Matches · 2026-10-13 · rules version c5
Chimps at the Zoo vs GLM 5.3 Flash
GLM 5.3 Flash won in 9 turns · 22 s wall clock · 26,788 tokens · $0.005
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewChimps at the Zoo brought
Kingambit,primarina,gholdengoGLM 5.3 Flash broughtGholdengo,garchomp,kingambitMirror match. Bring Gholdengo lead (Good as Gold blocks status, Life Orb Make It Rain hits hard), Garchomp (SR, EQ, Rough Skin), Kingambit (late-game cleaner with Sucker Punch). Primarina stays home—Gholdengo walls it. Watch for their scarf Dragapult outspeeding everything; keep Kingambit healthy for endgame.
- Turn 1Chimps at the Zoo used
SwordsdanceGLM 5.3 Flash usedMakeitrainMirror match. Their Kingambit leads; my Gholdengo outspeeds. Make It Rain is resisted but LO-boosted still chunks; watch for Sucker Punch. Keep Garchomp for EQ vs Kingambit/Gholdengo, Kingambit as endgame cleaner. Their unseen 2 slots from gholdengo/dragapult/garchomp/primarina/glimmora.
Reasoning trace (78 words)
Gholdengo vs Kingambit: Make It Rain resisted but Life Orb boosted; Kingambit resists steel. Shadowball also resisted (Dark). Nasty Plot is blocked by their Good as Gold? No—Good as Gold blocks opponent's status moves targeting Gholdengo; my own Nasty Plot is self-targeting, fine. But their Kingambit could Sucker Punch. Best: Make It Rain (resisted but strong, ~0.5x 120 LO). Or switch Garchomp to threaten EQ. Kingambit likely Sucker Punches Gholdengo? Sucker fails vs status. I'll Make It Rain.
- Turn 2Chimps at the Zoo used
SuckerpunchGLM 5.3 Flash switched toGarchompTheir Kingambit is +2 at 48%. Gholdengo is -2 SpA and walled. Switch to Garchomp: absorbs Sucker Punch (Rough Skin punishes contact), then EQ threatens it hard. Keep Gholdengo healthy for their Gholdengo/Primarina. Kingambit saved for endgame. Watch for their remaining 2 slots.
Reasoning trace (83 words)
Their Kingambit at +2 will likely Sucker Punch or Kowtow. My Gholdengo at -2 SpA. Switch to Garchomp to threaten EQ; they may Sucker (fails vs switch? Sucker hits switch-in? No, switch happens first, Sucker targets incoming Garchomp—Garchomp takes neutral Sucker at +2, ~big but survives? 205 Atk +2 Sucker 70BP vs Garchomp... roughly 60-70%. Risky. Alternatively stay and Recover? They SD'd again? They'll attack. Gholdengo immune to status. Shadowball does little. Make It Rain resisted. Best: switch Garchomp, tank Sucker, then EQ.
- Turn 3Chimps at the Zoo used
IronheadGLM 5.3 Flash usedEarthquakeTheir Kingambit is +2 at 48%. My Garchomp outspeeds; EQ is 4x? No—Kingambit is Dark/Steel, EQ is super effective (2x) and should KO from 48%. If it survives, Rough Skin punishes Sucker Punch. Then set SR later. Keep Gholdengo healthy for their Gholdengo/Primarina; Kingambit for endgame.
Chimps at the Zoo switched toPrimarina - Turn 4Chimps at the Zoo used
DrainingkissGLM 5.3 Flash usedStealthrockTheir Kingambit fainted; Primarina in, immune to EQ. Garchomp outspeeds easily. Set Stealth Rock now while Primarina can't punish—forces their last slot (likely Gholdengo/Glimmora) to eat hazard too. Then SD or Scale Shot later. Keep Gholdengo for their Gholdengo/Primarina; Kingambit endgame.
Reasoning trace (9 words)
Primarina immune to EQ. Set SR while it's in.
- Turn 5Chimps at the Zoo used
MoonblastGLM 5.3 Flash switched toGholdengoGarchomp can't touch Primarina (EQ immune, Scale Shot no effect) and is at 40%. Switch to Gholdengo: Make It Rain hits Primarina super effectively even at -2. Primarina likely Draining Kiss again. Keep Garchomp for their last slot (likely Gholdengo/Glimmora/Dragapult). Kingambit endgame. SR already up on their side.
Reasoning trace (77 words)
Primarina immune to EQ, Scale Shot no effect. SD is risky (Draining Kiss hits Garchomp). Garchomp at 40% with leftovers. SD then next turn? Draining Kiss heals Primarina. Better: SD now—Primarina likely Draining Kiss again, Garchomp takes ~11%? Actually Draining Kiss did ~11% earlier. SD, then Scale Shot can't hit Primarina... EQ no. Garchomp can't hurt Primarina! Switch to Gholdengo: Make It Rain hits Primarina hard. But Gholdengo -2 SpA. Still, Primarina weak to Steel. Switch Gholdengo.
- Turn 6Chimps at the Zoo used
DrainingkissGLM 5.3 Flash usedNastyplotPrimarina's Moonblast only did ~53 (resisted), I'm at 95/164. Nasty Plot now, then Make It Rain at +2 KOs it even through Draining Kiss healing. Gholdengo immune to its status via Good as Gold. Last foe likely Gholdengo/Garchomp/Glimmora/Dragapult; keep Garchomp healthy-ish for those, Kingambit endgame. SR is up on their side.
