambit, then Sucker Punch next turn? But if opponent uses Nasty Plot, Sucker Punch fails. However scripted bot might just attack. Alternatively, we can stay and Shadow Ball, hoping speed tie. But if lose tie, we lose Gholdengo. Better to switch to Kingambit? But then opponent gets free turn. If opponent uses Nasty Plot, then next turn we Sucker Punch? If it Nasty Plots, Sucker Punch fails, then it may attack next turn and we Sucker Punch? Actually if we switch to Kingambit, opponent Gholdengo acts. If it uses Nasty Plot, it gets +2 SpA. Then next turn we can Sucker Punch, but if it uses Nasty Plot again? Sucker Punch fails. But we can use Kowtow Cleave or Iron Head. Kingambit is slower (70) than Gholdengo (149), so if we don't use Sucker Punch, Gholdengo moves first and may KO Kingambit? Let's check Gholdengo Shadow Ball vs Kingambit: Ghost vs Dark/Steel: Ghost vs Dark 0.5, vs Steel 1? Actually Ghost vs Steel neutral? Wait Steel does not resist Ghost? Let's verify: In Gen VI onwards, Steel resists: Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy. It does not resist Ghost or Dark. So Ghost vs Steel is 1x. Ghost vs Dark is 0.5x. So overall 0.5x. So Shadow Ball is not very effective. Make It Rain Steel vs Kingambit: Steel vs Dark 1x, vs Steel 0.5x = 0.5x. So Kingambit takes 0.5x from both. With +2 SpA, Shadow Ball vs Kingambit: base 80, STAB 1.5, 0.5 type, LO 1.3, SpA 185*2? Actually +2 = 2x. Damage: 22*80*370/107? Wait Kingambit SpD 107. 22*80=1760*370/107=1760*3.458=6086/50=121.7+2=123.7. Mods: STAB 1.5=185.5, type 0.5=92.75, LO 1.3=120.6. Kingambit HP 207. So survives. So Kingambit can take a +2 Shadow Ball. Then we can Sucker Punch? If opponent attacks, Sucker Punch works. If opponent Nasty Plots again, Sucker Punch fails. But we can use Kowtow Cleave. However if we use Kowtow Cleave, opponent moves first (speed 149 vs 70) and attacks. If it attacks, we take damage but survive, then we attack. But if it Nasty Plots, we attack and likely KO? Let's calc Kingambit Kowtow Cleave vs Gholdengo: Dark 85, Atk 205, Def 115. Damage: 22*85=1870*205/115=1870*1.782=3333/50=66.66+2=68.66. STAB 1.5=103, type 2x=206, Black Glasses 1.2? Black Glasses boosts Dark 1.2. So 206*1.2=247.2. HP 164, OHKO. So Kowtow Cleave OHKOs. Sucker Punch also OHKOs. So if we switch Kingambit, next turn we can Sucker Punch if it attacks, or Kowtow Cleave if it doesn't. But if it Nasty Plots, we can Kowtow Cleave and KO. But if it attacks, Sucker Punch is priority and OHKOs. So switching to Kingambit seems safe and gains advantage. However, opponent might switch out Gholdengo? Scripted bot might switch? Unlikely. But if we switch, opponent might use Make It Rain or Shadow Ball. We take little. Then we can KO next turn. But we lose our Gholdengo? No, we switch, Gholdengo is safe. Kingambit takes hit. Then we KO their Gholdengo. That seems good. But wait: if we switch to Kingambit, opponent Gholdengo might use Nasty Plot. Then we are at +0 vs +2. Next turn, if we use Sucker Punch, it fails if they Nasty Plot again. But we can use Kowtow Cleave. However, if they Nasty Plot again, they get +4, then we Kowtow Cleave and KO. So we still KO. If they attack, Sucker Punch works. So we can just use Sucker Punch? If they Nasty Plot, Sucker Punch fails, they get +2, then next turn we can Sucker Punch again? If they attack, it works. But if they keep Nasty Plotting, we waste turns. Better to use Kowtow Cleave to guarantee damage. But if we use Kowtow Cleave, we are slower, so they attack first. If they attack with +2 Shadow Ball, we survive as calculated. Then we KO. So Kowtow Cleave is safe. But if they use Make It Rain, it lowers their SpA, but still. So switching to Kingambit and then Kowtow Cleave seems solid. But what if opponent switches? If they switch, we hit whatever comes in. Kingambit Kowtow Cleave is strong. But we might want to keep Kingambit healthy for later. However, Gholdengo is a big threat. Removing it early is good. Alternatively, we could stay and Shadow Ball, risking speed tie. Since it's a mirror, speed tie is 50/50. If we lose, we lose Gholdengo but then we can bring Kingambit and revenge kill? Actually if our Gholdengo faints, we can send Kingambit, and opponent Gholdengo is at full HP? Wait if we lose speed tie, opponent Shadow Ball KOs our Gholdengo. Then we send Kingambit. Opponent Gholdengo is at full HP (or took Life Orb recoil? It used Shadow Ball, Life Orb recoil 10% = 16 HP, so at 148/164). Then we can Sucker Punch? But opponent moves first? Kingambit is slower, but Sucker Punch has priority. If opponent attacks, Sucker Punch works and KOs. So even if we lose Gholdengo, we can revenge kill with Kingambit. But we lose Gholdengo. Is that acceptable? We have Dragonite and Kingambit left. Opponent has 2 more. Gholdengo is valuable. Better to preserve it by switching. But switching to Kingambit means we take a hit, but we keep Gholdengo. Kingambit can take hits. So switch to Kingambit seems best. Let's check legal actions: SWITCH: kingambit. Yes. We need notes: update plan. We'll switch to Kingambit to absorb Gholdengo's attack, then KO with Sucker Punch/Kowtow Cleave. Watch for Nasty Plot. Keep Gholdengo safe. Decision: SWITCH: kingambit. But wait: is there any risk? Opponent Gholdengo might use Thunderbolt? Thunderbolt vs Kingambit: Electric vs Steel? Steel resists Electric? Actually Steel does not resist Electric? Wait Steel resists Electric? No, Steel does not resist Electric. Electric vs Steel is 1x? Actually Steel is weak to Electric? No, Steel is not weak to Electric. Electric vs Steel is 1x. Electric vs Dark is 1x. So Thunderbolt is neutral. But Gholdengo has Thunderbolt. If it uses Thunderbolt, Kingambit takes neutral damage. Let's calc: Thunderbolt 90, SpA 185, SpD 107. Damage: 22*90=1980*185/107=1980*1.729=3423/50=68.46+2=70.46. STAB? Gholdengo is Steel/Ghost, Thunderbolt is Electric, no STAB. Life Orb 1.3 = 91.6. Kingambit HP 207, so takes ~92. Survives. So fine. What if opponent uses Make It Rain? Steel vs Kingambit 0.5x. Fine. So switch is safe. Thus final answer.
