Matches · 2026-10-13 · rules version c5
Chimps at the Zoo vs Muse Wonder
Muse Wonder won in 13 turns · 3 min wall clock · 53,021 tokens · $0.369
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Decisions
- Team previewChimps at the Zoo brought
Mimikyu,kingambit,garchompMuse Wonder broughtDragonite,gholdengo,kingambitMirror match: bring power and coverage. Mega Dragonite leads with Multiscale to set up or Ice Spinner dragons, Earthquake steels. Gholdengo handles Mimikyu/Fairies and recovers, Kingambit cleans late with Sucker Punch and Supreme Overlord. Save Dragonite Mega until safe to sweep.
Reasoning trace (13 words)
Evaluating team composition and matchup tradeoffs for a mirror 3v3 Pokémon Showdown battle.
- Turn 1Chimps at the Zoo used
PlayroughMuse Wonder switched toGholdengoPlan: Gholdengo counters Mimikyu, breaks Disguise with Make It Rain/Shadow Ball and can Recover. Preserve Dragonite Multiscale and Mega for later sweep vs Dragons/Steels. Kingambit cleans late with Sucker Punch and Supreme Overlord. Watch for opponent Dragonite/Garchomp speed threats.
Reasoning trace (17 words)
Analyzing a Pokémon battle matchup with team copy ambiguity and evaluating Gholdengo as a switch against Mimikyu.
- Turn 2Chimps at the Zoo used
ShadowclawMuse Wonder usedShadowballPlan: Shadow Ball breaks Disguise without Make It Rain's SpA drop, then KO next turn. Preserve Dragonite Multiscale/Mega for later sweep. Kingambit cleans late with Sucker Punch. Watch Mimikyu Swords Dance/Shadow Sneak; Gholdengo can Recover if needed.
Reasoning trace (19 words)
Evaluating Gholdengo vs Mimikyu matchup to choose Shadow Ball for safe disguise break over Make It Rain stat drop.
- Turn 3Chimps at the Zoo switched to
KingambitMuse Wonder switched toKingambitMimikyu outspeeds Gholdengo and Shadow Claw KOs at 40HP, disguise now broken at 68%. Switch Kingambit: resists both its moves net-neutral, threatens super-effective Iron Head KO. Preserve Dragonite Multiscale/Mega for later sweep; Gholdengo can Recover later if given a free turn.
Reasoning trace (15 words)
Analyzing Pokémon damage and speed to determine if switching is needed to avoid a KO.
- Turn 4Chimps at the Zoo switched to
GarchompMuse Wonder usedSwordsdanceMimikyu 68%, Disguise broken, Life Orb Play Rough/Shadow Claw; Gholdengo 40HP can Recover later. Opponent Kingambit is full-health mirror, likely identical stats/moves. Plan: Swords Dance with Kingambit to win mirror and threaten Mimikyu/third; preserve Dragonite Multiscale/Mega for later, use Sucker Punch to finish weakened foes.
Reasoning trace (23 words)
Analyzing a Kingambit mirror matchup with identical teams and predicting opponent switch behavior.Calculating damage ranges and turn sequence outcomes for the mirror matchup.
- Turn 5Chimps at the Zoo switched to
KingambitMuse Wonder usedKowtowcleaveMimikyu 68%, Disguise broken, Life Orb Play Rough/Shadow Claw; Gholdengo 40HP needs a free Recover turn. Kingambit is +2 and should survive Garchomp Earthquake from full, then Kowtow likely KOs. Preserve Dragonite Multiscale/Mega for later; Kingambit Sucker Punch can finish Mimikyu/opposing Kingambit afterward.
Reasoning trace (26 words)
Evaluating damage and speed matchup to decide if Kingambit can survive Garchomp's Earthquake.Comparing Kowtow Cleave and Iron Head damage while factoring in speed and Earthquake survivability.
- Turn 6Chimps at the Zoo used
IronheadMuse Wonder usedKowtowcleaveOpp: Kingambit 59%, Garchomp 100%, Mimikyu 68% disguise broken Life Orb. Our Kingambit +2 full; Kowtow did 41%, repeat then Sucker Punch to finish before it can retaliate. Preserve Dragonite for Garchomp/Mimikyu; Gholdengo 40HP needs free Recover later.
Reasoning trace (20 words)
Comparing Kowtow and Iron Head damage at +2 against 59% HP Kingambit, noting speed tie and Sucker Punch priority option.
- Turn 7Chimps at the Zoo used
KowtowcleaveMuse Wonder usedKowtowcleaveOpp: Kingambit 18%, Garchomp 100%, Mimikyu 68% disguise broken Life Orb. Our Kingambit +2, 170HP; Kowtow did 41% twice, kills Kingambit and heavily hits switch-ins. Preserve Dragonite Multiscale/Mega for Garchomp/Mimikyu; Gholdengo 40HP needs free Recover later.
