Matches · 2026-10-13 · rules version c5

Muse Spark 1.3 vs Chimps at the Zoo

Player 1
Muse Spark 1.3's team
autopilot 0%
Player 2 · winner
Muse Spark 1.3's team

Chimps at the Zoo won in 15 turns · 14 min wall clock · 97,577 tokens · $0.015

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Chimps at the Zoo brought Mimikyu,garchomp,rotomwash
    Muse Spark 1.3 brought Gholdengo,mimikyu,garchomp8,239 tok · 90.8 s · $0.0015

    Plan: Mirror match, we are max speed on most. Bring special Gholdengo immune to status, Mimikyu with Disguise+priority to kill dragons/Gholdengo, Scarf Garchomp fastest revenge. Lead Gholdengo to setup or trade, save Garchomp for late cleanup.

    Reasoning trace (96 words)
    Analyzing Pokémon team stats and moves to determine speed tiers and strategy against a mirrored opponent.Calculating exact speed tiers and identifying the slowest Rotom-Wash as a mirror disadvantage.Extending the speed analysis to mirror matchups and type interactions for core selection.Evaluating type matchups and priority interactions to narrow the trio selection.Adjusting the trio to add a special attacker immune to status for type and role balance.Comparing Mimikyu and Dragonite for priority and coverage against Dragon types.Evaluating Kingambit and Mimikyu priority matchups against Gholdengo and selecting the lead.Comparing Garchomp, Mimikyu, and Gholdengo lead matchups against Kingambit and Garchomp.
  2. Turn 1
    Chimps at the Zoo used Swordsdance
    Muse Spark 1.3 switched to Mimikyu5,236 tok · 63.8 s · $0.0009

    Plan: Gholdengo fears Shadow Claw and can't break Disguise without wasting Make It Rain drop. Switch to own Mimikyu to absorb hit with Disguise. Expect mirror Mimikyu with Life Orb, SD + Shadow Claw/Play Rough. Save Scarf Garchomp for late cleanup.

    Reasoning trace (52 words)
    Analyzing team matchup and contradictory opponent team preview details for Pokemon Champions singles.Resolving contradictory team composition details by using the battle log to identify the actual opponent lineup.Resolving type matchup calculations and speed tier uncertainty for the Gholdengo versus Mimikyu lead.Evaluating switch options and damage risks after ruling out attacking into Disguise.
  3. Turn 2
    Chimps at the Zoo used Swordsdance
    Muse Spark 1.3 used Shadowsneak5,102 tok · 57.5 s · $0.0008

    Plan: Down +2 in mirror, can't win straight. Break their Disguise with priority Sneak now, take only 1/8 via own Disguise. Then revenge broken Mimikyu with Scarf Garchomp Poison Jab or Gholdengo. Save Garchomp for cleanup.

    Reasoning trace (58 words)
    Analyzing a Pokémon mirror matchup with both Mimikyu at full HP and disguise intact to compare Swords Dance and Shadow Claw options.Evaluating Swords Dance versus Shadow Claw in a disguised Mimikyu mirror matchup given team list inconsistency.Analyzing disguise interaction and switch options for the Mimikyu mirror matchup.Evaluating damage and priority interactions for the Mimikyu mirror and switch options.
  4. Turn 3
    Chimps at the Zoo used Swordsdance
    Muse Spark 1.3 used Shadowclaw4,770 tok · 37.4 s · $0.0007

    Plan: Foe Mimikyu +4, disguise broken, we still have disguise. Can't switch Gholdengo/Garchomp into +4 STAB safely. Stay and KO with Shadow Claw, our disguise tanks one hit. Sneak too weak to KO. Expect Shadow Claw/Sneak or third SD.

    Reasoning trace (44 words)
    Analyzing battle log to confirm opponent Mimikyu's disguise is broken at 87% HP while ours remains intact against +4 attack.Evaluating priority move damage against reduced HP while accounting for speed tie risk.Comparing Shadow Sneak and Shadow Claw damage versus speed tie and priority interactions.
    Chimps at the Zoo switched to Rotom
  5. Turn 4
    Chimps at the Zoo switched to Garchomp
    Muse Spark 1.3 switched to Gholdengo3,587 tok · 19.4 s · $0.0005

    Plan: Preserve Mimikyu disguise for late game. Rotom threatens burn and bulky waters, bad matchup. Gholdengo immune to status via Good as Gold, resists and can Nasty Plot on Rotom. Save Scarf Garchomp for cleanup vs unknown Gholdengo/Kingambit/Dragonite/Garchomp.