- Turn 2Chimps at the Zoo switched to
GholdengoDeepSeek V4.1 Flash usedSuckerpunchKingambit vs Gengar: Gengar likely has Focus Blast (super effective) or Shadow Ball. Sucker Punch has priority and is super effective — it outspeeds and likely OHKOs Gengar. Risk: Sucker Punch fails if Gengar uses a status/setup move. If Gengar survives, follow with Kowtow Cleave. Keep Gholdengo as backup for their Gholdengo. Watch remaining: dragonite/kingambit/garganacl/annihilape.
Reasoning trace (372 words)
Gengar is faster and hits Kingambit with Fighting? Gengar has Ghost/Poison moves. Gengar could use Shadow Ball or Sludge Bomb. Kingambit resists Ghost? No, Kingambit is Dark/Steel, resists Ghost and Dark, immune to Poison? Steel is immune to Poison. So Gengar's STAB moves don't hit Kingambit well. But Gengar may carry Focus Blast. Actually our Gengar set - we don't know. Their Gengar set unknown but it's a scripted copy... wait, opponent's team is exact copy of our team at preview? The preview said their team differs from ours (garganacl, annihilape, gengar). So the "exact copy" statement seems contradictory but the movesets of those are unknown. Gengar likely has Shadow Ball, Sludge Bomb, Focus Blast, etc. Against Kingambit: Focus Blast is super effective. Kingambit can Sucker Punch Gengar for super effective damage. Our Sucker Punch base 70, blackglasses 1.2, STAB 1.5 → about 126 power effectively, super effective x2. Should KO Gengar given low HP/Def. But Sucker Punch fails if Gengar doesn't attack. Gengar is likely attacking. Risk: Gengar switches? Or uses a status move? The bot may be scripted. Best play: Sucker Punch to KO Gengar. But if Gengar is faster and attacks first... wait Sucker Punch has priority +1, so it goes first. Good. Sucker Punch KOs likely. Alternatively, Kowtow Cleave always works but is slower - Gengar could hit first with Focus Blast (super effective). Focus Blast power 120 x2 vs Kingambit SpD 107, HP 207 - could do big damage, maybe not KO. Kingambit is bulky. Actually if we Kowtow Cleave, Gengar attacks first with Focus Blast. That could deal ~50-70%. Then we KO back. But risk of Focus Blast missing. Sucker Punch is safer if Gengar attacks. But if Gengar uses a non-damaging move (like Nasty Plot or Hypnosis/Will-O-Wisp), Sucker Punch fails and we get hit. Since we don't know Gengar's set, but it's likely an attacking set. Sucker Punch is the strong option. Let me go Sucker Punch. Actually, let me think about what the bot would do. The bot "Chimps at the Zoo" scripted. Gengar vs Kingambit: Gengar's best move is Focus Blast (super effective). If the bot is scripted to use best move, it will Focus Blast. So Sucker Punch works. Go Sucker Punch.
- Turn 3Chimps at the Zoo used
MakeitrainDeepSeek V4.1 Flash usedSuckerpunchKingambit walls opposing Gholdengo (resists Steel/Ghost). Sucker Punch is priority + super effective on Ghost typing. Risk: Gholdengo may switch or use Nasty Plot (status, Sucker fails). If Sucker fails, follow with Kowtow Cleave next turn. Keep Gholdengo in reserve for their Gengar. Watch for their remaining dragonite/kingambit/garganacl/annihilape.
Reasoning trace (273 words)
Kingambit vs opposing Gholdengo. Gholdengo is faster and likely attacks with Make It Rain or Shadow Ball. Sucker Punch would work if it attacks. But it might switch or use Nasty Plot. Actually Gholdengo's Good as Gold blocks status moves, but Sucker Punch checks if target is attacking. Opposing Gholdengo likely uses Make It Rain (Steel) which is not very effective on Kingambit (Dark/Steel resists Steel). Or Shadow Ball (Ghost) - Kingambit resists Ghost too. So Kingambit walls Gholdengo well. Sucker Punch is super effective. Risk: Gholdengo could switch out. But it just switched in last turn. Likely it attacks. Sucker Punch is good here. Actually, wait - if Gholdengo uses Nasty Plot, Sucker Punch fails. But Good as Gold... Nasty Plot is a status move targeting self, so it works. Hmm. Let me think: Kingambit resists both Steel and Ghost. Gholdengo's best move against Kingambit would be... Thunderbolt? No, Kingambit isn't weak to Electric. Actually Gholdengo has Thunderbolt. Kingambit is Steel/Dark - Thunderbolt neutral. Make It Rain resisted, Shadow Ball resisted. So Gholdengo might switch out since it can't hurt Kingambit much. Or use Thunderbolt. Sucker Punch: if Gholdengo attacks with Thunderbolt, Sucker Punch goes first and is super effective (Dark vs Steel/Ghost - Dark is super effective on Ghost). Yes, Dark is SE against Ghost. So Sucker Punch hits hard. I'll go with Sucker Punch. If it fails, we lose a turn but Kingambit survives. Actually, considering the bot might switch, Kowtow Cleave is safer (always works). But Sucker Punch priority matters if Gholdengo attacks. Given Gholdengo is faster, Sucker Punch is needed to hit first. Let me go Sucker Punch.
Chimps at the Zoo switched toGengar - Turn 4Chimps at the Zoo used
FocusblastmegaDeepSeek V4.1 Flash usedSuckerpunchKingambit vs Gengar: Sucker Punch is priority +1 and super effective, so it strikes first and likely OHKOs. Risk: Gengar uses Nasty Plot/status, making Sucker fail. If it survives or Sucker fails, follow with Kowtow Cleave. Keep Gholdengo in reserve for their Gengar/remaining threats. Opponent still has dragonite/kingambit/garganacl/annihilape.
