Matches · 2026-10-13 · rules version c5

Chimps at the Zoo vs GLM 5.3 Flash

Player 1
GLM 5.3 Flash's team
Player 2 · winner
GLM 5.3 Flash's team
autopilot 0%

GLM 5.3 Flash won in 9 turns · 22 s wall clock · 26,788 tokens · $0.005

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Decisions

  1. Team preview
    Chimps at the Zoo brought Kingambit,primarina,gholdengo
    GLM 5.3 Flash brought Gholdengo,garchomp,kingambit1,967 tok · 1.8 s · $0.0002

    Mirror match. Bring Gholdengo lead (Good as Gold blocks status, Life Orb Make It Rain hits hard), Garchomp (SR, EQ, Rough Skin), Kingambit (late-game cleaner with Sucker Punch). Primarina stays home—Gholdengo walls it. Watch for their scarf Dragapult outspeeding everything; keep Kingambit healthy for endgame.

  2. Turn 1
    Chimps at the Zoo used Swordsdance
    GLM 5.3 Flash used Makeitrain2,242 tok · 1.5 s · $0.0004

    Mirror match. Their Kingambit leads; my Gholdengo outspeeds. Make It Rain is resisted but LO-boosted still chunks; watch for Sucker Punch. Keep Garchomp for EQ vs Kingambit/Gholdengo, Kingambit as endgame cleaner. Their unseen 2 slots from gholdengo/dragapult/garchomp/primarina/glimmora.

    Reasoning trace (78 words)
    Gholdengo vs Kingambit: Make It Rain resisted but Life Orb boosted; Kingambit resists steel. Shadowball also resisted (Dark). Nasty Plot is blocked by their Good as Gold? No—Good as Gold blocks opponent's status moves targeting Gholdengo; my own Nasty Plot is self-targeting, fine. But their Kingambit could Sucker Punch. Best: Make It Rain (resisted but strong, ~0.5x 120 LO). Or switch Garchomp to threaten EQ. Kingambit likely Sucker Punches Gholdengo? Sucker fails vs status. I'll Make It Rain.
  3. Turn 2
    Chimps at the Zoo used Suckerpunch
    GLM 5.3 Flash switched to Garchomp2,454 tok · 1.7 s · $0.0005

    Their Kingambit is +2 at 48%. Gholdengo is -2 SpA and walled. Switch to Garchomp: absorbs Sucker Punch (Rough Skin punishes contact), then EQ threatens it hard. Keep Gholdengo healthy for their Gholdengo/Primarina. Kingambit saved for endgame. Watch for their remaining 2 slots.

    Reasoning trace (83 words)
    Their Kingambit at +2 will likely Sucker Punch or Kowtow. My Gholdengo at -2 SpA. Switch to Garchomp to threaten EQ; they may Sucker (fails vs switch? Sucker hits switch-in? No, switch happens first, Sucker targets incoming Garchomp—Garchomp takes neutral Sucker at +2, ~big but survives? 205 Atk +2 Sucker 70BP vs Garchomp... roughly 60-70%. Risky. Alternatively stay and Recover? They SD'd again? They'll attack. Gholdengo immune to status. Shadowball does little. Make It Rain resisted. Best: switch Garchomp, tank Sucker, then EQ.
  4. Turn 3
    Chimps at the Zoo used Ironhead
    GLM 5.3 Flash used Earthquake2,418 tok · 1.1 s · $0.0004

    Their Kingambit is +2 at 48%. My Garchomp outspeeds; EQ is 4x? No—Kingambit is Dark/Steel, EQ is super effective (2x) and should KO from 48%. If it survives, Rough Skin punishes Sucker Punch. Then set SR later. Keep Gholdengo healthy for their Gholdengo/Primarina; Kingambit for endgame.

