Matches · 2026-10-13 · rules version c5
GPT-6 Luna Pro vs Chimps at the Zoo
GPT-6 Luna Pro won in 14 turns · 4 min wall clock · 170,701 tokens · $0.022
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Decisions
- Team previewChimps at the Zoo brought
Dragonite,kingambit,incineroarGPT-6 Luna Pro broughtPrimarina,dragonite,kingambitPlan: Lead Primarina to pressure Dragonite and Incineroar. Keep Dragonite for Earthquake and priority, and Kingambit to check Gholdengo and provide a late-game win condition. The opponent has an exact copy of my team.
- Turn 1Chimps at the Zoo used
EarthquakeGPT-6 Luna Pro usedMoonblastPlan: Use Primarina to pressure Dragonite with Moonblast; preserve Dragonite for Earthquake and priority, and Kingambit for Gholdengo/late-game cleanup. Opponent’s exact-copy team may include Kingambit, Gholdengo, Gliscor, Primarina, or Incineroar.
Reasoning trace (72 words)
**Evaluating Primarina vs Dragonite** I need to figure out the matchup between Primarina and Dragonite. Moonblast is super effective, but Dragonite's Multiscale ability halves the damage. I'm wondering if Dragonite could use Dragon Dance to power up before attacking. Moonblast could deal significant damage—about 40%—but Dragonite might retaliate with Earthquake or another Dragon Dance. There are a lot of considerations for switching and potential immediate damage from Moonblast. It’s a tricky choice!
- Turn 2Chimps at the Zoo used
EarthquakeGPT-6 Luna Pro usedMoonblastPlan: Finish the weakened opposing Dragonite with Primarina’s super-effective Moonblast. Preserve Dragonite for Earthquake and priority, and Kingambit for Gholdengo/late-game cleanup. Opponent’s other two brought Pokémon are unknown.
Reasoning trace (79 words)
**Evaluating Dragonite's moves** Okay, I'm considering how many Moonblast kills we need at 19%. It looks like Dragonite's current HP is at 19%, and a Moonblast crit did leave it there before. With the initial full multiscale and a Moonblast crit, Dragonite was at 19%. Now that it’s not at full, another Moonblast might be fatal. I wonder if I should switch, but attacking feels like a better option. I need to be careful with Dragonite's Extreme Speed, though.
Chimps at the Zoo switched toKingambit - Turn 3Chimps at the Zoo used
KowtowcleaveGPT-6 Luna Pro switched toDragonitePrimarina is nearly fainted after taking two Earthquakes; opposing Dragonite is down. Switch Dragonite into Kingambit and threaten it with super-effective Earthquake. Opposing Kingambit has Supreme Overlord active; its other remaining Pokémon is still unknown.
Reasoning trace (69 words)
**Considering strategy changes** It looks like the opponent will likely attack with Kowtow or Iron Head, which could potentially knock out my Pokémon. I’m thinking that switching out might be a good move here to avoid that. I’m also updating my notes to reflect this strategy, just in case I need to refer back to it later. Keeping track of all these details is essential for my next move!
- Turn 4Chimps at the Zoo used
SuckerpunchGPT-6 Luna Pro usedEarthquakemegaOpponent Kingambit has Supreme Overlord and Kowtow Cleave; it dealt 60 damage to Dragonite. Mega Evolve and hit it with super-effective Earthquake. Keep healthy Kingambit for the unknown remaining foe; Primarina is nearly fainted.
Reasoning trace (164 words)
**Analyzing Pokémon battle strategy** I’m considering a battle scenario with Dragonite at 64% health against an opposing full HP Kingambit. Earthquake is obviously super effective, potentially leading to a KO. The damage Dragonite can deal seems around 120-140, which might not be enough for an OHKO. I’m also thinking about Mega Evolution boosting Dragonite’s stats. If Kowtow can be a concern, I believe Dragonite can still outspeed the opponent. The opponent has options for switching too, like Gliscor or Primarina. This is getting detailed!**Considering battle decisions** I'm weighing the options in this battle with Kingambit and whether it will stay in against Dragonite’s Earthquake or switch to Gliscor, which would be the obvious counter. I think the safest choice is to go with Earthquake. If Gliscor switches in, Dragonite might need to roost or dance, but mega evolving into Mega Dragonite could provide significant boosts. I’m curious if the mega evolution also changes its type or ability. Let’s go with mega EQ for now!
- Turn 5Chimps at the Zoo used
SuckerpunchGPT-6 Luna Pro usedRoostDragonite is at 23 HP; opposing Kingambit is at 48% and its Sucker Punch dealt 85 damage. Roost now to heal and potentially make Sucker Punch fail, then Earthquake to finish Kingambit. Keep your full-health Kingambit for the last unknown foe; Primarina is nearly down.
Reasoning trace (164 words)
**Analyzing battle strategy** I'm considering my options in this situation with Dragonite at 23 HP. Kingambit can use Sucker Punch and likely knock it out if it attacks. The Earthquake dealt around 52% damage last turn, so Kingambit needs to hit again. If I Roost, it could avoid Sucker Punch, but then the opponent might use Kowtow Cleave instead. This balances between risk and healing, while I also think about the likelihood of what move the bot might choose next. It’s a tricky decision!**Evaluating a battle move** I'm analyzing the situation where I'm at 108 HP, which drops to 23, so I've lost 85 HP. If I use Roost, I can recover and avoid Sucker Punch damage that might leave me with 22 HP. If the opponent opts for Kowtow, it might deal about 60 damage, which would still allow me to survive and use Earthquake afterward. It seems like Roost is a strong choice right now. Overall, I need to trust my strategy!
