Matches · 2026-10-13 · rules version c5

Chimps at the Zoo vs Gemini 3.8 Flash

Player 1
Gemini 3.8 Flash's team
Player 2 · winner
Gemini 3.8 Flash's team
autopilot 0%

Gemini 3.8 Flash won in 8 turns · 79 s wall clock · 32,109 tokens · $0.048

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Chimps at the Zoo brought Dragonite,primarina,kingambit
    Gemini 3.8 Flash brought Garchomp,gholdengo,dragonite3,654 tok · 14.2 s · $0.0072

    Plan: Mirror match. Lead Sash Garchomp to handle their lead (breaks Disguise with Scale Shot, OHKOs Gholdengo/Kingambit with EQ). Gholdengo provides Scarf speed control and revenge killing. Dragonite provides Ground immunity, Multiscale setup, and Extreme Speed cleanup.

    Reasoning trace (195 words)
    **Analyzing Mirror Match**
    
    My current focus is on dissecting this mirror match. I'm scrutinizing the opponent's identical team composition, particularly their choices of Dragonite, Gholdengo, Kingambit, Garchomp, Primarina, and Mimikyu. My goal is to identify optimal strategies given the mirror scenario.
    
    **Evaluating Lead Options**
    
    My analysis has shifted towards lead matchups, particularly how my Gholdengo, with its Scarf, fares against opposing leads like Garchomp and their Gholdengo. I'm weighing the Speed tie implications and offensive pressure each Pokémon brings.
    
    **Considering Mimikyu Lead**
    
    I'm exploring Mimikyu as a lead, leveraging its Disguise to gain momentum. It seems advantageous against Garchomp and Dragonite due to immunities and super-effective hits. The Kingambit matchup warrants closer examination regarding speed and damage trade-offs.
    
    **Refining Offensive Pressure**
    
    I'm now prioritizing offensive pressure with a Garchomp lead. Its Focus Sash ensures at least one hit, while Earthquake targets opposing Gholdengo and Kingambit. Scale Shot is key for breaking Dragonite's Multiscale, and it can handle opposing Gholdengo leads effectively.
    
    **Confirming Garchomp Lead**
    
    My thoughts solidify on Garchomp as the ideal lead, confirming its exceptional performance against all common opposing leads. I've selected Gholdengo and Kingambit as strong follow-up options, covering key threats.
    
    
  2. Turn 1
    Chimps at the Zoo switched to Kingambit
    Gemini 3.8 Flash used Scaleshot3,432 tok · 10.6 s · $0.0062

    Opponent Dragonite is identical to ours (Lum Berry, DD/ESpeed/EQ/Outrage). Scale Shot breaks Multiscale on hit 1 and gives +1 Speed. If Dragonite Outrages, Sash preserves Garchomp and locks Dragonite into Outrage (unable to use Extreme Speed). At +1 Speed, Garchomp outspeeds even +1 Dragonite and can finish it next turn.

    Reasoning trace (150 words)
    **Analyzing Opponent's Dragonite**
    
    I'm focusing on their Dragonite's Lum Berry and Multiscale. Its moveset mirrors our own: Dragon Dance, Extreme Speed, Earthquake, and Outrage. We're comparing speed tiers, specifically noting its max speed matches ours at 132, with HP 166.
    
    **Calculating Dragonite's Weaknesses**
    
    My analysis shows my Garchomp outspeeds their Dragonite due to a speed stat of 169 versus its 132. Scale Shot's multi-hits are key; Multiscale only affects the first hit. Even with a low number of hits, Scale Shot can deal significant damage, potentially securing a KO. However, Extreme Speed's priority presents a threat if I'm left with Focus Sash.
    
    **Evaluating Dragonite's Moves**
    
    I'm re-evaluating Dragonite's Outrage and Earthquake against my Garchomp. While Outrage typically OHKOs, my Sash protects me. However, a Dragon Dance turn one makes it faster than Garchomp unless Scale Shot boosts speed. Gholdengo offers immunity to Dragon-type moves but remains vulnerable to Earthquake.
    
    
  3. Turn 2
    Chimps at the Zoo used Suckerpunch
    Gemini 3.8 Flash used Earthquake4,248 tok · 17.5 s · $0.0084

    Kingambit switched in turn 1 without Air Balloon. Bot considered Dragonite vs Garchomp unfavorable, so it is unlikely to switch Dragonite back in. Earthquake deals 85-100%+ to Kingambit, while our Focus Sash protects us against any single attack.