    Chimps at the Zoo switched to Primarina
  5. Turn 4
    Chimps at the Zoo used Drainingkiss
    GLM 5.3 Flash used Stealthrock2,511 tok · 1.6 s · $0.0004

    Their Kingambit fainted; Primarina in, immune to EQ. Garchomp outspeeds easily. Set Stealth Rock now while Primarina can't punish—forces their last slot (likely Gholdengo/Glimmora) to eat hazard too. Then SD or Scale Shot later. Keep Gholdengo for their Gholdengo/Primarina; Kingambit endgame.

    Reasoning trace (9 words)
    Primarina immune to EQ. Set SR while it's in.
  6. Turn 5
    Chimps at the Zoo used Moonblast
    GLM 5.3 Flash switched to Gholdengo2,749 tok · 1.5 s · $0.0005

    Garchomp can't touch Primarina (EQ immune, Scale Shot no effect) and is at 40%. Switch to Gholdengo: Make It Rain hits Primarina super effectively even at -2. Primarina likely Draining Kiss again. Keep Garchomp for their last slot (likely Gholdengo/Glimmora/Dragapult). Kingambit endgame. SR already up on their side.

    Reasoning trace (77 words)
    Primarina immune to EQ, Scale Shot no effect. SD is risky (Draining Kiss hits Garchomp). Garchomp at 40% with leftovers. SD then next turn? Draining Kiss heals Primarina. Better: SD now—Primarina likely Draining Kiss again, Garchomp takes ~11%? Actually Draining Kiss did ~11% earlier. SD, then Scale Shot can't hit Primarina... EQ no. Garchomp can't hurt Primarina! Switch to Gholdengo: Make It Rain hits Primarina hard. But Gholdengo -2 SpA. Still, Primarina weak to Steel. Switch Gholdengo.
  7. Turn 6
    Chimps at the Zoo used Drainingkiss
    GLM 5.3 Flash used Nastyplot2,981 tok · 3.4 s · $0.0006

    Primarina's Moonblast only did ~53 (resisted), I'm at 95/164. Nasty Plot now, then Make It Rain at +2 KOs it even through Draining Kiss healing. Gholdengo immune to its status via Good as Gold. Last foe likely Gholdengo/Garchomp/Glimmora/Dragapult; keep Garchomp healthy-ish for those, Kingambit endgame. SR is up on their side.

    Reasoning trace (150 words)
    Make It Rain at -2 vs Primarina: 120 BP steel vs Water/Fairy, SE 2x. Gholdengo SpA 185, -2. Rough damage: (185*... ) likely big chunk but Primarina bulky. At -2, damage maybe ~50-60%? Primarina at 87%. Could KO? SpA 185, -2 = ~92 effective. 120 BP SE with Life Orb vs ~170 HP, SpD ~150. Damage ≈ ((2*50/5+2)*120*1.5/100 +2)*1.3 ≈ (42*1.8+2)*1.3 ≈ 102... times SpA/SpD ratio ~0.6 → ~60? Roughly 55-65%. Not KO. Then Primarina Moonblast hits me hard (SE? Moonblast vs Steel/Ghost neutral... Fairy vs Steel resisted, Ghost neutral → 0.5x). Actually Moonblast was not very effective, did 53 damage. Make It Rain then -4. Better: Nasty Plot? Primarina Moonblast does ~53, I'm at 95. NP then Make It Rain at 0 → likely KO. But risk Draining Kiss heals. NP seems good: Moonblast only 0.5x, ~53 dmg, I survive, then +2 Make It Rain KOs. Go Nasty Plot.
  8. Turn 7
    Chimps at the Zoo used Sparklingaria
    GLM 5.3 Flash used Makeitrain2,909 tok · 1.8 s · $0.0005

    +2 Make It Rain KOs Primarina outright (SE, ~2x HP). Take it now before it heals more. Last foe from gholdengo/dragapult/garchomp/glimmora; SR up. Keep Garchomp for Gholdengo/Glimmora, Kingambit endgame. Watch their Gholdengo speed (up to 149 tie).