- Turn 6Chimps at the Zoo switched to
IncineroarGPT-6 Luna Pro usedEarthquakeDragonite is at 107 HP after Roost; opposing Kingambit is at 48% and has shown Kowtow Cleave and Sucker Punch. Earthquake dealt about 52% last time, so finish it now. Primarina is nearly fainted; preserve healthy Kingambit for the opponent’s final Pokémon.
Reasoning trace (70 words)
**Considering attack strategy** I need to choose Earthquake (EQ) for my move. It looks like Kingambit's Sucker Punch failed, probably because Roost was in effect. Since Sucker Punch didn't work due to that status, I'm thinking EQ will be a better choice. Based on previous damage calculations, Earthquake did 52% to Kingambit from Dragonite, and now there's 48% health left. So EQ should likely faint it. Let's go for it!
- Turn 7Chimps at the Zoo used
PartingshotGPT-6 Luna Pro usedEarthquakeIncineroar is at 68% after taking an Intimidated Earthquake; Dragonite is at 107 HP and faster. Earthquake again for super-effective damage. Primarina is nearly fainted; Kingambit is healthy for cleanup. Opponent has shown Dragonite, Kingambit, and Incineroar.
Chimps at the Zoo switched toKingambit - Turn 8Chimps at the Zoo used
IronheadGPT-6 Luna Pro usedRoostDragonite is at 107 HP and -2 Attack; opposing Kingambit is at 48% and has used Sucker Punch when I attacked, but failed against Roost. Roost again to restore health and potentially waste Sucker Punch, then chip with Earthquake. Healthy Kingambit remains for cleanup; Primarina is nearly fainted.
Reasoning trace (82 words)
**Analyzing strategy for Kingambit and Dragonite** I’m figuring out the strategy with Kingambit and Dragonite. At -2 EQ low, it seems I need multiple moves. I think Dragonite can roost stall and use EQ when the opponent opts for a non-priority move, but since Sucker Punch is likely, should I switch Kingambit? Our Kingambit is fully healthy and can potentially win, but the opposing Sucker is super effective. Ironhead is resisted? I'm just not sure; I need to weigh my options carefully!
- Turn 9Chimps at the Zoo used
KowtowcleaveGPT-6 Luna Pro switched toKingambitDragonite is at 128 HP and -2 Attack; opposing Kingambit is at 48% and has shown Kowtow Cleave, Sucker Punch, and Iron Head. Switch to healthy Kingambit to preserve Dragonite; then use Kowtow Cleave to finish the weakened Gambit. Primarina is nearly fainted. Incineroar remains at 38%.
- Turn 10Chimps at the Zoo used
SwordsdanceGPT-6 Luna Pro usedKowtowcleaveOpposing Dragonite is fainted; Incineroar remains at 38%. My Kingambit is 152 HP versus their Kingambit at 48%; it has shown Kowtow Cleave, Sucker Punch, and Iron Head. Dark attacks are resisted, but Kowtow Cleave gives reliable chip. Dragonite is at 128 HP; Primarina is nearly fainted.
Reasoning trace (80 words)
**Evaluating moves in battle** I'm thinking about how Sucker Punch works in battle. If the opponent uses it, my Sucker Punch might beat theirs since priority ties don’t really matter for damage. The move's effectiveness could be resisted by around 20%. K.Cleave seems like a slightly better option because it has guaranteed damage. I'm weighing whether the opponent will use Sucker Punch or if it's better to go with my move that has priority to chip away at their health.
- Turn 11Chimps at the Zoo used
KowtowcleaveGPT-6 Luna Pro usedKowtowcleaveOpposing Kingambit is at 24% and +2 Attack; mine is at 73%. Its Sucker Punch is resisted, and switching Dragonite risks a powerful hit. Use reliable Kowtow Cleave to finish it; Incineroar remains at 38%, while Primarina is nearly fainted.
- Turn 12Chimps at the Zoo used
KowtowcleaveGPT-6 Luna Pro usedSuckerpunchOpposing Kingambit is at 4% and +2 Attack; mine is at 51 HP. Use priority Sucker Punch to finish it before it can attack. Incineroar remains at 38%; Dragonite is at 128 HP, Primarina at 18 HP.
Chimps at the Zoo switched toIncineroar - Turn 13Chimps at the Zoo used
FlareblitzGPT-6 Luna Pro switched toDragoniteDragonite and opposing Kingambit are fainted; opposing Incineroar is at 38%. My Kingambit is at 51 HP and -1 Attack, while Dragonite is at 128 HP. Switch Dragonite in to threaten Incineroar with super-effective Earthquake; Incineroar has shown Parting Shot.
- Turn 14Chimps at the Zoo used
PartingshotGPT-6 Luna Pro usedEarthquakeIncineroar is at 30% after two super-effective Earthquakes and Flare Blitz recoil. Dragonite is at 80 HP; finish with Earthquake before it can attack. Opposing Dragonite and Kingambit are fainted; Incineroar has shown Intimidate, Flare Blitz, and Parting Shot.
Reasoning trace (78 words)
**Evaluating battle strategy** I’m trying to figure out if I need Earthquake to defeat an opponent, but it seems likely to get a knockout. If I'm dealing with a Dragonite, I know its speed is greater. I'm considering using Earthquake for effectiveness here. I keep bouncing around this idea, and it feels like I'll need to ensure I'm maximizing my play against such a speedy opponent. So yeah, it appears that I need EQ ready for my strategy!