Matches · 2026-10-13 · rules version c5

Chimps at the Zoo vs Muse Spark 1.3

Player 1
Muse Spark 1.3's team
Player 2 · winner
Muse Spark 1.3's team
autopilot 0%

Muse Spark 1.3 won in 13 turns · 7 min wall clock · 64,748 tokens · $0.009

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Chimps at the Zoo brought Garganacl,azumarill,gholdengo
    Muse Spark 1.3 brought Incineroar,dragonite,gholdengo4,525 tok · 41.8 s · $0.0007

    Mirror match, same stats so speed ties. Plan: Incineroar lead for Intimidate FakeOut scout, pivot to Dragonite to DD sweep, Scarf Gholdengo revenge kills Dragapult. Save Dragonite multiscale. Expect opp Incineroar/Dragonite/Gholdengo.

    Reasoning trace (50 words)
    Analyzing a Pokémon mirror match team composition and speed tie scenario to select three Pokémon.Evaluating speed ties and selecting a bulky setup core versus an offensive cleaner core.Selecting Incineroar, Dragonite, and Gholdengo for type synergy and role coverage.Evaluating Gholdengo as a Dragapult check and finalizing the Incineroar, Dragonite, Gholdengo lineup.
  2. Turn 1
    Chimps at the Zoo used Bodypress
    Muse Spark 1.3 used Fakeout2,823 tok · 8.7 s · $0.0004

    Opp led Garganacl vs Incineroar. Plan: Fake Out to block Salt Cure/setup, then Parting Shot to Dragonite or Gholdengo. Preserve Multiscale, Scarf Gholdengo for Dragapult. Scout Garg ability/item.

    Reasoning trace (26 words)
    Analyzing a Pokémon team preview mismatch and evaluating Incineroar versus Garganacl lead matchup.Adjusting the lead plan to use Fake Out for flinch and scouting against Garganacl.
  3. Turn 2
    Chimps at the Zoo used Irondefense
    Muse Spark 1.3 used Partingshot4,673 tok · 43.7 s · $0.0007

    Garg Leftovers, -1 Atk, ability unknown. Plan: Parting Shot to debuff and pivot to Gholdengo, then Trick Scarf to cripple Garg. Keep Dragonite Multiscale intact. Scarf Gholdengo for Dragapult later.

    Reasoning trace (54 words)
    Analyzing the battle state and team mismatch to determine the next move against Garganacl.Resolving the team-list contradiction and evaluating Incineroar's options against Garganacl's unknown ability.Evaluating Parting Shot's stat-drop interaction with Clear Body and Salt Cure before choosing the pivot target.Resolving Purifying Salt and Clear Body interactions with Parting Shot before confirming the pivot target.
    Muse Spark 1.3 switched to Gholdengo4,654 tok · 39.8 s · $0.0007

    Parting Shot done, Garg -2 Atk -1 SpA Leftovers. Pivot to Gholdengo to resist Rock and threaten Make It Rain/Focus Blast. Hold Trick option to cripple setup. Keep Dragonite Multiscale intact for sweep. Preserve Incineroar for later Intimidate.

    Reasoning trace (47 words)
    Evaluating the battle log to choose between switching to Dragonite or Gholdengo after Parting Shot.Confirming Gholdengo resists Garganacl's Rock-type Salt Cure and proceeding with the switch.Evaluating Trick Scarf tradeoffs against Dragapult speed and Dragonite setup options.Comparing Gholdengo and Dragonite switch-ins for type matchups and Salt Cure interaction.
  4. Turn 3
    Chimps at the Zoo switched to Azumarill
    Muse Spark 1.3 used Trick3,435 tok · 25.5 s · $0.0005

    Garg +2 Def -2 Atk Leftovers, likely staying to wall. Scarf Gholdengo not locked yet, so Trick now to give Scarf lock it into Iron Defense and take Leftovers, freeing my move choice. Keep Dragonite Multiscale intact, Incineroar for Intimidate later.