Reasoning trace (150 words)
Make It Rain at -2 vs Primarina: 120 BP steel vs Water/Fairy, SE 2x. Gholdengo SpA 185, -2. Rough damage: (185*... ) likely big chunk but Primarina bulky. At -2, damage maybe ~50-60%? Primarina at 87%. Could KO? SpA 185, -2 = ~92 effective. 120 BP SE with Life Orb vs ~170 HP, SpD ~150. Damage ≈ ((2*50/5+2)*120*1.5/100 +2)*1.3 ≈ (42*1.8+2)*1.3 ≈ 102... times SpA/SpD ratio ~0.6 → ~60? Roughly 55-65%. Not KO. Then Primarina Moonblast hits me hard (SE? Moonblast vs Steel/Ghost neutral... Fairy vs Steel resisted, Ghost neutral → 0.5x). Actually Moonblast was not very effective, did 53 damage. Make It Rain then -4. Better: Nasty Plot? Primarina Moonblast does ~53, I'm at 95. NP then Make It Rain at 0 → likely KO. But risk Draining Kiss heals. NP seems good: Moonblast only 0.5x, ~53 dmg, I survive, then +2 Make It Rain KOs. Go Nasty Plot.
- Turn 7Chimps at the Zoo used
SparklingariaGLM 5.3 Flash usedMakeitrain+2 Make It Rain KOs Primarina outright (SE, ~2x HP). Take it now before it heals more. Last foe from gholdengo/dragapult/garchomp/glimmora; SR up. Keep Garchomp for Gholdengo/Glimmora, Kingambit endgame. Watch their Gholdengo speed (up to 149 tie).
Reasoning trace (53 words)
+2 Make It Rain: 120*1.5*2*1.3 vs Primarina... Steel vs Water/Fairy: super effective (2x vs Fairy). Base damage: 120 BP, SpA 185 vs SpD ~150. Roughly: damage = ((2*50/5+2)*120*185/150)/50+2 = 22*120=2640*1.233=3255/50=65+2=67, *2 (SE) *1.5 (boost) *1.3 (LO) ≈ 261. Primarina HP ~170. KO easily. Even without boost it's ~87*1.3=113, KO. Just Make It Rain.
Chimps at the Zoo switched toGholdengo - Turn 8Chimps at the Zoo used
MakeitrainGLM 5.3 Flash switched toKingambitI'm at 49 HP with -2 SpA; their Gholdengo (93%, SR chip) likely Shadow Balls me for the KO on a speed tie. Switch to Kingambit: resists Make It Rain, threatens with Kowtow/Sucker. Their Gholdengo may Nasty Plot—Kingambit can SD later. Garchomp kept for late game; SR is up on their side.
Reasoning trace (126 words)
Gholdengo mirror: I'm at 49/164, +2 SpA already? No—Make It Rain dropped to -2, then... wait turn 7 used Make It Rain at +2? Log says spa -2 after. So now -2. Shadow Ball at -2 vs 93% Gholdengo: weak. Recover first? Their Gholdengo could Shadow Ball me. I'm at 49, their Shadow Ball likely KOs. Speed tie. Risky. Shadow Ball at -2 does maybe ~40%? Not enough. Better: switch to Kingambit? Kingambit resists nothing from Shadow Ball—Ghost hits neutral, Dark/Steel: Ghost neutral. Kingambit can Sucker Punch/Kowtow. Actually Kingambit is fine vs Gholdengo (Make It Rain resisted? Steel vs Dark/Steel: Steel resisted by Steel, Dark neutral... Steel vs Dark neutral, vs Steel resisted → 0.5x). Kingambit safe switch. But their Gholdengo may Nasty Plot. Switch Kingambit.
- Turn 9Chimps at the Zoo used
MakeitrainGLM 5.3 Flash usedKowtowcleaveTheir Gholdengo is at -2 SpA and 84% HP; my Kowtow Cleave (SE, STAB-boosted Kingambit) OHKOs it. Sucker Punch risks failing if they switch or use a status move. After this, only their third mon remains (unseen—likely Garchomp/Glimmora/Dragapult). Keep Gholdengo's 49 HP as a sacrificial pivot; Garchomp healthy for late game. SR chips their switches.
Reasoning trace (165 words)
Their Gholdengo is at -2 SpA, 84%. Kowtow Cleave does big damage: Kingambit 205 Atk, +0, Supreme Overlord 2 allies fainted = +20%? Actually 2 fainted allies (Kingambit? no, their Kingambit fainted—wait, that's their ally). My fainted allies: none. Supreme Overlord counts my fainted allies—none, so no boost. Kowtow 85 BP SE on Steel/Ghost: 2x. Damage ~ (85*2)*205/... roughly 60-70%? Gholdengo 84% HP, likely survives? 85*2=170 BP, Atk 205 vs Def ~115: ((2*50/5+2)*170*205/115)/50+2 ≈ (22*170*205/115)/50+2 = (22*170=3740; *205=766700; /115=6667; /50=133)+2=135, *0.5 (SE? no, SE is 2x) — wait SE doubles: 135*2=270? That's too high. Let me redo: base damage = ((22*BP*Atk/Def)/50+2). 22*170*205/115/50 = 22*170=3740, *205=766,700, /115=6667, /50=133. +2=135. SE ×2 = 270? That exceeds HP 162-194... hmm that seems too strong but Kingambit is 205 Atk. Actually 135 before STAB? No STAB on Kowtow (Dark vs Steel/Ghost neutral... Dark is SE vs Ghost). STAB 1.5: 135*1.5=202, *2=405. Way over. So Kowtow OHKOs easily. Even Sucker Punch works if they attack. Kowtow is safe and guaranteed.