Matches · 2026-10-13 · rules version c5

Chimps at the Zoo vs GLM 5.3

Player 1
GLM 5.3's team
Player 2 · winner
GLM 5.3's team
autopilot 0%

GLM 5.3 won in 13 turns · 50 s wall clock · 38,896 tokens · $0.021

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Chimps at the Zoo brought Dragonite,sylveon,rotomwash
    GLM 5.3 brought Dragonite,gholdengo,mimikyu1,990 tok · 2.4 s · $0.0020

    Mirror match vs scripted bot. Plan: lead Dragonite (Multiscale + Dragon Dance), Gholdengo as special wall/cleaner, Mimikyu to revenge dragons with Play Rough and Disguise safety. Watch for opposing Mimikyu and Sylveon hitting Dragonite/Garchomp.

    Reasoning trace (31 words)
    Mirror match. Bring Dragonite lead, Gholdengo, Garchomp? Mimikyu is strong vs Dragonite lead mirror. Bring dragonite, gholdengo, mimikyu maybe. Dragonite with Multiscale + DD is strong. I'll bring dragonite, gholdengo, mimikyu.
  2. Turn 1
    Chimps at the Zoo used Outragemega
    GLM 5.3 used Dragondancemega2,169 tok · 1.6 s · $0.0034

    Mirror Dragonite lead. Plan: Mega Evolve + Dragon Dance turn 1; Multiscale buffers one hit. Then Outrage/EQ to break their Dragonite, Extreme Speed for priority. Watch for their Mimikyu/Garchomp later; keep Gholdengo healthy as cleaner.

    Reasoning trace (32 words)
    Mirror Dragonite. Mega + Dragon Dance is strong; opposing Dragonite likely also DD. Mega evolving now boosts stats. Outrage after one DD vs Multiscale... Mega Dragonite DD then Outrage. Do DD [MEGA].
  3. Turn 2
    Chimps at the Zoo used Outrage
    GLM 5.3 switched to Gholdengo2,953 tok · 15.0 s · $0.0041

    Turn 2: My Mega Dragonite at 83/198 (+1/+1); their Mega Dragonite full HP, Multiscale intact, spams Outrage (~100+ dmg to me = KO next hit). My +1 Outrage only deals ~50% through Multiscale—bad trade. Plan: pivot to Gholdengo (resists Outrage, immune to EQ? no—EQ neutral), Recover off damage, wear down Dragonite with Make It Rain/Shadow Ball. Keep Mimikyu healthy to revenge dragons with Play Rough. Save Dragonite's remaining HP for later Extreme Speed priority.

    Reasoning trace (395 words)
    Their Dragonite is at full HP with Multiscale; my +1 Outrage does ~half after multiscale. They'll Outrage again, I'm at 83/198; another Outrage does ~33 (halved? multiscale broken for me, theirs intact). Their Outrage on me: I'm not full HP so full damage ~50+. I'm at 83, so I'd survive one more Outrage (83-~50=33). My +1 Outrage vs their multiscale: ~120*1.5... roughly 60-70% of their HP? Actually +1 Atk 193*1.5 vs Def ~150: damage ~ (120*1.5*... ) roughly 45-55% halved by multiscale → ~25%. Better to Dragon Dance again? Then +2 Outrage breaks multiscale halves ~50%. But they hit me again, I'm at ~33 then another hit kills. Alternative: Outrage now, they hit me to ~33, then next turn Outrage again finishes? Risky.
    
    Extreme Speed +2 priority: 80 BP +1 Atk vs multiscale halved, weak.
    