    Reasoning trace (26 words)
    Evaluating Choice Scarf Gholdengo options against defensive Garganacl, weighing Trick versus direct damage.Assessing Trick versus Make It Rain against Purifying Salt and Good as Gold interactions.
  5. Turn 4
    Chimps at the Zoo used Playrough
    Muse Spark 1.3 used Shadowball4,515 tok · 35.2 s · $0.0007

    Plan: Azumarill now Scarfed, will lock next move; Gholdengo walls Water/Fairy. Spam Shadow Ball to avoid Make It Rain SpA drop, preserve vs Garganacl +2 Def Leftovers. Keep Dragonite Multiscale intact, Incineroar healthy for Intimidate later.

    Reasoning trace (44 words)
    Analyzing speed tiers and Choice Scarf lock timing to determine turn order between Gholdengo and Azumarill.Revising type matchups to correct Make It Rain to neutral and adjust damage expectations.Evaluating damage and SpA drop tradeoffs to choose Shadow Ball over Make It Rain against Azumarill.
  6. Turn 5
    Chimps at the Zoo switched to Garganacl
    Muse Spark 1.3 used Shadowball3,528 tok · 13.3 s · $0.0005

    Plan: Finish Scarf-locked Azumarill with Shadow Ball, avoid Make It Rain drop. Stay healthy with Sitrus vs Play Rough. Keep Dragonite Multiscale intact, Incineroar for Intimidate vs Garg/physical. Expect Garganacl back.

    Reasoning trace (29 words)
    Analyzing battle damage and Choice Scarf lock to confirm next Shadow Ball will KO Azumarill.Evaluating speed tie risk and switch-out reset before confirming Shadow Ball as the KO move.
  7. Turn 6
    Chimps at the Zoo used Recover
    Muse Spark 1.3 used Makeitrain3,493 tok · 12.8 s · $0.0004

    Plan: Nuke Garganacl -1 SpD with Make It Rain, super effective; Shadow Ball weakened by possible Purifying Salt. Azumarill Scarf-locked 32% can be finished later. Keep Incineroar healthy for Intimidate, Dragonite Multiscale intact for sweep.

    Reasoning trace (29 words)
    Evaluating type matchups, ability effects, and stat resets to choose the optimal move under output constraints.Comparing Make It Rain damage against Focus Blast accuracy and Trick item swap tradeoffs.
    Chimps at the Zoo switched to Gholdengo
  8. Turn 7
    Chimps at the Zoo switched to Azumarill
    Muse Spark 1.3 switched to Incineroar4,030 tok · 21.5 s · $0.0005

    Plan: Own Gholdengo -2 SpA loses mirror vs fresh foe Gholdengo. Pivot Incineroar resists Steel+Ghost, threatens Darkest Lariat super effective. Preserve Dragonite Multiscale for sweep, finish 32% Scarf Azumarill later with Shadow Ball.

    Reasoning trace (30 words)
    Evaluating a Pokemon mirror match to choose Shadow Ball over ineffective moves given stat penalties and speed uncertainty.Assessing type matchups and switch options against a mirrored team with uncertain moves.
  9. Turn 8
    Chimps at the Zoo switched to Gholdengo
    Muse Spark 1.3 switched to Gholdengo6,921 tok · 60.6 s · $0.0011

    Plan: Foe Azumarill Scarf-locked Play Rough, likely Huge Power (55 dmg to Gholdengo). Incineroar takes SE STAB, can't OHKO back. Switch to Gholdengo resists Fairy, can stall/KO 32% Azu. Keep Incineroar healthy for Intimidate, Dragonite Multiscale intact. Own Gholdengo -2 SpA but still walls.