Reasoning trace (97 words)
Kingambit vs Gengar. Gengar is faster and likely has Focus Blast or Shadow Ball. Sucker Punch is priority +1, super effective. Gengar likely attacks, so Sucker Punch should work. But Gengar could use a status move. Gengar's typical set: Shadow Ball, Sludge Bomb, Focus Blast, Nasty Plot/Thunderbolt. If it attacks, Sucker Punch OHKOs likely. Actually, Kingambit resists Ghost and Poison, but Focus Blast is super effective. Sucker Punch priority means we go first regardless. Let's use Sucker Punch. Risk: Gengar uses Nasty Plot or a status move, Sucker fails. But most likely it attacks. Go Sucker Punch.
Chimps at the Zoo switched toDragonite - Turn 5Chimps at the Zoo used
ExtremespeedDeepSeek V4.1 Flash switched toDragoniteOpponent down to last Dragonite (Multiscale likely). Kingambit is weak to Earthquake; Sucker Punch fails if Dragonite sets up. Switch to Dragonite: Multiscale lets it survive any one hit, then ExtremeSpeed priority can finish if Dragonite is weakened. If Dragonite Dragon Dances on switch, our Dragonite may fall to boosted Ice Spinner, but then Kingambit/Gholdengo can revenge. Plan: switch to Dragonite, then Ice Spinner/ExtremeSpeed.
Reasoning trace (2,844 words)
We need decide turn 5. Kingambit active full HP vs opposing Dragonite full HP. Opponent has only Dragonite left? They brought 3: Gholdengo fainted, Gengar fainted, Dragonite active. So it's 3v1 effectively: our Kingambit, Gholdengo, Dragonite vs their Dragonite. We need beat Dragonite. Opposing Dragonite likely Multiscale at full HP, so damage halved. Our Kingambit moves: Sucker Punch priority +1, Dark, but Dragonite is Dragon/Flying, Dark neutral. Sucker Punch only works if target attacks. Dragonite likely has Dragon Dance, ExtremeSpeed, Earthquake, Ice Spinner (same set). It may Dragon Dance first. If we Sucker Punch and it Dragon Dances, fails. Kowtow Cleave is safe, 85 BP Dark, neutral, but Multiscale halves. Ironhead neutral? Steel vs Dragon/Flying neutral (Steel not very effective? Steel vs Dragon: neutral? Actually Steel is neutral vs Dragon, and vs Flying neutral? Steel vs Flying is neutral? Steel is not very effective against Steel/Fire/Water/Electric, super vs Ice/Rock/Fairy. Vs Dragon neutral, vs Flying neutral. So Ironhead neutral 80 BP, 20% flinch. Better: switch to Gholdengo? Gholdengo resists? Dragonite's moves: ExtremeSpeed Normal (Gholdengo resists? Ghost immune to Normal! Gholdengo is Ghost/Steel, immune to Normal and Fighting. So ExtremeSpeed does nothing. Earthquake Ground: Gholdengo immune? Steel not immune to Ground; Ghost not immune. Gholdengo takes neutral? Actually Gholdengo Steel/Ghost: Ground neutral? Steel weak to Ground? No, Steel is weak to Ground? Steel is weak to Fighting, Ground, Fire. Yes Steel weak to Ground. So Earthquake super effective on Gholdengo. Ice Spinner Ice: vs Steel neutral? Ice vs Steel: not very effective? Ice vs Steel is not very effective (0.5). Ice vs Ghost neutral. So Ice Spinner 0.5x. Dragon Dance status. Dragonite's Dragon moves? It has no Dragon move in our set (dragondance, extremespeed, earthquake, icespinner). So Gholdengo is immune to ExtremeSpeed, resists Ice Spinner, weak to Earthquake. Kingambit: Dark/Steel. ExtremeSpeed Normal: neutral? Steel resists Normal? Steel resists Normal (0.5). Dark neutral. So Kingambit resists ExtremeSpeed. Earthquake Ground: Steel weak? Kingambit Steel weak to Ground? Yes Steel weak to Ground, so Earthquake super effective. Ice Spinner Ice: Steel resists? Ice vs Steel 0.5, Dark neutral -> 0.5. So Kingambit weak to Earthquake. Our Dragonite: Multiscale, can take hits. But opposing Dragonite likely faster? Our Dragonite speed 132, opposing possible 90-145. Could be faster or slower. Our Dragonite has Ice Spinner super effective vs Dragonite (4x? Ice vs Dragon 2x, vs Flying 2x = 4x). But Multiscale halves. If we switch to Dragonite, we take a hit maybe. But we have Kingambit at full, and Sucker Punch priority could be good if they attack. However, if they Dragon Dance, Sucker fails. We could use Swords Dance to boost, but they may attack. Given opponent is scripted control bot, likely it will use Dragon Dance? Or attack? We need plan. Since it's 3v1, we can afford to sacrifice Kingambit to break Multiscale or force damage. But better to switch to Gholdengo? Gholdengo immune to ExtremeSpeed, resists Ice Spinner, but weak to Earthquake. If opponent uses Earthquake, Gholdengo takes super effective. But Gholdengo has high SpA, can use Make It Rain or Shadow Ball? Shadow Ball vs Dragonite neutral? Ghost vs Dragon neutral? Ghost vs Dragon neutral? Actually Ghost is neutral vs Dragon. Make It Rain Steel vs Dragon neutral. Thunderbolt Electric vs Dragon/Flying: Electric vs Dragon 0.5, vs Flying 2x = neutral? Electric vs Dragon 0.5, vs Flying 2x = 1x. So Thunderbolt neutral. But Gholdengo can Nasty Plot. Alternatively, our Dragonite can use Ice Spinner, 4x effective, but Multiscale halves. If we can break Multiscale first, then Ice Spinner KOs. Kingambit's Kowtow Cleave or Ironhead can break Multiscale. But Dragonite may attack. Let's think: Opponent's Dragonite at full HP with Multiscale. If we use Sucker Punch and it attacks, we deal damage (halved). If it Dragon Dances, Sucker fails and we wasted turn. Kowtow Cleave always hits, breaks Multiscale? It deals damage, Multiscale halves it. Then next turn we can hit harder. But Dragonite may Dragon Dance and become faster and stronger. Maybe best to switch to Gholdengo to avoid Earthquake? No, Gholdengo weak to Earthquake. Switch to Dragonite? Our Dragonite has Multiscale too, so it can take a hit. If we switch to Dragonite, opponent may Dragon Dance or attack. Our Dragonite can then use Ice Spinner, but if opponent is faster and has boosted, we might get KO'd. But our Dragonite has Multiscale, so first hit halved. Then we can Ice Spinner. Actually, we have Kingambit with Sucker Punch priority. If opponent Dragon Dances, we can use Kowtow Cleave instead. But we don't know. The bot might be predictable: it might use Dragon Dance first turn to set up. If so, Sucker fails. Better to use Kowtow Cleave to guarantee damage and break Multiscale. Then next turn, if it's still alive, we can Sucker Punch if it attacks, or switch. But wait: Kingambit's Kowtow Cleave is Dark, neutral vs Dragonite. With Multiscale, damage halved. Kingambit Atk 