    Better: Outrage now (they hit me to ~33), then Outrage continues turn 3 killing them likely (they're at ~75% after one hit? no ~25% dealt... hmm). Let me estimate: my Outrage +1: base 120, Atk 289 vs Def ~150, level 50: damage ≈ (42*120*289/150)/50+2 ≈ 194? That's before multiscale halving ≈ 97 ≈ 49% of 198. So they drop to ~51%. Their Outrage on me (multiscale broken): Atk ~193 vs my Def 135: ≈ (42*120*193/135)/50 ≈ 145? That seems too high; earlier they did 115 damage (198→83) with multiscale halving, so full ~115? Wait multiscale halves, so raw ~115? 198-83=115, halved means raw 230? No—my multiscale was active turn 1 (full HP), so raw damage 230?? Impossible. Hmm, maybe their Mega has higher Atk (193 max) and my Def 135: calc (42*120*193/135)/50+2 = 181... halved 90. Close to 115? Whatever, roughly 100-115 per hit now. I'm at 83 → dead next hit.
    
    So staying in means I trade: my Outrage does ~49%, they KO me. Bad trade? They keep multiscale-broken Dragonite at 51%, I lose my Dragonite. Alternatively switch to Gholdengo (resists nothing—Outrage neutral on Steel? Dragon vs Steel not very effective! Gholdengo resists Outrage). Switch to Gholdengo, take ~30%, then Recover/shadowball. Gholdengo walls Dragonite's Outrage and EQ doesn't hit it (levitate? no, Gholdengo no levitate—EQ super effective? Gholdengo Steel/Ghost: EQ neutral? Ground vs Steel 2x, vs Ghost 0x → neutral). Outrage resisted. Gholdengo can Recover stall Outrage confusion, then Make It Rain. Good plan: switch Gholdengo.
    
    But their Dragonite may have EQ too—neutral ~40%, fine, Recover.
    
    Decision: SWITCH gholdengo.
  4. Turn 3
    Chimps at the Zoo used Dragondance
    GLM 5.3 used Recover2,494 tok · 4.1 s · $0.0012

    Their Mega Dragonite: full HP, Multiscale intact, locked into confused Outrage (may self-hit 50%). My Gholdengo at 147/194 resists Outrage. Plan: Recover to full now, chip with Make It Rain/Shadow Ball after Multiscale breaks or it switches. Keep Mimikyu fresh to revenge dragons; my Dragonite at 42% saved for Extreme Speed late. Watch for their Mimikyu/Garchomp/Sylveon.

    Reasoning trace (83 words)
    Their Dragonite is confused, full HP, Multiscale. Make It Rain: 120 BP, resisted? Dragon/Flying vs Steel — neutral. ~203 SpA neutral vs 198 HP, ~35-40%? Multiscale halves → ~20%. Shadow Ball also neutral. Confusion 50% chance to hit itself. Better: Recover to stay healthy while confusion ticks? Or Make It Rain to chip. Their Outrage confusion ends after this turn (2 turns of Outrage done... actually Outrage lasts 1-2 more turns then confusion). Safer: Recover to full, let confusion possibly waste a turn.
  5. Turn 4
    Chimps at the Zoo switched to Sylveon
    GLM 5.3 used Nastyplot2,557 tok · 3.3 s · $0.0009

    Their Mega Dragonite: full HP, Multiscale, +1 Atk/Spe, confused (locked Outrage ended). My Gholdengo full HP resists Outrage. Plan: Nasty Plot now (+2 SpA), then Make It Rain breaks Multiscale Dragonite (2HKOs likely). If it stays in confused, it may hit itself. Keep Mimikyu fresh to revenge; my Dragonite at 42% saved for Extreme Speed.

    Reasoning trace (40 words)
    Their Dragonite is confused, +1. Gholdengo full HP. Nasty Plot now: Outrage resisted does ~50 to me; I heal later. Or Shadow Ball chip. Nasty Plot boosts Make It Rain to break Multiscale Dragonite. Confusion may fail. Do Nasty Plot.
  6. Turn 5
    Chimps at the Zoo used Moonblast
    GLM 5.3 used Makeitrain2,763 tok · 2.2 s · $0.0011

    My Gholdengo full HP at +2 SpA vs their Sylveon (full HP, likely Pixilate Hyper Voice special attacker—threatens big damage). +2 Make It Rain is super effective and should OHKO Sylveon; SpA drop afterward is fine since Sylveon dies. Their Mega Dragonite full HP, Multiscale, +1 Atk/Spe, confused—Mimikyu (Play Rough) revenges it. My Dragonite at 42% saved for Extreme Speed late. Third foe unknown from gholdengo/rotomwash/garchomp/mimikyu.