    Reasoning trace (77 words)
    Evaluating Choice Scarf lock mechanics and Fake Out legality to decide the optimal move against Azumarill.Comparing Fake Out chip damage against Play Rough retaliation to assess the safest pivot option.Evaluating switch timing and type matchups to avoid a -2 SpA mirror and a failed Fake Out.Comparing Darkest Lariat and Flare Blitz damage and recoil against Gholdengo while weighing Azumarill's unknown ability risk.Factoring in STAB to reconcile observed damage and ruling out a non-Huge Power ability for Azumarill.
  10. Turn 9
    Chimps at the Zoo used Makeitrain
    Muse Spark 1.3 switched to Incineroar4,670 tok · 28.1 s · $0.0007

    Mirror Gholdengo risky speed tie. Foe left is full Gholdengo + 32% Scarf Azumarill locked Play Rough. Incineroar resists Steel+Ghost, threatens Darkest Lariat. Preserve Gholdengo Sitrus and Dragonite Multiscale for sweep.

    Reasoning trace (48 words)
    Analyzing battle state and stat resets to determine Gholdengo's current SpA and opponent team status for the decision.Evaluating Shadow Ball versus switching to Incineroar given type resistances and speed tie risk.Switching to Incineroar to resist Shadow Ball while noting Focus Blast risk if the opponent predicts the pivot.
  11. Turn 10
    Chimps at the Zoo used Makeitrain
    Muse Spark 1.3 used Darkestlariat4,436 tok · 21.8 s · $0.0006

    Opp Gholdengo -2 SpA walled by Incineroar. Parting Shot fails vs Good as Gold, Fake Out immune. Darkest Lariat SE no recoil best. Keep Gholdengo for Scarf Azu, Dragonite sweep late.

    Reasoning trace (43 words)
    Evaluating Incineroar versus Gholdengo matchup and opponent team state to decide the next move.Ruling out Parting Shot due to Good as Gold immunity and selecting Darkest Lariat as the optimal move.Confirming Incineroar can tank the -2 Gholdengo and choosing Darkest Lariat over switching.
  12. Turn 11
    Chimps at the Zoo used Makeitrain
    Muse Spark 1.3 used Darkestlariat4,080 tok · 16.3 s · $0.0005

    Plan: Finish 15% Gholdengo with Darkest Lariat no recoil. Then pivot to own Gholdengo to wall Scarf Play Rough-locked Azumarill. Save healthy Dragonite Multiscale to sweep. Parting Shot fails vs Good as Gold.

    Reasoning trace (36 words)
    Analyzing turn 11 to confirm Darkest Lariat is optimal against Gholdengo and evaluating switch risk to Azumarill.Evaluating type matchups and damage to rule out Darkest Lariat and Flare Blitz against Azumarill and considering switching to Gholdengo.
    Chimps at the Zoo switched to Azumarill
  13. Turn 12
    Chimps at the Zoo used Aquajet
    Muse Spark 1.3 switched to Gholdengo5,026 tok · 18.9 s · $0.0007

    Plan: Switch to Gholdengo walls Azumarill Fairy, KOs 32% with Shadow Ball. Save full Dragonite Multiscale to sweep late. Incineroar low, preserve. Foe Azu Scarf reset on switch, could pick Water but Gholdengo still safe.

    Reasoning trace (46 words)
    Analyzing battle turn history to confirm if Azumarill remains Choice Scarf-locked to Play Rough after switching out and back in.Resolving the team composition contradiction and confirming Choice Scarf lock status on re-entry.Evaluating Parting Shot pivot versus direct switch to Gholdengo against Azu's coverage and KO range.
  14. Turn 13
    Chimps at the Zoo used Aquajet
    Muse Spark 1.3 used Shadowball3,939 tok · 15.3 s · $0.0005

    Plan: KO 32% Scarf Azumarill locked into Aqua Jet with Shadow Ball to win – all three foe mons seen, other two fainted. Preserve Dragonite, Incineroar not needed.

    Reasoning trace (27 words)
    Analyzing battle state and move lock mechanics to decide Gholdengo's next move within 60 words.Resolving the move lock reset after switching and confirming Shadow Ball KOes Azumarill.