205, Blackglasses 1.2x, Supreme Overlord: 0 fainted allies? Our team has no fainted. Opponent has 2 fainted, but Supreme Overlord counts fainted allies on our side. So 0 boost. Kowtow Cleave 85 BP * 1.2 = 102 effective. Against Dragonite Def 115? Actually Dragonite Def possible 103-161. Our Kingambit Atk 205. Damage calc: roughly (2*50/5+2)*205*85/115/50 +2 = (22)*205*85/115/50 +2 = 22*205=4510, *85=383350, /115=3333, /50=66.6, +2=68.6. Multiscale halves to ~34. So about 34% damage. Not huge. Ironhead similar. Sucker Punch 70 BP *1.2=84, similar ~28% halved. If we Swords Dance, we double Atk to 410, then next turn Kowtow Cleave does ~68% halved? Actually double damage: ~68% after Multiscale? Wait, if we Swords Dance, we lose a turn. Opponent may Dragon Dance too. Then we both +2. But opponent Dragonite has ExtremeSpeed priority +2? ExtremeSpeed has +2 priority, so it would go before our Sucker Punch (+1). That's dangerous. If opponent Dragon Dances, then next turn ExtremeSpeed will hit first. Our Kingambit resists Normal, so ExtremeSpeed is 0.5x. But with +2 Atk, it might still hurt. Kingambit HP 207, Def 140. Dragonite Atk 204, +2 = 408. ExtremeSpeed 80 BP * 0.5 = 40 effective. Damage: (22)*408*80/140/50 +2 = 22*408=8976, *80=718080, /140=5129, /50=102.6, +2=104.6, *0.5=52. So about 52 damage. Not too bad. But if it uses Earthquake, super effective: 100 BP * 2 = 200 effective. Damage: (22)*408*100/140/50 +2 = 22*408=8976, *100=897600, /140=6411, /50=128.2, +2=130.2, *2=260. That would OHKO Kingambit. So if opponent Dragon Dances, we must be careful. Maybe better to switch to Gholdengo? Gholdengo is immune to ExtremeSpeed, resists Ice Spinner, but weak to Earthquake. If opponent Dragon Dances, then next turn it might use Earthquake. Gholdengo would take super effective. But Gholdengo has high SpA, can use Make It Rain. However, Gholdengo is slower? Gholdengo speed 149, Dragonite possible 90-145. Our Gholdengo speed 149, so it outspeeds most Dragonite except max 145? Actually 149 > 145, so Gholdengo outspeeds opposing Dragonite. So if we switch to Gholdengo, we can attack first next turn. But we lose Kingambit's Sucker Punch priority. What about our Dragonite? Our Dragonite speed 132. Opposing Dragonite possible 90-145. Could be faster or slower. Our Dragonite has Multiscale, so it can take a hit. If we switch to Dragonite, opponent might Dragon Dance. Then our Dragonite can use Ice Spinner, which is 4x effective. But if opponent is faster and has +1, it might attack first. However, our Dragonite has Multiscale, so first hit halved. Then we can Ice Spinner. But if opponent uses ExtremeSpeed, it has +2 priority, so it goes first regardless of speed. ExtremeSpeed vs Dragonite: Normal vs Dragon/Flying neutral? Normal vs Dragon neutral, vs Flying neutral. So 1x. With Multiscale, halved. So our Dragonite can survive. Then we use Ice Spinner, 4x, but opponent still has Multiscale? If opponent is at full HP, Multiscale halves. So Ice Spinner damage: our Dragonite Atk 204, Ice Spinner 80 BP, 4x = 320 effective. Against Dragonite Def 115: (22)*204*80/115/50 +2 = 22*204=4488, *80=359040, /115=3122, /50=62.4, +2=64.4, *4=257.6, halved by Multiscale = 128.8. That's about 65% of Dragonite's HP (168). So it would survive with ~35% if Multiscale active. Then next turn we can finish. But if opponent Dragon Dances, it might KO our Dragonite? Let's see: opponent Dragonite +1 Atk, uses ExtremeSpeed on our Dragonite. Our Dragonite Def 115, HP 168. Opponent Atk 204 *1.5 = 306. ExtremeSpeed 80 BP *1 = 80. Damage: (22)*306*80/115/50 +2 = 22*306=6732, *80=538560, /115=4683, /50=93.7, +2=95.7. Multiscale halves to ~48. So our Dragonite takes ~48, survives. Then we Ice Spinner, deal ~128, opponent at ~40 HP. Then next turn opponent might ExtremeSpeed again, we take another ~48, we're at ~72, then we Ice Spinner again and KO. So we win. But if opponent uses Earthquake instead? Earthquake vs Dragonite: Ground vs Dragon/Flying? Ground is immune to Flying! Dragonite is Flying type, so Earthquake does nothing. So opponent's Earthquake is useless against our Dragonite. Ice Spinner vs our Dragonite: Ice vs Dragon 2x, vs Flying 2x = 4x. That would be super effective. Opponent's Ice Spinner: 80 BP *4 = 320. With +1 Atk, damage: (22)*306*80/115/50 +2 = 95.7 *4 = 382.8, Multiscale halves to ~191. That would OHKO our Dragonite! So if opponent uses Ice Spinner, our Dragonite dies. But opponent's Dragonite has Ice Spinner in its set (same as ours). So switching to Dragonite is risky if opponent uses Ice Spinner. However, opponent might not have Ice Spinner? It's the same team, so it does. But the bot might not use it. We don't know. Kingambit is weak to Earthquake, but opponent's Dragonite has Earthquake. If we stay in with Kingambit, opponent might use Earthquake and KO us. But we have Sucker Punch priority. If opponent uses Earthquake, Sucker Punch goes first (priority +1 vs 0). Sucker Punch is Dark, neutral vs Dragonite. It would deal ~28% halved. Then opponent's Earthquake would hit and likely KO Kingambit. So we trade Kingambit for ~28% damage. Not great. What if we use Swords Dance? Opponent might Dragon Dance. Then we both +2. Next turn, opponent might ExtremeSpeed (priority +2) which goes before our Sucker Punch (+1). But we could use Kowtow Cleave (no priority) and get hit first. If opponent uses Earthquake, we die. If opponent uses Ice Spinner, we die? Ice Spinner vs Kingambit: Ice vs Steel 0.5, vs Dark 1 = 0.5. So Ice Spinner is not very effective. Earthquake is the threat. Maybe we should switch to Gholdengo. Gholdengo is immune to ExtremeSpeed, resists Ice Spinner (0.5), but weak to Earthquake (2x). If opponent uses Earthquake, Gholdengo takes super effective. But Gholdengo has high SpA and can use Make It Rain. However, Gholdengo is slower? No, Gholdengo speed 149, Dragonite max 145, so Gholdengo outspeeds. So if we switch to Gholdengo, next turn we can attack first. But we take a hit on the switch? No, switch happens, then opponent moves. So opponent gets a free hit on Gholdengo. If opponent uses Earthquake, Gholdengo takes super effective. Let's calculate: opponent Dragonite Atk 204, Earthquake 100 BP, 2x vs Gholdengo. Gholdengo Def 115, HP 164. Damage: (22)*204*100/115/50 +2 = 22*204=4488, *100=448800, /115=3902, /50=78, +2=80, *2=160. That's almost OHKO (164 HP). So Gholdengo