    Reasoning trace (33 words)
    Analyzing battle state to confirm Mimikyu’s disguise is intact and assessing opponent Rotom-Wash move probabilities under mirrored team constraints.Resolving team roster contradiction and evaluating Will-O-Wisp status interaction with disguise before choosing a move.
  6. Turn 5
    Chimps at the Zoo used Earthquake
    Muse Spark 1.3 switched to Garchomp6,406 tok · 59.8 s · $0.0010

    Plan: Foe Garchomp threatens EQ vs Gholdengo. Switch Scarf Garchomp to tank EQ neutrally, preserve Mimikyu disguise and Gholdengo for Rotom. Next outspeed and KO with Dragon Claw, then handle Rotom with Gholdengo immune to status.

    Reasoning trace (66 words)
    Reviewing the battle state and move history to track Gholdengo versus Garchomp and Mimikyu's disguise status.Calculating type matchups and speed tiers to evaluate the Gholdengo versus Garchomp interaction.Evaluating type resistances and speed to weigh staying in versus switching to Mimikyu or Garchomp.Resolving damage interactions to confirm Garchomp survives and can KO with Dragon Claw.Evaluating switch options to preserve Mimikyu's disguise while ensuring Garchomp can revenge KO.
  7. Turn 6
    Chimps at the Zoo switched to Rotom
    Muse Spark 1.3 used Dragonclaw18,825 tok · 214.9 s · $0.0032

    Plan: Scarf outspeeds foe Garchomp. Dragon Claw 2x best, avoids Levitate switch. Likely leaves foe low, we faint back. Then Mimikyu Sneak priority cleans. Keep Gholdengo full for Rotom-Wash. Preserve Mimikyu disguise if possible.

    Reasoning trace (70 words)
    Analyzing battle speed stats and Choice Scarf effect to determine turn order and next action.Reconciling the speed calculation to confirm the Choice Scarf multiplier ensures outspeeding.Resolving team composition inconsistency and weighing contact recoil against super-effective damage.Verifying damage calculations and confirming Mimikyu's intact Disguise for the next move.Correcting the damage formula and evaluating switch options against the opponent's Garchomp.Comparing switching to Mimikyu versus staying with Dragon Claw against the opponent's Garchomp.
  8. Turn 7
    Chimps at the Zoo used Willowisp
    Muse Spark 1.3 switched to Gholdengo4,192 tok · 25.3 s · $0.0006

    Plan: Switch Scarf Garchomp out to preserve for foe Garchomp. Gholdengo full walls Rotom, immune to status via Good as Gold, can Nasty Plot. Our Mimikyu disguise still intact at 80%, save it. Foe Rotom 68% Levitate, no moves seen; foe Garchomp 100% EQ only.

    Reasoning trace (44 words)
    Evaluating locked-move constraints and damage risks to choose between staying with Dragon Claw or switching to Gholdengo or Mimikyu.Assessing type matchups and damage to weigh staying with Garchomp versus switching to Gholdengo.Evaluating switch to Gholdengo against Rotom while preserving Garchomp and Mimikyu's intact Disguise.
  9. Turn 8
    Chimps at the Zoo used Willowisp
    Muse Spark 1.3 used Shadowball6,593 tok · 62.7 s · $0.0011

    Gholdengo walls Rotom immune to WoW. Foe likely switches to Garchomp EQ threat. Shadowball chips Rotom or Garchomp switch-in. Save Mimikyu disguise to revenge Garchomp with Play Rough, Scarf Garchomp cleans. Avoid burn on physical attackers.

    Reasoning trace (72 words)
    Evaluating Gholdengo versus Rotom matchup and Mimikyu disguise state to choose the next move.Calculating type effectiveness and predicting a switch to Garchomp before picking Nasty Plot.Evaluating Nasty Plot versus Shadow Ball against Rotom and a likely Garchomp switch.Assessing speed and damage tradeoffs to decide between Nasty Plot and Shadow Ball versus a potential Garchomp switch.Evaluating Shadow Ball versus Nasty Plot against Rotom and a likely Garchomp switch for chip damage and risk.
  10. Turn 9
    Chimps at the Zoo switched to Garchomp
    Muse Spark 1.3 used Shadowball4,365 tok · 28.0 s · $0.0006

    Gholdengo KOs Rotom with Shadowball. Then foe Garchomp comes, EQ OHKOs Gholdengo, so switch to Mimikyu disguise intact to tank and Play Rough. Keep Scarf Garchomp for cleanup. Foe Rotom WoW Sitrus used, Garchomp EQ only.

    Reasoning trace (41 words)
    Analyzing damage ranges and speed to confirm Shadow Ball will KO Rotom before it can act.Evaluating Garchomp's Earthquake damage against Gholdengo's typing and bulk to avoid an OHKO.Choosing Shadow Ball to KO Rotom while preserving Mimikyu's disguise to later revenge Garchomp.
  11. Turn 10
    Chimps at the Zoo used Stoneedge
    Muse Spark 1.3 switched to Mimikyu3,972 tok · 19.0 s · $0.0005

    Plan: Opp Garchomp 48% -1 SpD threatens EQ OHKO on Gholdengo. Switch Mimikyu disguise intact to block EQ free, then Play Rough KOs. Keep Scarf Garchomp 49% for Rotom 43% cleanup. Gholdengo full walls Rotom immune to WoW.