    Reasoning trace (31 words)
    Sylveon is Fairy—Make It Rain super effective, +2 SpA. But drops SpA by 2. Sylveon likely specs Pixilate Hyper Voice hits hard. +2 Make It Rain likely OHKOs Sylveon. Do it.
    Chimps at the Zoo switched to Dragonite
  7. Turn 6
    Chimps at the Zoo switched to Rotom
    GLM 5.3 used Nastyplot2,918 tok · 3.7 s · $0.0017

    Their Mega Dragonite full HP, Multiscale intact, +1 Atk/Spe, confused; my Make It Rain dropped me to +0 SpA. Plan: Nasty Plot back to +2, then Make It Rain (halved by Multiscale ~50%), then finish with Shadow Ball/Make It Rain. It resists my Outrage weakly; Gholdengo tanks its Outrage fine. Mimikyu (Play Rough) revenges if needed. My Dragonite at 42% saved for Extreme Speed. Third foe unseen.

    Reasoning trace (124 words)
    Multiscale halves damage; +2 Make It Rain vs full HP Mega Dragonite: roughly 120*1.5(STAB)*2? Steel vs Dragon/Flying neutral. ~180 BP *1.5 = 270, halved by multiscale. At +2 SpA 203... damage ~ (203*1.5... ) roughly 40-50%? Not OHKO. But confusion may cause it to hit itself. Better: Nasty Plot again to +4? SpA dropped to +0 after Make It Rain last turn? No—Make It Rain lowered SpA by 2, so I'm at +0 now. Nasty Plot back to +2, then Make It Rain. But opponent could DD again or attack. Outrage from +1 Atk Mega Dragonite vs Gholdengo resisted ~30%. I can tank.
    
    Nasty Plot to +2, then Make It Rain next turn breaks multiscale (halved) ~50%+, then finish. Confusion helps. Do Nasty Plot.
  8. Turn 7
    Chimps at the Zoo used Protect
    GLM 5.3 used Shadowball2,892 tok · 2.2 s · $0.0010

    Gholdengo full HP at +2 SpA vs Rotom-Wash (full HP, Levitate, likely Hydro Pump/Volt Switch/Will-O-Wisp—Good as Gold blocks status). Rotom resists Make It Rain, so +2 Shadow Ball is the right hit; it also drops my SpA if I use Make It Rain. Their Mega Dragonite (full HP, Multiscale, +1 Atk/Spe, confused) waits in back; Mimikyu revenges it. My Dragonite at 42% saved for Extreme Speed.

    Reasoning trace (28 words)
    Rotom-Wash threatens Gholdengo with Hydro Pump (neutral) — Gholdengo at +2 Shadow Ball hits hard. Rotom resists Steel. Shadow Ball is best; +2 Shadow Ball vs Rotom decent.
  9. Turn 8
    Chimps at the Zoo used Protect
    GLM 5.3 used Shadowball2,909 tok · 3.9 s · $0.0008

    Gholdengo full HP +2 SpA vs Rotom-Wash (full HP, Levitate, has Protect). +2 Shadow Ball is the right hit; Make It Rain is resisted and drops SpA. Rotom may Protect again—acceptable. Their Mega Dragonite (full, Multiscale, +1 Atk/Spe, confused) waits in back; Mimikyu revenges it with Play Rough. My Dragonite at 42% saved for Extreme Speed late.