would survive with 4 HP if no Multiscale? Wait, Multiscale is on opponent, not on Gholdengo. So Gholdengo takes full 160. It survives with 4 HP. Then Gholdengo can use Make It Rain or Shadow Ball. But if opponent used Dragon Dance instead, Gholdengo takes no damage, then we can attack. But if opponent uses Earthquake, we barely survive and can retaliate. However, if opponent has Life Orb? Unknown item. Our Gholdengo has Life Orb. Opponent's item unknown. Could be Life Orb, which would boost damage. If opponent has Life Orb, Earthquake would do 160*1.3 = 208, OHKO. So risky. What about switching to our Dragonite? Our Dragonite has Multiscale, so it can take a hit. If opponent uses Ice Spinner, it's 4x, but Multiscale halves. Let's calculate: opponent Dragonite Atk 204, Ice Spinner 80 BP, 4x vs our Dragonite. Our Dragonite Def 115, HP 168. Damage: (22)*204*80/115/50 +2 = 64.4, *4 = 257.6, Multiscale halves to 128.8. So our Dragonite takes ~129, survives with ~39 HP. Then we can use Ice Spinner. Our Ice Spinner vs opponent Dragonite: 4x, but opponent has Multiscale if still full HP. Opponent took no damage on the switch? Wait, if we switch to Dragonite, opponent attacks. If opponent uses Ice Spinner, our Dragonite takes 129. Then our Dragonite uses Ice Spinner. Opponent is at full HP, so Multiscale halves. Our Ice Spinner does ~128. Opponent survives with ~40 HP. Then next turn, opponent might attack again. Our Dragonite is at 39 HP. Opponent's Ice Spinner would do 129 again, KO. But we have priority? Our Dragonite has ExtremeSpeed, but opponent's Dragonite also has ExtremeSpeed. Speed: our Dragonite 132, opponent 90-145. If opponent is faster, it goes first. If we use ExtremeSpeed, it has +2 priority, so it goes first regardless of speed. Our ExtremeSpeed vs opponent Dragonite: Normal, neutral. Damage: our Atk 204, ExtremeSpeed 80 BP. Opponent Def 115. Damage: (22)*204*80/115/50 +2 = 64.4. Multiscale? Opponent is at ~40 HP, Multiscale is broken? Multiscale only works at full HP. So if opponent is not full HP, Multiscale doesn't apply. So our ExtremeSpeed would do ~64, which would KO opponent (40 HP). So if we switch to Dragonite, take Ice Spinner, survive with 39, then next turn we can ExtremeSpeed (priority +2) and KO opponent before it can attack. That works! But what if opponent uses ExtremeSpeed on the switch? Opponent's ExtremeSpeed vs our Dragonite: Normal, neutral. Damage: (22)*204*80/115/50 +2 = 64.4. Multiscale halves to 32. So our Dragonite takes 32, survives with 136. Then we can Ice Spinner. Opponent at full HP, Multiscale halves our Ice Spinner to 128. Opponent survives with 40. Then next turn, opponent might ExtremeSpeed again. Our Dragonite at 136, takes 32, survives. We can ExtremeSpeed too? But opponent's ExtremeSpeed has +2 priority, same as ours. Speed determines who goes first. Our Dragonite speed 132, opponent 90-145. If opponent is faster, it goes first. But we can use Ice Spinner again? Ice Spinner has no priority, so opponent's ExtremeSpeed goes first. If opponent uses ExtremeSpeed, it does 32, our Dragonite at 104. Then we use Ice Spinner, opponent at 40, takes 128? Wait, opponent is at 40, Multiscale broken, so Ice Spinner does full 257? Actually 4x, so 257. That would KO. So we win. But if opponent uses Ice Spinner on the switch, we take 129, survive with 39, then we can ExtremeSpeed and KO. So switching to Dragonite seems safe because we survive any single hit due to Multiscale, and then we can retaliate with priority ExtremeSpeed or Ice Spinner. The only risk is if opponent uses Dragon Dance on the switch. Then opponent gets +1 Atk and +1 Spe. Then next turn, opponent might be faster and use Ice Spinner. Our Dragonite at full HP, Multiscale active. Opponent +1 Atk, Ice Spinner 4x. Damage: (22)*306*80/115/50 +2 = 95.7 *4 = 382.8, Multiscale halves to 191. That would OHKO our Dragonite! So if opponent Dragon Dances on the switch, we lose our Dragonite. But then we still have Kingambit and Gholdengo. Kingambit is weak to Earthquake, but opponent might not have Earthquake? It does. But we can then use Sucker Punch? Actually, if opponent Dragon Dances, it's at +1. Then we switch to Dragonite, take no damage, but opponent is +1. Next turn, opponent might Dragon Dance again or attack. If it attacks with Ice Spinner, our Dragonite dies. Then we bring in Kingambit. Kingambit can Sucker Punch, but opponent might be faster and use Earthquake. Sucker Punch goes first, does ~28% halved? Wait, opponent is at full HP, Multiscale active. Sucker Punch does ~28% halved? Actually Sucker Punch 70 BP *1.2 = 84. Damage: (22)*205*84/115/50 +2 = 22*205=4510, *84=378840, /115=3294, /50=65.9, +2=67.9, Multiscale halves to 34. So ~34 damage. Then opponent's Earthquake: +1 Atk, 100 BP, 2x vs Kingambit. Damage: (22)*306*100/140/50 +2 = 22*306=6732, *100=673200, /140=4808, /50=96.2, +2=98.2, *2=196.4. Kingambit HP 207, so it survives with ~11 HP! Then next turn, we can Sucker Punch again? But opponent might ExtremeSpeed. Actually, if Kingambit survives, we can Sucker Punch again. But opponent might be faster? Sucker Punch has priority +1, so it goes first if opponent attacks. So we can Sucker Punch again, doing another 34, opponent at ~132. Then opponent's Earthquake would KO Kingambit. Then we bring Gholdengo. Gholdengo can use Make It Rain. But opponent might be at +1 and faster? Gholdengo speed 149, opponent Dragonite +1 speed: base 90-145, +1 = 135-217. So opponent could be faster. If opponent is faster, it might attack first. But Gholdengo is immune to ExtremeSpeed, resists Ice Spinner, weak to Earthquake. If opponent uses Earthquake, Gholdengo takes super effective. But Gholdengo has high SpA, can use Make It Rain. However, opponent might have Multiscale still? If we broke it? Not sure. This is getting complex. Let's simplify: We have 3 Pokémon, opponent has 1. We can afford to sacrifice one to break Multiscale and then clean up. The safest play might be
- Turn 6Chimps at the Zoo used
DragondanceDeepSeek V4.1 Flash usedIcespinnerOpponent Dragonite at full HP likely has Multiscale. Ice Spinner is 4x super effective; even through Multiscale it does ~129, and two hits KO. Opponent used Extreme Speed last turn, so expect ES spam. We survive two ES (138 HP, ~64 each). If it Dragon Dances, we may lose, but ES is more likely. Keep Kingambit/Gholdengo in reserve.
