Matches · 2026-10-13 · rules version c5

GLM 5.3 Flash vs Chimps at the Zoo

Player 1 · winner
GLM 5.3 Flash's team
autopilot 0%
Player 2
GLM 5.3 Flash's team

GLM 5.3 Flash won in 5 turns · 51 s wall clock · 14,441 tokens · $0.001

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Chimps at the Zoo brought Primarina,gholdengo,dragapult
    GLM 5.3 Flash brought Garchomp,dragapult,kingambit1,949 tok · 2.5 s · $0.0002

    Mirror match. Bring Garchomp lead (Life Orb, fast), Dragapult (sash, fastest), Kingambit (late-game cleaner). Gholdengo/Primarina left out—opponent may bring them; Garchomp EQ hits Gholdengo, Dragapult outspeeds most. Watch for their lead choice turn 1.

  2. Turn 1
    Chimps at the Zoo used Calmmind
    GLM 5.3 Flash used Earthquake2,094 tok · 16.1 s · $0.0002

    Mirror match. Their Primarina lead is slow; EQ is neutral on Water/Fairy. Chip it, then pivot to Dragapult vs their likely Gholdengo/Garchomp. Keep Kingambit for late game. Watch for their Garchomp outspeeding mine if max speed.

    Reasoning trace (23 words)
    Primarina resists EQ? No—Primarina is Water/Fairy, Ground is neutral. EQ hits neutrally. Swords dance is risky but EQ chip is fine. Just EQ.
  3. Turn 2
    Chimps at the Zoo switched to Gholdengo
    GLM 5.3 Flash used Earthquake2,271 tok · 6.7 s · $0.0001

    Primarina at 24% with +1 CM; my EQ already did ~76%, so EQ should KO. Life Orb recoil fine. After KO, expect their Garchomp/Gholdengo in; keep Dragapult (sash) and Kingambit fresh. Their Garchomp may outspeed mine if max speed—consider Dragapult pivot later.

    Reasoning trace (18 words)
    Primarina at 24%, +1 SpA/SpD. EQ again likely KOs (first EQ did ~76%? 24% left). Yes, EQ kills.
    Chimps at the Zoo switched to Dragapult
  4. Turn 3
    Chimps at the Zoo used Thunderbolt
    GLM 5.3 Flash used Scaleshot2,680 tok · 11.6 s · $0.0002

    Their Dragapult may outspeed mine (145-213). Scaleshot is SE STAB, 2-5 hits should KO it. Primarina at 24% +1 CM is a later cleanup target—Kingambit's Sucker Punch/Kowtow can handle it. Keep Dragapult (sash) fresh for their Garchomp. Watch for their Dragapult's speed investment.

    Reasoning trace (69 words)
    Their Dragapult likely faster. Scaleshot hits it hard (2-5 hits, SE). Garchomp at 147, Life Orb recoil. Scaleshot vs Dragapult: 25 BP x hits, SE 2x, STAB 1.5. Roughly 25*2*1.5=75 per hit before stats; Atk 182 vs Def ~95-139. Likely 2-3 hits KO. But risk of speed tie. Alternatively switch Dragapult in (sash) to threaten. Their Dragapult could hit mine with dragondarts. Scaleshot seems good—Dragon STAB SE. Do it.
    Chimps at the Zoo switched to Primarina
  5. Turn 4
    Chimps at the Zoo used Protect
    GLM 5.3 Flash used Earthquake2,727 tok · 8.4 s · $0.0002

    Primarina at 24% with +1 CM; my EQ already did ~76% and SpD boost doesn't affect physical EQ. EQ KOs it. Then expect their Garchomp (may outspeed mine) — keep Dragapult sash ready to pivot, Kingambit for late game. Garchomp at 129 HP, Life Orb recoil adds up.

    Reasoning trace (35 words)
    Primarina at 24% with +1 SpA/SpD. EQ did ~76% first turn (before CM). Now +1 SpD reduces... EQ is physical, SpD doesn't matter. EQ should KO again. But it's faster? No, I'm faster. EQ KO.
  6. Turn 5
    Chimps at the Zoo used Moonblast
    GLM 5.3 Flash used Earthquake2,720 tok · 5.2 s · $0.0001

    Primarina at 24% with +1 CM; my EQ did ~76% before, EQ KOs it. Then their Garchomp comes in — mine is at 129 HP with +1 Spe, may be outsped if theirs is max speed. Keep Dragapult sash and Kingambit fresh for cleanup. Life Orb recoil adding up.