    Reasoning trace (281 words)
    **Analyzing Kingambit Matchup**
    
    My Garchomp is now facing their Kingambit, which swapped in predicting a Dragon move. Scale Shot missed, leaving us in a tough spot. I'm considering Earthquake here, as it might be a super-effective play given the typing, but I need to confirm that damage multiplier.
    
    **Evaluating Earthquake Decision**
    
    My Garchomp faces their Kingambit. I'm leaning towards Earthquake. The calculation shows it's a strong play, likely a OHKO. I'm also considering if they might switch to Dragonite, which would render Earthquake ineffective due to immunity. Their previous switch suggests they won't repeat that play.
    
    **Confirming Opponent's Kingambit Item**
    
    I'm re-evaluating the Kingambit switch-in. Since the opponent's team mirrors mine exactly, I need to recall its item. My team has Gholdengo (Choice Scarf), Garchomp (Focus Sash), and Dragonite (Lum Berry) visible, with Kingambit, Primarina, and Mimikyu as the others.
    
    **Assessing Counterplay Options**
    
    My Garchomp missed Scale Shot and faces their Kingambit. I'm weighing Earthquake, but their switch suggests they might counter. If they bring in Dragonite, Earthquake is nullified. However, my Focus Sash remains, offering another turn. Swords Dance is also an option; if they Sucker Punch, I gain momentum.
    
    **Calculating Optimal Attack**
    
    I'm re-evaluating my Garchomp's position. With my Attack boosted to +2 and facing their Kingambit, I'm considering the potential for them to switch into Dragonite. If they do, a Swords Dance would be a free setup, after which Scale Shot could break their Multiscale.
    
    **Analyzing Kingambit Threats**
    
    I'm reconsidering the Kingambit matchup. Earthquake seems powerful, likely OHKOing, but I'm wary of a switch to Dragonite. Swords Dance is an alternative; if they Sucker Punch, I gain a boost. My Focus Sash offers a safety net regardless.
    
    
  4. Turn 3
    Chimps at the Zoo used Swordsdance
    Gemini 3.8 Flash used Earthquake3,386 tok · 6.5 s · $0.0046

    Turn 2 Sucker Punch dealt 72 damage, so Garchomp (111 HP) easily survives a second Sucker Punch (max roll ~85) and finishes Kingambit with Earthquake. If Kingambit uses Sucker Punch, Rough Skin chips it further before Earthquake lands.

    Reasoning trace (81 words)
    **Assessing Damage Output**
    
    My current focus is on analyzing the incoming damage from Kingambit's Sucker Punch. Given its current HP and my Garchomp's remaining health, I'm calculating the exact HP loss if it uses that move again.
    
    **Confirming Threat Elimination**
    
    I've confirmed Kingambit's Sucker Punch won't KO my Garchomp, even on a max roll. Its current HP is safe. Rough Skin damage is also calculated, and Earthquake is guaranteed to finish Kingambit. I've also considered a potential switch to Dragonite.
    
    
    Chimps at the Zoo switched to Primarina
  5. Turn 4
    Chimps at the Zoo used Calmmind
    Gemini 3.8 Flash used Earthquake3,643 tok · 8.6 s · $0.0054

    Garchomp outspeeds Primarina. Earthquake will deal 60-90% to Primarina before Garchomp goes down to Fairy/Water STAB. After Garchomp faints, Dragonite can revenge KO Primarina with Extreme Speed, preserving full Multiscale or bringing in Scarf Gholdengo depending on board state.

    Reasoning trace (187 words)
    **Assessing Defensive Typing**
    
    My Garchomp is vulnerable. Considering Primarina's Water/Fairy typing, I'm analyzing its offensive threats and potential switch-ins. Gholdengo's immunity to its STABs is a key advantage I'm leveraging.
    
    **Analyzing Offensive Capabilities**
    
    My Garchomp can outspeed and land a powerful Earthquake on Primarina, likely dealing significant damage. However, Primarina's Moonblast poses an immediate OHKO threat to Garchomp, forcing a switch to Gholdengo.
    
    **Evaluating Switch-Ins**
    
    Switching to Gholdengo seems wise after Garchomp falls. While Gholdengo resists Primarina's STABs, its bulk might be insufficient against a Hydro Pump, potentially compromising it early.
    