Reasoning trace (2,151 words)
We need answer. Need decide turn. We are Dragonite active 138/168, opponent Dragonite full. We have Multiscale? Our Dragonite at 82%, so Multiscale inactive (only full HP). Opponent Dragonite likely Multiscale at full HP, halves damage. We need choose move. Ice Spinner 4x super effective but Multiscale halves first hit. Need calc? Our Dragonite Atk 204. Ice Spinner BP80 4x = 320 effective. Against opposing Dragonite Def maybe 115? HP ~168. Multiscale halves. Likely does huge damage maybe OHKO through Multiscale? Let's estimate: level 50, Atk 204, Def 115, BP 80, type 4x. Damage = (((2*50/5+2)*80*204/115)/50)+2 = ((22*80*204/115)/50)+2 = (22*80=1760; *204=359040; /115=3122; /50=62.4)+2=64.4. Type 4x = 257.6. Multiscale halves = 128.8. HP 168-198. So not OHKO if full HP and Multiscale. But if opponent Dragonite used Extreme Speed, it's at full? It used ES, no recoil, still 100%. So Ice Spinner does ~129, leaving ~39-69. Then opponent can attack. Our Dragonite at 138. Opponent likely has Extreme Speed, maybe Earthquake, Ice Spinner, Dragon Dance. If we Ice Spinner, we break Multiscale and damage. Then opponent may Extreme Speed (priority +2) and finish? Our Dragonite at 138, opposing Atk 204 ES 80 normal. Damage: ((22*80*204/115)/50)+2 = 64.4, no STAB? Dragonite is Dragon/Flying, ES Normal no STAB. ~64. So we survive with ~74. Then next turn we can ES? But opponent ES priority +2, ours +2, speed tie? Our speed 132, opponent unknown. If we both ES, speed decides. But we could Ice Spinner again? Opponent might be faster? Actually if we Ice Spinner first, opponent ES hits us, then next turn we can Ice Spinner again and KO if faster? But if opponent faster, it ES first, we might still survive? Let's think. Alternative: Dragon Dance. Opponent at full with Multiscale. If we DD, we get +1 Atk/Spe. Opponent likely attacks. If opponent uses ES, we take ~64, go to 74. Then we are +1 speed, likely outspeed, and Ice Spinner does more: Atk 204*1.5=306. Damage: ((22*80*306/115)/50)+2 = (22*80=1760*306=538560/115=4683/50=93.6)+2=95.6. 4x = 382, Multiscale halves = 191. That OHKOs through Multiscale? 191 > HP 168-198? If HP 198, 191 < 198, might survive with 7. But if HP lower, KO. But Multiscale only if full HP. After first ES, opponent still full? Wait if we DD, opponent ES hits us, opponent remains full HP. Then next turn we Ice Spinner: opponent still full HP, Multiscale active, damage ~191. If opponent HP 198, survives with 7. Then opponent ES again? We are at 74, take 64, survive 10. Then we can ES? Actually we are +1 speed, likely faster, but opponent ES priority +2. If we use Ice Spinner, opponent ES priority +2 goes first, we take 64, survive 10, then Ice Spinner hits and KOs if damage > remaining. But if opponent survived first Ice Spinner with 7, second Ice Spinner KOs. So we win. But if opponent uses Dragon Dance instead? Then we might be in trouble. What is best? We need consider opponent scripted bot. It's exact copy of our team, but it brought Dragonite, Gholdengo, Gengar. Its Dragonite likely has same moves: dragondance, extremespeed, earthquake, icespinner. It used Extreme Speed on turn 5. It might continue ES. Our Dragonite at 138. If we Ice Spinner now, we deal ~129, opponent at ~39-69. Then opponent ES does ~64, we go to ~74. Then next turn we can ES? Opponent ES priority +2, ours +2. Speed: our 132, opponent unknown. If opponent is faster, it ES first, we take 64, go to 10, then our ES does? Our ES damage: Atk 204, BP80, no STAB, against Dragonite Def 115: ~64. Opponent at ~39-69, so our ES might KO if it's at 39-64. But if opponent HP 198, after Ice Spinner 129, remaining 69. Our ES does 64, leaves 5. Then opponent ES next? Actually turn order: Turn 6 we Ice Spinner, opponent ES. Turn 7: we both ES? If opponent faster, it ES first, we take 64, we are at 74-64=10. Then our ES does 64, opponent at 69-64=5. We survive? We are at 10, opponent at 5. Turn 8: opponent ES priority, we take 64, faint. So we lose if opponent HP high and faster. But if we use Dragon Dance first, we boost speed, likely outspeed, and Ice Spinner does more, possibly OHKO through Multiscale. Let's calculate DD then Ice Spinner: Atk 306, damage 191. Opponent HP 198 max, survives with 7. Then opponent ES: we take 64, we are at 74. Then we Ice Spinner again? But opponent ES priority +2, so it goes first. We take 64, we are at 10. Then Ice Spinner hits, KOs. So we win even if opponent max HP. But what if opponent uses Dragon Dance on turn 6? Then we DD, opponent DD. Both +1. Turn 7: we are both +1 speed. Our speed 132*1.5=198. Opponent speed unknown, but if it invested, could be up to 145*1.5=217.5. If opponent faster, it might Ice Spinner us? Our Dragonite at 138, opponent +1 Atk Ice Spinner 4x: damage? Opponent Atk 204*1.5=306, our Def 115, BP80 4x: 191. We are at 138, so we faint. So if opponent DDs and is faster, we lose. But if we Ice Spinner on turn 6, opponent DD, then turn 7 we are not boosted, opponent +1. Opponent likely faster, Ice Spinner KOs us? Our HP 138, opponent +1 Ice Spinner does 191, we faint. So either way if opponent DDs, we might lose. But opponent used ES on turn 5, so likely it will continue ES? The bot might be scripted