    Reasoning trace (53 words)
    +2 Make It Rain: 120*1.5*2*1.3 vs Primarina... Steel vs Water/Fairy: super effective (2x vs Fairy). Base damage: 120 BP, SpA 185 vs SpD ~150. Roughly: damage = ((2*50/5+2)*120*185/150)/50+2 = 22*120=2640*1.233=3255/50=65+2=67, *2 (SE) *1.5 (boost) *1.3 (LO) ≈ 261. Primarina HP ~170. KO easily. Even without boost it's ~87*1.3=113, KO. Just Make It Rain.
    Chimps at the Zoo switched to Gholdengo
  9. Turn 8
    Chimps at the Zoo used Makeitrain
    GLM 5.3 Flash switched to Kingambit3,103 tok · 3.2 s · $0.0006

    I'm at 49 HP with -2 SpA; their Gholdengo (93%, SR chip) likely Shadow Balls me for the KO on a speed tie. Switch to Kingambit: resists Make It Rain, threatens with Kowtow/Sucker. Their Gholdengo may Nasty Plot—Kingambit can SD later. Garchomp kept for late game; SR is up on their side.

    Reasoning trace (126 words)
    Gholdengo mirror: I'm at 49/164, +2 SpA already? No—Make It Rain dropped to -2, then... wait turn 7 used Make It Rain at +2? Log says spa -2 after. So now -2. Shadow Ball at -2 vs 93% Gholdengo: weak. Recover first? Their Gholdengo could Shadow Ball me. I'm at 49, their Shadow Ball likely KOs. Speed tie. Risky. Shadow Ball at -2 does maybe ~40%? Not enough. Better: switch to Kingambit? Kingambit resists nothing from Shadow Ball—Ghost hits neutral, Dark/Steel: Ghost neutral. Kingambit can Sucker Punch/Kowtow. Actually Kingambit is fine vs Gholdengo (Make It Rain resisted? Steel vs Dark/Steel: Steel resisted by Steel, Dark neutral... Steel vs Dark neutral, vs Steel resisted → 0.5x). Kingambit safe switch. But their Gholdengo may Nasty Plot. Switch Kingambit.
  10. Turn 9
    Chimps at the Zoo used Makeitrain
    GLM 5.3 Flash used Kowtowcleave3,454 tok · 4.6 s · $0.0007

    Their Gholdengo is at -2 SpA and 84% HP; my Kowtow Cleave (SE, STAB-boosted Kingambit) OHKOs it. Sucker Punch risks failing if they switch or use a status move. After this, only their third mon remains (unseen—likely Garchomp/Glimmora/Dragapult). Keep Gholdengo's 49 HP as a sacrificial pivot; Garchomp healthy for late game. SR chips their switches.

    Reasoning trace (165 words)
    Their Gholdengo is at -2 SpA, 84%. Kowtow Cleave does big damage: Kingambit 205 Atk, +0, Supreme Overlord 2 allies fainted = +20%? Actually 2 fainted allies (Kingambit? no, their Kingambit fainted—wait, that's their ally). My fainted allies: none. Supreme Overlord counts my fainted allies—none, so no boost. Kowtow 85 BP SE on Steel/Ghost: 2x. Damage ~ (85*2)*205/... roughly 60-70%? Gholdengo 84% HP, likely survives? 85*2=170 BP, Atk 205 vs Def ~115: ((2*50/5+2)*170*205/115)/50+2 ≈ (22*170*205/115)/50+2 = (22*170=3740; *205=766700; /115=6667; /50=133)+2=135, *0.5 (SE? no, SE is 2x) — wait SE doubles: 135*2=270? That's too high. Let me redo: base damage = ((22*BP*Atk/Def)/50+2). 22*170*205/115/50 = 22*170=3740, *205=766,700, /115=6667, /50=133. +2=135. SE ×2 = 270? That exceeds HP 162-194... hmm that seems too strong but Kingambit is 205 Atk. Actually 135 before STAB? No STAB on Kowtow (Dark vs Steel/Ghost neutral... Dark is SE vs Ghost). STAB 1.5: 135*1.5=202, *2=405. Way over. So Kowtow OHKOs easily. Even Sucker Punch works if they attack. Kowtow is safe and guaranteed.