    Reasoning trace (17 words)
    Rotom may protect again or attack. Shadow Ball at +2 is right; if it protects again, fine.
  10. Turn 9
    Chimps at the Zoo used Hydropump
    GLM 5.3 used Shadowball2,907 tok · 1.9 s · $0.0008

    Gholdengo full HP +2 SpA vs Rotom-Wash (full HP, Levitate, used Protect twice—third Protect likely fails or it attacks). Keep firing +2 Shadow Ball; Make It Rain resisted + SpA drop. Their Mega Dragonite (full, Multiscale, +1 Atk/Spe, confused) in back; Mimikyu revenges with Play Rough. My Dragonite at 42% saved for Extreme Speed.

    Reasoning trace (17 words)
    Rotom protected twice; likely will attack now or protect again (fails). Shadow Ball at +2 is fine.
  11. Turn 10
    Chimps at the Zoo used Voltswitch
    GLM 5.3 used Shadowball2,956 tok · 1.5 s · $0.0006

    Rotom at 29%, +2 Shadow Ball nearly killed it last turn (left it 4% before Sitrus). Another Shadow Ball finishes it. Then their full-HP Mega Dragonite (+1 Atk/Spe, confused) comes in; Mimikyu revenges with Play Rough through Disguise. My Dragonite at 42% saved for Extreme Speed late.

    Chimps at the Zoo switched to Dragonite
  12. Turn 11
    Chimps at the Zoo used Extremespeed
    GLM 5.3 switched to Mimikyu3,184 tok · 4.2 s · $0.0015

    Their Mega Dragonite is at 65% (Multiscale broken), +1 Atk/Spe, and likely uses Outrage. Gholdengo at 48% can't take another Outrage. Switch Mimikyu in to absorb a hit with Disguise, then Play Rough (breaks their Disguise-less Dragonite, ~65% HP) + Shadow Sneak priority to finish. Rotom at 29% in back; my Dragonite at 42% saved for Extreme Speed.

    Reasoning trace (90 words)
    Dragonite at 65%, +1 Atk/Spe, likely Outrage or DD. Gholdengo at 48%, +2. Shadow Ball does ~35% to Dragonite... +2 Shadow Ball vs Multiscale-broken Dragonite: decent. But Dragonite Outrage does big damage. Better: switch to Mimikyu (Disguise absorbs hit), then Play Rough. Mimikyu outspeeds? Dragonite +1 Spe up to 167... Mimikyu 162, could be outsped. But Disguise tanks one hit, then Play Rough KOs? Dragonite 65% HP, Multiscale broken. Mimikyu +0 Play Rough with Life Orb: ~50-60%? Likely KO or close. Shadow Sneak priority after. Switching to Mimikyu is safe.
  13. Turn 12
    Chimps at the Zoo switched to Rotom
    GLM 5.3 used Playrough3,057 tok · 1.9 s · $0.0007

    Mimikyu (Disguise intact, Life Orb) vs their Mega Dragonite at 65%, +1 Atk/Spe. Play Rough is super effective and should do ~60%+; follow with Shadow Sneak to finish. Beware Extreme Speed priority—Play Rough first while Disguise blocks their hit. Rotom at 29% remains in back; my Dragonite at 42% and Gholdengo at 48% saved.

    Chimps at the Zoo switched to Dragonite
  14. Turn 13
    Chimps at the Zoo used Outrage
    GLM 5.3 used Playrough3,147 tok · 2.4 s · $0.0008

    Mimikyu (Disguise intact) vs their Mega Dragonite at 65%, +1 Atk/Spe. Play Rough is super effective, should do ~60%+; if it misses or falls short, Shadow Sneak priority finishes. Beware their Extreme Speed priority—Shadow Sneak also +1 but slower priority tie goes to speed... Shadow Sneak is +1 priority, Extreme Speed is +2, so they out-prioritize me. Play Rough now while Disguise blocks their hit. My Dragonite 42%, Gholdengo 48% in back.