to use ES. We need decide. Given we have Kingambit and Gholdengo in back. If Dragonite faints, we can bring Kingambit. Kingambit resists Ice? Kingambit is Dark/Steel, weak to Ground, Fighting, Fire. Ice Spinner is Ice, not very effective? Ice vs Steel: not very effective (0.5x). Ice vs Dark: neutral? Actually Ice vs Dark: neutral. So Ice Spinner against Kingambit: 0.5x? Steel resists Ice, so 0.5x. Earthquake is 2x on Kingambit. Extreme Speed is neutral. So Kingambit can handle Dragonite if it doesn't have Earthquake? But Dragonite likely has Earthquake. Kingambit is weak to Ground. So if we switch to Kingambit, opponent Dragonite might Earthquake and KO? Kingambit HP 207, Def 140. Opponent Dragonite Atk 204, Earthquake BP100, 2x on Steel? Ground vs Steel: 2x. Damage: ((22*100*204/140)/50)+2 = (22*100=2200*204=448800/140=3205/50=64.1)+2=66.1. 2x = 132.2. Kingambit HP 207, survives with ~75. Then Kingambit can Sucker Punch? Sucker Punch is Dark, neutral on Dragonite? Dark vs Dragon: neutral. Damage: Atk 205, BP70, Def 115: ((22*70*205/115)/50)+2 = (22*70=1540*205=315700/115=2745/50=54.9)+2=56.9. Not much. But Kingambit has Supreme Overlord, if we have fainted? Not yet. So Kingambit might not be best. Gholdengo: Steel/Ghost. Dragonite's Earthquake is 2x on Gholdengo? Ground vs Steel: 2x. Gholdengo HP 164, Def 115. Earthquake damage: ((22*100*204/115)/50)+2 = (22*100=2200*204=448800/115=3902/50=78)+2=80. 2x = 160. Gholdengo HP 164, survives with 4. Then Gholdengo can Make It Rain? Steel vs Dragon: neutral? Steel vs Dragon: neutral. But Gholdengo has high SpA 185. Make It Rain BP120, against Dragonite SpD 120? Damage: ((22*120*185/120)/50)+2 = (22*120=2640*185=488400/120=4070/50=81.4)+2=83.4. Not enough. Shadow Ball? Ghost vs Dragon: neutral. Thunderbolt? Electric vs Dragon: neutral? Actually Electric vs Dragon: 0.5x? No, Electric vs Dragon is 0.5x? Wait type chart: Electric vs Dragon: 0.5x? Let's recall: Electric is not very effective against Dragon? Yes, Electric vs Dragon = 0.5x. So not good. Ice Spinner is best. So our Dragonite is best to fight their Dragonite. We need choose move. I think Ice Spinner is safest immediate damage. But if opponent uses Dragon Dance, we might lose. However, opponent used Extreme Speed on turn 5, so it likely will use ES again. If we Ice Spinner, we break Multiscale and deal ~129. Then opponent ES does ~64, we survive. Next turn we can Ice Spinner again? But opponent ES priority +2, so it goes first. We take another 64, we are at 138-64-64=10. Then Ice Spinner hits and KOs if opponent HP <= 129+? Wait first Ice Spinner did 129. Opponent HP 198 max, remaining 69. Second Ice Spinner does 129, KOs. So we win even if opponent faster, because we survive two ES? Let's check: Turn 6: we Ice Spinner (priority 0), opponent ES (priority +2) goes first. So opponent ES hits us first! We are at 138. Opponent ES does ~64, we go to 74. Then our Ice Spinner hits, does 129, opponent at 69. Turn 7: opponent ES goes first, we take 64, we go to 10. Then our Ice Spinner hits, does 129, opponent faints. So we win! Wait, if opponent ES goes first on turn 6, we take damage before Ice Spinner. But we still survive. So Ice Spinner is good. What if opponent uses Dragon Dance on turn 6? Then we Ice Spinner, opponent DD. Opponent at 69, +1 Atk/Spe. Turn 7: opponent is faster, uses Ice Spinner? If it has Ice Spinner, it will do 4x on us. Our HP 74. Opponent +1 Atk Ice Spinner: damage 191, we faint. So if opponent DDs, we lose. But will it? The bot used ES on turn 5. It might be scripted to use ES repeatedly. Also, if it DDs, it risks us KOing with Ice Spinner? Actually if it DDs, we Ice Spinner, it survives with 69. Then it can Ice Spinner and KO us. So it's a good play for opponent. But is it likely? The bot is scripted control bot, not LLM. It might have simple AI. We need infer from its behavior. It switched Gengar, then Gholdengo, then Gengar mega, then Dragonite. It used Extreme Speed on turn 5. It might just use ES. I think Ice Spinner is the best move. Alternatively, Dragon Dance could be better if we predict ES. If we DD, opponent ES hits us, we go to 74, we are +1. Turn 7: we are faster, we Ice Spinner, opponent at full HP with Multiscale. Damage 191, opponent survives with 7. Then opponent ES? Actually turn order: we are faster, but opponent ES has priority +2, so opponent ES goes first! So turn 7: opponent ES hits us, we take 64, we go to 10. Then our Ice Spinner hits, does 191, opponent at 7. Turn 8: opponent ES goes first, we take 64, we faint. So we lose if we DD and opponent just ES. Wait, let's recalc: Turn 6: we DD, opponent ES. We take 64, HP 74. We are +1 Atk/Spe. Turn 7: opponent ES priority +2 goes first, we take 64, HP 10. Then we Ice Spinner, damage 191, opponent HP 198-191=7. Turn 8: opponent ES priority +2 goes first, we take 64, we faint. So DD loses if opponent spams ES. Ice Spinner wins because we get two Ice Spinners off? Let's check Ice Spinner line: Turn 6: opponent ES first, we take 64, HP 74. We Ice Spinner, damage 129, opponent HP 69. Turn 7: opponent ES first, we take 64, HP 10. We Ice Spinner, damage 129, opponent faints. So Ice Spinner wins. So Ice Spinner is better against ES spam. What if opponent uses Ice