    **Considering Garchomp's Trade-Off**
    
    I'm weighing the immediate damage Garchomp can inflict with Earthquake against the certainty of its own KO. This trade-off is critical, as it sets up Gholdengo's entry.
    
    **Strategizing Gholdengo's Entry**
    
    My Gholdengo can effectively counter Primarina with Make It Rain after Garchomp's sacrifice. I must anticipate Primarina's potential moves upon Gholdengo's switch-in, especially Hydro Pump.
    
    **Refining Dragonite Interaction**
    
    I'm re-evaluating Dragonite's role after Gholdengo's potential trade. If Primarina survives Garchomp's hit and KOs Garchomp, my Dragonite can now clean up Primarina with Extreme Speed, leaving it healthy to face the opposing Dragonite.
    
    
  6. Turn 5
    Chimps at the Zoo switched to Dragonite
    Gemini 3.8 Flash used Earthquake3,117 tok · 3.7 s · $0.0031

    Turn 4 Earthquake did 68% to Primarina. Primarina is now at 57% after Sitrus Berry and Calm Mind. Garchomp outspeeds Primarina (169 vs 123 max) and will KO it with Earthquake this turn. Opponent has Dragonite remaining in the back at 100%.

    Reasoning trace (29 words)
    **Calculating Next Move**
    
    My Garchomp's speed advantage is critical here. Primarina is weakened to 57% HP, and my next Earthquake will deal a decisive blow, finishing the encounter.
    
    
  7. Turn 6
    Chimps at the Zoo used Earthquake
    Gemini 3.8 Flash used Scaleshot3,407 tok · 5.7 s · $0.0041

    Opponent switched Dragonite into Earthquake. Garchomp outspeeds Dragonite (169 vs max 145). Scale Shot breaks Dragonite's Multiscale on the first hit and deals super effective damage on subsequent hits. Garchomp has 111 HP, enough to survive an Extreme Speed.

    Reasoning trace (82 words)
    **Assessing Threat Dynamics**
    
    My Garchomp's sash is gone, and their Dragonite, likely with Multiscale, just switched in with Earthquake. I need to figure out the safest play now that my initial advantage is gone.
    
    **Analyzing Offensive Options**
    
    My Garchomp outspeeds their Dragonite. I'm prioritizing Scale Shot. The first hit breaks Multiscale, and subsequent hits will be super effective. Even with a few hits, it should deal significant damage, and Garchomp can take a potential Extreme Speed if it comes to that.
    
    
  8. Turn 7
    Chimps at the Zoo used Dragondance
    Gemini 3.8 Flash used Scaleshot3,714 tok · 7.3 s · $0.0049

    Opposing Dragonite is at 19%. If it uses Extreme Speed, Rough Skin puts it to ~6.5%, and Scarf Gholdengo sweeps Dragonite and 57% Primarina. If it does not use Extreme Speed, Scale Shot KOs it directly.

    Reasoning trace (78 words)
    **Assessing Threat Level**
    
    My Garchomp is dangerously low on health, facing a mirrored Dragonite. I'm calculating the risk of its Extreme Speed finishing my Garchomp, and considering the implications for my next move.
    
    **Analyzing Garchomp's Fate**
    
    I've been reassessing Garchomp's situation against the mirrored Dragonite. It seems Rough Skin won't be enough to finish the opponent, and Scale Shot is the most reliable KO. However, I'm now considering the switch to Gholdengo if Dragonite uses Extreme Speed.
    
    
    Chimps at the Zoo switched to Primarina
  9. Turn 8
    Chimps at the Zoo used Surf
    Gemini 3.8 Flash used Earthquake3,508 tok · 4.7 s · $0.0039

    Garchomp is at +2 Speed and outspeeds Primarina. Turn 4 Earthquake dealt 68% to Primarina, so another Earthquake will KO it from 57% and win the game. Even if Primarina carries Aqua Jet and KOs Garchomp, Rough Skin chips it further and Choice Scarf Gholdengo / Dragonite guarantees the victory.

    Reasoning trace (45 words)
    **Assessing Primarina's Survival**
    
    I'm evaluating Primarina's immediate threat level. With Garchomp's Earthquake having dealt a significant blow and its speed advantage evident, I foresee a swift KO next turn. I'm considering potential priority moves for Primarina to potentially counter this, though options appear limited.