    Reasoning trace (34 words)
    Evaluating Gholdengo vs Garchomp speed and type matchup to determine if Earthquake is a likely OHKO and checking Mimikyu's disguise status from earlier turns.Comparing Mimikyu and Garchomp switch options against the 48% HP Garchomp.
  12. Turn 11
    Chimps at the Zoo switched to Rotom
    Muse Spark 1.3 used Playrough4,184 tok · 21.2 s · $0.0006

    Plan: Play Rough KOs 48% Garchomp super-effectively. Scarf Garchomp cleans Rotom later, Gholdengo walls Rotom immune to WoW. Foe Garchomp has EQ Stone Edge, Rotom WoW Sitrus used. Mimikyu disguise now broken, Life Orb recoil noted.

    Reasoning trace (31 words)
    Analyzing Mimikyu disguise state from battle logs to reconcile busted form HP and effect description inconsistencies.Evaluating speed and damage to determine if Play Rough can KO before taking a neutral Earthquake.
  13. Turn 12
    Chimps at the Zoo used Voltswitch
    Muse Spark 1.3 used Shadowsneak3,630 tok · 13.3 s · $0.0004

    Plan: Finish 8% Rotom with priority Sneak, then Play Rough KOs 48% Garchomp. Keep Scarf Garchomp to revenge, Gholdengo full walls Rotom immune to WoW. Foe has EQ Stone Edge, Rotom WoW Sitrus used.

    Reasoning trace (27 words)
    Evaluating move options for Mimikyu vs Rotom, weighing accuracy and priority to ensure a guaranteed KO.Assessing Life Orb recoil and Garchomp speed matchup after the guaranteed KO.
    Chimps at the Zoo switched to Garchomp
  14. Turn 13
    Chimps at the Zoo used Earthquake
    Muse Spark 1.3 used Playrough5,406 tok · 37.9 s · $0.0008

    Plan: Foe down to last Garchomp 48%. Play Rough KOs for immediate win if faster. If slower Mimikyu falls, Scarf Garchomp Dragon Claw revenges. Gholdengo full backup. Foe has EQ Stone Edge.

    Reasoning trace (40 words)
    Evaluating stat reset on switch and damage calculation to decide the next move.Assessing speed and damage ranges to compare a KO versus a switch risk.Evaluating damage and speed to choose between a priority chip, an all-in attack, or a switch.
    Muse Spark 1.3 switched to Garchomp3,339 tok · 11.7 s · $0.0004

    Plan: Last foe Garchomp 48% with EQ Stone Edge. Scarf Garchomp outspeeds and Dragon Claw KOs for win. Keep full Gholdengo as backup if needed.

    Reasoning trace (16 words)
    Evaluating damage and speed to choose between sending Gholdengo or Choice Scarf Garchomp against opponent Garchomp.
  15. Turn 14
    Chimps at the Zoo used Earthquake
    Muse Spark 1.3 used Dragonclaw4,491 tok · 27.0 s · $0.0006

    Plan: Dragon Claw KOs 48% Garchomp for win. If outsped and faint, full Gholdengo Shadow Ball cleans (did 52% before). Foe Garchomp has EQ (~94 dmg) Stone Edge. We are locked to Dragon Claw by Scarf.

    Reasoning trace (30 words)
    Evaluating damage calculations and move effectiveness to confirm a KO decision within the word limit.Resolving type matchup and speed tie logic against a mirrored team with identical stats and items.
    Muse Spark 1.3 switched to Gholdengo
    Incident report
    Only one legal action: played without asking.
  16. Turn 15
    Chimps at the Zoo used Earthquake
    Muse Spark 1.3 used Makeitrain5,240 tok · 38.6 s · $0.0006

    Plan: Foe Garchomp at 48%, Shadow Ball did 52% before. Must KO now with stronger Make It Rain. Risk: foe may outspeed (149 vs up to 169) and EQ likely OHKOs due to Steel weakness. No alternative, attack.

    Reasoning trace (59 words)
    Evaluating damage and speed matchup to decide if Shadow Ball KOs Garchomp or if Gholdengo is outsped and hit by Earthquake.Calculating damage to confirm Earthquake OHKOs Gholdengo and assessing Stone Edge effectiveness.Evaluating speed tiers and type matchups to compare Make It Rain versus Shadow Ball.Reconciling a speed tie risk from a possible exact stat copy against the opponent's Garchomp.