Spinner on turn 6? Opponent is faster? Unknown. If opponent is faster, it Ice Spinner first. Our HP 138. Opponent Ice Spinner 4x: damage 191? Wait opponent Atk 204, our Def 115, BP80 4x: 191. We faint immediately. So if opponent is faster and uses Ice Spinner, we lose regardless. But if we use Ice Spinner, we might not get to move. However, if opponent is faster, it would have used Ice Spinner on turn 5 instead of ES? It used ES on turn 5, so maybe it doesn't have Ice Spinner? Or it chose ES. Our Dragonite speed 132. Opponent speed range 90-145. If opponent is faster, it could have used Ice Spinner on turn 5. It used ES, so maybe it's not faster, or it's scripted to use ES. If we are faster, we can Ice Spinner first. Our speed 132. If opponent speed is lower, we move first. Then we Ice Spinner, opponent at 69. Opponent ES, we take 64, HP 74. Turn 7: we are faster, but opponent ES priority +2 goes first, we take 64, HP 10. Then we Ice Spinner, opponent faints. So we win. If opponent is faster, it ES first on turn 6, we take 64, HP 74, then we Ice Spinner, opponent at 69. Turn 7: opponent ES first, we take 64, HP 10, then we Ice Spinner, opponent faints. So we win either way against ES spam. So Ice Spinner is the winning move against ES spam. The only risk is opponent uses Dragon Dance or Ice Spinner. But given it used ES, likely it will continue. I'll choose Ice Spinner. Let's craft notes and decision. Notes should be concise, plan. Mention Ice Spinner breaks Multiscale, two hits KO even through ES. If it DDs, we may lose, but likely ES spam. Keep Kingambit/Gholdengo in back. Decision: MOVE: icespinner.
- Turn 7Chimps at the Zoo used
EarthquakeDeepSeek V4.1 Flash usedIcespinnerOpponent Dragonite 33%, +1 Atk/+1 Spe, faster than us. If it uses ES we survive (~64 dmg) and Ice Spinner KOs (4x). If it uses Ice Spinner we die, but Kingambit Sucker Punch revenges the 33% Dragonite. Either way we win the exchange. Ice Spinner is the play. Keep Gholdengo in reserve.
Reasoning trace (575 words)
Opponent Dragonite at 33%, +1 Atk +1 Spe. Our Dragonite at 138/168. Opponent moves first (faster). If it uses Extreme Speed, priority +2, we also have ES priority +2 but it's faster so it goes first... actually priority ties broken by speed. Opponent faster, so its ES goes first. ES does ~64 damage, we survive at 74. Then our Ice Spinner KOs (33% HP, 4x super effective). Wait, but if opponent uses Ice Spinner? It doesn't have it revealed. Opponent Dragonite has DD and ES revealed. It could have Ice Spinner too (same set). If it uses Ice Spinner on us, 4x super effective, we'd die. But we're at 138/168, not full HP so no Multiscale. Ice Spinner from +1 Atk Dragonite would do huge damage and KO. Hmm. But opponent is at 33% and we can KO with Ice Spinner. If we use Ice Spinner, we go second (opponent faster). Opponent could KO us first with Ice Spinner or Earthquake... but opponent's Dragonite set is same as ours: dragondance, extremespeed, earthquake, icespinner. So it has Ice Spinner and Earthquake. Opponent at +1 Atk +1 Spe. If it uses Ice Spinner on our Dragonite: 4x super effective, +1 Atk. That would definitely KO us. If it uses Extreme Speed, we survive and KO back. Actually, we should consider: can we outspeed? No, opponent is faster. So we can't KO first with Ice Spinner. Alternative: use Extreme Speed. Priority +2, but opponent also has ES priority +2 and is faster, so opponent's ES goes first. Our ES does 80 BP normal damage to Dragonite - not very effective (Dragon/Flying resists Normal? No, Normal is neutral vs Dragon/Flying... actually Normal vs Dragon = 1x, Normal vs Flying = 1x, so neutral). 80 BP neutral from our Dragonite at 33% HP opponent... opponent has ~55-65 HP left. Our ES does maybe 40-50 damage. Might not KO. Best play: Ice Spinner. If opponent uses ES, we survive and KO. If opponent uses Ice Spinner, we die but then Kingambit/Gholdengo revenge. Actually opponent at 33% - if we die, Kingambit Sucker Punch KOs. Actually wait - opponent might predict and use Ice Spinner to KO us. But opponent is a scripted bot. Likely it just spams ES or attacks. Hmm, but actually if opponent uses Ice Spinner, it KOs us. Then we send Kingambit, Sucker Punch KOs (33% HP). So we still win the exchange. Either way Ice Spinner is fine. Actually, could we just switch to Kingambit now? Kingambit Sucker Punch KOs the 33% Dragonite. But Sucker Punch fails if opponent doesn't attack. Opponent at +1 Spe... if it Dragon Dances again, Sucker fails. Hmm. Best: use Ice Spinner. It KOs if opponent doesn't KO us first. If opponent KOs us, Kingambit revenges. Let's go Ice Spinner. Actually, let me reconsider - our Dragonite at 138/168. Opponent +1 Atk Ice Spinner: base 80, 4x = 320 effective, +1 Atk. Our Dragonite Def 115. That's a KO for sure. Opponent ES: 80 BP neutral, +1 Atk, ~64 damage, we survive. So if opponent uses Ice Spinner we lose Dragonite but revenge with Kingambit. If opponent uses ES we KO with Ice Spinner. Either way good. Ice Spinner is the play. Actually, one more thought: what if we use Extreme Speed? Opponent ES goes first (faster), we take ~64, then our ES does neutral ~45. Opponent survives at low HP. Then next turn opponent KOs us. Bad. Ice Spinner it is.