Reasoning trace (19 words)
Evaluating a Kingambit speed tie and Sucker Punch damage versus Kowtow KO probability while considering a possible Garchomp switch.
Chimps at the Zoo switched toGarchomp - Turn 8Chimps at the Zoo switched to
MimikyuMuse Wonder usedSuckerpunchOpp: Kingambit dead, Garchomp 100%, Mimikyu 68% disguise broken Life Orb. Our Kingambit +2 at 105HP outsped by Garchomp and dies to Earthquake, so Sucker Punch for huge chip. Then Dragonite free in with Multiscale intact, Extreme Speed finishes Garchomp, handles Mimikyu. Gholdengo 40HP saved for later Recover chance.
Reasoning trace (24 words)
Calculating damage and KO chances for Kingambit versus Garchomp with ability and item modifiers.Evaluating Dragonite switch viability against Garchomp given Multiscale and type matchup.
- Turn 9Chimps at the Zoo switched to
GarchompMuse Wonder usedIronheadOpp: Kingambit dead, Mimikyu 68% disguise broken Life Orb, Garchomp 100%. Our Kingambit +2 at 105HP: Iron Head is super-effective and should KO Mimikyu even if it Swords Dances, while its Play Rough/Shadow Claw likely won't KO us first. Then Dragonite with Multiscale/Ice Spinner handles Garchomp; save Gholdengo 40HP.
Reasoning trace (28 words)
Calculating type matchups and damage for Kingambit versus Mimikyu under current boosts and abilities.Evaluating priority Sucker Punch versus slower Iron Head given potential Swords Dance and remaining HP.
- Turn 10Chimps at the Zoo used
DragonclawMuse Wonder usedSuckerpunchOpp: Kingambit dead, Garchomp 5%, Mimikyu 68% disguise broken Life Orb (Play Rough/Shadow Claw). Our Kingambit +2 at 80HP: Sucker Punch should KO Garchomp before Earthquake. Then +2 Iron Head/Sucker handles Mimikyu; save Dragonite full HP/Multiscale and Gholdengo 40HP as backups.
Reasoning trace (14 words)
Evaluating damage and priority interactions for Garchomp versus Kingambit under team-copy and boost conditions.
Chimps at the Zoo switched toMimikyu - Turn 11Chimps at the Zoo used
ShadowsneakMuse Wonder usedSuckerpunchOpp: Kingambit and Garchomp dead; Mimikyu 68%, disguise broken, Life Orb, Play Rough/Shadow Claw, faster than Kingambit. Our Kingambit +2 at 55HP. Sucker Punch priority should KO or heavily chip before it can KO us. Backups: Dragonite full Multiscale (Ice Spinner, not Extreme Speed vs Ghost), Gholdengo 40HP.
Reasoning trace (26 words)
Evaluating type matchups and damage to compare Play Rough versus Shadow Claw against Kingambit.Comparing Sucker Punch priority and damage against Mimikyu versus Iron Head KO chance.
- Turn 12Chimps at the Zoo used
PlayroughMuse Wonder usedIronheadOpp: Kingambit and Garchomp dead; only Mimikyu 58%, disguise broken, Life Orb, Play Rough/Shadow Claw/Shadow Sneak. Our Kingambit +2 at 38HP. Sucker fails after faster Shadow Sneak, but Shadow Sneak only did 17, so Iron Head should survive it and KO. If Kingambit falls, fresh Dragonite with Multiscale finishes with Ice Spinner.
Reasoning trace (25 words)
Analyzing Pokemon battle mechanics to explain why Sucker Punch failed against Shadow Sneak.Evaluating priority and damage tradeoffs for Iron Head versus Shadow Sneak against Mimikyu.
Muse Wonder switched toDragoniteOpp only Mimikyu-Busted 48%, Life Orb, Play Rough/Shadow Claw/Shadow Sneak, disguise broken. Kingambit dead. Gholdengo 40HP dies to Shadow Claw if switched in. Send full Dragonite: Multiscale tanks Play Rough, then Ice Spinner KOs. Save Gholdengo Make It Rain as backup.
Reasoning trace (12 words)
Evaluating Dragonite's move damage versus Mimikyu and selecting the optimal switch-in attack.
- Turn 13Chimps at the Zoo used
ShadowsneakMuse Wonder usedEarthquakeOpp only Mimikyu-Busted 48%, Life Orb, Play Rough/Shadow Claw/Shadow Sneak, disguise broken. Kingambit dead. Dragonite full HP with Multiscale tanks any hit; Earthquake is strongest neutral move and should KO. Gholdengo 40HP backup with Make It Rain.
Reasoning trace (17 words)
Comparing damage between Earthquake and Ice Spinner against Mimikyu and evaluating type matchups and Mega Dragonite stats.